Commit graph

7 commits

Author SHA1 Message Date
Kamil Hornicek f1fd1b0ce1 - sync wined3d with wine HEAD
svn path=/trunk/; revision=38914
2009-01-18 21:09:22 +00:00
Kamil Hornicek 5fd8a2eae0 - sync wined3d with wine
svn path=/trunk/; revision=37957
2008-12-09 12:16:19 +00:00
Kamil Hornicek 39cebe5a19 - sync wined3d, d3d8, d3d9 to wine HEAD part 1/2
svn path=/trunk/; revision=37683
2008-11-27 09:20:16 +00:00
Daniel Reimer dbd0569bd7 Sync Wined3d to Wine 1.1.5 (great work done by: Kamil Hornicek)
svn path=/trunk/; revision=36600
2008-09-30 12:03:48 +00:00
Magnus Olsen b7fb058e20 part 2/2
Updating wined3d from winehq.org cvs/git date 27/11-2007
this update solv allot of bugs in wined3d
------------------------------------------
Include one ReactOS specify hack. do not use gdi32.dll use opengl32.dll instead. 

svn path=/trunk/; revision=30814
2007-11-27 11:16:57 +00:00
Magnus Olsen 45455f92aa Update wine d3d8 and wined3d to wine release version 0.9.49
svn path=/trunk/; revision=30393
2007-11-12 14:56:05 +00:00
Magnus Olsen 7d9fb66422 This is a temporary solution to our DX problem
it will take some times getting native DirectX working in user mode. 
Wine Have manger ported their DirectX to Windows, And after some help 
from wine (Roderick Colenbrander aka Thunderbird), That mean we got 
now DirectX8 support in ReactOS from wine DirectX (base on opengl).
(rember disable the SSE in mesa before trying it, and it is untested
in ReactOS)
    

svn path=/trunk/; revision=28386
2007-08-17 18:29:23 +00:00