directx header from mingw, writen by our Filip Navara

svn path=/trunk/; revision=19881
This commit is contained in:
Magnus Olsen 2005-12-04 17:36:01 +00:00
parent f5b28d6150
commit e1f3a661ef

View file

@ -1,391 +1,342 @@
/* /*
* Copyright (C) 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D9CAPS_H d3d9caps.h - Header file for the Direct3D9 API
#define __WINE_D3D9CAPS_H
/* Written by Filip Navara <xnavara@volny.cz>
* Definitions
*/
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCURSORCAPS_COLOR 1 This library is distributed in the hope that it will be useful,
#define D3DCURSORCAPS_LOWRES 2 but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L #ifndef _D3D9_CAPS_H
#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L #define _D3D9_CAPS_H
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L #if __GNUC__ >=3
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L #pragma GCC system_header
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L #endif
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 #ifndef DIRECT3D_VERSION
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 #define DIRECT3D_VERSION 0x0900
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 #endif
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
#define D3DDEVCAPS_PUREDEVICE 0x0100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
#define D3DDEVCAPS_RTPATCHES 0x0400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF #if (DIRECT3D_VERSION >= 0x0900)
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01 #if defined(_X86_) || defined(_IA64)
#define D3DLINECAPS_ZTEST 0x02 #pragma pack(4)
#define D3DLINECAPS_BLEND 0x04 #endif
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ 0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
#define D3DPMISCCAPS_CULLNONE 0x00000010L
#define D3DPMISCCAPS_CULLCW 0x00000020L
#define D3DPMISCCAPS_CULLCCW 0x00000040L
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
#define D3DPMISCCAPS_BLENDOP 0x00000800L
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
#define D3DPRASTERCAPS_DITHER 0x00000001L
#define D3DPRASTERCAPS_PAT 0x00000008L
#define D3DPRASTERCAPS_ZTEST 0x00000010L
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
#define D3DPRASTERCAPS_WFOG 0x00100000L
#define D3DPRASTERCAPS_ZFOG 0x00200000L
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
#define D3DPTEXTURECAPS_POW2 0x00000002L
#define D3DPTEXTURECAPS_ALPHA 0x00000004L
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
#define D3DTEXOPCAPS_SELECTARG2 0x0000004
#define D3DTEXOPCAPS_MODULATE 0x0000008
#define D3DTEXOPCAPS_MODULATE2X 0x0000010
#define D3DTEXOPCAPS_MODULATE4X 0x0000020
#define D3DTEXOPCAPS_ADD 0x0000040
#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
#define D3DTEXOPCAPS_SUBTRACT 0x0000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
#define D3DTEXOPCAPS_PREMODULATE 0x0010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN 0x00000001L
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
#define D3DVTXPCAPS_TWEENING 0x00000040L
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
#define D3DDTCAPS_UBYTE4 0x00000001L
#define D3DDTCAPS_UBYTE4N 0x00000002L
#define D3DDTCAPS_SHORT2N 0x00000004L
#define D3DDTCAPS_SHORT4N 0x00000008L
#define D3DDTCAPS_USHORT2N 0x00000010L
#define D3DDTCAPS_USHORT4N 0x00000020L
#define D3DDTCAPS_UDEC3 0x00000040L
#define D3DDTCAPS_DEC3N 0x00000080L
#define D3DDTCAPS_FLOAT16_2 0x00000100L
#define D3DDTCAPS_FLOAT16_4 0x00000200L
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
#define D3DCAPS3_RESERVED 0x8000001FL
#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
#define D3DCAPS2_RESERVED 0x02000000L
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DVS20_MAX_NUMTEMPS 32
#define D3DVS20_MIN_NUMTEMPS 12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define D3DVS20CAPS_PREDICATION (1 << 0)
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
#define D3DPS20CAPS_PREDICATION (1 << 2)
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMTEMPS 32
#define D3DPS20_MIN_NUMTEMPS 12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
#define D3DDEVCAPS_HWRASTERIZATION 0x80000
#define D3DDEVCAPS_PUREDEVICE 0x100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
#define D3DDEVCAPS_RTPATCHES 0x400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DDEVCAPS2_STREAMOFFSET 0x01
#define D3DDEVCAPS2_DMAPNPATCH 0x02
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01
#define D3DLINECAPS_ZTEST 0x02
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DLINECAPS_ANTIALIAS 0x20
#define D3DPBLENDCAPS_ZERO 0x01
#define D3DPBLENDCAPS_ONE 0x02
#define D3DPBLENDCAPS_SRCCOLOR 0x04
#define D3DPBLENDCAPS_INVSRCCOLOR 0x08
#define D3DPBLENDCAPS_SRCALPHA 0x10
#define D3DPBLENDCAPS_INVSRCALPHA 0x20
#define D3DPBLENDCAPS_DESTALPHA 0x40
#define D3DPBLENDCAPS_INVDESTALPHA 0x80
#define D3DPBLENDCAPS_DESTCOLOR 0x100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x200
#define D3DPBLENDCAPS_SRCALPHASAT 0x400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
#define D3DPBLENDCAPS_BLENDFACTOR 0x2000
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ 0x02
#define D3DPMISCCAPS_CULLNONE 0x10
#define D3DPMISCCAPS_CULLCW 0x20
#define D3DPMISCCAPS_CULLCCW 0x40
#define D3DPMISCCAPS_COLORWRITEENABLE 0x80
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100
#define D3DPMISCCAPS_CLIPTLVERTS 0x200
#define D3DPMISCCAPS_TSSARGTEMP 0x400
#define D3DPMISCCAPS_BLENDOP 0x800
#define D3DPMISCCAPS_NULLREFERENCE 0x1000
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000
#define D3DPRASTERCAPS_DITHER 0x01
#define D3DPRASTERCAPS_ZTEST 0x10
#define D3DPRASTERCAPS_FOGVERTEX 0x80
#define D3DPRASTERCAPS_FOGTABLE 0x100
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000
#define D3DPRASTERCAPS_FOGRANGE 0x10000
#define D3DPRASTERCAPS_ANISOTROPY 0x20000
#define D3DPRASTERCAPS_WBUFFER 0x40000
#define D3DPRASTERCAPS_WFOG 0x100000
#define D3DPRASTERCAPS_ZFOG 0x200000
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
#define D3DPRASTERCAPS_SCISSORTEST 0x1000000
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000
#define D3DPRASTERCAPS_DEPTHBIAS 0x4000000
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
#define D3DPRESENT_INTERVAL_DEFAULT 0x00
#define D3DPRESENT_INTERVAL_ONE 0x01
#define D3DPRESENT_INTERVAL_TWO 0x02
#define D3DPRESENT_INTERVAL_THREE 0x04
#define D3DPRESENT_INTERVAL_FOUR 0x08
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x08
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE 0x01
#define D3DPTEXTURECAPS_POW2 0x02
#define D3DPTEXTURECAPS_ALPHA 0x04
#define D3DPTEXTURECAPS_SQUAREONLY 0x20
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x80
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100
#define D3DPTEXTURECAPS_PROJECTED 0x400
#define D3DPTEXTURECAPS_CUBEMAP 0x800
#define D3DPTEXTURECAPS_VOLUMEMAP 0x2000
#define D3DPTEXTURECAPS_MIPMAP 0x4000
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000
#define D3DPTFILTERCAPS_MINFPOINT 0x100
#define D3DPTFILTERCAPS_MINFLINEAR 0x200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000
#define D3DPTFILTERCAPS_MIPFPOINT 0x10000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x20000
#define D3DPTFILTERCAPS_MAGFPOINT 0x1000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DSTENCILCAPS_TWOSIDED 0x100
#define D3DTEXOPCAPS_DISABLE 0x01
#define D3DTEXOPCAPS_SELECTARG1 0x02
#define D3DTEXOPCAPS_SELECTARG2 0x04
#define D3DTEXOPCAPS_MODULATE 0x08
#define D3DTEXOPCAPS_MODULATE2X 0x10
#define D3DTEXOPCAPS_MODULATE4X 0x20
#define D3DTEXOPCAPS_ADD 0x40
#define D3DTEXOPCAPS_ADDSIGNED 0x80
#define D3DTEXOPCAPS_ADDSIGNED2X 0x100
#define D3DTEXOPCAPS_SUBTRACT 0x200
#define D3DTEXOPCAPS_ADDSMOOTH 0x400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
#define D3DTEXOPCAPS_PREMODULATE 0x10000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN 0x01
#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
#define D3DVTXPCAPS_LOCALVIEWER 0x20
#define D3DVTXPCAPS_TWEENING 0x40
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCAPS2_FULLSCREENGAMMA 0x20000L
#define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L
#define D3DCAPS2_RESERVED 0x2000000L
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80
#define D3DCAPS3_COPY_TO_VIDMEM 0x100
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200
#define D3DCAPS3_RESERVED 0x8000001fL
#define D3DDTCAPS_UBYTE4 0x01
#define D3DDTCAPS_UBYTE4N 0x02
#define D3DDTCAPS_SHORT2N 0x04
#define D3DDTCAPS_SHORT4N 0x08
#define D3DDTCAPS_USHORT2N 0x10
#define D3DDTCAPS_USHORT4N 0x20
#define D3DDTCAPS_UDEC3 0x40
#define D3DDTCAPS_DEC3N 0x80
#define D3DDTCAPS_FLOAT16_2 0x100
#define D3DDTCAPS_FLOAT16_4 0x200
#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMTEMPS 32
#define D3DPS20_MIN_NUMTEMPS 12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2
#define D3DPS20CAPS_PREDICATION 0x4
#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DVS20_MAX_NUMTEMPS 32
#define D3DVS20_MIN_NUMTEMPS 12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define D3DVS20CAPS_PREDICATION 1
typedef struct _D3DVSHADERCAPS2_0 { typedef struct _D3DVSHADERCAPS2_0 {
DWORD Caps; DWORD Caps;
INT DynamicFlowControlDepth; INT DynamicFlowControlDepth;
INT NumTemps; INT NumTemps;
INT StaticFlowControlDepth; INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0; } D3DVSHADERCAPS2_0;
typedef struct _D3DPSHADERCAPS2_0 { typedef struct _D3DPSHADERCAPS2_0 {
DWORD Caps; DWORD Caps;
INT DynamicFlowControlDepth; INT DynamicFlowControlDepth;
INT NumTemps; INT NumTemps;
INT StaticFlowControlDepth; INT StaticFlowControlDepth;
INT NumInstructionSlots; INT NumInstructionSlots;
} D3DPSHADERCAPS2_0; } D3DPSHADERCAPS2_0;
/*
* The d3dcaps9 structure
*/
typedef struct _D3DCAPS9 { typedef struct _D3DCAPS9 {
D3DDEVTYPE DeviceType; D3DDEVTYPE DeviceType;
UINT AdapterOrdinal; UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps; DWORD Caps2;
DWORD Caps2; DWORD Caps3;
DWORD Caps3; DWORD PresentationIntervals;
DWORD PresentationIntervals; DWORD CursorCaps;
DWORD DevCaps;
DWORD CursorCaps; DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD DevCaps; DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD PrimitiveMiscCaps; DWORD DestBlendCaps;
DWORD RasterCaps; DWORD AlphaCmpCaps;
DWORD ZCmpCaps; DWORD ShadeCaps;
DWORD SrcBlendCaps; DWORD TextureCaps;
DWORD DestBlendCaps; DWORD TextureFilterCaps;
DWORD AlphaCmpCaps; DWORD CubeTextureFilterCaps;
DWORD ShadeCaps; DWORD VolumeTextureFilterCaps;
DWORD TextureCaps; DWORD TextureAddressCaps;
DWORD TextureFilterCaps; DWORD VolumeTextureAddressCaps;
DWORD CubeTextureFilterCaps; DWORD LineCaps;
DWORD VolumeTextureFilterCaps; DWORD MaxTextureWidth;
DWORD TextureAddressCaps; DWORD MaxTextureHeight;
DWORD VolumeTextureAddressCaps; DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD LineCaps; DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
DWORD MaxTextureWidth, MaxTextureHeight; float MaxVertexW;
DWORD MaxVolumeExtent; float GuardBandLeft;
float GuardBandTop;
DWORD MaxTextureRepeat; float GuardBandRight;
DWORD MaxTextureAspectRatio; float GuardBandBottom;
DWORD MaxAnisotropy; float ExtentsAdjust;
float MaxVertexW; DWORD StencilCaps;
DWORD FVFCaps;
float GuardBandLeft; DWORD TextureOpCaps;
float GuardBandTop; DWORD MaxTextureBlendStages;
float GuardBandRight; DWORD MaxSimultaneousTextures;
float GuardBandBottom; DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
float ExtentsAdjust; DWORD MaxUserClipPlanes;
DWORD StencilCaps; DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
DWORD FVFCaps; float MaxPointSize;
DWORD TextureOpCaps; DWORD MaxPrimitiveCount;
DWORD MaxTextureBlendStages; DWORD MaxVertexIndex;
DWORD MaxSimultaneousTextures; DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexProcessingCaps; DWORD VertexShaderVersion;
DWORD MaxActiveLights; DWORD MaxVertexShaderConst;
DWORD MaxUserClipPlanes; DWORD PixelShaderVersion;
DWORD MaxVertexBlendMatrices; float PixelShader1xMaxValue;
DWORD MaxVertexBlendMatrixIndex; DWORD DevCaps2;
float MaxNpatchTessellationLevel;
float MaxPointSize; DWORD Reserved5;
UINT MasterAdapterOrdinal;
DWORD MaxPrimitiveCount; UINT AdapterOrdinalInGroup;
DWORD MaxVertexIndex; UINT NumberOfAdaptersInGroup;
DWORD MaxStreams; DWORD DeclTypes;
DWORD MaxStreamStride; DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
DWORD VertexShaderVersion; D3DVSHADERCAPS2_0 VS20Caps;
DWORD MaxVertexShaderConst; D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD PixelShaderVersion; DWORD MaxVShaderInstructionsExecuted;
float MaxPixelShaderValue; DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
/* DX 9 */ DWORD MaxPixelShader30InstructionSlots;
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5;
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9; } D3DCAPS9;
#endif #endif
#endif