Fix playing wave header multiple times in case the caller requests to do it.
In Windows, it is supported by WHDR_BEGINLOOP and WHDR_ENDLOOP flags (specified together) and dwLoops member of WAVEHDR structure (ususally set to 0xFFFFFFFF (INFINITE constant)).
- Check whenther WHDR_BEGINLOOP | WHDR_ENDLOOP flags are set by the caller.
- If they are, get the amount of times to play the header from WAVEHDR.dwLoops.
- Perform wave header competion only when the loop count is equal to zero. Otherwise, don't do it.
- When the header is entirely committed, in case completion is not needed, reset committed bytes count to the starting value to allow the header play again.
- Decrement loop count in case it isn't set to INFINITE, to mark loop as played correctly. When this count becomes zero, then the playback is finished.
- Get rid from SOUND_OVERLAPPED.PerformCompletion member. Use SOUND_DEVICE_INSTANCE.LoopsRemaining == 0 condition instead.
- Do this only for WaveOut devices, since MSDN states it works only with output buffers. Hence, there is nothing changed for WaveIn.
- Update an appropriate statement about unimplemented functionality from mmebuddy notes.
TODO: handle the case when multiple headers are requested to be looped (WHDR_BEGINLOOP and WHDR_ENDLOOP are set separatedly: 1st flag - in the 1st header, and 2nd in the last header). Currently, only looping a single wave header is supported.
This fixes the playback in the apps those request looped wave playback of some audio data (e. g., BRD Demo app, which did play its sound only first 500 ms before, now it plays endlessly until closing it manually).
CORE-10118
Calculate size of the additinal data based on the format tag specified by the caller.
For PCM wave format, it should be zero, and for all others,
it should be taken from cbSize member of WAVEFORMATEX structure.
- Initialize data size for each format appropriately.
- Append it to the total pin connect allocation size, to allocate enough memory for it.
- Use it as additional data size for requested wave format.
- Append it to the total size of data format.
- Add SAL2 annotations for MMixerInitializeDataFormat function.
Fixes two crashes in winmm:capture and winmm:wave winetests, which have been introduced by 12b3272d9e.
So this is an addendum to that commit.
CORE-19514
[MMIXER] Implement hadling WAVE_FORMAT_EXTENSIBLE audio format
Fix opening audio device error when trying to open it with WAVE_FORMAT_EXTENSIBLE format tag set in wFormatTag member of WAVEFORMATEX:
- Pass additional data size from WAVEFORMATEX.cbSize to pin data format.
- Append it to the whole size of pin data format (KSDATAFORMAT.FormatSize).
- Set additional fields in WAVEFORMATEXTENSIBLE structure (data format, BPS and channel mask) when WAVE_FORMAT_EXTENSIBLE is used. They are used by our inbuilt Intel AC97 miniport driver at least. It simply fails when these members are not set.
- Fix pin connect allocation size by appending an additional data size from WAVEFORMATEX.cbSize to KSPIN_CONNECT + KSDATAFORMAT + WAVEFORMATEX. This allows to proerly initialize additional extensible data and avoids kernel memory leakage when using extensible audio format.
- Remove format tag check which allowed WAVE_FORMAT_PCM to be opened correctly. So now all possible audio formats can be opened properly at least (although it does not mean they may work correctly).
This fixes the audio playback for all apps those are supporting extensible audio data and use it by default (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium-based browsers, GameDev Tycoon Demo game etc.).
CORE-10907, CORE-14783
* [KS] Allow passing additional extensible audio data when extensible audio format is used
- Append additional data size from WAVEFORMATEX.cbSize to pin connect size passed to KsCreatePin. If the tag is WAVE_FORMAT_PCM, then this member should always be zero. So in that case, no any additional data is passed to creation request, and the passed data size is correct for PCM too (KSDATAFORMAT + WAVEFORMATEX).
This fixes audio playback in several apps those are supporting extensibble audio and use it by default (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium based browsers, GameDev Tycoon Demo game etc.).
CORE-10907, CORE-14783.
* [WDMAUD.DRV] Pass the correct additional data size to I/O control request
Store a correct size of additional data in WAVEFORMATEX.cbSize when performing open of audio device, when WAVE_FORMAT_EXTENSIBLE audio format is used.
It allows to properly open audio device with Legacy APIs enabled too.
This fixes audio playback in several apps those are using extensible audio data (e. g. AIMP 5.30, QMMP 0.12.17, all Chrome/Chromium based browsers, GameDevTycoon Demo game etc.).
CORE-10907, CORE-14783
bdasup: Addendum to 40c15ec (r46632).
kmixer: Addendum to 3e489bf (r42143).
mmixer: Addendum to c42d9f2 (r44872).
stream: Addendum to 4a0debf (r41662).
Serge plans a follow up that will remove all other remaining YDEBUG in the source tree.
The ones covered here he considered to be the most trivial ones.
Instead of messing with global variables and the like, we introduce two target properties:
- WITH_CXX_EXCEPTIONS: if you want to use C++ exceptions
- WITH_CXX_RTTI: if you need RTTI in your module
You can use the newly introduced set_target_cpp_properties function, with WITH_EXCEPTIONS and WITH_RTTI arguments
We also introduce two libraries :
- cpprt: for C++ runtime routines
- cppstl: for the C++ standard template library
NB: On GCC, this requires to create imported libraries with the related built-in libraries:libsupc++, limingwex, libstdc++
Finally, we manage the relevant flags with the ad-hoc generator expressions
So, if you don't need exceptions, nor RTTI, nor use any runtime at all: you simply have nothing else to do than add your C++ file to your module
This lead to a crash of winmm:mixer
during "GCCLin_x86 on Test VBox".
The crash was exposed when new code paths
were activated by 0.4.15-dev-791-g
6d7ebc2048
I do intend to port this commit back into 0.4.14RC.