This fixes the last GetObjectW apitest case:
ok_long(GetObjectA(hBrush, 0, &TestStruct), 0);
- When "cbSize" is "0", GetObjectW shouldn't return "sizeof(LOGBRUSH)" but 0.
- Rely in BRUSH::cjGetObject behavior which returns 0 when cjSize is 0.
Co-authored-by: Víctor Martínez Calvo <victormartinez@alub.io>
When changing current devmode, we must not only change ppdev->pdmwDev
pointer, but also update lots of other structures. This work is done by
PDEVOBJ_lChangeDisplaySettings.
CORE-18169
- do not try to remove ppdev from gppdevList if gppdevList is NULL
- do not check (and maybe change) gpmdev, as it should be done only in MDEVOBJ_vDestroy
- introduce LDEVOBJ_vDisableDriver (reversal of LDEVOBJ_bEnableDriver)
- introduce LDEVOBJ_bUnloadImage (reversal of LDEVOBJ_pLoadDriver)
- introduce LDEVOBJ_vDereference, to remove a reference to a LDEVOBJ
Also:
- correctly handle success to unload the image, by removing it from pldev list
- correctly handle failure to unload the image, by re-enabling the driver
- simplify EngUnloadImage, as a wrapper around LDEVOBJ_vDereference
- move LDEVOBJ_ulGetDriverModes lower to prevent forward declaration of
LDEVOBJ_vDereference
Unfortunately, disable driver unloading as long as ntoskrnl can't reload
a driver it just unloaded...
- store the acceleration level in PDEVOBJ
- when searching a pdev, search a pdev with required acceleration level
- disable some functions when not at full acceleration level
(levels 3 and 5 are not implemented)
Initialization of device mode list will be done later, just before switching to graphics mode.
If no graphic display is available, we will now fail when starting first GUI application in
co_IntGraphicsCheck(). Add a bugcheck here to prevent frozen screen.
This function can create a MDEV for the whole display (maybe containing multiple
PDEVs), or update settings of a specific PDEV.
- call PDEVOBJ_lChangeDisplaySettings when switching to graphics mode.
- modify EngpGetPDEV to search requested PDEV only in current MDEV
This will be used (later) to store the list of all enabled display devices.
Add a global variable gpmdev (should really be stored in DISPLAYINFO structure)
Replace global variable gppdevPrimary by pmdev->ppdevGlobal.
- change first argument to be a PGRAPHICS_DEVICE instead of a device name
- add ldevtype (for now, only LDEV_DEVICE_DISPLAY is allowed)
- always pass a devmode if ldevtype is LDEV_DEVICE_DISPLAY
- insert the ppdev into gppdevList on success
- change callers to adapt them to new rules
- Change LDEVOBJ_bEnableDriver to directly take the entry point
(pGdiDriverInfo not required anymore)
- Add LDEVOBJ_pLoadInternal to load and start an internal driver
- make it return a new allocated PDEVMODEW instead of a pointer into
existing PGRAPHICS_DEVICE (usefull when available display modes can
dynamically change: VirtualBox, RDP, ...)
- update all callers
LDEVOBJ_bBuildDevmodeList() only queries the available display modes, without
choosing the one to use on the graphic device, and without immediately
creating a PDEV.
Replace first part of EngpPopulateDeviceModeList() function by a call
to this new function LDEVOBJ_bBuildDevmodeList().
Keep second part of EngpPopulateDeviceModeList() function, which
chooses the default display mode.
- implement LDEVOBJ_ulGetDriverModes (which get modes from a not yet loaded driver),
and use it in EngpPopulateDeviceModeList
- remove now useless LDEVOBJ_pdmiGetModes (replaced by LDEVOBJ_ulGetDriverModes)
Remove useless ASSERT(FALSE); in IntGdiCreateDisplayDC, because it actually does not check anything useful. It only asserts each time when the function is called from DxEngCreateMemoryDC by MS DirectDraw stack (ddraw.dll & dxg.sys).
UNIMPLEMENTED debug print is enough a lot to see that this function is not implemented properly.
CORE-17561
CORE-17561
Set the API_BITMAP flag for bitmaps created by EngCreateBitmap().
This avoids failure when created bitmap is passed to NtGdiSelectBitmap(), since it checks for this flag and fails if it isn't set.
Otherwise, if failure occurs, the bitmap is hot handled properly.
Setting this flag outside of that function is not an option at all, because it is a public (exported) function, and in many cases it's called directly by the caller (in case with MS DDraw stack, it can be called also by dxg.sys from dxgthk!EngCreateBitmap, which directly calls win32k!EngCreateBitmap).
In particular, it allows Windows XP/2003 DirectDraw stack (ddraw.dll & dxg.sys) to properly work in ReactOS (in software emulation mode), even on real hardware. So now, a lot of DirectX 1-7 apps and games (whose can work withoug hardware acceleation), are working properly with ddraw.dll + dxg.sys replacement! Also Justin Miller (DarkFire01) confirmed that even Direct3D software emulation now also works correctly on real hardware!
- Extend PATH_WidenPath function as PATH_WidenPathEx with the path argument.
- Use PATH_WidenPathEx and PATH_FillPathEx functions to implement wide pen drawing in PATH_StrokePath function.
- Add the code to IntGdiLineTo, IntRectangle, IntGdiPolygon, and IntGdiPolyline in order to stroke the path when the effective wide pen.
FIXME: Boundary rectangle.
CORE-2527, CORE-8366
It actually should look like '\\.\DISPLAY<n>' (since it comes from user mode),
which the function expects, and not '\\Device\\Video<n>', like done in the
kernel mode. Otherwise, passing wrong name causes a mismatch.
Fix the problem with video device access (failure with status 0xc0000022 when
trying to open it). Hence, it also fixes the following debug log spam:
'err: Could not open device \Device\Video0, 0xc0000022'.
Addendum to 77e891b8. CORE-17719 CORE-17786