Commit graph

8 commits

Author SHA1 Message Date
Serge Gautherie ea291af409
[MMEBUDDY][MMENT4][SNDBLST] Add missing \n to SND_*() calls (#7224) 2024-08-09 20:50:51 +02:00
Serge Gautherie c7a4984595
[MMEBUDDY][MMIXER] Fix NDEBUG support (#7039)
- Remove unwanted value.
- Use add_compile_definitions().
- NDEBUG "depends" on DBG.
2024-07-20 12:05:56 +02:00
Oleg Dubinskiy 9046cc97ee
[AUDIO] Implement volume control support (#6922)
Implement volume level changing for Aux/MidiOut/WaveOut devices. It's represented the following WINMM functions:
- auxGetVolume,
- auxSetVolume,
- midiOutGetVolume,
- midiOutSetVolume,
- waveOutGetVolume,
- waveOutSetVolume,
which are calling the followind messages appropriately:
- AUXDM_GETVOLUME,
- AUXDM_SETVOLUME,
- MODM_GETVOLUME,
- MODM_SETVOLUME,
- WODM_GETVOLUME,
- WODM_SETVOLUME.
This fixes volume control for several 3rd-party programs (like Fox Audio Player 0.10.2 from Rapps, Winamp 2.95 with WaveOut plugin). However it does not fix changing the volume in system volume mixers (SndVol32, MMSys), since they are using their own functionality instead. They technically do the same things, but apart from the functions mentioned above.
CORE-14780
2024-06-01 12:30:33 +02:00
Oleg Dubinskiy 24e088daa8
[MMEBUDDY] Implement support for looped wave playback (#6761)
Fix playing wave header multiple times in case the caller requests to do it.
In Windows, it is supported by WHDR_BEGINLOOP and WHDR_ENDLOOP flags (specified together) and dwLoops member of WAVEHDR structure (ususally set to 0xFFFFFFFF (INFINITE constant)).
- Check whenther WHDR_BEGINLOOP | WHDR_ENDLOOP flags are set by the caller.
- If they are, get the amount of times to play the header from WAVEHDR.dwLoops.
- Perform wave header competion only when the loop count is equal to zero. Otherwise, don't do it.
- When the header is entirely committed, in case completion is not needed, reset committed bytes count to the starting value to allow the header play again.
- Decrement loop count in case it isn't set to INFINITE, to mark loop as played correctly. When this count becomes zero, then the playback is finished.
- Get rid from SOUND_OVERLAPPED.PerformCompletion member. Use SOUND_DEVICE_INSTANCE.LoopsRemaining == 0 condition instead.
- Do this only for WaveOut devices, since MSDN states it works only with output buffers. Hence, there is nothing changed for WaveIn.
- Update an appropriate statement about unimplemented functionality from mmebuddy notes.
TODO: handle the case when multiple headers are requested to be looped (WHDR_BEGINLOOP and WHDR_ENDLOOP are set separatedly: 1st flag - in the 1st header, and 2nd in the last header). Currently, only looping a single wave header is supported.
This fixes the playback in the apps those request looped wave playback of some audio data (e. g., BRD Demo app, which did play its sound only first 500 ms before, now it plays endlessly until closing it manually).
CORE-10118
2024-04-24 11:08:40 +02:00
Joachim Henze 81f8bcea8c [DSOUND][WAVE] Workaround crash when recording sound in Scratch 1.4 CORE-13202
It regressed by SVN r44721 == git 356d4bab16092de335705e02b0e87698ec35c393
when #define USE_MMIXER_LIB was removed.

Thanks to the patches author Doug Lyons.

VBox https://reactos.org/testman/compare.php?ids=77914,77919 LGTM
 KVM https://reactos.org/testman/compare.php?ids=77913,77918 LGTM
2021-06-27 23:04:36 +02:00
Victor Perevertkin 34593d933b
[FORMATTING][NTOS][HAL][DRIVERS][SDK] Fix trailing spaces 2021-06-11 15:33:08 +03:00
Timo Kreuzer 9e066abe2a [DRIVERS] Fix 64 bit issues 2018-08-04 19:19:34 +02:00
Colin Finck c2c66aff7d Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys. 2017-10-03 07:45:34 +00:00