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[WIN32SS][NTGDI] Don't use FLOAT for orientation (#1574)
Addendum to 0137096
. Use 16.16 fixed-point values instead of FLOAT. CORE-15838
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1 changed files with 1 additions and 8 deletions
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@ -3469,7 +3469,6 @@ ftGdiGetGlyphOutline(
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FT_Bitmap ft_bitmap;
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FT_Error error;
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INT left, right, top = 0, bottom = 0;
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FT_Angle angle = 0;
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FT_Int load_flags = FT_LOAD_DEFAULT | FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH;
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FLOAT eM11, widthRatio = 1.0;
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FT_Matrix transMat = identityMat;
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@ -3599,14 +3598,8 @@ ftGdiGetGlyphOutline(
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if (orientation)
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{
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FT_Matrix rotationMat;
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FT_Vector vecAngle;
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DPRINT("Rotation Trans!\n");
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angle = FT_FixedFromFloat((FLOAT)orientation / 10.0);
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FT_Vector_Unit(&vecAngle, angle);
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rotationMat.xx = vecAngle.x;
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rotationMat.xy = -vecAngle.y;
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rotationMat.yx = -rotationMat.xy;
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rotationMat.yy = rotationMat.xx;
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IntEscapeMatrix(&rotationMat, orientation);
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FT_Matrix_Multiply(&rotationMat, &transMat);
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needsTransform = TRUE;
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}
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