Correct fix was to fix the HCELL_INDEX <-> HKEY conversions, much like
is being done with UlongToHandle / HandleToUlong.
The on-disk/in-memory hive file structures are platform-independent:
their layout must not depend on whether code is compiled in 32 or 64
bits.
In principle there should be different get-cell routines, depending
on the type of the hive (given by the OperationType parameter of
HvInitialize): for flat hives, memory-mapped hives, etc.
For now in ReactOS we only support a restricted subset of these,
therefore we are still happy with a single get-cell callback...
This may change in the future.
Dynamically check for sys/types.h and pid_t in wine config.h
Use TARGET_xxx defines instead of _X86_ as this is undefined by GCC
Add some sense in include directories management by using interface
libraries
This fixes the crashes in HvpGetCellMapped on Windows Server 2003 when booting from Freeloader, as mentioned in maharmstone/btrfs#16.
When the bootloader loads the system hive, it cleans the data pertaining to any volatile keys. The Windows bootloader does this by setting SubKeyCounts[Volatile] to 0. After boot, the kernel marks any cell where this is 0 but SubKeyLists[Volatile] isn't HCELL_NIL as dirty, meaning that the sanitized version will then get flushed to the disk.
Because Freeloader sets SubKeyLists[Volatile] to HCELL_NIL straightaway, Windows thinks the cell is clean, and can unload it without flushing. If it then reads it from the disk, it will crash in HvpGetCellMapped due to the stale volatile pointers.
If you break on nt!CmpInitializeSystemHive on Windows and "gu" to the let the function run, you'll see that DirtyVector of the HHIVE has only the first 8 bits set. If you run it using the official bootloader, it'll have a lot more than that.