Fix indentation and the name of the programmer who dared to use GNU style indentation.

svn path=/trunk/; revision=56341
This commit is contained in:
Timo Kreuzer 2012-04-13 16:27:14 +00:00
parent ecea399f4b
commit dee532ddce

View file

@ -3,7 +3,7 @@
* PROJECT: ReactOS kernel * PROJECT: ReactOS kernel
* PURPOSE: Engine floating point functions * PURPOSE: Engine floating point functions
* FILE: subsys/win32k/eng/float.c * FILE: subsys/win32k/eng/float.c
* PROGRAMER: Jason Filby * PROGRAMER: David Welch
*/ */
/* INCLUDES *****************************************************************/ /* INCLUDES *****************************************************************/
@ -17,25 +17,30 @@
BOOL BOOL
APIENTRY APIENTRY
EngRestoreFloatingPointState ( IN VOID *Buffer ) EngRestoreFloatingPointState(
IN VOID *Buffer)
{ {
NTSTATUS Status; NTSTATUS Status;
Status = KeRestoreFloatingPointState((PKFLOATING_SAVE)Buffer); Status = KeRestoreFloatingPointState((PKFLOATING_SAVE)Buffer);
if (!NT_SUCCESS(Status)) if (!NT_SUCCESS(Status))
{ {
return FALSE; return FALSE;
} }
return TRUE; return TRUE;
} }
ULONG ULONG
APIENTRY APIENTRY
EngSaveFloatingPointState(OUT VOID *Buffer, EngSaveFloatingPointState(
OUT VOID *Buffer,
IN ULONG BufferSize) IN ULONG BufferSize)
{ {
KFLOATING_SAVE TempBuffer; KFLOATING_SAVE TempBuffer;
NTSTATUS Status; NTSTATUS Status;
if (Buffer == NULL || BufferSize == 0)
if ((Buffer == NULL) || (BufferSize == 0))
{ {
/* Check for floating point support. */ /* Check for floating point support. */
Status = KeSaveFloatingPointState(&TempBuffer); Status = KeSaveFloatingPointState(&TempBuffer);
@ -43,17 +48,22 @@ EngSaveFloatingPointState(OUT VOID *Buffer,
{ {
return(0); return(0);
} }
KeRestoreFloatingPointState(&TempBuffer); KeRestoreFloatingPointState(&TempBuffer);
return(sizeof(KFLOATING_SAVE)); return(sizeof(KFLOATING_SAVE));
} }
if (BufferSize < sizeof(KFLOATING_SAVE)) if (BufferSize < sizeof(KFLOATING_SAVE))
{ {
return(0); return(0);
} }
Status = KeSaveFloatingPointState((PKFLOATING_SAVE)Buffer); Status = KeSaveFloatingPointState((PKFLOATING_SAVE)Buffer);
if (!NT_SUCCESS(Status)) if (!NT_SUCCESS(Status))
{ {
return FALSE; return FALSE;
} }
return TRUE; return TRUE;
} }