- Introduce a CONSOLE_PROPS structure to hold console properties such as its title or startup attributes it should have. Initialized at console application launch time. I have to see how could it be possible to merge this structure with some parts of the GUI_CONSOLE_DATA structure and of the ConsoleInfo structure from console.dll (in /dll/cpl).
- Use a helper function to initialize the CONSOLE_PROPS structure in kernel32, at console app start or when calling AllocConsole.
- In BasepInitConsole, do initialization of CONSOLE_PROPS and related only if we are about to launch a console app.
[CONSRV]
- Adapt CONSOLE_CONNECTION_INFO and CONSOLE_ALLOCCONSOLE structures to take into account CONSOLE_PROPS.
- Fix the way we are setting console titles.
- Add experimental support for loading console properties and title and icon from shell links, thanks to the helper LoadShellLinkInfo. However I'm using there Shell COM facility to extract link properties (I could do it "the RAW way", however I would then know the format of link files, that I don't know and that I don't want to mix up with the console code). Therefore I must add dependencies to uuid and ole32 libraries. Note that icons are used in GUI consoles only (use the PrivateExtractIconExW function to retrieve both handles to the big and small icons at the same time).
Part 1/2
[CONSRV]
- Remove an unuseful xxxInitScreenBuffer function in the virtual functions console table.
- In GUI_CONSOLE_DATA structure and related functions, temporarily explicitely mark which members may be used for both GUI and TUI consoles (for a future simplification).
- Add temporary debug prints when we are setting console icon, to see the flow of calls (will be removed just before merging back to trunk).
- Add temporary debug prints in ConSrvInitConsoleScreenBuffer and ConioDeleteScreenBuffer, to figure out how SBs are initialized.
svn path=/branches/ros-csrss/; revision=58305
- Add a macro which specifies how much space chars a TAB is.
- Implement BELL ANSI character handling (basic) and add temporary DPRINTs to see who is called (by the way, Beep() functions seems not to work correctly).
svn path=/branches/ros-csrss/; revision=58253
Clean-up IntReadConsoleOutputCode a little bit.
[CONSRV]
Fix a buffer overflow in SrvReadConsoleOutputString, which was translated sometimes into heap corruption and assert, triggered when freeing a remote captured buffer in csrsrv, when executing kernel32_winetest console, just during a call to ReadConsoleOutputCharacterA.
Nevertheless I still keep the culprit code (commented-out now) because it might be useful in the future.
svn path=/branches/ros-csrss/; revision=58229
Rename functions to their new scheme: ConSrv* instead of Win32Csr* or Conio* (with some exceptions for the latter case).
No code changes.
svn path=/branches/ros-csrss/; revision=58213
- Start to implement waiting threads notifications. They can be notified by:
* the required action (screen displaying lock/unlock, presence of new characters in the input buffer),
* the fact that the application terminates,
* we close a (input) handle.
TODO: When we notify them by calling CsrNotifyWait, they are not dereferenced automatically, but they can be
by calling a dedicated CSR function. We need to know where it is the best to dereference them.
- Correct a bug introduced in revision r58191, which broke console input mode changes (in SrvSetConsoleMode and SrvGetConsoleMode).
svn path=/branches/ros-csrss/; revision=58211
- Start to uniformize some helpers' names :
ConioLockConsole --> ConioGetConsole and ConioUnlockConsole --> ConioReleaseConsole
ConioLockInputBuffer --> ConioGetInputBuffer and ConioUnlockInputBuffer --> ConioReleaseInputBuffer
ConioLockScreenBuffer --> ConioGetScreenBuffer and ConioUnlockScreenBuffer --> ConioReleaseScreenBuffer
but the overall naming must be revamped.
- Add them a boolean parameter to determine whether or not we should lock the console. It is useful to not lock an already locked console when input / output waiting threads are called,
because these are called from functions which lock the console.
- In the GUI console window message loop, after retrieving a pointer to the corresponding console, lock it before calling funtions in the message dispatcher (and unlock the console at the end).
- Use PostMessage instead of SendMessage for "sending" GUI messages to console windows, to avoid possible deadlocks (because of console locking).
- Add temporary /// LOCK /// comments to easily localize where I deactivated extra console (un)locking code (this remains to be analyzed further).
svn path=/branches/ros-csrss/; revision=58205
- Isolate the members of the CONSOLE structure which are used as input buffer data, in a new structure called ... CONSOLE_INPUT_BUFFER !
- Rename some helper functions to better match what they are doing.
svn path=/branches/ros-csrss/; revision=58191
- Finish to do the replacements HeapAlloc --> RtlAllocateHeap and Co.
- Finish to UNICODify consrv (it happens that it has been almost done already).
- Modify the way we start BlueScreen driver (in TUI mode): instead of using the SCM which, at that moment, is starting (and is not ready to answer to start/stop services requests), use the NT apis to start the driver (in the same way the SCM performs driver starting).
- Add a note on HAVE_WMEMSET.
svn path=/branches/ros-csrss/; revision=58169
Rename some structures (CSRSS_... ---> CONSOLE_...) and clarify what the ConsoleHandle members are for (--> OutputHandle or InputHandle).
No code changes otherwise.
svn path=/branches/ros-csrss/; revision=58119
- Fix console apps initialization.
- Add some debug output (NOTE TO MYSELF: remove them when all things work).
- Rewrite ConsoleNewProcess.
- Reorganize SrvAllocConsole and create ConsoleConnect based on SrvAllocConsole.
- Create ConsoleDisconnect which undoes what ConsoleConnect and ConsoleNewProcess did.
- Rework a little bit CsrInitConsole.
Now the console app. initialization algorithm is the following:
1- A process is created, its type (GUI or CUI) is determined (kernel32 and basesrv).
2- ConsoleNewProcess is called (consrv) and makes this new process inherit the console handles table from its parent
(NOTE: this is done for all CUI processes, because at this point, we still don't know whether we must inherit
the handles from the parent or not).
3- (back in kernel32) In BasepInitConsole, we determine whether or not we must create a new console window or use
the parent's one or not using one at all. We (as a client) connect to the console server (consrv) (via CsrClientConnectToServer)
which in turn (via CSRSS mechanism) calls ConsoleConnect. For GUI processes we do nothing. For CUI processes, we initialize
a new console based on properties set in BasepInitConsole.
4- When a process dies, ConsoleDisconnect is called and whether it is a GUI or CUI process, we revert the actions done previously.
Part 2/2
TODO: - Debug the CSR waits.
- Work on the console properties property-sheet.
- See what can be done on http://jira.reactos.org/browse/CORE-122
svn path=/branches/ros-csrss/; revision=58098
- Delete all the remnants of Win32CsrValidateBuffer calls, which were replaced by standard CsrValidateMessageBuffer calls, and therefore delete the unused server.c file.
- Adapt WriteConsole API to use CSR waits. This replaces the old event-based waiting.
TODO: Dereference all the waits in Console->WriteWaitQueue.
svn path=/branches/ros-csrss/; revision=57819
- Merge IntWriteConsoleOutputCharacter and WriteConsoleOutputAttribute functions into IntWriteConsoleOutputCode helper functions, which is used inside WriteConsoleOutputAttribute and WriteConsoleOutputCharacterW/A.
- In server-side, merge CsrWriteConsoleOutputChar and CsrWriteConsoleOutputAttrib into the server API SrvWriteConsoleOutputString.
- The structures CSRSS_WRITE_CONSOLE_OUTPUT_CHAR and CSRSS_WRITE_CONSOLE_OUTPUT_ATTRIB are merged into CSRSS_WRITE_CONSOLE_OUTPUT_CODE.
[CONSRV]
- Add a CsrValidateMessageBuffer usage.
svn path=/branches/ros-csrss/; revision=57740
- Modify the helper function IntWriteConsole to make it use of capture buffers for passing things to write.
- Now, the loop disappears.
- I moved the pause-event wait (introduced in revision r47359) inside consrv, and (concerning the server-api-part SrvWriteConsole), especially in the ConioWriteConsole function, to be sure that all functions calling ConioWriteConsole become sensible to pause event. This REALLY NEEDS testing (and of course the code needs cleaning of the introduced comments, when I'm sure it works).
svn path=/branches/ros-csrss/; revision=57738
- Merge IntFillConsoleOutputCharacter and FillConsoleOutputAttribute functions into IntFillConsoleOutputCode helper and make it used by FillConsoleOutputAttribute/CharacterW/A.
- In server-side, CsrFillOutputChar and CsrFillOutputAttrib are merged into SrvFillConsoleOutput.
- Merge CSRSS_FILL_OUTPUT and CSRSS_FILL_OUTPUT_ATTRIB structures into CSRSS_FILL_OUTPUT.
svn path=/branches/ros-csrss/; revision=57734
- Use the ConsoleGetPerProcessData macro (--> CONSOLE_PROCESS_DATA structure).
- Do not forget to leave a critical section if we fail.
svn path=/branches/ros-csrss/; revision=57731
Use new structures and api indices namings.
[CONSRV]
Use CsrValidateMessageBuffer instead of Win32CsrValidateBuffer.
svn path=/branches/ros-csrss/; revision=57729
- Use new structures and api indices namings (as usual).
[CONSRV]
- Merge CSRSS_SET_TITLE and CSRSS_GET_TITLE into CSRSS_CONSOLE_TITLE.
- Merge CSRSS_GET_CONSOLE_(OUTPUT_)CP and CSRSS_SET_CONSOLE_(OUTPUT_)CP into CSRSS_CONSOLE_CP.
- NtDuplicateObject(GetCurrentProcess(), ... ---> NtDuplicateObject(NtCurrentProcess(), ...
- Use CsrValidateMessageBuffer instead of Win32CsrValidateBuffer.
- Use CONSOLE_PROCESS_DATA structure.
TODO: Remove a DPRINT1 checkpoint in SrvAllocConsole after future tests are OK.
svn path=/branches/ros-csrss/; revision=57727
- Use new structures and api indices namings.
[CONSRV]
- CSRSS_SET_CURSOR ==> CSRSS_SET_CURSOR_POSITION for SrvSetConsoleCursorPosition.
- Merge CSRSS_GET_CURSOR_INFO and CSRSS_SET_CURSOR_INFO into CSRSS_CURSOR_INFO.
svn path=/branches/ros-csrss/; revision=57725
- Move the waiting loop of IntReadConsole into SrvReadConsole instead.
- Merge IntPeekConsoleInput and IntReadConsoleInput helpers into a single IntGetConsoleInput helper function
and make PeekConsoleInputW/A and ReadConsoleInputW/A use it.
Indeed, the "only" difference between these two functions, is that the first one keeps the data read inside
the console input buffer, but on the contrary the second removes the data and does not return until at least
one input record has been read.
In server-side, CsrReadInputEvent and CsrPeekConsoleInput are merged into SrvGetConsoleInput. Merge the corresponding
structures.
- Use shorter variable names in IntReadConsoleOutput and use CONSOLE_PROCESS_DATA structure in SrvReadConsoleOutput.
- Merge IntReadConsoleOutputCharacter and ReadConsoleOutputAttribute functions into a single IntReadConsoleOutputCode
helper function, and make ReadConsoleOutputAttribute and ReadConsoleOutputCharacterW/A use it.
In server-side, CsrReadConsoleOutputChar and CsrReadConsoleOutputAttrib are merged into SrvReadConsoleOutputString.
(Remark: the SrvReadConsoleOutputString name comes from http://j00ru.vexillium.org/csrss_list/api_list.html and I
checked that it was indeed the server function that was called by both ReadConsoleOutputAttribute and ReadConsoleOutputCharacter).
The idea behind merging these two functions is, that an attribute or a character are instances of the same entity, namely
a "code" (what would be called an (ANSI) escape sequence). Therefore I encode them inside the same CSRSS_READ_CONSOLE_OUTPUT_CODE
structure and I use it with the previous functions.
[CONSRV]
- Make use of the CONSOLE_PROCESS_DATA structure (introduced in r57685).
- Use CsrValidateMessageBuffer instead of Win32CsrValidateBuffer.
- Reorganize conmsg.h a little bit.
svn path=/branches/ros-csrss/; revision=57721
- Add consrv to compilation. It compiles now \o/
- Convert the used console-csrss structures to the new ones.
[CSR]
- Continue to move some structures, and temporary activate a symbol.
[WIN32CSR]
- Clean a header.
svn path=/branches/ros-csrss/; revision=57602
- Move all the console subsystem from win32csr to a new server dll called consrv.dll (instead of putting it directly to winsrv.dll). It's because I want to rework on this later on.
Many things must be done in order to achieve the moving (renaming functions, etc...). Tables & symbol names come from http://j00ru.vexillium.org/csrss_list/api_list.html as usual,
but here I took the Win 2k3 ones and I added few Win 7 functions which already existed in our codebase. The other table names are guessed based on what originally existed in csrsrv
and so on. Many stubs are also missing.
Cultural remark: consrv.dll originally existed in Beta releases of Windows NT 3.1 (e.g. the October 1991 one), but was soon merged with winsrv.dll and thus, in subsequent versions of
Windows, the console subsystem is also found in winsrv.dll. See http://www.logotypes.se/NT310CSRSS.txt and http://j00ru.vexillium.org/?p=349#comment-1883. One has to wait until
Windows 7 to see it moving again to conhost.exe.
[CSRSRV]
- Add an explanation comment on what the ValidTable member in the CSR_SERVER_DLL structure is for.
svn path=/branches/ros-csrss/; revision=57597
2012-10-22 23:55:51 +00:00
Renamed from win32ss/user/win32csr/conoutput.c (Browse further)