mirror of
https://github.com/reactos/reactos.git
synced 2025-02-23 08:55:19 +00:00
[MCIAVI32]
* Sync with Wine 1.7.1. CORE-7469 svn path=/trunk/; revision=60269
This commit is contained in:
parent
f46ef6afa2
commit
e0a205d44a
5 changed files with 169 additions and 149 deletions
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@ -9,10 +9,9 @@ list(APPEND SOURCE
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mciavi.c
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mmoutput.c
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wnd.c
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mciavi_res.rc
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${CMAKE_CURRENT_BINARY_DIR}/mciavi32.def)
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add_library(mciavi32 SHARED ${SOURCE})
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add_library(mciavi32 SHARED ${SOURCE} mciavi_res.rc)
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set_module_type(mciavi32 win32dll)
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target_link_libraries(mciavi32 wine)
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add_importlibs(mciavi32 msvfw32 winmm user32 gdi32 msvcrt kernel32 ntdll)
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@ -87,7 +87,6 @@ static DWORD MCIAVI_drvOpen(LPCWSTR str, LPMCI_OPEN_DRIVER_PARMSW modp)
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InitializeCriticalSection(&wma->cs);
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wma->cs.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": WINE_MCIAVI.cs");
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wma->ack_event = CreateEventW(NULL, FALSE, FALSE, NULL);
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wma->hStopEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
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wma->wDevID = modp->wDeviceID;
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wma->wCommandTable = mciLoadCommandResource(MCIAVI_hInstance, mciAviWStr, 0);
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@ -121,7 +120,6 @@ static DWORD MCIAVI_drvClose(DWORD dwDevID)
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mciSetDriverData(dwDevID, 0);
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mciFreeCommandResource(wma->wCommandTable);
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CloseHandle(wma->ack_event);
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CloseHandle(wma->hStopEvent);
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LeaveCriticalSection(&wma->cs);
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@ -336,149 +334,34 @@ DWORD MCIAVI_mciClose(UINT wDevID, DWORD dwFlags, LPMCI_GENERIC_PARMS lpParms)
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return dwRet;
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}
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static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms);
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struct MCIAVI_play_data
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static double currenttime_us(void)
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{
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MCIDEVICEID wDevID;
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DWORD flags;
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MCI_PLAY_PARMS params;
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};
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/*
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* MCIAVI_mciPlay_thread
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*
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* FIXME: probably should use a common worker thread created at the driver
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* load time and queue all async commands to it.
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*/
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static DWORD WINAPI MCIAVI_mciPlay_thread(LPVOID arg)
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{
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struct MCIAVI_play_data *data = (struct MCIAVI_play_data *)arg;
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DWORD ret;
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TRACE("In thread before async play command (id %08x, flags %08x)\n", data->wDevID, data->flags);
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ret = MCIAVI_mciPlay(data->wDevID, data->flags | MCI_WAIT, &data->params);
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TRACE("In thread after async play command (id %08x, flags %08x)\n", data->wDevID, data->flags);
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HeapFree(GetProcessHeap(), 0, data);
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return ret;
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}
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/*
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* MCIAVI_mciPlay_async
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*/
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static DWORD MCIAVI_mciPlay_async(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParams)
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{
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HANDLE handle, ack_event = wma->ack_event;
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struct MCIAVI_play_data *data = HeapAlloc(GetProcessHeap(), 0, sizeof(struct MCIAVI_play_data));
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if (!data) return MCIERR_OUT_OF_MEMORY;
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data->wDevID = wma->wDevID;
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data->flags = dwFlags;
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data->params = *lpParams;
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if (!(handle = CreateThread(NULL, 0, MCIAVI_mciPlay_thread, data, 0, NULL)))
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{
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WARN("Couldn't create thread for async play, playing synchronously\n");
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return MCIAVI_mciPlay_thread(data);
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}
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SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL);
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CloseHandle(handle);
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/* wait until the thread starts up, so the app could see a changed status */
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WaitForSingleObject(ack_event, INFINITE);
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TRACE("Async play has started\n");
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return 0;
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LARGE_INTEGER lc, lf;
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QueryPerformanceCounter(&lc);
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QueryPerformanceFrequency(&lf);
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return (lc.QuadPart * 1000000) / lf.QuadPart;
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}
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/***************************************************************************
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* MCIAVI_mciPlay [internal]
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* MCIAVI_player [internal]
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*/
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static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
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static DWORD MCIAVI_player(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
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{
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WINE_MCIAVI *wma;
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DWORD frameTime;
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DWORD dwRet;
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LPWAVEHDR waveHdr = NULL;
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unsigned i, nHdr = 0;
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DWORD dwFromFrame, dwToFrame;
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DWORD numEvents = 1;
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HANDLE events[2];
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TRACE("(%04x, %08X, %p)\n", wDevID, dwFlags, lpParms);
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if (lpParms == NULL) return MCIERR_NULL_PARAMETER_BLOCK;
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wma = MCIAVI_mciGetOpenDev(wDevID);
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if (wma == NULL) return MCIERR_INVALID_DEVICE_ID;
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if (dwFlags & MCI_DGV_PLAY_REVERSE) return MCIERR_UNSUPPORTED_FUNCTION;
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if (dwFlags & MCI_TEST) return 0;
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double next_frame_us;
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EnterCriticalSection(&wma->cs);
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if (!wma->hFile)
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{
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LeaveCriticalSection(&wma->cs);
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return MCIERR_FILE_NOT_FOUND;
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}
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if (!wma->hWndPaint)
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{
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LeaveCriticalSection(&wma->cs);
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return MCIERR_NO_WINDOW;
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}
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LeaveCriticalSection(&wma->cs);
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if (!(dwFlags & MCI_WAIT))
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return MCIAVI_mciPlay_async(wma, dwFlags, lpParms);
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if (!(GetWindowLongW(wma->hWndPaint, GWL_STYLE) & WS_VISIBLE))
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ShowWindow(wma->hWndPaint, SW_SHOWNA);
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EnterCriticalSection(&wma->cs);
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dwFromFrame = wma->dwCurrVideoFrame;
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dwToFrame = wma->dwPlayableVideoFrames - 1;
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if (dwFlags & MCI_FROM) {
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dwFromFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwFrom);
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}
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if (dwFlags & MCI_TO) {
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dwToFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwTo);
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}
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if (dwToFrame >= wma->dwPlayableVideoFrames)
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dwToFrame = wma->dwPlayableVideoFrames - 1;
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TRACE("Playing from frame=%u to frame=%u\n", dwFromFrame, dwToFrame);
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wma->dwCurrVideoFrame = dwFromFrame;
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wma->dwToVideoFrame = dwToFrame;
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/* if already playing exit */
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if (wma->dwStatus == MCI_MODE_PLAY)
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{
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LeaveCriticalSection(&wma->cs);
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SetEvent(wma->ack_event);
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return 0;
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}
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if (wma->dwToVideoFrame <= wma->dwCurrVideoFrame)
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{
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dwRet = 0;
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SetEvent(wma->ack_event);
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goto mci_play_done;
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}
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wma->dwStatus = MCI_MODE_PLAY;
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/* signal the state change */
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SetEvent(wma->ack_event);
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if (dwFlags & (MCI_DGV_PLAY_REPEAT|MCI_MCIAVI_PLAY_WINDOW|MCI_MCIAVI_PLAY_FULLSCREEN))
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FIXME("Unsupported flag %08x\n", dwFlags);
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/* time is in microseconds, we should convert it to milliseconds */
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frameTime = (wma->mah.dwMicroSecPerFrame + 500) / 1000;
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events[0] = wma->hStopEvent;
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if (wma->lpWaveFormat) {
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if (MCIAVI_OpenAudio(wma, &nHdr, &waveHdr) != 0)
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}
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}
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next_frame_us = currenttime_us();
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while (wma->dwStatus == MCI_MODE_PLAY)
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{
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HDC hDC;
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DWORD tc, delta;
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double tc, delta;
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DWORD ret;
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tc = GetTickCount();
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tc = currenttime_us();
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hDC = wma->hWndPaint ? GetDC(wma->hWndPaint) : 0;
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if (hDC)
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{
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MCIAVI_PaintFrame(wma, hDC);
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while(next_frame_us <= tc && wma->dwCurrVideoFrame < wma->dwToVideoFrame){
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double dur;
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++wma->dwCurrVideoFrame;
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dur = MCIAVI_PaintFrame(wma, hDC);
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if(!dur)
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break;
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next_frame_us += dur;
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TRACE("next_frame: %f\n", next_frame_us);
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}
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ReleaseDC(wma->hWndPaint, hDC);
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}
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if(wma->dwCurrVideoFrame >= wma->dwToVideoFrame)
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break;
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if (wma->lpWaveFormat)
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MCIAVI_PlayAudioBlocks(wma, nHdr, waveHdr);
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MCIAVI_PlayAudioBlocks(wma, nHdr, waveHdr);
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delta = GetTickCount() - tc;
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if (delta < frameTime)
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delta = frameTime - delta;
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tc = currenttime_us();
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if(tc < next_frame_us)
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delta = next_frame_us - tc;
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else
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delta = 0;
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LeaveCriticalSection(&wma->cs);
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ret = WaitForMultipleObjects(numEvents, events, FALSE, delta);
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ret = WaitForMultipleObjects(numEvents, events, FALSE, delta / 1000);
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EnterCriticalSection(&wma->cs);
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if (ret == WAIT_OBJECT_0 || wma->dwStatus != MCI_MODE_PLAY) break;
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if (wma->dwCurrVideoFrame < dwToFrame)
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wma->dwCurrVideoFrame++;
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else
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break;
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}
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if (wma->lpWaveFormat) {
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if (dwFlags & MCI_NOTIFY) {
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TRACE("MCI_NOTIFY_SUCCESSFUL %08lX !\n", lpParms->dwCallback);
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mciDriverNotify(HWND_32(LOWORD(lpParms->dwCallback)),
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wDevID, MCI_NOTIFY_SUCCESSFUL);
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wma->wDevID, MCI_NOTIFY_SUCCESSFUL);
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}
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LeaveCriticalSection(&wma->cs);
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return dwRet;
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}
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struct MCIAVI_play_data
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{
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WINE_MCIAVI *wma;
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DWORD flags;
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MCI_PLAY_PARMS params; /* FIXME: notify via wma->hCallback like the other MCI drivers */
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};
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/*
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* MCIAVI_mciPlay_thread
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*
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* FIXME: probably should use a common worker thread created at the driver
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* load time and queue all async commands to it.
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*/
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static DWORD WINAPI MCIAVI_mciPlay_thread(LPVOID arg)
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{
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struct MCIAVI_play_data *data = (struct MCIAVI_play_data *)arg;
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DWORD ret;
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TRACE("In thread before async play command (id %u, flags %08x)\n", data->wma->wDevID, data->flags);
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ret = MCIAVI_player(data->wma, data->flags, &data->params);
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TRACE("In thread after async play command (id %u, flags %08x)\n", data->wma->wDevID, data->flags);
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HeapFree(GetProcessHeap(), 0, data);
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return ret;
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}
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/*
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* MCIAVI_mciPlay_async
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*/
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static DWORD MCIAVI_mciPlay_async(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParams)
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{
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HANDLE handle;
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struct MCIAVI_play_data *data = HeapAlloc(GetProcessHeap(), 0, sizeof(struct MCIAVI_play_data));
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if (!data) return MCIERR_OUT_OF_MEMORY;
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data->wma = wma;
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data->flags = dwFlags;
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if (dwFlags & MCI_NOTIFY)
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data->params.dwCallback = lpParams->dwCallback;
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if (!(handle = CreateThread(NULL, 0, MCIAVI_mciPlay_thread, data, 0, NULL)))
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{
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WARN("Couldn't create thread for async play, playing synchronously\n");
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return MCIAVI_mciPlay_thread(data);
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}
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SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL);
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CloseHandle(handle);
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return 0;
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}
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/***************************************************************************
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* MCIAVI_mciPlay [internal]
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*/
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static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
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{
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WINE_MCIAVI *wma;
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DWORD dwRet;
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DWORD dwFromFrame, dwToFrame;
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TRACE("(%04x, %08X, %p)\n", wDevID, dwFlags, lpParms);
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if (lpParms == NULL) return MCIERR_NULL_PARAMETER_BLOCK;
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wma = MCIAVI_mciGetOpenDev(wDevID);
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if (wma == NULL) return MCIERR_INVALID_DEVICE_ID;
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if (dwFlags & MCI_DGV_PLAY_REVERSE) return MCIERR_UNSUPPORTED_FUNCTION;
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if (dwFlags & MCI_TEST) return 0;
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if (dwFlags & (MCI_DGV_PLAY_REPEAT|MCI_MCIAVI_PLAY_WINDOW|MCI_MCIAVI_PLAY_FULLSCREEN|MCI_MCIAVI_PLAY_FULLBY2))
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FIXME("Unsupported flag %08x\n", dwFlags);
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EnterCriticalSection(&wma->cs);
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if (!wma->hFile)
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{
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LeaveCriticalSection(&wma->cs);
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return MCIERR_FILE_NOT_FOUND;
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}
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if (!wma->hWndPaint)
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{
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LeaveCriticalSection(&wma->cs);
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return MCIERR_NO_WINDOW;
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}
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dwFromFrame = wma->dwCurrVideoFrame;
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dwToFrame = wma->dwPlayableVideoFrames - 1;
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if (dwFlags & MCI_FROM) {
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dwFromFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwFrom);
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}
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if (dwFlags & MCI_TO) {
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dwToFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwTo);
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}
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if (dwToFrame >= wma->dwPlayableVideoFrames)
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dwToFrame = wma->dwPlayableVideoFrames - 1;
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TRACE("Playing from frame=%u to frame=%u\n", dwFromFrame, dwToFrame);
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wma->dwCurrVideoFrame = dwFromFrame;
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wma->dwToVideoFrame = dwToFrame;
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LeaveCriticalSection(&wma->cs);
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if (!(GetWindowLongW(wma->hWndPaint, GWL_STYLE) & WS_VISIBLE))
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ShowWindow(wma->hWndPaint, SW_SHOWNA);
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EnterCriticalSection(&wma->cs);
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/* if already playing exit */
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if (wma->dwStatus == MCI_MODE_PLAY)
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{
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LeaveCriticalSection(&wma->cs);
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return 0;
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}
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wma->dwStatus = MCI_MODE_PLAY;
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LeaveCriticalSection(&wma->cs);
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if (dwFlags & MCI_WAIT)
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return MCIAVI_player(wma, dwFlags, lpParms);
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dwRet = MCIAVI_mciPlay_async(wma, dwFlags, lpParms);
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if (dwRet) {
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EnterCriticalSection(&wma->cs);
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wma->dwStatus = MCI_MODE_STOP;
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LeaveCriticalSection(&wma->cs);
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}
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return dwRet;
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}
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/***************************************************************************
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* MCIAVI_mciStop [internal]
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*/
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@ -600,20 +600,20 @@ void MCIAVI_PlayAudioBlocks(WINE_MCIAVI* wma, unsigned nHdr, LPWAVEHDR waveHdr)
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}
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}
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LRESULT MCIAVI_PaintFrame(WINE_MCIAVI* wma, HDC hDC)
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double MCIAVI_PaintFrame(WINE_MCIAVI* wma, HDC hDC)
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{
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void* pBitmapData;
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LPBITMAPINFO pBitmapInfo;
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if (!hDC || !wma->inbih)
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return TRUE;
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return 0;
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TRACE("Painting frame %u (cached %u)\n", wma->dwCurrVideoFrame, wma->dwCachedFrame);
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if (wma->dwCurrVideoFrame != wma->dwCachedFrame)
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{
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if (!wma->lpVideoIndex[wma->dwCurrVideoFrame].dwOffset)
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return FALSE;
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return 0;
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if (wma->lpVideoIndex[wma->dwCurrVideoFrame].dwSize)
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{
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@ -626,7 +626,7 @@ LRESULT MCIAVI_PaintFrame(WINE_MCIAVI* wma, HDC hDC)
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wma->outbih, wma->outdata) != ICERR_OK)
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{
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WARN("Decompression error\n");
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return FALSE;
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return 0;
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}
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}
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@ -648,5 +648,5 @@ LRESULT MCIAVI_PaintFrame(WINE_MCIAVI* wma, HDC hDC)
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wma->source.right - wma->source.left, wma->source.bottom - wma->source.top,
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pBitmapData, pBitmapInfo, DIB_RGB_COLORS, SRCCOPY);
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return TRUE;
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return (wma->ash_video.dwScale / (double)wma->ash_video.dwRate) * 1000000;
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}
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@ -83,7 +83,6 @@ typedef struct {
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/* data for the background mechanism */
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CRITICAL_SECTION cs;
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HANDLE hStopEvent;
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HANDLE ack_event; /* acknowledge that an async command has started */
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} WINE_MCIAVI;
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extern HINSTANCE MCIAVI_hInstance DECLSPEC_HIDDEN;
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||||
|
@ -100,7 +99,7 @@ BOOL MCIAVI_GetInfo(WINE_MCIAVI* wma) DECLSPEC_HIDDEN;
|
|||
DWORD MCIAVI_OpenAudio(WINE_MCIAVI* wma, unsigned* nHdr, LPWAVEHDR* pWaveHdr) DECLSPEC_HIDDEN;
|
||||
BOOL MCIAVI_OpenVideo(WINE_MCIAVI* wma) DECLSPEC_HIDDEN;
|
||||
void MCIAVI_PlayAudioBlocks(WINE_MCIAVI* wma, unsigned nHdr, LPWAVEHDR waveHdr) DECLSPEC_HIDDEN;
|
||||
LRESULT MCIAVI_PaintFrame(WINE_MCIAVI* wma, HDC hDC) DECLSPEC_HIDDEN;
|
||||
double MCIAVI_PaintFrame(WINE_MCIAVI* wma, HDC hDC) DECLSPEC_HIDDEN;
|
||||
|
||||
/* mciavi.c */
|
||||
WINE_MCIAVI* MCIAVI_mciGetOpenDev(UINT wDevID) DECLSPEC_HIDDEN;
|
||||
|
|
|
@ -97,7 +97,7 @@ reactos/dll/win32/localspl # Synced to Wine-1.5.26
|
|||
reactos/dll/win32/localui # Synced to Wine-1.7.1
|
||||
reactos/dll/win32/lz32 # Synced to Wine-1.5.19
|
||||
reactos/dll/win32/mapi32 # Synced to Wine-1.7.1
|
||||
reactos/dll/win32/mciavi32 # Synced to Wine-1.5.4
|
||||
reactos/dll/win32/mciavi32 # Synced to Wine-1.7.1
|
||||
reactos/dll/win32/mcicda # Synced to Wine-1.5.19
|
||||
reactos/dll/win32/mciqtz32 # Synced to Wine-1.5.4
|
||||
reactos/dll/win32/mciseq # Synced to Wine-1.5.4
|
||||
|
|
Loading…
Reference in a new issue