started working on a msvc2k5 backend. Mostly a dummy atm based on the devcpp backend

svn path=/trunk/; revision=17454
This commit is contained in:
Steven Edwards 2005-08-21 01:29:56 +00:00
parent d08bee5539
commit fb2f0898bf
3 changed files with 361 additions and 0 deletions

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@ -0,0 +1,266 @@
/*
* Copyright (C) 2005 Trevor McCort
* Copyright (C) 2005 Casper S. Hornstrup
* Copyright (C) 2005 Steven Edwards
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef _MSC_VER
#pragma warning ( disable : 4786 )
#endif//_MSC_VER
#include <iostream>
#include <fstream>
#include <string>
#include "MSVC.h"
using namespace std;
static class MSVCFactory : public Backend::Factory
{
public:
MSVCFactory() : Factory("MSVC") {}
Backend *operator() (Project &project,
Configuration& configuration)
{
return new MSVCBackend(project, configuration);
}
} factory;
MSVCBackend::MSVCBackend(Project &project,
Configuration& configuration) : Backend(project, configuration)
{
m_unitCount = 0;
}
void MSVCBackend::Process()
{
string filename = ProjectNode.name + ".sln";
cout << "Creating MSVC project: " << filename << endl;
ProcessModules();
m_devFile.open(filename.c_str());
if(!m_devFile.is_open())
{
cout << "Could not open file." << endl;
return;
}
m_devFile << "Microsoft Visual Studio Solution File, Format Version 9.00" << endl;
m_devFile << "# Visual C++ Express 2005" << endl;
m_devFile << "# FIXME Project listings here" << endl;
m_devFile << "EndProject" << endl;
m_devFile << "Global" << endl;
m_devFile << " GlobalSection(SolutionConfigurationPlatforms) = preSolution" << endl;
m_devFile << " Debug|Win32 = Debug|Win32" << endl;
m_devFile << " Release|Win32 = Release|Win32" << endl;
m_devFile << " EndGlobalSection" << endl;
m_devFile << " GlobalSection(ProjectConfigurationPlatforms) = postSolution" << endl;
m_devFile << " #FIXME Project Listings Here" << endl;
m_devFile << " EndGlobalSection" << endl;
m_devFile << " GlobalSection(SolutionProperties) = preSolution" << endl;
m_devFile << " HideSolutionNode = FALSE" << endl;
m_devFile << " EndGlobalSection" << endl;
m_devFile << "EndGlobal" << endl;
#if 0
m_devFile << "[Project]" << endl;
m_devFile << "FileName=" << filename << endl
<< "Name=" << ProjectNode.name << endl
<< "UnitCount=" << m_unitCount << endl
<< "Type=1" << endl
<< "Ver=1" << endl
<< "ObjFiles=" << endl
<< "Includes=" << endl
<< "Libs=" << endl
<< "PrivateResource=" << endl
<< "ResourceIncludes=" << endl
<< "MakeIncludes=" << endl
<< "Compiler=" << endl
<< "CppCompiler=" << endl
<< "Linker=" << endl
<< "IsCpp=1" << endl
<< "Icon=" << endl
<< "ExeOutput=" << endl
<< "ObjectOutput=" << endl
<< "OverrideOutput=0" << endl
<< "OverrideOutputName=" << endl
<< "HostApplication=" << endl
<< "CommandLine=" << endl
<< "UseCustomMakefile=1" << endl
<< "CustomMakefile=" << ProjectNode.makefile << endl
<< "IncludeVersionInto=0" << endl
<< "SupportXPThemes=0" << endl
<< "CompilerSet=0" << endl
<< "CompilerSettings=0000000000000000000000" << endl;
#endif
OutputFolders();
m_devFile << endl << endl;
OutputFileUnits();
m_devFile.close();
// Dev-C++ needs a makefile, so use the MinGW backend to create one.
cout << "Creating Makefile: " << ProjectNode.makefile << endl;
Backend *backend = Backend::Factory::Create("mingw",
ProjectNode,
configuration );
backend->Process();
delete backend;
cout << "Done." << endl << endl;
cout << "You may want to disable Class browsing (see below) before you open this project in Dev-C++, as the "
<< "parsing required for large projects can take quite awhile."
<< endl << endl
<< "(Tools->Editor Options->Class browsing->Enable class browsing check box)"
<< endl << endl;
}
void MSVCBackend::ProcessModules()
{
for(size_t i = 0; i < ProjectNode.modules.size(); i++)
{
Module &module = *ProjectNode.modules[i];
for(size_t k = 0; k < module.non_if_data.files.size(); k++)
{
File &file = *module.non_if_data.files[k];
ProcessFile(file.name);
}
}
}
static bool FileExists(string &filename)
{
ifstream file(filename.c_str());
if(!file.is_open())
return false;
file.close();
return true;
}
void MSVCBackend::ProcessFile(string &filepath)
{
// Remove the .\ at the start of the filenames
filepath.erase(0, 2);
if(!FileExists(filepath))
return;
// Change the \ to /
for(size_t i = 0; i < filepath.length(); i++)
{
if(filepath[i] == '\\')
filepath[i] = '/';
}
// Remove the filename from the path
string folder = "";
size_t pos = filepath.rfind(string("/"), filepath.length() - 1);
if(pos != string::npos)
{
folder = filepath;
folder.erase(pos, folder.length() - pos);
}
FileUnit fileUnit;
fileUnit.filename = filepath;
fileUnit.folder = folder;
m_fileUnits.push_back(fileUnit);
if(folder != "")
AddFolders(folder);
m_unitCount++;
}
bool MSVCBackend::CheckFolderAdded(string &folder)
{
for(size_t i = 0; i < m_folders.size(); i++)
{
if(m_folders[i] == folder)
return true;
}
return false;
}
void MSVCBackend::AddFolders(string &folder)
{
// Check if this folder was already added. true if it was, false otherwise.
if(CheckFolderAdded(folder))
return;
m_folders.push_back(folder);
size_t pos = folder.rfind(string("/"), folder.length() - 1);
if(pos == string::npos)
return;
folder.erase(pos, folder.length() - pos);
AddFolders(folder);
}
void MSVCBackend::OutputFolders()
{
m_devFile << "Folders=";
for(size_t i = 0; i < m_folders.size(); i++)
{
if(i > 0)
m_devFile << ",";
m_devFile << m_folders[i];
}
}
void MSVCBackend::OutputFileUnits()
{
for(size_t i = 0; i < m_fileUnits.size(); i++)
{
m_devFile << "[Unit" << i + 1 << "]" << endl;
m_devFile << "FileName=" << m_fileUnits[i].filename << endl;
m_devFile << "CompileCpp=1" << endl;
m_devFile << "Folder=" << m_fileUnits[i].folder << endl;
m_devFile << "Compile=1" << endl;
m_devFile << "Link=1" << endl;
m_devFile << "Priority=1000" << endl;
m_devFile << "OverrideBuildCmd=0" << endl;
m_devFile << "BuildCmd=" << endl << endl;;
}
}

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@ -0,0 +1,65 @@
/*
* Copyright (C) 2005 Trevor McCort
* Copyright (C) 2005 Casper S. Hornstrup
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __MSVC_H__
#define __MSVC_H__
#include <fstream>
#include <vector>
#include <string>
#include "../backend.h"
class FileUnit
{
public:
std::string filename;
std::string folder;
};
class MSVCBackend : public Backend
{
public:
MSVCBackend(Project &project,
Configuration& configuration);
virtual ~MSVCBackend() {}
virtual void Process();
private:
void ProcessModules();
void ProcessFile(std::string &filename);
bool CheckFolderAdded(std::string &folder);
void AddFolders(std::string &folder);
void OutputFolders();
void OutputFileUnits();
std::vector<FileUnit> m_fileUnits;
std::vector<std::string> m_folders;
int m_unitCount;
std::ofstream m_devFile;
};
#endif // __DEVCPP_H__

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@ -102,6 +102,23 @@ $(RBUILD_DEVCPP_OUT): | $(RBUILD_BACKEND_OUT)
${mkdir} $@
endif
RBUILD_MSVC_BASE = $(RBUILD_BACKEND_BASE_)msvc
RBUILD_MSVC_BASE_ = $(RBUILD_MSVC_BASE)$(SEP)
RBUILD_MSVC_INT = $(INTERMEDIATE_)$(RBUILD_MSVC_BASE)
RBUILD_MSVC_INT_ = $(RBUILD_MSVC_INT)$(SEP)
RBUILD_MSVC_OUT = $(OUTPUT_)$(RBUILD_MSVC_BASE)
RBUILD_MSVC_OUT_ = $(RBUILD_MSVC_OUT)$(SEP)
$(RBUILD_MSVC_INT): | $(RBUILD_BACKEND_INT)
$(ECHO_MKDIR)
${mkdir} $@
ifneq ($(INTERMEDIATE),$(OUTPUT))
$(RBUILD_MSVC_OUT): | $(RBUILD_BACKEND_OUT)
$(ECHO_MKDIR)
${mkdir} $@
endif
RBUILD_TARGET = \
$(EXEPREFIX)$(RBUILD_OUT_)rbuild$(EXEPOSTFIX)
@ -119,9 +136,14 @@ RBUILD_BACKEND_DEVCPP_BASE_SOURCES = $(addprefix $(RBUILD_DEVCPP_BASE_), \
devcpp.cpp \
)
RBUILD_BACKEND_MSVC_BASE_SOURCES = $(addprefix $(RBUILD_MSVC_BASE_), \
msvc.cpp \
)
RBUILD_BACKEND_SOURCES = \
$(RBUILD_BACKEND_MINGW_BASE_SOURCES) \
$(RBUILD_BACKEND_DEVCPP_BASE_SOURCES) \
$(RBUILD_BACKEND_MSVC_BASE_SOURCES) \
$(RBUILD_BACKEND_BASE_)backend.cpp
RBUILD_COMMON_SOURCES = \
@ -167,6 +189,9 @@ RBUILD_OBJECTS = \
RBUILD_BACKEND_DEVCPP_HEADERS = \
devcpp.h
RBUILD_BACKEND_MSVCCPP_HEADERS = \
msvc.h
RBUILD_BACKEND_MINGW_HEADERS = \
mingw.h \
modulehandler.h
@ -174,6 +199,7 @@ RBUILD_BACKEND_MINGW_HEADERS = \
RBUILD_BACKEND_HEADERS = \
backend.h \
$(addprefix devcpp$(SEP), $(RBUILD_BACKEND_DEVCPP_HEADERS)) \
$(addprefix msvc$(SEP), $(RBUILD_BACKEND_MSVC_HEADERS)) \
$(addprefix mingw$(SEP), $(RBUILD_BACKEND_MINGW_HEADERS))
RBUILD_HEADERS = \
@ -322,6 +348,10 @@ $(RBUILD_DEVCPP_INT_)devcpp.o: $(RBUILD_DEVCPP_BASE_)devcpp.cpp $(RBUILD_HEADERS
$(ECHO_CC)
${host_gpp} $(RBUILD_HOST_CXXFLAGS) -c $< -o $@
$(RBUILD_MSVC_INT_)msvc.o: $(RBUILD_MSVC_BASE_)msvc.cpp $(RBUILD_HEADERS) | $(RBUILD_MSVC_INT)
$(ECHO_CC)
${host_gpp} $(RBUILD_HOST_CXXFLAGS) -c $< -o $@
$(RBUILD_TEST_TARGET): $(RBUILD_TEST_OBJECTS) $(RBUILD_HEADERS) | $(RBUILD_OUT)
$(ECHO_LD)
${host_gpp} $(RBUILD_TEST_OBJECTS) $(RBUILD_HOST_LFLAGS) -o $@