Fixed some wrong size calculations in GetEnvironmentStringsA().

Fixed a wrong return value in GetEnvironmentVariableA().

svn path=/trunk/; revision=2810
This commit is contained in:
Hartmut Birr 2002-04-01 22:08:20 +00:00
parent 6c10b3528a
commit de299abd9a

View file

@ -1,4 +1,4 @@
/* $Id: env.c,v 1.12 2002/03/17 17:56:57 hbirr Exp $
/* $Id: env.c,v 1.13 2002/04/01 22:08:20 hbirr Exp $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
@ -72,7 +72,7 @@ GetEnvironmentVariableA (
SetLastErrorByStatus (Status);
if (Status == STATUS_BUFFER_TOO_SMALL)
{
return VarNameU.Length / sizeof(WCHAR) + 1;
return VarValueU.Length / sizeof(WCHAR) + 1;
}
else
{
@ -300,7 +300,7 @@ GetEnvironmentStringsA (
DPRINT("EnvPtr %p\n", EnvPtr);
/* convert unicode environment to ansi */
UnicodeString.MaximumLength = Length + sizeof(WCHAR);
UnicodeString.MaximumLength = Length * sizeof(WCHAR) + sizeof(WCHAR);
UnicodeString.Buffer = EnvU;
AnsiString.MaximumLength = Length + 1;
@ -312,16 +312,16 @@ GetEnvironmentStringsA (
while (*(UnicodeString.Buffer))
{
UnicodeString.Length = wcslen (UnicodeString.Buffer) * sizeof(WCHAR);
UnicodeString.MaximumLength = UnicodeString.Length + sizeof(WCHAR);
if (UnicodeString.Length > 0)
{
DPRINT("UnicodeString.Buffer \'%S\'\n", UnicodeString.Buffer);
AnsiString.Length = 0;
AnsiString.MaximumLength = Length + 1 - (AnsiString.Buffer - EnvPtr);
RtlUnicodeStringToAnsiString (&AnsiString,
&UnicodeString,
FALSE);
DPRINT("AnsiString.Buffer \'%s\'\n", AnsiString.Buffer);
AnsiString.Buffer += (AnsiString.Length + 1);
UnicodeString.Buffer += ((UnicodeString.Length / sizeof(WCHAR)) + 1);
}