Commit graph

1239 commits

Author SHA1 Message Date
Andrei Miloiu
5d8aedf0e3
[USER32] Update Romanian (ro-RO) translation (#5395) 2023-07-03 22:19:43 +02:00
Thamatip Chitpong
c7e4c3a8e9
[NTUSER] NtUserWaitForInputIdle: Fix unhandled exception BSOD 0x1E (#5391)
Fix CLIENTINFO usermode pointer access once again.
Based on a patch by Michael Fritscher from CORE-10017.
Addendum to 7052282507 (r68702).

CORE-18728 CORE-19014
2023-07-02 20:30:30 +03:00
Doug Lyons
12e1919e5e
[NTGDI][GDI32] Icon fixes for Office 2000, VB6, and Hoyle Cards (#5227)
Many thanks for Simone Lombardo for pointing to the code needing attention
and providing a working proof-of-concept solution.

CORE-12377
CORE-18084
CORE-13889
2023-07-02 13:24:15 +02:00
Serge Gautherie
38560761ce
[WIN32K:NTUSER] Add ASSERT() on "linking window to itself" (#4749)
Addendum to ee0511b (0.4.10-dev-323).
CORE-18132
2023-07-02 13:19:06 +02:00
Hermès Bélusca-Maïto
5cb2b73988
[VIDEOPRT] VideoPortGetAccessRanges: Return ERROR_MORE_DATA if there exist more device access ranges that can be returned than what is specified by NumAccessRanges. 2023-06-28 17:22:01 +02:00
Hermès Bélusca-Maïto
122eaeb6ad
[VIDEOPRT] VideoPortGetAccessRanges: Add doxygen doc, SAL annotations and minor formatting. 2023-06-28 17:22:00 +02:00
Hermès Bélusca-Maïto
61c77d1f87
[XBOXVMP] Real OG XBOX NVidia GPU exposes 3 access ranges, so retrieve them.
CORE-19011

Fix a "bug" I introduced in commit 61012eb54.
VideoPortGetAccessRanges() expects the caller to specify at least the
total number of ranges the hardware exposes, otherwise it fails with
ERROR_MORE_DATA. (Tested also with the help of Windows' videoprt.sys.)

On real original XBOX there are three:
```
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation NV2A [XGPU] [10de:02a0] (rev a1)
    Subsystem: Unknown [0000:0000]
    Flags: bus master, 66MHz, medium devsel, latency 0, IRQ 03
    Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
    Memory at f0000000 (32-bit, prefetchable) [size=128M]
    Memory at 00000000 (32-bit, prefetchable) [size=512K]
```

Thanks to Stanislav and Daniel for tests on the real XBOX.
2023-06-28 17:21:58 +02:00
Hermès Bélusca-Maïto
3121aee56e
[VIDEOPRT] Honour NumAccessRanges == 0 / AccessRanges == NULL in VideoPortVerifyAccessRanges()
These are specified for releasing the hardware resources previously
acquired by either a previous call to VideoPortVerifyAccessRanges()
or a call to VideoPortGetAccessRanges().
2023-06-25 21:25:08 +02:00
Hermès Bélusca-Maïto
de6313d89e
[VIDEOPRT] Reformat VideoPortVerifyAccessRanges()
Fix indentation, add SAL annotations and Doxygen description.
2023-06-25 21:25:07 +02:00
Hermès Bélusca-Maïto
7eca194709
[VIDEOPRT] In legacy detection, don't guess the maximum number of buses of a certain type.
Use whatever number there is on the system.
Also ensure that vpStatus is correctly initialized.
2023-06-25 21:25:07 +02:00
Oleg Dubinskiy
e7ccb36b9b
[WIN32SS][NTDDRAW] Don't startup DirectX graphics each time on DirectDraw object creation (#5329)
CORE-17561, CORE-17932, CORE-18221

Do it at each system startup instead: Remove old DirectX initialization code.
It's now outdated and not needed anymore.

Previously, the corresponding hackish intEnableReactXDriver() function
did two things: load dxg.sys and enable DirectDraw.
Now loading DirectX graphics is done during WINSRV initialization, and
enabling DirectDraw is called during each (and also first) display mode
switch, as in Windows. As debug analysis proves, there are no any other
calls in NtGdiDdCreateDirectDrawObject, besides the corresponding DXG
function.
2023-06-21 18:03:27 +02:00
Oleg Dubinskiy
e034377b51
[WIN32SS][ENG][NTDDRAW] Manage DirectDraw instances when switching display mode (#4519)
CORE-17932

[ENG] Implement DirectDraw management in switch display mode functions
(e.g. resolution change, color depth, display frequency etc.):

- Switch DirectDraw instances between the two PDEVs (the current one and
  the new one allocated by ourselves) by calling dxg!DxDdDynamicModeChange
  function.

- Suspend them before and resume after the display mode switch, by calling
  dxg!DxDdsuspendDirectDraw and dxg!DxDdResumeDirectDraw appropriately.

We currently don't have these functions implemented, but MS DXG has, so
it allows to properly manage DirectDraw PDEVs using this driver, similarly
to Windows.
My analysis confirms that these functions are always called in XP/2k3 on
display mode switch, even when there is no any DirectX app running at the
moment. Analyzing their prototypes show that my guesses are correct.

- Initialize hDev and dhpdev members for EDD_DIRECTDRAW_GLOBAL for newly
  created surfaces, switch them during mode change and re-initialize after
  it also. They are commonly used by DirectDraw stack.
  In addition, enable DirectDraw for old and new PDEVs, by calling
  dxg!DxDdEnableDirectDraw function.


[NTDDRAW] Additionally, fix usage of DirectDraw lock count in the PDEVOBJ
structure.

- Enable cDirectDrawDisableLocks member for storing its value, instead of
  DxDd_nCount, which is marked as ROS-specific.

- Use it in win32k!DxEngGet/SetHdevData for getting/setting DirectDraw
  count appropriately.

My analysis also shows that in Windows, the PDEVOBJ::cDirectDrawDisableLocks
method calls DxEngGetHdevData with type 8, which corresponds to our DxDd_nCount.
So there are no doubts that this member is used there.

- Rename DxEngGetHdevData_dd_count alias of type 8 to DxEngGetHdevData_dd_locks,
  to match more accurately an actual member name. Update the enumeration
  and fix all code parts appropriately.

All these changes allow to properly change display mode during executing
DirectDraw applications, when they try to switch in full-screen mode.
At least a bugcheck that happened before my changes, does no longer appear.

There are still some games that don't run correctly, as if there is no
3D acceleration (which actually exists). This requires further investigations.
2023-06-21 18:00:24 +02:00
Victor Perevertkin
38e4b859e2
[FRAMEBUFACC] Remove the driver
This is an unfinished attempt to rewrite the driver by Magnus Olsen,
dating back to 2007.
2023-06-19 13:58:46 +03:00
Victor Perevertkin
cdb130420e
[FRAMEBUF_NEW] Remove the driver
It doesn't seem to be better than the current "framebuf", and has an
unfriendly license (NT4 DDK Sample).
2023-06-19 13:58:46 +03:00
Victor Perevertkin
b9b2608bfb
[FRAMEBUF] Return the "old" driver back
It has a better license (GPL) and does not have visible drawbacks
compared to framebuf_new.
2023-06-19 13:58:43 +03:00
Hermès Bélusca-Maïto
61012eb544
[XBOXVMP] Fix in VideoPortGetAccessRanges call: missing Slot parameter.
Contrary to what is (badly) written on MSDN, this parameter is
*mandatory* when the ranges looked for are on a PCI adapter.

Detected when testing with MS Windows' videoprt.sys on XBOX emulator;
thanks to Simone Lombardo for assistance!
2023-06-14 12:10:55 +02:00
George Bișoc
0f9be53985
[WIN32K:NTUSER] Fix an unintialized user's token variable case
And remove the "!NT_SUCCESS(Status)" check which is excessive, the expected
status will always be STATUS_BUFFER_TOO_SMALL anyway. This should fix
some compilation warnings spotted by GCC. Courtesy goes to Hermes for letting
me know of these warnings.
2023-06-11 18:14:02 +02:00
Oleg Dubinskiy
114bc2b96e
[NTGDI][NTUSER] Load DirectX graphics driver at system startup (#4551)
CORE-18221

Load the DirectX graphics kernel driver (dxg.sys) by win32k at WINSRV
initialization time, in NtUserInitialize(). Keep it always loaded in
memory, as on Windows, instead of loading it only by DirectX dlls.

This fixes the problem of acessing this driver: we need only to call
DxDdEnableDirectDraw() and do other stuff when DirectDraw/Direct3D is
required by anything. In other cases, it is called from win32k PDEV
functions when changing display mode (as in Windows). Since it's used
by other things too, it needs to be always loaded.

Otherwise, if it's not loaded, its APIs are not accessible when needed,
and execution fails.

For example, it fixes display mode change problem in VMWare, when a
new mode fails to be applied. Indeed, when it manages DirectDraw stuff,
it calls DXG routines, and therefore fails if dxg.sys isn't loaded
in memory at this moment.

- Implement InitializeGreCSRSS() initialization routine, that initializes
  supplemental NTGDI/GRE data once CSRSS and WINSRV are loaded:
  * Call DxDdStartupDxGraphics() inside it, which loads dxg.sys.
  * Additionally, move fonts and language ID initialization there, from
   win32k!DriverEntry. Confirmed by analysis on Windows.

- Call InitializeGreCSRSS() in NtUserInitialize() main initialization routine
  (called by WINSRV initialization).

Moved to NTGDI from previously NTUSER place:

Co-authored-by: Hermès Bélusca-Maïto <hermes.belusca-maito@reactos.org>
2023-06-11 13:44:56 +02:00
Hermès Bélusca-Maïto
6db0d24fb6
Fix typo "managment" -> "management" in our codebase...
... except for 3rd-party code or "official" names.
2023-06-04 21:39:56 +02:00
Timo Kreuzer
8f9ef68ea7
[WIN32K][WIN32U] Fix system call ids (#5287)
- Delete the win32ksvc-ros.h file, which was not used
- Use a separate file for x64 (based on 2k3 x64 free)
- Delete w32ksvc.db. It's unused since ages.
2023-05-28 16:19:50 +03:00
Timo Kreuzer
2b8c1b0dac [WIN32K] Fix WindowExtra for some server-side classes
These values are based on apitest results.
2023-05-25 18:56:02 +03:00
Timo Kreuzer
05cd3406e7 [USER32] Fix SetWindowWord/Long
These must use the corresponding NtUserSetWindowWord/Long function and cannot use NtUserSetWindowLongPtr, otherwise the function can fail, when there is only space for a LONG, but not for a LONG_PTR at the specified offset.
2023-05-25 18:56:02 +03:00
Hermès Bélusca-Maïto
44e1d87596
[USER32] RegisterClassExWOWW/ExA: NULL or IS_ATOM class are treated the same. (#5291)
CORE-18978

Fixes NULL pointer access when e.g. class.lpszClassName == NULL and
the class is registered. The RegisterClass(ExA/W/...) should return 0
instead of throwing an invalid access exception.

However, providing an invalid pointer will trigger a crash.
2023-05-21 19:35:19 +02:00
Hermès Bélusca-Maïto
f172f98a10
[USER32] Minor formatting and dead-code removal.
Remove dead code CreateSmallIcon from commit e0968c78 (r18764);
see also b243445c (r60592).
2023-05-21 19:28:53 +02:00
Doug Lyons
8a7b5a9009
[SHELL32][USER32] Fix icon regression and one test (#5207) 2023-05-21 11:18:00 +02:00
Katayama Hirofumi MZ
d8946e20cb
[NTUSER] Implement THREADSTATE_CHECKCONIME (#5272)
- Add THREADSTATE_CHECKCONIME handling in NtUserGetThreadState function.
CORE-11700
2023-05-10 20:24:21 +09:00
Katayama Hirofumi MZ
4aff629302
[IMM32][NTUSER][SDK] Add ImmCallImeConsoleIME (#5271)
- Add <jpnvkeys.h>.
- Add imm32!ImmCallImeConsoleIME.
CORE-11700
2023-05-10 14:04:01 +09:00
Katayama Hirofumi MZ
2d31b06c67
[NTUSER] Remember old KL for Chinese IMEs (#5266)
The Chinese user uses Ctrl+Space key combination to switch between the IME keyboard and the non-IME keyboard. To enable Ctrl+Space, the system has to remember the previous keyboard layout. In IntImmActivateLayout function, remember the previous keyboard layout (hklPrev) to switch back for Chinese IMEs. CORE-18950
2023-05-05 17:00:05 +09:00
Thamatip Chitpong
560671a784
[NTUSER] Improve MsqPostMessage (#5225)
- MsqPostMessage: Fill Message structure before InsertTailList. For style consistency.
- MsqPostMessage: Fix the use of MessageQueue variable
2023-04-24 20:11:46 +02:00
Hervé Poussineau
49246541de [WIN32SS:ENG] Do not free LDEV if unloading a driver failed
Currently, LDEVOBJ_bUnloadImage always returns FALSE due to missing functionality in ntoskrnl.
LDEVOBJ_vFreeLDEV contains an assert that driver is correctly unloaded before freeing it.
Prevent this assert by calling LDEVOBJ_vFreeLDEV only if LDEVOBJ_bUnloadImage succeed.

This can be easily triggered if DrvEnableDriver function (called in LDEVOBJ_bEnableDriver) fails.
2023-04-16 19:37:05 +02:00
Thamatip Chitpong
77d4653164
[NTUSER] co_UserDestroyWindow: Validate window before destroying it (#5054)
Prevent the window from being destroyed twice
fixes BSOD 0x1E CORE-18821
2023-04-12 22:20:46 +02:00
Katayama Hirofumi MZ
8f2c2c1def [COMCTL32][USER32] EDIT: Fix caret position for IME
CORE-11700
2023-04-10 08:27:50 +09:00
Katayama Hirofumi MZ
5ff0ef403e
[NTUSER] IntImmActivateLayout: Set CI_IMMACTIVATE if not pImeWnd (#5231)
In IntImmActivateLayout function, if pImeWnd was NULL and pti->spDefaultImc was non-NULL, then set CI_IMMACTIVATE flag. CORE-11700
2023-04-09 15:19:47 +09:00
Katayama Hirofumi MZ
66c8ded454
[COMCTL32][USER32] EDIT: CompForm and CandForm (#5226)
The changes of this PR are on EDIT controls.
- Delete composition_len and composition_start members.
- Add EDIT_ImmSetCompositionWindow helper function.
- At EDIT_SetCaretPos, set the position of the composition window.
- We don't use internal composition string. Rely on the composition window.
- Improve WM_IME_STARTCOMPOSITION, WM_IME_COMPOSITION and WM_IME_ENDCOMPOSITION message handling.
CORE-11700
2023-04-09 15:19:19 +09:00
Katayama Hirofumi MZ
2b356adbc5
[COMCTL32][USER32] EDIT: WM_SETFONT for IME (#5214)
- Call ImmSetCompositionFontW in WM_SETFONT handling of EDIT controls if necessary.
- If the specified font is NULL, then use DEFAULT_GUI_FONT.
CORE-11700
2023-04-04 19:09:21 +09:00
hpoussin
1bdefebc9e
Enable framebuf_new driver (#4775)
Replace framebuf display driver by framebuf_new display driver
Compile framebuf_new as framebuf.dll, and add it to bootcd/livecd
Remove old framebuf from compilation, to not conflict
2023-04-02 23:33:15 +09:00
Joachim Henze
9ee9f73369
[NTUSER] Fix BSOD 0x1E nullptr deref CORE-18899 (#5212)
fix authored by JIRA-user "TANGaming". I do suspect that the possibility of that nullptr deref was introduced on the master branch by 0.4.13-dev-962-g 4193b8d. Doug Lyons signalled his "ok" regarding the fix in chat already. CORE-18899
2023-04-02 23:27:42 +09:00
Katayama Hirofumi MZ
6d650bfc8f
[COMCTL32][USER32] WM_IME_CHAR: Rely on DefWindowProc... (#5191)
Use DefWindowProc... for WM_IME_CHAR handling. CORE-15289, CORE-11700
2023-03-27 19:42:47 +09:00
Thamatip Chitpong
640e2283d4
[NTUSER] VerifyWnd: Remove pointless SEH and simplify the function (#5125) 2023-03-23 10:22:10 +01:00
Katayama Hirofumi MZ
8d26b03775
[COMCTL32][USER32] EDIT: Half-implement WM_IME_SETCONTEXT handling (#5182)
Add WM_IME_SETCONTEXT handling to the window procedure of the EDIT control. CORE-11700, CORE-15289
2023-03-23 12:24:40 +09:00
Katayama Hirofumi MZ
b25daf4b56
[COMCTL32][USER32] EDIT: Half-implement WM_IME_STARTCOMPOSITION (#5183)
Improve WM_IME_STARTCOMPOSITION handling in the window procedure of the EDIT control. CORE-15289, CORE-11700
2023-03-23 12:24:00 +09:00
Katayama Hirofumi MZ
be518f9f5a
[COMCTL32][USER32] EDIT: Default processing on WM_IME_SELECT/WM_IME_CONTROL (#5173)
Do default processing on WM_IME_SELECT and WM_IME_CONTROL messages in EDIT controls. CORE-11700, CORE-15289
2023-03-22 09:09:38 +09:00
Katayama Hirofumi MZ
1ef98fff3b [NTUSER] ime.c: Add parameter to ERR(...)
Follow-up of 94f22bd.
CORE-11700
2023-03-21 07:21:31 +09:00
Katayama Hirofumi MZ
94f22bda27 [NTUSER] ime.c: Add ERR(...) to the exception handlers
CORE-11700
2023-03-20 19:12:25 +09:00
Katayama Hirofumi MZ
0694b559da [NTUSER] NtUserSetImeInfoEx: Use _SEH2_YIELD
CORE-11700
2023-03-20 19:10:04 +09:00
Katayama Hirofumi MZ
ed5098b2c9 [NTUSER] NtUserGetImeInfoEx: Use _SEH2_YIELD
CORE-11700
2023-03-20 19:08:38 +09:00
Katayama Hirofumi MZ
ef20cc081f [NTUSER] NtUserBuildHimcList: Use _SEH2_YIELD
CORE-11700
2023-03-20 19:06:44 +09:00
Katayama Hirofumi MZ
b301333517 [NTUSER] NtUserGetImeHotKey: Use _SEH2_YIELD
CORE-11700
2023-03-20 19:04:18 +09:00
Katayama Hirofumi MZ
9751d03c3b [NTUSER] IntSendMessageToUI: Use _SEH2_YIELD
CORE-11700
2023-03-20 18:59:42 +09:00
Katayama Hirofumi MZ
4ab7c93b35 [NTUSER] IntNotifyImeShowStatus: Use _SEH2_YIELD
CORE-11700
2023-03-20 18:49:23 +09:00