- Set NULL owner to copied bitmap when creating indirect icons
- Rewrite UserDrawIconEx, inspired from wine code
- fix palette creation for 16 bits DIB
- Always assign a palette to bitmap created with BITMAP_CopyBitmap and IntCreateCompatibeBitmap.
[USER32]
- Use DIB section when creating icons
- Use something called "header"
Now mode switching is almost glitchless.
svn path=/branches/reactos-yarotows/; revision=47140
- move IntEngMovePointer code into GreMovePointer
- Delete the mouse cursor before mode switch, to force setting a new one after a mode switch. Fixes cursor artifacts after mode change.
- Update TODO.txt
svn path=/branches/reactos-yarotows/; revision=46976
Don't call IntHideDesktop and co_IntShowDesktop for now. This doesn't seem to be neccessary and fixes a bunch of problems
svn path=/branches/reactos-yarotows/; revision=46953
- Do not create a PDEVOBJ for nothing at startup
- Create the surface for real in IntCreatePrimarySurface
svn path=/branches/reactos-yarotows/; revision=46930
- use a macro in RegReadDisplaySettings to make things smaller
- Send WM_DISPLAYCHANGE to all toplevel windows when changing mode
- leave UserChangeDisplaySettings when mode switching failed
svn path=/branches/reactos-yarotows/; revision=46701
- EngAcquireSemaphoreShared: update dwEngAcquireCount
- DC_LockDc/DC_UnlockDc: Acquire PDEV lock only for direct DCs, in that case also update the pSurface pointer
- When copying DC states, copy the surface only for memory dcs
- after switching the mode, update system metrics and redraw the desktop window.
- Remove testdraw code.
svn path=/branches/reactos-yarotows/; revision=46658