Having conditional statements with CMAKE_BUILD_TYPE is an antipattern
See https://stackoverflow.com/questions/66079007/having-conditional-statements-on-build-type-variable-a-good-design
We use both single- and multi-config generators (Ninja and VS), so we
can't really rely on CMAKE_BUILD_TYPE, because it's not always set.
This commit alters some conditional flags to use <$CONFIG:...>
generator expression, but is still not complete. Also, our default
optimization level (4) now has what was always a de-facto flags
in favor of add_compile_options and the like with generator expressions
Also take this as an opportunity to remove the C++11 standard hack, GCC 8 now defaults to C++14
Instead of messing with global variables and the like, we introduce two target properties:
- WITH_CXX_EXCEPTIONS: if you want to use C++ exceptions
- WITH_CXX_RTTI: if you need RTTI in your module
You can use the newly introduced set_target_cpp_properties function, with WITH_EXCEPTIONS and WITH_RTTI arguments
We also introduce two libraries :
- cpprt: for C++ runtime routines
- cppstl: for the C++ standard template library
NB: On GCC, this requires to create imported libraries with the related built-in libraries:libsupc++, limingwex, libstdc++
Finally, we manage the relevant flags with the ad-hoc generator expressions
So, if you don't need exceptions, nor RTTI, nor use any runtime at all: you simply have nothing else to do than add your C++ file to your module
Since binutils can not add this, we re-introduce pefixup.
It searches for the exported symbol '_load_config_used',
and uses that to fill out the LOAD_CONFIG directory in the PE header
Remove RTC switch from configure.cmd, now MSVC runtime checks are
supposed to be enabled/disabled via CMake define (-DRUNTIME_CHECKS=1)
Prepare for adding more dynamic analysis options
For MSVC, marking the section as discardable will do this automatically.
For GCC, we use a linker script that places it after the .reloc section
(which should be the last "real" section, check ld --verbose output for the
default linker script).
This fixes what seems to be a regression from r55835 (!).
Up to CMake 3.3 LINK_DEPENDS was ignored in non-Makefile generators. See also http://www.cmake.org/pipermail/cmake/2010-May/037206.html. Since CMake 3.4 it is no longer ignored, but requires CMP0005 policy to be set to NEW and it requires a full path which was already correctly used on GCC, but not on MSVC builds.
- C4311: pointer truncation from '<pointer>' to '<integer>'
- C4312: conversion from '<integer>' to '<pointer>' of greater size
- C4133: incompatible types - from '<x> *' to '<y> *'
- C4028: formal parameter different from declaration
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.
On my system, this reduces the configure-time by a factor of two.
MSBuild, via the VS IDE, uses response files when calling CL or LINK.
We cannot specify a custom response file on the linker command-line,
since specifying response files from within response files is forbidden.
We therefore have to pre-process, at configuration time, the linker
script so as to retrieve the custom linker options to be appended
to the linker command-line.
- Always use string pooling when building: this helps reducing the
size of the binaries due to string redundancy coming from the usage
of __FILE__ / __RELFILE__ in the debugging helper macros. Note also
that GCC builds use string pooling by default.
- Use suitable add_compile_flags() command.
- Add some explanative comments for some settings.
Some numbers (obtained with my local builds):
Before / After => Reduction
===========================
freeldr.sys : 443 KB ( 453.632 bytes) / 364 KB ( 372.736 bytes) => ~ 18%
win32k.sys : 1877 KB (1.922.048 bytes) / 1562 KB (1.599.488 bytes) => ~ 17%
ntoskrnl.exe : 2253 KB (2.307.072 bytes) / 1902 KB (1.947.136 bytes) => ~ 15.6%
kernel32.dll : 3008 KB (3.080.192 bytes) / 2906 KB (2.975.744 bytes) => ~ 3.4%
* Add an NDK header to define INIT_FUNCTION/INIT_SECTION globally
* Use _declspec(allocate(x)) and _declspec(code_seg(x)) on MSVC versions that support it
* Use INIT_FUNCTION on functions only and INIT_SECTION on data only (required by MSVC)
* Place INIT_FUNCTION before the return type (required by MSVC)
* Make sure declarations and implementations share the same modifiers (required by MSVC)
* Add a global linker option to suppress warnings about defined but unused INIT section
* Merge INIT section into .text in freeldr
* Remove unused cmake modules - Both are unedited versions of modules provided by cmake itself
* Remove Compiler/GNU.cmake - Only chang was various _INIT flags, which are handled
via CMAKE_USER_MAKE_RULES_OVERRIDE instead
* Remove Platform/Windows.cmake - There's no clear explination for this file being in reactos
and is simply an old version of the one in cmake
* Remove Platform/Windows-MSVC.cmake - _INIT variable changes moved to overrides-msvc.cmake
Remove /implib from link commands
* Remove CMakeDetermineASMCompiler.cmake - Only change from 3.2 is the addition of a compiler list for the generic ASM dialect, but toolchain files explicitly set a compiler so the list is never used