[WINESYNC] d3dx9/tests: Get rid of redundant handling for D3DXCreateFontA() failures.

Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id da62db437aca4a434ab88297ac78cbcd83f6152e by Sven Baars <sbaars@codeweavers.com>
This commit is contained in:
winesync 2020-09-21 23:03:25 +02:00 committed by Jérôme Gardou
parent c483241e11
commit ecb1218ae7
2 changed files with 164 additions and 155 deletions

View file

@ -321,12 +321,22 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
{ 72, 256, 8 },
};
const unsigned int size = ARRAY_SIZE(testW);
TEXTMETRICA metrics, expmetrics;
IDirect3DTexture9 *texture;
D3DSURFACE_DESC surf_desc;
IDirect3DDevice9 *bufdev;
D3DXFONT_DESCA desc;
ID3DXSprite *sprite;
RECT rect, blackbox;
DWORD count, levels;
int ref, i, height;
ID3DXFont *font;
POINT cellinc;
HRESULT hr;
RECT rect;
WORD glyph;
BOOL ret;
HDC hdc;
char c;
/* D3DXCreateFont */
ref = get_ref((IUnknown*)device);
@ -384,197 +394,197 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
/* ID3DXFont_GetDevice */
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
if(SUCCEEDED(hr)) {
IDirect3DDevice9 *bufdev;
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_GetDevice(font, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_GetDevice(font, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ref = get_ref((IUnknown*)device);
hr = ID3DXFont_GetDevice(font, &bufdev);
ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
check_release((IUnknown*)bufdev, ref);
ref = get_ref((IUnknown *)device);
hr = ID3DXFont_GetDevice(font, &bufdev);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
check_release((IUnknown *)bufdev, ref);
ID3DXFont_Release(font);
} else skip("Failed to create a ID3DXFont object\n");
ID3DXFont_Release(font);
/* ID3DXFont_GetDesc */
hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Tahoma", &font);
if(SUCCEEDED(hr)) {
hr = ID3DXFont_GetDescA(font, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS,
ANTIALIASED_QUALITY, VARIABLE_PITCH, "Tahoma", &font);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_GetDescA(font, &desc);
ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_GetDescA(font, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12);
ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8);
ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD);
ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2);
ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE);
ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET);
ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS);
ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY);
ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH);
ok(strcmp(desc.FaceName, "Tahoma") == 0, "ID3DXFont_GetDesc returned facename \"%s\", expected \"%s\"\n", desc.FaceName, "Tahoma");
hr = ID3DXFont_GetDescA(font, &desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ID3DXFont_Release(font);
} else skip("Failed to create a ID3DXFont object\n");
ok(desc.Height == 12, "Got unexpected height %d.\n", desc.Height);
ok(desc.Width == 8, "Got unexpected width %u.\n", desc.Width);
ok(desc.Weight == FW_BOLD, "Got unexpected weight %u.\n", desc.Weight);
ok(desc.MipLevels == 2, "Got unexpected miplevels %u.\n", desc.MipLevels);
ok(desc.Italic == TRUE, "Got unexpected italic %#x.\n", desc.Italic);
ok(desc.CharSet == ANSI_CHARSET, "Got unexpected charset %u.\n", desc.CharSet);
ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "Got unexpected output precision %u.\n", desc.OutputPrecision);
ok(desc.Quality == ANTIALIASED_QUALITY, "Got unexpected quality %u.\n", desc.Quality);
ok(desc.PitchAndFamily == VARIABLE_PITCH, "Got unexpected pitch and family %#x.\n", desc.PitchAndFamily);
ok(!strcmp(desc.FaceName, "Tahoma"), "Got unexpected facename %s.\n", debugstr_a(desc.FaceName));
ID3DXFont_Release(font);
/* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
if(SUCCEEDED(hr)) {
HDC hdc;
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hdc = ID3DXFont_GetDC(font);
ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n");
if(hdc) {
TEXTMETRICA metrics, expmetrics;
BOOL ret;
hdc = ID3DXFont_GetDC(font);
ok(!!hdc, "Got unexpected hdc %p.\n", hdc);
ret = ID3DXFont_GetTextMetricsA(font, &metrics);
ok(ret, "ID3DXFont_GetTextMetricsA failed\n");
ret = GetTextMetricsA(hdc, &expmetrics);
ok(ret, "GetTextMetricsA failed\n");
ret = ID3DXFont_GetTextMetricsA(font, &metrics);
ok(ret, "Got unexpected ret %#x.\n", ret);
ret = GetTextMetricsA(hdc, &expmetrics);
ok(ret, "Got unexpected ret %#x.\n", ret);
ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight);
ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent);
ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent);
ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading);
ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading);
ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth);
ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth);
ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight);
ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang);
ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX);
ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY);
ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar);
ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar);
ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar);
ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar);
ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic);
ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined);
ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut);
ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily);
ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet);
}
ID3DXFont_Release(font);
} else skip("Failed to create a ID3DXFont object\n");
ok(metrics.tmHeight == expmetrics.tmHeight, "Got unexpected height %d, expected %d.\n",
metrics.tmHeight, expmetrics.tmHeight);
ok(metrics.tmAscent == expmetrics.tmAscent, "Got unexpected ascent %d, expected %d.\n",
metrics.tmAscent, expmetrics.tmAscent);
ok(metrics.tmDescent == expmetrics.tmDescent, "Got unexpected descent %d, expected %d.\n",
metrics.tmDescent, expmetrics.tmDescent);
ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Got unexpected internal leading %d, expected %d.\n",
metrics.tmInternalLeading, expmetrics.tmInternalLeading);
ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Got unexpected external leading %d, expected %d.\n",
metrics.tmExternalLeading, expmetrics.tmExternalLeading);
ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Got unexpected average char width %d, expected %d.\n",
metrics.tmAveCharWidth, expmetrics.tmAveCharWidth);
ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Got unexpected maximum char width %d, expected %d.\n",
metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth);
ok(metrics.tmWeight == expmetrics.tmWeight, "Got unexpected weight %d, expected %d.\n",
metrics.tmWeight, expmetrics.tmWeight);
ok(metrics.tmOverhang == expmetrics.tmOverhang, "Got unexpected overhang %d, expected %d.\n",
metrics.tmOverhang, expmetrics.tmOverhang);
ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Got unexpected digitized x aspect %d, expected %d.\n",
metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX);
ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Got unexpected digitized y aspect %d, expected %d.\n",
metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY);
ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Got unexpected first char %u, expected %u.\n",
metrics.tmFirstChar, expmetrics.tmFirstChar);
ok(metrics.tmLastChar == expmetrics.tmLastChar, "Got unexpected last char %u, expected %u.\n",
metrics.tmLastChar, expmetrics.tmLastChar);
ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Got unexpected default char %u, expected %u.\n",
metrics.tmDefaultChar, expmetrics.tmDefaultChar);
ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Got unexpected break char %u, expected %u.\n",
metrics.tmBreakChar, expmetrics.tmBreakChar);
ok(metrics.tmItalic == expmetrics.tmItalic, "Got unexpected italic %u, expected %u.\n",
metrics.tmItalic, expmetrics.tmItalic);
ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Got unexpected underlined %u, expected %u.\n",
metrics.tmUnderlined, expmetrics.tmUnderlined);
ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Got unexpected struck out %u, expected %u.\n",
metrics.tmStruckOut, expmetrics.tmStruckOut);
ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Got unexpected pitch and family %u, expected %u.\n",
metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily);
ok(metrics.tmCharSet == expmetrics.tmCharSet, "Got unexpected charset %u, expected %u.\n",
metrics.tmCharSet, expmetrics.tmCharSet);
ID3DXFont_Release(font);
/* ID3DXFont_PreloadText */
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
if(SUCCEEDED(hr)) {
todo_wine {
hr = ID3DXFont_PreloadTextA(font, NULL, -1);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_PreloadTextA(font, NULL, 0);
ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadTextA(font, NULL, 1);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_PreloadTextA(font, "test", -1);
ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadTextW(font, NULL, -1);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_PreloadTextW(font, NULL, 0);
ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadTextW(font, NULL, 1);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_PreloadTextW(font, testW, -1);
ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
}
todo_wine {
hr = ID3DXFont_PreloadTextA(font, NULL, -1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadTextA(font, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadTextA(font, NULL, 1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadTextA(font, "test", -1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
check_release((IUnknown*)font, 0);
} else skip("Failed to create a ID3DXFont object\n");
hr = ID3DXFont_PreloadTextW(font, NULL, -1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadTextW(font, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadTextW(font, NULL, 1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadTextW(font, testW, -1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
}
check_release((IUnknown*)font, 0);
/* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
if(SUCCEEDED(hr)) {
char c;
HDC hdc;
DWORD ret;
HRESULT hr;
RECT blackbox;
POINT cellinc;
IDirect3DTexture9 *texture;
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hdc = ID3DXFont_GetDC(font);
hdc = ID3DXFont_GetDC(font);
ok(!!hdc, "Got unexpected hdc %p.\n", hdc);
todo_wine {
hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc);
if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL);
if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
}
hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK);
todo_wine {
hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc);
if(SUCCEEDED(hr)) check_release((IUnknown *)texture, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL);
if(SUCCEEDED(hr)) check_release((IUnknown *)texture, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
}
hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadCharacters(font, 'a', 'a');
ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadCharacters(font, 'a', 'a');
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
for(c = 'b'; c <= 'z'; c++) {
WORD glyph;
for (c = 'b'; c <= 'z'; ++c)
{
count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(count != GDI_ERROR, "Got unexpected count %u.\n", count);
ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (FAILED(hr))
continue;
hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
if(SUCCEEDED(hr)) {
DWORD levels;
D3DSURFACE_DESC desc;
levels = IDirect3DTexture9_GetLevelCount(texture);
ok(levels == 5, "Got unexpected levels %u.\n", levels);
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &surf_desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(surf_desc.Format == D3DFMT_A8R8G8B8, "Got unexpected format %#x.\n", surf_desc.Format);
ok(surf_desc.Usage == 0, "Got unexpected usage %#x.\n", surf_desc.Usage);
ok(surf_desc.Width == 256, "Got unexpected width %u.\n", surf_desc.Width);
ok(surf_desc.Height == 256, "Got unexpected height %u.\n", surf_desc.Height);
ok(surf_desc.Pool == D3DPOOL_MANAGED, "Got unexpected pool %u.\n", surf_desc.Pool);
levels = IDirect3DTexture9_GetLevelCount(texture);
ok(levels == 5, "Got levels %u, expected %u\n", levels, 5);
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256);
ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256);
ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
check_release((IUnknown *)texture, 1);
}
check_release((IUnknown*)texture, 1);
}
}
hr = ID3DXFont_PreloadCharacters(font, 'a', 'z');
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DXFont_PreloadCharacters(font, 'a', 'z');
ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
check_release((IUnknown*)font, 0);
} else skip("Failed to create a ID3DXFont object\n");
check_release((IUnknown *)font, 0);
c = 'a';
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
HDC hdc;
DWORD ret;
HRESULT hr;
WORD glyph;
char c = 'a';
IDirect3DTexture9 *texture;
hr = D3DXCreateFontA(device, tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
if(FAILED(hr)) {
skip("Failed to create a ID3DXFont object\n");
continue;
}
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hdc = ID3DXFont_GetDC(font);
ok(!!hdc, "Got unexpected hdc %p.\n", hdc);
ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(count != GDI_ERROR, "Got unexpected count %u.\n", count);
hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL);
todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
@ -616,8 +626,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_RIGHT, 0xffffffff);
ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_NOCLIP,
0xffffffff);
height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_NOCLIP, 0xffffffff);
ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
}

View file

@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
tags: {wine: 2465220a0c93f8e55948061772c2a39fb5753bd9}
tags: {wine: da62db437aca4a434ab88297ac78cbcd83f6152e}