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141
reactos/include/d3dvec.inl
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reactos/include/d3dvec.inl
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/*
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* Copyright (C) 2000 Ove Kaaven
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_D3DVEC_INL
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#define __WINE_D3DVEC_INL
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/*** constructors ***/
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inline _D3DVECTOR::_D3DVECTOR(D3DVALUE f)
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{
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x = y = z = f;
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}
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inline _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z)
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{
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x = _x; y = _y; z = _z;
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}
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/*** assignment operators ***/
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inline _D3DVECTOR& _D3DVECTOR::operator += (const _D3DVECTOR& v)
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{
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x += v.x; y += v.y; z += v.z;
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return *this;
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}
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inline _D3DVECTOR& _D3DVECTOR::operator -= (const _D3DVECTOR& v)
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{
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x -= v.x; y -= v.y; z -= v.z;
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return *this;
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}
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inline _D3DVECTOR& _D3DVECTOR::operator *= (const _D3DVECTOR& v)
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{
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x *= v.x; y *= v.y; z *= v.z;
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return *this;
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}
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inline _D3DVECTOR& _D3DVECTOR::operator /= (const _D3DVECTOR& v)
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{
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x /= v.x; y /= v.y; z /= v.z;
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return *this;
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}
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inline _D3DVECTOR& _D3DVECTOR::operator *= (D3DVALUE s)
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{
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x *= s; y *= s; z *= s;
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return *this;
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}
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inline _D3DVECTOR& _D3DVECTOR::operator /= (D3DVALUE s)
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{
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x /= s; y /= s; z /= s;
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return *this;
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}
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/*** unary operators ***/
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inline _D3DVECTOR operator + (const _D3DVECTOR& v)
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{
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return v;
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}
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inline _D3DVECTOR operator - (const _D3DVECTOR& v)
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{
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return _D3DVECTOR(-v.x, -v.y, -v.z);
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}
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/*** binary operators ***/
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inline _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
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{
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return _D3DVECTOR(v1.x+v2.x, v1.y+v2.y, v1.z+v2.z);
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}
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inline _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
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{
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return _D3DVECTOR(v1.x-v2.x, v1.y-v2.y, v1.z-v2.z);
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}
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inline _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s)
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{
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return _D3DVECTOR(v.x*s, v.y*s, v.z*s);
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}
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inline _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v)
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{
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return _D3DVECTOR(v.x*s, v.y*s, v.z*s);
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}
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inline _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s)
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{
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return _D3DVECTOR(v.x/s, v.y/s, v.z/s);
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}
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inline D3DVALUE SquareMagnitude(const _D3DVECTOR& v)
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{
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return v.x*v.x + v.y*v.y + v.z*v.z; /* DotProduct(v, v) */
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}
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inline D3DVALUE Magnitude(const _D3DVECTOR& v)
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{
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return sqrt(SquareMagnitude(v));
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}
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inline _D3DVECTOR Normalize(const _D3DVECTOR& v)
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{
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return v / Magnitude(v);
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}
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inline D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
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{
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return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
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}
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inline _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
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{
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_D3DVECTOR res;
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/* this is a left-handed cross product, right? */
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res.x = v1.y * v2.z - v1.z * v2.y;
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res.y = v1.z * v2.x - v1.x * v2.z;
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res.z = v1.x * v2.y - v1.y * v2.x;
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return res;
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}
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#endif
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128
reactos/include/d3dx8core.h
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reactos/include/d3dx8core.h
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/*
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* Copyright (C) 2002 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_D3DX8CORE_H
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#define __WINE_D3DX8CORE_H
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#include <objbase.h>
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#include <d3d8.h>
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#include <d3d8types.h>
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#include <d3d8caps.h>
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/*****************************************************************************
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* #defines and error codes
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*/
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#define D3DXASM_DEBUG 1
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#define D3DXASM_SKIPVALIDATION 2
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#define _FACD3D 0x876
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#define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
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/*
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* Direct3D Errors
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*/
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#define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158)
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#define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159)
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#define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160)
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#define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161)
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#define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162)
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#define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163)
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/*****************************************************************************
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* Predeclare the interfaces
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*/
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DEFINE_GUID(IID_ID3DXBuffer, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */
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typedef struct ID3DXBuffer ID3DXBuffer, *LPD3DXBUFFER;
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DEFINE_GUID(IID_ID3DXFont, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */
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typedef struct ID3DXFont ID3DXFont, *LPD3DXFONT;
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/*****************************************************************************
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* ID3DXBuffer interface
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*/
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#define INTERFACE ID3DXBuffer
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DECLARE_INTERFACE_(ID3DXBuffer,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** ID3DXBuffer methods ***/
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STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE;
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STDMETHOD_(DWORD,GetBufferSize)(THIS) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p)
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/*** ID3DXBuffer methods ***/
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#define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
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#define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
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#endif
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/*****************************************************************************
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* ID3DXFont interface
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*/
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#define INTERFACE ID3DXFont
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DECLARE_INTERFACE_(ID3DXFont,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** ID3DXFont methods ***/
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STDMETHOD(Begin)(THIS) PURE;
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STDMETHOD(DrawTextA)(THIS) PURE;
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STDMETHOD(End)(THIS) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define ID3DXFont_Release(p) (p)->lpVtbl->Release(p)
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/*** ID3DXFont methods ***/
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#define ID3DXFont_Begin(p) (p)->lpVtbl->Begin(p)
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#define ID3DXFont_DrawTextA(p,a,b,c,d,e)(p)->lpVtbl->DrawText(p,a,b,c,d,e)
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#define ID3DXFont_End(p) (p)->lpVtbl->End(p)
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#endif
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/*************************************************************************************
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* Define entrypoints
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*/
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HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer);
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HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF);
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HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors);
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#endif /* __WINE_D3DX8CORE_H */
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