- Cast Colors to RGBQUAD in EngCreateBitmap, since that's what they are.
- Copy selected palette of the DC when creating a DIBSection with DIB_PAL_COLORS.
- Do not try to get Colors in NtGdiGetDIBitsInternal when bpp == 0, this doesn't make any sense.
- Get rid of SURFACE::dsBitfields and SURFACE::biClrUsed.
- Use RGB as default palette mod when creating the DIB Palette.
svn path=/branches/reactos-yarotows/; revision=48369
Rewrite the bitmap API. There were a lot of bugs. NtGdiCreateBitmap allowed a negative height, leading to either topdown or bottomup bitmaps, a behaviour that Windows doesn't have. The function copied the bitmap bits directly from the caller to the bitmap using RtlCopyMemory, ignoring different scanline length and direction (resulting in bitmaps being upside down), not SEH protected. This function (IntSetBitmapBits) is replaced by a better solution UnsafeSetBitmapBits, that takes these things into account. The name is chosen to give a hint that the function can/should be SEH protected. IntSetBitmapBits is still there, as its retarded behaviour is actually required in some places. There were also IntCreateBitmap and IntGdiCreateBitmap, now both being replaced by GreCreateBitmap. The code that set the palette is removed, as it's already done in SURFACE_AllocSurface, here gpalRGB is replaced with gpalBGR, fixing some inverted color issues. The alignment correction in SURFACE_bSetBitmapBits is reapplied, now that the callers are behaving as they are supposed to do.
svn path=/branches/reactos-yarotows/; revision=47641
- Move RLE specific code to it's own file (rlecomp.c)
- Relace BitsPerFormat function with an array of UCHARs
- Rewrite surface creation. Surfaces are now allocated from one central function SURFACE_AllocSurface, which sets the size, iType, iUniq, the handle and the default palette.
- Implement SURFACE_vSetDefaultPalette, which sets the default RGB palette, based on bit depth.
- Implement SURFACE_bSetBitmapBits, wich sets cjBits, pvBits, pvScan0 and lDelta and allocates memory if neccessary.
- Use these functions for EngCreateBitmap, EngCreateDeviceBitmap, EngCreateDeviceSurface and IntCreateBitmap
svn path=/branches/reactos-yarotows/; revision=47612
- Allocate bitmaps as kernel sections, instead of from paged pool, like it's done in windows.
- Fix SURFACE_Cleanup. It was only freeing the memory for API_BITMAPs. If memory was allocated by a driver it never got freed.
- Add BMF_RLE_HACK flag to free decompressed RLE bits
- Support FL_ZERO_MEMORY in EngAllocSectionMem
- Set SURFOBJ::iType when creating a surface
svn path=/branches/reactos-yarotows/; revision=47606