* Implemented IDirect3DDevice9::GetBackBuffer()

* Forgotten documentation for IDirect3DDevice9::GetRasterStatus()

svn path=/trunk/; revision=38224
This commit is contained in:
Gregor Brunmar 2008-12-21 07:11:30 +00:00
parent 13ee594843
commit e2d4313431

View file

@ -479,11 +479,58 @@ HRESULT WINAPI IDirect3DDevice9Base_Present(LPDIRECT3DDEVICE9 iface, CONST RECT*
return D3D_OK;
}
/*++
* @name IDirect3DDevice9::GetBackBuffer
* @implemented
*
* The function IDirect3DDevice9Base_GetBackBuffer retrieves the back buffer
* for the specified swap chain.
*
* @param LPDIRECT3D iface
* Pointer to the IDirect3DDevice9 object returned from IDirect3D9::CreateDevice().
*
* @param UINT iSwapChain
* Swap chain index to get object for.
* The maximum value for this is the value returned by IDirect3DDevice9::GetNumberOfSwapChains() - 1.
*
* @param UINT iBackBuffer
* Back buffer index to get object for.
* The maximum value for this is the the total number of back buffers - 1, as indexing starts at 0.
*
* @param IDirect3DSurface9** ppBackBuffer
* Pointer to a IDirect3DSurface9* to receive the back buffer object
*
* @return HRESULT
* If the method successfully sets the ppBackBuffer pointer, the return value is D3D_OK.
* If iSwapChain or iBackBuffer is out of range, Type is invalid or ppBackBuffer is a bad pointer,
* the return value will be D3DERR_INVALIDCALL.
*/
HRESULT WINAPI IDirect3DDevice9Base_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer)
{
UNIMPLEMENTED
HRESULT hResult;
IDirect3DSwapChain9* pSwapChain = NULL;
LPDIRECT3DDEVICE9_INT This = IDirect3DDevice9ToImpl(iface);
LOCK_D3DDEVICE9();
return D3D_OK;
IDirect3DDevice9Base_GetSwapChain(iface, iSwapChain, &pSwapChain);
if (NULL == pSwapChain)
{
DPRINT1("Invalid iSwapChain parameter specified");
UNLOCK_D3DDEVICE9();
return D3DERR_INVALIDCALL;
}
if (NULL == ppBackBuffer)
{
DPRINT1("Invalid ppBackBuffer parameter specified");
UNLOCK_D3DDEVICE9();
return D3DERR_INVALIDCALL;
}
hResult = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, iBackBuffer, Type, ppBackBuffer);
UNLOCK_D3DDEVICE9();
return hResult;
}
/*++
@ -503,6 +550,10 @@ HRESULT WINAPI IDirect3DDevice9Base_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT
* @param D3DRASTER_STATUS* pRasterStatus
* Pointer to a D3DRASTER_STATUS to receive the raster information
*
* @return HRESULT
* If the method successfully fills the pRasterStatus structure, the return value is D3D_OK.
* If iSwapChain is out of range or pRasterStatus is a bad pointer, the return value
* will be D3DERR_INVALIDCALL.
*/
HRESULT WINAPI IDirect3DDevice9Base_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus)
{