This export function is needed to implement
shell32!SHGetRealIDL function correctly.
JIRA issue: CORE-19278
- Implement IShellFolder_GetDisplayNameOf
function (This function is not inline function in
this case) with retry data.
- Add SFGDNO_RETRYALWAYS flag to
<shlwapi_undoc.h>.
- Add IShellFolderHelpers testcase.
Implementing missing features...
JIRA issue: CORE-19278
- Implement IShellFolder_GetDisplayNameOf,
IShellFolder_ParseDisplayName, and
IShellFolder_CompareIDs functions.
- Add them to <shlwapi_undoc.h>.
- Modify shlwapi.spec.
- Add some SHCIDS_... macros into shobjidl.idl.
- Provide a macro option
SHLWAPI_ISHELLFOLDER_HELPERS to
avoid conflict with <shobjidl.h>
IShellFolder_... inline functions. Ugly hack
but effective!
Support GetControlWindow, ShowControlWindow and IsControlWindowShown for TREE and STATUS in the Shell Browser so DefView can set CMF_EXPLORE correctly.
Implement GetWavePosition API for both Legacy and MMixer modes.
[WDMAUD.DRV]
- Fix wrong I/O control code passed to DeviceIoControl for Legacy mode. Use IOCTL_GETPOS instead of IOCTL_OPEN_WDMAUD, to use the correct routine.
- Implement WdmAudGetWavePosition for MMixer mode, as it was completely unimplemented there. Call an appropiate MMixer routine and return back resulting wave position.
[WDMAUD]
- Implement WdmAudGetPostion routine, which is used by Legacy mode, and call the same MMixer routine from it too.
- Handle it in IOCTL_GETPOS I/O control request of dispatch routine.
[MMIXER]
- Implement MMixerGetWavePosition internal routine, which is called by both Legacy and MMixer modes, and does the actual work of retrieving playback position.
- Call an apporpriate KSPROPERTY_AUDIO_POSITION property from it, and return in the output resulting KSAUDIO_POSITION.PlayOffset member, which contains the current playback position offset, to be returned to the caller.
This fixes a failure retreiving the current audio playback position snd subsequent playing the audio data by several 3rd-party applications which are using this API (for example, some Gecko based browsers by @roytam1: Basilisk (Serpent) 52.9.0 IA-32 build, NewMoon 28.10.7 IA-32 build and KMeleon 76.5.3 Goanna engine).
CORE-19542
The change is needed, because the previous version emitted multiple ".seh_handlerdata" blocks and GAS isn't able to merge them into one, but will instead only include the first one. This is fixed by generating "asm defines" in the code and pass the line number to the "REACTOS seh" pragma, which is then used to create all handler data by referring to the predefined symbols, that include the line number.
Also the EstablisherFrame parameter passed to the filter/finally function is the original stack pointer, not the frame pointer! Take this into account by passing __builtin_frame_address(0) from the filter context to the global wrapper function, which includes the frame-offset, and use that to recalculate the frame-pointer from the passed in stack pointer.
- Add two missing debugstr_w* helpers. These will be needed for
future winetest syncs.
Note that such change would be unnecessary, would wine/test.h and
wine/debug.h be also updated with latest Wine versions. Indeed,
wine/debug.h is now allowed to be included in wine tests since
wine commit:
```
include: Allow using debug.h in tests.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id c8f338369695d360e021f2cbd82a18b2c0eb1514 by Alexandre Julliard <julliard@winehq.org>
```
- Since our wine/test.h doesn't include wine/debug.h for now, include
instead stdio.h for the time being, in order to get support for
s(w)printf() in tests that don't include stdio.h
These defines assumed that the (v)swprintf functions were the
non-conformant ones (that don't take a 'count' 2nd parameter).
Because of that, use instead the _(v)swprintf functions. However,
those exist only in NT6+. Therefore, redefine these locally
using the _(v)snprintf functions.
NOTE: wine/unicode.h has been removed in wine commit
348eebae872e90a735041a153635d00b01178cfa from July 13, 2022
ReleaseCComPtrExpectZero currently always prints the same line from shellutils.h in the warning which is not very useful. A macro is required for __FILE__ to be correct.
The changes are:
- Do not allocate an additional WCHAR for the terminating UNICODE_NULL, since we already have that accounted for by sizeof(manifest_dirW)
- Use strcpyW intead of memcpy / strlenW, which does the same thing
- Add a define for user_shared_data
This removes all fake apiset forwarders,
and handles apisets inside ntdll.
This is not 100% compatible with how windows does it, but it should be good enough for us.
* [MSVCRTEX] Only include _CrtDbgReport*, if we don't already export them
For some reason clang builds now want the ___chkstk_ms on x64 as well, so add it.
This is already done this way in our stdlib.h. It is needed by GCC 13 C++ headers. The problem happens like this:
- telnet/precomp.h includes fstream from GCC
- fstream includes pthread.h from GCC
- pthread.h includes process.h from ReactOS
- process.h defines _CRT_TERMINATE_DEFINED, but doesn't declare _Exit
- fstream includes cstdlib from GCC
- cstdlib includes stdlib.h from GCC (#include_next)
- stdlib.h doesn't declare _Exit, because _CRT_TERMINATE_DEFINED is defined
- cstdlib uses _Exit
Fix playing wave header multiple times in case the caller requests to do it.
In Windows, it is supported by WHDR_BEGINLOOP and WHDR_ENDLOOP flags (specified together) and dwLoops member of WAVEHDR structure (ususally set to 0xFFFFFFFF (INFINITE constant)).
- Check whenther WHDR_BEGINLOOP | WHDR_ENDLOOP flags are set by the caller.
- If they are, get the amount of times to play the header from WAVEHDR.dwLoops.
- Perform wave header competion only when the loop count is equal to zero. Otherwise, don't do it.
- When the header is entirely committed, in case completion is not needed, reset committed bytes count to the starting value to allow the header play again.
- Decrement loop count in case it isn't set to INFINITE, to mark loop as played correctly. When this count becomes zero, then the playback is finished.
- Get rid from SOUND_OVERLAPPED.PerformCompletion member. Use SOUND_DEVICE_INSTANCE.LoopsRemaining == 0 condition instead.
- Do this only for WaveOut devices, since MSDN states it works only with output buffers. Hence, there is nothing changed for WaveIn.
- Update an appropriate statement about unimplemented functionality from mmebuddy notes.
TODO: handle the case when multiple headers are requested to be looped (WHDR_BEGINLOOP and WHDR_ENDLOOP are set separatedly: 1st flag - in the 1st header, and 2nd in the last header). Currently, only looping a single wave header is supported.
This fixes the playback in the apps those request looped wave playback of some audio data (e. g., BRD Demo app, which did play its sound only first 500 ms before, now it plays endlessly until closing it manually).
CORE-10118
Calculate size of the additinal data based on the format tag specified by the caller.
For PCM wave format, it should be zero, and for all others,
it should be taken from cbSize member of WAVEFORMATEX structure.
- Initialize data size for each format appropriately.
- Append it to the total pin connect allocation size, to allocate enough memory for it.
- Use it as additional data size for requested wave format.
- Append it to the total size of data format.
- Add SAL2 annotations for MMixerInitializeDataFormat function.
Fixes two crashes in winmm:capture and winmm:wave winetests, which have been introduced by 12b3272d9e.
So this is an addendum to that commit.
CORE-19514
[FREELDR] Add "WindowsVista" boot type
[FREELDR] Set GDT correctly for Vista
[FREELDR] Map first page of memory, this is an observed behavior, and
also increases stability boot Checked windows 2003 SP2 ntoskrnl with
freeloader.
[SDK] Don't assert on big keys in bootloader
Co-authored-by: Justin Miller <justin.miller@reactos.org>