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- Added some strange behaviour to VIS_ComputeVisibleRegion.
- Draw windows from foreground to background in IntFindWindowToRepaint, because it causes problems otherwise. svn path=/trunk/; revision=8315
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2 changed files with 5 additions and 4 deletions
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id: painting.c,v 1.71 2004/02/21 23:30:18 navaraf Exp $
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* $Id: painting.c,v 1.72 2004/02/22 16:56:14 navaraf Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -560,7 +560,7 @@ IntFindWindowToRepaint(HWND hWnd, PW32THREAD Thread)
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}
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ExAcquireFastMutex(&Window->ChildrenListLock);
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for (Child = Window->LastChild; Child; Child = Child->PrevSibling)
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for (Child = Window->FirstChild; Child; Child = Child->NextSibling)
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{
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if (IntIsWindowDirty(Child) &&
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IntWndBelongsToThread(Child, Thread))
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id: vis.c,v 1.18 2004/02/22 12:25:34 navaraf Exp $
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* $Id: vis.c,v 1.19 2004/02/22 16:56:14 navaraf Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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@ -82,7 +82,8 @@ VIS_ComputeVisibleRegion(
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NtGdiCombineRgn(VisRgn, VisRgn, ClipRgn, RGN_AND);
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NtGdiDeleteObject(ClipRgn);
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if (ClipSiblings)
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if ((CurrentWindow->Style & WS_CLIPSIBLINGS) ||
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(PreviousWindow == Window && ClipSiblings))
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{
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ExAcquireFastMutexUnsafe(&CurrentWindow->ChildrenListLock);
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CurrentSibling = CurrentWindow->FirstChild;
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