Purpose:
When doing a PXE BootCD installation, you may be left without networking, usb and a cd drive.
This adds an easy way to include a few or more files to the installation which are then present on the disk after the installation and which does not require any change to ReactOS source code/build script files (and no manual editing of boot/bootdata/packages/reactos.dff.in).
Proposed changes:
Adds a new modules/3rdparty folder which lets the files end up in C:\ReactOS\3rdParty ready for use.
- Fix parsing of the options.
- Only uppercase the file name part and NOT the full path!
And do it in a way GCC-Linux correctly understands, aka.:
*ptr = toupper(*ptr); ++ptr;
but NOT!:
*ptr++ = toupper(*ptr);
(that last one worked on GCC-Win and MSVC).
[CMAKE] Let's keep SETUPREG.HIV and BCD hive file names in uppercase
(use the '-u' switch) while keeping the other ones in lowercase.
Should definitively fix GCCLin builder!
- Add support for '/' switch characters.
- Add '-?' switch.
TEMPORARY:
- Add a '-u' switch to generate hive file names in uppercase (by default
we keep these in lowercase). Should help in fixing GCCLin builder.
[CMAKE] Fix expected file name case. Should help in fixing GCCLin builder.
This commit is needed for building a single bootcd registry hive. It will also enable 1-st stage setup to have a proper registry present as done on Windows.
CORE-13347
[CMAKE]
Note that the mkhive commands should really depend on the generated UTF16 INF files since the latter are those that are actually used as input for mkhive.
Otherwise, the mkhive calls & the UTF16 INF file conversion is not serialized and we can generate "corrupted" hives due to the fact that mkhive is using
INF files that are in the process of being (and therefore, only partially) generated.
svn path=/branches/setup_improvements/; revision=74741
svn path=/branches/setup_improvements/; revision=74749
* Remove unused cmake modules - Both are unedited versions of modules provided by cmake itself
* Remove Compiler/GNU.cmake - Only chang was various _INIT flags, which are handled
via CMAKE_USER_MAKE_RULES_OVERRIDE instead
* Remove Platform/Windows.cmake - There's no clear explination for this file being in reactos
and is simply an old version of the one in cmake
* Remove Platform/Windows-MSVC.cmake - _INIT variable changes moved to overrides-msvc.cmake
Remove /implib from link commands
* Remove CMakeDetermineASMCompiler.cmake - Only change from 3.2 is the addition of a compiler list for the generic ASM dialect, but toolchain files explicitly set a compiler so the list is never used
Instead of loading systemcompatible.manifest as the implicit activation context, load forwardcompatible.manifest
Add a new assembly containing all apisets called ReactOS.Apisets and make it a dependency to forwardcompatible.manifest
This is no official system DLL and WineD3D is its only user. But latest WineD3D prefers the libtxc_dxtn codebase instead of the alternative library we used.
This is also what Mesa uses and Fedora ships now that the patents have expired, so we should stick to the same.
I'm importing the libtxc_dxtn-1.0.1 codebase from https://people.freedesktop.org/~cbrill/libtxc_dxtn/
It compiles warning-free in our tree without modifying a single line!
I'm merging this Pull Request based on the positive response in CORE-12759.
I lack a proper test case myself, but my version at least shouldn't make things worse. In my opinion, the previous one was broken anyway due to using stdcall imports when WineD3D called cdecl ones.
This also removes the NSWPAT option from our buildsystem as dxtn was its latest user.
I use a (not yet used) dir-id value of "80" for this purpose (the value
"8" being already used for /bin/testdata/ and of course values from 9 up
to 50+ are also already used... >_>).
- SIZE_T -> ULONG in KsecGatherEntropyData
- Add missing ZwQueryInformationProcess() prototype for x64 build of btrfs
- Fix ml.exe path for VS 2017 Community Edition
- Add missing Handle32ToHandle to basetsd.h