Revert my last dsound fix, because it does not fix the actual problem with audio formats support. It only makes the situation worse. It prevents the error when creating an audio stream, but the sound is not playing correctly, both in ReactOS and Windows (with our dsound.dll). Without this fix, it works perfectly on Windows, but does not in ROS.
In particular, the sound is not playing properly in AIMP 4.71 with other audio formats besides default (44100 Hz, 16 bit, stereo). And any other apps which request these audio formats may be also affected as well.
Force the status back to failure, because otherwise the badly required code is not executed at all.
I've made a more correct fix(es) in other audio component(s) instead and will submit them if further PRs.
This reverts commit 183566ee58.
CORE-10907
Don't force HRESULT status to DSERR_BUFFERLOST by default in primarybuffer_SetFormat function.
Assign to it S_OK instead, as done in current Wine:
a8583acae9:/dlls/dsound/primary.c#l440
That variable is already set to failure in other appropriate place, when this is indeed needed:
https://git.reactos.org/?p=reactos.git;a=blob;h=b04a526929e4e817ff63aa652530e5901a3253a6;f=dll/directx/wine/dsound/primary.c#l511
The assigned failure status caused executing failure handling code even when the fail actually didn't happen.
In particular, DSOUND_ReopenDevice failed on waveOutOpen call when calling this was not needed.
After my changes, it's called only when needed, i. e., only when the actual failure happens
Otherwise, if all goes good, that code is not called, so the data is transfered successfully and the function is working correctly.
It fixes non-working playback in QMMP 0.11.1 (via DirectSound ouput plugin) and AIMP 3.10 and newer versions.
Also it improves the DirectSound test results from MS DxDiag: now all 4 available tests are passing successfully, instead of only 2.
Other dsound issues also might be fixed as well.
CORE-10907 CORE-14783
Fix and improve DirectSoundEnumerateW and DirectSoundCaptureEnumerateW implementations in our dsound.
Use the Windows-compatible way to get the device name and pass it to callback.
- Don't use Wine-specific DSDRIVERDESC structure and DRV_QUERYDSOUNDDESC message, declared in sdk/include/dxsdk/dsdriver.h, whose are obsolete even in Wine for now.
- Instead, declare a new WAVEINCAPSW and WAVEOUTCAPSW structures (for input and output appropriately), call waveInGetDevCapsW and WaveOutGetDevCapsW for enumerated device ID and store retieved device name in these structures.
- Then pass them to a lpDSEnumCallbackW as well, without Ansi to Unicode conversion (since the retrieved string is Unicode already).
- Do this both for capture and playback functions.
- Addtionally, add MMSYSERR_BADDEVICEID status code to mmErr macro, because it also might be returned by waveIn/OutGetDevCapsW as well, in case of failure.
- And mark our dosund as forked, because it definitely will not be synced at least until we'll retarget to Vista or newer. Add an appropriate comment.
This fixes incorrect detection of DirectSound audio input and output devices, so now a lot of apps are able to detect it correctly, and can play the sound properly (e.g. AIMP 2.61 and IcyTower from RAPPS).
CORE-7535 CORE-10907 CORE-15324 CORE-15533 CORE-16340
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.
On my system, this reduces the configure-time by a factor of two.