[SDK][INCLUDE] Formatting gdiplus headers (#2190)

Just code formatting. CORE-16585
$ clang-format -style=file -i sdk/include/psdk/gdiplus[a-z]*
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Katayama Hirofumi MZ 2019-12-29 23:21:05 +09:00 committed by GitHub
parent 8faf38ed22
commit e7814f19fb
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23 changed files with 6651 additions and 5056 deletions

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@ -21,159 +21,173 @@
class Matrix : public GdiplusBase
{
friend class Pen;
friend class Region;
friend class Pen;
friend class Region;
public:
Matrix(const RectF &rect, const PointF *dstplg)
{
status = DllExports::GdipCreateMatrix3(&rect, dstplg, &matrix);
}
public:
Matrix(const RectF &rect, const PointF *dstplg)
{
status = DllExports::GdipCreateMatrix3(&rect, dstplg, &matrix);
}
Matrix(const Rect &rect, const Point *dstplg)
{
status = DllExports::GdipCreateMatrix3I(&rect, dstplg, &matrix);
}
Matrix(const Rect &rect, const Point *dstplg)
{
status = DllExports::GdipCreateMatrix3I(&rect, dstplg, &matrix);
}
Matrix(VOID)
{
status = DllExports::GdipCreateMatrix(&matrix);
}
Matrix(VOID)
{
status = DllExports::GdipCreateMatrix(&matrix);
}
Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
{
status = DllExports::GdipCreateMatrix2(m11, m12, m21, m22, dx, dy, &matrix);
}
Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
{
status = DllExports::GdipCreateMatrix2(m11, m12, m21, m22, dx, dy, &matrix);
}
Matrix *Clone(VOID)
{
Matrix *cloneMatrix = new Matrix(); // FIXME: Matrix::matrix already initialized --> potential memory leak
cloneMatrix->status = DllExports::GdipCloneMatrix(matrix, cloneMatrix ? &cloneMatrix->matrix : NULL);
return cloneMatrix;
}
Matrix *Clone(VOID)
{
Matrix *cloneMatrix = new Matrix(); // FIXME: Matrix::matrix already initialized --> potential memory leak
cloneMatrix->status = DllExports::GdipCloneMatrix(matrix, cloneMatrix ? &cloneMatrix->matrix : NULL);
return cloneMatrix;
}
~Matrix(VOID)
{
DllExports::GdipDeleteMatrix(matrix);
}
~Matrix(VOID)
{
DllExports::GdipDeleteMatrix(matrix);
}
BOOL Equals(const Matrix* matrix)
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixEqual(this->matrix, matrix ? matrix->matrix : NULL, &result));
return result;
}
BOOL
Equals(const Matrix *matrix)
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixEqual(this->matrix, matrix ? matrix->matrix : NULL, &result));
return result;
}
Status GetElements(REAL *m) const
{
return SetStatus(DllExports::GdipGetMatrixElements(matrix, m));
}
Status
GetElements(REAL *m) const
{
return SetStatus(DllExports::GdipGetMatrixElements(matrix, m));
}
Status GetLastStatus(VOID)
{
return status;
}
Status GetLastStatus(VOID)
{
return status;
}
Status Invert(VOID)
{
return SetStatus(DllExports::GdipInvertMatrix(matrix));
}
Status Invert(VOID)
{
return SetStatus(DllExports::GdipInvertMatrix(matrix));
}
BOOL IsIdentity(VOID)
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixIdentity(matrix, &result));
return result;
}
BOOL IsIdentity(VOID)
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixIdentity(matrix, &result));
return result;
}
BOOL IsInvertible(VOID)
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixInvertible(matrix, &result));
return result;
}
BOOL IsInvertible(VOID)
{
BOOL result;
SetStatus(DllExports::GdipIsMatrixInvertible(matrix, &result));
return result;
}
Status Multiply(const Matrix *matrix, MatrixOrder order)
{
return SetStatus(DllExports::GdipMultiplyMatrix(this->matrix, matrix ? matrix->matrix : NULL, order));
}
Status
Multiply(const Matrix *matrix, MatrixOrder order)
{
return SetStatus(DllExports::GdipMultiplyMatrix(this->matrix, matrix ? matrix->matrix : NULL, order));
}
REAL OffsetX(VOID)
{
return 0;
}
REAL OffsetX(VOID)
{
return 0;
}
REAL OffsetY(VOID)
{
return 0;
}
REAL OffsetY(VOID)
{
return 0;
}
Status Reset(VOID)
{
return NotImplemented;
}
Status Reset(VOID)
{
return NotImplemented;
}
Status Rotate(REAL angle, MatrixOrder order)
{
return SetStatus(DllExports::GdipRotateMatrix(matrix, angle, order));
}
Status
Rotate(REAL angle, MatrixOrder order)
{
return SetStatus(DllExports::GdipRotateMatrix(matrix, angle, order));
}
Status RotateAt(REAL angle, const PointF &center, MatrixOrder order)
{
return NotImplemented;
}
Status
RotateAt(REAL angle, const PointF &center, MatrixOrder order)
{
return NotImplemented;
}
Status Scale(REAL scaleX, REAL scaleY, MatrixOrder order)
{
return SetStatus(DllExports::GdipScaleMatrix(matrix, scaleX, scaleY, order));
}
Status
Scale(REAL scaleX, REAL scaleY, MatrixOrder order)
{
return SetStatus(DllExports::GdipScaleMatrix(matrix, scaleX, scaleY, order));
}
Status SetElements(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
{
return SetStatus(DllExports::GdipSetMatrixElements(matrix, m11, m12, m21, m22, dx, dy));
}
Status
SetElements(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
{
return SetStatus(DllExports::GdipSetMatrixElements(matrix, m11, m12, m21, m22, dx, dy));
}
Status Shear(REAL shearX, REAL shearY, MatrixOrder order)
{
return SetStatus(DllExports::GdipShearMatrix(matrix, shearX, shearY, order));
}
Status
Shear(REAL shearX, REAL shearY, MatrixOrder order)
{
return SetStatus(DllExports::GdipShearMatrix(matrix, shearX, shearY, order));
}
Status TransformPoints(Point *pts, INT count)
{
return SetStatus(DllExports::GdipTransformMatrixPointsI(matrix, pts, count));
}
Status
TransformPoints(Point *pts, INT count)
{
return SetStatus(DllExports::GdipTransformMatrixPointsI(matrix, pts, count));
}
Status TransformPoints(PointF *pts, INT count)
{
return SetStatus(DllExports::GdipTransformMatrixPoints(matrix, pts, count));
}
Status
TransformPoints(PointF *pts, INT count)
{
return SetStatus(DllExports::GdipTransformMatrixPoints(matrix, pts, count));
}
Status TransformVectors(Point *pts, INT count)
{
return SetStatus(DllExports::GdipVectorTransformMatrixPointsI(matrix, pts, count));
}
Status
TransformVectors(Point *pts, INT count)
{
return SetStatus(DllExports::GdipVectorTransformMatrixPointsI(matrix, pts, count));
}
Status TransformVectors(PointF *pts, INT count)
{
return SetStatus(DllExports::GdipVectorTransformMatrixPoints(matrix, pts, count));
}
Status
TransformVectors(PointF *pts, INT count)
{
return SetStatus(DllExports::GdipVectorTransformMatrixPoints(matrix, pts, count));
}
Status Translate(REAL offsetX, REAL offsetY, MatrixOrder order)
{
return SetStatus(DllExports::GdipTranslateMatrix(matrix, offsetX, offsetY, order));
}
Status
Translate(REAL offsetX, REAL offsetY, MatrixOrder order)
{
return SetStatus(DllExports::GdipTranslateMatrix(matrix, offsetX, offsetY, order));
}
private:
mutable Status status;
GpMatrix *matrix;
private:
mutable Status status;
GpMatrix *matrix;
Status SetStatus(Status status) const
{
if (status == Ok)
return status;
this->status = status;
return status;
}
Status
SetStatus(Status status) const
{
if (status == Ok)
return status;
this->status = status;
return status;
}
};
#endif /* _GDIPLUSMATRIX_H */