[WINESYNC] d3dx9_36/tests: Add additional tests for special cases.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
This commit is contained in:
winesync 2020-02-01 18:02:27 +01:00 committed by Jérôme Gardou
parent 5676fb5633
commit ff68d200da
2 changed files with 351 additions and 0 deletions

View file

@ -6575,6 +6575,60 @@ static void test_shader_semantics(void)
}
}
static const DWORD ps_tex[] = {
0xffff0103, /* ps_1_3 */
0x00000042, 0xb00f0000, /* tex t0 */
0x00000000, /* nop */
0x0000ffff};
static const DWORD ps_texld_1_4[] = {
0xffff0104, /* ps_1_4 */
0x00000042, 0xb00f0000, 0xa0e40000, /* texld t0, c0 */
0x00000000, /* nop */
0x0000ffff};
static const DWORD ps_texld_2_0[] = {
0xffff0200, /* ps_2_0 */
0x00000042, 0xb00f0000, 0xa0e40000, 0xa0e40001, /* texld t0, c0, c1 */
0x00000000, /* nop */
0x0000ffff};
static const DWORD ps_texcoord[] = {
0xffff0103, /* ps_1_4 */
0x00000040, 0xb00f0000, /* texcoord t0 */
0x00000000, /* nop */
0x0000ffff};
static const DWORD ps_texcrd[] = {
0xffff0104, /* ps_2_0 */
0x00000040, 0xb00f0000, 0xa0e40000, /* texcrd t0, c0 */
0x00000000, /* nop */
0x0000ffff};
static const DWORD ps_sincos_2_0[] = {
0xffff0200, /* ps_2_0 */
0x00000025, 0xb00f0000, 0xa0e40000, 0xa0e40001, 0xa0e40002, /* sincos t0, c0, c1, c2 */
0x00000000, /* nop */
0x0000ffff};
static const DWORD ps_sincos_3_0[] = {
0xffff0300, /* ps_3_0 */
0x00000025, 0xb00f0000, 0xa0e40000, /* sincos t0, c0 */
0x00000000, /* nop */
0x0000ffff};
static const DWORD vs_sincos_2_0[] = {
0xfffe0200, /* vs_2_0 */
0x00000025, 0xb00f0000, 0xa0e40000, 0xa0e40001, 0xa0e40002, /* sincos a0, c0, c1, c2 */
0x00000000, /* nop */
0x0000ffff};
static const DWORD vs_sincos_3_0[] = {
0xfffe0300, /* vs_3_0 */
0x00000025, 0xb00f0000, 0xa0e40000, /* sincos a0, c0 */
0x00000000, /* nop */
0x0000ffff};
static void test_disassemble_shader(void)
{
static const char disasm_vs[] = " vs_1_1\n"
@ -6589,6 +6643,33 @@ static void test_disassemble_shader(void)
" dp3 r0, c1, c0\n"
" mul r0, v0, r0\n"
" mul r0, t0, r0\n";
static const char disasm_ps_tex[] = " ps_1_3\n"
" tex t0\n"
" nop\n";
static const char disasm_ps_texld_1_4[] = " ps_1_4\n"
" texld t0, c0\n"
" nop\n";
static const char disasm_ps_texld_2_0[] = " ps_2_0\n"
" texld t0, c0, c1\n"
" nop\n";
static const char disasm_ps_texcoord[] = " ps_1_3\n"
" texcoord t0\n"
" nop\n";
static const char disasm_ps_texcrd[] = " ps_1_4\n"
" texcrd t0, c0\n"
" nop\n";
static const char disasm_ps_sincos_2_0[] = " ps_2_0\n"
" sincos t0, c0, c1, c2\n"
" nop\n";
static const char disasm_ps_sincos_3_0[] = " ps_3_0\n"
" sincos t0, c0\n"
" nop\n";
static const char disasm_vs_sincos_2_0[] = " vs_2_0\n"
" sincos a0, c0, c1, c2\n"
" nop\n";
static const char disasm_vs_sincos_3_0[] = " vs_3_0\n"
" sincos a0, c0\n"
" nop\n";
ID3DXBuffer *disassembly;
HRESULT ret;
char *ptr;
@ -6618,6 +6699,88 @@ static void test_disassemble_shader(void)
ok(!memcmp(ptr, disasm_ps, sizeof(disasm_ps) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps);
ID3DXBuffer_Release(disassembly);
/* Test tex instruction with pixel shader 1.3 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(ps_tex, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_ps_tex, sizeof(disasm_ps_tex) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps_tex);
ID3DXBuffer_Release(disassembly);
/* Test texld instruction with pixel shader 1.4 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(ps_texld_1_4, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_ps_texld_1_4, sizeof(disasm_ps_texld_1_4) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps_texld_1_4);
ID3DXBuffer_Release(disassembly);
/* Test texld instruction with pixel shader 2.0 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(ps_texld_2_0, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_ps_texld_2_0, sizeof(disasm_ps_texld_2_0) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps_texld_2_0);
ID3DXBuffer_Release(disassembly);
/* Test texcoord instruction with pixel shader 1.3 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(ps_texcoord, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_ps_texcoord, sizeof(disasm_ps_texcoord) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps_texcoord);
ID3DXBuffer_Release(disassembly);
/* Test texcrd instruction with pixel shader 1.4 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(ps_texcrd, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_ps_texcrd, sizeof(disasm_ps_texcrd) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps_texcrd);
ID3DXBuffer_Release(disassembly);
/* Test sincos instruction pixel shader 2.0 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(ps_sincos_2_0, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_ps_sincos_2_0, sizeof(disasm_ps_sincos_2_0) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps_sincos_2_0);
ID3DXBuffer_Release(disassembly);
/* Test sincos instruction with pixel shader 3.0 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(ps_sincos_3_0, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_ps_sincos_3_0, sizeof(disasm_ps_sincos_3_0) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps_sincos_3_0);
ID3DXBuffer_Release(disassembly);
/* Test sincos instruction with pixel shader 2.0 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(vs_sincos_2_0, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_vs_sincos_2_0, sizeof(disasm_vs_sincos_2_0) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_vs_sincos_2_0);
ID3DXBuffer_Release(disassembly);
/* Test sincos instruction with pixel shader 3.0 */
disassembly = (void *)0xdeadbeef;
ret = D3DXDisassembleShader(vs_sincos_3_0, FALSE, NULL, &disassembly);
ok(ret == D3D_OK, "Failed with %#x\n", ret);
ptr = ID3DXBuffer_GetBufferPointer(disassembly);
ok(!memcmp(ptr, disasm_vs_sincos_3_0, sizeof(disasm_vs_sincos_3_0) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_vs_sincos_3_0);
ID3DXBuffer_Release(disassembly);
}
START_TEST(shader)

View file

@ -0,0 +1,188 @@
diff --git a/modules/rostests/winetests/d3dx9_36/shader.c b/modules/rostests/winetests/d3dx9_36/shader.c
index 02675c6..0d7dcc3 100644
--- a/modules/rostests/winetests/d3dx9_36/shader.c
+++ b/modules/rostests/winetests/d3dx9_36/shader.c
@@ -6575,6 +6575,60 @@ static void test_shader_semantics(void)
}
}
+static const DWORD ps_tex[] = {
+ 0xffff0103, /* ps_1_3 */
+ 0x00000042, 0xb00f0000, /* tex t0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_texld_1_4[] = {
+ 0xffff0104, /* ps_1_4 */
+ 0x00000042, 0xb00f0000, 0xa0e40000, /* texld t0, c0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_texld_2_0[] = {
+ 0xffff0200, /* ps_2_0 */
+ 0x00000042, 0xb00f0000, 0xa0e40000, 0xa0e40001, /* texld t0, c0, c1 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_texcoord[] = {
+ 0xffff0103, /* ps_1_4 */
+ 0x00000040, 0xb00f0000, /* texcoord t0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_texcrd[] = {
+ 0xffff0104, /* ps_2_0 */
+ 0x00000040, 0xb00f0000, 0xa0e40000, /* texcrd t0, c0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_sincos_2_0[] = {
+ 0xffff0200, /* ps_2_0 */
+ 0x00000025, 0xb00f0000, 0xa0e40000, 0xa0e40001, 0xa0e40002, /* sincos t0, c0, c1, c2 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD ps_sincos_3_0[] = {
+ 0xffff0300, /* ps_3_0 */
+ 0x00000025, 0xb00f0000, 0xa0e40000, /* sincos t0, c0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD vs_sincos_2_0[] = {
+ 0xfffe0200, /* vs_2_0 */
+ 0x00000025, 0xb00f0000, 0xa0e40000, 0xa0e40001, 0xa0e40002, /* sincos a0, c0, c1, c2 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
+static const DWORD vs_sincos_3_0[] = {
+ 0xfffe0300, /* vs_3_0 */
+ 0x00000025, 0xb00f0000, 0xa0e40000, /* sincos a0, c0 */
+ 0x00000000, /* nop */
+ 0x0000ffff};
+
static void test_disassemble_shader(void)
{
static const char disasm_vs[] = " vs_1_1\n"
@@ -6589,6 +6643,33 @@ static void test_disassemble_shader(void)
" dp3 r0, c1, c0\n"
" mul r0, v0, r0\n"
" mul r0, t0, r0\n";
+ static const char disasm_ps_tex[] = " ps_1_3\n"
+ " tex t0\n"
+ " nop\n";
+ static const char disasm_ps_texld_1_4[] = " ps_1_4\n"
+ " texld t0, c0\n"
+ " nop\n";
+ static const char disasm_ps_texld_2_0[] = " ps_2_0\n"
+ " texld t0, c0, c1\n"
+ " nop\n";
+ static const char disasm_ps_texcoord[] = " ps_1_3\n"
+ " texcoord t0\n"
+ " nop\n";
+ static const char disasm_ps_texcrd[] = " ps_1_4\n"
+ " texcrd t0, c0\n"
+ " nop\n";
+ static const char disasm_ps_sincos_2_0[] = " ps_2_0\n"
+ " sincos t0, c0, c1, c2\n"
+ " nop\n";
+ static const char disasm_ps_sincos_3_0[] = " ps_3_0\n"
+ " sincos t0, c0\n"
+ " nop\n";
+ static const char disasm_vs_sincos_2_0[] = " vs_2_0\n"
+ " sincos a0, c0, c1, c2\n"
+ " nop\n";
+ static const char disasm_vs_sincos_3_0[] = " vs_3_0\n"
+ " sincos a0, c0\n"
+ " nop\n";
ID3DXBuffer *disassembly;
HRESULT ret;
char *ptr;
@@ -6618,6 +6699,88 @@ static void test_disassemble_shader(void)
ok(!memcmp(ptr, disasm_ps, sizeof(disasm_ps) - 1), /* compare beginning */
"Returned '%s', expected '%s'\n", ptr, disasm_ps);
ID3DXBuffer_Release(disassembly);
+
+ /* Test tex instruction with pixel shader 1.3 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_tex, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_tex, sizeof(disasm_ps_tex) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_tex);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test texld instruction with pixel shader 1.4 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_texld_1_4, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_texld_1_4, sizeof(disasm_ps_texld_1_4) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_texld_1_4);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test texld instruction with pixel shader 2.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_texld_2_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_texld_2_0, sizeof(disasm_ps_texld_2_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_texld_2_0);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test texcoord instruction with pixel shader 1.3 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_texcoord, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_texcoord, sizeof(disasm_ps_texcoord) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_texcoord);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test texcrd instruction with pixel shader 1.4 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_texcrd, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_texcrd, sizeof(disasm_ps_texcrd) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_texcrd);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test sincos instruction pixel shader 2.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_sincos_2_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_sincos_2_0, sizeof(disasm_ps_sincos_2_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_sincos_2_0);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test sincos instruction with pixel shader 3.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(ps_sincos_3_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_ps_sincos_3_0, sizeof(disasm_ps_sincos_3_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_ps_sincos_3_0);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test sincos instruction with pixel shader 2.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(vs_sincos_2_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_vs_sincos_2_0, sizeof(disasm_vs_sincos_2_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_vs_sincos_2_0);
+ ID3DXBuffer_Release(disassembly);
+
+ /* Test sincos instruction with pixel shader 3.0 */
+ disassembly = (void *)0xdeadbeef;
+ ret = D3DXDisassembleShader(vs_sincos_3_0, FALSE, NULL, &disassembly);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ptr = ID3DXBuffer_GetBufferPointer(disassembly);
+ ok(!memcmp(ptr, disasm_vs_sincos_3_0, sizeof(disasm_vs_sincos_3_0) - 1), /* compare beginning */
+ "Returned '%s', expected '%s'\n", ptr, disasm_vs_sincos_3_0);
+ ID3DXBuffer_Release(disassembly);
+
}
START_TEST(shader)