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Use a common .spec file instead of a .def file per architecture
svn path=/trunk/; revision=34755
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c67da0d485
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4 changed files with 14 additions and 32 deletions
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@ -1,7 +1,7 @@
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<?xml version="1.0"?>
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<!DOCTYPE module SYSTEM "../../../tools/rbuild/project.dtd">
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<module name="bootvid" type="kernelmodedll" entrypoint="DriverEntry@8" installbase="system32/drivers" installname="bootvid.dll">
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<importlibrary definition="bootvid_$(ARCH).def"></importlibrary>
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<importlibrary definition="bootvid.spec.def"></importlibrary>
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<bootstrap installbase="$(CDOUTPUT)" nameoncd="bootvid.dll" />
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<include base="bootvid">.</include>
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<library>ntoskrnl</library>
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@ -14,11 +14,12 @@
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</directory>
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</if>
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<if property="ARCH" value="arm">
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<directory name="arm">
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<directory name="arm">
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<file>bootvid.c</file>
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<file>bootdata.c</file>
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</directory>
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</if>
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<file>bootvid.rc</file>
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<file>bootvid.spec</file>
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<pch>precomp.h</pch>
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</module>
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11
reactos/drivers/base/bootvid/bootvid.spec
Normal file
11
reactos/drivers/base/bootvid/bootvid.spec
Normal file
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@ -0,0 +1,11 @@
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@ stdcall VidBitBlt(ptr long long)
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@ stdcall VidBufferToScreenBlt(ptr long long long long long)
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@ stdcall VidCleanUp()
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@ stdcall VidDisplayString(str)
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@ stdcall VidDisplayStringXY(str long long long)
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@ stdcall VidInitialize(long)
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@ stdcall VidResetDisplay(long)
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@ stdcall VidScreenToBufferBlt(ptr long long long long long)
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@ stdcall VidSetScrollRegion(long long long long)
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@ stdcall VidSetTextColor(long)
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@ stdcall VidSolidColorFill(long long long long long)
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@ -1,15 +0,0 @@
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LIBRARY BOOTVID.DLL
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EXPORTS
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VidBitBlt
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VidBufferToScreenBlt
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VidCleanUp
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VidDisplayString
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VidDisplayStringXY
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VidInitialize
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VidResetDisplay
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VidScreenToBufferBlt
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VidSetScrollRegion
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VidSetTextColor
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VidSolidColorFill
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@ -1,15 +0,0 @@
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LIBRARY BOOTVID.DLL
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EXPORTS
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VidBitBlt@12
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VidBufferToScreenBlt@24
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VidCleanUp@0
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VidDisplayString@4
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VidDisplayStringXY
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VidInitialize@4
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VidResetDisplay@4
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VidScreenToBufferBlt@24
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VidSetScrollRegion@16
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VidSetTextColor@4
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VidSolidColorFill@20
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