[WINED3D]

Fix prototype of wined3d_event_query_supported (BOOL != HRESULT)

svn path=/trunk/; revision=47890
This commit is contained in:
Timo Kreuzer 2010-06-28 02:27:53 +00:00
parent c2da054c20
commit e1ba256aed

View file

@ -1029,7 +1029,7 @@ void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HID
enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
HRESULT wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
struct wined3d_context
{