Commit graph

6 commits

Author SHA1 Message Date
Daniel Reimer dbd0569bd7 Sync Wined3d to Wine 1.1.5 (great work done by: Kamil Hornicek)
svn path=/trunk/; revision=36600
2008-09-30 12:03:48 +00:00
Magnus Olsen b7fb058e20 part 2/2
Updating wined3d from winehq.org cvs/git date 27/11-2007
this update solv allot of bugs in wined3d
------------------------------------------
Include one ReactOS specify hack. do not use gdi32.dll use opengl32.dll instead. 

svn path=/trunk/; revision=30814
2007-11-27 11:16:57 +00:00
Magnus Olsen 45455f92aa Update wine d3d8 and wined3d to wine release version 0.9.49
svn path=/trunk/; revision=30393
2007-11-12 14:56:05 +00:00
Magnus Olsen 8807a0dd76 remove white space commit. for those file are 100% share with wine.
svn path=/trunk/; revision=30390
2007-11-12 14:14:14 +00:00
Daniel Reimer ae7da04787 Delete all Trailing spaces in code.
svn path=/trunk/; revision=29690
2007-10-19 23:21:45 +00:00
Magnus Olsen 7d9fb66422 This is a temporary solution to our DX problem
it will take some times getting native DirectX working in user mode. 
Wine Have manger ported their DirectX to Windows, And after some help 
from wine (Roderick Colenbrander aka Thunderbird), That mean we got 
now DirectX8 support in ReactOS from wine DirectX (base on opengl).
(rember disable the SSE in mesa before trying it, and it is untested
in ReactOS)
    

svn path=/trunk/; revision=28386
2007-08-17 18:29:23 +00:00