CORE-17932
[ENG] Implement DirectDraw management in switch display mode functions
(e.g. resolution change, color depth, display frequency etc.):
- Switch DirectDraw instances between the two PDEVs (the current one and
the new one allocated by ourselves) by calling dxg!DxDdDynamicModeChange
function.
- Suspend them before and resume after the display mode switch, by calling
dxg!DxDdsuspendDirectDraw and dxg!DxDdResumeDirectDraw appropriately.
We currently don't have these functions implemented, but MS DXG has, so
it allows to properly manage DirectDraw PDEVs using this driver, similarly
to Windows.
My analysis confirms that these functions are always called in XP/2k3 on
display mode switch, even when there is no any DirectX app running at the
moment. Analyzing their prototypes show that my guesses are correct.
- Initialize hDev and dhpdev members for EDD_DIRECTDRAW_GLOBAL for newly
created surfaces, switch them during mode change and re-initialize after
it also. They are commonly used by DirectDraw stack.
In addition, enable DirectDraw for old and new PDEVs, by calling
dxg!DxDdEnableDirectDraw function.
[NTDDRAW] Additionally, fix usage of DirectDraw lock count in the PDEVOBJ
structure.
- Enable cDirectDrawDisableLocks member for storing its value, instead of
DxDd_nCount, which is marked as ROS-specific.
- Use it in win32k!DxEngGet/SetHdevData for getting/setting DirectDraw
count appropriately.
My analysis also shows that in Windows, the PDEVOBJ::cDirectDrawDisableLocks
method calls DxEngGetHdevData with type 8, which corresponds to our DxDd_nCount.
So there are no doubts that this member is used there.
- Rename DxEngGetHdevData_dd_count alias of type 8 to DxEngGetHdevData_dd_locks,
to match more accurately an actual member name. Update the enumeration
and fix all code parts appropriately.
All these changes allow to properly change display mode during executing
DirectDraw applications, when they try to switch in full-screen mode.
At least a bugcheck that happened before my changes, does no longer appear.
There are still some games that don't run correctly, as if there is no
3D acceleration (which actually exists). This requires further investigations.
- Fix whitespace; add SAL annotations, doxygen documentation...
- Deduplicate the array of description strings corresponding to
IO_QUERY_DEVICE_DATA_FORMAT.
- Unhardcode the "[3]" into 'IoQueryDeviceMaxData': the maximum number
of device data queried.
The definition is also in xdk/iotypes.h and ntddk.h around _ARC_DDK_
for compatibility, but arc.h should also be self-contained regarding
ARC definitions.
- Do not allocate a new stack, if the thread already has a large one. This prevents the function from freeing a large stack as a normal stack and subsequently leaking system PTEs.
- Fix the check for failure of PsConvertToGuiThread (test eax, not rax, for being negative, because by default rax is zero extended from eax, not sign extended). This fixes an infinite loop on failure.
The conime.exe program exists in WinXP/Win2k3 and it realizes Console IME. conime.exe calls kernel32!RegisterConsoleIME and kernel32!UnregisterConsoleIME. To realize Console IME, these two functions are required. CORE-11700
that we do compile into almost every dll and exe.
Reduces unnecessary scrolling in the
Versions tab of file properties dlg, which precedes the Copyright phrase anyway.
MS also uses shorter strings and therefore doesn't require to scroll at all.
See attached screenshots in the PR.
Addendum to commit de81021ba.
Otherwise, we get the following build error:
\ntoskrnl\kd64\kddata.c(532,5): error: initializer element is not a compile-time constant
PtrToUL64(RtlpBreakWithStatusInstruction),
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\ntoskrnl\kd64\kddata.c(526,26): note: expanded from macro 'PtrToUL64'
#define PtrToUL64(x) ((ULPTR64)(x))
^~~~~~~~~~~~
But the underlying GCC stupidity is still there (15 years later).
However, enable it only in 32-bit GCC builds, not in 64-bits nor with MSVC.
See commit b9cd3f2d9 (r25845) for some details.
GCC is indeed still incapable of casting 32-bit pointers up to 64-bits,
when static-initializing arrays (**outside** a function) without emitting
the error:
"error: initializer element is not constant"
(which might somehow indicate it actually tries to generate executable
code for casting the pointers, instead of doing it at compile-time).
Going down the rabbit hole, other stupidities show up:
Our PVOID64 type and the related POINTER_64 (in 32-bit archs), or the
PVOID32 and POINTER_32 (in 64-bit archs), are all silently broken in
GCC builds, because the pointer size attributes __ptr64 and __ptr32,
which are originally MSVC-specific, are defined to nothing in _mingw.h.
(And similarly for the __uptr and __sptr sign-extension attributes.)
Clang and other sane ompilers has since then implemented those (enabled
with -fms-extensions), but not GCC. The closest thing that could exist
for GCC is to do:
#define __ptr64 __attribute__((mode(DI)))
in order to get a 64-bit-sized pointer type with
typedef void* __ptr64 PVOID64;
but even this does not work, with the error:
"error: invalid pointer mode 'DI'"
Makefile.am: this hasn't been updated in a while
security.c: WIN32 -> _WIN32 to keep the ROS-diff consistent with the rest
win32config.h/libxslt.h: remove unnecessary ROS-diff
xsltwin32config.h: this was missed in the 1.1.34 sync
xsltexports.h: mark a ROS-diff as such