Implement the following DxEng* functions:
- DxEngAltLockSurface
- DxEngDeleteSurface
- DxEngReferenceHdev
- DxEngSelectBitmap
- DxEngSetBitmapOwner
- DxEngUnreferenceHdev
Update their prototypes and call the appropriate win32k functions
inside them, since they are already implemented. Also get rid of
now unused IntGdi(Un)ReferencePdev, whose were called only by dxeng,
and whose are not used anymore. In Windows, DxEng(Un)ReferenceHdev calls
PDEVOBJ_vReferencePDEV and PDEVOBJ_vDeferencePDEV directly (those
correspond to our PDEVOBJ_vReference and PDEVOBJ_vRelease accordingly).
Required by MS DirectDraw stack (ddraw.dll & dxg.sys). CORE-17561
- Add some missing ARM64 exports to ntdll, kernel32 and user32
- Create mmtypes header file based on WoA debug symbols
- Get the remaining headers in order, so we can build ARM64 apps
- Adjust subsystem version for binaries so they can run on WoA host
- Get calc, notepad and more base apps to build for ARM64 platform
CORE-17518
Reviewed-by: Hermès Bélusca-Maïto <hermes.belusca-maito@reactos.org>
Reviewed-by: Stanislav Motylkov <x86corez@gmail.com>
ACCESS_ALLOWED_OBJECT_ACE and ACCESS_DENIED_OBJECT_ACE structures must be in the XDK section of SDK as these will be used in the future in the security subsystem of the kernel.
v1.7.8.1 (2021-06-13):
- Fixed bug preventing new directories from appearing in listings
- Fixed Release version of driver still not working on XP
v1.7.8 (2021-06-09):
- ~~Upgraded zstd to version 1.5.0~~ Not in ReactOS as it introduces deprecated code
- Fixed regression stopping driver from working under XP
- Fixed compilation on clang
- Fixed corruption issue when Linux mount option inode_cache had been used
- Fixed recursion issue involving virtual directory \$Root
v1.7.6 (2021-01-14):
- Fixed race condition when booting with Quibble
- No longer need to restart Windows after initial installation
- Forced maximum file name to 255 UTF-8 characters, to match Linux driver
- Fixed issue where directories could be created with trailing backslash
- Fixed potential deadlock when Windows calls NtCreateSection during flush
- Miscellaneous bug fixes
v1.7.4 (2020-08-23):
- Fixed issue when running compressed EXEs
- Changed build system to cmake
- Upgraded zstd to version 1.4.5
- Added support for FSCTL_GET_RETRIEVAL_POINTERS
- Miscellaneous bug fixes
A little bug were in the CRT, found with RosBE and cegcc compiler:
../sdk/include/crt/mingw32/intrin_arm.h:44:32: error: '<<' in boolean context, did you mean '<' ? [-Werror=int-in-bool-context]
Thanks to @HBelusca for suggesting the fix. CORE-17604
Fix regression crash in wine_dbgstr_wn. ROSTESTS-377
This brings most of Wine's current wine_dbgstr_wn code into ReactOS.
It's not possible to completely sync this with latest Wine because
there is Wine-specific code regarding "debug_info" and their TEB
in remaining code. Confirmed by @ThFabba.
The default IME window has to be created for each top-level window in specific condition. It is needed for implementing Japanese input.
- Add IntFocusSetInputContext helper function.
- Call IntFocusSetInputContext after sending WM_KILLFOCUS message.
- Add IntWantImeWindow, co_IntCreateDefaultImeWindow, and IntDestroyOwnedWindows helper functions.
- Create the default IME window (spwndDefaultIme) for the specified window at IntCreateWindow.
- Fix Imm32InternalLockIMC function.
CORE-11700
Implement initial token debug code. For now debug information that is being tracked are: process image file name, process and thread client IDs and token creation method. More specific debug code can be added later only if needed.
As for the token creation method, this follows the same principle as on Windows where the creation method is defined by a value denoting the first letter of the said method of creation. That is, 0xC is for token creation, 0xD is for token duplication and 0xF is for token filtering. The debug field names are taken from Windows PDB symbols for WinDBG debug extension support purposes. The names must not be changed!
Correct fix was to fix the HCELL_INDEX <-> HKEY conversions, much like
is being done with UlongToHandle / HandleToUlong.
The on-disk/in-memory hive file structures are platform-independent:
their layout must not depend on whether code is compiled in 32 or 64
bits.