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fix build of d3d8.dll and add it to bootcd (needed by Trillian)
svn path=/trunk/; revision=26401
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parent
9b77e5185f
commit
fb3ba4445f
3 changed files with 14 additions and 4 deletions
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@ -1,26 +1,28 @@
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#include <windows.h>
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#include <windows.h>
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#include "d3d8.h"
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#include "d3d8.h"
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#include <debug.h>
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HRESULT DLLAPI ValidatePixelShader(void)
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HRESULT DLLAPI ValidatePixelShader(void)
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{
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{
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OutputDebugString("ValidateVertexShader not implemented.");
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UNIMPLEMENTED
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return 0;
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return 0;
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}
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}
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HRESULT DLLAPI ValidateVertexShader(void)
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HRESULT DLLAPI ValidateVertexShader(void)
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{
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{
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OutputDebugString("ValidateVertexShader not implemented.");
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UNIMPLEMENTED
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return 0;
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return 0;
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}
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}
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HRESULT DLLAPI DebugSetMute(DWORD dw1)
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HRESULT DLLAPI DebugSetMute(DWORD dw1)
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{
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{
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OutputDebugString("DebugSetMute not implemented.");
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UNIMPLEMENTED
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return 0;
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return 0;
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}
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}
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DWORD DLLAPI Direct3DCreate8( UINT SDKVersion )
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DWORD DLLAPI Direct3DCreate8( UINT SDKVersion )
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{
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{
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OutputDebugString("Direct3DCreate8 not implemented.");
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UNIMPLEMENTED
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return 0;
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return 0;
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}
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}
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5
reactos/dll/directx/d3d8/d3d8.rbuild
Normal file
5
reactos/dll/directx/d3d8/d3d8.rbuild
Normal file
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@ -0,0 +1,5 @@
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<module name="d3d8" type="win32dll" entrypoint="0" installbase="system32" installname="d3d8.dll">
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<importlibrary definition="d3d8.def" />
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<file>d3d8.c</file>
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<file>d3d8.rc</file>
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</module>
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@ -28,6 +28,9 @@
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<directory name="dxdiagn">
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<directory name="dxdiagn">
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<xi:include href="dxdiagn/dxdiagn.rbuild" />
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<xi:include href="dxdiagn/dxdiagn.rbuild" />
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</directory>
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</directory>
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<directory name="d3d8">
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<xi:include href="d3d8/d3d8.rbuild" />
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</directory>
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<directory name="d3d9">
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<directory name="d3d9">
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<xi:include href="d3d9/d3d9.rbuild" />
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<xi:include href="d3d9/d3d9.rbuild" />
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</directory>
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</directory>
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