- Change INIT_FUNCTION and INIT_SECTION to CODE_SEG("INIT") and DATA_SEG("INIT") respectively
- Remove INIT_FUNCTION from function prototypes
- Remove alloc_text pragma calls as they are not needed anymore
- Deliver pending APCs on trap exit
- Pass the trapframe of KiApcInterrupt to KiDeliverApcs, not NULL.
- Fix parameter passing from KiSwapContext to KiSwapContextInternal and KiSwapContextResume, so that the ApcBypass parameter is not uninitialized
- Fix return value of KiSwapContextResume to correctly indicate whether we want to have APCs directly delivered or not (when there are non, or when delivery is suppressed)
The previous version (like the x86 one) used a combination of C and asm code, called from C code to switch the stack. This is problematic, since there is no guarantee what assumptions C code makes about the stack (i.e. it can place any kind of stack pointers into registers or on the stack itself.) The new algorithm returns back to the systemcall entry point in asm, which then calls KiConvertToGuiThread, which is also asm and calls KeSwitchKernelStack ...
To be 100% correct and not rely on assumptions, stack switching can only be done when all previous code - starting with the syscall entry point - is pure asm code, since we can't rely on the C compiler to not use stack addresses in a way that is not transparent. Therefore the new code uses the same mechanism as for normal system calls, returning the address of the asm function KiConvertToGuiThread, which is then called like an Nt* function would be called normally. KiConvertToGuiThread then allocated a new stack, switches to it (which is now fine, since all the code is asm), frees the old stack, calls PsConvertToGuiThread (which now will not try to allocate another stack, since we already have one) and then jumps into the middle of KiSystemCallEntry64, where the system call is handled again.
Also simplify KiSystemCallEntry64 a bit by copying the first parameters into the trap frame, avoiding to allocate additional stack space for the call to KiSystemCallHandler, which now overlaps with the space that is allocated for the Nt* function.
Finally fix the locations where r10 and r11 are stored, which is TrapFrame->Rcx and TrapFrame->EFlags, based on the situation in user mode.
- Add boot video color constants
- Refactor palette initialization
- Move some common stuff in right place
- Get rid of some magic constants and hardcoded values
- Get rid of TopDelta variable (calculated at compile time)
- Update SAL annotations
Addendum to 5f2ca473. CORE-16216 CORE-16219
The trap frame is in a random location on the stack, and setting Esp0 there
wastes significant amounts of space and may lead to unexpected stack overflows.
Also use a more descriptive expression for the V86 members of the KTRAP_FRAME.