/* * Tests for the D3DX9 volume functions * * Copyright 2012 Józef Kucia * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include "d3dx9tex.h" /* 4x4x2 volume map dds, 2 mipmaps */ static const unsigned char dds_volume_map[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x8a,0x00,0x04,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x03,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x33,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x40,0x00, 0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x2f,0x7e,0xcf,0x79,0x01,0x54,0x5c,0x5c, 0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x84,0xef,0x7b,0xaa,0xab,0xab,0xab }; #define check_pixel_4bpp(box, x, y, z, color) _check_pixel_4bpp(__LINE__, box, x, y, z, color) static inline void _check_pixel_4bpp(unsigned int line, const D3DLOCKED_BOX *box, int x, int y, int z, DWORD expected_color) { DWORD color = ((DWORD *)box->pBits)[x + (y * box->RowPitch + z * box->SlicePitch) / 4]; ok_(__FILE__, line)(color == expected_color, "Got color 0x%08x, expected 0x%08x\n", color, expected_color); } static inline void set_box(D3DBOX *box, UINT left, UINT top, UINT right, UINT bottom, UINT front, UINT back) { box->Left = left; box->Top = top; box->Right = right; box->Bottom = bottom; box->Front = front; box->Back = back; } static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device) { int i, x, y, z; HRESULT hr; D3DBOX src_box, dst_box; D3DLOCKED_BOX locked_box; IDirect3DVolume9 *volume; IDirect3DVolumeTexture9 *volume_texture; const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000 }; hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture.\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, 0, 0, 4, 1, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); if (FAILED(hr)) { win_skip("D3DXLoadVolumeFromMemory failed with error %#x, skipping some tests.\n", hr); return; } IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]); IDirect3DVolume9_UnlockBox(volume); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL); hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&src_box, 0, 0, 4, 4, 0, 1); set_box(&dst_box, 0, 0, 4, 4, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); IDirect3DVolume9_UnlockBox(volume); hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); for (z = 0; z < 4; z++) { for (y = 0; y < 256; y++) { for (x = 0; x < 256; x++) if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0); } } IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 2, 2, 1, 2); set_box(&dst_box, 0, 0, 2, 2, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]); IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 2, 2, 2, 3); set_box(&dst_box, 0, 0, 2, 2, 1, 2); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]); IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, -1, -1, 3, 0, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 254, 254, 258, 255, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 4, 1, 0, 0, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 0, 0, 0, 0, 0, 0); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 0, 0, 0, 0, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 300, 300, 300, 300, 0, 0); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, 0, 0, 4, 1, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 1, 1, 7, 7, 0, 1); set_box(&dst_box, 1, 1, 7, 7, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0); todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); } static void test_D3DXLoadVolumeFromFileInMemory(IDirect3DDevice9 *device) { HRESULT hr; D3DBOX src_box; IDirect3DVolume9 *volume; IDirect3DVolumeTexture9 *volume_texture; hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT3, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, 0, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, 0, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromFileInMemory(NULL, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&src_box, 0, 0, 4, 4, 0, 2); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); set_box(&src_box, 0, 0, 0, 0, 0, 0); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); ok(hr == E_FAIL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, E_FAIL); set_box(&src_box, 0, 0, 5, 4, 0, 2); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&src_box, 0, 0, 4, 4, 0, 3); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); } START_TEST(volume) { HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); if(FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } test_D3DXLoadVolumeFromMemory(device); test_D3DXLoadVolumeFromFileInMemory(device); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); }