- Implement DbgUiConvertStateChangeStructure. Win32/Native Debugging should be fully implemented now (and waiting on the kernel to support it.)

svn path=/trunk/; revision=24619
This commit is contained in:
Alex Ionescu 2006-10-23 05:08:19 +00:00
parent 1c38e47592
commit fbe74e44f9

View file

@ -73,15 +73,240 @@ DbgUiContinue(IN PCLIENT_ID ClientId,
}
/*
* @unimplemented
* @implemented
*/
NTSTATUS
NTAPI
DbgUiConvertStateChangeStructure(IN PDBGUI_WAIT_STATE_CHANGE WaitStateChange,
OUT LPDEBUG_EVENT DebugEvent)
{
/* FIXME: UNIMPLEMENTED */
return STATUS_NOT_IMPLEMENTED;
NTSTATUS Status;
OBJECT_ATTRIBUTES ObjectAttributes;
THREAD_BASIC_INFORMATION ThreadBasicInfo;
HANDLE ThreadHandle;
/* Write common data */
DebugEvent->dwProcessId = (DWORD)WaitStateChange->
AppClientId.UniqueProcess;
DebugEvent->dwThreadId = (DWORD)WaitStateChange->AppClientId.UniqueThread;
/* Check what kind of even this is */
switch (WaitStateChange->NewState)
{
/* New thread */
case DbgCreateThreadStateChange:
/* Setup Win32 code */
DebugEvent->dwDebugEventCode = CREATE_THREAD_DEBUG_EVENT;
/* Copy data over */
DebugEvent->u.CreateThread.hThread =
WaitStateChange->StateInfo.CreateThread.HandleToThread;
DebugEvent->u.CreateThread.lpStartAddress =
WaitStateChange->StateInfo.CreateThread.NewThread.StartAddress;
/* Query the TEB */
Status = NtQueryInformationThread(WaitStateChange->StateInfo.
CreateThread.HandleToThread,
ThreadBasicInformation,
&ThreadBasicInfo,
sizeof(ThreadBasicInfo),
NULL);
if (!NT_SUCCESS(Status))
{
/* Failed to get PEB address */
DebugEvent->u.CreateThread.lpThreadLocalBase = NULL;
}
else
{
/* Write PEB Address */
DebugEvent->u.CreateThread.lpThreadLocalBase =
ThreadBasicInfo.TebBaseAddress;
}
break;
/* New process */
case DbgCreateProcessStateChange:
/* Write Win32 debug code */
DebugEvent->dwDebugEventCode = CREATE_PROCESS_DEBUG_EVENT;
/* Copy data over */
DebugEvent->u.CreateProcessInfo.hProcess =
WaitStateChange->StateInfo.CreateProcessInfo.HandleToProcess;
DebugEvent->u.CreateProcessInfo.hThread =
WaitStateChange->StateInfo.CreateProcessInfo.HandleToThread;
DebugEvent->u.CreateProcessInfo.hFile =
WaitStateChange->StateInfo.CreateProcessInfo.NewProcess.
FileHandle;
DebugEvent->u.CreateProcessInfo.lpBaseOfImage =
WaitStateChange->StateInfo.CreateProcessInfo.NewProcess.
BaseOfImage;
DebugEvent->u.CreateProcessInfo.dwDebugInfoFileOffset =
WaitStateChange->StateInfo.CreateProcessInfo.NewProcess.
DebugInfoFileOffset;
DebugEvent->u.CreateProcessInfo.nDebugInfoSize =
WaitStateChange->StateInfo.CreateProcessInfo.NewProcess.
DebugInfoSize;
DebugEvent->u.CreateProcessInfo.lpStartAddress =
WaitStateChange->StateInfo.CreateProcessInfo.NewProcess.
InitialThread.StartAddress;
/* Query TEB address */
Status = NtQueryInformationThread(WaitStateChange->StateInfo.
CreateProcessInfo.HandleToThread,
ThreadBasicInformation,
&ThreadBasicInfo,
sizeof(ThreadBasicInfo),
NULL);
if (!NT_SUCCESS(Status))
{
/* Failed to get PEB address */
DebugEvent->u.CreateThread.lpThreadLocalBase = NULL;
}
else
{
/* Write PEB Address */
DebugEvent->u.CreateThread.lpThreadLocalBase =
ThreadBasicInfo.TebBaseAddress;
}
/* Clear image name */
DebugEvent->u.CreateProcessInfo.lpImageName = NULL;
DebugEvent->u.CreateProcessInfo.fUnicode = TRUE;
break;
/* Thread exited */
case DbgExitThreadStateChange:
/* Write the Win32 debug code and the exit status */
DebugEvent->dwDebugEventCode = EXIT_THREAD_DEBUG_EVENT;
DebugEvent->u.ExitThread.dwExitCode =
WaitStateChange->StateInfo.ExitThread.ExitStatus;
break;
/* Process exited */
case DbgExitProcessStateChange:
/* Write the Win32 debug code and the exit status */
DebugEvent->dwDebugEventCode = EXIT_PROCESS_DEBUG_EVENT;
DebugEvent->u.ExitProcess.dwExitCode =
WaitStateChange->StateInfo.ExitProcess.ExitStatus;
break;
/* Any sort of exception */
case DbgExceptionStateChange:
case DbgBreakpointStateChange:
case DbgSingleStepStateChange:
/* Check if this was a debug print */
if (WaitStateChange->StateInfo.Exception.ExceptionRecord.
ExceptionCode == DBG_PRINTEXCEPTION_C)
{
/* Set the Win32 code */
DebugEvent->dwDebugEventCode = OUTPUT_DEBUG_STRING_EVENT;
/* Copy debug string information */
DebugEvent->u.DebugString.lpDebugStringData =
(PVOID)WaitStateChange->
StateInfo.Exception.ExceptionRecord.
ExceptionInformation[1];
DebugEvent->u.DebugString.nDebugStringLength =
WaitStateChange->StateInfo.Exception.ExceptionRecord.
ExceptionInformation[0];
DebugEvent->u.DebugString.fUnicode = FALSE;
}
else if (WaitStateChange->StateInfo.Exception.ExceptionRecord.
ExceptionCode == DBG_RIPEXCEPTION)
{
/* Set the Win32 code */
DebugEvent->dwDebugEventCode = RIP_EVENT;
/* Set exception information */
DebugEvent->u.RipInfo.dwType =
WaitStateChange->StateInfo.Exception.ExceptionRecord.
ExceptionInformation[1];
DebugEvent->u.RipInfo.dwError =
WaitStateChange->StateInfo.Exception.ExceptionRecord.
ExceptionInformation[0];
}
else
{
/* Otherwise, this is a debug event, copy info over */
DebugEvent->dwDebugEventCode = EXCEPTION_DEBUG_EVENT;
DebugEvent->u.Exception.ExceptionRecord =
WaitStateChange->StateInfo.Exception.ExceptionRecord;
DebugEvent->u.Exception.dwFirstChance =
WaitStateChange->StateInfo.Exception.FirstChance;
}
break;
/* DLL Load */
case DbgLoadDllStateChange :
/* Set the Win32 debug code */
DebugEvent->dwDebugEventCode = LOAD_DLL_DEBUG_EVENT;
/* Copy the rest of the data */
DebugEvent->u.LoadDll.lpBaseOfDll =
WaitStateChange->StateInfo.LoadDll.BaseOfDll;
DebugEvent->u.LoadDll.hFile =
WaitStateChange->StateInfo.LoadDll.FileHandle;
DebugEvent->u.LoadDll.dwDebugInfoFileOffset =
WaitStateChange->StateInfo.LoadDll.DebugInfoFileOffset;
DebugEvent->u.LoadDll.nDebugInfoSize =
WaitStateChange->StateInfo.LoadDll.DebugInfoSize;
/* Open the thread */
InitializeObjectAttributes(&ObjectAttributes, NULL, 0, NULL, NULL);
Status = NtOpenThread(&ThreadHandle,
THREAD_QUERY_INFORMATION,
&ObjectAttributes,
&WaitStateChange->AppClientId);
if (NT_SUCCESS(Status))
{
/* Query thread information */
Status = NtQueryInformationThread(ThreadHandle,
ThreadBasicInformation,
&ThreadBasicInfo,
sizeof(ThreadBasicInfo),
NULL);
NtClose(ThreadHandle);
}
/* Check if we got thread information */
if (NT_SUCCESS(Status))
{
/* Save the image name from the TIB */
DebugEvent->u.LoadDll.lpImageName =
&((PTEB)ThreadBasicInfo.TebBaseAddress)->
Tib.ArbitraryUserPointer;
}
else
{
/* Otherwise, no name */
DebugEvent->u.LoadDll.lpImageName = NULL;
}
/* It's Unicode */
DebugEvent->u.LoadDll.fUnicode = TRUE;
break;
/* DLL Unload */
case DbgUnloadDllStateChange:
/* Set Win32 code and DLL Base */
DebugEvent->dwDebugEventCode = UNLOAD_DLL_DEBUG_EVENT;
DebugEvent->u.UnloadDll.lpBaseOfDll =
WaitStateChange->StateInfo.UnloadDll.BaseAddress;
break;
/* Anything else, fail */
default: return STATUS_UNSUCCESSFUL;
}
/* Return success */
return STATUS_SUCCESS;
}
/*