- The #if was missing x86 (Windows SDK bug!)
- The unaligned attribute was on the wrong side (Windows SDK bug!)
- Add a comment that these are unsafe and shouldn't be used
This function is exported from shlwapi.dll since version 4.71.
It has been publicly documented in MS PSDK and MSDN since at least
Windows XP/2003 and claimed to be declared in shlwapi.h; however,
this is inaccurate: it has been declared only starting Vista PSDK.
This is a single header that wraps around the RTL bitmap API. It keeps track of the number of set bits and a hash of the bitmap. The integrity of the bitmap is checked on each call to any of the RTL bitmap APIs. This only works, if the bitmap is consistently modified using only RTL bitmap APIs and not manually messing with the bitmap buffer.
Looks like public symbols contain this structure starting with Win7,
so we can deduce what it looked like in Win2003.
Note that our previous definition was missing a second ULONG at the
end, which can be seen in the SeQueryInfoToken kmtest -- if you
allocated only sizeof(AUX_ACCESS_DATA), the test would crash with
a 4 byte buffer overflow.
Pass a proper write/execute flag in the ExceptionInformation[0] field of the exception record instead of the raw fault code. This fixes comdlg:filedlg wine test, which writes to a write protected resource section, which needs to be handled by kernel32 UnhandledExceptionFilter, which relies on this parameter to be correct.
This fixes ExceptionContinueExecution cases, where we want to continue execution on the original context (or as modified by the handler), not on some halfway unwinded one.
It is now a wrapper around GdiPolyDraw, which implements the main body of the function, while the Nt function only probes and captures the user mode data into safe kernel mode buffers.
Previously some people thought it was a great idea to just wrap the entire implementation in SEH, so when something throws an exception somewhere for whatever reason, we can just catch it here... and LEAK ALL RESOURCES IN THE PROCESS!
TODO: Rewrite all of this. It's broken everywhere.
Each language had exactly one dlg which specified its font like that.
All other dialogs didn't use that style.
This doesn't fix anything. It also doesn't shrink the binary.
It just saves a few keystrokes in the rc's.
Shorter is better. Pure janitorial.
- Fix "icone" typo in French (must be "icône");
- Add missing trailing semicolons for options introducing a choice;
- Tweak the IDC_EFFAPPEARANCE_KEYBOARDCUES translation to make it
a little bit shorter and allowing to reduce the dialog a bit more
(not yet "perfect" but towards the goal).