[D3DRM_WINETEST] Sync with Wine Staging 1.9.23. CORE-12409

svn path=/trunk/; revision=73253
This commit is contained in:
Amine Khaldi 2016-11-17 21:59:05 +00:00
parent 65c4e72403
commit ff822fa7da

View file

@ -885,6 +885,7 @@ static void test_Frame(void)
IDirect3DRMFrame *pFrameP1;
IDirect3DRMFrame *pFrameP2;
IDirect3DRMFrame *pFrameTmp;
IDirect3DRMFrame *scene_frame;
IDirect3DRMFrameArray *frame_array;
IDirect3DRMMeshBuilder *mesh_builder;
IDirect3DRMVisual *visual1;
@ -967,6 +968,19 @@ static void test_Frame(void)
CHECK_REFCOUNT(pFrameP1, 1);
CHECK_REFCOUNT(pFrameC, 2);
hr = IDirect3DRMFrame_GetScene(pFrameC, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMFrame_Release(scene_frame);
hr = IDirect3DRMFrame_GetScene(pFrameP1, &scene_frame);
ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMFrame_Release(scene_frame);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
@ -1032,6 +1046,16 @@ static void test_Frame(void)
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
CHECK_REFCOUNT(pFrameP2, 2);
IDirect3DRMFrame_Release(scene_frame);
hr = IDirect3DRMFrame_GetScene(pFrameP2, &scene_frame);
ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
CHECK_REFCOUNT(pFrameP2, 2);
IDirect3DRMFrame_Release(scene_frame);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
@ -5838,6 +5862,679 @@ static void test_viewport_qi(void)
IDirect3DRM_Release(d3drm1);
}
static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
{
RECT rect = { x, y, x + 1, y + 1 };
DDSURFACEDESC surface_desc;
D3DCOLOR color;
HRESULT hr;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
if (FAILED(hr))
return 0xdeadbeef;
color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
return color;
}
static IDirect3DDevice2 *create_device2_without_ds(IDirectDraw2 *ddraw, HWND window)
{
IDirectDrawSurface *surface;
IDirect3DDevice2 *device = NULL;
DDSURFACEDESC surface_desc;
IDirect3D2 *d3d;
HRESULT hr;
RECT rc;
GetClientRect(window, &rc);
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
if (FAILED(hr))
{
IDirectDrawSurface_Release(surface);
return NULL;
}
IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device);
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return device;
}
static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
{
if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
return TRUE;
}
static void clear_depth_surface(IDirectDrawSurface *surface, DWORD value)
{
HRESULT hr;
DDBLTFX fx;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillDepth = value;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
}
static void set_execute_data(IDirect3DExecuteBuffer *execute_buffer, UINT vertex_count, UINT offset, UINT len)
{
D3DEXECUTEDATA exec_data;
HRESULT hr;
memset(&exec_data, 0, sizeof(exec_data));
exec_data.dwSize = sizeof(exec_data);
exec_data.dwVertexCount = vertex_count;
exec_data.dwInstructionOffset = offset;
exec_data.dwInstructionLength = len;
hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
}
static void emit_set_ts(void **ptr, D3DTRANSFORMSTATETYPE state, DWORD value)
{
D3DINSTRUCTION *inst = *ptr;
D3DSTATE *ts = (D3DSTATE *)(inst + 1);
inst->bOpcode = D3DOP_STATETRANSFORM;
inst->bSize = sizeof(*ts);
inst->wCount = 1;
U1(*ts).dtstTransformStateType = state;
U2(*ts).dwArg[0] = value;
*ptr = ts + 1;
}
static void emit_set_rs(void **ptr, D3DRENDERSTATETYPE state, DWORD value)
{
D3DINSTRUCTION *inst = *ptr;
D3DSTATE *rs = (D3DSTATE *)(inst + 1);
inst->bOpcode = D3DOP_STATERENDER;
inst->bSize = sizeof(*rs);
inst->wCount = 1;
U1(*rs).drstRenderStateType = state;
U2(*rs).dwArg[0] = value;
*ptr = rs + 1;
}
static void emit_process_vertices(void **ptr, DWORD flags, WORD base_idx, DWORD vertex_count)
{
D3DINSTRUCTION *inst = *ptr;
D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1);
inst->bOpcode = D3DOP_PROCESSVERTICES;
inst->bSize = sizeof(*pv);
inst->wCount = 1;
pv->dwFlags = flags;
pv->wStart = base_idx;
pv->wDest = 0;
pv->dwCount = vertex_count;
pv->dwReserved = 0;
*ptr = pv + 1;
}
static void emit_tquad(void **ptr, WORD base_idx)
{
D3DINSTRUCTION *inst = *ptr;
D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1);
inst->bOpcode = D3DOP_TRIANGLE;
inst->bSize = sizeof(*tri);
inst->wCount = 2;
U1(*tri).v1 = base_idx;
U2(*tri).v2 = base_idx + 1;
U3(*tri).v3 = base_idx + 2;
tri->wFlags = D3DTRIFLAG_START;
++tri;
U1(*tri).v1 = base_idx + 2;
U2(*tri).v2 = base_idx + 1;
U3(*tri).v3 = base_idx + 3;
tri->wFlags = D3DTRIFLAG_ODD;
++tri;
*ptr = tri;
}
static void emit_end(void **ptr)
{
D3DINSTRUCTION *inst = *ptr;
inst->bOpcode = D3DOP_EXIT;
inst->bSize = 0;
inst->wCount = 0;
*ptr = inst + 1;
}
static void d3d_draw_quad1(IDirect3DDevice *device, IDirect3DViewport *viewport)
{
IDirect3DExecuteBuffer *execute_buffer;
D3DEXECUTEBUFFERDESC exec_desc;
HRESULT hr;
void *ptr;
UINT inst_length;
D3DMATRIXHANDLE world_handle, view_handle, proj_handle;
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static const D3DLVERTEX quad_strip[] =
{
{{-1.0f}, {-1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
{{-1.0f}, { 1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
{{ 1.0f}, {-1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
{{ 1.0f}, { 1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
};
hr = IDirect3DDevice_CreateMatrix(device, &world_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, world_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_CreateMatrix(device, &view_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, view_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_CreateMatrix(device, &proj_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, proj_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, quad_strip, sizeof(quad_strip));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad_strip);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_WORLD, world_handle);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_VIEW, view_handle);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_PROJECTION, proj_handle);
emit_set_rs(&ptr, D3DRENDERSTATE_CLIPPING, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, TRUE);
emit_set_rs(&ptr, D3DRENDERSTATE_FOGENABLE, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
emit_set_rs(&ptr, D3DRENDERSTATE_SHADEMODE, D3DSHADE_FLAT);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
emit_tquad(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(quad_strip);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
set_execute_data(execute_buffer, 4, sizeof(quad_strip), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
IDirect3DExecuteBuffer_Release(execute_buffer);
}
static void test_viewport_clear1(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirectDraw *ddraw;
IDirectDrawClipper *clipper;
IDirect3DRM *d3drm1;
IDirect3DRMFrame *frame1, *camera1;
IDirect3DRMDevice *device1;
IDirect3DViewport *d3d_viewport;
IDirect3DRMViewport *viewport1;
IDirect3DDevice *d3d_device1;
IDirectDrawSurface *surface, *ds, *d3drm_ds;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
D3DCOLOR ret_color;
RECT rc;
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr);
hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %#x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, frame1, &camera1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, camera1, 0, 0, rc.right,
rc.bottom, &viewport1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
/* Fetch immediate mode device and viewport */
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3d_device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice interface (hr = %#x).\n", hr);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport1, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3d_device1, &IID_IDirectDrawSurface, (void **)&surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Clear uses the scene frame's background color. */
hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 1.0f, 1.0f, 1.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame_GetSceneBackground(frame1);
ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got %#x.\n", ret_color);
hr = IDirect3DRMFrame_SetSceneBackgroundRGB(camera1, 0.0f, 1.0f, 0.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame_GetSceneBackground(camera1);
ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);
hr = IDirect3DRMViewport_Clear(viewport1);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 0.0f, 0.0f, 1.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame_GetSceneBackground(frame1);
ok(ret_color == 0xff0000ff, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);
hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport_Clear(viewport1);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
d3d_draw_quad1(d3d_device1, d3d_viewport);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport_Clear(viewport1);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Fill the depth surface with a value lower than the quad's depth value. */
clear_depth_surface(ds, 0x7fff);
/* Depth test passes here */
d3d_draw_quad1(d3d_device1, d3d_viewport);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Depth test fails here */
ret_color = get_surface_color(surface, 500, 400);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Check what happens if we release the depth surface that d3drm created, and clear the viewport */
hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr);
d3drm_ds = (IDirectDrawSurface *)0xdeadbeef;
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr);
ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds);
clear_depth_surface(ds, 0x7fff);
hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport_Clear(viewport1);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
d3d_draw_quad1(d3d_device1, d3d_viewport);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
ret_color = get_surface_color(surface, 500, 400);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
IDirect3DViewport_Release(d3d_viewport);
IDirectDrawSurface_Release(surface);
IDirect3DDevice_Release(d3d_device1);
IDirect3DRMViewport_Release(viewport1);
IDirect3DRMFrame_Release(frame1);
IDirect3DRMFrame_Release(camera1);
IDirect3DRMDevice_Release(device1);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void draw_quad2(IDirect3DDevice2 *device, IDirect3DViewport *viewport)
{
static D3DLVERTEX tquad[] =
{
{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {1.0f}},
{{ 1.0f}, {-1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {0.0f}},
{{ 1.0f}, { 1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {1.0f}},
};
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
IDirect3DViewport2 *viewport2;
HRESULT hr;
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirect3DViewport2, (void **)&viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport2 interface (hr = %#x).\n", hr);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport2);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
IDirect3DViewport2_Release(viewport2);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr);
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, tquad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
}
static void test_viewport_clear2(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirect3D2 *d3d2;
IDirectDraw *ddraw1;
IDirectDraw2 *ddraw2;
IDirectDrawClipper *clipper;
IDirect3DRM *d3drm1;
IDirect3DRM3 *d3drm3;
IDirect3DRMFrame3 *frame3, *camera3;
IDirect3DRMDevice3 *device3;
IDirect3DViewport *d3d_viewport;
IDirect3DRMViewport2 *viewport2;
IDirect3DDevice2 *d3d_device2;
IDirectDrawSurface *surface, *ds, *d3drm_ds;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
D3DCOLOR ret_color;
RECT rc;
window = CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0);
GetClientRect(window, &rc);
hr = DirectDrawCreate(NULL, &ddraw1, NULL);
ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw1, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr);
hr = IDirectDraw_CreateClipper(ddraw1, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice3 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, frame3, &camera3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right,
rc.bottom, &viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
/* Fetch immediate mode device in order to access render target and test its color. */
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3d_device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Clear uses the scene frame's background color. */
hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(frame3, 1.0f, 1.0f, 1.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame3_GetSceneBackground(frame3);
ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got %#x.\n", ret_color);
hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(camera3, 0.0f, 1.0f, 0.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame3_GetSceneBackground(camera3);
ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
/* d3drm seems to be calling BeginScene when Clear is called. */
hr = IDirect3DDevice2_BeginScene(d3d_device2);
todo_wine ok(hr == D3DERR_SCENE_IN_SCENE, "Expected hr == D3DERR_SCENE_IN_SCENE, got %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(d3d_device2);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* We're using d3d to draw using IDirect3DDevice2 created from d3drm. */
draw_quad2(d3d_device2, d3d_viewport);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Without calling Configure, Clear doesn't work. */
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Fetch attached depth surface and see if viewport clears it if it's detached from the render target. */
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
clear_depth_surface(ds, 0x39);
draw_quad2(d3d_device2, d3d_viewport);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr);
d3drm_ds = (IDirectDrawSurface *)0xdeadbeef;
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr);
ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds);
clear_depth_surface(ds, 0x7fff);
/* This version of Clear still clears the depth surface even if it's deleted from the render target. */
hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
draw_quad2(d3d_device2, d3d_viewport);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
ret_color = get_surface_color(surface, 500, 400);
todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Clear with no flags */
hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, 0);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
IDirect3DViewport_Release(d3d_viewport);
IDirectDrawSurface_Release(surface);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3d_device2);
IDirect3DRMViewport2_Release(viewport2);
IDirect3DRMDevice3_Release(device3);
/* Create device without depth surface attached */
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
d3d_device2 = create_device2_without_ds(ddraw2, window);
if (!d3d_device2)
goto cleanup;
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3d_device2, &device3);
ok(SUCCEEDED(hr), "Failed to create IDirect3DRMDevice interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right,
rc.bottom, &viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ZBUFFER);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
IDirectDrawSurface_Release(surface);
IDirect3DRMViewport2_Release(viewport2);
IDirect3DRMDevice3_Release(device3);
IDirect3DDevice2_Release(d3d_device2);
cleanup:
IDirect3DRMFrame3_Release(camera3);
IDirect3DRMFrame3_Release(frame3);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
}
START_TEST(d3drm)
{
test_MeshBuilder();
@ -5869,4 +6566,6 @@ START_TEST(d3drm)
test_load_texture();
test_texture_qi();
test_viewport_qi();
test_viewport_clear1();
test_viewport_clear2();
}