- KD64: Update the list of supported Debug Filter Masks (KdComponentTable)
with the more up-to-date one from KDBG, that includes some components
that have been added in Vista+, but some of which we also use in ReactOS.
- NtQueryDebugFilterState(), NtSetDebugFilterState() and KdpPrint():
Add the Vista+ behaviour or falling back to the DEFAULT component ID
settings for unknown Components (compiled in only wheen NTDDI_VERSION >= NTDDI_VISTA).
+ Remove redundant comments and update these functions with SAL2 annotations.
- KDBG: Add extra documentation for the debug filter components list.
- CONFIG: Load all the supported Debug Filter Masks settings from the
registry.
Dynamically check for sys/types.h and pid_t in wine config.h
Use TARGET_xxx defines instead of _X86_ as this is undefined by GCC
Add some sense in include directories management by using interface
libraries
- Delete IObjectWithSite interface.
- Use PIDLIST_ABSOLUTE and PITEMID_CHILD rather than LPITEMIDLIST.
- Move CLSID_SendToMenu to shlguid_undoc.h.
- Delete unnecessary codes.
CORE-12562
- Fix the IDL file to return DNS records properly
- Reroute the DNS query call path: DNSQuery->R_ResolverQuery->Query_Main
DNS records get cached and 'ipconfig /flushdns' works as expected.
CORE-12159
Patch written by Peter Hater and Christoph von Wittich.
Slightly modified by me in order to
- fix bit-rot
- fix header include issues
- disable integration with dnsapi because of confusing use of DnsQweryEx().
Integration with dnsapi will follow in a future commit.
CORE-12159
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652
This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f
and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE
Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.
Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
DxDiag crashed when switching to fullscreen (CORE-14955),
Diablo II crashed immediately (CORE-15652),
Monster-Truck-Madness 2 demo crashed after main menu
Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.
squashed commit of 0.4.13-RC-2-g
67dd70e5ef
and 0.4.13-RC-3-g
9f1e2cd172
[KMTESTS:RTL] (CORE-14565)
+ Added buffer overrun tests.
+ New style header.
+ ISO C90 compatibility
[DDK] (CORE-9819): RtlUnicodeStringPrintf(Ex) and RtlUnicodeStringValidate(Ex) fixes plus formatting.
[DDK]: Cosmetic changes (NTSTATUS variable naming and tabs)
[DDK] First implementation of Unicode functions for NtStrSafe (CORE-9819)
+ This implementation does not modify the interface of previous functions.
+ Since we need length returned for the destination UNICODE_STRING.Length field:
- an intermediate "Len" postfixed function was added with optional
argument to return the _vsnwprintf character count.
- Wide Printf(Ex) functions already existent work now call new Rtlp
private worker functions.
+ For several UnicodeStringPrintf(Ex) tests, see work going on CORE-14565
NOTES:
+ MSDN says they won't insert NULL characters on formatted strings. But
seems this is incorrect at MSDN (interpret this as DONT ASSUME NULL-termination).
We return zero-terminated strings, and MS functions seems to do the same.
(XP DDK 7.1)
[DDK] First implementation of Unicode functions for NtStrSafe (CORE-9819)
+ This implementation does not modify the interface of previous functions.
+ Since we need length returned for the destination UNICODE_STRING.Length field:
- an intermediate "Len" postfixed function was added with optional
argument to return the _vsnwprintf character count.
- Wide Printf(Ex) functions already existent work now call new Rtlp
private worker functions.
+ For several UnicodeStringPrintf(Ex) tests, see work going on CORE-14565
NOTES:
+ MSDN says they won't insert NULL characters on formatted strings. But
seems this is incorrect at MSDN (interpret this as DONT ASSUME NULL-termination).
We return zero-terminated strings, and MS functions seems to do the same.
(XP DDK 7.1)
[DDK] Fixed bad NtStrSafe.h va_start call (CORE-9819)
Update on RtlUnicodeStringPrintfEx plus cosmetic changes.
[DDK] First implementation of Unicode functions for NtStrSafe (CORE-9819)
+ This implementation does not modify the interface of previous functions.
+ Since we need length returned for the destination UNICODE_STRING.Length field:
- an intermediate "Len" postfixed function was added with optional
argument to return the _vsnwprintf character count.
- Wide Printf(Ex) functions already existent work now call new Rtlp
private worker functions.
+ For several UnicodeStringPrintf(Ex) tests, see work going on CORE-14565
NOTES:
+ MSDN says they won't insert NULL characters on formatted strings. But
seems this is incorrect at MSDN (interpret this as DONT ASSUME NULL-termination).
We return zero-terminated strings, and MS functions seems to do the same.
(XP DDK 7.1)
[KMTESTS:RTL] Tests for new RtlUnicodePrintf(Ex) functions (CORE-14565)
+ 45 Tests working.
+ Lacks remaining non-Unicode functions in NtStrSafe.h for now.
+ Used for first tests on CORE-9819
[KMTESTS/RTL] Fixed test not taking care of null (CORE-14565)
[DDK] Fixed bad NtStrSafe.h va_start call (CORE-9819)
[KMTESTS:RTL] First Test.
Update on RtlUnicodeStringPrintfEx plus cosmetic changes.
[KMTESTS] Added NtStrSafe to test lists (CORE-14565)
First commit: Skeleton for test implementation + Addition to COMMON SOURCES in kmtests Cmake lists.
WIP.
+Implementation of RtlStringVPrintfWorkerLenW, RtlStringVPrintfExWorkerLenW to avoid changing existing public functions. This is required as existent functions did not return vsnprintf result, so we didn't have any return info to update UNICODE_STRING.Length.
+Additional implementation of RtlUnicodeStringValidate for checking purposes.
+Former RtlStringVPrintfWorker(ex) refactored to RtlInternalStringVPrintf(Ex)WorkerW.
+No ANSI functions affected as we didn't need them for Unicode printf's.
WIP: RtlUnicodeStringPrintf
Rename RosAudioSrv to AudioSrv in audio service itself and in all system components which are related to this, same as it done in Win2k3.
It allows MS DxDiag to detect the system audio service correctly, so it becomes possible to run DirectSound test properly with MS dsound.dll, although it works with some minor errors and only in older VirtualBox versions, ~ up to 5.1.38 (and in other emulators as well).
CORE-16307
- This allows to detect and dynamically handle different partitioning schemes.
- Implemented detection of MBR, GPT, Xbox-BRFR, and partitionless disks.
- Currently only MBR and Xbox-BRFR partitions are handled and tested.
CORE-9841 CORE-15768 CORE-16216 CORE-16248
I want to visualize the message stream and verify the states of each message. ROSTESTS-328
- Add a testcase named MessageStateAnalyzer into user32_apitest.
- Also fix type casts in <windowsx.h>.
Fixes GCC 8 warning:
In file included from base/applications/msconfig_new/xmldomparser.hpp:26,
from base/applications/msconfig_new/toolspage.cpp:11:
sdk/include/psdk/msxml2.h:12705:20: error: ISO C++ forbids converting a string constant to 'BSTR' {aka 'wchar_t*'} [-Werror=write-strings]
BSTR uri = L"x") = 0;
^~~~
- Add the following macros into <windowsx.h> header: HANDLE_WM_COPYDATA, HANDLE_WM_DEVICECHANGE, HANDLE_WM_DISPLAYCHANGE, HANDLE_WM_HOTKEY, and HANDLE_WM_MOUSEWHEEL.
- Fix HANDLE_WM_CONTEXTMENU macro.
- Un-hardcode the RPL_MASK value.
- s/KiUnexpectedInterrupt&Number/KiUnexpectedInterrupt&Vector/
- Use C-style comments in traphdlr.c as everywhere else in the file.
- Update the URLs for the MSDN "FPO" macro documentation.
- Windows requires 16 bytes of response data.
- Add the PLUGPLAY_CONTROL_USER_RESPONSE_DATA type.
- Usetup and Umpnpmgr must fail if NtPlugPlayControl(PlugPlayControlUserResponse) does not return STATUS_SUCCESS.
These are required by latest mingw-w64 stl and we are mixing this with our crt headers.
Define _CRT_NO_POSIX_ERROR_CODES in all modules that define their own constants.
It retrieves the handle to the desktop assigned to the specified
thread belonging to a console application, which is going to be
where the input thread of this console is.
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.
On my system, this reduces the configure-time by a factor of two.
../sdk/include/reactos/rosctrls.h:283:59: error: no matching function for call to 'CToolbar<TItemData>::SendMessageW(int, HWND__*&, int)'
return SendMessageW(TB_SETTOOLTIPS, hWndTooltip, 0);
../sdk/include/psdk/winuser.h:5543:21: note: candidate: LRESULT ATL::CWindow::SendMessageW(UINT, WPARAM, LPARAM) <near match>
../sdk/include/psdk/winuser.h:5543:21: note: conversion of argument 2 would be ill-formed
- Assume that GetTextExtentExPointWPri() uses the same kind of
arguments as GetTextExtentExPointW().
- Add GetTextExtentExPointWPri() declaration to undocgdi.h.
Since ReactOS doesn't actually support non-local WinSTA/WTS capabilities, this seems to be a good way to reduce spam in the log while providing correct behaviour.
Also call Unicode version from ANSI one to reduce code duplication.
This is done by marking everything that is already loaded but not 'processed'.
After the shim engine is done initializing, the original state is restored,
with the exception of the shim engine itself.
CORE-15846