Commit graph

12 commits

Author SHA1 Message Date
Thamatip Chitpong e0c17c3f46
[DXG] Don't repeat "DXG" module name in version info 2023-12-01 08:23:13 +07:00
Hermès Bélusca-Maïto 0e88f0485c
[PSDK][WIN32SS] Fix WINNT in ddraw.h; remove NT_BUILD_ENVIRONMENT usage
Keep compatibility with MS PSDK ddraw.h file by using WINNT instead of
_WINNT_ in the preprocessor conditional test.
Incidentally this allows also removing those #define NT_BUILD_ENVIRONMENT
in the win32ss modules.

See commit 5fcfaf2e1 (r42346).
2023-11-22 15:46:06 +01:00
Hermès Bélusca-Maïto f5563ad22c
[WIN32SS:REACTX] Remove INTERNAL_CALL, deprecated since commit 24abf1b22 (r53467) 2023-11-22 15:46:05 +01:00
Andriy Shevchenko 2ea03b5b22
[REACTOS] Fix typos in comments (#5591)
Fixing typos in code comments enhances code readability and comprehension for developers and collaborators.
2023-08-22 16:20:29 +03:00
Oleg Dubinskiy e034377b51
[WIN32SS][ENG][NTDDRAW] Manage DirectDraw instances when switching display mode (#4519)
CORE-17932

[ENG] Implement DirectDraw management in switch display mode functions
(e.g. resolution change, color depth, display frequency etc.):

- Switch DirectDraw instances between the two PDEVs (the current one and
  the new one allocated by ourselves) by calling dxg!DxDdDynamicModeChange
  function.

- Suspend them before and resume after the display mode switch, by calling
  dxg!DxDdsuspendDirectDraw and dxg!DxDdResumeDirectDraw appropriately.

We currently don't have these functions implemented, but MS DXG has, so
it allows to properly manage DirectDraw PDEVs using this driver, similarly
to Windows.
My analysis confirms that these functions are always called in XP/2k3 on
display mode switch, even when there is no any DirectX app running at the
moment. Analyzing their prototypes show that my guesses are correct.

- Initialize hDev and dhpdev members for EDD_DIRECTDRAW_GLOBAL for newly
  created surfaces, switch them during mode change and re-initialize after
  it also. They are commonly used by DirectDraw stack.
  In addition, enable DirectDraw for old and new PDEVs, by calling
  dxg!DxDdEnableDirectDraw function.


[NTDDRAW] Additionally, fix usage of DirectDraw lock count in the PDEVOBJ
structure.

- Enable cDirectDrawDisableLocks member for storing its value, instead of
  DxDd_nCount, which is marked as ROS-specific.

- Use it in win32k!DxEngGet/SetHdevData for getting/setting DirectDraw
  count appropriately.

My analysis also shows that in Windows, the PDEVOBJ::cDirectDrawDisableLocks
method calls DxEngGetHdevData with type 8, which corresponds to our DxDd_nCount.
So there are no doubts that this member is used there.

- Rename DxEngGetHdevData_dd_count alias of type 8 to DxEngGetHdevData_dd_locks,
  to match more accurately an actual member name. Update the enumeration
  and fix all code parts appropriately.

All these changes allow to properly change display mode during executing
DirectDraw applications, when they try to switch in full-screen mode.
At least a bugcheck that happened before my changes, does no longer appear.

There are still some games that don't run correctly, as if there is no
3D acceleration (which actually exists). This requires further investigations.
2023-06-21 18:00:24 +02:00
Jérôme Gardou 23373acbb9 [CMAKE] Use modules instead of shared libraries
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.

On my system, this reduces the configure-time by a factor of two.
2019-04-06 17:43:38 +02:00
Hervé Poussineau 0c4d21a5a1 Revert "[DXG] Define GUIDs only once", to fix MSVC build
This reverts commit 3a78dd4b31.
2019-04-01 18:00:59 +02:00
Hervé Poussineau 3a78dd4b31 [DXG] Define GUIDs only once 2019-04-01 11:38:32 +02:00
Timo Kreuzer 2620930066 [DXG] Fix 64 bit build 2019-03-04 21:58:42 +01:00
Timo Kreuzer 2a5e2a2ab6 [REACTX] Fix 64 bit issues 2018-08-04 19:19:34 +02:00
Serge Gautherie b789161199
[DXG] Fix a Clang-Cl warning about DDHAL_CB32_CANCREATESURFACE
"warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]"

CORE-14306
2018-02-10 18:04:05 +01:00
Colin Finck c2c66aff7d Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys. 2017-10-03 07:45:34 +00:00