Addendum to commmit 99f0937fd.
The partition-creation checks are unified for these partitions into one
single function. To prepare for GPT support, the specifics are put into
a separate MBRPartitionCreateChecks() helper, called for MBR disks by the
upper-level function. GPT disks will have a similar helper in the future.
CORE-13525
This is done so that the caller doesn't need to know details
about particular architecture specifics, like VBR, MBR etc.
Extra checks and specific handling is also performed for supporting
bootloader installation on removable media:
- verify whether the media is a floppy or some other removable media,
- depending on which, a suitable file system is chosen,
- and if the media is not a floppy, do the supplemental partition
verifications to determine whether the media is a "super-floppy"
(in the partitioning sense).
CORE-13525
- Newly-created partitions and unpartitioned space ar reinserted
or updated in correct order in the tree-list. Volume-creation
information data associated with the tree items is persisted
across operations.
- Reliably delete data associated to tree-list items via the
TVN_DELETEITEM notification.
This allows simplifying the cleanup function; keeping simple
the code that deletes items when deleting partitions, etc.
- Make the PrintPartitionData() function call itself recursively on
extended partitions to display the sub-list of logical partitions.
- Handle the new partition size in MB the same way as in USETUP.
- Allow existing partitions/volumes to be re-formatted, using
common code with the partition creation dialog.
- Allow selecting unpartitioned space or non-formatted partitions
for installing ReactOS: unused space will automatically be
partitioned and non-formatted partitions formatted (the user
is prompted for choosing the file system).
- Correctly zero the progress-bar position when starting file copy.
- Add missing file copy error handler in FileCopyCallback:
just copying what USETUP does.
CORE-13525
This greatly helps in reducing code complexity in some areas: code that
previously iterated over all partitions of a given disk, just to find
which ones were partitioned and contained a valid file system, now just
have to iterate over mounted volumes.
See in particular, `lib/utils/osdetect.c` and `lib/fsutil.c` .
- Remove FORMATSTATE "Preformatted" enum value;
- Cleanup osdetect code after introducing Volume support;
- Some simplifications for FormatState.
- Differentiate between 'new' partition and 'new' volume:
* "New" partition: it has been created and added in the cached list,
but not yet actually written into the disk.
* "New" volume: newly-created volume (may be backed by a partition or
not), not yet formatted. May exist on either new, or not new partition,
or elsewhere.
- Cache partition and volume NT device names.
These do not change across repartitioning operations, as long as the
partition or the filesystem volume hasn't been deleted/recreated.
This avoids doing \Device\Harddisk%u\Partition%u sprintf's everytime
we need to retrieve the given partition or volume device name.
When a partition/fileysystem volume is "virtually" created (i.e. in
the partition list, but not yet committed to disk and exposed to the
OS), no device partition number and device name are available yet.
In particular, validate that no manipulation of \Device\HarddiskM\Partition0
(i.e. the whole disk) is being made.
Reverts the IsValidPath() move done in commit 9c64b57dc.
- Turn IsValidPath() into a IsValidInstallDirectory() helper function
available in the setuplib, so that it can also be used in the GUI setup.
- Introduce a IS_VALID_INSTALL_PATH_CHAR() macro.
The idea is reminiscent of the SetupCommitFileQueue() function:
filesystem volume operations are "queued" and processed via a
"commit queue".
The commit queue uses a user-specified callback, that is used to
interact with the user whenever an operation (filesystem formatting,
checking) is started, ended, or fails, for example by displaying
appropriate UI screens and choices, etc.
See commits ebcf3cf38 and c9c6902f0 (PR #5837)
In addition, correctly set the type of extended partition being used,
depending on whether it is contained below or above the 1024-cylinder
boundary (tested on NT).
- Make the Create*Partition helpers take a size in bytes, not in sectors.
This allows them to be easier to use by the caller, alleviating the
need for making the size conversion into sectors. Instead it is done
internally by the helpers.
- Introduce helper macros to easily retrieve the size of a partition
entry or a disk in bytes, from their internal representation in number
of sectors.
- The 'AutoCreate' variable being USETUP-specific, remove it from the
PARTENTRY structure and use instead a flag set into the 'New' member.
- Rename IsDiskSizeValid to IsPartitionLargeEnough, to better describe
what the function is for.
LangID is a LANGID and LayoutID is a KLID: keyboard layout ID.
See terminology at http://archives.miloush.net/michkap/archive/2004/11/27/270931.html
These tables of MUI_LAYOUTS for each language, correspond to the
intl.inf LCID map:
```
; List of locales.
; <LCID> = <Description>,<OEMCP>,<Language Group>,<langID:HKL pair>,<langID:HKL pair>,...
```
where:
- each MUI_LANGUAGE entry corresponds to one such locale description;
- each MUI_LAYOUTS entry corresponds to a <langID:HKL pair>.
See http://archives.miloush.net/michkap/archive/2006/10/14/825404.html
for some details.
- Use the same keypress 'C' to create either primary or logical partitions.
Their type is automatically determined, whether they are created in
general unpartitioned space, or space within an extended partition.
- Extensively adapt the translations to reflect these changes.
Do not do that yet for extended partitions (containers).
This is possible, because when creating partitions, we do that on
unpartitioned space that is already "tagged" as either being "logical"
or not, and the partition style is inherited from that.
The resulting code is simpler, yet working as it should.
This will also help in the future for supporting other platforms, where
the concept of "primary", "extended" and "logical" partitions do not
exist (basically all platforms except BIOS-based PC-AT).
Unify CREATE_{PRIMARY,EXTENDED,LOGICAL}_PARTITION_PAGE
(i.e. Create{Primary,Extended,Logical}PartitionPage() functions)
into a single CREATE_PARTITION_PAGE (i.e. CreatePartitionPage()).
A lot of code was duplicated there (display, size input, etc.) just
for calling ultimately the Create{Primary,Extended,Logical}Partition()
helper functions.
This will also help in the future for supporting other platforms, where
the concept of "primary", "extended" and "logical" partitions do not
exist (basically all platforms except BIOS-based PC-AT).
This allows to move this choice sooner in the process, thus having all
the user key presses at first, then all the actual installation going
without any key presses needed anymore... (that is, unless you wanted
to install the bootloader on a removable device. Then it will prompt
you there!)
- Additional "cosmetic"/future-proof changes: Rename all instances
of "floppy" in the bootloader install variables to "RemovableDisk"
because it would be great to have this install choice later.
- Layout adjustments in the translated bootloader pages.
- Skip bootloader installation on upgrades. The idea here is that if
we were able to find a ReactOS installation to upgrade, this means
we were able to find a valid bootloader + boot entry.
See also PR #5633.
This logic may be slightly improved in the future to detect whether
the underlying bootloader is FreeLdr and if so, only update its files.
But this is for the future.
- Modify media/vgafonts/28606-8x8.bin Romanian VGA font to display special characters.
- Add global variables for special characters "Char..." for Romanian VGA font.
- Toggle the global variables "Char..." in SetConsoleCodePage function.
CORE-18446
The AsciiChar of the ESCAPE key should be 0x1B instead of zero; however
this is not the case due to the hacked keyboard layout currently being
used. This will be fixed later ...
so that they wrap the needed init steps for formatting/chkdsk'ing.
These helpers now accept a PPARTENTRY, together with the usual
formatting/chkdsk parameters. The helpers now determine the actual
NT path to use, and can perform the init steps on the partition
before performing the actual operation.
In particular, FormatPartition() is now made GPT-compliant. The
partition type retrieved by FileSystemToMBRPartitionType() is now
used as a hint for choosing FAT32 over FAT12/16, and only in the
case of a MBR partition that is *NOT* a recognized OEM partition,
it is used for updating the corresponding partition type. (OEM
partitions must retain their original type.)
The OEM partition types we (and NT) can recognize are specified
e.g. in the Microsoft Open-Specification [MS-DMRP] Appendix B
https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-dmrp/5f5043a3-9e6d-40cc-a05b-1a4a3617df32
Introduce an IsOEMPartition() macro to help checking for these types
(its name is based on the Is***Partition() macros from ntdddisk.h,
and from a dmdskmgr.dll export of similar name).
The formatter will select it anyway as soon as the partition size
permits it. We make it available internally however so as to "emulate"
FMIFS functionality.
Now rely on the partition filesystem for InstallVBRToPartition() instead
of the unreliable and deprecated partition type.
This PR enables the developers to include the CJK standard fonts into ReactOS by adding them in Folder modules/optional. This feature is for test purpose only. You may not use the fonts illegally.
The embeddable font files are: mingliu.ttc, simsun.ttc, mssong.ttf, msgothic.ttc, msmincho.ttc, gulim.ttc and batang.ttc.
CORE-9619
CORE-12683
Supersedes PR #612.
* [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs
USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages.
The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates.
This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates
as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields.
The following commit implements:
- MUIGetEntry()
- MUIClearText()
- MUIClearStyledText()
- MUISetText()
- MUISetStyledText()
- Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs.
The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry.
* [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files.
* [USETUP] Implement the IDs for each text MUI entry in locale files.
This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.).
* [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.
CORE-16274
SETUPLIB:
=========
- Find the system partition initially when we create the list of
partitions.
- Split the old CheckActiveSystemPartition() helper in two helpers:
FindSupportedSystemPartition() and SetActivePartition(). This allows
simplifying slightly the former one, and allows the user, in an
interactive situation, to decide whether the "supported system
partition" found can actually be used or not.
- Remove the "OriginalSystemPartition" hack in the PARTLIST structure.
- Add a note regarding the SystemPartition member in PARTLIST.
USETUP:
=======
- Use the introduced helpers from above. If the "system" partition we
are going to use, in case we install ReactOS on a fixed disk, is *NOT*
the same as the original one (e.g. because it is detected to be not
supported by ReactOS...), display an informative screen to the user
and let him confirm whether or not he wants to change the partition.
If we install on a fixed disk, try to find a supported system partition
on the system. Otherwise if we install on a removable disk, use the
install partition as the system partition instead.
This allows providing a fix for CORE-16274.
SETUPLIB:
=========
- Remove useless HiddenSectors member in PARTENTRY structure.
- InsertDiskRegion() helper returns a BOOLEAN success.
- CreateInsertBlankRegion() helper sets LogicalPartition.
- Simplify the InitializePartitionEntry() helper so that its PartEntry
parameter is clearly the one that is being initialized (i.e. converted
from a blank region to) an actual partition, and use the helper
CreateInsertBlankRegion(). The calculations for the StartSector and
SectorCount are exactly equivalent with the old version of this
function. Also make it return a BOOLEAN success instead.
+ Add some extra validation checks.
+ Adjust CreatePrimaryPartition(), CreateExtendedPartition() and
CreateLogicalPartition() in this regard.
- Better handling of "RAW"-mounted partitions: treat them as
"Unformatted" only if they are RAW *AND* their PartitionType is one of
those associated with FAT file-system. Otherwise we cannot decide
whether they are indeed unformatted or have an unknown file-system on
them, therefore treat them as the latter.
In this regard, the IsSupportedActivePartition() helper should not
look for FileSystem == RAW but instead only look whether the partition
is Unformatted.
This should help with situations similar to the one described in CORE-16274
where a partition with a genuine file-system but not recognized by
ReactOS (because we currently do not have the EXT2/3/4 filesystem
driver loaded during 1st-stage setup due to commit 5a650f6b) and
therefore mounted as RAW, was thought to be unformatted.
USETUP:
=======
- Use the "global" SystemPartition pointer: this is the "system"
partition we will actually use. It can be different from the actual
one of the computer, for example when we install ReactOS on a
removable disk. This allows also to simplify the code.
- Remove the single-used DestinationDriveLetter variable.
- Remove BuildInstallPaths() helper and use InitDestinationPaths()
directly instead.
- Always mention the disk where the partition being formatted is.
- Cleanup old code comments, add assertions here & there...