Commit graph

10 commits

Author SHA1 Message Date
Joachim Henze 5e4310bcc9 [0.4.13][WINED3D] Workaround regression CORE-15408
Many 3D applications crashed with 'WineD3D fake window' msgbox
if they were used in VirtualBox with graphics driver
'VBoxDisp.sys from VM guest additions + installed 3D acceleration'

That was a regression of SVN r75847 == git
3d13ed394e

Contrary we had no such issues with the SW emulation.
The reason for the bug is that
VBoxDisp only supports OpenGL 2.1 (GLSL 120) and WineD3D
tried to use shaders for OpenGL 3.2 (GLSL 150).

This workaround disables the usage in a hard-coded way for
all graphics adapters. Should be ok for now, as ros does not
really support any modern GPU drivers yet.
Proper working runtime detection would be better ofc.

Thx to Doug Lyons & Fabian Maurer

cherry picked from commit 0.4.14-dev-113-g
082f230ac7
2019-10-22 03:13:35 +02:00
Joachim Henze 67dd70e5ef [0.4.13] Avoid regressions CORE-14955 "Ddraw fullscreen crashes", CORE-15652
This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43
to WineStaging 3.3 for this rls.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

This will be the interim fix, which I will keep for rls at least
until someone manages to fix CORE-14955 properly in master with current Wine.

analog to 0.4.10-RC-17-g
bb4c55d650
2019-10-02 01:27:03 +02:00
Timo Kreuzer 146096cd2e [3RDPARTY] Make some warnings non-fatal 2019-04-13 14:07:50 +02:00
Jérôme Gardou 23373acbb9 [CMAKE] Use modules instead of shared libraries
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.

On my system, this reduces the configure-time by a factor of two.
2019-04-06 17:43:38 +02:00
Thomas Faber c97e9defc1
[WINED3D] Yield CPU to the scheduler in wined3d_pause. CORE-14637 CORE-14534
Much like the previous commit, this is a workaround for our buggy Win32k.
2018-08-19 13:46:08 +02:00
Thomas Faber adfbefde2b
[WINED3D] Avoid spinning in wined3d_cs_run. CORE-14534
Spinning here is supposed to improve performance by avoiding scheduling
overhead, but because ReactOS's Win32 subsystem does not deal with this well,
it causes the system to freeze on ROS.
As a workaround, we disable spinning and jump directly to the wait.

It should become obvious when this starts actually causing performance issues
again and it's time to undo.
2018-08-19 13:46:02 +02:00
Amine Khaldi 7af3969e9f [D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 3.9. CORE-14656 2018-05-27 03:52:04 +01:00
Amine Khaldi 9987f02917 [D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 3.3. CORE-14434 2018-03-08 13:15:18 +01:00
Amine Khaldi d6ac0a71ad [D3D9][WINED3D] Sync with Wine 3.0. CORE-14225 2018-01-21 22:20:57 +01:00
Colin Finck c2c66aff7d Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys. 2017-10-03 07:45:34 +00:00