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[FAST486]: Implement a basic support for the Trap Flag.
svn path=/trunk/; revision=64803
This commit is contained in:
parent
9333ffdf62
commit
dcd0795cd0
2 changed files with 35 additions and 8 deletions
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@ -83,7 +83,21 @@ NextInst:
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* Check if there is an interrupt to execute, or a hardware interrupt signal
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* Check if there is an interrupt to execute, or a hardware interrupt signal
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* while interrupts are enabled.
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* while interrupts are enabled.
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*/
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*/
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if (State->IntStatus == FAST486_INT_EXECUTE)
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if (State->Flags.Tf)
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{
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/* Perform the interrupt */
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Fast486PerformInterrupt(State, 0x01);
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/*
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* Flags and TF are pushed on stack so we can reset TF now,
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* to not break into the INT 0x01 handler.
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* After the INT 0x01 handler returns, the flags and therefore
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* TF are popped back off the stack and restored, so TF will be
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* automatically reset to its previous state.
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*/
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State->Flags.Tf = FALSE;
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}
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else if (State->IntStatus == FAST486_INT_EXECUTE)
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{
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{
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/* Perform the interrupt */
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/* Perform the interrupt */
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Fast486PerformInterrupt(State, State->PendingIntNum);
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Fast486PerformInterrupt(State, State->PendingIntNum);
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@ -91,8 +105,7 @@ NextInst:
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/* Clear the interrupt status */
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/* Clear the interrupt status */
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State->IntStatus = FAST486_INT_NONE;
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State->IntStatus = FAST486_INT_NONE;
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}
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}
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else if (State->Flags.If && (State->IntStatus == FAST486_INT_SIGNAL)
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else if (State->Flags.If && (State->IntStatus == FAST486_INT_SIGNAL))
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&& (State->IntAckCallback != NULL))
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{
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{
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/* Acknowledge the interrupt to get the number */
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/* Acknowledge the interrupt to get the number */
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State->PendingIntNum = State->IntAckCallback(State);
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State->PendingIntNum = State->IntAckCallback(State);
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@ -82,7 +82,21 @@ NextInst:
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* Check if there is an interrupt to execute, or a hardware interrupt signal
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* Check if there is an interrupt to execute, or a hardware interrupt signal
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* while interrupts are enabled.
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* while interrupts are enabled.
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*/
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*/
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if (State->IntStatus == FAST486_INT_EXECUTE)
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if (State->Flags.Tf)
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{
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/* Perform the interrupt */
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Fast486PerformInterrupt(State, 0x01);
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/*
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* Flags and TF are pushed on stack so we can reset TF now,
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* to not break into the INT 0x01 handler.
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* After the INT 0x01 handler returns, the flags and therefore
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* TF are popped back off the stack and restored, so TF will be
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* automatically reset to its previous state.
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*/
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State->Flags.Tf = FALSE;
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}
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else if (State->IntStatus == FAST486_INT_EXECUTE)
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{
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{
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/* Perform the interrupt */
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/* Perform the interrupt */
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Fast486PerformInterrupt(State, State->PendingIntNum);
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Fast486PerformInterrupt(State, State->PendingIntNum);
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@ -90,8 +104,7 @@ NextInst:
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/* Clear the interrupt status */
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/* Clear the interrupt status */
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State->IntStatus = FAST486_INT_NONE;
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State->IntStatus = FAST486_INT_NONE;
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}
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}
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else if (State->Flags.If && (State->IntStatus == FAST486_INT_SIGNAL)
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else if (State->Flags.If && (State->IntStatus == FAST486_INT_SIGNAL))
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&& (State->IntAckCallback != NULL))
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{
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{
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/* Acknowledge the interrupt to get the number */
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/* Acknowledge the interrupt to get the number */
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State->PendingIntNum = State->IntAckCallback(State);
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State->PendingIntNum = State->IntAckCallback(State);
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@ -171,8 +184,8 @@ Fast486IntAckCallback(PFAST486_STATE State)
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{
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{
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UNREFERENCED_PARAMETER(State);
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UNREFERENCED_PARAMETER(State);
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/* Return something... */
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/* Return something... defaulted to single-step interrupt */
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return 0;
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return 0x01;
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}
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}
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/* PUBLIC FUNCTIONS ***********************************************************/
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/* PUBLIC FUNCTIONS ***********************************************************/
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@ -211,6 +224,7 @@ Fast486Reset(PFAST486_STATE State)
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{
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{
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FAST486_SEG_REGS i;
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FAST486_SEG_REGS i;
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/* Save the callbacks and TLB */
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FAST486_MEM_READ_PROC MemReadCallback = State->MemReadCallback;
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FAST486_MEM_READ_PROC MemReadCallback = State->MemReadCallback;
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FAST486_MEM_WRITE_PROC MemWriteCallback = State->MemWriteCallback;
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FAST486_MEM_WRITE_PROC MemWriteCallback = State->MemWriteCallback;
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FAST486_IO_READ_PROC IoReadCallback = State->IoReadCallback;
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FAST486_IO_READ_PROC IoReadCallback = State->IoReadCallback;
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