[WINED3D] Dereference context slightly later, as seen in wine. This prevents some crashes while applications are starting up. (f.e. ANNO1602)

svn path=/trunk/; revision=75621
This commit is contained in:
Mark Jansen 2017-08-19 09:51:17 +00:00
parent f5aed8f8c1
commit fe4d4aa690

View file

@ -2714,12 +2714,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
void *context_map_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, size_t size, GLenum binding, DWORD flags)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_gl_info *gl_info;
BYTE *memory;
if (!data->buffer_object)
return data->addr;
gl_info = context->gl_info;
context_bind_bo(context, binding, data->buffer_object);
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
@ -2742,11 +2744,13 @@ void *context_map_bo_address(struct wined3d_context *context,
void context_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, GLenum binding)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_gl_info *gl_info;
if (!data->buffer_object)
return;
gl_info = context->gl_info;
context_bind_bo(context, binding, data->buffer_object);
GL_EXTCALL(glUnmapBuffer(binding));
context_bind_bo(context, binding, 0);