[WIN32SS][NTGDI] Don't use FLOAT for orientation (#1574)

Addendum to 0137096. Use 16.16 fixed-point values instead of FLOAT. CORE-15838
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Katayama Hirofumi MZ 2019-05-24 08:24:21 +09:00 committed by GitHub
parent 3b0e093aba
commit fabbd7c1c1
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@ -3469,7 +3469,6 @@ ftGdiGetGlyphOutline(
FT_Bitmap ft_bitmap;
FT_Error error;
INT left, right, top = 0, bottom = 0;
FT_Angle angle = 0;
FT_Int load_flags = FT_LOAD_DEFAULT | FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH;
FLOAT eM11, widthRatio = 1.0;
FT_Matrix transMat = identityMat;
@ -3599,14 +3598,8 @@ ftGdiGetGlyphOutline(
if (orientation)
{
FT_Matrix rotationMat;
FT_Vector vecAngle;
DPRINT("Rotation Trans!\n");
angle = FT_FixedFromFloat((FLOAT)orientation / 10.0);
FT_Vector_Unit(&vecAngle, angle);
rotationMat.xx = vecAngle.x;
rotationMat.xy = -vecAngle.y;
rotationMat.yx = -rotationMat.xy;
rotationMat.yy = rotationMat.xx;
IntEscapeMatrix(&rotationMat, orientation);
FT_Matrix_Multiply(&rotationMat, &transMat);
needsTransform = TRUE;
}