/* * PROJECT: ReactOS simple TCP/IP services * LICENSE: GPL - See COPYING in the top level directory * FILE: base/services/tcpsvcs/skelserver.c * PURPOSE: Sets up a server and listens for connections * COPYRIGHT: Copyright 2005 - 2008 Ged Murphy * */ #include "tcpsvcs.h" #define BUF 1024 static SOCKET SetUpListener(USHORT Port) { SOCKET sock; SOCKADDR_IN server; BOOL bSetup = FALSE; sock = socket(AF_INET, SOCK_STREAM, 0); if (sock != INVALID_SOCKET) { ZeroMemory(&server, sizeof(SOCKADDR_IN)); server.sin_family = AF_INET; server.sin_addr.s_addr = htonl(INADDR_ANY); server.sin_port = Port; if (bind(sock, (SOCKADDR*)&server, sizeof(SOCKADDR_IN)) != SOCKET_ERROR) { if (listen(sock, SOMAXCONN) != SOCKET_ERROR) { bSetup = TRUE; } else { LogEvent(L"listen() failed", WSAGetLastError(), 0, LOG_ERROR); } } else { LogEvent(L"bind() failed", WSAGetLastError(), 0, LOG_ERROR); } } else { LogEvent(L"socket() failed", WSAGetLastError(), 0, LOG_ERROR); } return bSetup ? sock : INVALID_SOCKET; } static VOID AcceptConnections(SOCKET listeningSocket, LPTHREAD_START_ROUTINE lpService, LPWSTR lpName) { SOCKADDR_IN client; SOCKET sock; HANDLE hThread; TIMEVAL timeVal; FD_SET readFD; WCHAR logBuf[256]; INT timeOut = 2000; timeVal.tv_sec = timeOut / 1000; timeVal.tv_usec = timeOut % 1000; while (!bShutdown) { INT selRet = 0; FD_ZERO(&readFD); FD_SET(listeningSocket, &readFD); selRet = select(0, &readFD, NULL, NULL, &timeVal); if (selRet > 0) { if (!bShutdown || FD_ISSET(listeningSocket, &readFD)) { INT addrSize = sizeof(SOCKADDR_IN); sock = accept(listeningSocket, (SOCKADDR*)&client, &addrSize); if (sock != INVALID_SOCKET) { swprintf(logBuf, L"Accepted connection to %s server from %S:%d", lpName, inet_ntoa(client.sin_addr), ntohs(client.sin_port)); LogEvent(logBuf, 0, 0, LOG_FILE); swprintf(logBuf, L"Creating worker thread for %s", lpName); LogEvent(logBuf, 0, 0, LOG_FILE); if (!bShutdown) { hThread = CreateThread(0, 0, lpService, (void*)sock, 0, NULL); if (hThread != NULL) { CloseHandle(hThread); } else { swprintf(logBuf, L"Failed to start worker thread for the %s server", lpName); LogEvent(logBuf, 0, 0, LOG_FILE); } } } else { LogEvent(L"accept failed", WSAGetLastError(), 0, LOG_ERROR); } } } else if (selRet == SOCKET_ERROR) { LogEvent(L"select failed", WSAGetLastError(), 0, LOG_ERROR); } } } BOOL ShutdownConnection(SOCKET sock, BOOL bRec) { WCHAR logBuf[256]; /* Disallow any further data sends. This will tell the other side that we want to go away now. If we skip this step, we don't shut the connection down nicely. */ if (shutdown(sock, SD_SEND) == SOCKET_ERROR) { LogEvent(L"Error in shutdown()", WSAGetLastError(), 0, LOG_ERROR); return FALSE; } /* Receive any extra data still sitting on the socket before we close it */ if (bRec) { CHAR readBuffer[BUF]; INT ret; do { ret = recv(sock, readBuffer, BUF, 0); if (ret >= 0) { swprintf(logBuf, L"FYI, received %d unexpected bytes during shutdown", ret); LogEvent(logBuf, 0, 0, LOG_FILE); } } while (ret > 0); } closesocket(sock); return TRUE; } DWORD WINAPI StartServer(LPVOID lpParam) { SOCKET listeningSocket; PSERVICES pServices; TCHAR logBuf[256]; pServices = (PSERVICES)lpParam; swprintf(logBuf, L"Starting %s server", pServices->lpName); LogEvent(logBuf, 0, 0, LOG_FILE); if (!bShutdown) { listeningSocket = SetUpListener(htons(pServices->Port)); if (!bShutdown && listeningSocket != INVALID_SOCKET) { swprintf(logBuf, L"%s is waiting for connections on port %d", pServices->lpName, pServices->Port); LogEvent(logBuf, 0, 0, LOG_FILE); AcceptConnections(listeningSocket, pServices->lpService, pServices->lpName); } else { LogEvent(L"Socket error when setting up listener", 0, 0, LOG_FILE); } } swprintf(logBuf, L"Exiting %s thread", pServices->lpName); LogEvent(logBuf, 0, 0, LOG_FILE); ExitThread(0); }