- Add bugcodes dependency, fixes a rare build failure
- Fix for the sync part of commit 823fdb19d7, somehow it didn't pick up the change from the upstream commit b22efbb8b8
Implement volume level changing for Aux/MidiOut/WaveOut devices. It's represented the following WINMM functions:
- auxGetVolume,
- auxSetVolume,
- midiOutGetVolume,
- midiOutSetVolume,
- waveOutGetVolume,
- waveOutSetVolume,
which are calling the followind messages appropriately:
- AUXDM_GETVOLUME,
- AUXDM_SETVOLUME,
- MODM_GETVOLUME,
- MODM_SETVOLUME,
- WODM_GETVOLUME,
- WODM_SETVOLUME.
This fixes volume control for several 3rd-party programs (like Fox Audio Player 0.10.2 from Rapps, Winamp 2.95 with WaveOut plugin). However it does not fix changing the volume in system volume mixers (SndVol32, MMSys), since they are using their own functionality instead. They technically do the same things, but apart from the functions mentioned above.
CORE-14780
Implement GetWavePosition API for both Legacy and MMixer modes.
[WDMAUD.DRV]
- Fix wrong I/O control code passed to DeviceIoControl for Legacy mode. Use IOCTL_GETPOS instead of IOCTL_OPEN_WDMAUD, to use the correct routine.
- Implement WdmAudGetWavePosition for MMixer mode, as it was completely unimplemented there. Call an appropiate MMixer routine and return back resulting wave position.
[WDMAUD]
- Implement WdmAudGetPostion routine, which is used by Legacy mode, and call the same MMixer routine from it too.
- Handle it in IOCTL_GETPOS I/O control request of dispatch routine.
[MMIXER]
- Implement MMixerGetWavePosition internal routine, which is called by both Legacy and MMixer modes, and does the actual work of retrieving playback position.
- Call an apporpriate KSPROPERTY_AUDIO_POSITION property from it, and return in the output resulting KSAUDIO_POSITION.PlayOffset member, which contains the current playback position offset, to be returned to the caller.
This fixes a failure retreiving the current audio playback position snd subsequent playing the audio data by several 3rd-party applications which are using this API (for example, some Gecko based browsers by @roytam1: Basilisk (Serpent) 52.9.0 IA-32 build, NewMoon 28.10.7 IA-32 build and KMeleon 76.5.3 Goanna engine).
CORE-19542
Fix playing wave header multiple times in case the caller requests to do it.
In Windows, it is supported by WHDR_BEGINLOOP and WHDR_ENDLOOP flags (specified together) and dwLoops member of WAVEHDR structure (ususally set to 0xFFFFFFFF (INFINITE constant)).
- Check whenther WHDR_BEGINLOOP | WHDR_ENDLOOP flags are set by the caller.
- If they are, get the amount of times to play the header from WAVEHDR.dwLoops.
- Perform wave header competion only when the loop count is equal to zero. Otherwise, don't do it.
- When the header is entirely committed, in case completion is not needed, reset committed bytes count to the starting value to allow the header play again.
- Decrement loop count in case it isn't set to INFINITE, to mark loop as played correctly. When this count becomes zero, then the playback is finished.
- Get rid from SOUND_OVERLAPPED.PerformCompletion member. Use SOUND_DEVICE_INSTANCE.LoopsRemaining == 0 condition instead.
- Do this only for WaveOut devices, since MSDN states it works only with output buffers. Hence, there is nothing changed for WaveIn.
- Update an appropriate statement about unimplemented functionality from mmebuddy notes.
TODO: handle the case when multiple headers are requested to be looped (WHDR_BEGINLOOP and WHDR_ENDLOOP are set separatedly: 1st flag - in the 1st header, and 2nd in the last header). Currently, only looping a single wave header is supported.
This fixes the playback in the apps those request looped wave playback of some audio data (e. g., BRD Demo app, which did play its sound only first 500 ms before, now it plays endlessly until closing it manually).
CORE-10118
Calculate size of the additinal data based on the format tag specified by the caller.
For PCM wave format, it should be zero, and for all others,
it should be taken from cbSize member of WAVEFORMATEX structure.
- Initialize data size for each format appropriately.
- Append it to the total pin connect allocation size, to allocate enough memory for it.
- Use it as additional data size for requested wave format.
- Append it to the total size of data format.
- Add SAL2 annotations for MMixerInitializeDataFormat function.
Fixes two crashes in winmm:capture and winmm:wave winetests, which have been introduced by 12b3272d9e.
So this is an addendum to that commit.
CORE-19514
[MMIXER] Implement hadling WAVE_FORMAT_EXTENSIBLE audio format
Fix opening audio device error when trying to open it with WAVE_FORMAT_EXTENSIBLE format tag set in wFormatTag member of WAVEFORMATEX:
- Pass additional data size from WAVEFORMATEX.cbSize to pin data format.
- Append it to the whole size of pin data format (KSDATAFORMAT.FormatSize).
- Set additional fields in WAVEFORMATEXTENSIBLE structure (data format, BPS and channel mask) when WAVE_FORMAT_EXTENSIBLE is used. They are used by our inbuilt Intel AC97 miniport driver at least. It simply fails when these members are not set.
- Fix pin connect allocation size by appending an additional data size from WAVEFORMATEX.cbSize to KSPIN_CONNECT + KSDATAFORMAT + WAVEFORMATEX. This allows to proerly initialize additional extensible data and avoids kernel memory leakage when using extensible audio format.
- Remove format tag check which allowed WAVE_FORMAT_PCM to be opened correctly. So now all possible audio formats can be opened properly at least (although it does not mean they may work correctly).
This fixes the audio playback for all apps those are supporting extensible audio data and use it by default (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium-based browsers, GameDev Tycoon Demo game etc.).
CORE-10907, CORE-14783
* [KS] Allow passing additional extensible audio data when extensible audio format is used
- Append additional data size from WAVEFORMATEX.cbSize to pin connect size passed to KsCreatePin. If the tag is WAVE_FORMAT_PCM, then this member should always be zero. So in that case, no any additional data is passed to creation request, and the passed data size is correct for PCM too (KSDATAFORMAT + WAVEFORMATEX).
This fixes audio playback in several apps those are supporting extensibble audio and use it by default (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium based browsers, GameDev Tycoon Demo game etc.).
CORE-10907, CORE-14783.
* [WDMAUD.DRV] Pass the correct additional data size to I/O control request
Store a correct size of additional data in WAVEFORMATEX.cbSize when performing open of audio device, when WAVE_FORMAT_EXTENSIBLE audio format is used.
It allows to properly open audio device with Legacy APIs enabled too.
This fixes audio playback in several apps those are using extensible audio data (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium based browsers, GameDevTycoon Demo game etc.).
CORE-10907, CORE-14783
* [SDK][VIRTIO][NETKVM] Make VirtIO a separate library
This is to avoid code duplication when more VirtIO drivers are brought in. This will also be used on development of a VirtIO XDDM GPU Driver.
* [VIRTIO] Sync with upstream
bdasup: Addendum to 40c15ec (r46632).
kmixer: Addendum to 3e489bf (r42143).
mmixer: Addendum to c42d9f2 (r44872).
stream: Addendum to 4a0debf (r41662).
Serge plans a follow up that will remove all other remaining YDEBUG in the source tree.
The ones covered here he considered to be the most trivial ones.
Instead of adding the rtl_vista library to the target, manually add
the related source files to compilation. That's not the best, but
this should definitively fix the linking problem.
The reason is that both RtlUTF8ToUnicodeN() and RtlUnicodeToUTF8N() are
exported in both kernel and user-mode (ntdll) in Windows 7+.
Conversion from and to UTF8 are fundamental enough that they indeed
deserve to be in a separate file.
Spinlocks are not reentrant (and this is done a lot), using them forces us to have
an horrible hack in the kernel, which unschedules threads which are at DISPATCH_LEVEL
thus allowing another thread to take ownership of the spinlock while the unscheduled
thread should already hold it.
CORE-6473
NEVER DO THIS! It is guaranteed to be wrong. Instead always individually pack single structures that need packing.
This fixes USB mouse on 64 bit builds.
Addendum to 0.4.15-dev-1453-g 4ad7b6d
Looks like CMake on master does not longer understand the syntax of
replace_compile_flags().
Will investigate that later again, when other issues have been
solved that do currently prevent me from testing that locally at all.
Most likely remove_target_compile_option() has to be used instead now.
Not all files are included, but these are necessary to compile cdrom driver.
So far it can only be statically linked with drivers, a proper
implementation requires wdfldr helper driver
Instead of messing with global variables and the like, we introduce two target properties:
- WITH_CXX_EXCEPTIONS: if you want to use C++ exceptions
- WITH_CXX_RTTI: if you need RTTI in your module
You can use the newly introduced set_target_cpp_properties function, with WITH_EXCEPTIONS and WITH_RTTI arguments
We also introduce two libraries :
- cpprt: for C++ runtime routines
- cppstl: for the C++ standard template library
NB: On GCC, this requires to create imported libraries with the related built-in libraries:libsupc++, limingwex, libstdc++
Finally, we manage the relevant flags with the ad-hoc generator expressions
So, if you don't need exceptions, nor RTTI, nor use any runtime at all: you simply have nothing else to do than add your C++ file to your module
for vista+ APIs implemented in ntoskrnl_vista.
Now if you statically link ntoskrnl_vista into a driver,
NTKERNELAPI will automatically be removed from an API definition
This lead to a crash of winmm:mixer
during "GCCLin_x86 on Test VBox".
The crash was exposed when new code paths
were activated by 0.4.15-dev-791-g
6d7ebc2048
I do intend to port this commit back into 0.4.14RC.