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[WINED3D]
Fix prototype of wined3d_event_query_supported (BOOL != HRESULT) svn path=/trunk/; revision=47890
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@ -1029,7 +1029,7 @@ void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HID
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enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
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enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
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void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
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HRESULT wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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struct wined3d_context
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{
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