diff --git a/dll/directx/wine/d3d9/d3d9_private.h b/dll/directx/wine/d3d9/d3d9_private.h index 2649a5bc965..d34dd73137f 100644 --- a/dll/directx/wine/d3d9/d3d9_private.h +++ b/dll/directx/wine/d3d9/d3d9_private.h @@ -37,7 +37,6 @@ #define COBJMACROS #include #include -#include #include #include @@ -104,6 +103,8 @@ struct d3d9_device BOOL in_scene; BOOL has_vertex_declaration; + unsigned int max_user_clip_planes; + UINT implicit_swapchain_count; struct d3d9_swapchain **implicit_swapchains; }; diff --git a/dll/directx/wine/d3d9/device.c b/dll/directx/wine/d3d9/device.c index 459a24ddf0e..b3e085f34de 100644 --- a/dll/directx/wine/d3d9/device.c +++ b/dll/directx/wine/d3d9/device.c @@ -22,6 +22,8 @@ #include "d3d9_private.h" +#include + static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {} const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops = @@ -236,8 +238,6 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); swapchain_desc->flags = (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH; - if (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)) - swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE; swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz; swapchain_desc->swap_interval = present_parameters->PresentationInterval; swapchain_desc->auto_restore_display_mode = TRUE; @@ -811,11 +811,13 @@ static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device) static HRESULT d3d9_device_reset(struct d3d9_device *device, D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) { + BOOL extended = device->d3d_parent->extended; struct wined3d_swapchain_desc swapchain_desc; struct wined3d_display_mode wined3d_mode; HRESULT hr; - if (!device->d3d_parent->extended && device->device_state == D3D9_DEVICE_STATE_LOST) + + if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST) { WARN("App not active, returning D3DERR_DEVICELOST.\n"); return D3DERR_DEVICELOST; @@ -830,8 +832,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device, wined3d_mode.scanline_ordering = mode->ScanLineOrdering; } - if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, - device->d3d_parent->extended)) + if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended)) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); @@ -851,10 +852,16 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device, } if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, - mode ? &wined3d_mode : NULL, reset_enum_callback, !device->d3d_parent->extended))) + mode ? &wined3d_mode : NULL, reset_enum_callback, !extended))) { HeapFree(GetProcessHeap(), 0, device->implicit_swapchains); + if (!extended) + { + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, + !!swapchain_desc.enable_auto_depth_stencil); + } + if (FAILED(hr = d3d9_device_get_swapchains(device))) { device->device_state = D3D9_DEVICE_STATE_NOT_RESET; @@ -870,7 +877,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device, device->device_state = D3D9_DEVICE_STATE_OK; } } - else if (!device->d3d_parent->extended) + else if (!extended) { device->device_state = D3D9_DEVICE_STATE_NOT_RESET; } @@ -1392,20 +1399,35 @@ static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface, struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface); struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface); + struct wined3d_sub_resource_desc src_desc, dst_desc; struct wined3d_box src_box; HRESULT hr; TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n", iface, src_surface, src_rect, dst_surface, dst_point); + wined3d_mutex_lock(); + + wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc); + wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc); + if (src_desc.format != dst_desc.format) + { + wined3d_mutex_unlock(); + WARN("Surface formats (%#x/%#x) don't match.\n", + d3dformat_from_wined3dformat(src_desc.format), + d3dformat_from_wined3dformat(dst_desc.format)); + return D3DERR_INVALIDCALL; + } + if (src_rect) wined3d_box_set(&src_box, src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1); + else + wined3d_box_set(&src_box, 0, 0, src_desc.width, src_desc.height, 0, 1); - wined3d_mutex_lock(); hr = wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0, dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture), - src->sub_resource_idx, src_rect ? &src_box : NULL); + src->sub_resource_idx, &src_box); wined3d_mutex_unlock(); if (FAILED(hr)) @@ -2014,6 +2036,8 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); + index = min(index, device->max_user_clip_planes - 1); + wined3d_mutex_lock(); hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); wined3d_mutex_unlock(); @@ -2028,6 +2052,8 @@ static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); + index = min(index, device->max_user_clip_planes - 1); + wined3d_mutex_lock(); hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane); wined3d_mutex_unlock(); @@ -3547,9 +3573,12 @@ static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *ifa static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) { - FIXME("iface %p, max_latency %u stub!\n", iface, max_latency); + TRACE("iface %p, max_latency %u.\n", iface, max_latency); - return E_NOTIMPL; + if (max_latency) + FIXME("Ignoring max_latency %u.\n", max_latency); + + return S_OK; } static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency) @@ -3919,6 +3948,9 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic if (container_parent == device_parent) container_parent = &device->IDirect3DDevice9Ex_iface; + if (is_gdi_compat_wined3dformat(desc->format)) + texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC; + if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture))) @@ -3990,7 +4022,8 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) { struct wined3d_swapchain_desc *swapchain_desc; - UINT i, count = 1; + unsigned i, count = 1; + WINED3DCAPS caps; HRESULT hr; if (mode) @@ -4003,22 +4036,18 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); wined3d_mutex_lock(); - hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, - &device->device_parent, &device->wined3d_device); - if (FAILED(hr)) + if (FAILED(hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, + &device->device_parent, &device->wined3d_device))) { WARN("Failed to create wined3d device, hr %#x.\n", hr); wined3d_mutex_unlock(); return hr; } + wined3d_get_device_caps(wined3d, adapter, device_type, &caps); + device->max_user_clip_planes = caps.MaxUserClipPlanes; if (flags & D3DCREATE_ADAPTERGROUP_DEVICE) - { - WINED3DCAPS caps; - - wined3d_get_device_caps(wined3d, adapter, device_type, &caps); count = caps.NumberOfAdaptersInGroup; - } if (flags & D3DCREATE_MULTITHREADED) wined3d_device_set_multithreaded(device->wined3d_device); @@ -4069,8 +4098,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine } } - hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc); - if (FAILED(hr)) + if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc))) { WARN("Failed to initialize 3D, hr %#x.\n", hr); wined3d_device_release_focus_window(device->wined3d_device); @@ -4080,6 +4108,9 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine return hr; } + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil); + if (FAILED(hr = d3d9_device_get_swapchains(device))) { wined3d_device_uninit_3d(device->wined3d_device); diff --git a/dll/directx/wine/d3d9/directx.c b/dll/directx/wine/d3d9/directx.c index 9eec0abeca5..ab153a90305 100644 --- a/dll/directx/wine/d3d9/directx.c +++ b/dll/directx/wine/d3d9/directx.c @@ -577,7 +577,8 @@ BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) { DWORD flags = WINED3D_PRESENT_CONVERSION | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER | WINED3D_SRGB_READ_WRITE_CONTROL | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR - | WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT; + | WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING + | WINED3D_NORMALIZED_DEPTH_BIAS; if (!extended) flags |= WINED3D_VIDMEM_ACCOUNTING; diff --git a/dll/directx/wine/d3d9/query.c b/dll/directx/wine/d3d9/query.c index 90187566bd6..8681502c49f 100644 --- a/dll/directx/wine/d3d9/query.c +++ b/dll/directx/wine/d3d9/query.c @@ -184,7 +184,11 @@ HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUER if (type > D3DQUERYTYPE_MEMORYPRESSURE) { - WARN("Invalid query type %#x.\n", type); + if (type == 0x16) + FIXME("Undocumented query %#x created.\n", type); + else + WARN("Invalid query type %#x.\n", type); + return D3DERR_NOTAVAILABLE; } diff --git a/dll/directx/wine/d3d9/texture.c b/dll/directx/wine/d3d9/texture.c index 5e9979a4ceb..16909d68884 100644 --- a/dll/directx/wine/d3d9/texture.c +++ b/dll/directx/wine/d3d9/texture.c @@ -22,17 +22,17 @@ static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface) { - return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); + return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); } static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface) { - return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); + return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); } static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface) { - return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); + return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); } static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out) @@ -270,13 +270,7 @@ static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3 static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface) { - struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); - TRACE("iface %p.\n", iface); - - wined3d_mutex_lock(); - wined3d_texture_generate_mipmaps(texture->wined3d_texture); - wined3d_mutex_unlock(); } static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc) @@ -655,13 +649,7 @@ static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirec static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface) { - struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); - TRACE("iface %p.\n", iface); - - wined3d_mutex_lock(); - wined3d_texture_generate_mipmaps(texture->wined3d_texture); - wined3d_mutex_unlock(); } static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc) @@ -1052,13 +1040,7 @@ static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3 static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface) { - struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); - TRACE("iface %p.\n", iface); - - wined3d_mutex_lock(); - wined3d_texture_generate_mipmaps(texture->wined3d_texture); - wined3d_mutex_unlock(); } static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc) diff --git a/dll/directx/wine/wined3d/arb_program_shader.c b/dll/directx/wine/wined3d/arb_program_shader.c index ba5ccb38ca7..00a260f21d1 100644 --- a/dll/directx/wine/wined3d/arb_program_shader.c +++ b/dll/directx/wine/wined3d/arb_program_shader.c @@ -872,7 +872,7 @@ static void shader_generate_arb_declarations(const struct wined3d_shader *shader /* After subtracting privately used constants from the hardware limit(they are loaded as * local constants), make sure the shader doesn't violate the env constant limit */ - if(pshader) + if (pshader) { max_constantsF = min(max_constantsF, gl_info->limits.arb_ps_float_constants); } @@ -900,10 +900,7 @@ static void shader_generate_arb_declarations(const struct wined3d_shader *shader { for (i = 0; i < max_constantsF; ++i) { - DWORD idx, mask; - idx = i >> 5; - mask = 1u << (i & 0x1fu); - if (!shader_constant_is_local(shader, i) && (reg_maps->constf[idx] & mask)) + if (!shader_constant_is_local(shader, i) && wined3d_extract_bits(reg_maps->constf, i, 1)) { shader_addline(buffer, "PARAM C%d = program.env[%d];\n",i, i); } @@ -1188,8 +1185,6 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction sprintf(register_name, "%s", rastout_reg_names[reg->idx[0].offset]); break; - case WINED3DSPR_DEPTHOUT_GREATER_EQUAL: - case WINED3DSPR_DEPTHOUT_LESS_EQUAL: case WINED3DSPR_DEPTHOUT: strcpy(register_name, "result.depth"); break; @@ -4490,7 +4485,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state, int i; WORD int_skip; - find_vs_compile_args(state, shader, context->stream_info.swizzle_map, &args->super, d3d_info); + find_vs_compile_args(state, shader, context->stream_info.swizzle_map, &args->super, context); args->clip.boolclip_compare = 0; if (use_ps(state)) @@ -5089,6 +5084,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DSY */ shader_hw_dsy, /* WINED3DSIH_DSY_COARSE */ NULL, /* WINED3DSIH_DSY_FINE */ NULL, + /* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL, /* WINED3DSIH_ELSE */ shader_hw_else, /* WINED3DSIH_EMIT */ NULL, /* WINED3DSIH_EMIT_STREAM */ NULL, @@ -7705,6 +7701,14 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, if (!gl_info->supported[ARB_FRAGMENT_PROGRAM]) return FALSE; + if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id) + { + if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + blit_op = WINED3D_BLIT_OP_DEPTH_BLIT; + else + blit_op = WINED3D_BLIT_OP_COLOR_BLIT; + } + switch (blit_op) { case WINED3D_BLIT_OP_COLOR_BLIT_CKEY: @@ -7778,7 +7782,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, } } -static void arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, +static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter) @@ -7796,9 +7800,8 @@ static void arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli dst_texture->resource.pool, dst_texture->resource.format, dst_location)) { if ((next = blitter->next)) - next->ops->blitter_blit(next, op, context, src_surface, src_location, + return next->ops->blitter_blit(next, op, context, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect, color_key, filter); - return; } arbfp_blitter = CONTAINING_RECORD(blitter, struct wined3d_arbfp_blitter, blitter); @@ -7873,6 +7876,8 @@ static void arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli if (wined3d_settings.strict_draw_ordering || (dst_texture->swapchain && (dst_texture->swapchain->front_buffer == dst_texture))) context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ + + return dst_location; } static void arbfp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device, @@ -7905,6 +7910,9 @@ void wined3d_arbfp_blitter_create(struct wined3d_blitter **next, const struct wi if (!gl_info->supported[ARB_FRAGMENT_PROGRAM]) return; + if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + return; + if (!(blitter = HeapAlloc(GetProcessHeap(), 0, sizeof(*blitter)))) { ERR("Failed to allocate blitter.\n"); diff --git a/dll/directx/wine/wined3d/buffer.c b/dll/directx/wine/wined3d/buffer.c index 02d081d9383..0e8f5a3e015 100644 --- a/dll/directx/wine/wined3d/buffer.c +++ b/dll/directx/wine/wined3d/buffer.c @@ -529,7 +529,7 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer) /* Context activation is done by the caller. */ static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context, - const void *data, unsigned int range_count, const struct wined3d_map_range *ranges) + const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges) { const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_map_range *range; @@ -540,7 +540,7 @@ static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct w { range = &ranges[range_count]; GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint, - range->offset, range->size, (BYTE *)data + range->offset)); + range->offset, range->size, (BYTE *)data + range->offset - data_offset)); } checkGLcall("glBufferSubData"); } @@ -596,7 +596,7 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined } } - wined3d_buffer_upload_ranges(buffer, context, data, buffer->modified_areas, buffer->maps); + wined3d_buffer_upload_ranges(buffer, context, data, 0, buffer->modified_areas, buffer->maps); HeapFree(GetProcessHeap(), 0, data); } @@ -680,7 +680,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, case WINED3D_LOCATION_BUFFER: if (!buffer->conversion_map) wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory, - buffer->modified_areas, buffer->maps); + 0, buffer->modified_areas, buffer->maps); else buffer_conversion_upload(buffer, context); break; @@ -1212,41 +1212,23 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size); } -HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, +void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_box *box, const void *data) { - UINT offset, size; -#if defined(STAGING_CSMT) - DWORD flags = 0; -#endif /* STAGING_CSMT */ - HRESULT hr; - BYTE *ptr; + struct wined3d_map_range range; if (box) { - offset = box->left; - size = box->right - box->left; + range.offset = box->left; + range.size = box->right - box->left; } else { - offset = 0; - size = buffer->resource.size; + range.offset = 0; + range.size = buffer->resource.size; } -#if !defined(STAGING_CSMT) - if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, 0))) -#else /* STAGING_CSMT */ - if (offset == 0 && size == buffer->resource.size) - flags = WINED3D_MAP_DISCARD; - - if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, flags))) -#endif /* STAGING_CSMT */ - return hr; - - memcpy(ptr, data, size); - - wined3d_buffer_unmap(buffer); - return WINED3D_OK; + wined3d_buffer_upload_ranges(buffer, context, data, range.offset, 1, &range); } static ULONG buffer_resource_incref(struct wined3d_resource *resource) @@ -1294,24 +1276,6 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc return wined3d_buffer_map(buffer, offset, size, (BYTE **)&map_desc->data, flags); } -static HRESULT buffer_resource_sub_resource_map_info(struct wined3d_resource *resource, unsigned int sub_resource_idx, - struct wined3d_map_info *info, DWORD flags) -{ - struct wined3d_buffer *buffer = buffer_from_resource(resource); - - if (sub_resource_idx) - { - WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx); - return E_INVALIDARG; - } - - info->row_pitch = buffer->desc.byte_width; - info->slice_pitch = buffer->desc.byte_width; - info->size = buffer->resource.size; - - return WINED3D_OK; -} - static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx) { if (sub_resource_idx) @@ -1331,7 +1295,6 @@ static const struct wined3d_resource_ops buffer_resource_ops = buffer_resource_preload, buffer_unload, buffer_resource_sub_resource_map, - buffer_resource_sub_resource_map_info, buffer_resource_sub_resource_unmap, }; @@ -1452,7 +1415,6 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct struct wined3d_buffer **buffer) { struct wined3d_buffer *object; - enum wined3d_pool pool; HRESULT hr; TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n", @@ -1463,21 +1425,8 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct FIXME("Ignoring access flags (pool).\n"); - /* Some applications map the whole buffer even if they - * only update a small portion of it. If we pin such a - * buffer into system memory things get very slow as - * we upload the whole buffer even though just parts of - * it changed. Most drivers can handle this case more - * efficient using the OpenGL map functions. Applications - * affected by this problem are Banished and Witcher 3. - */ - if (desc->byte_width > 0x10000) - pool = WINED3D_POOL_DEFAULT; - else - pool = WINED3D_POOL_MANAGED; - if (FAILED(hr = buffer_init(object, device, desc->byte_width, desc->usage, WINED3DFMT_UNKNOWN, - pool, desc->bind_flags, data, parent, parent_ops))) + WINED3D_POOL_MANAGED, desc->bind_flags, data, parent, parent_ops))) { WARN("Failed to initialize buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); diff --git a/dll/directx/wine/wined3d/context.c b/dll/directx/wine/wined3d/context.c index 80164c00118..bd0ae564fb7 100644 --- a/dll/directx/wine/wined3d/context.c +++ b/dll/directx/wine/wined3d/context.c @@ -131,8 +131,7 @@ static void context_attach_gl_texture_fbo(struct wined3d_context *context, gl_info->fbo_ops.glFramebufferTexture(fbo_target, attachment, resource->object, resource->level); } - else if (resource->target == GL_TEXTURE_1D_ARRAY || resource->target == GL_TEXTURE_2D_ARRAY || - resource->target == GL_TEXTURE_3D) + else if (resource->target == GL_TEXTURE_2D_ARRAY || resource->target == GL_TEXTURE_3D) { if (!gl_info->fbo_ops.glFramebufferTextureLayer) { @@ -143,12 +142,6 @@ static void context_attach_gl_texture_fbo(struct wined3d_context *context, gl_info->fbo_ops.glFramebufferTextureLayer(fbo_target, attachment, resource->object, resource->level, resource->layer); } - else if (resource->target == GL_TEXTURE_1D) - { - gl_info->fbo_ops.glFramebufferTexture1D(fbo_target, attachment, - resource->target, resource->object, resource->level); - checkGLcall("glFramebufferTexture1D()"); - } else { gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, attachment, @@ -288,7 +281,7 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G unsigned int i; tex_type_str = NULL; - for (i = 0; i < sizeof(texture_type) / sizeof(*texture_type); ++i) + for (i = 0; i < ARRAY_SIZE(texture_type); ++i) { if (!gl_info->supported[texture_type[i].extension]) continue; @@ -1706,7 +1699,6 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i)); checkGLcall("glActiveTexture"); - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d); gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d); if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) @@ -1722,10 +1714,7 @@ void context_bind_dummy_textures(const struct wined3d_device *device, const stru gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array); if (gl_info->supported[EXT_TEXTURE_ARRAY]) - { - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array); gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array); - } if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT]) gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer); @@ -2326,10 +2315,13 @@ static void set_blit_dimension(const struct wined3d_gl_info *gl_info, UINT width -1.0, -1.0, -1.0, 1.0, }; - gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION); - checkGLcall("glMatrixMode(GL_PROJECTION)"); - gl_info->gl_ops.gl.p_glLoadMatrixd(projection); - checkGLcall("glLoadMatrixd"); + if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + { + gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION); + checkGLcall("glMatrixMode(GL_PROJECTION)"); + gl_info->gl_ops.gl.p_glLoadMatrixd(projection); + checkGLcall("glLoadMatrixd"); + } gl_info->gl_ops.gl.p_glViewport(0, 0, width, height); checkGLcall("glViewport"); } @@ -2355,6 +2347,33 @@ static void context_get_rt_size(const struct wined3d_context *context, SIZE *siz size->cy = wined3d_texture_get_level_height(rt, level); } +void context_enable_clip_distances(struct wined3d_context *context, unsigned int enable_mask) +{ + const struct wined3d_gl_info *gl_info = context->gl_info; + unsigned int clip_distance_count = gl_info->limits.user_clip_distances; + unsigned int i, disable_mask, current_mask; + + disable_mask = ~enable_mask; + enable_mask &= (1u << clip_distance_count) - 1; + disable_mask &= (1u << clip_distance_count) - 1; + current_mask = context->clip_distance_mask; + context->clip_distance_mask = enable_mask; + + enable_mask &= ~current_mask; + for (i = 0; enable_mask; enable_mask >>= 1, ++i) + { + if (enable_mask & 1) + gl_info->gl_ops.gl.p_glEnable(GL_CLIP_DISTANCE0 + i); + } + disable_mask &= current_mask; + for (i = 0; disable_mask; disable_mask >>= 1, ++i) + { + if (disable_mask & 1) + gl_info->gl_ops.gl.p_glDisable(GL_CLIP_DISTANCE0 + i); + } + checkGLcall("toggle clip distances"); +} + /***************************************************************************** * SetupForBlit * @@ -2374,10 +2393,10 @@ static void context_get_rt_size(const struct wined3d_context *context, SIZE *siz /* Context activation is done by the caller. */ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_context *context) { - int i; const struct wined3d_gl_info *gl_info = context->gl_info; DWORD sampler; SIZE rt_size; + int i; TRACE("Setting up context %p for blitting\n", context); @@ -2398,17 +2417,46 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con } context->last_was_blit = TRUE; - /* Disable all textures. The caller can then bind a texture it wants to blit - * from - * - * The blitting code uses (for now) the fixed function pipeline, so make sure to reset all fixed - * function texture unit. No need to care for higher samplers - */ - for (i = gl_info->limits.textures - 1; i > 0 ; --i) + if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) { - sampler = context->rev_tex_unit_map[i]; - context_active_texture(context, gl_info, i); + /* Disable all textures. The caller can then bind a texture it wants to blit + * from + * + * The blitting code uses (for now) the fixed function pipeline, so make sure to reset all fixed + * function texture unit. No need to care for higher samplers + */ + for (i = gl_info->limits.textures - 1; i > 0 ; --i) + { + sampler = context->rev_tex_unit_map[i]; + context_active_texture(context, gl_info, i); + if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) + { + gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); + checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB"); + } + gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); + checkGLcall("glDisable GL_TEXTURE_3D"); + if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) + { + gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); + checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB"); + } + gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); + checkGLcall("glDisable GL_TEXTURE_2D"); + + gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);"); + + if (sampler != WINED3D_UNMAPPED_STAGE) + { + if (sampler < MAX_TEXTURES) + context_invalidate_state(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP)); + context_invalidate_state(context, STATE_SAMPLER(sampler)); + } + } + + context_active_texture(context, gl_info, 0); if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) { gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); @@ -2425,50 +2473,43 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con checkGLcall("glDisable GL_TEXTURE_2D"); gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);"); - if (sampler != WINED3D_UNMAPPED_STAGE) + gl_info->gl_ops.gl.p_glMatrixMode(GL_TEXTURE); + checkGLcall("glMatrixMode(GL_TEXTURE)"); + gl_info->gl_ops.gl.p_glLoadIdentity(); + checkGLcall("glLoadIdentity()"); + + if (gl_info->supported[EXT_TEXTURE_LOD_BIAS]) { - if (sampler < MAX_TEXTURES) - context_invalidate_state(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP)); - context_invalidate_state(context, STATE_SAMPLER(sampler)); + gl_info->gl_ops.gl.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, + GL_TEXTURE_LOD_BIAS_EXT, 0.0f); + checkGLcall("glTexEnvf GL_TEXTURE_LOD_BIAS_EXT ..."); } + + /* Setup transforms */ + gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW); + checkGLcall("glMatrixMode(GL_MODELVIEW)"); + gl_info->gl_ops.gl.p_glLoadIdentity(); + checkGLcall("glLoadIdentity()"); + context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0))); + + /* Other misc states */ + gl_info->gl_ops.gl.p_glDisable(GL_ALPHA_TEST); + checkGLcall("glDisable(GL_ALPHA_TEST)"); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHATESTENABLE)); + gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING); + checkGLcall("glDisable GL_LIGHTING"); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_LIGHTING)); + glDisableWINE(GL_FOG); + checkGLcall("glDisable GL_FOG"); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_FOGENABLE)); } + if (gl_info->supported[ARB_SAMPLER_OBJECTS]) GL_EXTCALL(glBindSampler(0, 0)); context_active_texture(context, gl_info, 0); sampler = context->rev_tex_unit_map[0]; - - if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) - { - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); - checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB"); - } - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); - checkGLcall("glDisable GL_TEXTURE_3D"); - if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) - { - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); - checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB"); - } - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); - checkGLcall("glDisable GL_TEXTURE_2D"); - - gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - gl_info->gl_ops.gl.p_glMatrixMode(GL_TEXTURE); - checkGLcall("glMatrixMode(GL_TEXTURE)"); - gl_info->gl_ops.gl.p_glLoadIdentity(); - checkGLcall("glLoadIdentity()"); - - if (gl_info->supported[EXT_TEXTURE_LOD_BIAS]) - { - gl_info->gl_ops.gl.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, - GL_TEXTURE_LOD_BIAS_EXT, 0.0f); - checkGLcall("glTexEnvf GL_TEXTURE_LOD_BIAS_EXT ..."); - } - if (sampler != WINED3D_UNMAPPED_STAGE) { if (sampler < MAX_TEXTURES) @@ -2480,18 +2521,9 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con } /* Other misc states */ - gl_info->gl_ops.gl.p_glDisable(GL_ALPHA_TEST); - checkGLcall("glDisable(GL_ALPHA_TEST)"); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHATESTENABLE)); - gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING); - checkGLcall("glDisable GL_LIGHTING"); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_LIGHTING)); gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST); checkGLcall("glDisable GL_DEPTH_TEST"); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZENABLE)); - glDisableWINE(GL_FOG); - checkGLcall("glDisable GL_FOG"); - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_FOGENABLE)); gl_info->gl_ops.gl.p_glDisable(GL_BLEND); checkGLcall("glDisable GL_BLEND"); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE)); @@ -2512,8 +2544,10 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con } gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE); checkGLcall("glColorMask"); - for (i = 0; i < MAX_RENDER_TARGETS; ++i) - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITE(i))); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3)); if (gl_info->supported[EXT_SECONDARY_COLOR]) { gl_info->gl_ops.gl.p_glDisable(GL_COLOR_SUM_EXT); @@ -2521,22 +2555,10 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con checkGLcall("glDisable(GL_COLOR_SUM_EXT)"); } - /* Setup transforms */ - gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW); - checkGLcall("glMatrixMode(GL_MODELVIEW)"); - gl_info->gl_ops.gl.p_glLoadIdentity(); - checkGLcall("glLoadIdentity()"); - context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0))); - context->last_was_rhw = TRUE; context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */ - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); + context_enable_clip_distances(context, 0); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_CLIPPING)); /* FIXME: Make draw_textured_quad() able to work with a upper left origin. */ @@ -2673,14 +2695,6 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint case GL_NONE: /* nothing to do */ break; - case GL_TEXTURE_1D: - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d); - checkGLcall("glBindTexture"); - break; - case GL_TEXTURE_1D_ARRAY: - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array); - checkGLcall("glBindTexture"); - break; case GL_TEXTURE_2D: gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d); checkGLcall("glBindTexture"); @@ -3086,16 +3100,8 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const else if (!context->render_offscreen) return context_generate_rt_mask_from_resource(rts[0]->resource); - /* If we attach more buffers than supported in dual blend mode, the NVIDIA - * driver generates the following error: - * GL_INVALID_OPERATION error generated. State(s) are invalid: blend. - * DX11 does not treat this configuration as invalid, so disable the unused ones. - */ rt_mask = ps ? ps->reg_maps.rt_mask : 1; - if (wined3d_dualblend_enabled(state, context->gl_info)) - rt_mask &= context->d3d_info->valid_dual_rt_mask; - else - rt_mask &= context->d3d_info->valid_rt_mask; + rt_mask &= context->d3d_info->valid_rt_mask; rt_mask_bits = rt_mask; i = 0; while (rt_mask_bits) @@ -4008,6 +4014,16 @@ void context_apply_compute_state(struct wined3d_context *context, context->update_unordered_access_view_bindings = 1; } + /* Updates to currently bound render targets aren't necessarily coherent + * between the graphics and compute pipelines. Unbind any currently bound + * FBO here to ensure preceding updates to its attachments by the graphics + * pipeline are visible to the compute pipeline. + * + * Without this, the bloom effect in Nier:Automata is too bright on the + * Mesa radeonsi driver, and presumably on other Mesa based drivers. */ + context_bind_fbo(context, GL_FRAMEBUFFER, 0); + context_invalidate_state(context, STATE_FRAMEBUFFER); + context->last_was_blit = FALSE; } diff --git a/dll/directx/wine/wined3d/cs.c b/dll/directx/wine/wined3d/cs.c index 2ef67aaade1..d264d1c9403 100644 --- a/dll/directx/wine/wined3d/cs.c +++ b/dll/directx/wine/wined3d/cs.c @@ -69,7 +69,7 @@ enum wined3d_cs_op WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION, WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW, WINED3D_CS_OP_COPY_UAV_COUNTER, - WINED3D_CS_OP_COPY_SUB_RESOURCE, + WINED3D_CS_OP_GENERATE_MIPMAPS, WINED3D_CS_OP_STOP, }; @@ -396,9 +396,6 @@ struct wined3d_cs_update_sub_resource unsigned int sub_resource_idx; struct wined3d_box box; struct wined3d_sub_resource_data data; -#if defined(STAGING_CSMT) - BYTE copy_data[1]; -#endif /* STAGING_CSMT */ }; struct wined3d_cs_add_dirty_texture_region @@ -423,15 +420,10 @@ struct wined3d_cs_copy_uav_counter struct wined3d_unordered_access_view *view; }; -struct wined3d_cs_copy_sub_resource +struct wined3d_cs_generate_mipmaps { enum wined3d_cs_op opcode; - struct wined3d_resource *dst_resource; - unsigned int dst_sub_resource_idx; - struct wined3d_box dst_box; - struct wined3d_resource *src_resource; - unsigned int src_sub_resource_idx; - struct wined3d_box src_box; + struct wined3d_shader_resource_view *view; }; struct wined3d_cs_stop @@ -766,10 +758,24 @@ void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs, static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) { + const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info; struct wined3d_state *state = &cs->state; const struct wined3d_cs_draw *op = data; + int load_base_vertex_idx; unsigned int i; + /* ARB_draw_indirect always supports a base vertex offset. */ + if (!op->parameters.indirect && !gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX]) + load_base_vertex_idx = op->parameters.u.direct.base_vertex_idx; + else + load_base_vertex_idx = 0; + + if (state->load_base_vertex_index != load_base_vertex_idx) + { + state->load_base_vertex_index = load_base_vertex_idx; + device_invalidate_state(cs->device, STATE_BASEVERTEXINDEX); + } + if (state->gl_primitive_type != op->primitive_type) { if (state->gl_primitive_type == GL_POINTS || op->primitive_type == GL_POINTS) @@ -778,26 +784,14 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) } state->gl_patch_vertices = op->patch_vertex_count; - if (!op->parameters.indirect) - { - const struct wined3d_direct_draw_parameters *p = &op->parameters.u.direct; - - if (!cs->device->adapter->gl_info.supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] - && state->load_base_vertex_index != p->base_vertex_idx) - { - state->load_base_vertex_index = p->base_vertex_idx; - device_invalidate_state(cs->device, STATE_BASEVERTEXINDEX); - } - } - draw_primitive(cs->device, state, &op->parameters); if (op->parameters.indirect) { - const struct wined3d_indirect_draw_parameters *p = &op->parameters.u.indirect; - - wined3d_resource_release(&p->buffer->resource); + struct wined3d_buffer *buffer = op->parameters.u.indirect.buffer; + wined3d_resource_release(&buffer->resource); } + if (op->parameters.indexed) wined3d_resource_release(&state->index_buffer->resource); for (i = 0; i < ARRAY_SIZE(state->streams); ++i) @@ -815,7 +809,7 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) if (state->textures[i]) wined3d_resource_release(&state->textures[i]->resource); } - for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i) + for (i = 0; i < gl_info->limits.buffers; ++i) { if (state->fb->render_targets[i]) wined3d_resource_release(state->fb->render_targets[i]->resource); @@ -827,13 +821,47 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); } +static void acquire_graphics_pipeline_resources(const struct wined3d_state *state, + BOOL indexed, const struct wined3d_gl_info *gl_info) +{ + unsigned int i; + + if (indexed) + wined3d_resource_acquire(&state->index_buffer->resource); + for (i = 0; i < ARRAY_SIZE(state->streams); ++i) + { + if (state->streams[i].buffer) + wined3d_resource_acquire(&state->streams[i].buffer->resource); + } + for (i = 0; i < ARRAY_SIZE(state->stream_output); ++i) + { + if (state->stream_output[i].buffer) + wined3d_resource_acquire(&state->stream_output[i].buffer->resource); + } + for (i = 0; i < ARRAY_SIZE(state->textures); ++i) + { + if (state->textures[i]) + wined3d_resource_acquire(&state->textures[i]->resource); + } + for (i = 0; i < gl_info->limits.buffers; ++i) + { + if (state->fb->render_targets[i]) + wined3d_resource_acquire(state->fb->render_targets[i]->resource); + } + if (state->fb->depth_stencil) + wined3d_resource_acquire(state->fb->depth_stencil->resource); + acquire_shader_resources(state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE)); + acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL], + state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); +} + void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count, int base_vertex_idx, unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count, BOOL indexed) { + const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info; const struct wined3d_state *state = &cs->device->state; struct wined3d_cs_draw *op; - unsigned int i; op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_DRAW; @@ -847,33 +875,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned op->parameters.u.direct.instance_count = instance_count; op->parameters.indexed = indexed; - if (indexed) - wined3d_resource_acquire(&state->index_buffer->resource); - for (i = 0; i < ARRAY_SIZE(state->streams); ++i) - { - if (state->streams[i].buffer) - wined3d_resource_acquire(&state->streams[i].buffer->resource); - } - for (i = 0; i < ARRAY_SIZE(state->stream_output); ++i) - { - if (state->stream_output[i].buffer) - wined3d_resource_acquire(&state->stream_output[i].buffer->resource); - } - for (i = 0; i < ARRAY_SIZE(state->textures); ++i) - { - if (state->textures[i]) - wined3d_resource_acquire(&state->textures[i]->resource); - } - for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i) - { - if (state->fb->render_targets[i]) - wined3d_resource_acquire(state->fb->render_targets[i]->resource); - } - if (state->fb->depth_stencil) - wined3d_resource_acquire(state->fb->depth_stencil->resource); - acquire_shader_resources(state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE)); - acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL], - state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); + acquire_graphics_pipeline_resources(state, indexed, gl_info); cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); } @@ -881,9 +883,9 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count, struct wined3d_buffer *buffer, unsigned int offset, BOOL indexed) { + const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info; const struct wined3d_state *state = &cs->device->state; struct wined3d_cs_draw *op; - unsigned int i; op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_DRAW; @@ -894,36 +896,9 @@ void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, op->parameters.u.indirect.offset = offset; op->parameters.indexed = indexed; + acquire_graphics_pipeline_resources(state, indexed, gl_info); wined3d_resource_acquire(&buffer->resource); - if (indexed) - wined3d_resource_acquire(&state->index_buffer->resource); - for (i = 0; i < ARRAY_SIZE(state->streams); ++i) - { - if (state->streams[i].buffer) - wined3d_resource_acquire(&state->streams[i].buffer->resource); - } - for (i = 0; i < ARRAY_SIZE(state->stream_output); ++i) - { - if (state->stream_output[i].buffer) - wined3d_resource_acquire(&state->stream_output[i].buffer->resource); - } - for (i = 0; i < ARRAY_SIZE(state->textures); ++i) - { - if (state->textures[i]) - wined3d_resource_acquire(&state->textures[i]->resource); - } - for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i) - { - if (state->fb->render_targets[i]) - wined3d_resource_acquire(state->fb->render_targets[i]->resource); - } - if (state->fb->depth_stencil) - wined3d_resource_acquire(state->fb->depth_stencil->resource); - acquire_shader_resources(state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE)); - acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL], - state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]); - cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); } @@ -945,6 +920,7 @@ void wined3d_cs_emit_flush(struct wined3d_cs *cs) op->opcode = WINED3D_CS_OP_FLUSH; cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); + cs->queries_flushed = TRUE; } static void wined3d_cs_exec_set_predication(struct wined3d_cs *cs, const void *data) @@ -1054,8 +1030,7 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK)); device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS)); } - else if (prev && (prev->format_flags & WINED3DFMT_FLAG_FLOAT) - != (op->view->format_flags & WINED3DFMT_FLAG_FLOAT)) + else if (prev && prev->format->depth_bias_scale != op->view->format->depth_bias_scale) { device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS)); } @@ -1931,6 +1906,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu op->flags = flags; cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); + cs->queries_flushed = FALSE; } static void wined3d_cs_exec_preload_resource(struct wined3d_cs *cs, const void *data) @@ -2073,14 +2049,14 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void * struct wined3d_context *context; struct wined3d_bo_address addr; - if (op->flags) + if (op->flags & ~WINED3D_BLT_RAW) { FIXME("Flags %#x not implemented for %s resources.\n", op->flags, debug_d3dresourcetype(op->dst_resource->type)); goto error; } - if (op->src_resource->format != op->dst_resource->format) + if (!(op->flags & WINED3D_BLT_RAW) && op->src_resource->format != op->dst_resource->format) { FIXME("Format conversion not implemented for %s resources.\n", debug_d3dresourcetype(op->dst_resource->type)); @@ -2176,6 +2152,8 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso op->flags = flags; if (fx) op->fx = *fx; + else + memset(&op->fx, 0, sizeof(op->fx)); op->filter = filter; wined3d_resource_acquire(dst_resource); @@ -2199,11 +2177,18 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi if (op->resource->type == WINED3D_RTYPE_BUFFER) { struct wined3d_buffer *buffer = buffer_from_resource(op->resource); - HRESULT hr; - if (FAILED(hr = wined3d_buffer_upload_data(buffer, box, op->data.data))) - WARN("Failed to update buffer data, hr %#x.\n", hr); + context = context_acquire(op->resource->device, NULL, 0); + if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER)) + { + ERR("Failed to load buffer location.\n"); + context_release(context); + goto done; + } + wined3d_buffer_upload_data(buffer, context, box, op->data.data); + wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER); + context_release(context); goto done; } @@ -2244,53 +2229,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r unsigned int slice_pitch) { struct wined3d_cs_update_sub_resource *op; -#if defined(STAGING_CSMT) - size_t data_size, size; - - if (resource->type != WINED3D_RTYPE_BUFFER && resource->format_flags & WINED3DFMT_FLAG_BLOCKS) - goto no_async; - - data_size = 0; - switch (resource->type) - { - case WINED3D_RTYPE_TEXTURE_3D: - data_size += (box->back - box->front - 1) * slice_pitch; - /* fall-through */ - case WINED3D_RTYPE_TEXTURE_2D: - data_size += (box->bottom - box->top - 1) * row_pitch; - /* fall-through */ - case WINED3D_RTYPE_TEXTURE_1D: - data_size += (box->right - box->left) * resource->format->byte_count; - break; - case WINED3D_RTYPE_BUFFER: - data_size = box->right - box->left; - break; - case WINED3D_RTYPE_NONE: - return; - } - - size = FIELD_OFFSET(struct wined3d_cs_update_sub_resource, copy_data[data_size]); - if (!cs->ops->check_space(cs, size, WINED3D_CS_QUEUE_DEFAULT)) - goto no_async; - - op = cs->ops->require_space(cs, size, WINED3D_CS_QUEUE_DEFAULT); - op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE; - op->resource = resource; - op->sub_resource_idx = sub_resource_idx; - op->box = *box; - op->data.row_pitch = row_pitch; - op->data.slice_pitch = slice_pitch; - op->data.data = op->copy_data; - memcpy(op->copy_data, data, data_size); - - wined3d_resource_acquire(resource); - - cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); - return; - -no_async: - wined3d_resource_wait_idle(resource); -#endif /* STAGING_CSMT */ op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE; @@ -2304,10 +2242,8 @@ no_async: wined3d_resource_acquire(resource); cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP); -#if !defined(STAGING_CSMT) /* The data pointer may go away, so we need to wait until it is read. * Copying the data may be faster if it's small. */ -#endif /* STAGING_CSMT */ cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP); } @@ -2386,7 +2322,6 @@ static void wined3d_cs_exec_copy_uav_counter(struct wined3d_cs *cs, const void * context_release(context); wined3d_resource_release(&op->buffer->resource); - wined3d_resource_release(view->resource); } void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer, @@ -2401,149 +2336,28 @@ void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buff op->view = uav; wined3d_resource_acquire(&dst_buffer->resource); - wined3d_resource_acquire(uav->resource); cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); } -static void wined3d_cs_exec_copy_sub_resource(struct wined3d_cs *cs, const void *data) +static void wined3d_cs_exec_generate_mipmaps(struct wined3d_cs *cs, const void *data) { - struct wined3d_cs_copy_sub_resource *op = (void*)data; + const struct wined3d_cs_generate_mipmaps *op = data; + struct wined3d_shader_resource_view *view = op->view; - if (op->dst_resource->type == WINED3D_RTYPE_BUFFER) - { - wined3d_buffer_copy(buffer_from_resource(op->dst_resource), op->dst_box.left, - buffer_from_resource(op->src_resource), op->src_box.left, - op->src_box.right - op->src_box.left); - } - else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_1D || - op->dst_resource->type == WINED3D_RTYPE_TEXTURE_2D || - op->dst_resource->type == WINED3D_RTYPE_TEXTURE_3D) - { - struct wined3d_texture *dst_texture, *src_texture; - struct gl_texture *gl_tex_src, *gl_tex_dst; - unsigned int update_w, update_h, update_d; - const struct wined3d_gl_info *gl_info; - unsigned int src_level, src_layer; - unsigned int dst_level, dst_layer; - struct wined3d_context *context; - BOOL partial_update = FALSE; - - update_w = op->dst_box.right - op->dst_box.left; - update_h = op->dst_box.bottom - op->dst_box.top; - update_d = op->dst_box.back - op->dst_box.front; - - dst_texture = texture_from_resource(op->dst_resource); - src_texture = texture_from_resource(op->src_resource); - - context = context_acquire(cs->device, NULL, 0); - gl_info = context->gl_info; - - if (!wined3d_texture_load_location(src_texture, op->src_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB)) - { - FIXME("Failed to load source sub-resource into WINED3D_LOCATION_TEXTURE_RGB.\n"); - context_release(context); - goto error; - } - - src_level = op->src_sub_resource_idx % src_texture->level_count; - src_layer = op->src_sub_resource_idx / src_texture->level_count; - dst_level = op->dst_sub_resource_idx % dst_texture->level_count; - dst_layer = op->dst_sub_resource_idx / dst_texture->level_count; - - switch (op->dst_resource->type) - { - case WINED3D_RTYPE_TEXTURE_3D: - partial_update |= (update_d != wined3d_texture_get_level_depth(dst_texture, dst_level)); - case WINED3D_RTYPE_TEXTURE_2D: - partial_update |= (update_h != wined3d_texture_get_level_height(dst_texture, dst_level)); - case WINED3D_RTYPE_TEXTURE_1D: - partial_update |= (update_w != wined3d_texture_get_level_width(dst_texture, dst_level)); - default: - break; - } - - if (!partial_update) - { - wined3d_texture_prepare_texture(dst_texture, context, FALSE); - } - else if (!wined3d_texture_load_location(dst_texture, op->dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB)) - { - FIXME("Failed to load destination sub-resource.\n"); - context_release(context); - goto error; - } - - switch (op->dst_resource->type) - { - case WINED3D_RTYPE_TEXTURE_1D: - op->src_box.top = src_layer; - op->dst_box.top = dst_layer; - break; - case WINED3D_RTYPE_TEXTURE_2D: - op->src_box.front = src_layer; - op->dst_box.front = dst_layer; - break; - default: - break; - } - - gl_tex_src = wined3d_texture_get_gl_texture(src_texture, FALSE); - gl_tex_dst = wined3d_texture_get_gl_texture(dst_texture, FALSE); - - GL_EXTCALL(glCopyImageSubData(gl_tex_src->name, src_texture->target, src_level, - op->src_box.left, op->src_box.top, op->src_box.front, - gl_tex_dst->name, dst_texture->target, dst_level, - op->dst_box.left, op->dst_box.top, op->dst_box.front, - update_w, update_h, update_d)); - checkGLcall("Copy texture content"); - - wined3d_texture_validate_location(dst_texture, op->dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB); - wined3d_texture_invalidate_location(dst_texture, op->dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB); - - context_release(context); - } - else - { - FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(op->dst_resource->type)); - } - -error: - wined3d_resource_release(op->src_resource); - wined3d_resource_release(op->dst_resource); + shader_resource_view_generate_mipmaps(view); + wined3d_resource_release(view->resource); } -void wined3d_cs_emit_copy_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource, - unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource, - unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) +void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) { - const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info; - struct wined3d_cs_blt_sub_resource *op; - - if (!gl_info->supported[ARB_TEXTURE_VIEW] && src_resource->format->id != dst_resource->format->id) - { - FIXME("ARB_TEXTURE_VIEW not supported, cannot copy sub-resource.\n"); - return; - } - - if (!gl_info->supported[ARB_COPY_IMAGE]) - { - wined3d_cs_emit_blt_sub_resource(cs, dst_resource, dst_sub_resource_idx, dst_box, - src_resource, src_sub_resource_idx, src_box, 0, NULL, WINED3D_TEXF_POINT); - return; - } + struct wined3d_cs_generate_mipmaps *op; op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); - op->opcode = WINED3D_CS_OP_COPY_SUB_RESOURCE; - op->dst_resource = dst_resource; - op->dst_sub_resource_idx = dst_sub_resource_idx; - op->dst_box = *dst_box; - op->src_resource = src_resource; - op->src_sub_resource_idx = src_sub_resource_idx; - op->src_box = *src_box; + op->opcode = WINED3D_CS_OP_GENERATE_MIPMAPS; + op->view = view; - wined3d_resource_acquire(dst_resource); - wined3d_resource_acquire(src_resource); + wined3d_resource_acquire(view->resource); cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT); } @@ -2606,16 +2420,9 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region, /* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view, /* WINED3D_CS_OP_COPY_UAV_COUNTER */ wined3d_cs_exec_copy_uav_counter, - /* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource, + /* WINED3D_CS_OP_GENERATE_MIPMAPS */ wined3d_cs_exec_generate_mipmaps, }; -#if defined(STAGING_CSMT) -static BOOL wined3d_cs_st_check_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) -{ - return TRUE; -} - -#endif /* STAGING_CSMT */ static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) { if (size > (cs->data_size - cs->end)) @@ -2669,9 +2476,6 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id static const struct wined3d_cs_ops wined3d_cs_st_ops = { -#if defined(STAGING_CSMT) - wined3d_cs_st_check_space, -#endif /* STAGING_CSMT */ wined3d_cs_st_require_space, wined3d_cs_st_submit, wined3d_cs_st_finish, @@ -2708,21 +2512,6 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id wined3d_cs_queue_submit(&cs->queue[queue_id], cs); } -#if defined(STAGING_CSMT) -static BOOL wined3d_cs_queue_check_space(struct wined3d_cs_queue *queue, size_t size) -{ - size_t queue_size = ARRAY_SIZE(queue->data); - size_t header_size, packet_size, remaining; - - header_size = FIELD_OFFSET(struct wined3d_cs_packet, data[0]); - size = (size + header_size - 1) & ~(header_size - 1); - packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[size]); - - remaining = queue_size - queue->head; - return (remaining >= packet_size); -} - -#endif /* STAGING_CSMT */ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs) { size_t queue_size = ARRAY_SIZE(queue->data); @@ -2784,16 +2573,6 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size return packet->data; } -#if defined(STAGING_CSMT) -static BOOL wined3d_cs_mt_check_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) -{ - if (cs->thread_id == GetCurrentThreadId()) - return wined3d_cs_st_check_space(cs, size, queue_id); - - return wined3d_cs_queue_check_space(&cs->queue[queue_id], size); -} - -#endif /* STAGING_CSMT */ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id) { if (cs->thread_id == GetCurrentThreadId()) @@ -2816,9 +2595,6 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id static const struct wined3d_cs_ops wined3d_cs_mt_ops = { -#if defined(STAGING_CSMT) - wined3d_cs_mt_check_space, -#endif /* STAGING_CSMT */ wined3d_cs_mt_require_space, wined3d_cs_mt_submit, wined3d_cs_mt_finish, @@ -2866,11 +2642,16 @@ static DWORD WINAPI wined3d_cs_run(void *ctx) unsigned int spin_count = 0; struct wined3d_cs *cs = ctx; enum wined3d_cs_op opcode; + HMODULE wined3d_module; unsigned int poll = 0; LONG tail; TRACE("Started.\n"); + /* Copy the module handle to a local variable to avoid racing with the + * thread freeing "cs" before the FreeLibraryAndExitThread() call. */ + wined3d_module = cs->wined3d_module; + list_init(&cs->query_poll_list); cs->thread_id = GetCurrentThreadId(); for (;;) @@ -2918,7 +2699,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx) cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head; cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head; TRACE("Stopped.\n"); - FreeLibraryAndExitThread(cs->wined3d_module, 0); + FreeLibraryAndExitThread(wined3d_module, 0); } struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) diff --git a/dll/directx/wine/wined3d/device.c b/dll/directx/wine/wined3d/device.c index 224324ebdee..fdc4f957af9 100644 --- a/dll/directx/wine/wined3d/device.c +++ b/dll/directx/wine/wined3d/device.c @@ -374,8 +374,10 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c } gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - for (i = 0; i < MAX_RENDER_TARGETS; ++i) - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITE(i))); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3)); gl_info->gl_ops.gl.p_glClearColor(color->r, color->g, color->b, color->a); checkGLcall("glClearColor"); clear_mask = clear_mask | GL_COLOR_BUFFER_BIT; @@ -478,7 +480,7 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device) state_cleanup(&device->state); - for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i) + for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i) { HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]); device->multistate_funcs[i] = NULL; @@ -610,17 +612,6 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_ * to each texture stage when the currently set D3D texture is NULL. */ context_active_texture(context, gl_info, 0); - gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d); - checkGLcall("glGenTextures"); - TRACE("Dummy 1D texture given name %u.\n", device->dummy_textures.tex_1d); - - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d); - checkGLcall("glBindTexture"); - - gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0, - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color); - checkGLcall("glTexImage1D"); - gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d); checkGLcall("glGenTextures"); TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d); @@ -697,17 +688,6 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_ if (gl_info->supported[EXT_TEXTURE_ARRAY]) { - gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d_array); - checkGLcall("glGenTextures"); - TRACE("Dummy 1D array texture given name %u.\n", device->dummy_textures.tex_1d_array); - - gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array); - checkGLcall("glBindTexture"); - - gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0, - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color); - checkGLcall("glTexImage2D"); - gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array); checkGLcall("glGenTextures"); TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array); @@ -755,10 +735,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_buffer); if (gl_info->supported[EXT_TEXTURE_ARRAY]) - { gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array); - gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d_array); - } if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY]) gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube_array); @@ -773,7 +750,6 @@ static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect); gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d); - gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d); checkGLcall("Delete dummy textures"); @@ -965,7 +941,7 @@ void CDECL wined3d_device_release_focus_window(struct wined3d_device *device) static void device_init_swapchain_state(struct wined3d_device *device, struct wined3d_swapchain *swapchain) { - BOOL ds_enable = !!swapchain->desc.enable_auto_depth_stencil; + BOOL ds_enable = swapchain->desc.enable_auto_depth_stencil; unsigned int i; if (device->fb.render_targets) @@ -979,7 +955,6 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi } wined3d_device_set_depth_stencil_view(device, ds_enable ? device->auto_depth_stencil_view : NULL); - wined3d_device_set_render_state(device, WINED3D_RS_ZENABLE, ds_enable); } static void wined3d_device_delete_opengl_contexts_cs(void *object) @@ -1046,6 +1021,7 @@ static void wined3d_device_create_primary_opengl_context_cs(void *object) wined3d_ffp_blitter_create(&device->blitter, &device->adapter->gl_info); wined3d_arbfp_blitter_create(&device->blitter, device); wined3d_fbo_blitter_create(&device->blitter, &device->adapter->gl_info); + wined3d_raw_blitter_create(&device->blitter, &device->adapter->gl_info); swapchain = device->swapchains[0]; target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer; @@ -1223,9 +1199,6 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) wine_rb_clear(&device->samplers, device_free_sampler, NULL); -#if defined(STAGING_CSMT) - context_set_current(NULL); -#endif /* STAGING_CSMT */ wined3d_device_delete_opengl_contexts(device); if (device->fb.depth_stencil) @@ -1311,33 +1284,8 @@ void CDECL wined3d_device_set_multithreaded(struct wined3d_device *device) UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device) { - /* const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; */ - TRACE("device %p.\n", device); - /* We can not acquire the context unless there is a swapchain. */ - /* - if (device->swapchains && gl_info->supported[NVX_GPU_MEMORY_INFO] && - !wined3d_settings.emulated_textureram) - { - GLint vram_free_kb; - UINT64 vram_free; - - struct wined3d_context *context = context_acquire(device, NULL, 0); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &vram_free_kb); - vram_free = (UINT64)vram_free_kb * 1024; - context_release(context); - - TRACE("Total 0x%s bytes. emulation 0x%s left, driver 0x%s left.\n", - wine_dbgstr_longlong(device->adapter->vram_bytes), - wine_dbgstr_longlong(device->adapter->vram_bytes - device->adapter->vram_bytes_used), - wine_dbgstr_longlong(vram_free)); - - vram_free = min(vram_free, device->adapter->vram_bytes - device->adapter->vram_bytes_used); - return min(UINT_MAX, vram_free); - } - */ - TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n", wine_dbgstr_longlong(device->adapter->vram_bytes), wine_dbgstr_longlong(device->adapter->vram_bytes_used), @@ -1800,7 +1748,6 @@ HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device, { TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane); - /* Validate plane_idx. */ if (plane_idx >= device->adapter->gl_info.limits.user_clip_distances) { TRACE("Application has requested clipplane this device doesn't support.\n"); @@ -1829,7 +1776,6 @@ HRESULT CDECL wined3d_device_get_clip_plane(const struct wined3d_device *device, { TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane); - /* Validate plane_idx. */ if (plane_idx >= device->adapter->gl_info.limits.user_clip_distances) { TRACE("Application has requested clipplane this device doesn't support.\n"); @@ -2076,7 +2022,7 @@ void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3) sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS); - if (sampler_idx >= sizeof(device->state.sampler_states) / sizeof(*device->state.sampler_states)) + if (sampler_idx >= ARRAY_SIZE(device->state.sampler_states)) { WARN("Invalid sampler %u.\n", sampler_idx); return; /* Windows accepts overflowing this array ... we do not. */ @@ -2111,7 +2057,7 @@ DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3) sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS); - if (sampler_idx >= sizeof(device->state.sampler_states) / sizeof(*device->state.sampler_states)) + if (sampler_idx >= ARRAY_SIZE(device->state.sampler_states)) { WARN("Invalid sampler %u.\n", sampler_idx); return 0; /* Windows accepts overflowing this array ... we do not. */ @@ -3467,7 +3413,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS); /* Windows accepts overflowing this array... we do not. */ - if (stage >= sizeof(device->state.textures) / sizeof(*device->state.textures)) + if (stage >= ARRAY_SIZE(device->state.textures)) { WARN("Ignoring invalid stage %u.\n", stage); return WINED3D_OK; @@ -3511,7 +3457,7 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3) stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS); - if (stage >= sizeof(device->state.textures) / sizeof(*device->state.textures)) + if (stage >= ARRAY_SIZE(device->state.textures)) { WARN("Ignoring invalid stage %u.\n", stage); return NULL; /* Windows accepts overflowing this array ... we do not. */ @@ -3522,17 +3468,10 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps) { - HRESULT hr; - TRACE("device %p, caps %p.\n", device, caps); - hr = wined3d_get_device_caps(device->wined3d, device->adapter->ordinal, + return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal, device->create_parms.device_type, caps); - - if (SUCCEEDED(hr) && use_software_vertex_processing(device)) - caps->MaxVertexBlendMatrixIndex = 255; - - return hr; } HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx, @@ -3962,15 +3901,31 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software) { + static BOOL warned; + TRACE("device %p, software %#x.\n", device, software); + if (!warned) + { + FIXME("device %p, software %#x stub!\n", device, software); + warned = TRUE; + } + device->softwareVertexProcessing = software; } BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device) { + static BOOL warned; + TRACE("device %p.\n", device); + if (!warned) + { + TRACE("device %p stub!\n", device); + warned = TRUE; + } + return device->softwareVertexProcessing; } @@ -4027,12 +3982,6 @@ void CDECL wined3d_device_copy_uav_counter(struct wined3d_device *device, TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n", device, dst_buffer, offset, uav); - if (offset + sizeof(GLuint) > dst_buffer->resource.size) - { - WARN("Offset %u too large.\n", offset); - return; - } - wined3d_cs_emit_copy_uav_counter(device->cs, dst_buffer, offset, uav); } @@ -4069,12 +4018,10 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device, return; } - if (src_resource->format->id != dst_resource->format->id && - (src_resource->format->typeless_id != dst_resource->format->typeless_id || - src_resource->format->gl_view_class != dst_resource->format->gl_view_class || - !src_resource->format->typeless_id)) + if (src_resource->format->typeless_id != dst_resource->format->typeless_id + || (!src_resource->format->typeless_id && src_resource->format->id != dst_resource->format->id)) { - WARN("Resource formats (%s / %s) don't match.\n", + WARN("Resource formats %s and %s are incompatible.\n", debug_d3dformat(dst_resource->format->id), debug_d3dformat(src_resource->format->id)); return; @@ -4083,7 +4030,8 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device, if (dst_resource->type == WINED3D_RTYPE_BUFFER) { wined3d_box_set(&box, 0, 0, src_resource->size, 1, 0, 1); - wined3d_cs_emit_copy_sub_resource(device->cs, dst_resource, 0, &box, src_resource, 0, &box); + wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, 0, &box, + src_resource, 0, &box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); return; } @@ -4109,7 +4057,8 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device, { unsigned int idx = j * dst_texture->level_count + i; - wined3d_cs_emit_copy_sub_resource(device->cs, dst_resource, idx, &box, src_resource, idx, &box); + wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, idx, &box, + src_resource, idx, &box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); } } } @@ -4140,12 +4089,10 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev return WINED3DERR_INVALIDCALL; } - if (src_resource->format->id != dst_resource->format->id && - (src_resource->format->typeless_id != dst_resource->format->typeless_id || - src_resource->format->gl_view_class != dst_resource->format->gl_view_class || - !src_resource->format->typeless_id)) + if (src_resource->format->typeless_id != dst_resource->format->typeless_id + || (!src_resource->format->typeless_id && src_resource->format->id != dst_resource->format->id)) { - WARN("Resource formats (%s / %s) don't match.\n", + WARN("Resource formats %s and %s are incompatible.\n", debug_d3dformat(dst_resource->format->id), debug_d3dformat(src_resource->format->id)); return WINED3DERR_INVALIDCALL; @@ -4167,7 +4114,10 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev if (!src_box) { - wined3d_box_set(&b, 0, 0, src_resource->size, 1, 0, 1); + unsigned int dst_w; + + dst_w = dst_resource->size - dst_x; + wined3d_box_set(&b, 0, 0, min(src_resource->size, dst_w), 1, 0, 1); src_box = &b; } else if ((src_box->left >= src_box->right @@ -4206,7 +4156,6 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev return WINED3DERR_INVALIDCALL; } -#if !defined(STAGING_CSMT) if (dst_texture->sub_resources[dst_sub_resource_idx].map_count) { WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx); @@ -4217,25 +4166,20 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev { WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx); return WINED3DERR_INVALIDCALL; -#else /* STAGING_CSMT */ - if (dst_texture->sub_resources[dst_sub_resource_idx].map_count || - src_texture->sub_resources[src_sub_resource_idx].map_count) - { - struct wined3d_device *device = dst_texture->resource.device; - device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); - if (dst_texture->sub_resources[dst_sub_resource_idx].map_count || - src_texture->sub_resources[src_sub_resource_idx].map_count) - { - WARN("Destination or source sub-resource is mapped.\n"); - return WINEDDERR_SURFACEBUSY; - } -#endif /* STAGING_CSMT */ } if (!src_box) { - wined3d_box_set(&b, 0, 0, wined3d_texture_get_level_width(src_texture, src_level), - wined3d_texture_get_level_height(src_texture, src_level), 0, 1); + unsigned int src_w, src_h, dst_w, dst_h, dst_level; + + src_w = wined3d_texture_get_level_width(src_texture, src_level); + src_h = wined3d_texture_get_level_height(src_texture, src_level); + + dst_level = dst_sub_resource_idx % dst_texture->level_count; + dst_w = wined3d_texture_get_level_width(dst_texture, dst_level) - dst_x; + dst_h = wined3d_texture_get_level_height(dst_texture, dst_level) - dst_y; + + wined3d_box_set(&b, 0, 0, min(src_w, dst_w), min(src_h, dst_h), 0, 1); src_box = &b; } else if (FAILED(wined3d_texture_check_box_dimensions(src_texture, src_level, src_box))) @@ -4259,8 +4203,8 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev return WINED3DERR_INVALIDCALL; } - wined3d_cs_emit_copy_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box, - src_resource, src_sub_resource_idx, src_box); + wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box, + src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); return WINED3D_OK; } @@ -4287,8 +4231,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str height = 1; depth = 1; } - else if (resource->type == WINED3D_RTYPE_TEXTURE_1D || - resource->type == WINED3D_RTYPE_TEXTURE_2D || resource->type == WINED3D_RTYPE_TEXTURE_3D) + else if (resource->type == WINED3D_RTYPE_TEXTURE_2D || resource->type == WINED3D_RTYPE_TEXTURE_3D) { struct wined3d_texture *texture = texture_from_resource(resource); unsigned int level; @@ -4323,10 +4266,8 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str return; } -#if !defined(STAGING_CSMT) wined3d_resource_wait_idle(resource); -#endif /* STAGING_CSMT */ wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch); } @@ -5054,7 +4995,6 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso switch (type) { - case WINED3D_RTYPE_TEXTURE_1D: case WINED3D_RTYPE_TEXTURE_2D: case WINED3D_RTYPE_TEXTURE_3D: for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) @@ -5187,7 +5127,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, return WINED3D_OK; err: - for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i) + for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i) { HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]); } @@ -5275,58 +5215,3 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL else return CallWindowProcA(proc, window, message, wparam, lparam); } -#if defined(STAGING_CSMT) - -/* Context activation is done by the caller */ -struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT size, GLenum gl_usage, - GLenum type_hint, struct wined3d_context *context) -{ - struct wined3d_gl_bo *ret; - const struct wined3d_gl_info *gl_info; - - TRACE("device %p, size %u, gl_usage %u, type_hint %u\n", device, size, gl_usage, - type_hint); - - ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret)); - if(!ret) - return NULL; - ret->type_hint = type_hint; - ret->size = size; - ret->usage = gl_usage; - - gl_info = context->gl_info; - - GL_EXTCALL(glGenBuffers(1, &ret->name)); - if (type_hint == GL_ELEMENT_ARRAY_BUFFER) - context_invalidate_state(context, STATE_INDEXBUFFER); - GL_EXTCALL(glBindBuffer(type_hint, ret->name)); - GL_EXTCALL(glBufferData(type_hint, size, NULL, gl_usage)); - GL_EXTCALL(glBindBuffer(type_hint, 0)); - checkGLcall("Create buffer object"); - - TRACE("Successfully created and set up buffer %u\n", ret->name); - return ret; -} - -/* Context activation is done by the caller */ -static void wined3d_device_destroy_bo(struct wined3d_device *device, const struct wined3d_context *context, - struct wined3d_gl_bo *bo) -{ - const struct wined3d_gl_info *gl_info = context->gl_info; - TRACE("device %p, bo %p, GL bo %u\n", device, bo, bo->name); - - GL_EXTCALL(glDeleteBuffers(1, &bo->name)); - checkGLcall("glDeleteBuffers"); - - HeapFree(GetProcessHeap(), 0, bo); -} - -/* Context activation is done by the caller */ -void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_bo *bo, - const struct wined3d_context *context) -{ - TRACE("device %p, bo %p, GL bo %u\n", device, bo, bo->name); - - wined3d_device_destroy_bo(device, context, bo); -} -#endif /* STAGING_CSMT */ diff --git a/dll/directx/wine/wined3d/directx.c b/dll/directx/wine/wined3d/directx.c index fa09d60b62c..40262bbe598 100644 --- a/dll/directx/wine/wined3d/directx.c +++ b/dll/directx/wine/wined3d/directx.c @@ -116,9 +116,9 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH }, {"GL_ARB_copy_buffer", ARB_COPY_BUFFER }, {"GL_ARB_copy_image", ARB_COPY_IMAGE }, + {"GL_ARB_cull_distance", ARB_CULL_DISTANCE }, {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT }, {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT }, - {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP }, {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE }, {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL }, {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS }, @@ -176,6 +176,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY }, {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE }, {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 }, + {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC}, {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT }, {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER }, {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT }, @@ -234,7 +235,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC }, {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE }, {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 }, - {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC}, + {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC}, {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER }, {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS }, {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP }, @@ -264,7 +265,6 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 }, {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION }, {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 }, - {"GL_NVX_gpu_memory_info", NVX_GPU_MEMORY_INFO }, /* SGI */ {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP }, @@ -581,7 +581,7 @@ static void test_pbo_functionality(struct wined3d_gl_info *gl_info) 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff, 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff }; - unsigned int check[sizeof(pattern) / sizeof(pattern[0])]; + unsigned int check[ARRAY_SIZE(pattern)]; /* No PBO -> No point in testing them. */ if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return; @@ -1338,7 +1338,6 @@ static const struct gpu_description gpu_description_table[] = {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, - {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536}, @@ -1486,6 +1485,7 @@ static const struct gpu_description gpu_description_table[] = {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, + {HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, @@ -1527,7 +1527,7 @@ static const struct driver_version_information *get_driver_version_info(enum win unsigned int i; TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model); - for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++) + for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i) { const struct driver_version_information *entry = &driver_version_table[i]; @@ -1547,7 +1547,7 @@ static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor { unsigned int i; - for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i) + for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i) { if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card) return &gpu_description_table[i]; @@ -1576,15 +1576,6 @@ static const struct gpu_description *query_gpu_description(const struct wined3d_ TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n", vendor, device, wine_dbgstr_longlong(*vram_bytes)); } - else if (gl_info->supported[NVX_GPU_MEMORY_INFO]) - { - GLint vram_kb; - gl_info->gl_ops.gl.p_glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &vram_kb); - - *vram_bytes = (UINT64)vram_kb * 1024; - TRACE("Got 0x%s as video memory from NVX_GPU_MEMORY_INFO extension.\n", - wine_dbgstr_longlong(*vram_bytes)); - } if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE) { @@ -1696,13 +1687,11 @@ static void init_driver_info(struct wined3d_driver_info *driver_info, * In order to avoid this application bug we limit the amount of video memory * to LONG_MAX for older Windows versions. */ -#ifdef __i386__ if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX) { TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX); driver_info->vram_bytes = LONG_MAX; } -#endif /* Try to obtain driver version information for the current Windows version. This fails in * some cases: @@ -1744,7 +1733,7 @@ static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_cap { unsigned int i; - for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i) + for (i = 0; i < ARRAY_SIZE(quirk_table); ++i) { if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue; TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description); @@ -1799,7 +1788,6 @@ static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_in return GL_VENDOR_FGLRX; if (strstr(gl_vendor_string, "Mesa") - || strstr(gl_vendor_string, "Brian Paul") || strstr(gl_vendor_string, "X.Org") || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.") || strstr(gl_vendor_string, "DRI R300 Project") @@ -1954,7 +1942,6 @@ cards_nvidia_binary[] = {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */ {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */ {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */ - {"GTX 560M", CARD_NVIDIA_GEFORCE_GTX560M}, /* Geforce 500 - midend mobile */ {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */ {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */ {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */ @@ -2167,6 +2154,7 @@ cards_intel[] = /* Haswell */ {"Iris Pro 5200", CARD_INTEL_IP5200_1}, {"Iris 5100", CARD_INTEL_I5100_1}, + {"HD Graphics 5000", CARD_INTEL_HD5000}, /* MacOS */ {"Haswell Mobile", CARD_INTEL_HWM}, {"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */ /* Ivybridge */ @@ -2494,16 +2482,16 @@ static const struct card_vendor_table[] = { {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table, - sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table), + ARRAY_SIZE(amd_gl_vendor_table), card_fallback_amd}, {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table, - sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table), + ARRAY_SIZE(nvidia_gl_vendor_table), card_fallback_nvidia}, {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table, - sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table), + ARRAY_SIZE(vmware_gl_vendor_table), card_fallback_amd}, {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table, - sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table), + ARRAY_SIZE(intel_gl_vendor_table), card_fallback_intel}, }; @@ -2565,7 +2553,7 @@ static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shad enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version); enum wined3d_pci_device device; - for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i) + for (i = 0; i < ARRAY_SIZE(card_vendor_table); ++i) { if (card_vendor_table[i].card_vendor != *card_vendor) continue; @@ -3524,12 +3512,6 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->limits.buffers = gl_max; TRACE("Max draw buffers: %u.\n", gl_max); } - if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED]) - { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &gl_max); - gl_info->limits.dual_buffers = gl_max; - TRACE("Max dual source draw buffers: %u.\n", gl_max); - } if (gl_info->supported[ARB_MULTITEXTURE]) { if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) @@ -3625,9 +3607,9 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->limits.texture3d_size = gl_max; TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size); } - if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) { - gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max); + gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max); gl_info->limits.anisotropy = gl_max; TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy); } @@ -3906,6 +3888,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)}, {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)}, + {ARB_BASE_INSTANCE, MAKEDWORD_VERSION(4, 2)}, + {ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)}, {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)}, {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)}, {ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)}, @@ -3932,9 +3916,11 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, {ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)}, {ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)}, + {ARB_CULL_DISTANCE, MAKEDWORD_VERSION(4, 5)}, {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)}, {ARB_PIPELINE_STATISTICS_QUERY, MAKEDWORD_VERSION(4, 6)}, + {ARB_TEXTURE_FILTER_ANISOTROPIC, MAKEDWORD_VERSION(4, 6)}, }; struct wined3d_driver_info *driver_info = &adapter->driver_info; const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; @@ -4004,13 +3990,11 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, ERR("Received a NULL GL_EXTENSIONS.\n"); return FALSE; } - parse_extension_string(gl_info, gl_extensions, gl_extension_map, - sizeof(gl_extension_map) / sizeof(*gl_extension_map)); + parse_extension_string(gl_info, gl_extensions, gl_extension_map, ARRAY_SIZE(gl_extension_map)); } else { - enumerate_gl_extensions(gl_info, gl_extension_map, - sizeof(gl_extension_map) / sizeof(*gl_extension_map)); + enumerate_gl_extensions(gl_info, gl_extension_map, ARRAY_SIZE(gl_extension_map)); } hdc = wglGetCurrentDC(); @@ -4020,8 +4004,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, if (!WGL_Extensions) WARN("WGL extensions not supported.\n"); else - parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, - sizeof(wgl_extension_map) / sizeof(*wgl_extension_map)); + parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, ARRAY_SIZE(wgl_extension_map)); for (i = 0; i < ARRAY_SIZE(core_extensions); ++i) { @@ -4233,9 +4216,17 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422]) { /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */ - FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n"); + ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n"); gl_info->supported[APPLE_YCBCR_422] = FALSE; } + if (gl_info->supported[ARB_DRAW_INDIRECT] && !gl_info->supported[ARB_BASE_INSTANCE]) + { + /* If ARB_base_instance is not supported the baseInstance field + * in indirect draw parameters must be 0 or behavior is undefined. + */ + WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n"); + gl_info->supported[ARB_DRAW_INDIRECT] = FALSE; + } wined3d_adapter_init_limits(gl_info); @@ -4293,10 +4284,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, for (i = 0; i < gl_info->limits.buffers; ++i) adapter->d3d_info.valid_rt_mask |= (1u << i); - adapter->d3d_info.valid_dual_rt_mask = 0; - for (i = 0; i < gl_info->limits.dual_buffers; ++i) - adapter->d3d_info.valid_dual_rt_mask |= (1u << i); - if (!adapter->d3d_info.shader_color_key) { /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */ @@ -5257,6 +5244,13 @@ static BOOL wined3d_check_surface_capability(const struct wined3d_format *format return TRUE; } + if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) + == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) + { + TRACE("[OK]\n"); + return TRUE; + } + /* Reject other formats */ TRACE("[FAILED]\n"); return FALSE; @@ -5276,10 +5270,9 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad { const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; const struct wined3d_gl_info *gl_info = &adapter->gl_info; - const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id, - WINED3DUSAGE_RENDERTARGET); - const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id, usage); + const struct wined3d_format *adapter_format, *format; enum wined3d_gl_resource_type gl_type, gl_type_end; + BOOL mipmap_autogen_supported; DWORD format_flags = 0; DWORD allowed_usage; @@ -5292,28 +5285,18 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; + adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET); + format = wined3d_get_format(gl_info, check_format_id, usage); + switch (resource_type) { case WINED3D_RTYPE_NONE: allowed_usage = WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_RENDERTARGET; - gl_type = WINED3D_GL_RES_TYPE_TEX_1D; + gl_type = WINED3D_GL_RES_TYPE_TEX_2D; gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; break; - case WINED3D_RTYPE_TEXTURE_1D: - allowed_usage = WINED3DUSAGE_DYNAMIC - | WINED3DUSAGE_SOFTWAREPROCESSING - | WINED3DUSAGE_TEXTURE - | WINED3DUSAGE_QUERY_FILTER - | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING - | WINED3DUSAGE_QUERY_SRGBREAD - | WINED3DUSAGE_QUERY_SRGBWRITE - | WINED3DUSAGE_QUERY_VERTEXTEXTURE - | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D; - break; - case WINED3D_RTYPE_TEXTURE_2D: allowed_usage = WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_RENDERTARGET @@ -5370,12 +5353,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; break; - case WINED3D_RTYPE_BUFFER: - allowed_usage = WINED3DUSAGE_DYNAMIC - | WINED3DUSAGE_QUERY_VERTEXTEXTURE; - gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER; - break; - default: FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type)); return WINED3DERR_NOTAVAILABLE; @@ -5409,12 +5386,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad return WINED3DERR_NOTAVAILABLE; } - if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP]) - { - TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); - return WINED3DOK_NOAUTOGEN; - } - + mipmap_autogen_supported = gl_info->supported[SGIS_GENERATE_MIPMAP]; for (; gl_type <= gl_type_end; ++gl_type) { if ((format->flags[gl_type] & format_flags) != format_flags) @@ -5443,6 +5415,18 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad debug_d3dformat(check_format_id)); return WINED3DERR_NOTAVAILABLE; } + + if ((format->flags[gl_type] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)) + != (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)) + { + mipmap_autogen_supported = FALSE; + } + } + + if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !mipmap_autogen_supported) + { + TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); + return WINED3DOK_NOAUTOGEN; } return WINED3D_OK; @@ -5678,7 +5662,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | WINED3DPRASTERCAPS_DEPTHBIAS; - if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) { caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY | WINED3DPRASTERCAPS_ZBIAS | @@ -5797,7 +5781,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte WINED3DPTFILTERCAPS_MIPNEAREST | WINED3DPTFILTERCAPS_NEAREST; - if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) { caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | WINED3DPTFILTERCAPS_MINFANISOTROPIC; @@ -5818,7 +5802,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte WINED3DPTFILTERCAPS_MIPNEAREST | WINED3DPTFILTERCAPS_NEAREST; - if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) { caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | WINED3DPTFILTERCAPS_MINFANISOTROPIC; @@ -5978,10 +5962,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes; caps->MaxActiveLights = vertex_caps.max_active_lights; caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices; - if (device_type == WINED3D_DEVICE_TYPE_HAL) - caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index; - else - caps->MaxVertexBlendMatrixIndex = 255; + caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index; caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps; caps->FVFCaps = vertex_caps.fvf_caps; caps->RasterCaps |= vertex_caps.raster_caps; @@ -6550,30 +6531,35 @@ static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc } } -static BOOL has_extension(const char *list, const char *ext) +static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD flags) { - size_t len = strlen(ext); - while (list) - { - while (*list == ' ') list++; - if (!strncmp(list, ext, len) && (!list[len] || list[len] == ' ')) return TRUE; - list = strchr(list, ' '); - } - return FALSE; + const char *gl_vendor, *gl_renderer; + + if (wined3d_settings.explicit_gl_version || (flags & WINED3D_PIXEL_CENTER_INTEGER)) + return wined3d_settings.max_gl_version; + + gl_vendor = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR); + gl_renderer = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER); + if (!gl_vendor || !gl_renderer + || wined3d_guess_card_vendor(gl_vendor, gl_renderer) == HW_VENDOR_NVIDIA) + return wined3d_settings.max_gl_version; + + return MAKEDWORD_VERSION(4, 4); } static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags) { static const DWORD supported_gl_versions[] = { + MAKEDWORD_VERSION(4, 4), MAKEDWORD_VERSION(3, 2), MAKEDWORD_VERSION(1, 0), }; struct wined3d_gl_info *gl_info = &adapter->gl_info; struct wined3d_caps_gl_ctx caps_gl_ctx = {0}; - DWORD max_gl_version = wined3d_settings.max_gl_version; - DISPLAY_DEVICEW display_device; unsigned int i; + DISPLAY_DEVICEW display_device; + DWORD max_gl_version; TRACE("adapter %p, ordinal %u.\n", adapter, ordinal); @@ -6618,16 +6604,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, return FALSE; } - if (wined3d_creation_flags & WINED3D_REQUEST_D3D10) - { - const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS); - if (!has_extension(gl_extensions, "GL_ARB_compatibility")) - { - ERR_(winediag)("GL_ARB_compatibility not supported, requesting context with GL version 3.2.\n"); - max_gl_version = MAKEDWORD_VERSION(3, 2); - } - } - + max_gl_version = get_max_gl_version(gl_info, wined3d_creation_flags); for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i) { if (supported_gl_versions[i] <= max_gl_version) @@ -6681,10 +6658,6 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, return FALSE; } - gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT); - if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT]) - gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8); - adapter->vram_bytes = adapter->driver_info.vram_bytes; adapter->vram_bytes_used = 0; TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes)); diff --git a/dll/directx/wine/wined3d/drawprim.c b/dll/directx/wine/wined3d/drawprim.c index e876ba33688..fa6d5083273 100644 --- a/dll/directx/wine/wined3d/drawprim.c +++ b/dll/directx/wine/wined3d/drawprim.c @@ -162,133 +162,6 @@ static void draw_primitive_arrays(struct wined3d_context *context, const struct } } -/* Context activation is done by the caller. */ -static void draw_primitive_arrays_indirect(struct wined3d_context *context, const struct wined3d_state *state, - const void *idx_data, unsigned int idx_size, struct wined3d_buffer *buffer, unsigned int offset) -{ - const struct wined3d_gl_info *gl_info = context->gl_info; - - if (!gl_info->supported[ARB_DRAW_INDIRECT]) - { - FIXME("Indirect draw not supported.\n"); - return; - } - - wined3d_buffer_load(buffer, context, state); - GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer->buffer_object)); - - if (idx_size) - { - GLenum idx_type = (idx_size == 2) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; - - GL_EXTCALL(glDrawElementsIndirect(state->gl_primitive_type, idx_type, - (const BYTE *)NULL + offset)); - } - else - { - GL_EXTCALL(glDrawArraysIndirect(state->gl_primitive_type, - (const BYTE *)NULL + offset)); - } - - GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0)); - checkGLcall("draw indirect"); -} - -static const BYTE *software_vertex_blending(struct wined3d_context *context, - const struct wined3d_state *state, const struct wined3d_stream_info *si, - unsigned int element_idx, unsigned int stride_idx, float *result) -{ -#define SI_FORMAT(idx) (si->elements[(idx)].format->emit_idx) -#define SI_PTR(idx1, idx2) (si->elements[(idx1)].data.addr + si->elements[(idx1)].stride * (idx2)) - - const float *data = (const float *)SI_PTR(element_idx, stride_idx); - float vector[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - float cur_weight, weight_sum = 0.0f; - struct wined3d_matrix m; - const BYTE *blend_index; - const float *weights; - int i, num_weights; - - if (element_idx != WINED3D_FFP_POSITION && element_idx != WINED3D_FFP_NORMAL) - return (BYTE *)data; - - if (!use_indexed_vertex_blending(state, si) || !use_software_vertex_processing(context->device)) - return (BYTE *)data; - - if (!si->elements[WINED3D_FFP_BLENDINDICES].data.addr || - !si->elements[WINED3D_FFP_BLENDWEIGHT].data.addr) - { - FIXME("no blend indices / weights set\n"); - return (BYTE *)data; - } - - if (SI_FORMAT(WINED3D_FFP_BLENDINDICES) != WINED3D_FFP_EMIT_UBYTE4) - { - FIXME("unsupported blend index format: %u\n", SI_FORMAT(WINED3D_FFP_BLENDINDICES)); - return (BYTE *)data; - } - - /* FIXME: validate weight format */ - switch (state->render_states[WINED3D_RS_VERTEXBLEND]) - { - case WINED3D_VBF_0WEIGHTS: num_weights = 0; break; - case WINED3D_VBF_1WEIGHTS: num_weights = 1; break; - case WINED3D_VBF_2WEIGHTS: num_weights = 2; break; - case WINED3D_VBF_3WEIGHTS: num_weights = 3; break; - default: - FIXME("unsupported vertex blend render state: %u\n", state->render_states[WINED3D_RS_VERTEXBLEND]); - return (BYTE *)data; - } - - switch (SI_FORMAT(element_idx)) - { - case WINED3D_FFP_EMIT_FLOAT4: vector[3] = data[3]; - case WINED3D_FFP_EMIT_FLOAT3: vector[2] = data[2]; - case WINED3D_FFP_EMIT_FLOAT2: vector[1] = data[1]; - case WINED3D_FFP_EMIT_FLOAT1: vector[0] = data[0]; break; - default: - FIXME("unsupported value format: %u\n", SI_FORMAT(element_idx)); - return (BYTE *)data; - } - - blend_index = SI_PTR(WINED3D_FFP_BLENDINDICES, stride_idx); - weights = (const float *)SI_PTR(WINED3D_FFP_BLENDWEIGHT, stride_idx); - result[0] = result[1] = result[2] = result[3] = 0.0f; - - for (i = 0; i < num_weights + 1; i++) - { - cur_weight = (i < num_weights) ? weights[i] : 1.0f - weight_sum; - get_modelview_matrix(context, state, blend_index[i], &m); - - if (element_idx == WINED3D_FFP_POSITION) - { - result[0] += cur_weight * (vector[0] * m._11 + vector[1] * m._21 + vector[2] * m._31 + vector[3] * m._41); - result[1] += cur_weight * (vector[0] * m._12 + vector[1] * m._22 + vector[2] * m._32 + vector[3] * m._42); - result[2] += cur_weight * (vector[0] * m._13 + vector[1] * m._23 + vector[2] * m._33 + vector[3] * m._43); - result[3] += cur_weight * (vector[0] * m._14 + vector[1] * m._24 + vector[2] * m._34 + vector[3] * m._44); - } - else - { - if (context->d3d_info->wined3d_creation_flags & WINED3D_LEGACY_FFP_LIGHTING) - invert_matrix_3d(&m, &m); - else - invert_matrix(&m, &m); - - /* multiply with transposed M */ - result[0] += cur_weight * (vector[0] * m._11 + vector[1] * m._12 + vector[2] * m._13); - result[1] += cur_weight * (vector[0] * m._21 + vector[1] * m._22 + vector[2] * m._23); - result[2] += cur_weight * (vector[0] * m._31 + vector[1] * m._32 + vector[2] * m._33); - } - - weight_sum += weights[i]; - } - -#undef SI_FORMAT -#undef SI_PTR - - return (BYTE *)result; -} - static unsigned int get_stride_idx(const void *idx_data, unsigned int idx_size, unsigned int base_vertex_idx, unsigned int start_idx, unsigned int vertex_idx) { @@ -317,7 +190,6 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const BOOL specular_fog = FALSE; BOOL ps = use_ps(state); const void *ptr; - float tmp[4]; static unsigned int once; @@ -354,7 +226,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const if (!(use_map & 1u << element_idx)) continue; - ptr = software_vertex_blending(context, state, si, element_idx, stride_idx, tmp); + ptr = si->elements[element_idx].data.addr + si->elements[element_idx].stride * stride_idx; ops->generic[si->elements[element_idx].format->emit_idx](element_idx, ptr); } } @@ -466,7 +338,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const if (normal) { - ptr = software_vertex_blending(context, state, si, WINED3D_FFP_NORMAL, stride_idx, tmp); + ptr = normal + stride_idx * si->elements[WINED3D_FFP_NORMAL].stride; ops->normal[si->elements[WINED3D_FFP_NORMAL].format->emit_idx](ptr); } @@ -511,7 +383,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const if (position) { - ptr = software_vertex_blending(context, state, si, WINED3D_FFP_POSITION, stride_idx, tmp); + ptr = position + stride_idx * si->elements[WINED3D_FFP_POSITION].stride; ops->position[si->elements[WINED3D_FFP_POSITION].format->emit_idx](ptr); } } @@ -520,6 +392,39 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const checkGLcall("glEnd and previous calls"); } +static void draw_indirect(struct wined3d_context *context, const struct wined3d_state *state, + const struct wined3d_indirect_draw_parameters *parameters, unsigned int idx_size) +{ + const struct wined3d_gl_info *gl_info = context->gl_info; + struct wined3d_buffer *buffer = parameters->buffer; + + if (!gl_info->supported[ARB_DRAW_INDIRECT]) + { + FIXME("OpenGL implementation does not support indirect draws.\n"); + return; + } + + GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer->buffer_object)); + + if (idx_size) + { + GLenum idx_type = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; + if (state->index_offset) + FIXME("Ignoring index offset %u.\n", state->index_offset); + GL_EXTCALL(glDrawElementsIndirect(state->gl_primitive_type, idx_type, + (void *)(GLintptr)parameters->offset)); + } + else + { + GL_EXTCALL(glDrawArraysIndirect(state->gl_primitive_type, + (void *)(GLintptr)parameters->offset)); + } + + GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0)); + + checkGLcall("draw indirect"); +} + static void remove_vbos(struct wined3d_context *context, const struct wined3d_state *state, struct wined3d_stream_info *s) { @@ -637,7 +542,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s if (!(rtv = fb->render_targets[i]) || rtv->format->id == WINED3DFMT_NULL) continue; - if (state->render_states[WINED3D_RS_COLORWRITE(i)]) + if (state->render_states[WINED3D_RS_COLORWRITEENABLE]) { wined3d_rendertarget_view_load_location(rtv, context, rtv->resource->draw_binding); wined3d_rendertarget_view_invalidate_location(rtv, ~rtv->resource->draw_binding); @@ -663,6 +568,9 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s wined3d_rendertarget_view_prepare_location(dsv, context, location); } + if (parameters->indirect) + wined3d_buffer_load(parameters->u.indirect.buffer, context, state); + if (!context_apply_draw_state(context, device, state)) { context_release(context); @@ -726,11 +634,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s WARN_(d3d_perf)("Using software emulation because manual fog coordinates are provided.\n"); emulation = TRUE; } - else if (use_indexed_vertex_blending(state, stream_info) && use_software_vertex_processing(context->device)) - { - WARN_(d3d_perf)("Using software emulation because application requested SVP.\n"); - emulation = TRUE; - } if (emulation) { @@ -744,7 +647,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s { const struct wined3d_shader *shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; - if (shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM) + if (is_rasterization_disabled(shader)) { glEnable(GL_RASTERIZER_DISCARD); checkGLcall("enable rasterizer discard"); @@ -774,11 +677,10 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s if (parameters->indirect) { - if (context->use_immediate_mode_draw || emulation) - FIXME("Indirect draw with immediate mode/emulation is not supported.\n"); + if (!context->use_immediate_mode_draw && !emulation) + draw_indirect(context, state, ¶meters->u.indirect, idx_size); else - draw_primitive_arrays_indirect(context, state, idx_data, idx_size, - parameters->u.indirect.buffer, parameters->u.indirect.offset); + FIXME("Indirect draws with immediate mode/emulation are not supported.\n"); } else { @@ -845,6 +747,9 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state return; } + if (parameters->indirect) + wined3d_buffer_load(parameters->u.indirect.buffer, context, state); + context_apply_compute_state(context, device, state); if (!state->shader[WINED3D_SHADER_TYPE_COMPUTE]) @@ -859,7 +764,6 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state const struct wined3d_indirect_dispatch_parameters *indirect = ¶meters->u.indirect; struct wined3d_buffer *buffer = indirect->buffer; - wined3d_buffer_load(buffer, context, state); GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer->buffer_object)); GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset)); GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0)); diff --git a/dll/directx/wine/wined3d/glsl_shader.c b/dll/directx/wine/wined3d/glsl_shader.c index 6d17358dacb..3796865340d 100644 --- a/dll/directx/wine/wined3d/glsl_shader.c +++ b/dll/directx/wine/wined3d/glsl_shader.c @@ -82,7 +82,6 @@ struct glsl_sample_function enum wined3d_data_type data_type; BOOL output_single_component; unsigned int offset_size; - enum wined3d_shader_resource_type emulate_lod; }; enum heap_node_op @@ -135,9 +134,9 @@ struct glsl_vs_program GLint uniform_b_locations[WINED3D_MAX_CONSTS_B]; GLint pos_fixup_location; - GLint modelview_matrix_location[MAX_VERTEX_INDEX_BLENDS]; - GLint normal_matrix_location[MAX_VERTEX_INDEX_BLENDS]; + GLint modelview_matrix_location[MAX_VERTEX_BLENDS]; GLint projection_matrix_location; + GLint normal_matrix_location; GLint texture_matrix_location[MAX_TEXTURES]; GLint material_ambient_location; GLint material_diffuse_location; @@ -233,7 +232,10 @@ struct glsl_shader_prog_link struct glsl_cs_program cs; GLuint id; DWORD constant_update_mask; - UINT constant_version; + unsigned int constant_version; + DWORD shader_controlled_clip_distances : 1; + DWORD clip_distance_mask : 8; /* MAX_CLIP_DISTANCES, 8 */ + DWORD padding : 23; }; struct glsl_program_key @@ -258,6 +260,7 @@ struct glsl_context_data { struct glsl_shader_prog_link *glsl_program; GLenum vertex_color_clamp; + BOOL rasterization_disabled; }; struct glsl_ps_compiled_shader @@ -378,7 +381,9 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type) static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_info) { - if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50)) + if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 40)) + return 440; + else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50)) return 150; else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30)) return 130; @@ -828,12 +833,23 @@ static void shader_glsl_generate_transform_feedback_varyings(const struct wined3 if (e->component_idx || e->component_count != 4) { - FIXME("Unsupported component range %u-%u.\n", e->component_idx, e->component_count); - continue; - } + if (so_desc->rasterizer_stream_idx != WINED3D_NO_RASTERIZER_STREAM) + { + FIXME("Unsupported component range %u-%u.\n", e->component_idx, e->component_count); + append_transform_feedback_skip_components(varyings, &count, + &strings, &length, buffer, e->component_count); + continue; + } - string_buffer_sprintf(buffer, "shader_in_out.reg[%u]", e->register_idx); - append_transform_feedback_varying(varyings, &count, &strings, &length, buffer); + string_buffer_sprintf(buffer, "shader_in_out.reg%u_%u_%u", + e->register_idx, e->component_idx, e->component_idx + e->component_count - 1); + append_transform_feedback_varying(varyings, &count, &strings, &length, buffer); + } + else + { + string_buffer_sprintf(buffer, "shader_in_out.reg%u", e->register_idx); + append_transform_feedback_varying(varyings, &count, &strings, &length, buffer); + } } if (buffer_idx < so_desc->buffer_stride_count @@ -1212,6 +1228,320 @@ static void shader_glsl_load_np2fixup_constants(const struct glsl_ps_program *ps GL_EXTCALL(glUniform4fv(ps->np2_fixup_location, ps->np2_fixup_info->num_consts, &np2fixup_constants[0].sx)); } +/* Taken and adapted from Mesa. */ +static BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct wined3d_matrix *in) +{ + float pos, neg, t, det; + struct wined3d_matrix temp; + + /* Calculate the determinant of upper left 3x3 submatrix and + * determine if the matrix is singular. */ + pos = neg = 0.0f; + t = in->_11 * in->_22 * in->_33; + if (t >= 0.0f) + pos += t; + else + neg += t; + + t = in->_21 * in->_32 * in->_13; + if (t >= 0.0f) + pos += t; + else + neg += t; + t = in->_31 * in->_12 * in->_23; + if (t >= 0.0f) + pos += t; + else + neg += t; + + t = -in->_31 * in->_22 * in->_13; + if (t >= 0.0f) + pos += t; + else + neg += t; + t = -in->_21 * in->_12 * in->_33; + if (t >= 0.0f) + pos += t; + else + neg += t; + + t = -in->_11 * in->_32 * in->_23; + if (t >= 0.0f) + pos += t; + else + neg += t; + + det = pos + neg; + + if (fabsf(det) < 1e-25f) + return FALSE; + + det = 1.0f / det; + temp._11 = (in->_22 * in->_33 - in->_32 * in->_23) * det; + temp._12 = -(in->_12 * in->_33 - in->_32 * in->_13) * det; + temp._13 = (in->_12 * in->_23 - in->_22 * in->_13) * det; + temp._21 = -(in->_21 * in->_33 - in->_31 * in->_23) * det; + temp._22 = (in->_11 * in->_33 - in->_31 * in->_13) * det; + temp._23 = -(in->_11 * in->_23 - in->_21 * in->_13) * det; + temp._31 = (in->_21 * in->_32 - in->_31 * in->_22) * det; + temp._32 = -(in->_11 * in->_32 - in->_31 * in->_12) * det; + temp._33 = (in->_11 * in->_22 - in->_21 * in->_12) * det; + + *out = temp; + return TRUE; +} + +static void swap_rows(float **a, float **b) +{ + float *tmp = *a; + + *a = *b; + *b = tmp; +} + +static BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) +{ + float wtmp[4][8]; + float m0, m1, m2, m3, s; + float *r0, *r1, *r2, *r3; + + r0 = wtmp[0]; + r1 = wtmp[1]; + r2 = wtmp[2]; + r3 = wtmp[3]; + + r0[0] = m->_11; + r0[1] = m->_12; + r0[2] = m->_13; + r0[3] = m->_14; + r0[4] = 1.0f; + r0[5] = r0[6] = r0[7] = 0.0f; + + r1[0] = m->_21; + r1[1] = m->_22; + r1[2] = m->_23; + r1[3] = m->_24; + r1[5] = 1.0f; + r1[4] = r1[6] = r1[7] = 0.0f; + + r2[0] = m->_31; + r2[1] = m->_32; + r2[2] = m->_33; + r2[3] = m->_34; + r2[6] = 1.0f; + r2[4] = r2[5] = r2[7] = 0.0f; + + r3[0] = m->_41; + r3[1] = m->_42; + r3[2] = m->_43; + r3[3] = m->_44; + r3[7] = 1.0f; + r3[4] = r3[5] = r3[6] = 0.0f; + + /* Choose pivot - or die. */ + if (fabsf(r3[0]) > fabsf(r2[0])) + swap_rows(&r3, &r2); + if (fabsf(r2[0]) > fabsf(r1[0])) + swap_rows(&r2, &r1); + if (fabsf(r1[0]) > fabsf(r0[0])) + swap_rows(&r1, &r0); + if (r0[0] == 0.0f) + return FALSE; + + /* Eliminate first variable. */ + m1 = r1[0] / r0[0]; m2 = r2[0] / r0[0]; m3 = r3[0] / r0[0]; + s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s; + s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s; + s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s; + s = r0[4]; + if (s != 0.0f) + { + r1[4] -= m1 * s; + r2[4] -= m2 * s; + r3[4] -= m3 * s; + } + s = r0[5]; + if (s != 0.0f) + { + r1[5] -= m1 * s; + r2[5] -= m2 * s; + r3[5] -= m3 * s; + } + s = r0[6]; + if (s != 0.0f) + { + r1[6] -= m1 * s; + r2[6] -= m2 * s; + r3[6] -= m3 * s; + } + s = r0[7]; + if (s != 0.0f) + { + r1[7] -= m1 * s; + r2[7] -= m2 * s; + r3[7] -= m3 * s; + } + + /* Choose pivot - or die. */ + if (fabsf(r3[1]) > fabsf(r2[1])) + swap_rows(&r3, &r2); + if (fabsf(r2[1]) > fabsf(r1[1])) + swap_rows(&r2, &r1); + if (r1[1] == 0.0f) + return FALSE; + + /* Eliminate second variable. */ + m2 = r2[1] / r1[1]; m3 = r3[1] / r1[1]; + r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2]; + r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3]; + s = r1[4]; + if (s != 0.0f) + { + r2[4] -= m2 * s; + r3[4] -= m3 * s; + } + s = r1[5]; + if (s != 0.0f) + { + r2[5] -= m2 * s; + r3[5] -= m3 * s; + } + s = r1[6]; + if (s != 0.0f) + { + r2[6] -= m2 * s; + r3[6] -= m3 * s; + } + s = r1[7]; + if (s != 0.0f) + { + r2[7] -= m2 * s; + r3[7] -= m3 * s; + } + + /* Choose pivot - or die. */ + if (fabsf(r3[2]) > fabsf(r2[2])) + swap_rows(&r3, &r2); + if (r2[2] == 0.0f) + return FALSE; + + /* Eliminate third variable. */ + m3 = r3[2] / r2[2]; + r3[3] -= m3 * r2[3]; + r3[4] -= m3 * r2[4]; + r3[5] -= m3 * r2[5]; + r3[6] -= m3 * r2[6]; + r3[7] -= m3 * r2[7]; + + /* Last check. */ + if (r3[3] == 0.0f) + return FALSE; + + /* Back substitute row 3. */ + s = 1.0f / r3[3]; + r3[4] *= s; + r3[5] *= s; + r3[6] *= s; + r3[7] *= s; + + /* Back substitute row 2. */ + m2 = r2[3]; + s = 1.0f / r2[2]; + r2[4] = s * (r2[4] - r3[4] * m2); + r2[5] = s * (r2[5] - r3[5] * m2); + r2[6] = s * (r2[6] - r3[6] * m2); + r2[7] = s * (r2[7] - r3[7] * m2); + m1 = r1[3]; + r1[4] -= r3[4] * m1; + r1[5] -= r3[5] * m1; + r1[6] -= r3[6] * m1; + r1[7] -= r3[7] * m1; + m0 = r0[3]; + r0[4] -= r3[4] * m0; + r0[5] -= r3[5] * m0; + r0[6] -= r3[6] * m0; + r0[7] -= r3[7] * m0; + + /* Back substitute row 1. */ + m1 = r1[2]; + s = 1.0f / r1[1]; + r1[4] = s * (r1[4] - r2[4] * m1); + r1[5] = s * (r1[5] - r2[5] * m1); + r1[6] = s * (r1[6] - r2[6] * m1); + r1[7] = s * (r1[7] - r2[7] * m1); + m0 = r0[2]; + r0[4] -= r2[4] * m0; + r0[5] -= r2[5] * m0; + r0[6] -= r2[6] * m0; + r0[7] -= r2[7] * m0; + + /* Back substitute row 0. */ + m0 = r0[1]; + s = 1.0f / r0[0]; + r0[4] = s * (r0[4] - r1[4] * m0); + r0[5] = s * (r0[5] - r1[5] * m0); + r0[6] = s * (r0[6] - r1[6] * m0); + r0[7] = s * (r0[7] - r1[7] * m0); + + out->_11 = r0[4]; + out->_12 = r0[5]; + out->_13 = r0[6]; + out->_14 = r0[7]; + out->_21 = r1[4]; + out->_22 = r1[5]; + out->_23 = r1[6]; + out->_24 = r1[7]; + out->_31 = r2[4]; + out->_32 = r2[5]; + out->_33 = r2[6]; + out->_34 = r2[7]; + out->_41 = r3[4]; + out->_42 = r3[5]; + out->_43 = r3[6]; + out->_44 = r3[7]; + + return TRUE; +} + +static void transpose_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) +{ + struct wined3d_matrix temp; + unsigned int i, j; + + for (i = 0; i < 4; ++i) + for (j = 0; j < 4; ++j) + (&temp._11)[4 * j + i] = (&m->_11)[4 * i + j]; + + *out = temp; +} + +static void shader_glsl_ffp_vertex_normalmatrix_uniform(const struct wined3d_context *context, + const struct wined3d_state *state, struct glsl_shader_prog_link *prog) +{ + const struct wined3d_gl_info *gl_info = context->gl_info; + float mat[3 * 3]; + struct wined3d_matrix mv; + unsigned int i, j; + + if (prog->vs.normal_matrix_location == -1) + return; + + get_modelview_matrix(context, state, 0, &mv); + if (context->d3d_info->wined3d_creation_flags & WINED3D_LEGACY_FFP_LIGHTING) + invert_matrix_3d(&mv, &mv); + else + invert_matrix(&mv, &mv); + /* Tests show that singular modelview matrices are used unchanged as normal + * matrices on D3D3 and older. There seems to be no clearly consistent + * behavior on newer D3D versions so always follow older ddraw behavior. */ + for (i = 0; i < 3; ++i) + for (j = 0; j < 3; ++j) + mat[i * 3 + j] = (&mv._11)[j * 4 + i]; + + GL_EXTCALL(glUniformMatrix3fv(prog->vs.normal_matrix_location, 1, FALSE, mat)); + checkGLcall("glUniformMatrix3fv"); +} + static void shader_glsl_ffp_vertex_texmatrix_uniform(const struct wined3d_context *context, const struct wined3d_state *state, unsigned int tex, struct glsl_shader_prog_link *prog) { @@ -1382,13 +1712,18 @@ static void shader_glsl_clip_plane_uniform(const struct wined3d_context *context const struct wined3d_state *state, unsigned int index, struct glsl_shader_prog_link *prog) { const struct wined3d_gl_info *gl_info = context->gl_info; + struct wined3d_matrix matrix; struct wined3d_vec4 plane; + plane = state->clip_planes[index]; + /* Clip planes are affected by the view transform in d3d for FFP draws. */ if (!use_vs(state)) - multiply_vector_matrix(&plane, &state->clip_planes[index], &state->transforms[WINED3D_TS_VIEW]); - else - plane = state->clip_planes[index]; + { + invert_matrix(&matrix, &state->transforms[WINED3D_TS_VIEW]); + transpose_matrix(&matrix, &matrix); + multiply_vector_matrix(&plane, &plane, &matrix); + } GL_EXTCALL(glUniform4fv(prog->vs.clip_planes_location + index, 1, &plane.x)); } @@ -1404,23 +1739,6 @@ static void shader_glsl_load_color_key_constant(const struct glsl_ps_program *ps GL_EXTCALL(glUniform4fv(ps->color_key_location, 2, &float_key[0].r)); } -/* Context activation is done by the caller. */ -static void get_normal_matrix(struct wined3d_context *context, struct wined3d_matrix *mat, float *normal) -{ - int i, j; - - if (context->d3d_info->wined3d_creation_flags & WINED3D_LEGACY_FFP_LIGHTING) - invert_matrix_3d(mat, mat); - else - invert_matrix(mat, mat); - /* Tests show that singular modelview matrices are used unchanged as normal - * matrices on D3D3 and older. There seems to be no clearly consistent - * behavior on newer D3D versions so always follow older ddraw behavior. */ - for (i = 0; i < 3; ++i) - for (j = 0; j < 3; ++j) - normal[i * 3 + j] = (&mat->_11)[j * 4 + i]; -} - /* Context activation is done by the caller (state handler). */ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context *context, const struct wined3d_state *state) @@ -1431,7 +1749,6 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context const struct wined3d_gl_info *gl_info = context->gl_info; struct shader_glsl_priv *priv = shader_priv; float position_fixup[4]; - float normal[3 * 3]; DWORD update_mask; struct glsl_shader_prog_link *prog = ctx_data->glsl_program; @@ -1486,29 +1803,21 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context GL_EXTCALL(glUniformMatrix4fv(prog->vs.modelview_matrix_location[0], 1, FALSE, &mat._11)); checkGLcall("glUniformMatrix4fv"); - get_normal_matrix(context, &mat, normal); - GL_EXTCALL(glUniformMatrix3fv(prog->vs.normal_matrix_location[0], 1, FALSE, normal)); - checkGLcall("glUniformMatrix3fv"); + shader_glsl_ffp_vertex_normalmatrix_uniform(context, state, prog); } if (update_mask & WINED3D_SHADER_CONST_FFP_VERTEXBLEND) { struct wined3d_matrix mat; - for (i = 1; i < MAX_VERTEX_INDEX_BLENDS; ++i) + for (i = 1; i < MAX_VERTEX_BLENDS; ++i) { if (prog->vs.modelview_matrix_location[i] == -1) break; - if (!(update_mask & WINED3D_SHADER_CONST_FFP_VERTEXBLEND_INDEX(i))) - continue; get_modelview_matrix(context, state, i, &mat); GL_EXTCALL(glUniformMatrix4fv(prog->vs.modelview_matrix_location[i], 1, FALSE, &mat._11)); checkGLcall("glUniformMatrix4fv"); - - get_normal_matrix(context, &mat, normal); - GL_EXTCALL(glUniformMatrix3fv(prog->vs.normal_matrix_location[i], 1, FALSE, normal)); - checkGLcall("glUniformMatrix3fv"); } } @@ -1839,22 +2148,97 @@ static const char *shader_glsl_shader_output_name(const struct wined3d_gl_info * return shader_glsl_use_interface_blocks(gl_info) ? "shader_out.reg" : "ps_link"; } -static void shader_glsl_declare_shader_inputs(const struct wined3d_gl_info *gl_info, - struct wined3d_string_buffer *buffer, unsigned int element_count) +static const char *shader_glsl_interpolation_qualifiers(enum wined3d_shader_interpolation_mode mode) { + switch (mode) + { + case WINED3DSIM_CONSTANT: + return "flat"; + case WINED3DSIM_LINEAR_NOPERSPECTIVE: + return "noperspective"; + default: + FIXME("Unhandled interpolation mode %#x.\n", mode); + case WINED3DSIM_NONE: + case WINED3DSIM_LINEAR: + return ""; + } +} + +static enum wined3d_shader_interpolation_mode wined3d_extract_interpolation_mode( + const DWORD *packed_interpolation_mode, unsigned int register_idx) +{ + return wined3d_extract_bits(packed_interpolation_mode, + register_idx * WINED3D_PACKED_INTERPOLATION_BIT_COUNT, WINED3D_PACKED_INTERPOLATION_BIT_COUNT); +} + +static void shader_glsl_declare_shader_inputs(const struct wined3d_gl_info *gl_info, + struct wined3d_string_buffer *buffer, unsigned int element_count, + const DWORD *interpolation_mode, BOOL unroll) +{ + enum wined3d_shader_interpolation_mode mode; + unsigned int i; + if (shader_glsl_use_interface_blocks(gl_info)) - shader_addline(buffer, "in shader_in_out { vec4 reg[%u]; } shader_in;\n", element_count); + { + if (unroll) + { + shader_addline(buffer, "in shader_in_out {\n"); + for (i = 0; i < element_count; ++i) + { + mode = wined3d_extract_interpolation_mode(interpolation_mode, i); + shader_addline(buffer, "%s vec4 reg%u;\n", shader_glsl_interpolation_qualifiers(mode), i); + } + shader_addline(buffer, "} shader_in;\n"); + } + else + { + shader_addline(buffer, "in shader_in_out { vec4 reg[%u]; } shader_in;\n", element_count); + } + } else + { declare_in_varying(gl_info, buffer, FALSE, "vec4 ps_link[%u];\n", element_count); + } } static void shader_glsl_declare_shader_outputs(const struct wined3d_gl_info *gl_info, - struct wined3d_string_buffer *buffer, unsigned int element_count) + struct wined3d_string_buffer *buffer, unsigned int element_count, BOOL rasterizer_setup, + const DWORD *interpolation_mode) { + enum wined3d_shader_interpolation_mode mode; + unsigned int i; + if (shader_glsl_use_interface_blocks(gl_info)) - shader_addline(buffer, "out shader_in_out { vec4 reg[%u]; } shader_out;\n", element_count); + { + if (rasterizer_setup) + { + shader_addline(buffer, "out shader_in_out {\n"); + for (i = 0; i < element_count; ++i) + { + const char *interpolation_qualifiers = ""; + if (needs_interpolation_qualifiers_for_shader_outputs(gl_info)) + { + mode = wined3d_extract_interpolation_mode(interpolation_mode, i); + interpolation_qualifiers = shader_glsl_interpolation_qualifiers(mode); + } + shader_addline(buffer, "%s vec4 reg%u;\n", interpolation_qualifiers, i); + } + shader_addline(buffer, "} shader_out;\n"); + } + else + { + shader_addline(buffer, "out shader_in_out { vec4 reg[%u]; } shader_out;\n", element_count); + } + } else + { declare_out_varying(gl_info, buffer, FALSE, "vec4 ps_link[%u];\n", element_count); + } +} + +static const char *get_fragment_output(const struct wined3d_gl_info *gl_info) +{ + return needs_legacy_glsl_syntax(gl_info) ? "gl_FragData" : "ps_out"; } static const char *glsl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) @@ -2184,13 +2568,6 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont sampler_type = "samplerCube"; break; - case WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY: - if (shadow_sampler) - sampler_type = "sampler1DArrayShadow"; - else - sampler_type = "sampler1DArray"; - break; - case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY: if (shadow_sampler) sampler_type = "sampler2DArrayShadow"; @@ -2347,12 +2724,6 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont } } -/***************************************************************************** - * Functions to generate GLSL strings from DirectX Shader bytecode begin here. - * - * For more information, see http://wiki.winehq.org/DirectX-Shaders - ****************************************************************************/ - /* Prototypes */ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src); @@ -2441,7 +2812,8 @@ static void shader_glsl_fixup_scalar_register_variable(char *register_name, /** Writes the GLSL variable name that corresponds to the register that the * DX opcode parameter is trying to access */ static void shader_glsl_get_register_name(const struct wined3d_shader_register *reg, - char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) + enum wined3d_data_type data_type, char *register_name, BOOL *is_color, + const struct wined3d_shader_instruction *ins) { /* oPos, oFog and oPts in D3D */ static const char * const hwrastout_reg_names[] = {"vs_out[10]", "vs_out[11].x", "vs_out[11].y"}; @@ -2473,10 +2845,18 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data; if (reg->idx[0].rel_addr) - FIXME("VS3+ input registers relative addressing.\n"); + FIXME("VS3 input registers relative addressing.\n"); if (priv->cur_vs_args->swizzle_map & (1u << reg->idx[0].offset)) *is_color = TRUE; - sprintf(register_name, "%s_in%u", prefix, reg->idx[0].offset); + if (reg->idx[0].rel_addr) + { + sprintf(register_name, "%s_in[%s + %u]", + prefix, rel_param0.param_str, reg->idx[0].offset); + } + else + { + sprintf(register_name, "%s_in%u", prefix, reg->idx[0].offset); + } break; } @@ -2610,22 +2990,20 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * break; case WINED3DSPR_COLOROUT: - /* FIXME: should check dual_buffers when dual blending is enabled */ if (reg->idx[0].offset >= gl_info->limits.buffers) WARN("Write to render target %u, only %d supported.\n", reg->idx[0].offset, gl_info->limits.buffers); - sprintf(register_name, needs_legacy_glsl_syntax(gl_info) ? "gl_FragData[%u]" : "ps_out%u", - reg->idx[0].offset); + sprintf(register_name, "%s[%u]", get_fragment_output(gl_info), reg->idx[0].offset); break; case WINED3DSPR_RASTOUT: sprintf(register_name, "%s", hwrastout_reg_names[reg->idx[0].offset]); break; - case WINED3DSPR_DEPTHOUT_GREATER_EQUAL: - case WINED3DSPR_DEPTHOUT_LESS_EQUAL: case WINED3DSPR_DEPTHOUT: + case WINED3DSPR_DEPTHOUTGE: + case WINED3DSPR_DEPTHOUTLE: sprintf(register_name, "gl_FragDepth"); break; @@ -2668,7 +3046,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * switch (reg->immconst_type) { case WINED3D_IMMCONST_SCALAR: - switch (reg->data_type) + switch (data_type) { case WINED3D_DATA_FLOAT: if (gl_info->supported[ARB_SHADER_BIT_ENCODING]) @@ -2685,13 +3063,13 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * sprintf(register_name, "%#xu", reg->u.immconst_data[0]); break; default: - sprintf(register_name, "", reg->data_type); + sprintf(register_name, "", data_type); break; } break; case WINED3D_IMMCONST_VEC4: - switch (reg->data_type) + switch (data_type) { case WINED3D_DATA_FLOAT: if (gl_info->supported[ARB_SHADER_BIT_ENCODING]) @@ -2723,7 +3101,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * reg->u.immconst_data[2], reg->u.immconst_data[3]); break; default: - sprintf(register_name, "", reg->data_type); + sprintf(register_name, "", data_type); break; } break; @@ -2967,7 +3345,7 @@ static void shader_glsl_add_src_param_ext(const struct wined3d_shader_instructio glsl_src->param_str[0] = '\0'; swizzle_str[0] = '\0'; - shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); + shader_glsl_get_register_name(&wined3d_src->reg, data_type, glsl_src->reg_name, &is_color, ins); shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); switch (wined3d_src->reg.type) @@ -3014,7 +3392,8 @@ static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction * glsl_dst->mask_str[0] = '\0'; glsl_dst->reg_name[0] = '\0'; - shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); + shader_glsl_get_register_name(&wined3d_dst->reg, wined3d_dst->reg.data_type, + glsl_dst->reg_name, &is_color, ins); return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); } @@ -3131,7 +3510,6 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context enum wined3d_shader_resource_type resource_type = ctx->reg_maps->resource_info[resource_idx].type; struct shader_glsl_ctx_priv *priv = ctx->backend_data; const struct wined3d_gl_info *gl_info = ctx->gl_info; - BOOL legacy_syntax = needs_legacy_glsl_syntax(gl_info); BOOL shadow = glsl_is_shadow_sampler(ctx->shader, priv->cur_ps_args, resource_idx, sampler_idx); BOOL projected = flags & WINED3D_GLSL_SAMPLE_PROJECTED; BOOL texrect = ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL @@ -3144,7 +3522,6 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context unsigned int coord_size, deriv_size; sample_function->data_type = ctx->reg_maps->resource_info[resource_idx].data_type; - sample_function->emulate_lod = WINED3D_SHADER_RESOURCE_NONE; if (resource_type >= ARRAY_SIZE(resource_type_info)) { @@ -3156,30 +3533,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_CUBE) projected = FALSE; - if (shadow && lod) - { - switch (resource_type) - { - /* emulate textureLod(sampler2DArrayShadow, ...) using textureGradOffset */ - case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY: - sample_function->emulate_lod = resource_type; - grad = offset = TRUE; - lod = FALSE; - break; - - /* emulate textureLod(samplerCubeShadow, ...) using shadowCubeGrad */ - case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE: - sample_function->emulate_lod = resource_type; - grad = legacy_syntax = TRUE; - lod = FALSE; - break; - - default: - break; - } - } - - if (legacy_syntax) + if (needs_legacy_glsl_syntax(gl_info)) { if (shadow) base = "shadow"; @@ -3219,7 +3573,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context sample_function->offset_size = offset ? deriv_size : 0; sample_function->coord_mask = (1u << coord_size) - 1; sample_function->deriv_mask = (1u << deriv_size) - 1; - sample_function->output_single_component = shadow && !legacy_syntax; + sample_function->output_single_component = shadow && !needs_legacy_glsl_syntax(gl_info); } static void shader_glsl_release_sample_function(const struct wined3d_shader_context *ctx, @@ -3331,7 +3685,7 @@ static void shader_glsl_color_correction(const struct wined3d_shader_instruction char reg_name[256]; BOOL is_color; - shader_glsl_get_register_name(&ins->dst[0].reg, reg_name, &is_color, ins); + shader_glsl_get_register_name(&ins->dst[0].reg, ins->dst[0].reg.data_type, reg_name, &is_color, ins); shader_glsl_color_correction_ext(ins->ctx->buffer, reg_name, ins->dst[0].write_mask, fixup); } @@ -3340,7 +3694,6 @@ static void PRINTF_ATTR(9, 10) shader_glsl_gen_sample_code(const struct wined3d_ const char *dx, const char *dy, const char *bias, const struct wined3d_shader_texel_offset *offset, const char *coord_reg_fmt, ...) { - static const struct wined3d_shader_texel_offset dummy_offset = {0, 0, 0}; const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; char dst_swizzle[6]; struct color_fixup_desc fixup; @@ -3409,26 +3762,6 @@ static void PRINTF_ATTR(9, 10) shader_glsl_gen_sample_code(const struct wined3d_ break; } } - if (sample_function->emulate_lod) - { - if (strcmp(bias, "0")) FIXME("Don't know how to emulate lod level %s\n", bias); - switch (sample_function->emulate_lod) - { - case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY: - if (!dx) dx = "vec2(0.0, 0.0)"; - if (!dy) dy = "vec2(0.0, 0.0)"; - break; - - case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE: - if (!dx) dx = "vec3(0.0, 0.0, 0.0)"; - if (!dy) dy = "vec3(0.0, 0.0, 0.0)"; - break; - - default: - break; - } - if (!offset) offset = &dummy_offset; - } if (dx && dy) shader_addline(ins->ctx->buffer, ", %s, %s", dx, dy); else if (bias) @@ -4750,13 +5083,20 @@ static void shader_glsl_default(const struct wined3d_shader_instruction *ins) shader_addline(ins->ctx->buffer, "default:\n"); } +static void shader_glsl_generate_conditional_op(const struct wined3d_shader_instruction *ins, + const char *op) +{ + struct glsl_src_param src_param; + const char *condition; + + condition = ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool"; + shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param); + shader_addline(ins->ctx->buffer, "if (%s(%s)) %s\n", condition, src_param.param_str, op); +} + static void shader_glsl_if(const struct wined3d_shader_instruction *ins) { - const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool"; - struct glsl_src_param src0_param; - - shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param); - shader_addline(ins->ctx->buffer, "if (%s(%s)) {\n", condition, src0_param.param_str); + shader_glsl_generate_conditional_op(ins, "{"); } static void shader_glsl_ifc(const struct wined3d_shader_instruction *ins) @@ -4810,22 +5150,19 @@ static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins) static void shader_glsl_conditional_op(const struct wined3d_shader_instruction *ins) { - const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool"; - struct glsl_src_param src_param; const char *op; switch (ins->handler_idx) { - case WINED3DSIH_BREAKP: op = "break"; break; - case WINED3DSIH_CONTINUEP: op = "continue"; break; - case WINED3DSIH_RETP: op = "return"; break; + case WINED3DSIH_BREAKP: op = "break;"; break; + case WINED3DSIH_CONTINUEP: op = "continue;"; break; + case WINED3DSIH_RETP: op = "return;"; break; default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; } - shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param); - shader_addline(ins->ctx->buffer, "if (%s(%s)) %s;\n", condition, src_param.param_str, op); + shader_glsl_generate_conditional_op(ins, op); } static void shader_glsl_continue(const struct wined3d_shader_instruction *ins) @@ -5704,9 +6041,41 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) shader_glsl_release_sample_function(ins->ctx, &sample_function); } +/* GLSL doesn't provide a function to sample from level zero with depth + * comparison for array textures and cube textures. We use textureGrad*() + * to implement sample_c_lz. + */ +static void shader_glsl_gen_sample_c_lz(const struct wined3d_shader_instruction *ins, + unsigned int sampler_bind_idx, const struct glsl_sample_function *sample_function, + unsigned int coord_size, const char *coord_param, const char *ref_param) +{ + const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; + unsigned int deriv_size = wined3d_popcount(sample_function->deriv_mask); + const struct wined3d_shader_texel_offset *offset = &ins->texel_offset; + struct wined3d_string_buffer *buffer = ins->ctx->buffer; + char dst_swizzle[6]; + + WARN("Emitting textureGrad() for sample_c_lz.\n"); + + shader_glsl_swizzle_to_str(WINED3DSP_NOSWIZZLE, FALSE, ins->dst[0].write_mask, dst_swizzle); + shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0], sample_function->data_type); + shader_addline(buffer, "vec4(textureGrad%s(%s_sampler%u, vec%u(%s, %s), vec%u(0.0), vec%u(0.0)", + sample_function->offset_size ? "Offset" : "", + shader_glsl_get_prefix(version->type), sampler_bind_idx, + coord_size, coord_param, ref_param, deriv_size, deriv_size); + if (sample_function->offset_size) + { + int offset_immdata[4] = {offset->u, offset->v, offset->w}; + shader_addline(buffer, ", "); + shader_glsl_append_imm_ivec(buffer, offset_immdata, sample_function->offset_size); + } + shader_addline(buffer, "))%s);\n", dst_swizzle); +} + static void shader_glsl_sample_c(const struct wined3d_shader_instruction *ins) { unsigned int resource_idx, sampler_idx, sampler_bind_idx; + const struct wined3d_shader_resource_info *resource_info; struct glsl_src_param coord_param, compare_param; struct glsl_sample_function sample_function; const char *lod_param = NULL; @@ -5722,6 +6091,8 @@ static void shader_glsl_sample_c(const struct wined3d_shader_instruction *ins) if (wined3d_shader_instruction_has_texel_offset(ins)) flags |= WINED3D_GLSL_SAMPLE_OFFSET; + if (!(resource_info = shader_glsl_get_resource_info(ins, &ins->src[1].reg))) + return; resource_idx = ins->src[1].reg.idx[0].offset; sampler_idx = ins->src[2].reg.idx[0].offset; @@ -5730,9 +6101,19 @@ static void shader_glsl_sample_c(const struct wined3d_shader_instruction *ins) shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask >> 1, &coord_param); shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &compare_param); sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, resource_idx, sampler_idx); - shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, WINED3DSP_NOSWIZZLE, - NULL, NULL, lod_param, &ins->texel_offset, "vec%u(%s, %s)", - coord_size, coord_param.param_str, compare_param.param_str); + if (ins->handler_idx == WINED3DSIH_SAMPLE_C_LZ + && (resource_info->type == WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY + || resource_info->type == WINED3D_SHADER_RESOURCE_TEXTURE_CUBE)) + { + shader_glsl_gen_sample_c_lz(ins, sampler_bind_idx, &sample_function, + coord_size, coord_param.param_str, compare_param.param_str); + } + else + { + shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, WINED3DSP_NOSWIZZLE, + NULL, NULL, lod_param, &ins->texel_offset, "vec%u(%s, %s)", + coord_size, coord_param.param_str, compare_param.param_str); + } shader_glsl_release_sample_function(ins->ctx, &sample_function); } @@ -6242,10 +6623,7 @@ static void shader_glsl_texkill(const struct wined3d_shader_instruction *ins) { if (ins->ctx->reg_maps->shader_version.major >= 4) { - struct glsl_src_param src_param; - - shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param); - shader_addline(ins->ctx->buffer, "if (bool(%s)) discard;\n", src_param.param_str); + shader_glsl_generate_conditional_op(ins, "discard;"); } else { @@ -6295,7 +6673,7 @@ static void shader_glsl_dp2add(const struct wined3d_shader_instruction *ins) static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer, const struct wined3d_shader_signature *input_signature, const struct wined3d_shader_reg_maps *reg_maps, - const struct ps_compile_args *args, const struct wined3d_gl_info *gl_info) + const struct ps_compile_args *args, const struct wined3d_gl_info *gl_info, BOOL unroll) { unsigned int i; @@ -6342,7 +6720,7 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w { if (input->sysval_semantic) FIXME("Unhandled sysval semantic %#x.\n", input->sysval_semantic); - shader_addline(buffer, "ps_in[%u]%s = %s[%u]%s;\n", + shader_addline(buffer, unroll ? "ps_in[%u]%s = %s%u%s;\n" : "ps_in[%u]%s = %s[%u]%s;\n", shader->u.ps.input_reg_map[input->register_idx], reg_mask, shader_glsl_shader_input_name(gl_info), shader->u.ps.input_reg_map[input->register_idx], reg_mask); @@ -6536,7 +6914,8 @@ static void shader_glsl_setup_vs3_output(struct shader_glsl_priv *priv, static void shader_glsl_setup_sm4_shader_output(struct shader_glsl_priv *priv, unsigned int input_count, const struct wined3d_shader_signature *output_signature, - const struct wined3d_shader_reg_maps *reg_maps_out, const char *output_variable_name) + const struct wined3d_shader_reg_maps *reg_maps_out, const char *output_variable_name, + BOOL rasterizer_setup) { struct wined3d_string_buffer *buffer = &priv->shader_buffer; char reg_mask[6]; @@ -6557,11 +6936,34 @@ static void shader_glsl_setup_sm4_shader_output(struct shader_glsl_priv *priv, shader_glsl_write_mask_to_str(output->mask, reg_mask); - shader_addline(buffer, "%s.reg[%u]%s = outputs[%u]%s;\n", + shader_addline(buffer, + rasterizer_setup ? "%s.reg%u%s = outputs[%u]%s;\n" : "%s.reg[%u]%s = outputs[%u]%s;\n", output_variable_name, output->register_idx, reg_mask, output->register_idx, reg_mask); } } +static void shader_glsl_generate_clip_or_cull_distances(struct wined3d_string_buffer *buffer, + const struct wined3d_shader_signature_element *element, DWORD clip_or_cull_distance_mask) +{ + unsigned int i, clip_or_cull_index; + const char *name; + char reg_mask[6]; + + name = element->sysval_semantic == WINED3D_SV_CLIP_DISTANCE ? "Clip" : "Cull"; + /* Assign consecutive indices starting from 0. */ + clip_or_cull_index = element->semantic_idx ? wined3d_popcount(clip_or_cull_distance_mask & 0xf) : 0; + for (i = 0; i < 4; ++i) + { + if (!(element->mask & (WINED3DSP_WRITEMASK_0 << i))) + continue; + + shader_glsl_write_mask_to_str(WINED3DSP_WRITEMASK_0 << i, reg_mask); + shader_addline(buffer, "gl_%sDistance[%u] = outputs[%u]%s;\n", + name, clip_or_cull_index, element->register_idx, reg_mask); + ++clip_or_cull_index; + } +} + static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv, const struct wined3d_gl_info *gl_info, const DWORD *map, const struct wined3d_shader_signature *input_signature, @@ -6571,7 +6973,7 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv { struct wined3d_string_buffer *buffer = &priv->shader_buffer; const char *semantic_name; - UINT semantic_idx; + unsigned int semantic_idx; char reg_mask[6]; unsigned int i; @@ -6605,6 +7007,14 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv shader_addline(buffer, "gl_Layer = floatBitsToInt(outputs[%u])%s;\n", output->register_idx, reg_mask); } + else if (output->sysval_semantic == WINED3D_SV_CLIP_DISTANCE) + { + shader_glsl_generate_clip_or_cull_distances(buffer, output, reg_maps_out->clip_distance_mask); + } + else if (output->sysval_semantic == WINED3D_SV_CULL_DISTANCE) + { + shader_glsl_generate_clip_or_cull_distances(buffer, output, reg_maps_out->cull_distance_mask); + } else if (output->sysval_semantic) { FIXME("Unhandled sysval semantic %#x.\n", output->sysval_semantic); @@ -6616,7 +7026,7 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv shader_glsl_setup_vs3_output(priv, gl_info, map, input_signature, reg_maps_in, output_signature, reg_maps_out); else - shader_glsl_setup_sm4_shader_output(priv, input_count, output_signature, reg_maps_out, "shader_out"); + shader_glsl_setup_sm4_shader_output(priv, input_count, output_signature, reg_maps_out, "shader_out", TRUE); } /* Context activation is done by the caller. */ @@ -6748,7 +7158,7 @@ static GLuint shader_glsl_generate_vs3_rasterizer_input_setup(struct shader_glsl { unsigned int in_count = min(vec4_varyings(ps_major, gl_info), ps->limits->packed_input); - shader_glsl_declare_shader_outputs(gl_info, buffer, in_count); + shader_glsl_declare_shader_outputs(gl_info, buffer, in_count, FALSE, NULL); shader_addline(buffer, "void setup_vs_output(in vec4 outputs[%u])\n{\n", vs->limits->packed_output); shader_glsl_setup_sm3_rasterizer_input(priv, gl_info, ps->u.ps.input_reg_map, &ps->input_signature, &ps->reg_maps, 0, &vs->output_signature, &vs->reg_maps, per_vertex_point_size); @@ -6763,9 +7173,78 @@ static GLuint shader_glsl_generate_vs3_rasterizer_input_setup(struct shader_glsl return ret; } +static void shader_glsl_generate_stream_output_setup(struct shader_glsl_priv *priv, + const struct wined3d_shader *shader, const struct wined3d_stream_output_desc *so_desc) +{ + struct wined3d_string_buffer *buffer = &priv->shader_buffer; + unsigned int i; + + shader_addline(buffer, "out shader_in_out\n{\n"); + for (i = 0; i < so_desc->element_count; ++i) + { + const struct wined3d_stream_output_element *e = &so_desc->elements[i]; + + if (e->stream_idx) + { + FIXME("Unhandled stream %u.\n", e->stream_idx); + continue; + } + if (e->register_idx == WINED3D_STREAM_OUTPUT_GAP) + continue; + + if (e->component_idx || e->component_count != 4) + { + if (e->component_count == 1) + shader_addline(buffer, "float"); + else + shader_addline(buffer, "vec%u", e->component_count); + shader_addline(buffer, " reg%u_%u_%u;\n", + e->register_idx, e->component_idx, e->component_idx + e->component_count - 1); + } + else + { + shader_addline(buffer, "vec4 reg%u;\n", e->register_idx); + } + } + shader_addline(buffer, "} shader_out;\n"); + + shader_addline(buffer, "void setup_gs_output(in vec4 outputs[%u])\n{\n", + shader->limits->packed_output); + for (i = 0; i < so_desc->element_count; ++i) + { + const struct wined3d_stream_output_element *e = &so_desc->elements[i]; + + if (e->stream_idx) + { + FIXME("Unhandled stream %u.\n", e->stream_idx); + continue; + } + if (e->register_idx == WINED3D_STREAM_OUTPUT_GAP) + continue; + + if (e->component_idx || e->component_count != 4) + { + DWORD write_mask; + char str_mask[6]; + + write_mask = ((1u << e->component_count) - 1) << e->component_idx; + shader_glsl_write_mask_to_str(write_mask, str_mask); + shader_addline(buffer, "shader_out.reg%u_%u_%u = outputs[%u]%s;\n", + e->register_idx, e->component_idx, e->component_idx + e->component_count - 1, + e->register_idx, str_mask); + } + else + { + shader_addline(buffer, "shader_out.reg%u = outputs[%u];\n", + e->register_idx, e->register_idx); + } + } + shader_addline(buffer, "}\n"); +} + static void shader_glsl_generate_sm4_output_setup(struct shader_glsl_priv *priv, const struct wined3d_shader *shader, unsigned int input_count, - const struct wined3d_gl_info *gl_info, BOOL rasterizer_setup) + const struct wined3d_gl_info *gl_info, BOOL rasterizer_setup, const DWORD *interpolation_mode) { const char *prefix = shader_glsl_get_prefix(shader->reg_maps.shader_version.type); struct wined3d_string_buffer *buffer = &priv->shader_buffer; @@ -6774,7 +7253,7 @@ static void shader_glsl_generate_sm4_output_setup(struct shader_glsl_priv *priv, input_count = min(vec4_varyings(4, gl_info), input_count); if (input_count) - shader_glsl_declare_shader_outputs(gl_info, buffer, input_count); + shader_glsl_declare_shader_outputs(gl_info, buffer, input_count, rasterizer_setup, interpolation_mode); shader_addline(buffer, "void setup_%s_output(in vec4 outputs[%u])\n{\n", prefix, shader->limits->packed_output); @@ -6784,7 +7263,7 @@ static void shader_glsl_generate_sm4_output_setup(struct shader_glsl_priv *priv, NULL, input_count, &shader->output_signature, &shader->reg_maps, FALSE); else shader_glsl_setup_sm4_shader_output(priv, input_count, &shader->output_signature, - &shader->reg_maps, "shader_out"); + &shader->reg_maps, "shader_out", rasterizer_setup); shader_addline(buffer, "}\n"); } @@ -6865,20 +7344,20 @@ static void shader_glsl_generate_patch_constant_setup(struct wined3d_string_buff static void shader_glsl_generate_srgb_write_correction(struct wined3d_string_buffer *buffer, const struct wined3d_gl_info *gl_info) { - const char *output = needs_legacy_glsl_syntax(gl_info) ? "gl_FragData[0]" : "ps_out0"; + const char *output = get_fragment_output(gl_info); - shader_addline(buffer, "tmp0.xyz = pow(%s.xyz, vec3(srgb_const0.x));\n", output); + shader_addline(buffer, "tmp0.xyz = pow(%s[0].xyz, vec3(srgb_const0.x));\n", output); shader_addline(buffer, "tmp0.xyz = tmp0.xyz * vec3(srgb_const0.y) - vec3(srgb_const0.z);\n"); - shader_addline(buffer, "tmp1.xyz = %s.xyz * vec3(srgb_const0.w);\n", output); - shader_addline(buffer, "bvec3 srgb_compare = lessThan(%s.xyz, vec3(srgb_const1.x));\n", output); - shader_addline(buffer, "%s.xyz = mix(tmp0.xyz, tmp1.xyz, vec3(srgb_compare));\n", output); - shader_addline(buffer, "%s = clamp(%s, 0.0, 1.0);\n", output, output); + shader_addline(buffer, "tmp1.xyz = %s[0].xyz * vec3(srgb_const0.w);\n", output); + shader_addline(buffer, "bvec3 srgb_compare = lessThan(%s[0].xyz, vec3(srgb_const1.x));\n", output); + shader_addline(buffer, "%s[0].xyz = mix(tmp0.xyz, tmp1.xyz, vec3(srgb_compare));\n", output); + shader_addline(buffer, "%s[0] = clamp(%s[0], 0.0, 1.0);\n", output, output); } static void shader_glsl_generate_fog_code(struct wined3d_string_buffer *buffer, const struct wined3d_gl_info *gl_info, enum wined3d_ffp_ps_fog_mode mode) { - const char *output = needs_legacy_glsl_syntax(gl_info) ? "gl_FragData[0]" : "ps_out0"; + const char *output = get_fragment_output(gl_info); switch (mode) { @@ -6903,15 +7382,13 @@ static void shader_glsl_generate_fog_code(struct wined3d_string_buffer *buffer, return; } - shader_addline(buffer, "%s.xyz = mix(ffp_fog.color.xyz, %s.xyz, clamp(fog, 0.0, 1.0));\n", + shader_addline(buffer, "%s[0].xyz = mix(ffp_fog.color.xyz, %s[0].xyz, clamp(fog, 0.0, 1.0));\n", output, output); } static void shader_glsl_generate_alpha_test(struct wined3d_string_buffer *buffer, const struct wined3d_gl_info *gl_info, enum wined3d_cmp_func alpha_func) { - const char *output = needs_legacy_glsl_syntax(gl_info) ? "gl_FragData[0]" : "ps_out0"; - /* alpha_func is the PASS condition, not the DISCARD condition. Instead of * flipping all the operators here, just negate the comparison below. */ static const char * const comparison_operator[] = @@ -6930,14 +7407,16 @@ static void shader_glsl_generate_alpha_test(struct wined3d_string_buffer *buffer return; if (alpha_func != WINED3D_CMP_NEVER) - shader_addline(buffer, "if (!(%s.a %s alpha_test_ref))\n", - output, comparison_operator[alpha_func - WINED3D_CMP_NEVER]); + shader_addline(buffer, "if (!(%s[0].a %s alpha_test_ref))\n", + get_fragment_output(gl_info), comparison_operator[alpha_func - WINED3D_CMP_NEVER]); shader_addline(buffer, " discard;\n"); } static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer, const struct wined3d_gl_info *gl_info) { + if (gl_info->supported[ARB_CULL_DISTANCE]) + shader_addline(buffer, "#extension GL_ARB_cull_distance : enable\n"); if (gl_info->supported[ARB_GPU_SHADER5]) shader_addline(buffer, "#extension GL_ARB_gpu_shader5 : enable\n"); if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS]) @@ -6973,11 +7452,10 @@ static void shader_glsl_generate_ps_epilogue(const struct wined3d_gl_info *gl_in const struct ps_compile_args *args) { const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps; - const char *output = needs_legacy_glsl_syntax(gl_info) ? "gl_FragData[0]" : "ps_out0"; /* Pixel shaders < 2.0 place the resulting color in R0 implicitly. */ if (reg_maps->shader_version.major < 2) - shader_addline(buffer, "%s = R0;\n", output); + shader_addline(buffer, "%s[0] = R0;\n", get_fragment_output(gl_info)); if (args->srgb_correction) shader_glsl_generate_srgb_write_correction(buffer, gl_info); @@ -7013,6 +7491,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context shader_glsl_add_version_declaration(buffer, gl_info); shader_glsl_enable_extensions(buffer, gl_info); + if (gl_info->supported[ARB_CONSERVATIVE_DEPTH]) + shader_addline(buffer, "#extension GL_ARB_conservative_depth : enable\n"); if (gl_info->supported[ARB_DERIVATIVE_CONTROL]) shader_addline(buffer, "#extension GL_ARB_derivative_control : enable\n"); if (shader_glsl_use_explicit_attrib_location(gl_info)) @@ -7027,17 +7507,15 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context * nvidia drivers write a warning if we don't do so. */ if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n"); - if (gl_info->supported[ARB_CONSERVATIVE_DEPTH] && shader->u.ps.depth_compare) - shader_addline(buffer, "#extension GL_ARB_conservative_depth : enable\n"); /* Base Declarations */ shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx); if (gl_info->supported[ARB_CONSERVATIVE_DEPTH]) { - if (shader->u.ps.depth_compare == WINED3DSPR_DEPTHOUT_GREATER_EQUAL) + if (shader->u.ps.depth_output == WINED3DSPR_DEPTHOUTGE) shader_addline(buffer, "layout (depth_greater) out float gl_FragDepth;\n"); - else if (shader->u.ps.depth_compare == WINED3DSPR_DEPTHOUT_LESS_EQUAL) + else if (shader->u.ps.depth_output == WINED3DSPR_DEPTHOUTLE) shader_addline(buffer, "layout (depth_less) out float gl_FragDepth;\n"); } @@ -7110,7 +7588,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context unsigned int in_count = min(vec4_varyings(version->major, gl_info), shader->limits->packed_input); if (args->vp_mode == vertexshader && reg_maps->input_registers) - shader_glsl_declare_shader_inputs(gl_info, buffer, in_count); + shader_glsl_declare_shader_inputs(gl_info, buffer, in_count, + shader->u.ps.interpolation_mode, version->major >= 4); shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count); } @@ -7166,24 +7645,9 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context if (!needs_legacy_glsl_syntax(gl_info)) { - if (args->dual_source_blend) - { - for (i = 0; i < gl_info->limits.dual_buffers * 2; i++) - { - if (shader_glsl_use_explicit_attrib_location(gl_info)) - shader_addline(buffer, "layout(location = %u, index = %u) ", i / 2, i % 2); - shader_addline(buffer, "out vec4 ps_out%u;\n", i); - } - } - else - { - for (i = 0; i < gl_info->limits.buffers; i++) - { - if (shader_glsl_use_explicit_attrib_location(gl_info)) - shader_addline(buffer, "layout(location = %u) ", i); - shader_addline(buffer, "out vec4 ps_out%u;\n", i); - } - } + if (shader_glsl_use_explicit_attrib_location(gl_info)) + shader_addline(buffer, "layout(location = 0) "); + shader_addline(buffer, "out vec4 ps_out[%u];\n", gl_info->limits.buffers); } if (shader->limits->constant_float + extra_constants_needed >= gl_info->limits.glsl_ps_float_constants) @@ -7256,7 +7720,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context /* Pack 3.0 inputs */ if (reg_maps->shader_version.major >= 3) - shader_glsl_input_pack(shader, buffer, &shader->input_signature, reg_maps, args, gl_info); + shader_glsl_input_pack(shader, buffer, &shader->input_signature, reg_maps, args, gl_info, + reg_maps->shader_version.major >= 4); /* Base Shader Body */ if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, NULL, NULL))) @@ -7380,11 +7845,21 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context if (reg_maps->shader_version.major >= 4) shader_glsl_generate_sm4_output_setup(priv, shader, args->next_shader_input_count, - gl_info, args->next_shader_type == WINED3D_SHADER_TYPE_PIXEL); + gl_info, args->next_shader_type == WINED3D_SHADER_TYPE_PIXEL, args->interpolation_mode); shader_addline(buffer, "void main()\n{\n"); - /* Base Shader Body */ + if (reg_maps->input_rel_addressing) + { + unsigned int highest_input_register = wined3d_log2i(reg_maps->input_registers); + shader_addline(buffer, "vec4 vs_in[%u];\n", highest_input_register + 1); + for (i = 0; i < shader->input_signature.element_count; ++i) + { + const struct wined3d_shader_signature_element *e = &shader->input_signature.elements[i]; + shader_addline(buffer, "vs_in[%u] = vs_in%u;\n", e->register_idx, e->register_idx); + } + } + if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, NULL, NULL))) return 0; @@ -7485,7 +7960,7 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con shader_addline(buffer, "void setup_hs_output(in vec4 outputs[%u])\n{\n", shader->limits->packed_output); shader_glsl_setup_sm4_shader_output(priv, shader->limits->packed_output, &shader->output_signature, - &shader->reg_maps, "shader_out[gl_InvocationID]"); + &shader->reg_maps, "shader_out[gl_InvocationID]", FALSE); shader_addline(buffer, "}\n"); } @@ -7621,7 +8096,7 @@ static GLuint shader_glsl_generate_domain_shader(const struct wined3d_context *c shader_addline(buffer, "uniform vec4 pos_fixup;\n"); shader_glsl_generate_sm4_output_setup(priv, shader, args->output_count, gl_info, - args->next_shader_type == WINED3D_SHADER_TYPE_PIXEL); + args->next_shader_type == WINED3D_SHADER_TYPE_PIXEL, args->interpolation_mode); shader_glsl_generate_patch_constant_setup(buffer, &shader->patch_constant_signature, TRUE); shader_addline(buffer, "void main()\n{\n"); @@ -7670,7 +8145,15 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context if (!gl_info->supported[ARB_CLIP_CONTROL]) shader_addline(buffer, "uniform vec4 pos_fixup;\n"); - shader_glsl_generate_sm4_output_setup(priv, shader, args->output_count, gl_info, TRUE); + if (is_rasterization_disabled(shader)) + { + shader_glsl_generate_stream_output_setup(priv, shader, &shader->u.gs.so_desc); + } + else + { + shader_glsl_generate_sm4_output_setup(priv, shader, args->output_count, + gl_info, TRUE, args->interpolation_mode); + } shader_addline(buffer, "void main()\n{\n"); if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, NULL, NULL))) return 0; @@ -8234,7 +8717,8 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr { {"vec4", "ffp_attrib_position"}, /* WINED3D_FFP_POSITION */ {"vec4", "ffp_attrib_blendweight"}, /* WINED3D_FFP_BLENDWEIGHT */ - {"vec4", "ffp_attrib_blendindices"}, /* WINED3D_FFP_BLENDINDICES */ + /* TODO: Indexed vertex blending */ + {"float", ""}, /* WINED3D_FFP_BLENDINDICES */ {"vec3", "ffp_attrib_normal"}, /* WINED3D_FFP_NORMAL */ {"float", "ffp_attrib_psize"}, /* WINED3D_FFP_PSIZE */ {"vec4", "ffp_attrib_diffuse"}, /* WINED3D_FFP_DIFFUSE */ @@ -8246,7 +8730,6 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr BOOL legacy_lighting = priv->legacy_lighting; GLuint shader_obj; unsigned int i; - char var[64]; string_buffer_clear(buffer); @@ -8265,9 +8748,9 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr } shader_addline(buffer, "\n"); - shader_addline(buffer, "uniform mat4 ffp_modelview_matrix[%u];\n", MAX_VERTEX_INDEX_BLENDS); - shader_addline(buffer, "uniform mat3 ffp_normal_matrix[%u];\n", MAX_VERTEX_INDEX_BLENDS); + shader_addline(buffer, "uniform mat4 ffp_modelview_matrix[%u];\n", MAX_VERTEX_BLENDS); shader_addline(buffer, "uniform mat4 ffp_projection_matrix;\n"); + shader_addline(buffer, "uniform mat3 ffp_normal_matrix;\n"); shader_addline(buffer, "uniform mat4 ffp_texture_matrix[%u];\n", MAX_TEXTURES); shader_addline(buffer, "uniform struct\n{\n"); @@ -8352,22 +8835,12 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr } else { - if (!settings->sw_blending) - { - for (i = 0; i < settings->vertexblends; ++i) - shader_addline(buffer, "ffp_attrib_blendweight[%u] -= ffp_attrib_blendweight[%u];\n", settings->vertexblends, i); + for (i = 0; i < settings->vertexblends; ++i) + shader_addline(buffer, "ffp_attrib_blendweight[%u] -= ffp_attrib_blendweight[%u];\n", settings->vertexblends, i); - shader_addline(buffer, "vec4 ec_pos = vec4(0.0);\n"); - for (i = 0; i < settings->vertexblends + 1; ++i) - { - sprintf(var, settings->vb_indices ? "int(ffp_attrib_blendindices[%u] + 0.1)" : "%u", i); - shader_addline(buffer, "ec_pos += ffp_attrib_blendweight[%u] * (ffp_modelview_matrix[%s] * ffp_attrib_position);\n", i, var); - } - } - else - { - shader_addline(buffer, "vec4 ec_pos = ffp_attrib_position;\n"); - } + shader_addline(buffer, "vec4 ec_pos = vec4(0.0);\n"); + for (i = 0; i < settings->vertexblends + 1; ++i) + shader_addline(buffer, "ec_pos += ffp_attrib_blendweight[%u] * (ffp_modelview_matrix[%u] * ffp_attrib_position);\n", i, i); shader_addline(buffer, "gl_Position = ffp_projection_matrix * ec_pos;\n"); if (settings->clipping) @@ -8384,17 +8857,14 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr shader_addline(buffer, "vec3 normal = vec3(0.0);\n"); if (settings->normal) { - if (!settings->sw_blending) + if (!settings->vertexblends) { - for (i = 0; i < settings->vertexblends + 1; ++i) - { - sprintf(var, settings->vb_indices ? "int(ffp_attrib_blendindices[%u] + 0.1)" : "%u", i); - shader_addline(buffer, "normal += ffp_attrib_blendweight[%u] * (ffp_normal_matrix[%s] * ffp_attrib_normal);\n", i, var); - } + shader_addline(buffer, "normal = ffp_normal_matrix * ffp_attrib_normal;\n"); } else { - shader_addline(buffer, "normal = ffp_attrib_normal;\n"); + for (i = 0; i < settings->vertexblends + 1; ++i) + shader_addline(buffer, "normal += ffp_attrib_blendweight[%u] * (mat3(ffp_modelview_matrix[%u]) * ffp_attrib_normal);\n", i, i); } if (settings->normalize) @@ -8760,7 +9230,6 @@ static void shader_glsl_ffp_fragment_op(struct wined3d_string_buffer *buffer, un static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *priv, const struct ffp_frag_settings *settings, const struct wined3d_context *context) { - const char *output = needs_legacy_glsl_syntax(context->gl_info) ? "gl_FragData[0]" : "ps_out0"; struct wined3d_string_buffer *tex_reg_name = string_buffer_get(&priv->string_buffers); enum wined3d_cmp_func alpha_test_func = settings->alpha_test_func + 1; struct wined3d_string_buffer *buffer = &priv->shader_buffer; @@ -8849,7 +9318,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * { if (shader_glsl_use_explicit_attrib_location(gl_info)) shader_addline(buffer, "layout(location = 0) "); - shader_addline(buffer, "out vec4 ps_out0;\n"); + shader_addline(buffer, "out vec4 ps_out[1];\n"); } shader_addline(buffer, "vec4 tmp0, tmp1;\n"); @@ -9180,7 +9649,8 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * } } - shader_addline(buffer, "%s = ffp_varying_specular * specular_enable + ret;\n", output); + shader_addline(buffer, "%s[0] = ffp_varying_specular * specular_enable + ret;\n", + get_fragment_output(gl_info)); if (settings->sRGB_write) shader_glsl_generate_srgb_write_correction(buffer, gl_info); @@ -9267,17 +9737,13 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info * vs->pos_fixup_location = GL_EXTCALL(glGetUniformLocation(program_id, "pos_fixup")); - for (i = 0; i < MAX_VERTEX_INDEX_BLENDS; ++i) + for (i = 0; i < MAX_VERTEX_BLENDS; ++i) { string_buffer_sprintf(name, "ffp_modelview_matrix[%u]", i); vs->modelview_matrix_location[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer)); } - for (i = 0; i < MAX_VERTEX_INDEX_BLENDS; ++i) - { - string_buffer_sprintf(name, "ffp_normal_matrix[%u]", i); - vs->normal_matrix_location[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer)); - } vs->projection_matrix_location = GL_EXTCALL(glGetUniformLocation(program_id, "ffp_projection_matrix")); + vs->normal_matrix_location = GL_EXTCALL(glGetUniformLocation(program_id, "ffp_normal_matrix")); for (i = 0; i < MAX_TEXTURES; ++i) { string_buffer_sprintf(name, "ffp_texture_matrix[%u]", i); @@ -9447,6 +9913,7 @@ static HRESULT shader_glsl_compile_compute_shader(struct shader_glsl_priv *priv, entry->ps.id = 0; entry->cs.id = shader_id; entry->constant_version = 0; + entry->shader_controlled_clip_distances = 0; entry->ps.np2_fixup_info = NULL; add_glsl_program_entry(priv, entry); @@ -9521,11 +9988,12 @@ static void set_glsl_compute_shader_program(const struct wined3d_context *contex static void set_glsl_shader_program(const struct wined3d_context *context, const struct wined3d_state *state, struct shader_glsl_priv *priv, struct glsl_context_data *ctx_data) { - const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_d3d_info *d3d_info = context->d3d_info; + const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_shader *pre_rasterization_shader; const struct ps_np2fixup_info *np2fixup_info = NULL; - struct glsl_shader_prog_link *entry = NULL; struct wined3d_shader *hshader, *dshader, *gshader; + struct glsl_shader_prog_link *entry = NULL; struct wined3d_shader *vshader = NULL; struct wined3d_shader *pshader = NULL; GLuint reorder_shader_id = 0; @@ -9537,7 +10005,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const GLuint ds_id = 0; GLuint gs_id = 0; GLuint ps_id = 0; - struct list *ps_list = NULL, *vs_list = NULL; + struct list *ps_list, *vs_list; WORD attribs_map; struct wined3d_string_buffer *tmp_name; @@ -9555,7 +10023,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const vshader = state->shader[WINED3D_SHADER_TYPE_VERTEX]; - find_vs_compile_args(state, vshader, context->stream_info.swizzle_map, &vs_compile_args, d3d_info); + find_vs_compile_args(state, vshader, context->stream_info.swizzle_map, &vs_compile_args, context); vs_id = find_glsl_vshader(context, priv, vshader, &vs_compile_args); vs_list = &vshader->linked_programs; } @@ -9598,11 +10066,17 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const { struct gs_compile_args args; - find_gs_compile_args(state, gshader, &args); + find_gs_compile_args(state, gshader, &args, context); gs_id = find_glsl_geometry_shader(context, priv, gshader, &args); } - if (!(context->shader_update_mask & (1u << WINED3D_SHADER_TYPE_PIXEL)) && ctx_data->glsl_program) + /* A pixel shader is not used when rasterization is disabled. */ + if (is_rasterization_disabled(gshader)) + { + ps_id = 0; + ps_list = NULL; + } + else if (!(context->shader_update_mask & (1u << WINED3D_SHADER_TYPE_PIXEL)) && ctx_data->glsl_program) { ps_id = ctx_data->glsl_program->ps.id; ps_list = &ctx_data->glsl_program->ps.shader_entry; @@ -9657,6 +10131,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const entry->ps.id = ps_id; entry->cs.id = 0; entry->constant_version = 0; + entry->shader_controlled_clip_distances = 0; entry->ps.np2_fixup_info = np2fixup_info; /* Add the hash table entry */ add_glsl_program_entry(priv, entry); @@ -9728,26 +10203,8 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const if (!needs_legacy_glsl_syntax(gl_info)) { - char var[12]; - - if (wined3d_dualblend_enabled(state, gl_info)) - { - for (i = 0; i < gl_info->limits.dual_buffers * 2; i++) - { - sprintf(var, "ps_out%u", i); - GL_EXTCALL(glBindFragDataLocationIndexed(program_id, i / 2, i % 2, var)); - checkGLcall("glBindFragDataLocationIndexed"); - } - } - else - { - for (i = 0; i < gl_info->limits.buffers; i++) - { - sprintf(var, "ps_out%u", i); - GL_EXTCALL(glBindFragDataLocation(program_id, i, var)); - checkGLcall("glBindFragDataLocation"); - } - } + GL_EXTCALL(glBindFragDataLocation(program_id, 0, "ps_out")); + checkGLcall("glBindFragDataLocation"); } } @@ -9801,7 +10258,15 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const shader_glsl_init_gs_uniform_locations(gl_info, priv, program_id, &entry->gs); shader_glsl_init_ps_uniform_locations(gl_info, priv, program_id, &entry->ps, pshader ? pshader->limits->constant_float : 0); - checkGLcall("Find glsl program uniform locations"); + checkGLcall("find glsl program uniform locations"); + + pre_rasterization_shader = gshader ? gshader : dshader ? dshader : vshader; + if (pre_rasterization_shader && pre_rasterization_shader->reg_maps.shader_version.major >= 4) + { + unsigned int clip_distance_count = wined3d_popcount(pre_rasterization_shader->reg_maps.clip_distance_mask); + entry->shader_controlled_clip_distances = 1; + entry->clip_distance_mask = (1u << clip_distance_count) - 1; + } if (needs_legacy_glsl_syntax(gl_info)) { @@ -9846,7 +10311,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const entry->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW | WINED3D_SHADER_CONST_FFP_PROJ; - for (i = 1; i < MAX_VERTEX_INDEX_BLENDS; ++i) + for (i = 1; i < MAX_VERTEX_BLENDS; ++i) { if (entry->vs.modelview_matrix_location[i] != -1) { @@ -9957,6 +10422,7 @@ static void shader_glsl_select(void *shader_priv, struct wined3d_context *contex struct glsl_context_data *ctx_data = context->shader_backend_data; const struct wined3d_gl_info *gl_info = context->gl_info; struct shader_glsl_priv *priv = shader_priv; + struct glsl_shader_prog_link *glsl_program; GLenum current_vertex_color_clamp; GLuint program_id, prev_id; @@ -9964,13 +10430,15 @@ static void shader_glsl_select(void *shader_priv, struct wined3d_context *contex priv->fragment_pipe->enable_extension(gl_info, !use_ps(state)); prev_id = ctx_data->glsl_program ? ctx_data->glsl_program->id : 0; - set_glsl_shader_program(context, state, priv, ctx_data); + glsl_program = ctx_data->glsl_program; - if (ctx_data->glsl_program) + if (glsl_program) { - program_id = ctx_data->glsl_program->id; - current_vertex_color_clamp = ctx_data->glsl_program->vs.vertex_color_clamp; + program_id = glsl_program->id; + current_vertex_color_clamp = glsl_program->vs.vertex_color_clamp; + if (glsl_program->shader_controlled_clip_distances) + context_enable_clip_distances(context, glsl_program->clip_distance_mask); } else { @@ -9999,8 +10467,8 @@ static void shader_glsl_select(void *shader_priv, struct wined3d_context *contex GL_EXTCALL(glUseProgram(program_id)); checkGLcall("glUseProgram"); - if (program_id) - context->constant_update_mask |= ctx_data->glsl_program->constant_update_mask; + if (glsl_program) + context->constant_update_mask |= glsl_program->constant_update_mask; } context->shader_update_mask |= (1u << WINED3D_SHADER_TYPE_COMPUTE); @@ -10441,7 +10909,9 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g if (shader_model_4 && gl_info->supported[ARB_COMPUTE_SHADER] + && gl_info->supported[ARB_CULL_DISTANCE] && gl_info->supported[ARB_DERIVATIVE_CONTROL] + && gl_info->supported[ARB_DRAW_INDIRECT] && gl_info->supported[ARB_GPU_SHADER5] && gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] && gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE] @@ -10560,7 +11030,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_INPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, - /* WINED3DSIH_DCL_INPUT_PS */ NULL, + /* WINED3DSIH_DCL_INPUT_PS */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop, @@ -10601,6 +11071,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_DSY_COARSE */ shader_glsl_map2gl, /* WINED3DSIH_DSY_FINE */ shader_glsl_map2gl, + /* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL, /* WINED3DSIH_ELSE */ shader_glsl_else, /* WINED3DSIH_EMIT */ shader_glsl_emit, /* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit, @@ -10808,7 +11279,7 @@ static void glsl_vertex_pipe_vp_get_caps(const struct wined3d_gl_info *gl_info, caps->ffp_generic_attributes = TRUE; caps->max_active_lights = MAX_ACTIVE_LIGHTS; caps->max_vertex_blend_matrices = MAX_VERTEX_BLENDS; - caps->max_vertex_blend_matrix_index = MAX_VERTEX_INDEX_BLENDS - 1; + caps->max_vertex_blend_matrix_index = 0; caps->vertex_processing_caps = WINED3DVTXPCAPS_TEXGEN | WINED3DVTXPCAPS_MATERIALSOURCE7 | WINED3DVTXPCAPS_VERTEXFOG @@ -10967,6 +11438,14 @@ static void glsl_vertex_pipe_hs(struct wined3d_context *context, static void glsl_vertex_pipe_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { + struct glsl_context_data *ctx_data = context->shader_backend_data; + BOOL rasterization_disabled; + + rasterization_disabled = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]); + if (ctx_data->rasterization_disabled != rasterization_disabled) + context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL; + ctx_data->rasterization_disabled = rasterization_disabled; + if (state->shader[WINED3D_SHADER_TYPE_DOMAIN]) context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_DOMAIN; else if (state->shader[WINED3D_SHADER_TYPE_VERTEX] @@ -10995,8 +11474,7 @@ static void glsl_vertex_pipe_world(struct wined3d_context *context, static void glsl_vertex_pipe_vertexblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - int i = state_id - STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0)); - context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_VERTEXBLEND_INDEX(i); + context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_VERTEXBLEND; } static void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) @@ -11152,54 +11630,6 @@ static const struct StateEntryTemplate glsl_vertex_pipe_vp_states[] = {STATE_CLIPPLANE(6), {STATE_CLIPPLANE(6), clipplane }, WINED3D_GL_EXT_NONE }, {STATE_CLIPPLANE(7), {STATE_CLIPPLANE(7), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, {STATE_CLIPPLANE(7), {STATE_CLIPPLANE(7), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(8), {STATE_CLIPPLANE(8), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(8), {STATE_CLIPPLANE(8), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(9), {STATE_CLIPPLANE(9), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(9), {STATE_CLIPPLANE(9), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(10), {STATE_CLIPPLANE(10), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(10), {STATE_CLIPPLANE(10), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(11), {STATE_CLIPPLANE(11), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(11), {STATE_CLIPPLANE(11), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(12), {STATE_CLIPPLANE(12), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(12), {STATE_CLIPPLANE(12), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(13), {STATE_CLIPPLANE(13), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(13), {STATE_CLIPPLANE(13), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(14), {STATE_CLIPPLANE(14), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(14), {STATE_CLIPPLANE(14), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(15), {STATE_CLIPPLANE(15), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(15), {STATE_CLIPPLANE(15), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(16), {STATE_CLIPPLANE(16), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(16), {STATE_CLIPPLANE(16), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(17), {STATE_CLIPPLANE(17), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(17), {STATE_CLIPPLANE(17), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(18), {STATE_CLIPPLANE(18), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(18), {STATE_CLIPPLANE(18), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(19), {STATE_CLIPPLANE(19), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(19), {STATE_CLIPPLANE(19), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(20), {STATE_CLIPPLANE(20), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(20), {STATE_CLIPPLANE(20), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(21), {STATE_CLIPPLANE(21), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(21), {STATE_CLIPPLANE(21), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(22), {STATE_CLIPPLANE(22), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(22), {STATE_CLIPPLANE(22), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(23), {STATE_CLIPPLANE(23), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(23), {STATE_CLIPPLANE(23), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(24), {STATE_CLIPPLANE(24), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(24), {STATE_CLIPPLANE(24), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(25), {STATE_CLIPPLANE(25), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(25), {STATE_CLIPPLANE(25), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(26), {STATE_CLIPPLANE(26), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(26), {STATE_CLIPPLANE(26), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(27), {STATE_CLIPPLANE(27), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(27), {STATE_CLIPPLANE(27), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(28), {STATE_CLIPPLANE(28), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(28), {STATE_CLIPPLANE(28), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(29), {STATE_CLIPPLANE(29), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(29), {STATE_CLIPPLANE(29), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(30), {STATE_CLIPPLANE(30), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(30), {STATE_CLIPPLANE(30), clipplane }, WINED3D_GL_EXT_NONE }, - {STATE_CLIPPLANE(31), {STATE_CLIPPLANE(31), glsl_vertex_pipe_clip_plane}, WINED3D_GLSL_130 }, - {STATE_CLIPPLANE(31), {STATE_CLIPPLANE(31), clipplane }, WINED3D_GL_EXT_NONE }, /* Lights */ {STATE_LIGHT_TYPE, {STATE_RENDER(WINED3D_RS_FOGENABLE), NULL }, WINED3D_GL_EXT_NONE }, {STATE_ACTIVELIGHT(0), {STATE_ACTIVELIGHT(0), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, @@ -11227,11 +11657,6 @@ static const struct StateEntryTemplate glsl_vertex_pipe_vp_states[] = {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(1)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(1)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(2)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(2)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(3)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(3)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, - {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(4)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(4)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, - {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(5)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(5)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, - {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(6)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(6)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, - {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(7)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(7)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, - {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(8)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(8)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, {STATE_TEXTURESTAGE(0, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS), {STATE_TEXTURESTAGE(0, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS), glsl_vertex_pipe_texmatrix}, WINED3D_GL_EXT_NONE }, {STATE_TEXTURESTAGE(1, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS), {STATE_TEXTURESTAGE(1, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS), glsl_vertex_pipe_texmatrix}, WINED3D_GL_EXT_NONE }, {STATE_TEXTURESTAGE(2, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS), {STATE_TEXTURESTAGE(2, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS), glsl_vertex_pipe_texmatrix}, WINED3D_GL_EXT_NONE }, diff --git a/dll/directx/wine/wined3d/query.c b/dll/directx/wine/wined3d/query.c index 428e841d4e9..fe175d1a6dd 100644 --- a/dll/directx/wine/wined3d/query.c +++ b/dll/directx/wine/wined3d/query.c @@ -387,7 +387,7 @@ HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query, } else if (query->counter_main != query->counter_retrieved) { - if (flags & WINED3DGETDATA_FLUSH) + if (flags & WINED3DGETDATA_FLUSH && !query->device->cs->queries_flushed) wined3d_cs_emit_flush(query->device->cs); return S_FALSE; } @@ -911,34 +911,6 @@ static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD return poll; } -static BOOL wined3d_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags) -{ - TRACE("query %p, flags %#x.\n", query, flags); - - return TRUE; -} - -static BOOL wined3d_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags) -{ - FIXME("query %p, flags %#x.\n", query, flags); - - return FALSE; -} - -static BOOL wined3d_overflow_query_ops_poll(struct wined3d_query *query, DWORD flags) -{ - TRACE("query %p, flags %#x.\n", query, flags); - - return TRUE; -} - -static BOOL wined3d_overflow_query_ops_issue(struct wined3d_query *query, DWORD flags) -{ - FIXME("query %p, flags %#x.\n", query, flags); - - return FALSE; -} - static void wined3d_event_query_ops_destroy(struct wined3d_query *query) { struct wined3d_event_query *event_query = wined3d_event_query_from_query(query); @@ -1223,72 +1195,6 @@ static HRESULT wined3d_pipeline_query_create(struct wined3d_device *device, return WINED3D_OK; } -static void wined3d_statistics_query_ops_destroy(struct wined3d_query *query) -{ - HeapFree(GetProcessHeap(), 0, query); -} - -static const struct wined3d_query_ops statistics_query_ops = -{ - wined3d_statistics_query_ops_poll, - wined3d_statistics_query_ops_issue, - wined3d_statistics_query_ops_destroy, -}; - -static HRESULT wined3d_statistics_query_create(struct wined3d_device *device, - enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, - struct wined3d_query **query) -{ - static const struct wined3d_query_data_so_statistics statistics = { 1, 1 }; - struct wined3d_query *object; - - FIXME("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query); - - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) - return E_OUTOFMEMORY; - - wined3d_query_init(object, device, type, &statistics, - sizeof(statistics), &statistics_query_ops, parent, parent_ops); - - TRACE("Created query %p.\n", object); - *query = object; - - return WINED3D_OK; -} - -static void wined3d_overflow_query_ops_destroy(struct wined3d_query *query) -{ - HeapFree(GetProcessHeap(), 0, query); -} - -static const struct wined3d_query_ops overflow_query_ops = -{ - wined3d_overflow_query_ops_poll, - wined3d_overflow_query_ops_issue, - wined3d_overflow_query_ops_destroy, -}; - -static HRESULT wined3d_overflow_query_create(struct wined3d_device *device, - enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, - struct wined3d_query **query) -{ - static const BOOL overflow = FALSE; - struct wined3d_query *object; - - FIXME("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query); - - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) - return E_OUTOFMEMORY; - - wined3d_query_init(object, device, type, &overflow, - sizeof(overflow), &overflow_query_ops, parent, parent_ops); - - TRACE("Created query %p.\n", object); - *query = object; - - return WINED3D_OK; -} - HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) { @@ -1319,12 +1225,6 @@ HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_q case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS: return wined3d_pipeline_query_create(device, type, parent, parent_ops, query); - case WINED3D_QUERY_TYPE_SO_STATISTICS: - return wined3d_statistics_query_create(device, type, parent, parent_ops, query); - - case WINED3D_QUERY_TYPE_SO_OVERFLOW: - return wined3d_overflow_query_create(device, type, parent, parent_ops, query); - default: FIXME("Unhandled query type %#x.\n", type); return WINED3DERR_NOTAVAILABLE; diff --git a/dll/directx/wine/wined3d/resource.c b/dll/directx/wine/wined3d/resource.c index ffce0125033..0788146106e 100644 --- a/dll/directx/wine/wined3d/resource.c +++ b/dll/directx/wine/wined3d/resource.c @@ -48,7 +48,7 @@ static DWORD resource_access_from_pool(enum wined3d_pool pool) static void resource_check_usage(DWORD usage) { - static DWORD handled = WINED3DUSAGE_RENDERTARGET + static const DWORD handled = WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_DYNAMIC @@ -66,10 +66,7 @@ static void resource_check_usage(DWORD usage) * driver. */ if (usage & ~handled) - { FIXME("Unhandled usage flags %#x.\n", usage & ~handled); - handled |= usage; - } if ((usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY)) == WINED3DUSAGE_DYNAMIC) WARN_(d3d_perf)("WINED3DUSAGE_DYNAMIC used without WINED3DUSAGE_WRITEONLY.\n"); } @@ -96,7 +93,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device * resource_types[] = { {WINED3D_RTYPE_BUFFER, 0, WINED3D_GL_RES_TYPE_BUFFER}, - {WINED3D_RTYPE_TEXTURE_1D, 0, WINED3D_GL_RES_TYPE_TEX_1D}, {WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_2D}, {WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_RECT}, {WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_RB}, @@ -337,17 +333,19 @@ static DWORD wined3d_resource_sanitise_map_flags(const struct wined3d_resource * return 0; } } - else if ((flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) - == (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) + else if (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) { - WARN("WINED3D_MAP_DISCARD and WINED3D_MAP_NOOVERWRITE used together, ignoring.\n"); - return 0; - } - else if (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE) - && !(resource->usage & WINED3DUSAGE_DYNAMIC)) - { - WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n"); - return 0; + if (!(resource->usage & WINED3DUSAGE_DYNAMIC)) + { + WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n"); + return 0; + } + if ((flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) + == (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) + { + WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n"); + flags &= ~WINED3D_MAP_DISCARD; + } } return flags; @@ -365,14 +363,6 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags); } -HRESULT CDECL wined3d_resource_map_info(struct wined3d_resource *resource, unsigned int sub_resource_idx, - struct wined3d_map_info *info, DWORD flags) -{ - TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx); - - return resource->resource_ops->resource_map_info(resource, sub_resource_idx, info, flags); -} - HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx) { TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx); @@ -380,99 +370,6 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx); } -UINT CDECL wined3d_resource_update_info(struct wined3d_resource *resource, unsigned int sub_resource_idx, - const struct wined3d_box *box, unsigned int row_pitch, unsigned int depth_pitch) -{ - unsigned int width, height, depth; - struct wined3d_box b; - UINT data_size; - - TRACE("resource %p, sub_resource_idx %u, box %s, row_pitch %u, depth_pitch %u.\n", - resource, sub_resource_idx, debug_box(box), row_pitch, depth_pitch); - - if (resource->type == WINED3D_RTYPE_BUFFER) - { - if (sub_resource_idx > 0) - { - WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx); - return 0; - } - - width = resource->size; - height = 1; - depth = 1; - } - else if (resource->type == WINED3D_RTYPE_TEXTURE_1D || - resource->type == WINED3D_RTYPE_TEXTURE_2D || resource->type == WINED3D_RTYPE_TEXTURE_3D) - { - struct wined3d_texture *texture = texture_from_resource(resource); - unsigned int level; - - if (sub_resource_idx >= texture->level_count * texture->layer_count) - { - WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx); - return 0; - } - - level = sub_resource_idx % texture->level_count; - width = wined3d_texture_get_level_width(texture, level); - height = wined3d_texture_get_level_height(texture, level); - depth = wined3d_texture_get_level_depth(texture, level); - } - else - { - FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type)); - return 0; - } - - if (!box) - { - wined3d_box_set(&b, 0, 0, width, height, 0, depth); - box = &b; - } - else if (box->left >= box->right || box->right > width - || box->top >= box->bottom || box->bottom > height - || box->front >= box->back || box->back > depth) - { - WARN("Invalid box %s specified.\n", debug_box(box)); - return 0; - } - - if (resource->format_flags & WINED3DFMT_FLAG_BLOCKS) - { - if (resource->type != WINED3D_RTYPE_TEXTURE_2D) - { - FIXME("Calculation of block formats not implemented for %s resources.\n", debug_d3dresourcetype(resource->type)); - return 0; - } - - height = (box->bottom - box->top + resource->format->block_height - 1) / resource->format->block_height; - width = (box->right - box->left + resource->format->block_width - 1) / resource->format->block_width; - return (height - 1) * row_pitch + width * resource->format->block_byte_count; - } - - data_size = 0; - switch (resource->type) - { - case WINED3D_RTYPE_TEXTURE_3D: - data_size += (box->back - box->front - 1) * depth_pitch; - /* fall-through */ - case WINED3D_RTYPE_TEXTURE_2D: - data_size += (box->bottom - box->top - 1) * row_pitch; - /* fall-through */ - case WINED3D_RTYPE_TEXTURE_1D: - data_size += (box->right - box->left) * resource->format->byte_count; - break; - case WINED3D_RTYPE_BUFFER: - data_size = box->right - box->left; - break; - case WINED3D_RTYPE_NONE: - break; - } - - return data_size; -} - void CDECL wined3d_resource_preload(struct wined3d_resource *resource) { wined3d_cs_emit_preload_resource(resource->device->cs, resource); diff --git a/dll/directx/wine/wined3d/sampler.c b/dll/directx/wine/wined3d/sampler.c index 0ddeed5e914..1c5f6779fc6 100644 --- a/dll/directx/wine/wined3d/sampler.c +++ b/dll/directx/wine/wined3d/sampler.c @@ -95,8 +95,8 @@ static void wined3d_sampler_cs_init(void *object) GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_LOD_BIAS, desc->lod_bias)); GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_MIN_LOD, desc->min_lod)); GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_MAX_LOD, desc->max_lod)); - if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) - GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_MAX_ANISOTROPY_EXT, desc->max_anisotropy)); + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) + GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_MAX_ANISOTROPY, desc->max_anisotropy)); if (desc->compare) GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE)); GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_FUNC, diff --git a/dll/directx/wine/wined3d/shader.c b/dll/directx/wine/wined3d/shader.c index 5245cb657ab..a42f35da6eb 100644 --- a/dll/directx/wine/wined3d/shader.c +++ b/dll/directx/wine/wined3d/shader.c @@ -119,6 +119,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DSY */ "dsy", /* WINED3DSIH_DSY_COARSE */ "deriv_rty_coarse", /* WINED3DSIH_DSY_FINE */ "deriv_rty_fine", + /* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index", /* WINED3DSIH_ELSE */ "else", /* WINED3DSIH_EMIT */ "emit", /* WINED3DSIH_EMIT_STREAM */ "emit_stream", @@ -686,14 +687,6 @@ static void shader_set_limits(struct wined3d_shader *shader) } } -static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit) -{ - DWORD idx, shift; - idx = bit >> 5; - shift = bit & 0x1f; - bitmap[idx] |= (1u << shift); -} - static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps, const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type, unsigned int constf_size) { @@ -711,6 +704,8 @@ static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct w break; case WINED3DSPR_INPUT: + if (reg->idx[0].rel_addr) + reg_maps->input_rel_addressing = 1; if (shader_type == WINED3D_SHADER_TYPE_PIXEL) { /* If relative addressing is used, we must assume that all @@ -723,7 +718,9 @@ static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct w shader->u.ps.input_reg_used |= 1u << reg->idx[0].offset; } else + { reg_maps->input_registers |= 1u << reg->idx[0].offset; + } break; case WINED3DSPR_RASTOUT: @@ -761,7 +758,7 @@ static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct w } else { - set_bitmap_bit(reg_maps->constf, reg->idx[0].offset); + wined3d_insert_bits(reg_maps->constf, reg->idx[0].offset, 1, 0x1); } } break; @@ -954,6 +951,41 @@ static HRESULT shader_record_shader_phase(struct wined3d_shader *shader, return WINED3D_OK; } +static HRESULT shader_calculate_clip_or_cull_distance_mask( + const struct wined3d_shader_signature_element *e, DWORD *mask) +{ + unsigned int i; + + *mask = 0; + + /* Cull and clip distances are packed in 4 component registers. 0 and 1 are + * the only allowed semantic indices. + */ + if (e->semantic_idx >= MAX_CLIP_DISTANCES / 4) + { + WARN("Invalid clip/cull distance index %u.\n", e->semantic_idx); + return WINED3DERR_INVALIDCALL; + } + + for (i = 0; i < 4; ++i) + { + if (e->mask & (WINED3DSP_WRITEMASK_0 << i)) + *mask |= 1u << (4 * e->semantic_idx + i); + } + + return WINED3D_OK; +} + +static void wined3d_insert_interpolation_mode(DWORD *packed_interpolation_mode, + unsigned int register_idx, enum wined3d_shader_interpolation_mode mode) +{ + if (mode > WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE) + FIXME("Unexpected interpolation mode %#x.\n", mode); + + wined3d_insert_bits(packed_interpolation_mode, + register_idx * WINED3D_PACKED_INTERPOLATION_BIT_COUNT, WINED3D_PACKED_INTERPOLATION_BIT_COUNT, mode); +} + /* Note that this does not count the loop register as an address register. */ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe, struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_signature *input_signature, @@ -1141,15 +1173,31 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st FIXME("Invalid instruction %#x for shader type %#x.\n", ins.handler_idx, shader_version.type); } + else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS) + { + unsigned int reg_idx = ins.declaration.dst.reg.idx[0].offset; + if (reg_idx >= MAX_REG_INPUT) + { + ERR("Invalid register index %u.\n", reg_idx); + break; + } + if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL) + wined3d_insert_interpolation_mode(shader->u.ps.interpolation_mode, reg_idx, ins.flags); + else + FIXME("Invalid instruction %#x for shader type %#x.\n", + ins.handler_idx, shader_version.type); + } else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT) { - if (ins.declaration.dst.reg.type == WINED3DSPR_DEPTHOUT_GREATER_EQUAL || - ins.declaration.dst.reg.type == WINED3DSPR_DEPTHOUT_LESS_EQUAL) + if (ins.declaration.dst.reg.type == WINED3DSPR_DEPTHOUT + || ins.declaration.dst.reg.type == WINED3DSPR_DEPTHOUTGE + || ins.declaration.dst.reg.type == WINED3DSPR_DEPTHOUTLE) { if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL) - shader->u.ps.depth_compare = ins.declaration.dst.reg.type; + shader->u.ps.depth_output = ins.declaration.dst.reg.type; else - FIXME("Invalid instruction depth declaration for shader type %#x.\n", shader_version.type); + FIXME("Invalid instruction %#x for shader type %#x.\n", + ins.handler_idx, shader_version.type); } } else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT) @@ -1730,7 +1778,22 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st { for (i = 0; i < output_signature->element_count; ++i) { - reg_maps->output_registers |= 1u << output_signature->elements[i].register_idx; + const struct wined3d_shader_signature_element *e = &output_signature->elements[i]; + DWORD mask; + + reg_maps->output_registers |= 1u << e->register_idx; + if (e->sysval_semantic == WINED3D_SV_CLIP_DISTANCE) + { + if (FAILED(hr = shader_calculate_clip_or_cull_distance_mask(e, &mask))) + return hr; + reg_maps->clip_distance_mask |= mask; + } + else if (e->sysval_semantic == WINED3D_SV_CULL_DISTANCE) + { + if (FAILED(hr = shader_calculate_clip_or_cull_distance_mask(e, &mask))) + return hr; + reg_maps->cull_distance_mask |= mask; + } } } else if (reg_maps->output_registers) @@ -2143,18 +2206,18 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer, shader_addline(buffer, "oC"); break; - case WINED3DSPR_DEPTHOUT_GREATER_EQUAL: - shader_addline(buffer, "oDepth_greater_equal"); - break; - - case WINED3DSPR_DEPTHOUT_LESS_EQUAL: - shader_addline(buffer, "oDepth_less_equal"); - break; - case WINED3DSPR_DEPTHOUT: shader_addline(buffer, "oDepth"); break; + case WINED3DSPR_DEPTHOUTGE: + shader_addline(buffer, "oDepthGE"); + break; + + case WINED3DSPR_DEPTHOUTLE: + shader_addline(buffer, "oDepthLE"); + break; + case WINED3DSPR_ATTROUT: shader_addline(buffer, "oD"); break; @@ -2934,7 +2997,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe if (ins.handler_idx == WINED3DSIH_BREAKP || ins.handler_idx == WINED3DSIH_CONTINUEP || ins.handler_idx == WINED3DSIH_IF - || ins.handler_idx == WINED3DSIH_RETP) + || ins.handler_idx == WINED3DSIH_RETP + || ins.handler_idx == WINED3DSIH_TEXKILL) { switch (ins.flags) { @@ -3377,25 +3441,41 @@ HRESULT CDECL wined3d_shader_set_local_constants_float(struct wined3d_shader *sh return WINED3D_OK; } -void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, - WORD swizzle_map, struct vs_compile_args *args, const struct wined3d_d3d_info *d3d_info) +static void init_interpolation_compile_args(DWORD *interpolation_args, + const struct wined3d_shader *pixel_shader, const struct wined3d_gl_info *gl_info) { + if (!needs_interpolation_qualifiers_for_shader_outputs(gl_info) + || !pixel_shader || pixel_shader->reg_maps.shader_version.major < 4) + { + memset(interpolation_args, 0, sizeof(pixel_shader->u.ps.interpolation_mode)); + return; + } + + memcpy(interpolation_args, pixel_shader->u.ps.interpolation_mode, + sizeof(pixel_shader->u.ps.interpolation_mode)); +} + +void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, + WORD swizzle_map, struct vs_compile_args *args, const struct wined3d_context *context) +{ + const struct wined3d_shader *geometry_shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; + const struct wined3d_shader *pixel_shader = state->shader[WINED3D_SHADER_TYPE_PIXEL]; + const struct wined3d_shader *hull_shader = state->shader[WINED3D_SHADER_TYPE_HULL]; + const struct wined3d_d3d_info *d3d_info = context->d3d_info; + const struct wined3d_gl_info *gl_info = context->gl_info; + args->fog_src = state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE ? VS_FOG_COORD : VS_FOG_Z; args->clip_enabled = state->render_states[WINED3D_RS_CLIPPING] && state->render_states[WINED3D_RS_CLIPPLANEENABLE]; args->point_size = state->gl_primitive_type == GL_POINTS; args->per_vertex_point_size = shader->reg_maps.point_size; - args->next_shader_type = state->shader[WINED3D_SHADER_TYPE_HULL] ? WINED3D_SHADER_TYPE_HULL - : state->shader[WINED3D_SHADER_TYPE_GEOMETRY] ? WINED3D_SHADER_TYPE_GEOMETRY - : WINED3D_SHADER_TYPE_PIXEL; + args->next_shader_type = hull_shader? WINED3D_SHADER_TYPE_HULL + : geometry_shader ? WINED3D_SHADER_TYPE_GEOMETRY : WINED3D_SHADER_TYPE_PIXEL; if (shader->reg_maps.shader_version.major >= 4) - args->next_shader_input_count = state->shader[WINED3D_SHADER_TYPE_HULL] - ? state->shader[WINED3D_SHADER_TYPE_HULL]->limits->packed_input - : state->shader[WINED3D_SHADER_TYPE_GEOMETRY] - ? state->shader[WINED3D_SHADER_TYPE_GEOMETRY]->limits->packed_input - : state->shader[WINED3D_SHADER_TYPE_PIXEL] - ? state->shader[WINED3D_SHADER_TYPE_PIXEL]->limits->packed_input : 0; + args->next_shader_input_count = hull_shader ? hull_shader->limits->packed_input + : geometry_shader ? geometry_shader->limits->packed_input + : pixel_shader ? pixel_shader->limits->packed_input : 0; else args->next_shader_input_count = 0; args->swizzle_map = swizzle_map; @@ -3403,6 +3483,9 @@ void find_vs_compile_args(const struct wined3d_state *state, const struct wined3 args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; else args->flatshading = 0; + + init_interpolation_compile_args(args->interpolation_mode, + args->next_shader_type == WINED3D_SHADER_TYPE_PIXEL ? pixel_shader : NULL, gl_info); } static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2) @@ -3631,18 +3714,6 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_ return WINED3D_OK; } -static HRESULT domain_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, - const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops) -{ - return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_DOMAIN, parent, parent_ops); -} - -static HRESULT hull_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, - const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops) -{ - return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops); -} - static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops) @@ -3672,28 +3743,35 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, struct ds_compile_args *args, const struct wined3d_context *context) { + const struct wined3d_shader *geometry_shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; + const struct wined3d_shader *pixel_shader = state->shader[WINED3D_SHADER_TYPE_PIXEL]; const struct wined3d_shader *hull_shader = state->shader[WINED3D_SHADER_TYPE_HULL]; + const struct wined3d_gl_info *gl_info = context->gl_info; args->tessellator_output_primitive = hull_shader->u.hs.tessellator_output_primitive; args->tessellator_partitioning = hull_shader->u.hs.tessellator_partitioning; - args->output_count = state->shader[WINED3D_SHADER_TYPE_GEOMETRY] ? - state->shader[WINED3D_SHADER_TYPE_GEOMETRY]->limits->packed_input : - state->shader[WINED3D_SHADER_TYPE_PIXEL] ? state->shader[WINED3D_SHADER_TYPE_PIXEL]->limits->packed_input - : shader->limits->packed_output; - args->next_shader_type = state->shader[WINED3D_SHADER_TYPE_GEOMETRY] ? WINED3D_SHADER_TYPE_GEOMETRY - : WINED3D_SHADER_TYPE_PIXEL; + args->output_count = geometry_shader ? geometry_shader->limits->packed_input + : pixel_shader ? pixel_shader->limits->packed_input : shader->limits->packed_output; + args->next_shader_type = geometry_shader ? WINED3D_SHADER_TYPE_GEOMETRY : WINED3D_SHADER_TYPE_PIXEL; args->render_offscreen = context->render_offscreen; + init_interpolation_compile_args(args->interpolation_mode, + args->next_shader_type == WINED3D_SHADER_TYPE_PIXEL ? pixel_shader : NULL, gl_info); + args->padding = 0; } void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, - struct gs_compile_args *args) + struct gs_compile_args *args, const struct wined3d_context *context) { - args->output_count = state->shader[WINED3D_SHADER_TYPE_PIXEL] - ? state->shader[WINED3D_SHADER_TYPE_PIXEL]->limits->packed_input : shader->limits->packed_output; + const struct wined3d_shader *pixel_shader = state->shader[WINED3D_SHADER_TYPE_PIXEL]; + const struct wined3d_gl_info *gl_info = context->gl_info; + + args->output_count = pixel_shader ? pixel_shader->limits->packed_input : shader->limits->packed_output; + + init_interpolation_compile_args(args->interpolation_mode, pixel_shader, gl_info); } void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, @@ -3928,8 +4006,6 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 args->render_offscreen = shader->reg_maps.vpos && gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS] ? context->render_offscreen : 0; - - args->dual_source_blend = wined3d_dualblend_enabled(state, gl_info); } static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, @@ -4018,12 +4094,6 @@ void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_t } } -static HRESULT compute_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, - const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops) -{ - return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_COMPUTE, parent, parent_ops); -} - HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader) { @@ -4036,7 +4106,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; - if (FAILED(hr = compute_shader_init(object, device, desc, parent, parent_ops))) + if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_COMPUTE, parent, parent_ops))) { WARN("Failed to initialize compute shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); @@ -4061,7 +4131,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; - if (FAILED(hr = domain_shader_init(object, device, desc, parent, parent_ops))) + if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_DOMAIN, parent, parent_ops))) { WARN("Failed to initialize domain shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); @@ -4112,7 +4182,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; - if (FAILED(hr = hull_shader_init(object, device, desc, parent, parent_ops))) + if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops))) { WARN("Failed to initialize hull shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); diff --git a/dll/directx/wine/wined3d/shader_sm4.c b/dll/directx/wine/wined3d/shader_sm4.c index ad59da05ecf..a6ece5e1ea2 100644 --- a/dll/directx/wine/wined3d/shader_sm4.c +++ b/dll/directx/wine/wined3d/shader_sm4.c @@ -294,6 +294,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc, WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd, WINED3D_SM5_OP_SYNC = 0xbe, + WINED3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc, WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce, }; @@ -337,7 +338,7 @@ enum wined3d_sm4_register_type enum wined3d_sm4_output_primitive_type { WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1, - WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3, + WINED3D_SM4_OUTPUT_PT_LINESTRIP = 0x3, WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5, }; @@ -466,7 +467,7 @@ static const enum wined3d_primitive_type output_primitive_type_table[] = /* UNKNOWN */ WINED3D_PT_UNDEFINED, /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST, /* UNKNOWN */ WINED3D_PT_UNDEFINED, - /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST, + /* WINED3D_SM4_OUTPUT_PT_LINESTRIP */ WINED3D_PT_LINESTRIP, /* UNKNOWN */ WINED3D_PT_UNDEFINED, /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP, }; @@ -891,7 +892,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""}, {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"}, {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"}, - {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"}, + {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u", + shader_sm4_read_conditional_op}, {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"}, {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"}, {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"}, @@ -1103,6 +1105,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"}, {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "", shader_sm5_read_sync}, + {WINED3D_SM5_OP_EVAL_SAMPLE_INDEX, WINED3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"}, {WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "", shader_sm4_read_declaration_count}, }; @@ -1147,15 +1150,15 @@ static const enum wined3d_shader_register_type register_type_table[] = /* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE, /* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX, /* WINED3D_SM5_RT_GS_INSTANCE_ID */ WINED3DSPR_GSINSTID, - /* WINED3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ WINED3DSPR_DEPTHOUT_GREATER_EQUAL, - /* WINED3D_SM5_RT_DEPTHOUT_LESS_EQUAL*/ WINED3DSPR_DEPTHOUT_LESS_EQUAL, + /* WINED3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ WINED3DSPR_DEPTHOUTGE, + /* WINED3D_SM5_RT_DEPTHOUT_LESS_EQUAL */ WINED3DSPR_DEPTHOUTLE, }; static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode) { unsigned int i; - for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i) + for (i = 0; i < ARRAY_SIZE(opcode_table); ++i) { if (opcode == opcode_table[i].opcode) return &opcode_table[i]; } @@ -1383,7 +1386,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p token = *(*ptr)++; register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT; - if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table) + if (register_type >= ARRAY_SIZE(register_type_table) || register_type_table[register_type] == ~0u) { FIXME("Unhandled register type %#x.\n", register_type); diff --git a/dll/directx/wine/wined3d/state.c b/dll/directx/wine/wined3d/state.c index c3c3bd99aa9..bbb23d598e2 100644 --- a/dll/directx/wine/wined3d/state.c +++ b/dll/directx/wine/wined3d/state.c @@ -464,13 +464,10 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st const struct wined3d_format *rt_format; GLenum src_blend, dst_blend; unsigned int rt_fmt_flags; - BOOL enable_dual_blend; BOOL enable_blend; enable_blend = state->fb->render_targets[0] && state->render_states[WINED3D_RS_ALPHABLENDENABLE]; - enable_dual_blend = wined3d_dualblend_enabled(state, context->gl_info); - - if (enable_blend && !enable_dual_blend) + if (enable_blend) { rt_format = state->fb->render_targets[0]->format; rt_fmt_flags = state->fb->render_targets[0]->format_flags; @@ -482,13 +479,6 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st enable_blend = FALSE; } - /* Dual state blending changes the assignment of the output variables */ - if (context->last_was_dual_blend != enable_dual_blend) - { - context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL; - context->last_was_dual_blend = enable_dual_blend; - } - if (!enable_blend) { gl_info->gl_ops.gl.p_glDisable(GL_BLEND); @@ -613,9 +603,7 @@ void state_alpha_test(struct wined3d_context *context, const struct wined3d_stat void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - const struct wined3d_gl_info *gl_info = context->gl_info; - unsigned int clipplane_count = gl_info->limits.user_clip_distances; - unsigned int i, enable_mask, disable_mask; + unsigned int enable_mask; if (use_vs(state) && !context->d3d_info->vs_clipping) { @@ -628,7 +616,7 @@ void state_clipping(struct wined3d_context *context, const struct wined3d_state * disables all clip planes because of that - don't do anything here * and keep them disabled. */ if (state->render_states[WINED3D_RS_CLIPPLANEENABLE] && !warned++) - FIXME("Clipping not supported with vertex shaders\n"); + FIXME("Clipping not supported with vertex shaders.\n"); return; } @@ -638,39 +626,12 @@ void state_clipping(struct wined3d_context *context, const struct wined3d_state * need to update the clipping field from ffp_vertex_settings. */ context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_VERTEX; - /* TODO: Keep track of previously enabled clipplanes to avoid unnecessary resetting - * of already set values - */ - /* If enabling / disabling all * TODO: Is this correct? Doesn't D3DRS_CLIPPING disable clipping on the viewport frustrum? */ - if (state->render_states[WINED3D_RS_CLIPPING]) - { - enable_mask = state->render_states[WINED3D_RS_CLIPPLANEENABLE]; - disable_mask = ~state->render_states[WINED3D_RS_CLIPPLANEENABLE]; - } - else - { - enable_mask = 0; - disable_mask = ~0u; - } - - if (clipplane_count < 32) - { - enable_mask &= (1u << clipplane_count) - 1; - disable_mask &= (1u << clipplane_count) - 1; - } - - for (i = 0; enable_mask && i < clipplane_count; enable_mask >>= 1, ++i) - if (enable_mask & 1) - gl_info->gl_ops.gl.p_glEnable(GL_CLIP_DISTANCE0 + i); - checkGLcall("clip plane enable"); - - for (i = 0; disable_mask && i < clipplane_count; disable_mask >>= 1, ++i) - if (disable_mask & 1) - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_DISTANCE0 + i); - checkGLcall("clip plane disable"); + enable_mask = state->render_states[WINED3D_RS_CLIPPING] ? + state->render_states[WINED3D_RS_CLIPPLANEENABLE] : 0; + context_enable_clip_distances(context, enable_mask); } static void state_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) @@ -1503,6 +1464,9 @@ static void state_debug_monitor(struct wined3d_context *context, const struct wi static void state_colorwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { DWORD mask0 = state->render_states[WINED3D_RS_COLORWRITEENABLE]; + DWORD mask1 = state->render_states[WINED3D_RS_COLORWRITEENABLE1]; + DWORD mask2 = state->render_states[WINED3D_RS_COLORWRITEENABLE2]; + DWORD mask3 = state->render_states[WINED3D_RS_COLORWRITEENABLE3]; const struct wined3d_gl_info *gl_info = context->gl_info; TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n", @@ -1516,7 +1480,13 @@ static void state_colorwrite(struct wined3d_context *context, const struct wined mask0 & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE); checkGLcall("glColorMask(...)"); - /* FIXME: WINED3D_RS_COLORWRITEENABLE1 .. WINED3D_RS_COLORWRITEENABLE7 not implemented. */ + if (!((mask1 == mask0 && mask2 == mask0 && mask3 == mask0) + || (mask1 == 0xf && mask2 == 0xf && mask3 == 0xf))) + { + FIXME("WINED3D_RS_COLORWRITEENABLE/1/2/3, %#x/%#x/%#x/%#x not yet implemented.\n", + mask0, mask1, mask2, mask3); + FIXME("Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n"); + } } static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DWORD mask) @@ -1529,20 +1499,24 @@ static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DW checkGLcall("glColorMaski"); } -static void state_colorwrite_i(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +static void state_colorwrite0(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - const struct wined3d_gl_info *gl_info = context->gl_info; - int index; + set_color_mask(context->gl_info, 0, state->render_states[WINED3D_RS_COLORWRITEENABLE]); +} - if (state_id == WINED3D_RS_COLORWRITEENABLE) index = 0; - else if (state_id <= WINED3D_RS_COLORWRITEENABLE3) index = state_id - WINED3D_RS_COLORWRITEENABLE1 + 1; - else if (state_id <= WINED3D_RS_COLORWRITEENABLE7) index = state_id - WINED3D_RS_COLORWRITEENABLE4 + 4; - else return; +static void state_colorwrite1(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +{ + set_color_mask(context->gl_info, 1, state->render_states[WINED3D_RS_COLORWRITEENABLE1]); +} - if (index >= gl_info->limits.buffers) - WARN("Ignoring color write value for index %d, because gpu only supports %d render targets\n", index, gl_info->limits.buffers); +static void state_colorwrite2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +{ + set_color_mask(context->gl_info, 2, state->render_states[WINED3D_RS_COLORWRITEENABLE2]); +} - set_color_mask(context->gl_info, index, state->render_states[state_id]); +static void state_colorwrite3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +{ + set_color_mask(context->gl_info, 3, state->render_states[WINED3D_RS_COLORWRITEENABLE3]); } static void state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) @@ -1710,82 +1684,50 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3 || state->render_states[WINED3D_RS_DEPTHBIAS]) { const struct wined3d_rendertarget_view *depth = state->fb->depth_stencil; - float scale; + float factor, units, scale; union { DWORD d; - INT i; float f; } scale_bias, const_bias; scale_bias.d = state->render_states[WINED3D_RS_SLOPESCALEDEPTHBIAS]; const_bias.d = state->render_states[WINED3D_RS_DEPTHBIAS]; - gl_info->gl_ops.gl.p_glEnable(GL_POLYGON_OFFSET_FILL); - checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)"); - if (context->d3d_info->wined3d_creation_flags & WINED3D_LEGACY_DEPTH_BIAS) { - float bias = -(float)const_bias.d; - gl_info->gl_ops.gl.p_glPolygonOffset(bias, bias); - checkGLcall("glPolygonOffset"); - } - else if (context->d3d_info->wined3d_creation_flags & WINED3D_FORWARD_DEPTH_BIAS) - { - gl_info->gl_ops.gl.p_glPolygonOffset(scale_bias.f, const_bias.i); - checkGLcall("glPolygonOffset(...)"); + factor = units = -(float)const_bias.d; } else { if (depth) { - if (depth->format_flags & WINED3DFMT_FLAG_FLOAT) - scale = gl_info->float_polyoffset_scale; - else - scale = gl_info->fixed_polyoffset_scale; + scale = depth->format->depth_bias_scale; TRACE("Depth format %s, using depthbias scale of %.8e.\n", - debug_d3dformat(depth->format->id), scale); + debug_d3dformat(depth->format->id), scale); } else { /* The context manager will reapply this state on a depth stencil change */ - TRACE("No depth stencil, using depthbias scale of 0.0.\n"); + TRACE("No depth stencil, using depth bias scale of 0.0.\n"); scale = 0.0f; } - gl_info->gl_ops.gl.p_glPolygonOffset(scale_bias.f, const_bias.f * scale); - checkGLcall("glPolygonOffset(...)"); + factor = scale_bias.f; + units = const_bias.f * scale; } + + gl_info->gl_ops.gl.p_glEnable(GL_POLYGON_OFFSET_FILL); + gl_info->gl_ops.gl.p_glPolygonOffset(factor, units); } else { gl_info->gl_ops.gl.p_glDisable(GL_POLYGON_OFFSET_FILL); - checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)"); } -} -static void state_depthclip(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - const struct wined3d_gl_info *gl_info = context->gl_info; - - if (state->render_states[WINED3D_RS_DEPTHCLIP]) - { - gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_CLAMP); - checkGLcall("glDisable(GL_DEPTH_CLAMP)"); - } - else - { - gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_CLAMP); - checkGLcall("glEnable(GL_DEPTH_CLAMP)"); - } -} - -static void state_depthclip_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (!state->render_states[WINED3D_RS_DEPTHCLIP]) - FIXME("Depth clamping not supported by GL.\n"); + checkGLcall("depth bias"); } static void state_zvisible(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) @@ -4552,22 +4494,19 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine } else { - if(!context->last_was_vshader) { + if (!context->last_was_vshader) + { static BOOL warned = FALSE; if (!context->d3d_info->vs_clipping) { /* Disable all clip planes to get defined results on all drivers. See comment in the * state_clipping state handler */ - for (i = 0; i < gl_info->limits.user_clip_distances; ++i) - { - gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE0 + i); - checkGLcall("glDisable(GL_CLIP_PLANE0 + i)"); - } + context_enable_clip_distances(context, 0); if (!warned && state->render_states[WINED3D_RS_CLIPPLANEENABLE]) { - FIXME("Clipping not supported with vertex shaders\n"); + FIXME("Clipping not supported with vertex shaders.\n"); warned = TRUE; } } @@ -4631,13 +4570,11 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine if (target) { - if (context->d3d_info->wined3d_creation_flags & WINED3D_LIMIT_VIEWPORT) - { - if (vp.width > target->width) - vp.width = target->width; - if (vp.height > target->height) - vp.height = target->height; - } + if (vp.width > target->width) + vp.width = target->width; + if (vp.height > target->height) + vp.height = target->height; + wined3d_rendertarget_view_get_drawable_size(target, context, &width, &height); } else if (depth_stencil) @@ -4679,13 +4616,10 @@ static void viewport_miscpart_cc(struct wined3d_context *context, if (target) { - if (context->d3d_info->wined3d_creation_flags & WINED3D_LIMIT_VIEWPORT) - { - if (vp.width > target->width) - vp.width = target->width; - if (vp.height > target->height) - vp.height = target->height; - } + if (vp.width > target->width) + vp.width = target->width; + if (vp.height > target->height) + vp.height = target->height; wined3d_rendertarget_view_get_drawable_size(target, context, &width, &height); } @@ -5220,32 +5154,22 @@ const struct StateEntryTemplate misc_state_template[] = { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), state_multisampmask }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_debug_monitor }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite_i }, EXT_DRAW_BUFFERS2 }, + { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite0 }, EXT_DRAW_BUFFERS2 }, { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), state_colorwrite_i }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), state_colorwrite_i }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), state_colorwrite_i }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE4), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE4), state_colorwrite_i }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE4), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE5), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE5), state_colorwrite_i }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE5), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE6), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE6), state_colorwrite_i }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE6), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE7), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE7), state_colorwrite_i }, EXT_DRAW_BUFFERS2 }, - { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE7), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_BLENDOP), { STATE_RENDER(WINED3D_RS_BLENDOP), state_blendop }, WINED3D_GL_BLEND_EQUATION }, { STATE_RENDER(WINED3D_RS_BLENDOP), { STATE_RENDER(WINED3D_RS_BLENDOP), state_blendop_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE), { STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE), state_scissor }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_SLOPESCALEDEPTHBIAS), { STATE_RENDER(WINED3D_RS_DEPTHBIAS), NULL }, WINED3D_GL_EXT_NONE }, + { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), state_colorwrite1 }, EXT_DRAW_BUFFERS2 }, + { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, + { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), state_colorwrite2 }, EXT_DRAW_BUFFERS2 }, + { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, + { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), state_colorwrite3 }, EXT_DRAW_BUFFERS2 }, + { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_BLENDFACTOR), { STATE_RENDER(WINED3D_RS_BLENDFACTOR), state_blendfactor }, EXT_BLEND_COLOR }, { STATE_RENDER(WINED3D_RS_BLENDFACTOR), { STATE_RENDER(WINED3D_RS_BLENDFACTOR), state_blendfactor_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DEPTHBIAS), { STATE_RENDER(WINED3D_RS_DEPTHBIAS), state_depthbias }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ZVISIBLE), { STATE_RENDER(WINED3D_RS_ZVISIBLE), state_zvisible }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_DEPTHCLIP), { STATE_RENDER(WINED3D_RS_DEPTHCLIP), state_depthclip }, ARB_DEPTH_CLAMP }, - { STATE_RENDER(WINED3D_RS_DEPTHCLIP), { STATE_RENDER(WINED3D_RS_DEPTHCLIP), state_depthclip_w }, WINED3D_GL_EXT_NONE }, /* Samplers */ { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler }, WINED3D_GL_EXT_NONE }, @@ -5293,30 +5217,6 @@ static const struct StateEntryTemplate vp_ffp_states[] = { STATE_CLIPPLANE(5), { STATE_CLIPPLANE(5), clipplane }, WINED3D_GL_EXT_NONE }, { STATE_CLIPPLANE(6), { STATE_CLIPPLANE(6), clipplane }, WINED3D_GL_EXT_NONE }, { STATE_CLIPPLANE(7), { STATE_CLIPPLANE(7), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(8), { STATE_CLIPPLANE(8), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(9), { STATE_CLIPPLANE(9), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(10), { STATE_CLIPPLANE(10), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(11), { STATE_CLIPPLANE(11), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(12), { STATE_CLIPPLANE(12), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(13), { STATE_CLIPPLANE(13), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(14), { STATE_CLIPPLANE(14), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(15), { STATE_CLIPPLANE(15), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(16), { STATE_CLIPPLANE(16), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(17), { STATE_CLIPPLANE(17), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(18), { STATE_CLIPPLANE(18), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(19), { STATE_CLIPPLANE(19), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(20), { STATE_CLIPPLANE(20), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(21), { STATE_CLIPPLANE(21), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(22), { STATE_CLIPPLANE(22), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(23), { STATE_CLIPPLANE(23), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(24), { STATE_CLIPPLANE(24), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(25), { STATE_CLIPPLANE(25), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(26), { STATE_CLIPPLANE(26), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(27), { STATE_CLIPPLANE(27), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(28), { STATE_CLIPPLANE(28), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(29), { STATE_CLIPPLANE(29), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(30), { STATE_CLIPPLANE(30), clipplane }, WINED3D_GL_EXT_NONE }, - { STATE_CLIPPLANE(31), { STATE_CLIPPLANE(31), clipplane }, WINED3D_GL_EXT_NONE }, /* Lights */ { STATE_LIGHT_TYPE, { STATE_LIGHT_TYPE, state_nop }, WINED3D_GL_EXT_NONE }, { STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE }, @@ -6081,7 +5981,7 @@ static void validate_state_table(struct StateEntry *state_table) if (i == STATE_RENDER(rs_holes[current].last)) ++current; } - for (i = 0; i < sizeof(simple_states) / sizeof(*simple_states); ++i) + for (i = 0; i < ARRAY_SIZE(simple_states); ++i) { if (!state_table[simple_states[i]].representative) ERR("State %s (%#x) should have a representative.\n", diff --git a/dll/directx/wine/wined3d/stateblock.c b/dll/directx/wine/wined3d/stateblock.c index b3cb7ae9dc4..4e1006cf892 100644 --- a/dll/directx/wine/wined3d/stateblock.c +++ b/dll/directx/wine/wined3d/stateblock.c @@ -43,10 +43,6 @@ static const DWORD pixel_states_render[] = WINED3D_RS_COLORWRITEENABLE1, WINED3D_RS_COLORWRITEENABLE2, WINED3D_RS_COLORWRITEENABLE3, - WINED3D_RS_COLORWRITEENABLE4, - WINED3D_RS_COLORWRITEENABLE5, - WINED3D_RS_COLORWRITEENABLE6, - WINED3D_RS_COLORWRITEENABLE7, WINED3D_RS_DEPTHBIAS, WINED3D_RS_DESTBLEND, WINED3D_RS_DESTBLENDALPHA, @@ -92,7 +88,6 @@ static const DWORD pixel_states_render[] = WINED3D_RS_ZENABLE, WINED3D_RS_ZFUNC, WINED3D_RS_ZWRITEENABLE, - WINED3D_RS_DEPTHCLIP, }; static const DWORD pixel_states_texture[] = @@ -221,7 +216,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1); for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff; for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3ffe; - states->clipplane = 0xffffffff; + states->clipplane = (1u << MAX_CLIP_DISTANCES) - 1; states->pixelShaderConstantsB = 0xffff; states->pixelShaderConstantsI = 0xffff; states->vertexShaderConstantsB = 0xffff; @@ -240,16 +235,16 @@ static void stateblock_savedstates_set_pixel(struct wined3d_saved_states *states states->pixelShader = 1; - for (i = 0; i < sizeof(pixel_states_render) / sizeof(*pixel_states_render); ++i) + for (i = 0; i < ARRAY_SIZE(pixel_states_render); ++i) { DWORD rs = pixel_states_render[i]; states->renderState[rs >> 5] |= 1u << (rs & 0x1f); } - for (i = 0; i < sizeof(pixel_states_texture) / sizeof(*pixel_states_texture); ++i) + for (i = 0; i < ARRAY_SIZE(pixel_states_texture); ++i) texture_mask |= 1u << pixel_states_texture[i]; for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask; - for (i = 0; i < sizeof(pixel_states_sampler) / sizeof(*pixel_states_sampler); ++i) + for (i = 0; i < ARRAY_SIZE(pixel_states_sampler); ++i) sampler_mask |= 1u << pixel_states_sampler[i]; for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = sampler_mask; states->pixelShaderConstantsB = 0xffff; @@ -267,16 +262,16 @@ static void stateblock_savedstates_set_vertex(struct wined3d_saved_states *state states->vertexDecl = 1; states->vertexShader = 1; - for (i = 0; i < sizeof(vertex_states_render) / sizeof(*vertex_states_render); ++i) + for (i = 0; i < ARRAY_SIZE(vertex_states_render); ++i) { DWORD rs = vertex_states_render[i]; states->renderState[rs >> 5] |= 1u << (rs & 0x1f); } - for (i = 0; i < sizeof(vertex_states_texture) / sizeof(*vertex_states_texture); ++i) + for (i = 0; i < ARRAY_SIZE(vertex_states_texture); ++i) texture_mask |= 1u << vertex_states_texture[i]; for (i = 0; i < MAX_TEXTURES; ++i) states->textureState[i] = texture_mask; - for (i = 0; i < sizeof(vertex_states_sampler) / sizeof(*vertex_states_sampler); ++i) + for (i = 0; i < ARRAY_SIZE(vertex_states_sampler); ++i) sampler_mask |= 1u << vertex_states_sampler[i]; for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = sampler_mask; states->vertexShaderConstantsB = 0xffff; @@ -1214,6 +1209,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d tmpfloat.f = gl_info->limits.pointsize_max; state->render_states[WINED3D_RS_POINTSIZE_MAX] = tmpfloat.d; state->render_states[WINED3D_RS_INDEXEDVERTEXBLENDENABLE] = FALSE; + state->render_states[WINED3D_RS_COLORWRITEENABLE] = 0x0000000f; tmpfloat.f = 0.0f; state->render_states[WINED3D_RS_TWEENFACTOR] = tmpfloat.d; state->render_states[WINED3D_RS_BLENDOP] = WINED3D_BLEND_OP_ADD; @@ -1239,10 +1235,12 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d state->render_states[WINED3D_RS_BACK_STENCILZFAIL] = WINED3D_STENCIL_OP_KEEP; state->render_states[WINED3D_RS_BACK_STENCILPASS] = WINED3D_STENCIL_OP_KEEP; state->render_states[WINED3D_RS_BACK_STENCILFUNC] = WINED3D_CMP_ALWAYS; + state->render_states[WINED3D_RS_COLORWRITEENABLE1] = 0x0000000f; + state->render_states[WINED3D_RS_COLORWRITEENABLE2] = 0x0000000f; + state->render_states[WINED3D_RS_COLORWRITEENABLE3] = 0x0000000f; state->render_states[WINED3D_RS_BLENDFACTOR] = 0xffffffff; state->render_states[WINED3D_RS_SRGBWRITEENABLE] = 0; state->render_states[WINED3D_RS_DEPTHBIAS] = 0; - state->render_states[WINED3D_RS_DEPTHCLIP] = TRUE; state->render_states[WINED3D_RS_WRAP8] = 0; state->render_states[WINED3D_RS_WRAP9] = 0; state->render_states[WINED3D_RS_WRAP10] = 0; @@ -1255,8 +1253,6 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d state->render_states[WINED3D_RS_SRCBLENDALPHA] = WINED3D_BLEND_ONE; state->render_states[WINED3D_RS_DESTBLENDALPHA] = WINED3D_BLEND_ZERO; state->render_states[WINED3D_RS_BLENDOPALPHA] = WINED3D_BLEND_OP_ADD; - for (i = 0; i < MAX_RENDER_TARGETS; ++i) - state->render_states[WINED3D_RS_COLORWRITE(i)] = 0x0000000f; /* Texture Stage States - Put directly into state block, we will call function below */ for (i = 0; i < MAX_TEXTURES; ++i) diff --git a/dll/directx/wine/wined3d/surface.c b/dll/directx/wine/wined3d/surface.c index 35ebe42aaed..e4037abee00 100644 --- a/dll/directx/wine/wined3d/surface.c +++ b/dll/directx/wine/wined3d/surface.c @@ -365,7 +365,6 @@ static void surface_blt_fbo(const struct wined3d_device *device, RECT src_rect, dst_rect; GLenum gl_filter; GLenum buffer; - int i; TRACE("device %p, filter %s,\n", device, debug_d3dtexturefiltertype(filter)); TRACE("src_surface %p, src_location %s, src_rect %s,\n", @@ -463,8 +462,10 @@ static void surface_blt_fbo(const struct wined3d_device *device, context_invalidate_state(context, STATE_FRAMEBUFFER); gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - for (i = 0; i < MAX_RENDER_TARGETS; ++i) - context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITE(i))); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2)); + context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3)); gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE)); @@ -543,7 +544,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct void *mem; /* Only support read back of converted P8 surfaces. */ - if (texture->flags & WINED3D_TEXTURE_CONVERTED && format->id != WINED3DFMT_P8_UINT) + if (texture->flags & WINED3D_TEXTURE_CONVERTED && format->id != WINED3DFMT_P8_UINT && !format->download) { ERR("Trying to read back converted surface %p with format %s.\n", surface, debug_d3dformat(format->id)); return; @@ -553,6 +554,12 @@ static void surface_download_data(struct wined3d_surface *surface, const struct if (surface->texture_target == GL_TEXTURE_2D_ARRAY) { + if (format->download) + { + FIXME("Reading back converted array texture %p is not supported.\n", texture); + return; + } + /* NP2 emulation is not allowed on array textures. */ if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) ERR("Array texture %p uses NP2 emulation.\n", texture); @@ -570,6 +577,12 @@ static void surface_download_data(struct wined3d_surface *surface, const struct if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { + if (format->download) + { + FIXME("Reading back converted texture %p with NP2 emulation is not supported.\n", texture); + return; + } + wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch); wined3d_format_calculate_pitch(format, texture->resource.device->surface_alignment, wined3d_texture_get_level_pow2_width(texture, surface->texture_level), @@ -587,6 +600,30 @@ static void surface_download_data(struct wined3d_surface *surface, const struct ERR("Unexpected compressed format for NP2 emulated texture.\n"); } + if (format->download) + { + struct wined3d_format f; + + if (data.buffer_object) + ERR("Converted texture %p uses PBO unexpectedly.\n", texture); + + WARN_(d3d_perf)("Downloading converted surface %p with format %s.\n", surface, debug_d3dformat(format->id)); + + f = *format; + f.byte_count = format->conv_byte_count; + wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch); + wined3d_format_calculate_pitch(&f, texture->resource.device->surface_alignment, + wined3d_texture_get_level_width(texture, surface->texture_level), + wined3d_texture_get_level_height(texture, surface->texture_level), + &src_row_pitch, &src_slice_pitch); + + if (!(temporary_mem = HeapAlloc(GetProcessHeap(), 0, src_slice_pitch))) + { + ERR("Failed to allocate memory.\n"); + return; + } + } + if (temporary_mem) { mem = temporary_mem; @@ -620,7 +657,13 @@ static void surface_download_data(struct wined3d_surface *surface, const struct checkGLcall("glGetTexImage"); } - if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) + if (format->download) + { + format->download(mem, data.addr, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch, + wined3d_texture_get_level_width(texture, surface->texture_level), + wined3d_texture_get_level_height(texture, surface->texture_level), 1); + } + else if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { const BYTE *src_data; unsigned int h, y; @@ -1212,126 +1255,6 @@ static void convert_yuy2_r5g6b5(const BYTE *src, BYTE *dst, } } -static void convert_dxt1_a8r8g8b8(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8A8_UNORM, w, h); -} - -static void convert_dxt1_x8r8g8b8(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8X8_UNORM, w, h); -} - -static void convert_dxt1_a4r4g4b4(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B4G4R4A4_UNORM, w, h); -} - -static void convert_dxt1_x4r4g4b4(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B4G4R4X4_UNORM, w, h); -} - -static void convert_dxt1_a1r5g5b5(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B5G5R5A1_UNORM, w, h); -} - -static void convert_dxt1_x1r5g5b5(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B5G5R5X1_UNORM, w, h); -} - -static void convert_dxt3_a8r8g8b8(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt3_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8A8_UNORM, w, h); -} - -static void convert_dxt3_x8r8g8b8(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt3_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8X8_UNORM, w, h); -} - -static void convert_dxt3_a4r4g4b4(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt3_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B4G4R4A4_UNORM, w, h); -} - -static void convert_dxt3_x4r4g4b4(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt3_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B4G4R4X4_UNORM, w, h); -} - -static void convert_dxt5_a8r8g8b8(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt5_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8A8_UNORM, w, h); -} - -static void convert_dxt5_x8r8g8b8(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt5_decode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8X8_UNORM, w, h); -} - -static void convert_a8r8g8b8_dxt1(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_encode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8A8_UNORM, w, h); -} - -static void convert_x8r8g8b8_dxt1(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_encode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8X8_UNORM, w, h); -} - -static void convert_a1r5g5b5_dxt1(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_encode(src, dst, pitch_in, pitch_out, WINED3DFMT_B5G5R5A1_UNORM, w, h); -} - -static void convert_x1r5g5b5_dxt1(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt1_encode(src, dst, pitch_in, pitch_out, WINED3DFMT_B5G5R5X1_UNORM, w, h); -} - -static void convert_a8r8g8b8_dxt3(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt3_encode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8A8_UNORM, w, h); -} - -static void convert_x8r8g8b8_dxt3(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt3_encode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8X8_UNORM, w, h); -} - -static void convert_a8r8g8b8_dxt5(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt5_encode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8A8_UNORM, w, h); -} - -static void convert_x8r8g8b8_dxt5(const BYTE *src, BYTE *dst, - DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) -{ - wined3d_dxt5_encode(src, dst, pitch_in, pitch_out, WINED3DFMT_B8G8R8X8_UNORM, w, h); -} - struct d3dfmt_converter_desc { enum wined3d_format_id from, to; @@ -1348,50 +1271,17 @@ static const struct d3dfmt_converter_desc converters[] = {WINED3DFMT_YUY2, WINED3DFMT_B5G6R5_UNORM, convert_yuy2_r5g6b5}, }; -static const struct d3dfmt_converter_desc dxtn_converters[] = -{ - /* decode DXT */ - {WINED3DFMT_DXT1, WINED3DFMT_B8G8R8A8_UNORM, convert_dxt1_a8r8g8b8}, - {WINED3DFMT_DXT1, WINED3DFMT_B8G8R8X8_UNORM, convert_dxt1_x8r8g8b8}, - {WINED3DFMT_DXT1, WINED3DFMT_B4G4R4A4_UNORM, convert_dxt1_a4r4g4b4}, - {WINED3DFMT_DXT1, WINED3DFMT_B4G4R4X4_UNORM, convert_dxt1_x4r4g4b4}, - {WINED3DFMT_DXT1, WINED3DFMT_B5G5R5A1_UNORM, convert_dxt1_a1r5g5b5}, - {WINED3DFMT_DXT1, WINED3DFMT_B5G5R5X1_UNORM, convert_dxt1_x1r5g5b5}, - {WINED3DFMT_DXT3, WINED3DFMT_B8G8R8A8_UNORM, convert_dxt3_a8r8g8b8}, - {WINED3DFMT_DXT3, WINED3DFMT_B8G8R8X8_UNORM, convert_dxt3_x8r8g8b8}, - {WINED3DFMT_DXT3, WINED3DFMT_B4G4R4A4_UNORM, convert_dxt3_a4r4g4b4}, - {WINED3DFMT_DXT3, WINED3DFMT_B4G4R4X4_UNORM, convert_dxt3_x4r4g4b4}, - {WINED3DFMT_DXT5, WINED3DFMT_B8G8R8A8_UNORM, convert_dxt5_a8r8g8b8}, - {WINED3DFMT_DXT5, WINED3DFMT_B8G8R8X8_UNORM, convert_dxt5_x8r8g8b8}, - - /* encode DXT */ - {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_DXT1, convert_a8r8g8b8_dxt1}, - {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_DXT1, convert_x8r8g8b8_dxt1}, - {WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_DXT1, convert_a1r5g5b5_dxt1}, - {WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_DXT1, convert_x1r5g5b5_dxt1}, - {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_DXT3, convert_a8r8g8b8_dxt3}, - {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_DXT3, convert_x8r8g8b8_dxt3}, - {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_DXT5, convert_a8r8g8b8_dxt5}, - {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_DXT5, convert_x8r8g8b8_dxt5} -}; - static inline const struct d3dfmt_converter_desc *find_converter(enum wined3d_format_id from, enum wined3d_format_id to) { unsigned int i; - for (i = 0; i < (sizeof(converters) / sizeof(*converters)); ++i) + for (i = 0; i < ARRAY_SIZE(converters); ++i) { if (converters[i].from == from && converters[i].to == to) return &converters[i]; } - for (i = 0; i < (sizeof(dxtn_converters) / sizeof(*dxtn_converters)); ++i) - { - if (dxtn_converters[i].from == from && dxtn_converters[i].to == to) - return wined3d_dxtn_supported() ? &dxtn_converters[i] : NULL; - } - return NULL; } @@ -1411,8 +1301,8 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr DWORD map_binding; if (!(conv = find_converter(src_format->id, dst_format->id)) && (!device->d3d_initialized - || !is_identity_fixup(src_format->color_fixup) || src_format->convert - || !is_identity_fixup(dst_format->color_fixup) || dst_format->convert + || !is_identity_fixup(src_format->color_fixup) || src_format->conv_byte_count + || !is_identity_fixup(dst_format->color_fixup) || dst_format->conv_byte_count || (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED))) { FIXME("Cannot find a conversion function from format %s to %s.\n", @@ -2408,11 +2298,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface, /* Don't use PBOs for converted surfaces. During PBO conversion we look at * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is * getting called. */ -#if !defined(STAGING_CSMT) - if ((format.convert || conversion) && texture->sub_resources[sub_resource_idx].buffer_object) -#else /* STAGING_CSMT */ - if ((format.convert || conversion) && texture->sub_resources[sub_resource_idx].buffer) -#endif /* STAGING_CSMT */ + if ((format.conv_byte_count || conversion) && texture->sub_resources[sub_resource_idx].buffer_object) { TRACE("Removing the pbo attached to surface %p.\n", surface); @@ -2421,7 +2307,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface, } wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->locations); - if (format.convert) + if (format.conv_byte_count) { /* This code is entered for texture formats which need a fixup. */ format.byte_count = format.conv_byte_count; @@ -2435,7 +2321,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface, context_release(context); return FALSE; } - format.convert(src_mem, dst_mem, src_row_pitch, src_slice_pitch, + format.upload(src_mem, dst_mem, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch, width, height, 1); src_row_pitch = dst_row_pitch; context_unmap_bo_address(context, &data, GL_PIXEL_UNPACK_BUFFER); @@ -2563,7 +2449,7 @@ static void fbo_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de clear_rects, draw_rect, flags, colour, depth, stencil); } -static void fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, +static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter) @@ -2571,34 +2457,43 @@ static void fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_ struct wined3d_resource *src_resource = &src_surface->container->resource; struct wined3d_resource *dst_resource = &dst_surface->container->resource; struct wined3d_device *device = dst_resource->device; + enum wined3d_blit_op blit_op = op; struct wined3d_blitter *next; - if (!fbo_blitter_supported(&device->adapter->gl_info, op, + if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_resource->format->id == src_resource->format->id) + { + if (dst_resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + blit_op = WINED3D_BLIT_OP_DEPTH_BLIT; + else + blit_op = WINED3D_BLIT_OP_COLOR_BLIT; + } + + if (!fbo_blitter_supported(&device->adapter->gl_info, blit_op, src_resource->usage, src_resource->pool, src_resource->format, src_location, src_resource->usage, dst_resource->pool, dst_resource->format, dst_location)) { if ((next = blitter->next)) - next->ops->blitter_blit(next, op, context, src_surface, src_location, + return next->ops->blitter_blit(next, op, context, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect, colour_key, filter); - return; } - if (op == WINED3D_BLIT_OP_COLOR_BLIT) + if (blit_op == WINED3D_BLIT_OP_COLOR_BLIT) { TRACE("Colour blit.\n"); surface_blt_fbo(device, context, filter, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect); - return; + return dst_location; } - if (op == WINED3D_BLIT_OP_DEPTH_BLIT) + if (blit_op == WINED3D_BLIT_OP_DEPTH_BLIT) { TRACE("Depth/stencil blit.\n"); surface_depth_blt_fbo(device, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect); - return; + return dst_location; } - ERR("This blitter does not implement blit op %#x.\n", op); + ERR("This blitter does not implement blit op %#x.\n", blit_op); + return dst_location; } static const struct wined3d_blitter_ops fbo_blitter_ops = @@ -2625,6 +2520,138 @@ void wined3d_fbo_blitter_create(struct wined3d_blitter **next, const struct wine *next = blitter; } +/* Context activation is done by the caller. */ +static void raw_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_context *context) +{ + struct wined3d_blitter *next; + + if ((next = blitter->next)) + next->ops->blitter_destroy(next, context); + + HeapFree(GetProcessHeap(), 0, blitter); +} + +/* Context activation is done by the caller. */ +static void raw_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device, + unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects, + const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil) +{ + struct wined3d_blitter *next; + + if (!(next = blitter->next)) + { + ERR("No blitter to handle clear.\n"); + return; + } + + TRACE("Forwarding to blitter %p.\n", next); + next->ops->blitter_clear(next, device, rt_count, fb, rect_count, + clear_rects, draw_rect, flags, colour, depth, stencil); +} + +/* Context activation is done by the caller. */ +static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, + struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location, + const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, + const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter) +{ + const struct wined3d_gl_info *gl_info = context->gl_info; + unsigned int src_sub_resource_idx, dst_sub_resource_idx; + struct wined3d_texture *src_texture, *dst_texture; + struct wined3d_blitter *next; + GLuint src_name, dst_name; + DWORD location; + + src_texture = src_surface->container; + dst_texture = dst_surface->container; + + /* If we would need to copy from a renderbuffer or drawable, we'd probably + * be better of using the FBO blitter directly, since we'd need to use it + * to copy the resource contents to the texture anyway. */ + if (op != WINED3D_BLIT_OP_RAW_BLIT + || (src_texture->resource.format->id == dst_texture->resource.format->id + && (!(src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) + || !(dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))))) + { + if (!(next = blitter->next)) + { + ERR("No blitter to handle blit op %#x.\n", op); + return dst_location; + } + + TRACE("Forwarding to blitter %p.\n", next); + return next->ops->blitter_blit(next, op, context, src_surface, src_location, + src_rect, dst_surface, dst_location, dst_rect, colour_key, filter); + } + + TRACE("Blit using ARB_copy_image.\n"); + + src_sub_resource_idx = surface_get_sub_resource_idx(src_surface); + dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface); + + location = src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB); + if (!location) + location = src_texture->flags & WINED3D_TEXTURE_IS_SRGB + ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB; + if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, location)) + ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location)); + src_name = wined3d_texture_get_texture_name(src_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); + + location = dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB); + if (!location) + location = dst_texture->flags & WINED3D_TEXTURE_IS_SRGB + ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB; + if (surface_is_full_rect(dst_surface, dst_rect)) + { + if (!wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, location)) + ERR("Failed to prepare the destination sub-resource into %s.\n", wined3d_debug_location(location)); + } + else + { + if (!wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, location)) + ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location)); + } + dst_name = wined3d_texture_get_texture_name(dst_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); + + GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_surface->texture_level, + src_rect->left, src_rect->top, src_surface->texture_layer, + dst_name, dst_texture->target, dst_surface->texture_level, + dst_rect->left, dst_rect->top, dst_surface->texture_layer, + src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, 1)); + checkGLcall("copy image data"); + + wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, location); + wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~location); + if (!wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location)) + ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(dst_location)); + + return dst_location | location; +} + +static const struct wined3d_blitter_ops raw_blitter_ops = +{ + raw_blitter_destroy, + raw_blitter_clear, + raw_blitter_blit, +}; + +void wined3d_raw_blitter_create(struct wined3d_blitter **next, const struct wined3d_gl_info *gl_info) +{ + struct wined3d_blitter *blitter; + + if (!gl_info->supported[ARB_COPY_IMAGE]) + return; + + if (!(blitter = HeapAlloc(GetProcessHeap(), 0, sizeof(*blitter)))) + return; + + TRACE("Created blitter %p.\n", blitter); + + blitter->ops = &raw_blitter_ops; + blitter->next = *next; + *next = blitter; +} + /* Context activation is done by the caller. */ static void ffp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_context *context) { @@ -2651,6 +2678,14 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, return FALSE; } + if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id) + { + if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + blit_op = WINED3D_BLIT_OP_DEPTH_BLIT; + else + blit_op = WINED3D_BLIT_OP_COLOR_BLIT; + } + switch (blit_op) { case WINED3D_BLIT_OP_COLOR_BLIT_CKEY: @@ -2694,7 +2729,7 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, return TRUE; default: - TRACE("Unsupported blit_op=%d\n", blit_op); + TRACE("Unsupported blit operation %#x.\n", blit_op); return FALSE; } } @@ -2703,13 +2738,15 @@ static BOOL ffp_blitter_use_cpu_clear(struct wined3d_rendertarget_view *view) { struct wined3d_resource *resource; struct wined3d_texture *texture; + DWORD locations; resource = view->resource; if (resource->type == WINED3D_RTYPE_BUFFER) return resource->pool == WINED3D_POOL_SYSTEM_MEM; texture = texture_from_resource(resource); - if (texture->sub_resources[view->sub_resource_idx].locations & resource->map_binding) + locations = texture->sub_resources[view->sub_resource_idx].locations; + if (locations & (resource->map_binding | WINED3D_LOCATION_DISCARDED)) return resource->pool == WINED3D_POOL_SYSTEM_MEM || (texture->flags & WINED3D_TEXTURE_PIN_SYSMEM); return resource->pool == WINED3D_POOL_SYSTEM_MEM && !(texture->flags & WINED3D_TEXTURE_CONVERTED); @@ -2764,7 +2801,7 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de clear_rects, draw_rect, next_flags, colour, depth, stencil); } -static void ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, +static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter) @@ -2788,9 +2825,8 @@ static void ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_ dst_resource->usage, dst_resource->pool, dst_resource->format, dst_location)) { if ((next = blitter->next)) - next->ops->blitter_blit(next, op, context, src_surface, src_location, + return next->ops->blitter_blit(next, op, context, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect, color_key, filter); - return; } TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface); @@ -2885,6 +2921,8 @@ static void ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_ /* Restore the color key parameters */ wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT, (old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL); + + return dst_location; } static const struct wined3d_blitter_ops ffp_blitter_ops = @@ -3077,7 +3115,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int same_sub_resource = FALSE; dst_format = dst_texture->resource.format; dst_fmt_flags = dst_texture->resource.format_flags; - if (dst_texture->resource.format->id != src_texture->resource.format->id) + if (!(flags & WINED3D_BLT_RAW) && dst_texture->resource.format->id != src_texture->resource.format->id) { if (!(converted_texture = surface_convert_format(src_texture, src_sub_resource_idx, dst_format))) { @@ -3112,6 +3150,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int dst_map.data = context_map_bo_address(context, &dst_data, dst_texture->sub_resources[dst_sub_resource_idx].size, GL_PIXEL_UNPACK_BUFFER, 0); } + flags &= ~WINED3D_BLT_RAW; bpp = dst_format->byte_count; src_height = src_box->bottom - src_box->top; @@ -3155,8 +3194,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int && (src_width != dst_width || src_height != dst_height)) { /* Can happen when d3d9 apps do a StretchRect() call which isn't handled in GL. */ - static int once; - if (!once++) FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter)); + FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter)); } xinc = (src_width << 16) / dst_width; @@ -3656,7 +3694,7 @@ static void cpu_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de } } -static void cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, +static DWORD cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter) @@ -3675,6 +3713,7 @@ static void cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_ { case WINED3D_BLIT_OP_COLOR_BLIT: case WINED3D_BLIT_OP_DEPTH_BLIT: + case WINED3D_BLIT_OP_RAW_BLIT: break; case WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST: flags |= WINED3D_BLT_ALPHA_TEST; @@ -3692,6 +3731,9 @@ static void cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_ src_texture, src_sub_resource_idx, &src_box, flags, &fx, filter))) ERR("Failed to blit.\n"); wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location); + + return dst_location | (dst_texture->sub_resources[dst_sub_resource_idx].locations + & dst_texture->resource.map_binding); } static const struct wined3d_blitter_ops cpu_blitter_ops = @@ -3730,15 +3772,16 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst struct wined3d_device *device = dst_texture->resource.device; struct wined3d_swapchain *src_swapchain, *dst_swapchain; const struct wined3d_color_key *colour_key = NULL; + DWORD dst_location, valid_locations; DWORD src_ds_flags, dst_ds_flags; struct wined3d_context *context; enum wined3d_blit_op blit_op; BOOL scale, convert; - DWORD dst_location; static const DWORD simple_blit = WINED3D_BLT_SRC_CKEY | WINED3D_BLT_SRC_CKEY_OVERRIDE - | WINED3D_BLT_ALPHA_TEST; + | WINED3D_BLT_ALPHA_TEST + | WINED3D_BLT_RAW; TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n", dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect), @@ -3776,16 +3819,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst goto cpu; } - /* We want to avoid invalidating the sysmem location for converted - * surfaces, since otherwise we'd have to convert the data back when - * locking them. */ - if (dst_texture->flags & WINED3D_TEXTURE_CONVERTED || dst_texture->resource.format->convert - || wined3d_format_get_color_key_conversion(dst_texture, TRUE)) - { - WARN_(d3d_perf)("Converted surface, using CPU blit.\n"); - goto cpu; - } - if (flags & ~simple_blit) { WARN_(d3d_perf)("Using fallback for complex blit (%#x).\n", flags); @@ -3825,13 +3858,14 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst dst_location = dst_texture->resource.draw_binding; context = context_acquire(device, dst_texture, dst_sub_resource_idx); - device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_DEPTH_BLIT, context, + valid_locations = device->blitter->ops->blitter_blit(device->blitter, + WINED3D_BLIT_OP_DEPTH_BLIT, context, src_surface, src_texture->resource.draw_binding, src_rect, dst_surface, dst_location, dst_rect, NULL, filter); context_release(context); - wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location); - wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location); + wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations); + wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~valid_locations); return WINED3D_OK; } @@ -3869,14 +3903,16 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst { blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST; } - else if ((src_sub_resource->locations & WINED3D_LOCATION_SYSMEM) - && !(dst_sub_resource->locations & WINED3D_LOCATION_SYSMEM)) + else if ((src_sub_resource->locations & surface_simple_locations) + && !(dst_sub_resource->locations & surface_simple_locations)) { /* Upload */ if (scale) TRACE("Not doing upload because of scaling.\n"); else if (convert) TRACE("Not doing upload because of format conversion.\n"); + else if (dst_texture->resource.format->conv_byte_count) + TRACE("Not doing upload because the destination format needs conversion.\n"); else { POINT dst_point = {dst_rect->left, dst_rect->top}; @@ -3916,6 +3952,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst return WINED3D_OK; } + else if ((flags & WINED3D_BLT_RAW) || (!scale && !convert)) + { + blit_op = WINED3D_BLIT_OP_RAW_BLIT; + } if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM) dst_location = dst_texture->resource.map_binding; @@ -3923,13 +3963,13 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst dst_location = dst_texture->resource.draw_binding; context = context_acquire(device, dst_texture, dst_sub_resource_idx); - device->blitter->ops->blitter_blit(device->blitter, blit_op, context, + valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context, src_surface, src_texture->resource.draw_binding, src_rect, dst_surface, dst_location, dst_rect, colour_key, filter); context_release(context); - wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location); - wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location); + wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations); + wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~valid_locations); return WINED3D_OK; diff --git a/dll/directx/wine/wined3d/swapchain.c b/dll/directx/wine/wined3d/swapchain.c index 53c96a3dce3..5857c1e191f 100644 --- a/dll/directx/wine/wined3d/swapchain.c +++ b/dll/directx/wine/wined3d/swapchain.c @@ -146,18 +146,14 @@ void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWN HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) { - static DWORD notified_flags = 0; RECT s, d; TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, flags %#x.\n", swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, flags); - if (flags & ~notified_flags) - { - FIXME("Ignoring flags %#x.\n", flags & ~notified_flags); - notified_flags |= flags; - } + if (flags) + FIXME("Ignoring flags %#x.\n", flags); if (!swapchain->back_buffers) { @@ -480,11 +476,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, swapchain_blit(swapchain, context, src_rect, dst_rect); } -#if !defined(STAGING_CSMT) if (swapchain->num_contexts > 1) -#else /* STAGING_CSMT */ - if (swapchain->num_contexts > 1 && !wined3d_settings.cs_multithreaded) -#endif /* STAGING_CSMT */ gl_info->gl_ops.gl.p_glFinish(); /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */ @@ -1435,6 +1427,7 @@ HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapcha device->filter_messages = TRUE; MoveWindow(swapchain->device_window, 0, 0, width, height, TRUE); + ShowWindow(swapchain->device_window, SW_SHOW); device->filter_messages = filter_messages; } diff --git a/dll/directx/wine/wined3d/texture.c b/dll/directx/wine/wined3d/texture.c index 70c54a255d8..98a894942c4 100644 --- a/dll/directx/wine/wined3d/texture.c +++ b/dll/directx/wine/wined3d/texture.c @@ -33,7 +33,7 @@ static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const return texture->resource.pool == WINED3D_POOL_DEFAULT && texture->resource.access_flags & WINED3D_RESOURCE_ACCESS_CPU && gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] - && !texture->resource.format->convert + && !texture->resource.format->conv_byte_count && !(texture->flags & (WINED3D_TEXTURE_PIN_SYSMEM | WINED3D_TEXTURE_COND_NP2_EMULATED)); } @@ -99,11 +99,6 @@ static DWORD wined3d_resource_access_from_location(DWORD location) } } -static BOOL is_power_of_two(UINT x) -{ - return (x != 0) && !(x & (x - 1)); -} - static void wined3d_texture_evict_sysmem(struct wined3d_texture *texture) { struct wined3d_texture_sub_resource *sub_resource; @@ -292,11 +287,7 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su if (locations & WINED3D_LOCATION_BUFFER) { data->addr = NULL; -#if !defined(STAGING_CSMT) data->buffer_object = sub_resource->buffer_object; -#else /* STAGING_CSMT */ - data->buffer_object = sub_resource->buffer->name; -#endif /* STAGING_CSMT */ return; } if (locations & WINED3D_LOCATION_USER_MEMORY) @@ -391,13 +382,21 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc texture->flags |= WINED3D_TEXTURE_GET_DC; if (flags & WINED3D_TEXTURE_CREATE_DISCARD) texture->flags |= WINED3D_TEXTURE_DISCARD; + if (flags & WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS) + { + if (~format->flags[WINED3D_GL_RES_TYPE_TEX_2D] + & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)) + WARN("Format doesn't support mipmaps generation, " + "ignoring WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag.\n"); + else + texture->flags |= WINED3D_TEXTURE_GENERATE_MIPMAPS; + } return WINED3D_OK; } /* Context activation is done by the caller. */ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture, -#if !defined(STAGING_CSMT) unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) { GLuint *buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object; @@ -410,19 +409,6 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER); *buffer_object = 0; -#else /* STAGING_CSMT */ - unsigned int sub_resource_idx, struct wined3d_context *context) -{ - struct wined3d_gl_bo *buffer = texture->sub_resources[sub_resource_idx].buffer; - GLuint name = buffer->name; - - wined3d_device_release_bo(texture->resource.device, buffer, context); - texture->sub_resources[sub_resource_idx].buffer = NULL; - wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER); - - TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n", - name, texture, sub_resource_idx); -#endif /* STAGING_CSMT */ } static void wined3d_texture_update_map_binding(struct wined3d_texture *texture) @@ -442,11 +428,7 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture) && !wined3d_texture_load_location(texture, i, context, map_binding)) ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding)); if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER) -#if !defined(STAGING_CSMT) wined3d_texture_remove_buffer_object(texture, i, context->gl_info); -#else /* STAGING_CSMT */ - wined3d_texture_remove_buffer_object(texture, i, context); -#endif /* STAGING_CSMT */ } if (context) @@ -603,46 +585,28 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture) unsigned int sub_count = texture->level_count * texture->layer_count; struct wined3d_device *device = texture->resource.device; struct wined3d_context *context = NULL; -#if !defined(STAGING_CSMT) const struct wined3d_gl_info *gl_info; GLuint buffer_object; -#else /* STAGING_CSMT */ - struct wined3d_gl_bo *buffer; -#endif /* STAGING_CSMT */ unsigned int i; TRACE("texture %p.\n", texture); for (i = 0; i < sub_count; ++i) { -#if !defined(STAGING_CSMT) if (!(buffer_object = texture->sub_resources[i].buffer_object)) continue; TRACE("Deleting buffer object %u.\n", buffer_object); -#else /* STAGING_CSMT */ - if (!(buffer = texture->sub_resources[i].buffer)) - continue; - - TRACE("Deleting buffer object %u.\n", buffer->name); -#endif /* STAGING_CSMT */ /* We may not be able to get a context in wined3d_texture_cleanup() in * general, but if a buffer object was previously created we can. */ if (!context) -#if !defined(STAGING_CSMT) { context = context_acquire(device, NULL, 0); gl_info = context->gl_info; } GL_EXTCALL(glDeleteBuffers(1, &buffer_object)); -#else /* STAGING_CSMT */ - context = context_acquire(device, NULL, 0); - - wined3d_device_release_bo(device, buffer, context); - texture->sub_resources[i].buffer = NULL; -#endif /* STAGING_CSMT */ } if (context) context_release(context); @@ -894,8 +858,8 @@ void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture, state = sampler_desc->max_anisotropy; if (state != gl_tex->sampler_desc.max_anisotropy) { - if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) - gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, state); + if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) + gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY, state); else WARN("Anisotropic filtering not supported.\n"); gl_tex->sampler_desc.max_anisotropy = state; @@ -1344,12 +1308,6 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT return WINED3DERR_INVALIDCALL; } - if (texture->resource.type == WINED3D_RTYPE_TEXTURE_1D) - { - FIXME("Not yet supported for 1D textures.\n"); - return WINED3DERR_INVALIDCALL; - } - if (texture->resource.map_count) { WARN("Texture is mapped.\n"); @@ -1400,7 +1358,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT sub_resource->size = texture->slice_pitch; sub_resource->locations = WINED3D_LOCATION_DISCARDED; - if ((!is_power_of_two(width) || !is_power_of_two(height)) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] + if (((width & (width - 1)) || (height & (height - 1))) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]) { texture->flags |= WINED3D_TEXTURE_COND_NP2_EMULATED; @@ -1449,16 +1407,11 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT /* Context activation is done by the caller. */ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture, -#if !defined(STAGING_CSMT) unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) -#else /* STAGING_CSMT */ - unsigned int sub_resource_idx, struct wined3d_context *context) -#endif /* STAGING_CSMT */ { struct wined3d_texture_sub_resource *sub_resource; sub_resource = &texture->sub_resources[sub_resource_idx]; -#if !defined(STAGING_CSMT) if (sub_resource->buffer_object) return; @@ -1470,16 +1423,6 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur TRACE("Created buffer object %u for texture %p, sub-resource %u.\n", sub_resource->buffer_object, texture, sub_resource_idx); -#else /* STAGING_CSMT */ - if (sub_resource->buffer) - return; - - sub_resource->buffer = wined3d_device_get_bo(texture->resource.device, - sub_resource->size, GL_STREAM_DRAW, GL_PIXEL_UNPACK_BUFFER, context); - - TRACE("Created buffer object %u for texture %p, sub-resource %u.\n", - sub_resource->buffer->name, texture, sub_resource_idx); -#endif /* STAGING_CSMT */ } static void wined3d_texture_force_reload(struct wined3d_texture *texture) @@ -1605,11 +1548,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned return TRUE; case WINED3D_LOCATION_BUFFER: -#if !defined(STAGING_CSMT) wined3d_texture_prepare_buffer_object(texture, sub_resource_idx, context->gl_info); -#else /* STAGING_CSMT */ - wined3d_texture_prepare_buffer_object(texture, sub_resource_idx, context); -#endif /* STAGING_CSMT */ return TRUE; case WINED3D_LOCATION_TEXTURE_RGB: @@ -1639,12 +1578,6 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned } } -void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture) -{ - /* TODO: Implement filters using GL_SGI_generate_mipmaps. */ - FIXME("texture %p stub!\n", texture); -} - static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx) { @@ -1673,7 +1606,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture, } if (dirty_region) - WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region)); + FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region)); wined3d_cs_emit_add_dirty_texture_region(texture->resource.device->cs, texture, layer); @@ -1688,380 +1621,6 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s context, box, data, row_pitch, slice_pitch); } - -/* This call just uploads data, the caller is responsible for binding the - * correct texture. */ -/* Context activation is done by the caller. */ -static void texture1d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_box *box, const struct wined3d_const_bo_address *data, - unsigned int row_pitch, unsigned int slice_pitch) -{ - struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface; - const struct wined3d_format *format = texture->resource.format; - unsigned int level = sub_resource_idx % texture->level_count; - const struct wined3d_gl_info *gl_info = context->gl_info; - const void *mem = data->addr; - void *converted_mem = NULL; - unsigned int width, x, update_w; - - TRACE("texture %p, sub_resource_idx %u, context %p, box %p, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n", - texture, sub_resource_idx, context, box, data->buffer_object, data->addr, row_pitch, slice_pitch); - - width = wined3d_texture_get_level_width(texture, level); - - if (!box) - { - x = 0; - update_w = width; - } - else - { - x = box->left; - update_w = box->right - box->left; - } - - if (format->convert) - { - unsigned int dst_row_pitch; - - if (data->buffer_object) - ERR("Loading a converted texture from a PBO.\n"); - if (texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS) - ERR("Converting a block-based format.\n"); - - dst_row_pitch = update_w * format->conv_byte_count; - - converted_mem = HeapAlloc(GetProcessHeap(), 0, dst_row_pitch); - format->convert(data->addr, converted_mem, row_pitch, slice_pitch, dst_row_pitch, dst_row_pitch, update_w, 1, 1); - mem = converted_mem; - } - - if (data->buffer_object) - { - GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object)); - checkGLcall("glBindBuffer"); - } - - if (surface->texture_target == GL_TEXTURE_1D_ARRAY) - { - gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, row_pitch / format->byte_count); - - gl_info->gl_ops.gl.p_glTexSubImage2D(surface->texture_target, level, x, surface->texture_layer, update_w, 1, format->glFormat, format->glType, mem); - checkGLcall("glTexSubImage2D"); - - gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - } - else - { - gl_info->gl_ops.gl.p_glTexSubImage1D(surface->texture_target, level, x, update_w, format->glFormat, format->glType, mem); - checkGLcall("glTexSubImage1D"); - } - - if (data->buffer_object) - { - GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); - checkGLcall("glBindBuffer"); - } - - HeapFree(GetProcessHeap(), 0, converted_mem); -} - -/* Context activation is done by the caller. */ -static void texture1d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_bo_address *data) -{ - struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface; - const struct wined3d_format *format = texture->resource.format; - const struct wined3d_gl_info *gl_info = context->gl_info; - struct wined3d_texture_sub_resource *sub_resource; - BYTE *temporary_mem = NULL; - void *mem; - - sub_resource = &texture->sub_resources[sub_resource_idx]; - - if (format->convert) - { - FIXME("Attempting to download a converted 1d texture, format %s.\n", - debug_d3dformat(format->id)); - return; - } - - if (surface->texture_target == GL_TEXTURE_1D_ARRAY) - { - WARN_(d3d_perf)("Downloading all miplevel layers to get the surface data for a single sub-resource.\n"); - - if (!(temporary_mem = wined3d_calloc(texture->layer_count, sub_resource->size))) - { - ERR("Out of memory.\n"); - return; - } - - mem = temporary_mem; - } - else if (data->buffer_object) - { - GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object)); - checkGLcall("glBindBuffer"); - mem = data->addr; - } - else - mem = data->addr; - - gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, sub_resource_idx, - format->glFormat, format->glType, mem); - checkGLcall("glGetTexImage"); - - if (temporary_mem) - { - void *src_data = temporary_mem + surface->texture_layer * sub_resource->size; - if (data->buffer_object) - { - GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object)); - checkGLcall("glBindBuffer"); - GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER, 0, sub_resource->size, src_data)); - checkGLcall("glBufferSubData"); - } - else - { - memcpy(data->addr, src_data, sub_resource->size); - } - } - - if (data->buffer_object) - { - GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0)); - checkGLcall("glBindBuffer"); - } - - HeapFree(GetProcessHeap(), 0, temporary_mem); -} - -/* Context activation is done by the caller. */ -static void texture1d_srgb_transfer(struct wined3d_texture *texture, unsigned int sub_resource_idx, - struct wined3d_context *context, BOOL dest_is_srgb) -{ - struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx]; - unsigned int row_pitch, slice_pitch; - struct wined3d_bo_address data; - - WARN_(d3d_perf)("Performing slow rgb/srgb 1d texture transfer.\n"); - data.buffer_object = 0; - if (!(data.addr = HeapAlloc(GetProcessHeap(), 0, sub_resource->size))) - return; - - wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); - wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb); - texture1d_download_data(texture, sub_resource_idx, context, &data); - wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb); - texture1d_upload_data(texture, sub_resource_idx, context, NULL, - wined3d_const_bo_address(&data), row_pitch, slice_pitch); - - HeapFree(GetProcessHeap(), 0, data.addr); -} - -/* Context activation is done by the caller. */ -static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, - struct wined3d_context *context, DWORD location) -{ - struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx]; - DWORD required_access = wined3d_resource_access_from_location(location); - unsigned int row_pitch, slice_pitch; - - TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n", - texture, sub_resource_idx, context, wined3d_debug_location(location)); - - TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource->locations)); - - if ((sub_resource->locations & location) == location) - { - TRACE("Location(s) already up to date.\n"); - return TRUE; - } - - if ((texture->resource.access_flags & required_access) != required_access) - { - ERR("Operation requires %#x access, but 1d texture only has %#x.\n", - required_access, texture->resource.access_flags); - return FALSE; - } - - if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location)) - return FALSE; - - if (sub_resource->locations & WINED3D_LOCATION_DISCARDED) - { - TRACE("1d texture previously discarded, nothing to do.\n"); - wined3d_texture_validate_location(texture, sub_resource_idx, location); - wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED); - goto done; - } - - switch (location) - { - case WINED3D_LOCATION_TEXTURE_RGB: - case WINED3D_LOCATION_TEXTURE_SRGB: - if (sub_resource->locations & WINED3D_LOCATION_SYSMEM) - { - struct wined3d_const_bo_address data = {0, texture->resource.heap_memory}; - data.addr += sub_resource->offset; - wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); - wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); - texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch); - } - else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) - { -#if !defined(STAGING_CSMT) - struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL}; -#else /* STAGING_CSMT */ - struct wined3d_const_bo_address data = {sub_resource->buffer->name, NULL}; -#endif /* STAGING_CSMT */ - wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); - wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); - texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch); - } - else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) - { - texture1d_srgb_transfer(texture, sub_resource_idx, context, TRUE); - } - else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_SRGB) - { - texture1d_srgb_transfer(texture, sub_resource_idx, context, FALSE); - } - else - { - FIXME("Implement 1d texture loading from %s.\n", wined3d_debug_location(sub_resource->locations)); - return FALSE; - } - break; - - case WINED3D_LOCATION_SYSMEM: - if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) - { - struct wined3d_bo_address data = {0, texture->resource.heap_memory}; - - data.addr += sub_resource->offset; - if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) - wined3d_texture_bind_and_dirtify(texture, context, FALSE); - else - wined3d_texture_bind_and_dirtify(texture, context, TRUE); - - texture1d_download_data(texture, sub_resource_idx, context, &data); - ++texture->download_count; - } - else - { - FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n", - wined3d_debug_location(sub_resource->locations)); - return FALSE; - } - break; - - case WINED3D_LOCATION_BUFFER: - if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) - { -#if !defined(STAGING_CSMT) - struct wined3d_bo_address data = {sub_resource->buffer_object, NULL}; -#else /* STAGING_CSMT */ - struct wined3d_bo_address data = {sub_resource->buffer->name, NULL}; -#endif /* STAGING_CSMT */ - - if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) - wined3d_texture_bind_and_dirtify(texture, context, FALSE); - else - wined3d_texture_bind_and_dirtify(texture, context, TRUE); - - texture1d_download_data(texture, sub_resource_idx, context, &data); - } - else - { - FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n", - wined3d_debug_location(sub_resource->locations)); - return FALSE; - } - break; - - default: - FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location), - wined3d_debug_location(sub_resource->locations)); - return FALSE; - } - -done: - wined3d_texture_validate_location(texture, sub_resource_idx, location); - - return TRUE; -} - -static void texture1d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) -{ - const struct wined3d_format *format = texture->resource.format; - unsigned int sub_count = texture->level_count * texture->layer_count; - const struct wined3d_gl_info *gl_info = context->gl_info; - unsigned int width; - GLenum internal; - - wined3d_texture_bind_and_dirtify(texture, context, srgb); - - if (srgb) - internal = format->glGammaInternal; - else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET - && wined3d_resource_is_offscreen(&texture->resource)) - internal = format->rtInternal; - else - internal = format->glInternal; - - if (wined3d_texture_use_immutable_storage(texture, gl_info)) - { - width = wined3d_texture_get_level_width(texture, 0); - - if (texture->target == GL_TEXTURE_1D_ARRAY) - { - GL_EXTCALL(glTexStorage2D(texture->target, texture->level_count, internal, width, texture->layer_count)); - checkGLcall("glTexStorage2D"); - } - else - { - GL_EXTCALL(glTexStorage1D(texture->target, texture->level_count, internal, width)); - checkGLcall("glTexStorage1D"); - } - } - else - { - unsigned int i; - - for (i = 0; i < sub_count; ++i) - { - struct wined3d_surface *surface = texture->sub_resources[i].u.surface; - width = wined3d_texture_get_level_width(texture, surface->texture_level); - - if (texture->target == GL_TEXTURE_1D_ARRAY) - { - gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level, - internal, width, texture->layer_count, 0, format->glFormat, format->glType, NULL); - checkGLcall("glTexImage2D"); - } - else - { - gl_info->gl_ops.gl.p_glTexImage1D(surface->texture_target, surface->texture_level, - internal, width, 0, format->glFormat, format->glType, NULL); - checkGLcall("glTexImage1D"); - } - } - } -} - -static void texture1d_cleanup_sub_resources(struct wined3d_texture *texture) -{ -} - -static const struct wined3d_texture_ops texture1d_ops = -{ - texture1d_upload_data, - texture1d_load_location, - texture1d_prepare_texture, - texture1d_cleanup_sub_resources, -}; - static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, const struct wined3d_context *context, const struct wined3d_box *box, const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) @@ -2107,7 +1666,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi TRACE("texture %p, context %p, format %s.\n", texture, context, debug_d3dformat(format->id)); - if (format->convert) + if (format->conv_byte_count) { texture->flags |= WINED3D_TEXTURE_CONVERTED; } @@ -2257,13 +1816,8 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED); } -#if !defined(STAGING_CSMT) if (sub_resource->buffer_object) wined3d_texture_remove_buffer_object(texture, i, context->gl_info); -#else /* STAGING_CSMT */ - if (sub_resource->buffer) - wined3d_texture_remove_buffer_object(texture, i, context); -#endif /* STAGING_CSMT */ if (resource->type == WINED3D_RTYPE_TEXTURE_2D) { @@ -2426,36 +1980,6 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour return WINED3D_OK; } -static HRESULT texture_resource_sub_resource_map_info(struct wined3d_resource *resource, unsigned int sub_resource_idx, - struct wined3d_map_info *info, DWORD flags) -{ - const struct wined3d_format *format = resource->format; - struct wined3d_texture_sub_resource *sub_resource; - unsigned int fmt_flags = resource->format_flags; - struct wined3d_texture *texture; - unsigned int texture_level; - - texture = texture_from_resource(resource); - if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx))) - return E_INVALIDARG; - - texture_level = sub_resource_idx % texture->level_count; - - if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH) - { - info->row_pitch = wined3d_texture_get_level_width(texture, texture_level) * format->byte_count; - info->slice_pitch = wined3d_texture_get_level_height(texture, texture_level) * info->row_pitch; - } - else - { - wined3d_texture_get_pitch(texture, texture_level, &info->row_pitch, &info->slice_pitch); - } - - info->size = info->slice_pitch * wined3d_texture_get_level_depth(texture, texture_level); - - return WINED3D_OK; -} - static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx) { struct wined3d_texture_sub_resource *sub_resource; @@ -2507,141 +2031,9 @@ static const struct wined3d_resource_ops texture_resource_ops = texture_resource_preload, wined3d_texture_unload, texture_resource_sub_resource_map, - texture_resource_sub_resource_map_info, texture_resource_sub_resource_unmap, }; -static HRESULT texture1d_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, - UINT layer_count, UINT level_count, struct wined3d_device *device, void *parent, - const struct wined3d_parent_ops *parent_ops) -{ - struct wined3d_device_parent *device_parent = device->device_parent; - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; - struct wined3d_surface *surfaces; - unsigned int i, j; - HRESULT hr; - - if (layer_count > 1 && !gl_info->supported[EXT_TEXTURE_ARRAY]) - { - WARN("OpenGL implementation does not support array textures.\n"); - return WINED3DERR_INVALIDCALL; - } - - /* TODO: It should only be possible to create textures for formats - * that are reported as supported. */ - if (WINED3DFMT_UNKNOWN >= desc->format) - { - WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture); - return WINED3DERR_INVALIDCALL; - } - - if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP) - { - WARN("1d textures can not be used for cube mapping, returning D3DERR_INVALIDCALL.\n"); - return WINED3DERR_INVALIDCALL; - } - - if (desc->usage & WINED3DUSAGE_DYNAMIC && (desc->pool == WINED3D_POOL_MANAGED - || desc->pool == WINED3D_POOL_SCRATCH)) - { - WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc->pool)); - return WINED3DERR_INVALIDCALL; - } - - if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && !is_power_of_two(desc->width)) - { - if (desc->pool == WINED3D_POOL_SCRATCH) - { - WARN("Creating a scratch NPOT 1d texture despite lack of HW support.\n"); - } - else - { - WARN("Attempted to create a NPOT 1d texture (%u, %u, %u) without GL support.\n", - desc->width, desc->height, desc->depth); - return WINED3DERR_INVALIDCALL; - } - } - - if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) - { - if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) - { - WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n"); - return WINED3DERR_INVALIDCALL; - } - - if (level_count != 1) - { - WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n"); - return WINED3DERR_INVALIDCALL; - } - } - - if (FAILED(hr = wined3d_texture_init(texture, &texture1d_ops, layer_count, level_count, desc, - 0, device, parent, parent_ops, &texture_resource_ops))) - { - WARN("Failed to initialize texture, returning %#x.\n", hr); - return hr; - } - - texture->pow2_matrix[0] = 1.0f; - texture->pow2_matrix[5] = 1.0f; - texture->pow2_matrix[10] = 1.0f; - texture->pow2_matrix[15] = 1.0f; - texture->target = (layer_count > 1) ? GL_TEXTURE_1D_ARRAY : GL_TEXTURE_1D; - - if (wined3d_texture_use_pbo(texture, gl_info)) - { - wined3d_resource_free_sysmem(&texture->resource); - texture->resource.map_binding = WINED3D_LOCATION_BUFFER; - } - - if (level_count > ~(SIZE_T)0 / layer_count - || !(surfaces = wined3d_calloc(level_count * layer_count, sizeof(*surfaces)))) - { - wined3d_texture_cleanup_sync(texture); - return E_OUTOFMEMORY; - } - - /* Generate all the surfaces. */ - for (i = 0; i < texture->level_count; ++i) - { - for (j = 0; j < texture->layer_count; ++j) - { - struct wined3d_texture_sub_resource *sub_resource; - unsigned int idx = j * texture->level_count + i; - struct wined3d_surface *surface; - - surface = &surfaces[idx]; - surface->container = texture; - surface->texture_target = texture->target; - surface->texture_level = i; - surface->texture_layer = j; - list_init(&surface->renderbuffers); - list_init(&surface->overlays); - - sub_resource = &texture->sub_resources[idx]; - sub_resource->locations = WINED3D_LOCATION_DISCARDED; - sub_resource->u.surface = surface; - - if (FAILED(hr = device_parent->ops->surface_created(device_parent, - texture, idx, &sub_resource->parent, &sub_resource->parent_ops))) - { - WARN("Failed to create texture1d parent, hr %#x.\n", hr); - sub_resource->parent = NULL; - wined3d_texture_cleanup_sync(texture); - return hr; - } - - TRACE("parent %p, parent_ops %p.\n", parent, parent_ops); - - TRACE("Created 1d texture surface level %u, layer %u @ %p.\n", i, j, surface); - } - } - - return WINED3D_OK; -} - static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops) @@ -2912,7 +2304,7 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int update_d = box->back - box->front; } - if (format->convert) + if (format->conv_byte_count) { if (data->buffer_object) ERR("Loading a converted texture from a PBO.\n"); @@ -2923,7 +2315,7 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int dst_slice_pitch = dst_row_pitch * update_h; converted_mem = wined3d_calloc(update_d, dst_slice_pitch); - format->convert(data->addr, converted_mem, row_pitch, slice_pitch, + format->upload(data->addr, converted_mem, row_pitch, slice_pitch, dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d); mem = converted_mem; } @@ -2960,7 +2352,7 @@ static void texture3d_download_data(struct wined3d_texture *texture, unsigned in const struct wined3d_format *format = texture->resource.format; const struct wined3d_gl_info *gl_info = context->gl_info; - if (format->convert) + if (format->conv_byte_count) { FIXME("Attempting to download a converted volume, format %s.\n", debug_d3dformat(format->id)); @@ -3039,11 +2431,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { -#if !defined(STAGING_CSMT) struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL}; -#else /* STAGING_CSMT */ - struct wined3d_const_bo_address data = {sub_resource->buffer->name, NULL}; -#endif /* STAGING_CSMT */ wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); @@ -3089,11 +2477,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in case WINED3D_LOCATION_BUFFER: if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)) { -#if !defined(STAGING_CSMT) struct wined3d_bo_address data = {sub_resource->buffer_object, NULL}; -#else /* STAGING_CSMT */ - struct wined3d_bo_address data = {sub_resource->buffer->name, NULL}; -#endif /* STAGING_CSMT */ if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) wined3d_texture_bind_and_dirtify(texture, context, FALSE); @@ -3164,7 +2548,7 @@ static const struct wined3d_texture_ops texture3d_ops = }; static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, - UINT layer_count, UINT level_count, struct wined3d_device *device, void *parent, + UINT layer_count, UINT level_count, DWORD flags, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops) { struct wined3d_device_parent *device_parent = device->device_parent; @@ -3217,7 +2601,18 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) { - if (!is_power_of_two(desc->width) || !is_power_of_two(desc->height) || !is_power_of_two(desc->depth)) + UINT pow2_w, pow2_h, pow2_d; + pow2_w = 1; + while (pow2_w < desc->width) + pow2_w <<= 1; + pow2_h = 1; + while (pow2_h < desc->height) + pow2_h <<= 1; + pow2_d = 1; + while (pow2_d < desc->depth) + pow2_d <<= 1; + + if (pow2_w != desc->width || pow2_h != desc->height || pow2_d != desc->depth) { if (desc->pool == WINED3D_POOL_SCRATCH) { @@ -3233,7 +2628,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct } if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, level_count, desc, - 0, device, parent, parent_ops, &texture_resource_ops))) + flags, device, parent, parent_ops, &texture_resource_ops))) { WARN("Failed to initialize texture, returning %#x.\n", hr); return hr; @@ -3311,19 +2706,8 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned if (dst_texture->sub_resources[dst_sub_resource_idx].map_count || src_texture->sub_resources[src_sub_resource_idx].map_count) { -#if !defined(STAGING_CSMT) WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n"); return WINEDDERR_SURFACEBUSY; -#else /* STAGING_CSMT */ - struct wined3d_device *device = dst_texture->resource.device; - device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); - if (dst_texture->sub_resources[dst_sub_resource_idx].map_count - || (src_texture && src_texture->sub_resources[src_sub_resource_idx].map_count)) - { - WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n"); - return WINEDDERR_SURFACEBUSY; - } -#endif /* STAGING_CSMT */ } if ((src_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) @@ -3579,16 +2963,12 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct switch (desc->resource_type) { - case WINED3D_RTYPE_TEXTURE_1D: - hr = texture1d_init(object, desc, layer_count, level_count, device, parent, parent_ops); - break; - case WINED3D_RTYPE_TEXTURE_2D: hr = texture_init(object, desc, layer_count, level_count, flags, device, parent, parent_ops); break; case WINED3D_RTYPE_TEXTURE_3D: - hr = volumetexture_init(object, desc, layer_count, level_count, device, parent, parent_ops); + hr = volumetexture_init(object, desc, layer_count, level_count, flags, device, parent, parent_ops); break; default: diff --git a/dll/directx/wine/wined3d/utils.c b/dll/directx/wine/wined3d/utils.c index 20a88d6b29c..6b97c634fc7 100644 --- a/dll/directx/wine/wined3d/utils.c +++ b/dll/directx/wine/wined3d/utils.c @@ -227,9 +227,9 @@ static const struct wined3d_typed_format_info typed_formats[] = {WINED3DFMT_R10G10B10A2_UNORM, WINED3DFMT_R10G10B10A2_TYPELESS, "uuuu"}, {WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_R8G8B8A8_TYPELESS, "UUUU"}, {WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_R8G8B8A8_TYPELESS, "IIII"}, + {WINED3DFMT_R8G8B8A8_SNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "iiii"}, {WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"}, {WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "uuuu"}, - {WINED3DFMT_R8G8B8A8_SNORM, WINED3DFMT_R8G8B8A8_TYPELESS, "iiii"}, {WINED3DFMT_R16G16_UNORM, WINED3DFMT_R16G16_TYPELESS, "uu"}, {WINED3DFMT_R16G16_SNORM, WINED3DFMT_R16G16_TYPELESS, "ii"}, {WINED3DFMT_R16G16_UINT, WINED3DFMT_R16G16_TYPELESS, "UU"}, @@ -263,6 +263,7 @@ static const struct wined3d_typed_format_info typed_formats[] = {WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, ""}, {WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_TYPELESS, ""}, {WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_TYPELESS, ""}, + {WINED3DFMT_BC4_SNORM, WINED3DFMT_BC4_TYPELESS, ""}, {WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_TYPELESS, ""}, {WINED3DFMT_BC5_SNORM, WINED3DFMT_BC5_TYPELESS, ""}, {WINED3DFMT_BC6H_UF16, WINED3DFMT_BC6H_TYPELESS, ""}, @@ -281,16 +282,17 @@ struct wined3d_typeless_format_depth_stencil_info enum wined3d_format_id depth_stencil_id; enum wined3d_format_id depth_view_id; enum wined3d_format_id stencil_view_id; + BOOL separate_depth_view_format; }; static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats[] = { {WINED3DFMT_R32G8X24_TYPELESS, WINED3DFMT_D32_FLOAT_S8X24_UINT, - WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT}, + WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT, TRUE}, {WINED3DFMT_R24G8_TYPELESS, WINED3DFMT_D24_UNORM_S8_UINT, - WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT}, - {WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT}, - {WINED3DFMT_R16_TYPELESS, WINED3DFMT_D16_UNORM}, + WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT, TRUE}, + {WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_FLOAT}, + {WINED3DFMT_R16_TYPELESS, WINED3DFMT_D16_UNORM, WINED3DFMT_R16_UNORM}, }; struct wined3d_format_ddi_info @@ -329,6 +331,10 @@ static const struct wined3d_format_base_flags format_base_flags[] = {WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT}, {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT}, {WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_FLAG_FLOAT}, + {WINED3DFMT_INST, WINED3DFMT_FLAG_EXTENSION}, + {WINED3DFMT_NULL, WINED3DFMT_FLAG_EXTENSION}, + {WINED3DFMT_NVDB, WINED3DFMT_FLAG_EXTENSION}, + {WINED3DFMT_RESZ, WINED3DFMT_FLAG_EXTENSION}, }; struct wined3d_format_block_info @@ -351,6 +357,7 @@ static const struct wined3d_format_block_info format_block_info[] = {WINED3DFMT_BC2_UNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC4_UNORM, 4, 4, 8, TRUE}, + {WINED3DFMT_BC4_SNORM, 4, 4, 8, TRUE}, {WINED3DFMT_BC5_UNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC5_SNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC6H_UF16, 4, 4, 16, TRUE}, @@ -397,6 +404,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] = {WINED3DFMT_R8G8B8A8_SNORM, WINED3D_FFP_EMIT_INVALID, 4, GL_BYTE, GL_TRUE }, {WINED3DFMT_R8G8B8A8_SINT, WINED3D_FFP_EMIT_INVALID, 4, GL_BYTE, GL_FALSE}, {WINED3DFMT_R16G16B16A16_UINT, WINED3D_FFP_EMIT_INVALID, 4, GL_UNSIGNED_SHORT, GL_FALSE}, + {WINED3DFMT_R8_UNORM, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_BYTE, GL_TRUE}, {WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_BYTE, GL_FALSE}, {WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, 1, GL_BYTE, GL_FALSE}, {WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_SHORT, GL_FALSE}, @@ -421,8 +429,12 @@ struct wined3d_format_texture_info unsigned int conv_byte_count; unsigned int flags; enum wined3d_gl_extension extension; - void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, - UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth); + void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch, + unsigned int dst_row_pitch, unsigned int dst_slice_pitch, + unsigned int width, unsigned int height, unsigned int depth); + void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch, + unsigned int dst_row_pitch, unsigned int dst_slice_pitch, + unsigned int width, unsigned int height, unsigned int depth); }; static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, @@ -826,8 +838,10 @@ static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT src_row_p } } -static void convert_x8_d24_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, - UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) +static void x8_d24_unorm_upload(const BYTE *src, BYTE *dst, + unsigned int src_row_pitch, unsigned int src_slice_pitch, + unsigned int dst_row_pitch, unsigned int dst_slice_pitch, + unsigned int width, unsigned int height, unsigned int depth) { unsigned int x, y, z; @@ -840,7 +854,29 @@ static void convert_x8_d24_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, for (x = 0; x < width; ++x) { - dest[x] = source[x] << 8 | source[x] >> 16; + dest[x] = source[x] << 8 | ((source[x] >> 16) & 0xff); + } + } + } +} + +static void x8_d24_unorm_download(const BYTE *src, BYTE *dst, + unsigned int src_row_pitch, unsigned int src_slice_pitch, + unsigned int dst_row_pitch, unsigned int dst_slice_pitch, + unsigned int width, unsigned int height, unsigned int depth) +{ + unsigned int x, y, z; + + for (z = 0; z < depth; ++z) + { + for (y = 0; y < height; ++y) + { + const DWORD *source = (const DWORD *)(src + z * src_slice_pitch + y * src_row_pitch); + DWORD *dest = (DWORD *)(dst + z * dst_slice_pitch + y * dst_row_pitch); + + for (x = 0; x < width; ++x) + { + dest[x] = source[x] >> 8; } } } @@ -1075,7 +1111,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = /* format id gl_internal gl_srgb_internal gl_rt_internal gl_format gl_type conv_byte_count flags - extension convert */ + extension upload download */ /* FourCC formats */ /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The @@ -1168,6 +1204,11 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED, ARB_TEXTURE_COMPRESSION_RGTC, NULL}, + {WINED3DFMT_BC4_SNORM, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, 0, + GL_RED, GL_UNSIGNED_BYTE, 0, + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING + | WINED3DFMT_FLAG_COMPRESSED, + ARB_TEXTURE_COMPRESSION_RGTC, NULL}, {WINED3DFMT_BC5_UNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0, GL_RG, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING @@ -1549,7 +1590,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, WINED3DFMT_FLAG_DEPTH, WINED3D_GL_EXT_NONE, NULL}, - {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, + {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, ARB_DEPTH_TEXTURE, NULL}, @@ -1561,7 +1602,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, ARB_DEPTH_TEXTURE, NULL}, - {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, + {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, ARB_DEPTH_TEXTURE, NULL}, @@ -1591,12 +1632,12 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4, WINED3DFMT_FLAG_DEPTH, - WINED3D_GL_EXT_NONE, convert_x8_d24_unorm}, + WINED3D_GL_EXT_NONE, x8_d24_unorm_upload, x8_d24_unorm_download}, {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 4, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, - ARB_DEPTH_TEXTURE, convert_x8_d24_unorm}, + ARB_DEPTH_TEXTURE, x8_d24_unorm_upload, x8_d24_unorm_download}, {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, @@ -1613,7 +1654,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, WINED3DFMT_FLAG_DEPTH, WINED3D_GL_EXT_NONE, NULL}, - {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, + {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, @@ -1638,10 +1679,6 @@ static const struct wined3d_format_texture_info format_texture_info[] = GL_RGBA_INTEGER, GL_INT, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET, EXT_TEXTURE_INTEGER, NULL}, - {WINED3DFMT_R24_UNORM_X8_TYPELESS, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8, 0, - WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH, - ARB_DEPTH_TEXTURE, NULL}, /* Vendor-specific formats */ {WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0, GL_RED, GL_UNSIGNED_BYTE, 0, @@ -2936,8 +2973,9 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE); /* Texture conversion stuff */ - format->convert = format_texture_info[i].convert; format->conv_byte_count = format_texture_info[i].conv_byte_count; + format->upload = format_texture_info[i].upload; + format->download = format_texture_info[i].download; srgb_format = NULL; for (j = 0; j < ARRAY_SIZE(format_srgb_info); ++j) @@ -3226,7 +3264,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); } - if (!gl_info->supported[APPLE_YCBCR_422]) + if (!gl_info->supported[APPLE_YCBCR_422] && gl_info->supported[ARB_FRAGMENT_PROGRAM] + && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) { idx = get_format_idx(WINED3DFMT_YUY2); gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2); @@ -3234,18 +3273,38 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ idx = get_format_idx(WINED3DFMT_UYVY); gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY); } + else if (!gl_info->supported[APPLE_YCBCR_422] && (!gl_info->supported[ARB_FRAGMENT_PROGRAM] + || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])) + { + idx = get_format_idx(WINED3DFMT_YUY2); + gl_info->formats[idx].glInternal = 0; - idx = get_format_idx(WINED3DFMT_YV12); - format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE); - gl_info->formats[idx].height_scale.numerator = 3; - gl_info->formats[idx].height_scale.denominator = 2; - gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12); + idx = get_format_idx(WINED3DFMT_UYVY); + gl_info->formats[idx].glInternal = 0; + } - idx = get_format_idx(WINED3DFMT_NV12); - format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE); - gl_info->formats[idx].height_scale.numerator = 3; - gl_info->formats[idx].height_scale.denominator = 2; - gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12); + if (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + { + idx = get_format_idx(WINED3DFMT_YV12); + format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE); + gl_info->formats[idx].height_scale.numerator = 3; + gl_info->formats[idx].height_scale.denominator = 2; + gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12); + + idx = get_format_idx(WINED3DFMT_NV12); + format_set_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_HEIGHT_SCALE); + gl_info->formats[idx].height_scale.numerator = 3; + gl_info->formats[idx].height_scale.denominator = 2; + gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12); + } + else + { + idx = get_format_idx(WINED3DFMT_YV12); + gl_info->formats[idx].glInternal = 0; + + idx = get_format_idx(WINED3DFMT_NV12); + gl_info->formats[idx].glInternal = 0; + } if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) { @@ -3412,6 +3471,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = get_format_idx(WINED3DFMT_BC4_UNORM); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; + idx = get_format_idx(WINED3DFMT_BC4_SNORM); + gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = get_format_idx(WINED3DFMT_BC5_UNORM); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = get_format_idx(WINED3DFMT_BC5_SNORM); @@ -3516,7 +3577,8 @@ static BOOL init_typeless_formats(struct wined3d_gl_info *gl_info) typeless_format->flags[j] &= ~(WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); } - if ((format_id = typeless_depth_stencil_formats[i].depth_view_id)) + if ((format_id = typeless_depth_stencil_formats[i].depth_view_id) + && typeless_depth_stencil_formats[i].separate_depth_view_format) { if (!(depth_view_format = get_format_internal(gl_info, format_id))) return FALSE; @@ -3533,33 +3595,6 @@ static BOOL init_typeless_formats(struct wined3d_gl_info *gl_info) return TRUE; } -/* Context activation is done by the caller. */ -BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx) -{ - struct wined3d_gl_info *gl_info = &adapter->gl_info; - - if (!init_format_base_info(gl_info)) return FALSE; - if (!init_format_block_info(gl_info)) goto fail; - - if (!ctx) /* WINED3D_NO3D */ - return TRUE; - - if (!init_format_texture_info(adapter, gl_info)) goto fail; - if (!init_format_vertex_info(gl_info)) goto fail; - - apply_format_fixups(adapter, gl_info); - init_format_fbo_compat_info(ctx); - init_format_filter_info(gl_info, adapter->driver_info.vendor); - if (!init_typeless_formats(gl_info)) goto fail; - - return TRUE; - -fail: - HeapFree(GetProcessHeap(), 0, gl_info->formats); - gl_info->formats = NULL; - return FALSE; -} - BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) { static const struct wined3d_color red = {1.0f, 0.0f, 0.0f, 1.0f}; @@ -3607,7 +3642,7 @@ BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx return TRUE; } -float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) +static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) { const struct wined3d_gl_info *gl_info = ctx->gl_info; static const struct wined3d_color blue = {0.0f, 0.0f, 1.0f, 1.0f}; @@ -3685,7 +3720,7 @@ float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLe low = cur; else { - TRACE("Found scale factor 2^%u for format %x\n", cur, format); + TRACE("Found scale factor 2^%u for format %x.\n", cur, format); break; } } @@ -3701,6 +3736,63 @@ float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLe return (float)(1u << cur); } +static void init_format_depth_bias_scale(struct wined3d_caps_gl_ctx *ctx, + const struct wined3d_d3d_info *d3d_info) +{ + const struct wined3d_gl_info *gl_info = ctx->gl_info; + unsigned int i; + + for (i = 0; i < gl_info->format_count; ++i) + { + struct wined3d_format *format = &gl_info->formats[i]; + + if (format->flags[WINED3D_GL_RES_TYPE_RB] & WINED3DFMT_FLAG_DEPTH) + { + TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format->id)); + format->depth_bias_scale = wined3d_adapter_find_polyoffset_scale(ctx, format->glInternal); + + if (!(d3d_info->wined3d_creation_flags & WINED3D_NORMALIZED_DEPTH_BIAS)) + { + /* The single-precision binary floating-point format has + * a significand precision of 24 bits. + */ + if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) + format->depth_bias_scale /= 1u << 24; + else + format->depth_bias_scale /= 1u << format->depth_size; + } + } + } +} + +/* Context activation is done by the caller. */ +BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx) +{ + struct wined3d_gl_info *gl_info = &adapter->gl_info; + + if (!init_format_base_info(gl_info)) return FALSE; + if (!init_format_block_info(gl_info)) goto fail; + + if (!ctx) /* WINED3D_NO3D */ + return TRUE; + + if (!init_format_texture_info(adapter, gl_info)) goto fail; + if (!init_format_vertex_info(gl_info)) goto fail; + + apply_format_fixups(adapter, gl_info); + init_format_fbo_compat_info(ctx); + init_format_filter_info(gl_info, adapter->driver_info.vendor); + if (!init_typeless_formats(gl_info)) goto fail; + init_format_depth_bias_scale(ctx, &adapter->d3d_info); + + return TRUE; + +fail: + HeapFree(GetProcessHeap(), 0, gl_info->formats); + gl_info->formats = NULL; + return FALSE; +} + const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info, enum wined3d_format_id format_id, unsigned int resource_usage) { @@ -3733,6 +3825,19 @@ const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl return format; } +BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id, + enum wined3d_format_id view_format_id) +{ + unsigned int i; + + for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i) + { + if (typeless_depth_stencil_formats[i].typeless_id == resource_format_id) + return typeless_depth_stencil_formats[i].depth_view_id == view_format_id; + } + return FALSE; +} + void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment, unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) { @@ -3779,6 +3884,20 @@ UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT ali return slice_pitch * depth; } +BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1, enum wined3d_format_id format2) +{ + unsigned int i; + + for (i = 0; i < ARRAY_SIZE(format_srgb_info); ++i) + { + if (format1 == format_srgb_info[i].srgb_format_id) + return format2 == format_srgb_info[i].base_format_id; + if (format1 == format_srgb_info[i].base_format_id) + return format2 == format_srgb_info[i].srgb_format_id; + } + return FALSE; +} + /***************************************************************************** * Trace formatting of useful values */ @@ -4128,7 +4247,6 @@ const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) #define WINED3D_TO_STR(x) case x: return #x WINED3D_TO_STR(WINED3D_RTYPE_NONE); WINED3D_TO_STR(WINED3D_RTYPE_BUFFER); - WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D); WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D); WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D); #undef WINED3D_TO_STR @@ -4255,6 +4373,7 @@ const char *debug_d3drenderstate(enum wined3d_render_state state) D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN); D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX); D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE); + D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE); D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR); D3DSTATE_TO_STR(WINED3D_RS_BLENDOP); D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE); @@ -4274,14 +4393,9 @@ const char *debug_d3drenderstate(enum wined3d_render_state state) D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL); D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS); D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC); - D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE); D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1); D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2); D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3); - D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE4); - D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE5); - D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE6); - D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE7); D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR); D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE); D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS); @@ -4297,7 +4411,6 @@ const char *debug_d3drenderstate(enum wined3d_render_state state) D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA); D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA); D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA); - D3DSTATE_TO_STR(WINED3D_RS_DEPTHCLIP); #undef D3DSTATE_TO_STR default: FIXME("Unrecognized %u render state!\n", state); @@ -5235,281 +5348,6 @@ void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *sr *dst = tmp; } -/* Taken and adapted from Mesa. */ -BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct wined3d_matrix *in) -{ - float pos, neg, t, det; - struct wined3d_matrix temp; - - /* Calculate the determinant of upper left 3x3 submatrix and - * determine if the matrix is singular. */ - pos = neg = 0.0f; - t = in->_11 * in->_22 * in->_33; - if (t >= 0.0f) - pos += t; - else - neg += t; - - t = in->_21 * in->_32 * in->_13; - if (t >= 0.0f) - pos += t; - else - neg += t; - t = in->_31 * in->_12 * in->_23; - if (t >= 0.0f) - pos += t; - else - neg += t; - - t = -in->_31 * in->_22 * in->_13; - if (t >= 0.0f) - pos += t; - else - neg += t; - t = -in->_21 * in->_12 * in->_33; - if (t >= 0.0f) - pos += t; - else - neg += t; - - t = -in->_11 * in->_32 * in->_23; - if (t >= 0.0f) - pos += t; - else - neg += t; - - det = pos + neg; - - if (fabsf(det) < 1e-25f) - return FALSE; - - det = 1.0f / det; - temp._11 = (in->_22 * in->_33 - in->_32 * in->_23) * det; - temp._12 = -(in->_12 * in->_33 - in->_32 * in->_13) * det; - temp._13 = (in->_12 * in->_23 - in->_22 * in->_13) * det; - temp._21 = -(in->_21 * in->_33 - in->_31 * in->_23) * det; - temp._22 = (in->_11 * in->_33 - in->_31 * in->_13) * det; - temp._23 = -(in->_11 * in->_23 - in->_21 * in->_13) * det; - temp._31 = (in->_21 * in->_32 - in->_31 * in->_22) * det; - temp._32 = -(in->_11 * in->_32 - in->_31 * in->_12) * det; - temp._33 = (in->_11 * in->_22 - in->_21 * in->_12) * det; - - *out = temp; - return TRUE; -} - -static void swap_rows(float **a, float **b) -{ - float *tmp = *a; - - *a = *b; - *b = tmp; -} - -BOOL invert_matrix(struct wined3d_matrix *out, struct wined3d_matrix *m) -{ - float wtmp[4][8]; - float m0, m1, m2, m3, s; - float *r0, *r1, *r2, *r3; - - r0 = wtmp[0]; - r1 = wtmp[1]; - r2 = wtmp[2]; - r3 = wtmp[3]; - - r0[0] = m->_11; - r0[1] = m->_12; - r0[2] = m->_13; - r0[3] = m->_14; - r0[4] = 1.0f; - r0[5] = r0[6] = r0[7] = 0.0f; - - r1[0] = m->_21; - r1[1] = m->_22; - r1[2] = m->_23; - r1[3] = m->_24; - r1[5] = 1.0f; - r1[4] = r1[6] = r1[7] = 0.0f; - - r2[0] = m->_31; - r2[1] = m->_32; - r2[2] = m->_33; - r2[3] = m->_34; - r2[6] = 1.0f; - r2[4] = r2[5] = r2[7] = 0.0f; - - r3[0] = m->_41; - r3[1] = m->_42; - r3[2] = m->_43; - r3[3] = m->_44; - r3[7] = 1.0f; - r3[4] = r3[5] = r3[6] = 0.0f; - - /* Choose pivot - or die. */ - if (fabsf(r3[0]) > fabsf(r2[0])) - swap_rows(&r3, &r2); - if (fabsf(r2[0]) > fabsf(r1[0])) - swap_rows(&r2, &r1); - if (fabsf(r1[0]) > fabsf(r0[0])) - swap_rows(&r1, &r0); - if (r0[0] == 0.0f) - return FALSE; - - /* Eliminate first variable. */ - m1 = r1[0] / r0[0]; m2 = r2[0] / r0[0]; m3 = r3[0] / r0[0]; - s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s; - s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s; - s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s; - s = r0[4]; - if (s != 0.0f) - { - r1[4] -= m1 * s; - r2[4] -= m2 * s; - r3[4] -= m3 * s; - } - s = r0[5]; - if (s != 0.0f) - { - r1[5] -= m1 * s; - r2[5] -= m2 * s; - r3[5] -= m3 * s; - } - s = r0[6]; - if (s != 0.0f) - { - r1[6] -= m1 * s; - r2[6] -= m2 * s; - r3[6] -= m3 * s; - } - s = r0[7]; - if (s != 0.0f) - { - r1[7] -= m1 * s; - r2[7] -= m2 * s; - r3[7] -= m3 * s; - } - - /* Choose pivot - or die. */ - if (fabsf(r3[1]) > fabsf(r2[1])) - swap_rows(&r3, &r2); - if (fabsf(r2[1]) > fabsf(r1[1])) - swap_rows(&r2, &r1); - if (r1[1] == 0.0f) - return FALSE; - - /* Eliminate second variable. */ - m2 = r2[1] / r1[1]; m3 = r3[1] / r1[1]; - r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2]; - r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3]; - s = r1[4]; - if (s != 0.0f) - { - r2[4] -= m2 * s; - r3[4] -= m3 * s; - } - s = r1[5]; - if (s != 0.0f) - { - r2[5] -= m2 * s; - r3[5] -= m3 * s; - } - s = r1[6]; - if (s != 0.0f) - { - r2[6] -= m2 * s; - r3[6] -= m3 * s; - } - s = r1[7]; - if (s != 0.0f) - { - r2[7] -= m2 * s; - r3[7] -= m3 * s; - } - - /* Choose pivot - or die. */ - if (fabsf(r3[2]) > fabsf(r2[2])) - swap_rows(&r3, &r2); - if (r2[2] == 0.0f) - return FALSE; - - /* Eliminate third variable. */ - m3 = r3[2] / r2[2]; - r3[3] -= m3 * r2[3]; - r3[4] -= m3 * r2[4]; - r3[5] -= m3 * r2[5]; - r3[6] -= m3 * r2[6]; - r3[7] -= m3 * r2[7]; - - /* Last check. */ - if (r3[3] == 0.0f) - return FALSE; - - /* Back substitute row 3. */ - s = 1.0f / r3[3]; - r3[4] *= s; - r3[5] *= s; - r3[6] *= s; - r3[7] *= s; - - /* Back substitute row 2. */ - m2 = r2[3]; - s = 1.0f / r2[2]; - r2[4] = s * (r2[4] - r3[4] * m2); - r2[5] = s * (r2[5] - r3[5] * m2); - r2[6] = s * (r2[6] - r3[6] * m2); - r2[7] = s * (r2[7] - r3[7] * m2); - m1 = r1[3]; - r1[4] -= r3[4] * m1; - r1[5] -= r3[5] * m1; - r1[6] -= r3[6] * m1; - r1[7] -= r3[7] * m1; - m0 = r0[3]; - r0[4] -= r3[4] * m0; - r0[5] -= r3[5] * m0; - r0[6] -= r3[6] * m0; - r0[7] -= r3[7] * m0; - - /* Back substitute row 1. */ - m1 = r1[2]; - s = 1.0f / r1[1]; - r1[4] = s * (r1[4] - r2[4] * m1); - r1[5] = s * (r1[5] - r2[5] * m1); - r1[6] = s * (r1[6] - r2[6] * m1); - r1[7] = s * (r1[7] - r2[7] * m1); - m0 = r0[2]; - r0[4] -= r2[4] * m0; - r0[5] -= r2[5] * m0; - r0[6] -= r2[6] * m0; - r0[7] -= r2[7] * m0; - - /* Back substitute row 0. */ - m0 = r0[1]; - s = 1.0f / r0[0]; - r0[4] = s * (r0[4] - r1[4] * m0); - r0[5] = s * (r0[5] - r1[5] * m0); - r0[6] = s * (r0[6] - r1[6] * m0); - r0[7] = s * (r0[7] - r1[7] * m0); - - out->_11 = r0[4]; - out->_12 = r0[5]; - out->_13 = r0[6]; - out->_14 = r0[7]; - out->_21 = r1[4]; - out->_22 = r1[5]; - out->_23 = r1[6]; - out->_24 = r1[7]; - out->_31 = r2[4]; - out->_32 = r2[5]; - out->_33 = r2[6]; - out->_34 = r2[7]; - out->_41 = r3[4]; - out->_42 = r3[5]; - out->_43 = r3[6]; - out->_44 = r3[7]; - - return TRUE; -} - DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) { DWORD size = 0; int i; @@ -5896,27 +5734,7 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st { switch (texture->target) { - case GL_TEXTURE_1D: - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); - checkGLcall("glDisable(GL_TEXTURE_2D)"); - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); - checkGLcall("glDisable(GL_TEXTURE_3D)"); - if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) - { - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB); - checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); - } - if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) - { - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); - checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); - } - gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_1D); - checkGLcall("glEnable(GL_TEXTURE_1D)"); - break; case GL_TEXTURE_2D: - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D); - checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); checkGLcall("glDisable(GL_TEXTURE_3D)"); if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) @@ -5933,8 +5751,6 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st checkGLcall("glEnable(GL_TEXTURE_2D)"); break; case GL_TEXTURE_RECTANGLE_ARB: - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D); - checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); checkGLcall("glDisable(GL_TEXTURE_2D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); @@ -5958,16 +5774,12 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); } - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D); - checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); checkGLcall("glDisable(GL_TEXTURE_2D)"); gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D); checkGLcall("glEnable(GL_TEXTURE_3D)"); break; case GL_TEXTURE_CUBE_MAP_ARB: - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D); - checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); checkGLcall("glDisable(GL_TEXTURE_2D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); @@ -5984,8 +5796,6 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st } else { - gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D); - checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D); checkGLcall("glEnable(GL_TEXTURE_2D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); @@ -6086,14 +5896,6 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_context *context, break; } - if (use_indexed_vertex_blending(state, si)) - { - if (use_software_vertex_processing(context->device)) - settings->sw_blending = 1; - else - settings->vb_indices = 1; - } - settings->clipping = state->render_states[WINED3D_RS_CLIPPING] && state->render_states[WINED3D_RS_CLIPPLANEENABLE]; settings->normal = !!(si->use_map & (1u << WINED3D_FFP_NORMAL)); diff --git a/dll/directx/wine/wined3d/vertexdeclaration.c b/dll/directx/wine/wined3d/vertexdeclaration.c index 456a0fa2b4b..990aab00498 100644 --- a/dll/directx/wine/wined3d/vertexdeclaration.c +++ b/dll/directx/wine/wined3d/vertexdeclaration.c @@ -117,15 +117,6 @@ static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *e return FALSE; } - case WINED3D_DECL_USAGE_BLEND_INDICES: - switch(element->format) - { - case WINED3DFMT_R8G8B8A8_UINT: - return TRUE; - default: - return FALSE; - } - case WINED3D_DECL_USAGE_NORMAL: switch(element->format) { diff --git a/dll/directx/wine/wined3d/view.c b/dll/directx/wine/wined3d/view.c index 6028ebe99d2..909467cea38 100644 --- a/dll/directx/wine/wined3d/view.c +++ b/dll/directx/wine/wined3d/view.c @@ -43,10 +43,6 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info, { {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP}, {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE}, - {GL_TEXTURE_1D, 0, GL_TEXTURE_1D}, - {GL_TEXTURE_1D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY}, - {GL_TEXTURE_1D_ARRAY, 0, GL_TEXTURE_1D}, - {GL_TEXTURE_1D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY}, {GL_TEXTURE_2D, 0, GL_TEXTURE_2D}, {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D}, @@ -72,7 +68,7 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info, } static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc, - struct wined3d_resource *resource, BOOL mip_slice) + struct wined3d_resource *resource, BOOL mip_slice, BOOL allow_srgb_toggle) { const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info; const struct wined3d_format *format; @@ -129,6 +125,14 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_ struct wined3d_texture *texture = texture_from_resource(resource); unsigned int depth_or_layer_count; + if (resource->format->id != format->id && !wined3d_format_is_typeless(resource->format) + && (!allow_srgb_toggle || !wined3d_formats_are_srgb_variants(resource->format->id, format->id))) + { + WARN("Trying to create incompatible view for non typeless format %s.\n", + debug_d3dformat(format->id)); + return NULL; + } + if (mip_slice && resource->type == WINED3D_RTYPE_TEXTURE_3D) depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx); else @@ -533,11 +537,20 @@ static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view * const struct wined3d_view_desc *desc, struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops) { + BOOL allow_srgb_toggle = FALSE; + view->refcount = 1; view->parent = parent; view->parent_ops = parent_ops; - if (!(view->format = validate_resource_view(desc, resource, TRUE))) + if (resource->type != WINED3D_RTYPE_BUFFER) + { + struct wined3d_texture *texture = texture_from_resource(resource); + + if (texture->swapchain) + allow_srgb_toggle = TRUE; + } + if (!(view->format = validate_resource_view(desc, resource, TRUE, allow_srgb_toggle))) return E_INVALIDARG; view->format_flags = view->format->flags[resource->gl_type]; view->desc = *desc; @@ -713,16 +726,16 @@ static void wined3d_shader_resource_view_cs_init(void *object) { create_texture_view(&view->gl_view, view_target, desc, texture, view_format); } + else if (wined3d_format_is_depth_view(resource->format->id, view_format->id)) + { + create_texture_view(&view->gl_view, view_target, desc, texture, resource->format); + } else { FIXME("Shader resource view not supported, resource format %s, view format %s.\n", debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id)); } } -#if defined(STAGING_CSMT) - - wined3d_resource_release(resource); -#endif /* STAGING_CSMT */ } static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view, @@ -733,15 +746,12 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_ view->parent = parent; view->parent_ops = parent_ops; - if (!(view->format = validate_resource_view(desc, resource, FALSE))) + if (!(view->format = validate_resource_view(desc, resource, FALSE, FALSE))) return E_INVALIDARG; view->desc = *desc; wined3d_resource_incref(view->resource = resource); -#if defined(STAGING_CSMT) - wined3d_resource_acquire(resource); -#endif /* STAGING_CSMT */ wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view); return WINED3D_OK; @@ -799,6 +809,112 @@ void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view wined3d_sampler_bind(sampler, unit, texture, context); } +/* Context activation is done by the caller. */ +static void shader_resource_view_bind_and_dirtify(struct wined3d_shader_resource_view *view, + struct wined3d_context *context) +{ + if (context->active_texture < ARRAY_SIZE(context->rev_tex_unit_map)) + { + DWORD active_sampler = context->rev_tex_unit_map[context->active_texture]; + if (active_sampler != WINED3D_UNMAPPED_STAGE) + context_invalidate_state(context, STATE_SAMPLER(active_sampler)); + } + /* FIXME: Ideally we'd only do this when touching a binding that's used by + * a shader. */ + context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING); + context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING); + + context_bind_texture(context, view->gl_view.target, view->gl_view.name); +} + +void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view) +{ + struct wined3d_texture *texture = texture_from_resource(view->resource); + unsigned int i, j, layer_count, level_count, base_level, max_level; + const struct wined3d_gl_info *gl_info; + struct wined3d_context *context; + struct gl_texture *gl_tex; + DWORD location; + BOOL srgb; + + TRACE("view %p.\n", view); + + context = context_acquire(view->resource->device, NULL, 0); + gl_info = context->gl_info; + layer_count = view->desc.u.texture.layer_count; + level_count = view->desc.u.texture.level_count; + base_level = view->desc.u.texture.level_idx; + max_level = base_level + level_count - 1; + + srgb = !!(texture->flags & WINED3D_TEXTURE_IS_SRGB); + location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB; + for (i = 0; i < layer_count; ++i) + wined3d_texture_load_location(texture, i * level_count + base_level, context, location); + + if (view->gl_view.name) + { + shader_resource_view_bind_and_dirtify(view, context); + } + else + { + wined3d_texture_bind_and_dirtify(texture, context, srgb); + gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, base_level); + gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, max_level); + } + + if (gl_info->supported[ARB_SAMPLER_OBJECTS]) + GL_EXTCALL(glBindSampler(context->active_texture, 0)); + gl_tex = wined3d_texture_get_gl_texture(texture, srgb); + if (context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL) + { + gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_SRGB_DECODE_EXT, + GL_SKIP_DECODE_EXT); + gl_tex->sampler_desc.srgb_decode = FALSE; + } + + gl_info->fbo_ops.glGenerateMipmap(texture->target); + checkGLcall("glGenerateMipMap()"); + + for (i = 0; i < layer_count; ++i) + { + for (j = base_level + 1; j <= max_level; ++j) + { + wined3d_texture_validate_location(texture, i * level_count + j, location); + wined3d_texture_invalidate_location(texture, i * level_count + j, ~location); + } + } + + if (!view->gl_view.name) + { + gl_tex->base_level = base_level; + gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, texture->level_count - 1); + } + + context_release(context); +} + +void CDECL wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view) +{ + struct wined3d_texture *texture; + + TRACE("view %p.\n", view); + + if (view->resource->type == WINED3D_RTYPE_BUFFER) + { + WARN("Called on buffer resource %p.\n", view->resource); + return; + } + + texture = texture_from_resource(view->resource); + if (!(texture->flags & WINED3D_TEXTURE_GENERATE_MIPMAPS)) + { + WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n"); + return; + } + + wined3d_cs_emit_generate_mipmaps(view->resource->device->cs, view); +} + ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view) { ULONG refcount = InterlockedIncrement(&view->refcount); @@ -988,10 +1104,6 @@ static void wined3d_unordered_access_view_cs_init(void *object) desc, texture, view->format); } } -#if defined(STAGING_CSMT) - - wined3d_resource_release(resource); -#endif /* STAGING_CSMT */ } static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view, @@ -1002,15 +1114,12 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces view->parent = parent; view->parent_ops = parent_ops; - if (!(view->format = validate_resource_view(desc, resource, TRUE))) + if (!(view->format = validate_resource_view(desc, resource, TRUE, FALSE))) return E_INVALIDARG; view->desc = *desc; wined3d_resource_incref(view->resource = resource); -#if defined(STAGING_CSMT) - wined3d_resource_acquire(resource); -#endif /* STAGING_CSMT */ wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view); return WINED3D_OK; diff --git a/dll/directx/wine/wined3d/wined3d.spec b/dll/directx/wine/wined3d/wined3d.spec index e4d5f2ed9ac..74e61eab39e 100644 --- a/dll/directx/wine/wined3d/wined3d.spec +++ b/dll/directx/wine/wined3d/wined3d.spec @@ -221,12 +221,10 @@ @ cdecl wined3d_resource_get_parent(ptr) @ cdecl wined3d_resource_get_priority(ptr) @ cdecl wined3d_resource_map(ptr long ptr ptr long) -@ cdecl wined3d_resource_map_info(ptr long ptr long) @ cdecl wined3d_resource_preload(ptr) @ cdecl wined3d_resource_set_parent(ptr ptr) @ cdecl wined3d_resource_set_priority(ptr long) @ cdecl wined3d_resource_unmap(ptr long) -@ cdecl wined3d_resource_update_info(ptr long ptr long long) @ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr ptr) @ cdecl wined3d_rendertarget_view_create_from_sub_resource(ptr long ptr ptr ptr) @@ -256,6 +254,7 @@ @ cdecl wined3d_shader_resource_view_create(ptr ptr ptr ptr ptr) @ cdecl wined3d_shader_resource_view_decref(ptr) +@ cdecl wined3d_shader_resource_view_generate_mipmaps(ptr) @ cdecl wined3d_shader_resource_view_get_parent(ptr) @ cdecl wined3d_shader_resource_view_incref(ptr) @@ -265,8 +264,6 @@ @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) -@ cdecl wined3d_strictdrawing_set(long) - @ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr) @ cdecl wined3d_swapchain_decref(ptr) @ cdecl wined3d_swapchain_get_back_buffer(ptr long) @@ -291,7 +288,6 @@ @ cdecl wined3d_texture_create(ptr ptr long long long ptr ptr ptr ptr) @ cdecl wined3d_texture_decref(ptr) @ cdecl wined3d_texture_from_resource(ptr) -@ cdecl wined3d_texture_generate_mipmaps(ptr) @ cdecl wined3d_texture_get_autogen_filter_type(ptr) @ cdecl wined3d_texture_get_dc(ptr long ptr) @ cdecl wined3d_texture_get_level_count(ptr) @@ -322,11 +318,3 @@ @ cdecl wined3d_vertex_declaration_decref(ptr) @ cdecl wined3d_vertex_declaration_get_parent(ptr) @ cdecl wined3d_vertex_declaration_incref(ptr) - -@ cdecl wined3d_dxtn_supported() -@ cdecl wined3d_dxt1_decode(ptr ptr long long long long long) -@ cdecl wined3d_dxt1_encode(ptr ptr long long long long long) -@ cdecl wined3d_dxt3_decode(ptr ptr long long long long long) -@ cdecl wined3d_dxt3_encode(ptr ptr long long long long long) -@ cdecl wined3d_dxt5_decode(ptr ptr long long long long long) -@ cdecl wined3d_dxt5_encode(ptr ptr long long long long long) diff --git a/dll/directx/wine/wined3d/wined3d_gl.h b/dll/directx/wine/wined3d/wined3d_gl.h index 4f73478a3b4..0894c946db8 100644 --- a/dll/directx/wine/wined3d/wined3d_gl.h +++ b/dll/directx/wine/wined3d/wined3d_gl.h @@ -25,7 +25,6 @@ #define __WINE_WINED3D_GL_H #include "wine/wgl.h" -#include "wine/wglext.h" #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */ @@ -53,9 +52,9 @@ enum wined3d_gl_extension ARB_CONSERVATIVE_DEPTH, ARB_COPY_BUFFER, ARB_COPY_IMAGE, + ARB_CULL_DISTANCE, ARB_DEBUG_OUTPUT, ARB_DEPTH_BUFFER_FLOAT, - ARB_DEPTH_CLAMP, ARB_DEPTH_TEXTURE, ARB_DERIVATIVE_CONTROL, ARB_DRAW_BUFFERS, @@ -113,6 +112,7 @@ enum wined3d_gl_extension ARB_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_ENV_COMBINE, ARB_TEXTURE_ENV_DOT3, + ARB_TEXTURE_FILTER_ANISOTROPIC, ARB_TEXTURE_FLOAT, ARB_TEXTURE_GATHER, ARB_TEXTURE_MIRRORED_REPEAT, @@ -169,7 +169,6 @@ enum wined3d_gl_extension EXT_TEXTURE_COMPRESSION_S3TC, EXT_TEXTURE_ENV_COMBINE, EXT_TEXTURE_ENV_DOT3, - EXT_TEXTURE_FILTER_ANISOTROPIC, EXT_TEXTURE_INTEGER, EXT_TEXTURE_LOD_BIAS, EXT_TEXTURE_MIRROR_CLAMP, @@ -198,7 +197,6 @@ enum wined3d_gl_extension NV_VERTEX_PROGRAM2, NV_VERTEX_PROGRAM2_OPTION, NV_VERTEX_PROGRAM3, - NVX_GPU_MEMORY_INFO, /* SGI */ SGIS_GENERATE_MIPMAP, /* WGL extensions */ diff --git a/dll/directx/wine/wined3d/wined3d_main.c b/dll/directx/wine/wined3d/wined3d_main.c index a4b5e3398f7..a60764d0538 100644 --- a/dll/directx/wine/wined3d/wined3d_main.c +++ b/dll/directx/wine/wined3d/wined3d_main.c @@ -70,11 +70,8 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, * where appropriate. */ struct wined3d_settings wined3d_settings = { -#if !defined(STAGING_CSMT) FALSE, /* No multithreaded CS by default. */ -#else /* STAGING_CSMT */ - TRUE, /* Multithreaded CS by default. */ -#endif /* STAGING_CSMT */ + FALSE, /* explicit_gl_version */ MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */ TRUE, /* Use of GLSL enabled by default */ ORM_FBO, /* Use FBOs to do offscreen rendering */ @@ -217,12 +214,10 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL) ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded); if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue)) { - if (tmpvalue != wined3d_settings.max_gl_version) - { - ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n", - tmpvalue >> 16, tmpvalue & 0xffff); - wined3d_settings.max_gl_version = tmpvalue; - } + ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n", + tmpvalue >> 16, tmpvalue & 0xffff); + wined3d_settings.explicit_gl_version = TRUE; + wined3d_settings.max_gl_version = tmpvalue; } if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) { @@ -326,8 +321,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL) if (appkey) RegCloseKey( appkey ); if (hkey) RegCloseKey( hkey ); - wined3d_dxtn_init(); - return TRUE; } @@ -359,9 +352,6 @@ static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL) DeleteCriticalSection(&wined3d_wndproc_cs); DeleteCriticalSection(&wined3d_cs); - - wined3d_dxtn_free(); - return TRUE; } @@ -516,11 +506,6 @@ void wined3d_unregister_window(HWND window) wined3d_wndproc_mutex_unlock(); } -void CDECL wined3d_strictdrawing_set(int value) -{ - wined3d_settings.strict_draw_ordering = value; -} - /* At process attach */ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) { diff --git a/dll/directx/wine/wined3d/wined3d_private.h b/dll/directx/wine/wined3d/wined3d_private.h index 838434df3da..dd2967ac9da 100644 --- a/dll/directx/wine/wined3d/wined3d_private.h +++ b/dll/directx/wine/wined3d/wined3d_private.h @@ -72,6 +72,8 @@ #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0])) #endif +#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu)) + /* Driver quirks */ #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002 @@ -202,7 +204,6 @@ struct wined3d_d3d_info BOOL vs_clipping; BOOL shader_color_key; DWORD valid_rt_mask; - DWORD valid_dual_rt_mask; DWORD wined3d_creation_flags; BOOL shader_double_precision; }; @@ -276,16 +277,14 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup #define MAX_VERTEX_SAMPLERS 4 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) #define MAX_ACTIVE_LIGHTS 8 -#define MAX_CLIP_DISTANCES WINED3DMAXUSERCLIPPLANES +#define MAX_CLIP_DISTANCES 8 #define MAX_CONSTANT_BUFFERS 15 #define MAX_SAMPLER_OBJECTS 16 #define MAX_SHADER_RESOURCE_VIEWS 128 #define MAX_UNORDERED_ACCESS_VIEWS 8 #define MAX_TGSM_REGISTERS 8192 #define MAX_VERTEX_BLENDS 4 -#define MAX_VERTEX_INDEX_BLENDS 9 #define MAX_MULTISAMPLE_TYPES 8 -#define MAX_RENDER_TARGETS 8 struct min_lookup { @@ -394,6 +393,7 @@ static inline void wined3d_pause(void) struct wined3d_settings { unsigned int cs_multithreaded; + BOOL explicit_gl_version; DWORD max_gl_version; BOOL glslRequested; int offscreen_rendering_mode; @@ -446,14 +446,13 @@ enum wined3d_shader_resource_type #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000 +#define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000 -#define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0xff000000 -#define WINED3D_SHADER_CONST_FFP_VERTEXBLEND_INDEX(i) (0x01000000 << ((i) - 1)) enum wined3d_shader_register_type { @@ -505,8 +504,8 @@ enum wined3d_shader_register_type WINED3DSPR_COVERAGE, WINED3DSPR_SAMPLEMASK, WINED3DSPR_GSINSTID, - WINED3DSPR_DEPTHOUT_GREATER_EQUAL, - WINED3DSPR_DEPTHOUT_LESS_EQUAL, + WINED3DSPR_DEPTHOUTGE, + WINED3DSPR_DEPTHOUTLE, }; enum wined3d_data_type @@ -564,6 +563,7 @@ enum wined3d_shader_dst_modifier enum wined3d_shader_interpolation_mode { + WINED3DSIM_NONE = 0, WINED3DSIM_CONSTANT = 1, WINED3DSIM_LINEAR = 2, WINED3DSIM_LINEAR_CENTROID = 3, @@ -573,6 +573,9 @@ enum wined3d_shader_interpolation_mode WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7, }; +#define WINED3D_PACKED_INTERPOLATION_SIZE 3 +#define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3 + enum wined3d_shader_global_flags { WINED3DSGF_REFACTORING_ALLOWED = 0x1, @@ -769,6 +772,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DSY, WINED3DSIH_DSY_COARSE, WINED3DSIH_DSY_FINE, + WINED3DSIH_EVAL_SAMPLE_INDEX, WINED3DSIH_ELSE, WINED3DSIH_EMIT, WINED3DSIH_EMIT_STREAM, @@ -1013,31 +1017,34 @@ struct wined3d_shader_reg_maps BYTE bumpmat; /* MAX_TEXTURES, 8 */ BYTE luminanceparams; /* MAX_TEXTURES, 8 */ struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS]; - DWORD uav_read_mask; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */ - DWORD uav_counter_mask; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */ + DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */ + DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */ - WORD usesnrm : 1; - WORD vpos : 1; - WORD usesdsx : 1; - WORD usesdsy : 1; - WORD usestexldd : 1; - WORD usesmova : 1; - WORD usesfacing : 1; - WORD usesrelconstF : 1; - WORD fog : 1; - WORD usestexldl : 1; - WORD usesifc : 1; - WORD usescall : 1; - WORD usespow : 1; - WORD point_size : 1; - WORD vocp : 1; - WORD padding : 1; + DWORD clip_distance_mask : 8; /* MAX_CLIP_DISTANCES, 8 */ + DWORD cull_distance_mask : 8; /* MAX_CLIP_DISTANCES, 8 */ + DWORD usesnrm : 1; + DWORD vpos : 1; + DWORD usesdsx : 1; + DWORD usesdsy : 1; + DWORD usestexldd : 1; + DWORD usesmova : 1; + DWORD usesfacing : 1; + DWORD usesrelconstF : 1; + DWORD fog : 1; + DWORD usestexldl : 1; + DWORD usesifc : 1; + DWORD usescall : 1; + DWORD usespow : 1; + DWORD point_size : 1; + DWORD vocp : 1; + DWORD input_rel_addressing : 1; + DWORD padding : 16; DWORD rt_mask; /* Used render targets, 32 max. */ /* Whether or not loops are used in this shader, and nesting depth */ - unsigned loop_depth; - UINT min_rel_offset, max_rel_offset; + unsigned int loop_depth; + unsigned int min_rel_offset, max_rel_offset; struct wined3d_shader_tgsm *tgsm; SIZE_T tgsm_capacity; @@ -1337,7 +1344,8 @@ enum wined3d_shader_tex_types WINED3D_SHADER_TEX_CUBE = 2, }; -struct ps_compile_args { +struct ps_compile_args +{ struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS]; enum vertexprocessing_mode vp_mode; enum wined3d_ffp_ps_fog_mode fog; @@ -1354,11 +1362,11 @@ struct ps_compile_args { DWORD flatshading : 1; DWORD alpha_test_func : 3; DWORD render_offscreen : 1; - DWORD dual_source_blend : 1; - DWORD padding : 25; + DWORD padding : 26; }; -enum fog_src_type { +enum fog_src_type +{ VS_FOG_Z = 0, VS_FOG_COORD = 1 }; @@ -1374,6 +1382,7 @@ struct vs_compile_args BYTE padding : 1; WORD swizzle_map; /* MAX_ATTRIBS, 16 */ unsigned int next_shader_input_count; + DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE]; }; struct ds_compile_args @@ -1384,11 +1393,13 @@ struct ds_compile_args unsigned int next_shader_type : 3; unsigned int render_offscreen : 1; unsigned int padding : 12; + DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE]; }; struct gs_compile_args { unsigned int output_count; + DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE]; }; struct wined3d_context; @@ -1497,6 +1508,29 @@ void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_inf const struct wined3d_state *state, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN; +struct wined3d_direct_dispatch_parameters +{ + unsigned int group_count_x; + unsigned int group_count_y; + unsigned int group_count_z; +}; + +struct wined3d_indirect_dispatch_parameters +{ + struct wined3d_buffer *buffer; + unsigned int offset; +}; + +struct wined3d_dispatch_parameters +{ + BOOL indirect; + union + { + struct wined3d_direct_dispatch_parameters direct; + struct wined3d_indirect_dispatch_parameters indirect; + } u; +}; + struct wined3d_direct_draw_parameters { int base_vertex_idx; @@ -1523,29 +1557,6 @@ struct wined3d_draw_parameters BOOL indexed; }; -struct wined3d_direct_dispatch_parameters -{ - unsigned int group_count_x; - unsigned int group_count_y; - unsigned int group_count_z; -}; - -struct wined3d_indirect_dispatch_parameters -{ - struct wined3d_buffer *buffer; - unsigned int offset; -}; - -struct wined3d_dispatch_parameters -{ - BOOL indirect; - union - { - struct wined3d_direct_dispatch_parameters direct; - struct wined3d_indirect_dispatch_parameters indirect; - } u; -}; - void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state, const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN; void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state, @@ -1872,6 +1883,7 @@ struct wined3d_context /* Stores some information about the context state for optimization */ DWORD render_offscreen : 1; DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */ + DWORD last_swizzle_map : 16; /* MAX_ATTRIBS, 16 */ DWORD last_was_pshader : 1; DWORD last_was_vshader : 1; DWORD last_was_normal : 1; @@ -1902,10 +1914,9 @@ struct wined3d_context DWORD destroy_delayed : 1; DWORD transform_feedback_active : 1; DWORD transform_feedback_paused : 1; - DWORD last_was_dual_blend : 1; - DWORD padding : 6; - DWORD last_swizzle_map; /* MAX_ATTRIBS, 16 */ - DWORD shader_update_mask; + DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */ + DWORD clip_distance_mask : 8; /* MAX_CLIP_DISTANCES, 8 */ + DWORD padding : 9; DWORD constant_update_mask; DWORD numbered_array_mask; GLenum tracking_parm; /* Which source is tracking current colour */ @@ -2089,6 +2100,7 @@ enum wined3d_blit_op WINED3D_BLIT_OP_COLOR_FILL, WINED3D_BLIT_OP_DEPTH_FILL, WINED3D_BLIT_OP_DEPTH_BLIT, + WINED3D_BLIT_OP_RAW_BLIT, }; struct wined3d_blitter @@ -2103,7 +2115,7 @@ struct wined3d_blitter_ops void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device, unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects, const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil); - void (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context, + DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter); @@ -2116,6 +2128,8 @@ void wined3d_fbo_blitter_create(struct wined3d_blitter **next, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; void wined3d_ffp_blitter_create(struct wined3d_blitter **next, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; +void wined3d_raw_blitter_create(struct wined3d_blitter **next, + const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN; @@ -2147,6 +2161,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, stru const struct wined3d_format *ds_format) DECLSPEC_HIDDEN; HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN; void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; +void context_enable_clip_distances(struct wined3d_context *context, unsigned int mask) DECLSPEC_HIDDEN; void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN; void context_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN; void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; @@ -2337,7 +2352,6 @@ enum wined3d_pci_device CARD_NVIDIA_GEFORCE_GTX550 = 0x1244, CARD_NVIDIA_GEFORCE_GT555M = 0x04b8, CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200, - CARD_NVIDIA_GEFORCE_GTX560M = 0x1251, CARD_NVIDIA_GEFORCE_GTX560 = 0x1201, CARD_NVIDIA_GEFORCE_GTX570 = 0x1081, CARD_NVIDIA_GEFORCE_GTX580 = 0x1080, @@ -2435,6 +2449,7 @@ enum wined3d_pci_device CARD_INTEL_IVBS = 0x015a, CARD_INTEL_HWD = 0x0412, CARD_INTEL_HWM = 0x0416, + CARD_INTEL_HD5000 = 0x0a26, CARD_INTEL_I5100_1 = 0x0a22, CARD_INTEL_I5100_2 = 0x0a2a, CARD_INTEL_I5100_3 = 0x0a2b, @@ -2508,7 +2523,6 @@ struct wined3d_fbo_ops struct wined3d_gl_limits { UINT buffers; - UINT dual_buffers; UINT lights; UINT textures; UINT texture_coords; @@ -2559,7 +2573,6 @@ struct wined3d_gl_info DWORD quirks; BOOL supported[WINED3D_GL_EXT_COUNT]; GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1]; - float fixed_polyoffset_scale, float_polyoffset_scale; HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs); struct opengl_funcs gl_ops; @@ -2615,7 +2628,6 @@ struct wined3d_caps_gl_ctx GLuint test_program_id; }; -float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) DECLSPEC_HIDDEN; BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN; UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN; @@ -2736,8 +2748,7 @@ struct wined3d_ffp_vs_settings DWORD ortho_fog : 1; DWORD flatshading : 1; DWORD swizzle_map : 16; /* MAX_ATTRIBS, 16 */ - DWORD vb_indices : 1; - DWORD sw_blending : 1; + DWORD padding : 2; DWORD texgen[MAX_TEXTURES]; }; @@ -2844,32 +2855,6 @@ struct wined3d_state struct wined3d_rasterizer_state *rasterizer_state; }; -static inline BOOL wined3d_dualblend_enabled(const struct wined3d_state *state, const struct wined3d_gl_info *gl_info) -{ - if (!state->fb->render_targets[0]) return FALSE; - if (!state->render_states[WINED3D_RS_ALPHABLENDENABLE]) return FALSE; - if (!gl_info->supported[ARB_BLEND_FUNC_EXTENDED]) return FALSE; - -#define IS_DUAL_SOURCE_BLEND(x) ((x) >= WINED3D_BLEND_SRC1COLOR && (x) <= WINED3D_BLEND_INVSRC1ALPHA) - if (IS_DUAL_SOURCE_BLEND(state->render_states[WINED3D_RS_SRCBLEND])) return TRUE; - if (IS_DUAL_SOURCE_BLEND(state->render_states[WINED3D_RS_DESTBLEND])) return TRUE; - if (IS_DUAL_SOURCE_BLEND(state->render_states[WINED3D_RS_SRCBLENDALPHA])) return TRUE; - if (IS_DUAL_SOURCE_BLEND(state->render_states[WINED3D_RS_DESTBLENDALPHA])) return TRUE; -#undef IS_DUAL_SOURCE_BLEND - - return FALSE; -} - -#if defined(STAGING_CSMT) -struct wined3d_gl_bo -{ - GLuint name; - GLenum usage; - GLenum type_hint; - UINT size; -}; - -#endif /* STAGING_CSMT */ #define WINED3D_UNMAPPED_STAGE ~0u /* Multithreaded flag. Removed from the public header to signal that @@ -2945,13 +2930,11 @@ struct wined3d_device /* Textures for when no other textures are mapped */ struct { - GLuint tex_1d; GLuint tex_2d; GLuint tex_rect; GLuint tex_3d; GLuint tex_cube; GLuint tex_cube_array; - GLuint tex_1d_array; GLuint tex_2d_array; GLuint tex_buffer; } dummy_textures; @@ -2981,12 +2964,6 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; -#if defined(STAGING_CSMT) -struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT size, GLenum gl_usage, - GLenum type_hint, struct wined3d_context *context) DECLSPEC_HIDDEN; -void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_bo *bo, - const struct wined3d_context *context) DECLSPEC_HIDDEN; -#endif /* STAGING_CSMT */ static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { @@ -3006,8 +2983,6 @@ struct wined3d_resource_ops void (*resource_unload)(struct wined3d_resource *resource); HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags); - HRESULT (*resource_map_info)(struct wined3d_resource *resource, unsigned int sub_resource_idx, - struct wined3d_map_info *info, DWORD flags); HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx); }; @@ -3116,6 +3091,7 @@ struct wined3d_texture_ops #define WINED3D_TEXTURE_DC_IN_USE 0x00001000 #define WINED3D_TEXTURE_DISCARD 0x00002000 #define WINED3D_TEXTURE_GET_DC 0x00004000 +#define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001 @@ -3174,11 +3150,7 @@ struct wined3d_texture unsigned int map_count; DWORD locations; -#if !defined(STAGING_CSMT) GLuint buffer_object; -#else /* STAGING_CSMT */ - struct wined3d_gl_bo *buffer; -#endif /* STAGING_CSMT */ } sub_resources[1]; }; @@ -3397,7 +3369,7 @@ struct wined3d_saved_states DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ - DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */ + DWORD clipplane; /* WINED3D_MAX_USER_CLIP_PLANES, 32 */ WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */ WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F]; @@ -3493,9 +3465,6 @@ struct wined3d_cs_queue struct wined3d_cs_ops { -#if defined(STAGING_CSMT) - BOOL (*check_space)(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id); -#endif /* STAGING_CSMT */ void *(*require_space)(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id); void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id); void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id); @@ -3517,6 +3486,7 @@ struct wined3d_cs size_t data_size, start, end; void *data; struct list query_poll_list; + BOOL queries_flushed; HANDLE event; BOOL waiting_for_event; @@ -3551,6 +3521,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count, struct wined3d_buffer *buffer, unsigned int offset, BOOL indexed) DECLSPEC_HIDDEN; void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN; +void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN; void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; @@ -3607,9 +3578,6 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN; -void wined3d_cs_emit_copy_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource, - unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource, - unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN; void wined3d_cs_init_object(struct wined3d_cs *cs, void (*callback)(void *object), void *object) DECLSPEC_HIDDEN; HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, @@ -3690,7 +3658,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; -HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, +void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN; struct wined3d_rendertarget_view @@ -3751,6 +3719,7 @@ struct wined3d_shader_resource_view struct wined3d_view_desc desc; }; +void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN; void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view, unsigned int unit, struct wined3d_sampler *sampler, struct wined3d_context *context) DECLSPEC_HIDDEN; @@ -3901,8 +3870,6 @@ GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DE /* Math utils */ void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1, const struct wined3d_matrix *src2) DECLSPEC_HIDDEN; -BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct wined3d_matrix *in) DECLSPEC_HIDDEN; -BOOL invert_matrix(struct wined3d_matrix *out, struct wined3d_matrix *m) DECLSPEC_HIDDEN; void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN; @@ -4001,7 +3968,8 @@ struct wined3d_pixel_shader DWORD color0_reg; BOOL force_early_depth_stencil; - DWORD depth_compare; + enum wined3d_shader_register_type depth_output; + DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE]; }; struct wined3d_compute_shader @@ -4062,13 +4030,13 @@ BOOL vshader_get_input(const struct wined3d_shader *shader, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN; void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, WORD swizzle_map, struct vs_compile_args *args, - const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN; + const struct wined3d_context *context) DECLSPEC_HIDDEN; void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN; void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, - struct gs_compile_args *args) DECLSPEC_HIDDEN; + struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN; void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; @@ -4092,8 +4060,8 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) return FALSE; case WINED3DSPR_DEPTHOUT: /* oDepth */ - case WINED3DSPR_DEPTHOUT_GREATER_EQUAL: - case WINED3DSPR_DEPTHOUT_LESS_EQUAL: + case WINED3DSPR_DEPTHOUTGE: + case WINED3DSPR_DEPTHOUTLE: case WINED3DSPR_CONSTBOOL: /* b# */ case WINED3DSPR_LOOP: /* aL */ case WINED3DSPR_PREDICATE: /* p0 */ @@ -4214,6 +4182,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN #define WINED3DFMT_FLAG_DEPTH 0x00000004 #define WINED3DFMT_FLAG_STENCIL 0x00000008 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010 +#define WINED3DFMT_FLAG_EXTENSION 0x00000020 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080 #define WINED3DFMT_FLAG_FLOAT 0x00000200 @@ -4279,10 +4248,15 @@ struct wined3d_format UINT conv_byte_count; DWORD multisample_types; unsigned int flags[WINED3D_GL_RES_TYPE_COUNT]; + float depth_bias_scale; struct wined3d_rational height_scale; struct color_fixup_desc color_fixup; - void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, - UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth); + void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch, + unsigned int dst_row_pitch, unsigned dst_slice_pitch, + unsigned int width, unsigned int height, unsigned int depth); + void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch, + unsigned int dst_row_pitch, unsigned dst_slice_pitch, + unsigned int width, unsigned int height, unsigned int depth); enum wined3d_format_id typeless_id; GLenum gl_view_class; @@ -4298,8 +4272,12 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, const struct wined3d_color *color) DECLSPEC_HIDDEN; void wined3d_format_get_float_color_key(const struct wined3d_format *format, const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN; +BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id, + enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN; const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion( const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN; +BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1, + enum wined3d_format_id format2) DECLSPEC_HIDDEN; BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN; @@ -4315,34 +4293,6 @@ static inline void *wined3d_calloc(SIZE_T count, SIZE_T size) return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size); } -static inline BOOL use_indexed_vertex_blending(const struct wined3d_state *state, const struct wined3d_stream_info *si) -{ - if (!state->render_states[WINED3D_RS_INDEXEDVERTEXBLENDENABLE]) - return FALSE; - - if (state->render_states[WINED3D_RS_VERTEXBLEND] == WINED3D_VBF_DISABLE) - return FALSE; - - if (!(si->use_map & (1 << WINED3D_FFP_BLENDINDICES)) || !(si->use_map & (1 << WINED3D_FFP_BLENDWEIGHT))) - return FALSE; - - return TRUE; -} - -static inline BOOL use_software_vertex_processing(const struct wined3d_device *device) -{ - if (device->shader_backend != &glsl_shader_backend) - return FALSE; - - if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING) - return TRUE; - - if (!(device->create_parms.flags & WINED3DCREATE_MIXED_VERTEXPROCESSING)) - return FALSE; - - return device->softwareVertexProcessing; -} - static inline BOOL use_vs(const struct wined3d_state *state) { /* Check state->vertex_declaration to allow this to be used before the @@ -4396,6 +4346,59 @@ static inline BOOL can_use_texture_swizzle(const struct wined3d_gl_info *gl_info && !is_scaling_fixup(format->color_fixup); } +static inline BOOL needs_interpolation_qualifiers_for_shader_outputs(const struct wined3d_gl_info *gl_info) +{ + /* In GLSL 4.40+ it is fine to specify interpolation qualifiers only in + * fragment shaders. In older GLSL versions interpolation qualifiers must + * match between shader stages. + */ + return gl_info->glsl_version < MAKEDWORD_VERSION(4, 40); +} + +static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader) +{ + return geometry_shader + && geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM; +} + +static inline DWORD wined3d_extract_bits(const DWORD *bitstream, + unsigned int offset, unsigned int count) +{ + const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT; + const unsigned int idx = offset / word_bit_count; + const unsigned int shift = offset % word_bit_count; + DWORD mask = (1u << count) - 1; + DWORD ret; + + ret = (bitstream[idx] >> shift) & mask; + if (shift + count > word_bit_count) + { + const unsigned int extracted_bit_count = word_bit_count - shift; + const unsigned int remaining_bit_count = count - extracted_bit_count; + mask = (1u << remaining_bit_count) - 1; + ret |= (bitstream[idx + 1] & mask) << extracted_bit_count; + } + return ret; +} + +static inline void wined3d_insert_bits(DWORD *bitstream, + unsigned int offset, unsigned int count, DWORD bits) +{ + const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT; + const unsigned int idx = offset / word_bit_count; + const unsigned int shift = offset % word_bit_count; + DWORD mask = (1u << count) - 1; + + bitstream[idx] |= (bits & mask) << shift; + if (shift + count > word_bit_count) + { + const unsigned int inserted_bit_count = word_bit_count - shift; + const unsigned int remaining_bit_count = count - inserted_bit_count; + mask = (1u << remaining_bit_count) - 1; + bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask; + } +} + static inline struct wined3d_surface *context_get_rt_surface(const struct wined3d_context *context) { struct wined3d_texture *texture = context->current_rt.texture; @@ -4416,12 +4419,7 @@ static inline void wined3d_not_from_cs(struct wined3d_cs *cs) assert(cs->thread_id != GetCurrentThreadId()); } -BOOL wined3d_dxtn_init(void) DECLSPEC_HIDDEN; -void wined3d_dxtn_free(void) DECLSPEC_HIDDEN; - /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */ #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL" -#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu)) - #endif diff --git a/media/doc/README.WINE b/media/doc/README.WINE index fb678a5a5e2..a8bf774a0ee 100644 --- a/media/doc/README.WINE +++ b/media/doc/README.WINE @@ -23,7 +23,7 @@ The following libraries are shared with Wine. reactos/dll/directx/wine/amstream # Synced to Wine-3.0 reactos/dll/directx/wine/d3d8 # Synced to Wine-3.0 -reactos/dll/directx/wine/d3d9 # Synced to WineStaging-2.16 +reactos/dll/directx/wine/d3d9 # Synced to Wine-3.0 reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-2.16 reactos/dll/directx/wine/d3drm # Synced to WineStaging-2.16 reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-2.16 @@ -40,7 +40,7 @@ reactos/dll/directx/wine/dxdiagn # Synced to WineStaging-2.9 reactos/dll/directx/wine/msdmo # Synced to WineStaging-2.9 reactos/dll/directx/wine/qedit # Synced to WineStaging-2.9 reactos/dll/directx/wine/quartz # Synced to WineStaging-2.16 -reactos/dll/directx/wine/wined3d # Synced to WineStaging-2.16 +reactos/dll/directx/wine/wined3d # Synced to Wine-3.0 reactos/dll/win32/activeds # Synced to WineStaging-2.9 reactos/dll/win32/actxprxy # Synced to WineStaging-2.9 diff --git a/sdk/include/reactos/wine/wgl.h b/sdk/include/reactos/wine/wgl.h index 4a46c9585c9..04dd8043435 100644 --- a/sdk/include/reactos/wine/wgl.h +++ b/sdk/include/reactos/wine/wgl.h @@ -7,6002 +7,5436 @@ #define GLAPIENTRY __stdcall #endif -typedef unsigned int GLbitfield; -typedef unsigned char GLboolean; -typedef signed char GLbyte; -typedef char GLchar; -typedef char GLcharARB; -typedef double GLclampd; -typedef float GLclampf; -typedef int GLclampx; -typedef double GLdouble; -typedef unsigned int GLenum; -typedef int GLfixed; -typedef float GLfloat; -typedef unsigned short GLhalfNV; -typedef unsigned int GLhandleARB; -typedef int GLint; -typedef INT64 GLint64; -typedef INT64 GLint64EXT; -typedef INT_PTR GLintptr; -typedef INT_PTR GLintptrARB; -typedef short GLshort; -typedef int GLsizei; -typedef INT_PTR GLsizeiptr; -typedef INT_PTR GLsizeiptrARB; -typedef const unsigned char * GLstring; -typedef struct __GLsync * GLsync; -typedef unsigned char GLubyte; -typedef unsigned int GLuint; -typedef UINT64 GLuint64; -typedef UINT64 GLuint64EXT; -typedef unsigned short GLushort; -typedef INT_PTR GLvdpauSurfaceNV; -typedef void GLvoid; +#undef near +#undef far -#define GL_1PASS_EXT 0x80A1 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2D 0x0600 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_2_BYTES 0x1407 -#define GL_2_BYTES_NV 0x1407 -#define GL_3D 0x0601 -#define GL_3DC_XY_AMD 0x87FA -#define GL_3DC_X_AMD 0x87F9 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_3_BYTES 0x1408 -#define GL_3_BYTES_NV 0x1408 -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_EXT 0x80CC -#define GL_422_REV_AVERAGE_EXT 0x80CF -#define GL_422_REV_EXT 0x80CD -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_4_BYTES 0x1409 -#define GL_4_BYTES_NV 0x1409 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_ABGR_EXT 0x8000 -#define GL_ACCUM 0x0100 -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_ADD 0x0104 -#define GL_ADD_ATI 0x8963 -#define GL_ADD_BLEND_IMG 0x8C09 -#define GL_ADD_SIGNED 0x8574 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_ALPHA 0x1906 -#define GL_ALPHA12 0x803D -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16 0x803E -#define GL_ALPHA16F_ARB 0x881C -#define GL_ALPHA16F_EXT 0x881C -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_ALPHA16_EXT 0x803E -#define GL_ALPHA16_SNORM 0x9018 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_ALPHA4 0x803B -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA8_OES 0x803C -#define GL_ALPHA8_SNORM 0x9014 -#define GL_ALPHA_BIAS 0x0D1D -#define GL_ALPHA_BITS 0x0D55 -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#define GL_ALPHA_MAX_SGIX 0x8321 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_REF_COMMAND_NV 0x000F -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_SNORM 0x9010 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 -#define GL_ALPHA_TEST_QCOM 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_ALREADY_SIGNALED_APPLE 0x911A -#define GL_ALWAYS 0x0207 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_AMBIENT 0x1200 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_AND 0x1501 -#define GL_AND_INVERTED 0x1504 -#define GL_AND_REVERSE 0x1502 -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A -#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F -#define GL_ARC_TO_NV 0xFE -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -#define GL_ARRAY_SIZE 0x92FB -#define GL_ARRAY_STRIDE 0x92FE -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_ASYNC_MARKER_SGIX 0x8329 -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ATTENUATION_EXT 0x834D -#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_AUX_BUFFERS 0x0C00 -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 -#define GL_AVERAGE_EXT 0x8335 -#define GL_AVERAGE_HP 0x8160 -#define GL_BACK 0x0405 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_RIGHT 0x0403 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_BEVEL_NV 0x90A6 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_BGRA8_EXT 0x93A1 -#define GL_BGRA_EXT 0x80E1 -#define GL_BGRA_IMG 0x80E1 -#define GL_BGRA_INTEGER 0x8D9B -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_BGR_EXT 0x80E0 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BIAS_BIT_ATI 0x00000008 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BITMAP 0x1A00 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_BLEND 0x0BE2 -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_COLOR_COMMAND_NV 0x000B -#define GL_BLEND_COLOR_EXT 0x8005 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_DST_ALPHA_OES 0x80CA -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_DST_RGB_OES 0x80C8 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -#define GL_BLEND_EQUATION_ALPHA_OES 0x883D -#define GL_BLEND_EQUATION_EXT 0x8009 -#define GL_BLEND_EQUATION_OES 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_RGB_OES 0x8009 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#define GL_BLEND_SRC_ALPHA_OES 0x80CB -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_SRC_RGB_OES 0x80C9 -#define GL_BLOCK_INDEX 0x92FD -#define GL_BLUE 0x1905 -#define GL_BLUE_BIAS 0x0D1B -#define GL_BLUE_BITS 0x0D54 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_BLUE_NV 0x1905 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BOLD_BIT_NV 0x01 -#define GL_BOOL 0x8B56 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_BROWSER_DEFAULT_WEBGL 0x9244 -#define GL_BUFFER 0x82E0 -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F -#define GL_BUFFER_KHR 0x82E0 -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_BUFFER_USAGE 0x8765 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_TARGET_ATI 0x877C -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_BYTE 0x1400 -#define GL_C3F_V3F 0x2A24 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_CCW 0x0901 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_CLAMP 0x2900 -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#define GL_CLAMP_TO_BORDER_EXT 0x812D -#define GL_CLAMP_TO_BORDER_NV 0x812D -#define GL_CLAMP_TO_BORDER_OES 0x812D -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLEAR 0x1500 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE0_APPLE 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE1_APPLE 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE2_APPLE 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE3_APPLE 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE4_APPLE 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE5_APPLE 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE6_APPLE 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_CLIP_DISTANCE7_APPLE 0x3007 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE0_IMG 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE1_IMG 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE2_IMG 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE3_IMG 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE4_IMG 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_CLIP_PLANE5_IMG 0x3005 -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#define GL_CLOSE_PATH_NV 0x00 -#define GL_CMYKA_EXT 0x800D -#define GL_CMYK_EXT 0x800C -#define GL_CND0_ATI 0x896B -#define GL_CND_ATI 0x896A -#define GL_COEFF 0x0A00 -#define GL_COLOR 0x1800 -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_COLORBURN 0x929A -#define GL_COLORBURN_KHR 0x929A -#define GL_COLORBURN_NV 0x929A -#define GL_COLORDODGE 0x9299 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORDODGE_NV 0x9299 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_COLOR_ARRAY 0x8076 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT_EXT 0x90F0 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_COLOR_ENCODING 0x8296 -#define GL_COLOR_EXT 0x1800 -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#define GL_COLOR_INDEX 0x1900 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEXES 0x1603 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_COLOR_SUM 0x8458 -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_COLOR_TABLE 0x80D0 -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_COMBINE 0x8570 -#define GL_COMBINE4_NV 0x8503 -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_COMBINE_ALPHA 0x8572 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_COMPLETION_STATUS_ARB 0x91B1 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_R11_EAC_OES 0x9270 -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_RG 0x8226 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_RG11_EAC_OES 0x9272 -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_RGB8_ETC2_OES 0x9274 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9276 -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_RGBA8_ETC2_EAC_OES 0x9278 -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 -#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 -#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 -#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 -#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 -#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 -#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 -#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 -#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 -#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 -#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_SIGNED_R11_EAC_OES 0x9271 -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_SIGNED_RG11_EAC_OES 0x9273 -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES 0x9279 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_SRGB8_ETC2_OES 0x9275 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_CONDITION_SATISFIED 0x911C -#define GL_CONDITION_SATISFIED_APPLE 0x911C -#define GL_CONFORMANT_NV 0x9374 -#define GL_CONIC_CURVE_TO_NV 0x1A -#define GL_CONJOINT_NV 0x9284 -#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 -#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B -#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 -#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_CONSTANT 0x8576 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_CONSTANT_ARB 0x8576 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_CONSTANT_EXT 0x8576 -#define GL_CONSTANT_NV 0x8576 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_FLAGS 0x821E -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_CONTEXT_LOST 0x0507 -#define GL_CONTEXT_LOST_KHR 0x0507 -#define GL_CONTEXT_LOST_WEBGL 0x9242 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC -#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB -#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 -#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 -#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 -#define GL_CONTINUOUS_AMD 0x9007 -#define GL_CONTRAST_NV 0x92A1 -#define GL_CONVEX_HULL_NV 0x908B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_2_ATI 0x8943 -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_COORD_REPLACE 0x8862 -#define GL_COORD_REPLACE_ARB 0x8862 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_COORD_REPLACE_OES 0x8862 -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_READ_BUFFER_NV 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_COPY_WRITE_BUFFER_NV 0x8F37 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 -#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 -#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFERS_NV 0x8ED3 -#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 -#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 -#define GL_COVERAGE_COMPONENT_NV 0x8ED0 -#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 -#define GL_COVERAGE_SAMPLES_NV 0x8ED4 -#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_CUBIC_EXT 0x8334 -#define GL_CUBIC_HP 0x815F -#define GL_CUBIC_IMG 0x9139 -#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B -#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_CULL_MODES_NV 0x86E0 -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_IBM 103050 -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_CURRENT_BIT 0x00000001 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_CURRENT_QUERY 0x8865 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_CW 0x0900 -#define GL_DARKEN 0x9297 -#define GL_DARKEN_KHR 0x9297 -#define GL_DARKEN_NV 0x9297 -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_DEBUG_ASSERT_MESA 0x875B -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 -#define GL_DEBUG_OBJECT_MESA 0x8759 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_DEBUG_OUTPUT_KHR 0x92E0 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 -#define GL_DEBUG_PRINT_MESA 0x875A -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_API_KHR 0x8246 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_ERROR_KHR 0x824C -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E -#define GL_DECAL 0x2101 -#define GL_DECODE_EXT 0x8A49 -#define GL_DECR 0x1E03 -#define GL_DECR_WRAP 0x8508 -#define GL_DECR_WRAP_EXT 0x8508 -#define GL_DECR_WRAP_OES 0x8508 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_DELETE_STATUS 0x8B80 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DEPTH 0x1801 -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_DEPTH_ATTACHMENT_OES 0x8D00 -#define GL_DEPTH_BIAS 0x0D1F -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF -#define GL_DEPTH_CLAMP 0x864F -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_NV 0x864F -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_DEPTH_EXT 0x1801 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_DEPTH_STENCIL_MESA 0x8750 -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DIFFERENCE 0x929E -#define GL_DIFFERENCE_KHR 0x929E -#define GL_DIFFERENCE_NV 0x929E -#define GL_DIFFUSE 0x1201 -#define GL_DISCARD_ATI 0x8763 -#define GL_DISCARD_NV 0x8530 -#define GL_DISCRETE_AMD 0x9006 -#define GL_DISJOINT_NV 0x9283 -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_DISPLAY_LIST 0x82E7 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -#define GL_DITHER 0x0BD0 -#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 -#define GL_DOMAIN 0x0A02 -#define GL_DONT_CARE 0x1100 -#define GL_DOT2_ADD_ATI 0x896C -#define GL_DOT3_ATI 0x8966 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_DOT3_RGBA_ARB 0x86AF -#define GL_DOT3_RGBA_EXT 0x8741 -#define GL_DOT3_RGBA_IMG 0x86AF -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT4_ATI 0x8967 -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_DOUBLE 0x140A -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_DOUBLE_EXT 0x140A -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_VEC4_EXT 0x8FFE -#define GL_DOWNSAMPLE_SCALES_IMG 0x913E -#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 -#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 -#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER0_EXT 0x8825 -#define GL_DRAW_BUFFER0_NV 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER10_EXT 0x882F -#define GL_DRAW_BUFFER10_NV 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER11_EXT 0x8830 -#define GL_DRAW_BUFFER11_NV 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER12_EXT 0x8831 -#define GL_DRAW_BUFFER12_NV 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER13_EXT 0x8832 -#define GL_DRAW_BUFFER13_NV 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER14_EXT 0x8833 -#define GL_DRAW_BUFFER14_NV 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#define GL_DRAW_BUFFER15_ATI 0x8834 -#define GL_DRAW_BUFFER15_EXT 0x8834 -#define GL_DRAW_BUFFER15_NV 0x8834 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER1_EXT 0x8826 -#define GL_DRAW_BUFFER1_NV 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER2_EXT 0x8827 -#define GL_DRAW_BUFFER2_NV 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER3_EXT 0x8828 -#define GL_DRAW_BUFFER3_NV 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER4_EXT 0x8829 -#define GL_DRAW_BUFFER4_NV 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER5_EXT 0x882A -#define GL_DRAW_BUFFER5_NV 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER6_EXT 0x882B -#define GL_DRAW_BUFFER6_NV 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER7_EXT 0x882C -#define GL_DRAW_BUFFER7_NV 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER8_EXT 0x882D -#define GL_DRAW_BUFFER8_NV 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER9_EXT 0x882E -#define GL_DRAW_BUFFER9_NV 0x882E -#define GL_DRAW_BUFFER_EXT 0x0C01 -#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 -#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 -#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_DSDT_NV 0x86F5 -#define GL_DST_ALPHA 0x0304 -#define GL_DST_ATOP_NV 0x928F -#define GL_DST_COLOR 0x0306 -#define GL_DST_IN_NV 0x928B -#define GL_DST_NV 0x9287 -#define GL_DST_OUT_NV 0x928D -#define GL_DST_OVER_NV 0x9289 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_BIAS_NV 0x8717 -#define GL_DT_SCALE_NV 0x8711 -#define GL_DU8DV8_ATI 0x877A -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_DUDV_ATI 0x8779 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_DYNAMIC_COPY_ARB 0x88EA -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_EDGE_FLAG 0x0B43 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_MAP_NV 0x855F -#define GL_EMISSION 0x1600 -#define GL_ENABLE_BIT 0x00002000 -#define GL_EQUAL 0x0202 -#define GL_EQUIV 0x1509 -#define GL_ETC1_RGB8_OES 0x8D64 -#define GL_ETC1_SRGB8_NV 0x88EE -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_BIT 0x00010000 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EXCLUSION 0x92A0 -#define GL_EXCLUSION_KHR 0x92A0 -#define GL_EXCLUSION_NV 0x92A0 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXTENSIONS 0x1F03 -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_LINEAR_NV 0x2400 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_EYE_PLANE 0x2502 -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_EYE_RADIAL_NV 0x855B -#define GL_E_TIMES_F_NV 0x8531 -#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 -#define GL_FACTOR_MAX_AMD 0x901D -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FAILURE_NV 0x9030 -#define GL_FALSE 0 -#define GL_FASTEST 0x1101 -#define GL_FEEDBACK 0x1C01 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_FENCE_APPLE 0x8A0B -#define GL_FENCE_CONDITION_NV 0x84F4 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 -#define GL_FIELDS_NV 0x8E27 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FILE_NAME_NV 0x9074 -#define GL_FILL 0x1B02 -#define GL_FILL_NV 0x1B02 -#define GL_FILL_RECTANGLE_NV 0x933C -#define GL_FILTER 0x829A -#define GL_FILTER4_SGIS 0x8146 -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D -#define GL_FIXED 0x140C -#define GL_FIXED_OES 0x140C -#define GL_FIXED_ONLY 0x891D -#define GL_FIXED_ONLY_ARB 0x891D -#define GL_FLAT 0x1D00 -#define GL_FLOAT 0x1406 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x3_NV 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT2x4_NV 0x8B66 -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x2_NV 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT3x4_NV 0x8B68 -#define GL_FLOAT_MAT4 0x8B5C -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x2_NV 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_FLOAT_MAT4x3_NV 0x8B6A -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_FOG 0x0B60 -#define GL_FOG_BIT 0x00000080 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_COORD 0x8451 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_FOG_END 0x0B64 -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_HINT 0x0C54 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#define GL_FOG_START 0x0B63 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 -#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 -#define GL_FONT_UNAVAILABLE_NV 0x936A -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_UNINTELLIGIBLE_NV 0x936B -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_FRACTIONAL_EVEN_EXT 0x8E7C -#define GL_FRACTIONAL_EVEN_OES 0x8E7C -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_ODD_EXT 0x8E7B -#define GL_FRACTIONAL_ODD_OES 0x8E7B -#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 -#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 -#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 -#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE -#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_FRAGMENT_INPUT_NV 0x936D -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3 -#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2 -#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1 -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 -#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 -#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 -#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_FRAMEBUFFER 0x8D40 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC -#define GL_FRAMEBUFFER_OES 0x8D40 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAME_NV 0x8E26 -#define GL_FRONT 0x0404 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_FRONT_FACE 0x0B46 -#define GL_FRONT_FACE_COMMAND_NV 0x0012 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_FUNC_ADD_OES 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_SUBTRACT_OES 0x800A -#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 -#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 -#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 -#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F -#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F -#define GL_GEOMETRY_SHADER_OES 0x8DD9 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEQUAL 0x0206 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_GPU_DISJOINT_EXT 0x8FBB -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 -#define GL_GREATER 0x0204 -#define GL_GREEN 0x1904 -#define GL_GREEN_BIAS 0x0D19 -#define GL_GREEN_BITS 0x0D53 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_GREEN_NV 0x1904 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GS_PROGRAM_BINARY_MTK 0x9641 -#define GL_GS_SHADER_BINARY_MTK 0x9640 -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 -#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 -#define GL_HALF_APPLE 0x140B -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_HALF_FLOAT 0x140B -#define GL_HALF_FLOAT_ARB 0x140B -#define GL_HALF_FLOAT_NV 0x140B -#define GL_HALF_FLOAT_OES 0x8D61 -#define GL_HARDLIGHT 0x929B -#define GL_HARDLIGHT_KHR 0x929B -#define GL_HARDLIGHT_NV 0x929B -#define GL_HARDMIX_NV 0x92A9 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_HIGH_INT 0x8DF5 -#define GL_HILO16_NV 0x86F8 -#define GL_HILO8_NV 0x885E -#define GL_HILO_NV 0x86F4 -#define GL_HINT_BIT 0x00008000 -#define GL_HISTOGRAM 0x8024 -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_SINK 0x802D -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HI_BIAS_NV 0x8714 -#define GL_HI_SCALE_NV 0x870E -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_HSL_COLOR 0x92AF -#define GL_HSL_COLOR_KHR 0x92AF -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_HUE 0x92AD -#define GL_HSL_HUE_KHR 0x92AD -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_LUMINOSITY 0x92B0 -#define GL_HSL_LUMINOSITY_KHR 0x92B0 -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_HSL_SATURATION 0x92AE -#define GL_HSL_SATURATION_KHR 0x92AE -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_IDENTITY_NV 0x862A -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_BUFFER_OES 0x9051 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_INCR 0x1E02 -#define GL_INCR_WRAP 0x8507 -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_INCR_WRAP_OES 0x8507 -#define GL_INDEX 0x8222 -#define GL_INDEX_ARRAY 0x8077 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_BITS 0x0D51 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 -#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -#define GL_INT 0x1404 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_ARB 0x140E -#define GL_INT64_NV 0x140E -#define GL_INT64_VEC2_ARB 0x8FE9 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_ARB 0x8FEA -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_ARB 0x8FEB -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16 0x804D -#define GL_INTENSITY16F_ARB 0x881D -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_INTENSITY16_EXT 0x804D -#define GL_INTENSITY16_SNORM 0x901B -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_INGR 0x8568 -#define GL_INTERLACE_READ_OML 0x8981 -#define GL_INTERLACE_SGIX 0x8094 -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERPOLATE 0x8575 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_INT_10_10_10_2_OES 0x8DF7 -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_BUFFER_OES 0x905C -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_INVALID_OPERATION 0x0502 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_INVARIANT_EXT 0x87C2 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVERSE_NV 0x862B -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_INVERT 0x150A -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#define GL_INVERT_OVG_NV 0x92B4 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#define GL_ISOLINES 0x8E7A -#define GL_ISOLINES_EXT 0x8E7A -#define GL_ISOLINES_OES 0x8E7A -#define GL_IS_PER_PATCH 0x92E7 -#define GL_IS_PER_PATCH_EXT 0x92E7 -#define GL_IS_PER_PATCH_OES 0x92E7 -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_KEEP 0x1E00 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_LAYER_NV 0x8DAA -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E -#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LEFT 0x0406 -#define GL_LEQUAL 0x0203 -#define GL_LERP_ATI 0x8969 -#define GL_LESS 0x0201 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_LIGHTEN 0x9298 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_LIGHTEN_NV 0x9298 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LINE 0x1B01 -#define GL_LINEAR 0x2601 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINES 0x0001 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINES_ADJACENCY_ARB 0x000A -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINES_ADJACENCY_OES 0x000A -#define GL_LINE_BIT 0x00000004 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_NV 0x1B01 -#define GL_LINE_QUALITY_HINT_SGIX 0x835B -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_LINE_STRIP_ADJACENCY_OES 0x000B -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_TO_NV 0x04 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_COMMAND_NV 0x000D -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINK_STATUS 0x8B82 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_BIT 0x00020000 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 -#define GL_LIST_PRIORITY_SGIX 0x8182 -#define GL_LOAD 0x0101 -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_EXT 0x87C4 -#define GL_LOCATION 0x930E -#define GL_LOCATION_COMPONENT 0x934A -#define GL_LOCATION_INDEX 0x930F -#define GL_LOCATION_INDEX_EXT 0x930F -#define GL_LOGIC_OP 0x0BF1 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 -#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_LOW_INT 0x8DF3 -#define GL_LO_BIAS_NV 0x8715 -#define GL_LO_SCALE_NV 0x870F -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE4_ALPHA4_OES 0x8043 -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE8_ALPHA8_OES 0x8045 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE8_OES 0x8040 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_MAD_ATI 0x8968 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_MAJOR_VERSION 0x821B -#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 -#define GL_MALI_SHADER_BINARY_ARM 0x8F60 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_MAP_COHERENT_BIT_EXT 0x0080 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_READ_BIT_EXT 0x0001 -#define GL_MAP_STENCIL 0x0D11 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_WRITE_BIT_EXT 0x0002 -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX7_NV 0x8637 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX_EXT 0x87C0 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E -#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MATRIX_PALETTE_OES 0x8840 -#define GL_MATRIX_STRIDE 0x92FF -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_MAX 0x8008 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_CLIP_PLANES_IMG 0x0D32 -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 -#define GL_MAX_DRAW_BUFFERS_NV 0x8824 -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_EXT 0x8008 -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 -#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_MAX_PALETTE_MATRICES_OES 0x8842 -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D -#define GL_MAX_PATCH_VERTICES_OES 0x8E7D -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 -#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 -#define GL_MAX_SAMPLES_APPLE 0x8D57 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_MAX_SAMPLES_NV 0x8D57 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 -#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E -#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 -#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_MAX_VERTEX_UNITS_OES 0x86A4 -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_VIEWPORTS 0x825B -#define GL_MAX_VIEWPORTS_NV 0x825B -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_VIEWS_OVR 0x9631 -#define GL_MAX_WIDTH 0x827E -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_MIN 0x8007 -#define GL_MINMAX 0x802E -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_MINOR_VERSION 0x821C -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_MINUS_NV 0x929F -#define GL_MIN_EXT 0x8007 -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B -#define GL_MIN_LOD_WARNING_AMD 0x919C -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIPMAP 0x8293 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#define GL_MIRRORED_REPEAT_OES 0x8370 -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_MODELVIEW 0x1700 -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW1_EXT 0x850A -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_MODULATE 0x2100 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_COLOR_IMG 0x8C04 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_MOVE_TO_NV 0x02 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOV_ATI 0x8961 -#define GL_MULT 0x0103 -#define GL_MULTIPLY 0x9294 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_MULTIPLY_NV 0x9294 -#define GL_MULTISAMPLE 0x809D -#define GL_MULTISAMPLES_NV 0x9371 -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 -#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 -#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 -#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_MULTIVIEW_EXT 0x90F1 -#define GL_MUL_ATI 0x8964 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_N3F_V3F 0x2A25 -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA -#define GL_NAME_LENGTH 0x92F9 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_NAND 0x150E -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NEAREST 0x2600 -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEVER 0x0200 -#define GL_NEXT_BUFFER_NV -2 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_NICEST 0x1102 -#define GL_NONE 0 -#define GL_NONE_OES 0 -#define GL_NOOP 0x1505 -#define GL_NOP_COMMAND_NV 0x0001 -#define GL_NOR 0x1508 -#define GL_NORMALIZE 0x0BA1 -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_NORMAL_MAP_OES 0x8511 -#define GL_NOTEQUAL 0x0205 -#define GL_NO_ERROR 0 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 -#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D -#define GL_NUM_EXTENSIONS 0x821D -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA -#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_LINEAR_NV 0x2401 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_PLANE 0x2501 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_OBJECT_TYPE 0x9112 -#define GL_OBJECT_TYPE_APPLE 0x9112 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#define GL_OFFSET 0x92FC -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_ONE 1 -#define GL_ONE_EXT 0x87DE -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_OPERAND2_ALPHA_EXT 0x859A -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND3_ALPHA_NV 0x859B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_MOV_EXT 0x8799 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_SUB_EXT 0x8796 -#define GL_OR 0x1507 -#define GL_ORDER 0x0A01 -#define GL_OR_INVERTED 0x150D -#define GL_OR_REVERSE 0x150B -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_OVERLAY 0x9296 -#define GL_OVERLAY_KHR 0x9296 -#define GL_OVERLAY_NV 0x9296 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_SIZE_SGIX 0x831C -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_PACK_INVERT_MESA 0x8758 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_PACK_RESAMPLE_SGIX 0x842E -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_PATCHES 0x000E -#define GL_PATCHES_EXT 0x000E -#define GL_PATCHES_OES 0x000E -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_INNER_LEVEL_EXT 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_PATCH_DEFAULT_OUTER_LEVEL_EXT 0x8E74 -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_VERTICES_EXT 0x8E72 -#define GL_PATCH_VERTICES_OES 0x8E72 -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 -#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 -#define GL_PATH_MODELVIEW_NV 0x1700 -#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 -#define GL_PATH_PROJECTION_NV 0x1701 -#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 -#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_PERTURB_EXT 0x85AE -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#define GL_PHONG_HINT_WIN 0x80EB -#define GL_PHONG_WIN 0x80EA -#define GL_PINLIGHT_NV 0x92A8 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 -#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A -#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 -#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 -#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 -#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_PLUS_NV 0x9291 -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_POINT 0x1B00 -#define GL_POINTS 0x0000 -#define GL_POINT_BIT 0x00000002 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_POINT_NV 0x1B00 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_POINT_SPRITE 0x8861 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_POINT_SPRITE_OES 0x8861 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -#define GL_POINT_TOKEN 0x0701 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_MODE_NV 0x0B40 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B -#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_POSITION 0x1203 -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_PRESENT_DURATION_NV 0x8E2B -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESERVE_ATI 0x8762 -#define GL_PREVIOUS 0x8578 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_PRIMITIVES_GENERATED_OES 0x8C87 -#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF -#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE -#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE -#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE -#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PROGRAM 0x82E2 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_PROGRAM_KHR 0x82E2 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A -#define GL_PROGRAM_PIPELINE_KHR 0x82E4 -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_PROGRAM_SEPARABLE_EXT 0x8258 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_PROJECTION 0x1701 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_PROVOKING_VERTEX_EXT 0x8E4F -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_PURGEABLE_APPLE 0x8A1D -#define GL_Q 0x2003 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_QUADS 0x0007 -#define GL_QUADS_EXT 0x0007 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_QUADS_OES 0x0007 -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_QUAD_STRIP 0x0008 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_QUERY 0x82E3 -#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_QUERY_COUNTER_BITS_EXT 0x8864 -#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 -#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 -#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 -#define GL_QUERY_KHR 0x82E3 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 -#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 -#define GL_QUERY_TARGET 0x82EA -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_R 0x2002 -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_R11F_G11F_B10F_APPLE 0x8C3A -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_R16 0x822A -#define GL_R16F 0x822D -#define GL_R16F_EXT 0x822D -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R16_EXT 0x822A -#define GL_R16_SNORM 0x8F98 -#define GL_R16_SNORM_EXT 0x8F98 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R32F 0x822E -#define GL_R32F_EXT 0x822E -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_R3_G3_B2 0x2A10 -#define GL_R8 0x8229 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R8_EXT 0x8229 -#define GL_R8_SNORM 0x8F94 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_READ_BUFFER 0x0C02 -#define GL_READ_BUFFER_EXT 0x0C02 -#define GL_READ_BUFFER_NV 0x0C02 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_READ_FRAMEBUFFER_NV 0x8CA8 -#define GL_READ_ONLY 0x88B8 -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -#define GL_READ_WRITE 0x88BA -#define GL_READ_WRITE_ARB 0x88BA -#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_RECT_NV 0xF6 -#define GL_RED 0x1903 -#define GL_REDUCE 0x8016 -#define GL_REDUCE_EXT 0x8016 -#define GL_RED_BIAS 0x0D15 -#define GL_RED_BITS 0x0D52 -#define GL_RED_BIT_ATI 0x00000001 -#define GL_RED_EXT 0x1903 -#define GL_RED_INTEGER 0x8D94 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_RED_NV 0x1903 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_SNORM 0x8F90 -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFLECTION_MAP 0x8512 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_REFLECTION_MAP_NV 0x8512 -#define GL_REFLECTION_MAP_OES 0x8512 -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_2_ATI 0x8923 -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_RELATIVE_RECT_NV 0xF7 -#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB -#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED -#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF -#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_RENDER 0x1C00 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_RENDERBUFFER_BINDING_ANGLE 0x8CA7 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 -#define GL_RENDERBUFFER_OES 0x8D41 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 -#define GL_RENDERER 0x1F01 -#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 -#define GL_RENDER_MODE 0x0C40 -#define GL_REPEAT 0x2901 -#define GL_REPLACE 0x1E01 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACE_EXT 0x8062 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_REPLICATE_BORDER 0x8153 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 -#define GL_RESCALE_NORMAL 0x803A -#define GL_RESCALE_NORMAL_EXT 0x803A -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 -#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_RESTART_SUN 0x0001 -#define GL_RETAINED_APPLE 0x8A1B -#define GL_RETURN 0x0102 -#define GL_RG 0x8227 -#define GL_RG16 0x822C -#define GL_RG16F 0x822F -#define GL_RG16F_EXT 0x822F -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG16_EXT 0x822C -#define GL_RG16_SNORM 0x8F99 -#define GL_RG16_SNORM_EXT 0x8F99 -#define GL_RG32F 0x8230 -#define GL_RG32F_EXT 0x8230 -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_RG8 0x822B -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG8_EXT 0x822B -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB 0x1907 -#define GL_RGB10 0x8052 -#define GL_RGB10_A2 0x8059 -#define GL_RGB10_A2UI 0x906F -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGB16F 0x881B -#define GL_RGB16F_ARB 0x881B -#define GL_RGB16F_EXT 0x881B -#define GL_RGB16I 0x8D89 -#define GL_RGB16I_EXT 0x8D89 -#define GL_RGB16UI 0x8D77 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_RGB16_EXT 0x8054 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGB16_SNORM_EXT 0x8F9A -#define GL_RGB2_EXT 0x804E -#define GL_RGB32F 0x8815 -#define GL_RGB32F_ARB 0x8815 -#define GL_RGB32F_EXT 0x8815 -#define GL_RGB32I 0x8D83 -#define GL_RGB32I_EXT 0x8D83 -#define GL_RGB32UI 0x8D71 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_RGB4 0x804F -#define GL_RGB4_EXT 0x804F -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGB5 0x8050 -#define GL_RGB565 0x8D62 -#define GL_RGB565_OES 0x8D62 -#define GL_RGB5_A1 0x8057 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB8I 0x8D8F -#define GL_RGB8I_EXT 0x8D8F -#define GL_RGB8UI 0x8D7D -#define GL_RGB8UI_EXT 0x8D7D -#define GL_RGB8_EXT 0x8051 -#define GL_RGB8_OES 0x8051 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGB9_E5 0x8C3D -#define GL_RGB9_E5_APPLE 0x8C3D -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_RGBA 0x1908 -#define GL_RGBA12 0x805A -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16 0x805B -#define GL_RGBA16F 0x881A -#define GL_RGBA16F_ARB 0x881A -#define GL_RGBA16F_EXT 0x881A -#define GL_RGBA16I 0x8D88 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGBA16UI 0x8D76 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGBA16_EXT 0x805B -#define GL_RGBA16_SNORM 0x8F9B -#define GL_RGBA16_SNORM_EXT 0x8F9B -#define GL_RGBA2 0x8055 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA32F 0x8814 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGBA32I 0x8D82 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGBA32UI 0x8D70 -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGBA4 0x8056 -#define GL_RGBA4_DXT5_S3TC 0x83A5 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGBA4_OES 0x8056 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA8 0x8058 -#define GL_RGBA8I 0x8D8E -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGBA8UI 0x8D7C -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGBA8_EXT 0x8058 -#define GL_RGBA8_OES 0x8058 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E -#define GL_RGBA_MODE 0x0C31 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C -#define GL_RGBA_SNORM 0x8F93 -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGB_RAW_422_APPLE 0x8A51 -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB_SCALE 0x8573 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_RGB_SNORM 0x8F92 -#define GL_RG_EXT 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_RG_SNORM 0x8F91 -#define GL_RIGHT 0x0407 -#define GL_ROUNDED_RECT2_NV 0xEA -#define GL_ROUNDED_RECT4_NV 0xEC -#define GL_ROUNDED_RECT8_NV 0xEE -#define GL_ROUNDED_RECT_NV 0xE8 -#define GL_ROUND_NV 0x90A4 -#define GL_S 0x2000 -#define GL_SAMPLER 0x82E6 -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_3D_OES 0x8B5F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_BUFFER_OES 0x8DC2 -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 -#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#define GL_SAMPLER_KHR 0x82E6 -#define GL_SAMPLER_OBJECT_AMD 0x9155 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SAMPLES_PASSED_ARB 0x8914 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_LOCATION_ARB 0x8E50 -#define GL_SAMPLE_LOCATION_NV 0x8E50 -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_SAMPLE_SHADING_OES 0x8C36 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_SCALAR_EXT 0x87BE -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCISSOR_BIT 0x00080000 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_COMMAND_NV 0x0011 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SCREEN 0x9295 -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_SCREEN_KHR 0x9295 -#define GL_SCREEN_NV 0x9295 -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_SELECT 0x1C02 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_SEPARABLE_2D 0x8012 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#define GL_SET 0x150F -#define GL_SET_AMD 0x874A -#define GL_SGX_BINARY_IMG 0x8C0A -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 -#define GL_SHADER 0x82E1 -#define GL_SHADER_BINARY_DMP 0x9250 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_SHADER_BINARY_VIV 0x8FC4 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_SHADER_KHR 0x82E1 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_TYPE 0x8B4F -#define GL_SHADE_MODEL 0x0B54 -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_SHARED_EDGE_NV 0xC0 -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -#define GL_SHININESS 0x1601 -#define GL_SHORT 0x1402 -#define GL_SIGNALED 0x9119 -#define GL_SIGNALED_APPLE 0x9119 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SKIP_COMPONENTS1_NV -6 -#define GL_SKIP_COMPONENTS2_NV -5 -#define GL_SKIP_COMPONENTS3_NV -4 -#define GL_SKIP_COMPONENTS4_NV -3 -#define GL_SKIP_DECODE_EXT 0x8A4A -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_SLICE_ACCUM_SUN 0x85CC -#define GL_SLIM10U_SGIX 0x831E -#define GL_SLIM12S_SGIX 0x831F -#define GL_SLIM8U_SGIX 0x831D -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_SLUMINANCE8_NV 0x8C47 -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE_ALPHA_NV 0x8C44 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE_NV 0x8C46 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 -#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 -#define GL_SMOOTH 0x1D01 -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_SM_COUNT_NV 0x933B -#define GL_SOFTLIGHT 0x929C -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_SOFTLIGHT_NV 0x929C -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SPARE0_NV 0x852E -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_SPARE1_NV 0x852F -#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 -#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 -#define GL_SPECULAR 0x1202 -#define GL_SPHERE_MAP 0x2402 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SQUARE_NV 0x90A3 -#define GL_SR8_EXT 0x8FBD -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_ALPHA 0x8589 -#define GL_SRC1_ALPHA_EXT 0x8589 -#define GL_SRC1_COLOR 0x88F9 -#define GL_SRC1_COLOR_EXT 0x88F9 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_ALPHA 0x858A -#define GL_SRC2_RGB 0x8582 -#define GL_SRC_ALPHA 0x0302 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 -#define GL_SRC_ATOP_NV 0x928E -#define GL_SRC_COLOR 0x0300 -#define GL_SRC_IN_NV 0x928A -#define GL_SRC_NV 0x9286 -#define GL_SRC_OUT_NV 0x928C -#define GL_SRC_OVER_NV 0x9288 -#define GL_SRG8_EXT 0x8FBE -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB8_NV 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB_DECODE_ARB 0x8299 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_OVERFLOW_KHR 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_STACK_UNDERFLOW_KHR 0x0504 -#define GL_STANDARD_FONT_FORMAT_NV 0x936C -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_STATE_RESTORE 0x8BDC -#define GL_STATIC_ATI 0x8760 -#define GL_STATIC_COPY 0x88E6 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_STENCIL_ATTACHMENT_OES 0x8D20 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_STENCIL_EXT 0x1802 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX8_OES 0x8D48 -#define GL_STENCIL_INDEX_OES 0x1901 -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_REF_COMMAND_NV 0x000C -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STEREO 0x0C33 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_SHARED_APPLE 0x85BF -#define GL_STREAM_COPY 0x88E2 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_RASTERIZATION_AMD 0x91A0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 -#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -#define GL_SUBTRACT 0x84E7 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_SUB_ATI 0x8965 -#define GL_SUCCESS_NV 0x902F -#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 -#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_CONDITION_APPLE 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FENCE_APPLE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLAGS_APPLE 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 -#define GL_SYNC_OBJECT_APPLE 0x8A53 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_STATUS_APPLE 0x9114 -#define GL_SYNC_X11_FENCE_EXT 0x90E1 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_T 0x2001 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_T4F_V4F 0x2A28 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 -#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 -#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 -#define GL_TESS_CONTROL_SHADER_OES 0x8E88 -#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 -#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 -#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 -#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_MODE_EXT 0x8E76 -#define GL_TESS_GEN_MODE_OES 0x8E76 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 -#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_SPACING_EXT 0x8E77 -#define GL_TESS_GEN_SPACING_OES 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 -#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_TEXTURE 0x1702 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_TEXTURE31_ARB 0x84DF -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#define GL_TEXTURE_3D_BINDING_OES 0x806A -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 -#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 -#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A -#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E -#define GL_TEXTURE_BUFFER_OES 0x8C2A -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F -#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D -#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E -#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 -#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A -#define GL_TEXTURE_CUBE_MAP_OES 0x8513 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_GEN_MODE_OES 0x2500 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_STR_OES 0x8D60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#define GL_TEXTURE_NORMAL_EXT 0x85AF -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_TEXTURE_SPARSE_EXT 0x91A6 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_TARGET 0x1006 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD -#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB -#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE -#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC -#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_EXPIRED_APPLE 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF -#define GL_TIMESTAMP 0x8E28 -#define GL_TIMESTAMP_EXT 0x8E28 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIME_ELAPSED_EXT 0x88BF -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_TRACE_ALL_BITS_MESA 0xFFFF -#define GL_TRACE_ARRAYS_BIT_MESA 0x0004 -#define GL_TRACE_ERRORS_BIT_MESA 0x0020 -#define GL_TRACE_MASK_MESA 0x8755 -#define GL_TRACE_NAME_MESA 0x8756 -#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001 -#define GL_TRACE_PIXELS_BIT_MESA 0x0010 -#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002 -#define GL_TRACE_TEXTURES_BIT_MESA 0x0008 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_NV 0x862C -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLES_ADJACENCY_ARB 0x000C -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLES_ADJACENCY_OES 0x000C -#define GL_TRIANGLE_FAN 0x0006 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_TRIANGLE_MESH_SUN 0x8615 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D -#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_TRUE 1 -#define GL_TYPE 0x92FA -#define GL_UNCORRELATED_NV 0x9282 -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_UNDEFINED_VERTEX_EXT 0x8260 -#define GL_UNDEFINED_VERTEX_OES 0x8260 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 -#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#define GL_UNPACK_COLORSPACE_CONVERSION_WEBGL 0x9243 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_SIZE_SGIX 0x831A -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_UNPACK_FLIP_Y_WEBGL 0x9240 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL 0x9241 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_UNPACK_RESAMPLE_SGIX 0x842F -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNSIGNALED 0x9118 -#define GL_UNSIGNALED_APPLE 0x9118 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_BYTE_2_3_3_REV_EXT 0x8362 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_UNSIGNED_INT64_ARB 0x140F -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_UNSIGNED_INT_24_8_MESA 0x8751 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_8_8_8_8_REV_EXT 0x8367 -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 -#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_EXT 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_5_6_5_REV_EXT 0x8364 -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_UPPER_LEFT 0x8CA2 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_UTF16_NV 0x909B -#define GL_UTF8_NV 0x909A -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_EXT 0x87C1 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_VECTOR_EXT 0x87BF -#define GL_VENDOR 0x1F00 -#define GL_VERSION 0x1F02 -#define GL_VERSION_ES_CL_1_0 1 -#define GL_VERSION_ES_CL_1_1 1 -#define GL_VERSION_ES_CM_1_1 1 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_VERTEX_ARRAY_KHR 0x8074 -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7 -#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6 -#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5 -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8BB4 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SOURCE_ATI 0x8774 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_VERTEX_TEXTURE 0x829B -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_VERTICES_SUBMITTED_ARB 0x82EE -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIEWPORT 0x0BA2 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_VIEWPORT_BOUNDS_RANGE_EXT 0x825D -#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D -#define GL_VIEWPORT_COMMAND_NV 0x0010 -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT 0x825F -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_SUBPIXEL_BITS_EXT 0x825C -#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_WAIT_FAILED 0x911D -#define GL_WAIT_FAILED_APPLE 0x911D -#define GL_WARPS_PER_SM_NV 0x933A -#define GL_WARP_SIZE_NV 0x9339 -#define GL_WEIGHTED_AVERAGE_ARB 0x9367 -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E -#define GL_WEIGHT_ARRAY_OES 0x86AD -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_WRAP_BORDER_SUN 0x81D4 -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 -#define GL_WRITE_DISCARD_NV 0x88BE -#define GL_WRITE_ONLY 0x88B9 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_W_EXT 0x87D8 -#define GL_XOR 0x1506 -#define GL_XOR_NV 0x1506 -#define GL_X_EXT 0x87D5 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_YCBCR_422_APPLE 0x85B9 -#define GL_YCBCR_MESA 0x8757 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCRCBA_SGIX 0x8319 -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#define GL_YCRCB_SGIX 0x8318 -#define GL_Y_EXT 0x87D6 -#define GL_Z400_BINARY_AMD 0x8740 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_ZERO 0 -#define GL_ZERO_EXT 0x87DD -#define GL_ZERO_TO_ONE 0x935F -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_Z_EXT 0x87D7 -#define WGL_RENDERER_ACCELERATED_WINE 0x8186 -#define WGL_RENDERER_DEVICE_ID_WINE 0x8184 -#define WGL_RENDERER_ID_WINE 0x818E -#define WGL_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_WINE 0x818B -#define WGL_RENDERER_OPENGL_CORE_PROFILE_VERSION_WINE 0x818A -#define WGL_RENDERER_OPENGL_ES2_PROFILE_VERSION_WINE 0x818D -#define WGL_RENDERER_OPENGL_ES_PROFILE_VERSION_WINE 0x818C -#define WGL_RENDERER_PREFERRED_PROFILE_WINE 0x8189 -#define WGL_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_WINE 0x8188 -#define WGL_RENDERER_VENDOR_ID_WINE 0x8183 -#define WGL_RENDERER_VERSION_WINE 0x8185 -#define WGL_RENDERER_VIDEO_MEMORY_WINE 0x8187 +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLclampx; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef int GLsizei; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +typedef unsigned short GLhalfARB; +typedef unsigned short GLhalf; +typedef GLint GLfixed; +typedef INT_PTR GLintptr; +typedef INT_PTR GLsizeiptr; +typedef INT64 GLint64; +typedef UINT64 GLuint64; +typedef INT_PTR GLintptrARB; +typedef INT_PTR GLsizeiptrARB; +typedef INT64 GLint64EXT; +typedef UINT64 GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void *GLDEBUGPROC; +typedef void *GLDEBUGPROCARB; +typedef void *GLDEBUGPROCKHR; +typedef void *GLDEBUGPROCAMD; +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void *GLVULKANPROCNV; +struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +}; +DECLARE_HANDLE(HPBUFFERARB); +DECLARE_HANDLE(HPBUFFEREXT); +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +DECLARE_HANDLE(HPVIDEODEV); +DECLARE_HANDLE(HPGPUNV); +DECLARE_HANDLE(HGPUNV); +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +typedef struct _GPU_DEVICE GPU_DEVICE; +typedef struct _GPU_DEVICE *PGPU_DEVICE; +typedef unsigned int GLhandleARB; -void GLAPIENTRY glAccum(GLenum,GLfloat); -void GLAPIENTRY glAlphaFunc(GLenum,GLfloat); -GLboolean GLAPIENTRY glAreTexturesResident(GLsizei,const GLuint*,GLboolean*); -void GLAPIENTRY glArrayElement(GLint); -void GLAPIENTRY glBegin(GLenum); -void GLAPIENTRY glBindTexture(GLenum,GLuint); -void GLAPIENTRY glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*); -void GLAPIENTRY glBlendFunc(GLenum,GLenum); -void GLAPIENTRY glCallList(GLuint); -void GLAPIENTRY glCallLists(GLsizei,GLenum,const void*); -void GLAPIENTRY glClear(GLbitfield); -void GLAPIENTRY glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glClearColor(GLfloat,GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glClearDepth(GLdouble); -void GLAPIENTRY glClearIndex(GLfloat); -void GLAPIENTRY glClearStencil(GLint); -void GLAPIENTRY glClipPlane(GLenum,const GLdouble*); -void GLAPIENTRY glColor3b(GLbyte,GLbyte,GLbyte); -void GLAPIENTRY glColor3bv(const GLbyte*); -void GLAPIENTRY glColor3d(GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glColor3dv(const GLdouble*); -void GLAPIENTRY glColor3f(GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glColor3fv(const GLfloat*); -void GLAPIENTRY glColor3i(GLint,GLint,GLint); -void GLAPIENTRY glColor3iv(const GLint*); -void GLAPIENTRY glColor3s(GLshort,GLshort,GLshort); -void GLAPIENTRY glColor3sv(const GLshort*); -void GLAPIENTRY glColor3ub(GLubyte,GLubyte,GLubyte); -void GLAPIENTRY glColor3ubv(const GLubyte*); -void GLAPIENTRY glColor3ui(GLuint,GLuint,GLuint); -void GLAPIENTRY glColor3uiv(const GLuint*); -void GLAPIENTRY glColor3us(GLushort,GLushort,GLushort); -void GLAPIENTRY glColor3usv(const GLushort*); -void GLAPIENTRY glColor4b(GLbyte,GLbyte,GLbyte,GLbyte); -void GLAPIENTRY glColor4bv(const GLbyte*); -void GLAPIENTRY glColor4d(GLdouble,GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glColor4dv(const GLdouble*); -void GLAPIENTRY glColor4f(GLfloat,GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glColor4fv(const GLfloat*); -void GLAPIENTRY glColor4i(GLint,GLint,GLint,GLint); -void GLAPIENTRY glColor4iv(const GLint*); -void GLAPIENTRY glColor4s(GLshort,GLshort,GLshort,GLshort); -void GLAPIENTRY glColor4sv(const GLshort*); -void GLAPIENTRY glColor4ub(GLubyte,GLubyte,GLubyte,GLubyte); -void GLAPIENTRY glColor4ubv(const GLubyte*); -void GLAPIENTRY glColor4ui(GLuint,GLuint,GLuint,GLuint); -void GLAPIENTRY glColor4uiv(const GLuint*); -void GLAPIENTRY glColor4us(GLushort,GLushort,GLushort,GLushort); -void GLAPIENTRY glColor4usv(const GLushort*); -void GLAPIENTRY glColorMask(GLboolean,GLboolean,GLboolean,GLboolean); -void GLAPIENTRY glColorMaterial(GLenum,GLenum); -void GLAPIENTRY glColorPointer(GLint,GLenum,GLsizei,const void*); -void GLAPIENTRY glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum); -void GLAPIENTRY glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint); -void GLAPIENTRY glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint); -void GLAPIENTRY glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei); -void GLAPIENTRY glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); -void GLAPIENTRY glCullFace(GLenum); -GLint GLAPIENTRY glDebugEntry(GLint,GLint); -void GLAPIENTRY glDeleteLists(GLuint,GLsizei); -void GLAPIENTRY glDeleteTextures(GLsizei,const GLuint*); -void GLAPIENTRY glDepthFunc(GLenum); -void GLAPIENTRY glDepthMask(GLboolean); -void GLAPIENTRY glDepthRange(GLdouble,GLdouble); -void GLAPIENTRY glDisable(GLenum); -void GLAPIENTRY glDisableClientState(GLenum); -void GLAPIENTRY glDrawArrays(GLenum,GLint,GLsizei); -void GLAPIENTRY glDrawBuffer(GLenum); -void GLAPIENTRY glDrawElements(GLenum,GLsizei,GLenum,const void*); -void GLAPIENTRY glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const void*); -void GLAPIENTRY glEdgeFlag(GLboolean); -void GLAPIENTRY glEdgeFlagPointer(GLsizei,const void*); -void GLAPIENTRY glEdgeFlagv(const GLboolean*); -void GLAPIENTRY glEnable(GLenum); -void GLAPIENTRY glEnableClientState(GLenum); +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define GL_1PASS_EXT 0x80A1 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2D 0x0600 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_2_BYTES 0x1407 +#define GL_2_BYTES_NV 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_3_BYTES_NV 0x1408 +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_EXT 0x80CC +#define GL_422_REV_AVERAGE_EXT 0x80CF +#define GL_422_REV_EXT 0x80CD +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_4_BYTES 0x1409 +#define GL_4_BYTES_NV 0x1409 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_ABGR_EXT 0x8000 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_ADD 0x0104 +#define GL_ADD_ATI 0x8963 +#define GL_ADD_SIGNED 0x8574 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA16F_ARB 0x881C +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_ALPHA16_EXT 0x803E +#define GL_ALPHA16_SNORM 0x9018 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_ALPHA4 0x803B +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA8_SNORM 0x9014 +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#define GL_ALPHA_MAX_SGIX 0x8321 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_SNORM 0x9010 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARC_TO_NV 0xFE +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_ASYNC_MARKER_SGIX 0x8329 +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ATTENUATION_EXT 0x834D +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#define GL_AVERAGE_EXT 0x8335 +#define GL_AVERAGE_HP 0x8160 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_RIGHT 0x0403 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_BEVEL_NV 0x90A6 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_BGR_EXT 0x80E0 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_BLEND_COLOR_EXT 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_BLUE_NV 0x1905 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOLD_BIT_NV 0x01 +#define GL_BOOL 0x8B56 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_KHR 0x82E0 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_TARGET_ATI 0x877C +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CCW 0x0901 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_CLAMP 0x2900 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLEAR 0x1500 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_CMYKA_EXT 0x800D +#define GL_CMYK_EXT 0x800C +#define GL_CND0_ATI 0x896B +#define GL_CND_ATI 0x896A +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_COLORBURN_KHR 0x929A +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_COLOR_SUM 0x8458 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_COLOR_TABLE 0x80D0 +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMBINE 0x8570 +#define GL_COMBINE4_NV 0x8503 +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONFORMANT_NV 0x9374 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_CONJOINT_NV 0x9284 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_CONSTANT 0x8576 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_CONSTANT_ARB 0x8576 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_CONSTANT_EXT 0x8576 +#define GL_CONSTANT_NV 0x8576 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_CONTEXT_LOST_KHR 0x0507 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_CONTINUOUS_AMD 0x9007 +#define GL_CONTRAST_NV 0x92A1 +#define GL_CONVEX_HULL_NV 0x908B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_2_ATI 0x8943 +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_COORD_REPLACE 0x8862 +#define GL_COORD_REPLACE_ARB 0x8862 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_CUBIC_EXT 0x8334 +#define GL_CUBIC_HP 0x815F +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_CULL_MODES_NV 0x86E0 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_IBM 103050 +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_CW 0x0900 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DARKEN_KHR 0x9297 +#define GL_DARKEN_NV 0x9297 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DECAL 0x2101 +#define GL_DECODE_EXT 0x8A49 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DECR_WRAP_EXT 0x8508 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_NV 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DIFFERENCE_KHR 0x929E +#define GL_DIFFERENCE_NV 0x929E +#define GL_DIFFUSE 0x1201 +#define GL_DISCARD_ATI 0x8763 +#define GL_DISCARD_NV 0x8530 +#define GL_DISCRETE_AMD 0x9006 +#define GL_DISJOINT_NV 0x9283 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOT2_ADD_ATI 0x896C +#define GL_DOT3_ATI 0x8966 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DOT3_RGBA_ARB 0x86AF +#define GL_DOT3_RGBA_EXT 0x8741 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT4_ATI 0x8967 +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_DSDT_NV 0x86F5 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_COLOR 0x0306 +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_BIAS_NV 0x8717 +#define GL_DT_SCALE_NV 0x8711 +#define GL_DU8DV8_ATI 0x877A +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_DUDV_ATI 0x8779 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_MAP_NV 0x855F +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_BIT 0x00010000 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXTENSIONS 0x1F03 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_EYE_PLANE 0x2502 +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_EYE_RADIAL_NV 0x855B +#define GL_E_TIMES_F_NV 0x8531 +#define GL_FACTOR_MAX_AMD 0x901D +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FAILURE_NV 0x9030 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FENCE_APPLE 0x8A0B +#define GL_FENCE_CONDITION_NV 0x84F4 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FIELDS_NV 0x8E27 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FILE_NAME_NV 0x9074 +#define GL_FILL 0x1B02 +#define GL_FILL_RECTANGLE_NV 0x933C +#define GL_FILTER 0x829A +#define GL_FILTER4_SGIS 0x8146 +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_FIXED 0x140C +#define GL_FIXED_OES 0x140C +#define GL_FIXED_ONLY 0x891D +#define GL_FIXED_ONLY_ARB 0x891D +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_FOG_END 0x0B64 +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#define GL_FOG_START 0x0B63 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAME_NV 0x8E26 +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEQUAL 0x0206 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_GREEN_NV 0x1904 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_HALF_APPLE 0x140B +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_HALF_FLOAT 0x140B +#define GL_HALF_FLOAT_ARB 0x140B +#define GL_HALF_FLOAT_NV 0x140B +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HARDLIGHT_KHR 0x929B +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_HILO16_NV 0x86F8 +#define GL_HILO8_NV 0x885E +#define GL_HILO_NV 0x86F4 +#define GL_HINT_BIT 0x00008000 +#define GL_HISTOGRAM 0x8024 +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_SINK 0x802D +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HI_BIAS_NV 0x8714 +#define GL_HI_SCALE_NV 0x870E +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_IDENTITY_NV 0x862A +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#define GL_INT 0x1404 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_ARB 0x140E +#define GL_INT64_NV 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY16F_ARB 0x881D +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_INTENSITY16_EXT 0x804D +#define GL_INTENSITY16_SNORM 0x901B +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_INGR 0x8568 +#define GL_INTERLACE_READ_OML 0x8981 +#define GL_INTERLACE_SGIX 0x8094 +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERPOLATE 0x8575 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_INVARIANT_EXT 0x87C2 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVERSE_NV 0x862B +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_INVERT 0x150A +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_KEEP 0x1E00 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_LAYER_NV 0x8DAA +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LERP_ATI 0x8969 +#define GL_LESS 0x0201 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_TO_NV 0x04 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LIST_PRIORITY_SGIX 0x8182 +#define GL_LOAD 0x0101 +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_EXT 0x87C4 +#define GL_LOCATION 0x930E +#define GL_LOCATION_COMPONENT 0x934A +#define GL_LOCATION_INDEX 0x930F +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LO_BIAS_NV 0x8715 +#define GL_LO_SCALE_NV 0x870F +#define GL_LUID_SIZE_EXT 8 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_MAD_ATI 0x8968 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_MAJOR_VERSION 0x821B +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX7_NV 0x8637 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_EXT 0x87C0 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MINMAX 0x802E +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_MINOR_VERSION 0x821C +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MIN_EXT 0x8007 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIPMAP 0x8293 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW1_EXT 0x850A +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_MOVE_TO_NV 0x02 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOV_ATI 0x8961 +#define GL_MULT 0x0103 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_MULTIPLY_NV 0x9294 +#define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_MUL_ATI 0x8964 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_N3F_V3F 0x2A25 +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#define GL_NAME_LENGTH 0x92F9 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEVER 0x0200 +#define GL_NEXT_BUFFER_NV -2 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE 0x9112 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#define GL_OFFSET 0x92FC +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_ONE 1 +#define GL_ONE_EXT 0x87DE +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_OPERAND2_ALPHA_EXT 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND3_ALPHA_NV 0x859B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_MOV_EXT 0x8799 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_SUB_EXT 0x8796 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_OVERLAY_KHR 0x9296 +#define GL_OVERLAY_NV 0x9296 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_PACK_INVERT_MESA 0x8758 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PERTURB_EXT 0x85AE +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#define GL_PHONG_HINT_WIN 0x80EB +#define GL_PHONG_WIN 0x80EA +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_SPRITE 0x8861 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_PRESENT_DURATION_NV 0x8E2B +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESERVE_ATI 0x8762 +#define GL_PREVIOUS 0x8578 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_PURGEABLE_APPLE 0x8A1D +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_QUAD_STRIP 0x0008 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_QUERY 0x82E3 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_KHR 0x82E3 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_TARGET 0x82EA +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_R 0x2002 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_READ_ONLY 0x88B8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#define GL_READ_WRITE 0x88BA +#define GL_READ_WRITE_ARB 0x88BA +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_RECT_NV 0xF6 +#define GL_RED 0x1903 +#define GL_REDUCE 0x8016 +#define GL_REDUCE_EXT 0x8016 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_RED_INTEGER 0x8D94 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_RED_NV 0x1903 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_SNORM 0x8F90 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFLECTION_MAP 0x8512 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_REFLECTION_MAP_NV 0x8512 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_2_ATI 0x8923 +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACE_EXT 0x8062 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_REPLICATE_BORDER 0x8153 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RESCALE_NORMAL_EXT 0x803A +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_RESTART_SUN 0x0001 +#define GL_RETAINED_APPLE 0x8A1B +#define GL_RETURN 0x0102 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16F_ARB 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16I_EXT 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB2_EXT 0x804E +#define GL_RGB32F 0x8815 +#define GL_RGB32F_ARB 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32I_EXT 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB4_EXT 0x804F +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGB5 0x8050 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8I_EXT 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8UI_EXT 0x8D7D +#define GL_RGB8_EXT 0x8051 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16F_ARB 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGBA16_EXT 0x805B +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGBA8_EXT 0x8058 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#define GL_RGBA_MODE 0x0C31 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#define GL_RGBA_SNORM 0x8F93 +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGB_RAW_422_APPLE 0x8A51 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB_SCALE 0x8573 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_RGB_SNORM 0x8F92 +#define GL_RG_INTEGER 0x8228 +#define GL_RG_SNORM 0x8F91 +#define GL_RIGHT 0x0407 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_ROUND_NV 0x90A4 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_SCALAR_EXT 0x87BE +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_SCREEN_KHR 0x9295 +#define GL_SCREEN_NV 0x9295 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARABLE_2D 0x8012 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#define GL_SET 0x150F +#define GL_SET_AMD 0x874A +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_SHADER_KHR 0x82E1 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_SHARED_EDGE_NV 0xC0 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SKIP_COMPONENTS1_NV -6 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_DECODE_EXT 0x8A4A +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_SLICE_ACCUM_SUN 0x85CC +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_SMOOTH 0x1D01 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_SM_COUNT_NV 0x933B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SPARE0_NV 0x852E +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_SPARE1_NV 0x852F +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_BINARY_ARB 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SQUARE_NV 0x90A3 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_COLOR 0x0300 +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_STATIC_ATI 0x8760 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_SHARED_APPLE 0x85BF +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_SUBTRACT 0x84E7 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_SUB_ATI 0x8965 +#define GL_SUCCESS_NV 0x902F +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_NV 0x862C +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_TRUE 1 +#define GL_TYPE 0x92FA +#define GL_UNCORRELATED_NV 0x9282 +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_UPPER_LEFT 0x8CA2 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_UTF16_NV 0x909B +#define GL_UTF8_NV 0x909A +#define GL_UUID_SIZE_EXT 16 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_EXT 0x87C1 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_VECTOR_EXT 0x87BF +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_WAIT_FAILED 0x911D +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_WRAP_BORDER_SUN 0x81D4 +#define GL_WRITE_DISCARD_NV 0x88BE +#define GL_WRITE_ONLY 0x88B9 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_W_EXT 0x87D8 +#define GL_XOR 0x1506 +#define GL_XOR_NV 0x1506 +#define GL_X_EXT 0x87D5 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_YCBCR_MESA 0x8757 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCRCBA_SGIX 0x8319 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#define GL_YCRCB_SGIX 0x8318 +#define GL_Y_EXT 0x87D6 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_ZERO 0 +#define GL_ZERO_EXT 0x87DD +#define GL_ZERO_TO_ONE 0x935F +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_Z_EXT 0x87D7 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_LOST_ARB 0x2036 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_RENDERER_ACCELERATED_WINE 0x8186 +#define WGL_RENDERER_DEVICE_ID_WINE 0x8184 +#define WGL_RENDERER_ID_WINE 0x818E +#define WGL_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_WINE 0x818B +#define WGL_RENDERER_OPENGL_CORE_PROFILE_VERSION_WINE 0x818A +#define WGL_RENDERER_OPENGL_ES2_PROFILE_VERSION_WINE 0x818D +#define WGL_RENDERER_OPENGL_ES_PROFILE_VERSION_WINE 0x818C +#define WGL_RENDERER_PREFERRED_PROFILE_WINE 0x8189 +#define WGL_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_WINE 0x8188 +#define WGL_RENDERER_VENDOR_ID_WINE 0x8183 +#define WGL_RENDERER_VERSION_WINE 0x8185 +#define WGL_RENDERER_VIDEO_MEMORY_WINE 0x8187 +#define WGL_SAMPLES_ARB 0x2042 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_STEREO_ARB 0x2012 +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +void GLAPIENTRY glAccum( GLenum op, GLfloat value ); +void GLAPIENTRY glAlphaFunc( GLenum func, GLfloat ref ); +GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ); +void GLAPIENTRY glArrayElement( GLint i ); +void GLAPIENTRY glBegin( GLenum mode ); +void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); +void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); +void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); +void GLAPIENTRY glCallList( GLuint list ); +void GLAPIENTRY glCallLists( GLsizei n, GLenum type, const void *lists ); +void GLAPIENTRY glClear( GLbitfield mask ); +void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); +void GLAPIENTRY glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); +void GLAPIENTRY glClearDepth( GLdouble depth ); +void GLAPIENTRY glClearIndex( GLfloat c ); +void GLAPIENTRY glClearStencil( GLint s ); +void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); +void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +void GLAPIENTRY glColor3bv( const GLbyte *v ); +void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +void GLAPIENTRY glColor3dv( const GLdouble *v ); +void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +void GLAPIENTRY glColor3fv( const GLfloat *v ); +void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +void GLAPIENTRY glColor3iv( const GLint *v ); +void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +void GLAPIENTRY glColor3sv( const GLshort *v ); +void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +void GLAPIENTRY glColor3ubv( const GLubyte *v ); +void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +void GLAPIENTRY glColor3uiv( const GLuint *v ); +void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); +void GLAPIENTRY glColor3usv( const GLushort *v ); +void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); +void GLAPIENTRY glColor4bv( const GLbyte *v ); +void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); +void GLAPIENTRY glColor4dv( const GLdouble *v ); +void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); +void GLAPIENTRY glColor4fv( const GLfloat *v ); +void GLAPIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); +void GLAPIENTRY glColor4iv( const GLint *v ); +void GLAPIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); +void GLAPIENTRY glColor4sv( const GLshort *v ); +void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +void GLAPIENTRY glColor4ubv( const GLubyte *v ); +void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); +void GLAPIENTRY glColor4uiv( const GLuint *v ); +void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); +void GLAPIENTRY glColor4usv( const GLushort *v ); +void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); +void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); +void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ); +void GLAPIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); +void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); +void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); +void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); +void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); +void GLAPIENTRY glCullFace( GLenum mode ); +GLint GLAPIENTRY glDebugEntry( GLint unknown1, GLint unknown2 ); +void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); +void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures ); +void GLAPIENTRY glDepthFunc( GLenum func ); +void GLAPIENTRY glDepthMask( GLboolean flag ); +void GLAPIENTRY glDepthRange( GLdouble near, GLdouble far ); +void GLAPIENTRY glDisable( GLenum cap ); +void GLAPIENTRY glDisableClientState( GLenum array ); +void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); +void GLAPIENTRY glDrawBuffer( GLenum buf ); +void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const void *indices ); +void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); +void GLAPIENTRY glEdgeFlag( GLboolean flag ); +void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const void *pointer ); +void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); +void GLAPIENTRY glEnable( GLenum cap ); +void GLAPIENTRY glEnableClientState( GLenum array ); void GLAPIENTRY glEnd(void); void GLAPIENTRY glEndList(void); -void GLAPIENTRY glEvalCoord1d(GLdouble); -void GLAPIENTRY glEvalCoord1dv(const GLdouble*); -void GLAPIENTRY glEvalCoord1f(GLfloat); -void GLAPIENTRY glEvalCoord1fv(const GLfloat*); -void GLAPIENTRY glEvalCoord2d(GLdouble,GLdouble); -void GLAPIENTRY glEvalCoord2dv(const GLdouble*); -void GLAPIENTRY glEvalCoord2f(GLfloat,GLfloat); -void GLAPIENTRY glEvalCoord2fv(const GLfloat*); -void GLAPIENTRY glEvalMesh1(GLenum,GLint,GLint); -void GLAPIENTRY glEvalMesh2(GLenum,GLint,GLint,GLint,GLint); -void GLAPIENTRY glEvalPoint1(GLint); -void GLAPIENTRY glEvalPoint2(GLint,GLint); -void GLAPIENTRY glFeedbackBuffer(GLsizei,GLenum,GLfloat*); +void GLAPIENTRY glEvalCoord1d( GLdouble u ); +void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +void GLAPIENTRY glEvalCoord1f( GLfloat u ); +void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); +void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); +void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); +void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); +void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); +void GLAPIENTRY glEvalPoint1( GLint i ); +void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); +void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); void GLAPIENTRY glFinish(void); void GLAPIENTRY glFlush(void); -void GLAPIENTRY glFogf(GLenum,GLfloat); -void GLAPIENTRY glFogfv(GLenum,const GLfloat*); -void GLAPIENTRY glFogi(GLenum,GLint); -void GLAPIENTRY glFogiv(GLenum,const GLint*); -void GLAPIENTRY glFrontFace(GLenum); -void GLAPIENTRY glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); -GLuint GLAPIENTRY glGenLists(GLsizei); -void GLAPIENTRY glGenTextures(GLsizei,GLuint*); -void GLAPIENTRY glGetBooleanv(GLenum,GLboolean*); -void GLAPIENTRY glGetClipPlane(GLenum,GLdouble*); -void GLAPIENTRY glGetDoublev(GLenum,GLdouble*); +void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); +void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); +void GLAPIENTRY glFogi( GLenum pname, GLint param ); +void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); +void GLAPIENTRY glFrontFace( GLenum mode ); +void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); +GLuint GLAPIENTRY glGenLists( GLsizei range ); +void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); +void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *data ); +void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); +void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *data ); GLenum GLAPIENTRY glGetError(void); -void GLAPIENTRY glGetFloatv(GLenum,GLfloat*); -void GLAPIENTRY glGetIntegerv(GLenum,GLint*); -void GLAPIENTRY glGetLightfv(GLenum,GLenum,GLfloat*); -void GLAPIENTRY glGetLightiv(GLenum,GLenum,GLint*); -void GLAPIENTRY glGetMapdv(GLenum,GLenum,GLdouble*); -void GLAPIENTRY glGetMapfv(GLenum,GLenum,GLfloat*); -void GLAPIENTRY glGetMapiv(GLenum,GLenum,GLint*); -void GLAPIENTRY glGetMaterialfv(GLenum,GLenum,GLfloat*); -void GLAPIENTRY glGetMaterialiv(GLenum,GLenum,GLint*); -void GLAPIENTRY glGetPixelMapfv(GLenum,GLfloat*); -void GLAPIENTRY glGetPixelMapuiv(GLenum,GLuint*); -void GLAPIENTRY glGetPixelMapusv(GLenum,GLushort*); -void GLAPIENTRY glGetPointerv(GLenum,void**); -void GLAPIENTRY glGetPolygonStipple(GLubyte*); -const GLubyte* GLAPIENTRY glGetString(GLenum); -void GLAPIENTRY glGetTexEnvfv(GLenum,GLenum,GLfloat*); -void GLAPIENTRY glGetTexEnviv(GLenum,GLenum,GLint*); -void GLAPIENTRY glGetTexGendv(GLenum,GLenum,GLdouble*); -void GLAPIENTRY glGetTexGenfv(GLenum,GLenum,GLfloat*); -void GLAPIENTRY glGetTexGeniv(GLenum,GLenum,GLint*); -void GLAPIENTRY glGetTexImage(GLenum,GLint,GLenum,GLenum,void*); -void GLAPIENTRY glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*); -void GLAPIENTRY glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*); -void GLAPIENTRY glGetTexParameterfv(GLenum,GLenum,GLfloat*); -void GLAPIENTRY glGetTexParameteriv(GLenum,GLenum,GLint*); -void GLAPIENTRY glHint(GLenum,GLenum); -void GLAPIENTRY glIndexMask(GLuint); -void GLAPIENTRY glIndexPointer(GLenum,GLsizei,const void*); -void GLAPIENTRY glIndexd(GLdouble); -void GLAPIENTRY glIndexdv(const GLdouble*); -void GLAPIENTRY glIndexf(GLfloat); -void GLAPIENTRY glIndexfv(const GLfloat*); -void GLAPIENTRY glIndexi(GLint); -void GLAPIENTRY glIndexiv(const GLint*); -void GLAPIENTRY glIndexs(GLshort); -void GLAPIENTRY glIndexsv(const GLshort*); -void GLAPIENTRY glIndexub(GLubyte); -void GLAPIENTRY glIndexubv(const GLubyte*); +void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *data ); +void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *data ); +void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params ); +void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params ); +void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); +void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); +void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); +void GLAPIENTRY glGetPointerv( GLenum pname, void **params ); +void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); +const GLubyte * GLAPIENTRY glGetString( GLenum name ); +void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); +void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); +void GLAPIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void *pixels ); +void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ); +void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ); +void GLAPIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ); +void GLAPIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params ); +void GLAPIENTRY glHint( GLenum target, GLenum mode ); +void GLAPIENTRY glIndexMask( GLuint mask ); +void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const void *pointer ); +void GLAPIENTRY glIndexd( GLdouble c ); +void GLAPIENTRY glIndexdv( const GLdouble *c ); +void GLAPIENTRY glIndexf( GLfloat c ); +void GLAPIENTRY glIndexfv( const GLfloat *c ); +void GLAPIENTRY glIndexi( GLint c ); +void GLAPIENTRY glIndexiv( const GLint *c ); +void GLAPIENTRY glIndexs( GLshort c ); +void GLAPIENTRY glIndexsv( const GLshort *c ); +void GLAPIENTRY glIndexub( GLubyte c ); +void GLAPIENTRY glIndexubv( const GLubyte *c ); void GLAPIENTRY glInitNames(void); -void GLAPIENTRY glInterleavedArrays(GLenum,GLsizei,const void*); -GLboolean GLAPIENTRY glIsEnabled(GLenum); -GLboolean GLAPIENTRY glIsList(GLuint); -GLboolean GLAPIENTRY glIsTexture(GLuint); -void GLAPIENTRY glLightModelf(GLenum,GLfloat); -void GLAPIENTRY glLightModelfv(GLenum,const GLfloat*); -void GLAPIENTRY glLightModeli(GLenum,GLint); -void GLAPIENTRY glLightModeliv(GLenum,const GLint*); -void GLAPIENTRY glLightf(GLenum,GLenum,GLfloat); -void GLAPIENTRY glLightfv(GLenum,GLenum,const GLfloat*); -void GLAPIENTRY glLighti(GLenum,GLenum,GLint); -void GLAPIENTRY glLightiv(GLenum,GLenum,const GLint*); -void GLAPIENTRY glLineStipple(GLint,GLushort); -void GLAPIENTRY glLineWidth(GLfloat); -void GLAPIENTRY glListBase(GLuint); +void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const void *pointer ); +GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); +GLboolean GLAPIENTRY glIsList( GLuint list ); +GLboolean GLAPIENTRY glIsTexture( GLuint texture ); +void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); +void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +void GLAPIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params ); +void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +void GLAPIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params ); +void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); +void GLAPIENTRY glLineWidth( GLfloat width ); +void GLAPIENTRY glListBase( GLuint base ); void GLAPIENTRY glLoadIdentity(void); -void GLAPIENTRY glLoadMatrixd(const GLdouble*); -void GLAPIENTRY glLoadMatrixf(const GLfloat*); -void GLAPIENTRY glLoadName(GLuint); -void GLAPIENTRY glLogicOp(GLenum); -void GLAPIENTRY glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*); -void GLAPIENTRY glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*); -void GLAPIENTRY glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*); -void GLAPIENTRY glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*); -void GLAPIENTRY glMapGrid1d(GLint,GLdouble,GLdouble); -void GLAPIENTRY glMapGrid1f(GLint,GLfloat,GLfloat); -void GLAPIENTRY glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble); -void GLAPIENTRY glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat); -void GLAPIENTRY glMaterialf(GLenum,GLenum,GLfloat); -void GLAPIENTRY glMaterialfv(GLenum,GLenum,const GLfloat*); -void GLAPIENTRY glMateriali(GLenum,GLenum,GLint); -void GLAPIENTRY glMaterialiv(GLenum,GLenum,const GLint*); -void GLAPIENTRY glMatrixMode(GLenum); -void GLAPIENTRY glMultMatrixd(const GLdouble*); -void GLAPIENTRY glMultMatrixf(const GLfloat*); -void GLAPIENTRY glNewList(GLuint,GLenum); -void GLAPIENTRY glNormal3b(GLbyte,GLbyte,GLbyte); -void GLAPIENTRY glNormal3bv(const GLbyte*); -void GLAPIENTRY glNormal3d(GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glNormal3dv(const GLdouble*); -void GLAPIENTRY glNormal3f(GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glNormal3fv(const GLfloat*); -void GLAPIENTRY glNormal3i(GLint,GLint,GLint); -void GLAPIENTRY glNormal3iv(const GLint*); -void GLAPIENTRY glNormal3s(GLshort,GLshort,GLshort); -void GLAPIENTRY glNormal3sv(const GLshort*); -void GLAPIENTRY glNormalPointer(GLenum,GLsizei,const void*); -void GLAPIENTRY glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glPassThrough(GLfloat); -void GLAPIENTRY glPixelMapfv(GLenum,GLsizei,const GLfloat*); -void GLAPIENTRY glPixelMapuiv(GLenum,GLsizei,const GLuint*); -void GLAPIENTRY glPixelMapusv(GLenum,GLsizei,const GLushort*); -void GLAPIENTRY glPixelStoref(GLenum,GLfloat); -void GLAPIENTRY glPixelStorei(GLenum,GLint); -void GLAPIENTRY glPixelTransferf(GLenum,GLfloat); -void GLAPIENTRY glPixelTransferi(GLenum,GLint); -void GLAPIENTRY glPixelZoom(GLfloat,GLfloat); -void GLAPIENTRY glPointSize(GLfloat); -void GLAPIENTRY glPolygonMode(GLenum,GLenum); -void GLAPIENTRY glPolygonOffset(GLfloat,GLfloat); -void GLAPIENTRY glPolygonStipple(const GLubyte*); +void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); +void GLAPIENTRY glLoadName( GLuint name ); +void GLAPIENTRY glLogicOp( GLenum opcode ); +void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); +void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); +void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); +void GLAPIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); +void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); +void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); +void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); +void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); +void GLAPIENTRY glMatrixMode( GLenum mode ); +void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +void GLAPIENTRY glMultMatrixf( const GLfloat *m ); +void GLAPIENTRY glNewList( GLuint list, GLenum mode ); +void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +void GLAPIENTRY glNormal3bv( const GLbyte *v ); +void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +void GLAPIENTRY glNormal3dv( const GLdouble *v ); +void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +void GLAPIENTRY glNormal3fv( const GLfloat *v ); +void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +void GLAPIENTRY glNormal3iv( const GLint *v ); +void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); +void GLAPIENTRY glNormal3sv( const GLshort *v ); +void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const void *pointer ); +void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); +void GLAPIENTRY glPassThrough( GLfloat token ); +void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ); +void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values ); +void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values ); +void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); +void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); +void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); +void GLAPIENTRY glPointSize( GLfloat size ); +void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); +void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); +void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); void GLAPIENTRY glPopAttrib(void); void GLAPIENTRY glPopClientAttrib(void); void GLAPIENTRY glPopMatrix(void); void GLAPIENTRY glPopName(void); -void GLAPIENTRY glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*); -void GLAPIENTRY glPushAttrib(GLbitfield); -void GLAPIENTRY glPushClientAttrib(GLbitfield); +void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLfloat *priorities ); +void GLAPIENTRY glPushAttrib( GLbitfield mask ); +void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); void GLAPIENTRY glPushMatrix(void); -void GLAPIENTRY glPushName(GLuint); -void GLAPIENTRY glRasterPos2d(GLdouble,GLdouble); -void GLAPIENTRY glRasterPos2dv(const GLdouble*); -void GLAPIENTRY glRasterPos2f(GLfloat,GLfloat); -void GLAPIENTRY glRasterPos2fv(const GLfloat*); -void GLAPIENTRY glRasterPos2i(GLint,GLint); -void GLAPIENTRY glRasterPos2iv(const GLint*); -void GLAPIENTRY glRasterPos2s(GLshort,GLshort); -void GLAPIENTRY glRasterPos2sv(const GLshort*); -void GLAPIENTRY glRasterPos3d(GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glRasterPos3dv(const GLdouble*); -void GLAPIENTRY glRasterPos3f(GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glRasterPos3fv(const GLfloat*); -void GLAPIENTRY glRasterPos3i(GLint,GLint,GLint); -void GLAPIENTRY glRasterPos3iv(const GLint*); -void GLAPIENTRY glRasterPos3s(GLshort,GLshort,GLshort); -void GLAPIENTRY glRasterPos3sv(const GLshort*); -void GLAPIENTRY glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glRasterPos4dv(const GLdouble*); -void GLAPIENTRY glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glRasterPos4fv(const GLfloat*); -void GLAPIENTRY glRasterPos4i(GLint,GLint,GLint,GLint); -void GLAPIENTRY glRasterPos4iv(const GLint*); -void GLAPIENTRY glRasterPos4s(GLshort,GLshort,GLshort,GLshort); -void GLAPIENTRY glRasterPos4sv(const GLshort*); -void GLAPIENTRY glReadBuffer(GLenum); -void GLAPIENTRY glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,void*); -void GLAPIENTRY glRectd(GLdouble,GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glRectdv(const GLdouble*,const GLdouble*); -void GLAPIENTRY glRectf(GLfloat,GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glRectfv(const GLfloat*,const GLfloat*); -void GLAPIENTRY glRecti(GLint,GLint,GLint,GLint); -void GLAPIENTRY glRectiv(const GLint*,const GLint*); -void GLAPIENTRY glRects(GLshort,GLshort,GLshort,GLshort); -void GLAPIENTRY glRectsv(const GLshort*,const GLshort*); -GLint GLAPIENTRY glRenderMode(GLenum); -void GLAPIENTRY glRotated(GLdouble,GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glRotatef(GLfloat,GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glScaled(GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glScalef(GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glScissor(GLint,GLint,GLsizei,GLsizei); -void GLAPIENTRY glSelectBuffer(GLsizei,GLuint*); -void GLAPIENTRY glShadeModel(GLenum); -void GLAPIENTRY glStencilFunc(GLenum,GLint,GLuint); -void GLAPIENTRY glStencilMask(GLuint); -void GLAPIENTRY glStencilOp(GLenum,GLenum,GLenum); -void GLAPIENTRY glTexCoord1d(GLdouble); -void GLAPIENTRY glTexCoord1dv(const GLdouble*); -void GLAPIENTRY glTexCoord1f(GLfloat); -void GLAPIENTRY glTexCoord1fv(const GLfloat*); -void GLAPIENTRY glTexCoord1i(GLint); -void GLAPIENTRY glTexCoord1iv(const GLint*); -void GLAPIENTRY glTexCoord1s(GLshort); -void GLAPIENTRY glTexCoord1sv(const GLshort*); -void GLAPIENTRY glTexCoord2d(GLdouble,GLdouble); -void GLAPIENTRY glTexCoord2dv(const GLdouble*); -void GLAPIENTRY glTexCoord2f(GLfloat,GLfloat); -void GLAPIENTRY glTexCoord2fv(const GLfloat*); -void GLAPIENTRY glTexCoord2i(GLint,GLint); -void GLAPIENTRY glTexCoord2iv(const GLint*); -void GLAPIENTRY glTexCoord2s(GLshort,GLshort); -void GLAPIENTRY glTexCoord2sv(const GLshort*); -void GLAPIENTRY glTexCoord3d(GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glTexCoord3dv(const GLdouble*); -void GLAPIENTRY glTexCoord3f(GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glTexCoord3fv(const GLfloat*); -void GLAPIENTRY glTexCoord3i(GLint,GLint,GLint); -void GLAPIENTRY glTexCoord3iv(const GLint*); -void GLAPIENTRY glTexCoord3s(GLshort,GLshort,GLshort); -void GLAPIENTRY glTexCoord3sv(const GLshort*); -void GLAPIENTRY glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glTexCoord4dv(const GLdouble*); -void GLAPIENTRY glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glTexCoord4fv(const GLfloat*); -void GLAPIENTRY glTexCoord4i(GLint,GLint,GLint,GLint); -void GLAPIENTRY glTexCoord4iv(const GLint*); -void GLAPIENTRY glTexCoord4s(GLshort,GLshort,GLshort,GLshort); -void GLAPIENTRY glTexCoord4sv(const GLshort*); -void GLAPIENTRY glTexCoordPointer(GLint,GLenum,GLsizei,const void*); -void GLAPIENTRY glTexEnvf(GLenum,GLenum,GLfloat); -void GLAPIENTRY glTexEnvfv(GLenum,GLenum,const GLfloat*); -void GLAPIENTRY glTexEnvi(GLenum,GLenum,GLint); -void GLAPIENTRY glTexEnviv(GLenum,GLenum,const GLint*); -void GLAPIENTRY glTexGend(GLenum,GLenum,GLdouble); -void GLAPIENTRY glTexGendv(GLenum,GLenum,const GLdouble*); -void GLAPIENTRY glTexGenf(GLenum,GLenum,GLfloat); -void GLAPIENTRY glTexGenfv(GLenum,GLenum,const GLfloat*); -void GLAPIENTRY glTexGeni(GLenum,GLenum,GLint); -void GLAPIENTRY glTexGeniv(GLenum,GLenum,const GLint*); -void GLAPIENTRY glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const void*); -void GLAPIENTRY glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); -void GLAPIENTRY glTexParameterf(GLenum,GLenum,GLfloat); -void GLAPIENTRY glTexParameterfv(GLenum,GLenum,const GLfloat*); -void GLAPIENTRY glTexParameteri(GLenum,GLenum,GLint); -void GLAPIENTRY glTexParameteriv(GLenum,GLenum,const GLint*); -void GLAPIENTRY glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*); -void GLAPIENTRY glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*); -void GLAPIENTRY glTranslated(GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glTranslatef(GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glVertex2d(GLdouble,GLdouble); -void GLAPIENTRY glVertex2dv(const GLdouble*); -void GLAPIENTRY glVertex2f(GLfloat,GLfloat); -void GLAPIENTRY glVertex2fv(const GLfloat*); -void GLAPIENTRY glVertex2i(GLint,GLint); -void GLAPIENTRY glVertex2iv(const GLint*); -void GLAPIENTRY glVertex2s(GLshort,GLshort); -void GLAPIENTRY glVertex2sv(const GLshort*); -void GLAPIENTRY glVertex3d(GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glVertex3dv(const GLdouble*); -void GLAPIENTRY glVertex3f(GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glVertex3fv(const GLfloat*); -void GLAPIENTRY glVertex3i(GLint,GLint,GLint); -void GLAPIENTRY glVertex3iv(const GLint*); -void GLAPIENTRY glVertex3s(GLshort,GLshort,GLshort); -void GLAPIENTRY glVertex3sv(const GLshort*); -void GLAPIENTRY glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble); -void GLAPIENTRY glVertex4dv(const GLdouble*); -void GLAPIENTRY glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat); -void GLAPIENTRY glVertex4fv(const GLfloat*); -void GLAPIENTRY glVertex4i(GLint,GLint,GLint,GLint); -void GLAPIENTRY glVertex4iv(const GLint*); -void GLAPIENTRY glVertex4s(GLshort,GLshort,GLshort,GLshort); -void GLAPIENTRY glVertex4sv(const GLshort*); -void GLAPIENTRY glVertexPointer(GLint,GLenum,GLsizei,const void*); -void GLAPIENTRY glViewport(GLint,GLint,GLsizei,GLsizei); +void GLAPIENTRY glPushName( GLuint name ); +void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +void GLAPIENTRY glRasterPos2iv( const GLint *v ); +void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); +void GLAPIENTRY glRasterPos2sv( const GLshort *v ); +void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +void GLAPIENTRY glRasterPos3iv( const GLint *v ); +void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); +void GLAPIENTRY glRasterPos3sv( const GLshort *v ); +void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +void GLAPIENTRY glRasterPos4iv( const GLint *v ); +void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); +void GLAPIENTRY glRasterPos4sv( const GLshort *v ); +void GLAPIENTRY glReadBuffer( GLenum src ); +void GLAPIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels ); +void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); +void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); +GLint GLAPIENTRY glRenderMode( GLenum mode ); +void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); +void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); +void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); +void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height ); +void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); +void GLAPIENTRY glShadeModel( GLenum mode ); +void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); +void GLAPIENTRY glStencilMask( GLuint mask ); +void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); +void GLAPIENTRY glTexCoord1d( GLdouble s ); +void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +void GLAPIENTRY glTexCoord1f( GLfloat s ); +void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +void GLAPIENTRY glTexCoord1i( GLint s ); +void GLAPIENTRY glTexCoord1iv( const GLint *v ); +void GLAPIENTRY glTexCoord1s( GLshort s ); +void GLAPIENTRY glTexCoord1sv( const GLshort *v ); +void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +void GLAPIENTRY glTexCoord2iv( const GLint *v ); +void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); +void GLAPIENTRY glTexCoord2sv( const GLshort *v ); +void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +void GLAPIENTRY glTexCoord3iv( const GLint *v ); +void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); +void GLAPIENTRY glTexCoord3sv( const GLshort *v ); +void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +void GLAPIENTRY glTexCoord4iv( const GLint *v ); +void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); +void GLAPIENTRY glTexCoord4sv( const GLshort *v ); +void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ); +void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); +void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); +void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); +void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); +void GLAPIENTRY glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ); +void GLAPIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ); +void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); +void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); +void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params ); +void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ); +void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); +void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); +void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +void GLAPIENTRY glVertex2dv( const GLdouble *v ); +void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +void GLAPIENTRY glVertex2fv( const GLfloat *v ); +void GLAPIENTRY glVertex2i( GLint x, GLint y ); +void GLAPIENTRY glVertex2iv( const GLint *v ); +void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); +void GLAPIENTRY glVertex2sv( const GLshort *v ); +void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +void GLAPIENTRY glVertex3dv( const GLdouble *v ); +void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +void GLAPIENTRY glVertex3fv( const GLfloat *v ); +void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +void GLAPIENTRY glVertex3iv( const GLint *v ); +void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); +void GLAPIENTRY glVertex3sv( const GLshort *v ); +void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +void GLAPIENTRY glVertex4dv( const GLdouble *v ); +void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +void GLAPIENTRY glVertex4fv( const GLfloat *v ); +void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +void GLAPIENTRY glVertex4iv( const GLint *v ); +void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); +void GLAPIENTRY glVertex4sv( const GLshort *v ); +void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ); +void GLAPIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height ); #endif /* __WINE_WGL_H */ diff --git a/sdk/include/reactos/wine/wgl_driver.h b/sdk/include/reactos/wine/wgl_driver.h index 283cf4a170c..b7ac5840cd2 100644 --- a/sdk/include/reactos/wine/wgl_driver.h +++ b/sdk/include/reactos/wine/wgl_driver.h @@ -7,7 +7,7 @@ #define WINE_GLAPI #endif -#define WINE_WGL_DRIVER_VERSION 15 +#define WINE_WGL_DRIVER_VERSION 17 struct wgl_context; struct wgl_pbuffer; @@ -16,2940 +16,3015 @@ struct opengl_funcs { struct { - BOOL (WINE_GLAPI *p_wglCopyContext)(struct wgl_context *,struct wgl_context *,UINT); - struct wgl_context * (WINE_GLAPI *p_wglCreateContext)(HDC); - void (WINE_GLAPI *p_wglDeleteContext)(struct wgl_context *); - INT (WINE_GLAPI *p_wglDescribePixelFormat)(HDC,INT,UINT,PIXELFORMATDESCRIPTOR *); - INT (WINE_GLAPI *p_wglGetPixelFormat)(HDC); - PROC (WINE_GLAPI *p_wglGetProcAddress)(LPCSTR); - BOOL (WINE_GLAPI *p_wglMakeCurrent)(HDC,struct wgl_context *); - BOOL (WINE_GLAPI *p_wglSetPixelFormat)(HDC,INT,const PIXELFORMATDESCRIPTOR *); - BOOL (WINE_GLAPI *p_wglShareLists)(struct wgl_context *,struct wgl_context *); - BOOL (WINE_GLAPI *p_wglSwapBuffers)(HDC); + BOOL (WINE_GLAPI *p_wglCopyContext)( struct wgl_context * hglrcSrc, struct wgl_context * hglrcDst, UINT mask ); + struct wgl_context * (WINE_GLAPI *p_wglCreateContext)( HDC hDc ); + BOOL (WINE_GLAPI *p_wglDeleteContext)( struct wgl_context * oldContext ); + int (WINE_GLAPI *p_wglDescribePixelFormat)( HDC hdc, int ipfd, UINT cjpfd, PIXELFORMATDESCRIPTOR *ppfd ); + int (WINE_GLAPI *p_wglGetPixelFormat)( HDC hdc ); + PROC (WINE_GLAPI *p_wglGetProcAddress)( LPCSTR lpszProc ); + BOOL (WINE_GLAPI *p_wglMakeCurrent)( HDC hDc, struct wgl_context * newContext ); + BOOL (WINE_GLAPI *p_wglSetPixelFormat)( HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR *ppfd ); + BOOL (WINE_GLAPI *p_wglShareLists)( struct wgl_context * hrcSrvShare, struct wgl_context * hrcSrvSource ); + BOOL (WINE_GLAPI *p_wglSwapBuffers)( HDC hdc ); } wgl; struct { - void (WINE_GLAPI *p_glAccum)(GLenum,GLfloat); - void (WINE_GLAPI *p_glAlphaFunc)(GLenum,GLfloat); - GLboolean (WINE_GLAPI *p_glAreTexturesResident)(GLsizei,const GLuint*,GLboolean*); - void (WINE_GLAPI *p_glArrayElement)(GLint); - void (WINE_GLAPI *p_glBegin)(GLenum); - void (WINE_GLAPI *p_glBindTexture)(GLenum,GLuint); - void (WINE_GLAPI *p_glBitmap)(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*); - void (WINE_GLAPI *p_glBlendFunc)(GLenum,GLenum); - void (WINE_GLAPI *p_glCallList)(GLuint); - void (WINE_GLAPI *p_glCallLists)(GLsizei,GLenum,const void*); - void (WINE_GLAPI *p_glClear)(GLbitfield); - void (WINE_GLAPI *p_glClearAccum)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glClearColor)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glClearDepth)(GLdouble); - void (WINE_GLAPI *p_glClearIndex)(GLfloat); - void (WINE_GLAPI *p_glClearStencil)(GLint); - void (WINE_GLAPI *p_glClipPlane)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glColor3b)(GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glColor3bv)(const GLbyte*); - void (WINE_GLAPI *p_glColor3d)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glColor3dv)(const GLdouble*); - void (WINE_GLAPI *p_glColor3f)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glColor3fv)(const GLfloat*); - void (WINE_GLAPI *p_glColor3i)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glColor3iv)(const GLint*); - void (WINE_GLAPI *p_glColor3s)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glColor3sv)(const GLshort*); - void (WINE_GLAPI *p_glColor3ub)(GLubyte,GLubyte,GLubyte); - void (WINE_GLAPI *p_glColor3ubv)(const GLubyte*); - void (WINE_GLAPI *p_glColor3ui)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glColor3uiv)(const GLuint*); - void (WINE_GLAPI *p_glColor3us)(GLushort,GLushort,GLushort); - void (WINE_GLAPI *p_glColor3usv)(const GLushort*); - void (WINE_GLAPI *p_glColor4b)(GLbyte,GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glColor4bv)(const GLbyte*); - void (WINE_GLAPI *p_glColor4d)(GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glColor4dv)(const GLdouble*); - void (WINE_GLAPI *p_glColor4f)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glColor4fv)(const GLfloat*); - void (WINE_GLAPI *p_glColor4i)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glColor4iv)(const GLint*); - void (WINE_GLAPI *p_glColor4s)(GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glColor4sv)(const GLshort*); - void (WINE_GLAPI *p_glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); - void (WINE_GLAPI *p_glColor4ubv)(const GLubyte*); - void (WINE_GLAPI *p_glColor4ui)(GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glColor4uiv)(const GLuint*); - void (WINE_GLAPI *p_glColor4us)(GLushort,GLushort,GLushort,GLushort); - void (WINE_GLAPI *p_glColor4usv)(const GLushort*); - void (WINE_GLAPI *p_glColorMask)(GLboolean,GLboolean,GLboolean,GLboolean); - void (WINE_GLAPI *p_glColorMaterial)(GLenum,GLenum); - void (WINE_GLAPI *p_glColorPointer)(GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCopyPixels)(GLint,GLint,GLsizei,GLsizei,GLenum); - void (WINE_GLAPI *p_glCopyTexImage1D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint); - void (WINE_GLAPI *p_glCopyTexImage2D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint); - void (WINE_GLAPI *p_glCopyTexSubImage1D)(GLenum,GLint,GLint,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyTexSubImage2D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCullFace)(GLenum); - void (WINE_GLAPI *p_glDeleteLists)(GLuint,GLsizei); - void (WINE_GLAPI *p_glDeleteTextures)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDepthFunc)(GLenum); - void (WINE_GLAPI *p_glDepthMask)(GLboolean); - void (WINE_GLAPI *p_glDepthRange)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glDisable)(GLenum); - void (WINE_GLAPI *p_glDisableClientState)(GLenum); - void (WINE_GLAPI *p_glDrawArrays)(GLenum,GLint,GLsizei); - void (WINE_GLAPI *p_glDrawBuffer)(GLenum); - void (WINE_GLAPI *p_glDrawElements)(GLenum,GLsizei,GLenum,const void*); - void (WINE_GLAPI *p_glDrawPixels)(GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glEdgeFlag)(GLboolean); - void (WINE_GLAPI *p_glEdgeFlagPointer)(GLsizei,const void*); - void (WINE_GLAPI *p_glEdgeFlagv)(const GLboolean*); - void (WINE_GLAPI *p_glEnable)(GLenum); - void (WINE_GLAPI *p_glEnableClientState)(GLenum); + void (WINE_GLAPI *p_glAccum)( GLenum op, GLfloat value ); + void (WINE_GLAPI *p_glAlphaFunc)( GLenum func, GLfloat ref ); + GLboolean (WINE_GLAPI *p_glAreTexturesResident)( GLsizei n, const GLuint *textures, GLboolean *residences ); + void (WINE_GLAPI *p_glArrayElement)( GLint i ); + void (WINE_GLAPI *p_glBegin)( GLenum mode ); + void (WINE_GLAPI *p_glBindTexture)( GLenum target, GLuint texture ); + void (WINE_GLAPI *p_glBitmap)( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); + void (WINE_GLAPI *p_glBlendFunc)( GLenum sfactor, GLenum dfactor ); + void (WINE_GLAPI *p_glCallList)( GLuint list ); + void (WINE_GLAPI *p_glCallLists)( GLsizei n, GLenum type, const void *lists ); + void (WINE_GLAPI *p_glClear)( GLbitfield mask ); + void (WINE_GLAPI *p_glClearAccum)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + void (WINE_GLAPI *p_glClearColor)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + void (WINE_GLAPI *p_glClearDepth)( GLdouble depth ); + void (WINE_GLAPI *p_glClearIndex)( GLfloat c ); + void (WINE_GLAPI *p_glClearStencil)( GLint s ); + void (WINE_GLAPI *p_glClipPlane)( GLenum plane, const GLdouble *equation ); + void (WINE_GLAPI *p_glColor3b)( GLbyte red, GLbyte green, GLbyte blue ); + void (WINE_GLAPI *p_glColor3bv)( const GLbyte *v ); + void (WINE_GLAPI *p_glColor3d)( GLdouble red, GLdouble green, GLdouble blue ); + void (WINE_GLAPI *p_glColor3dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glColor3f)( GLfloat red, GLfloat green, GLfloat blue ); + void (WINE_GLAPI *p_glColor3fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glColor3i)( GLint red, GLint green, GLint blue ); + void (WINE_GLAPI *p_glColor3iv)( const GLint *v ); + void (WINE_GLAPI *p_glColor3s)( GLshort red, GLshort green, GLshort blue ); + void (WINE_GLAPI *p_glColor3sv)( const GLshort *v ); + void (WINE_GLAPI *p_glColor3ub)( GLubyte red, GLubyte green, GLubyte blue ); + void (WINE_GLAPI *p_glColor3ubv)( const GLubyte *v ); + void (WINE_GLAPI *p_glColor3ui)( GLuint red, GLuint green, GLuint blue ); + void (WINE_GLAPI *p_glColor3uiv)( const GLuint *v ); + void (WINE_GLAPI *p_glColor3us)( GLushort red, GLushort green, GLushort blue ); + void (WINE_GLAPI *p_glColor3usv)( const GLushort *v ); + void (WINE_GLAPI *p_glColor4b)( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); + void (WINE_GLAPI *p_glColor4bv)( const GLbyte *v ); + void (WINE_GLAPI *p_glColor4d)( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); + void (WINE_GLAPI *p_glColor4dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glColor4f)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + void (WINE_GLAPI *p_glColor4fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glColor4i)( GLint red, GLint green, GLint blue, GLint alpha ); + void (WINE_GLAPI *p_glColor4iv)( const GLint *v ); + void (WINE_GLAPI *p_glColor4s)( GLshort red, GLshort green, GLshort blue, GLshort alpha ); + void (WINE_GLAPI *p_glColor4sv)( const GLshort *v ); + void (WINE_GLAPI *p_glColor4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); + void (WINE_GLAPI *p_glColor4ubv)( const GLubyte *v ); + void (WINE_GLAPI *p_glColor4ui)( GLuint red, GLuint green, GLuint blue, GLuint alpha ); + void (WINE_GLAPI *p_glColor4uiv)( const GLuint *v ); + void (WINE_GLAPI *p_glColor4us)( GLushort red, GLushort green, GLushort blue, GLushort alpha ); + void (WINE_GLAPI *p_glColor4usv)( const GLushort *v ); + void (WINE_GLAPI *p_glColorMask)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + void (WINE_GLAPI *p_glColorMaterial)( GLenum face, GLenum mode ); + void (WINE_GLAPI *p_glColorPointer)( GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glCopyPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); + void (WINE_GLAPI *p_glCopyTexImage1D)( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); + void (WINE_GLAPI *p_glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); + void (WINE_GLAPI *p_glCopyTexSubImage1D)( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCullFace)( GLenum mode ); + void (WINE_GLAPI *p_glDeleteLists)( GLuint list, GLsizei range ); + void (WINE_GLAPI *p_glDeleteTextures)( GLsizei n, const GLuint *textures ); + void (WINE_GLAPI *p_glDepthFunc)( GLenum func ); + void (WINE_GLAPI *p_glDepthMask)( GLboolean flag ); + void (WINE_GLAPI *p_glDepthRange)( GLdouble near, GLdouble far ); + void (WINE_GLAPI *p_glDisable)( GLenum cap ); + void (WINE_GLAPI *p_glDisableClientState)( GLenum array ); + void (WINE_GLAPI *p_glDrawArrays)( GLenum mode, GLint first, GLsizei count ); + void (WINE_GLAPI *p_glDrawBuffer)( GLenum buf ); + void (WINE_GLAPI *p_glDrawElements)( GLenum mode, GLsizei count, GLenum type, const void *indices ); + void (WINE_GLAPI *p_glDrawPixels)( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glEdgeFlag)( GLboolean flag ); + void (WINE_GLAPI *p_glEdgeFlagPointer)( GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glEdgeFlagv)( const GLboolean *flag ); + void (WINE_GLAPI *p_glEnable)( GLenum cap ); + void (WINE_GLAPI *p_glEnableClientState)( GLenum array ); void (WINE_GLAPI *p_glEnd)(void); void (WINE_GLAPI *p_glEndList)(void); - void (WINE_GLAPI *p_glEvalCoord1d)(GLdouble); - void (WINE_GLAPI *p_glEvalCoord1dv)(const GLdouble*); - void (WINE_GLAPI *p_glEvalCoord1f)(GLfloat); - void (WINE_GLAPI *p_glEvalCoord1fv)(const GLfloat*); - void (WINE_GLAPI *p_glEvalCoord2d)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glEvalCoord2dv)(const GLdouble*); - void (WINE_GLAPI *p_glEvalCoord2f)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glEvalCoord2fv)(const GLfloat*); - void (WINE_GLAPI *p_glEvalMesh1)(GLenum,GLint,GLint); - void (WINE_GLAPI *p_glEvalMesh2)(GLenum,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glEvalPoint1)(GLint); - void (WINE_GLAPI *p_glEvalPoint2)(GLint,GLint); - void (WINE_GLAPI *p_glFeedbackBuffer)(GLsizei,GLenum,GLfloat*); + void (WINE_GLAPI *p_glEvalCoord1d)( GLdouble u ); + void (WINE_GLAPI *p_glEvalCoord1dv)( const GLdouble *u ); + void (WINE_GLAPI *p_glEvalCoord1f)( GLfloat u ); + void (WINE_GLAPI *p_glEvalCoord1fv)( const GLfloat *u ); + void (WINE_GLAPI *p_glEvalCoord2d)( GLdouble u, GLdouble v ); + void (WINE_GLAPI *p_glEvalCoord2dv)( const GLdouble *u ); + void (WINE_GLAPI *p_glEvalCoord2f)( GLfloat u, GLfloat v ); + void (WINE_GLAPI *p_glEvalCoord2fv)( const GLfloat *u ); + void (WINE_GLAPI *p_glEvalMesh1)( GLenum mode, GLint i1, GLint i2 ); + void (WINE_GLAPI *p_glEvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + void (WINE_GLAPI *p_glEvalPoint1)( GLint i ); + void (WINE_GLAPI *p_glEvalPoint2)( GLint i, GLint j ); + void (WINE_GLAPI *p_glFeedbackBuffer)( GLsizei size, GLenum type, GLfloat *buffer ); void (WINE_GLAPI *p_glFinish)(void); void (WINE_GLAPI *p_glFlush)(void); - void (WINE_GLAPI *p_glFogf)(GLenum,GLfloat); - void (WINE_GLAPI *p_glFogfv)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glFogi)(GLenum,GLint); - void (WINE_GLAPI *p_glFogiv)(GLenum,const GLint*); - void (WINE_GLAPI *p_glFrontFace)(GLenum); - void (WINE_GLAPI *p_glFrustum)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); - GLuint (WINE_GLAPI *p_glGenLists)(GLsizei); - void (WINE_GLAPI *p_glGenTextures)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGetBooleanv)(GLenum,GLboolean*); - void (WINE_GLAPI *p_glGetClipPlane)(GLenum,GLdouble*); - void (WINE_GLAPI *p_glGetDoublev)(GLenum,GLdouble*); + void (WINE_GLAPI *p_glFogf)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glFogfv)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glFogi)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glFogiv)( GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glFrontFace)( GLenum mode ); + void (WINE_GLAPI *p_glFrustum)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); + GLuint (WINE_GLAPI *p_glGenLists)( GLsizei range ); + void (WINE_GLAPI *p_glGenTextures)( GLsizei n, GLuint *textures ); + void (WINE_GLAPI *p_glGetBooleanv)( GLenum pname, GLboolean *data ); + void (WINE_GLAPI *p_glGetClipPlane)( GLenum plane, GLdouble *equation ); + void (WINE_GLAPI *p_glGetDoublev)( GLenum pname, GLdouble *data ); GLenum (WINE_GLAPI *p_glGetError)(void); - void (WINE_GLAPI *p_glGetFloatv)(GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetIntegerv)(GLenum,GLint*); - void (WINE_GLAPI *p_glGetLightfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetLightiv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMapdv)(GLenum,GLenum,GLdouble*); - void (WINE_GLAPI *p_glGetMapfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMapiv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMaterialfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMaterialiv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetPixelMapfv)(GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetPixelMapuiv)(GLenum,GLuint*); - void (WINE_GLAPI *p_glGetPixelMapusv)(GLenum,GLushort*); - void (WINE_GLAPI *p_glGetPointerv)(GLenum,void**); - void (WINE_GLAPI *p_glGetPolygonStipple)(GLubyte*); - const GLubyte* (WINE_GLAPI *p_glGetString)(GLenum); - void (WINE_GLAPI *p_glGetTexEnvfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTexEnviv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTexGendv)(GLenum,GLenum,GLdouble*); - void (WINE_GLAPI *p_glGetTexGenfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTexGeniv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTexImage)(GLenum,GLint,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetTexLevelParameterfv)(GLenum,GLint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTexLevelParameteriv)(GLenum,GLint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTexParameterfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTexParameteriv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glHint)(GLenum,GLenum); - void (WINE_GLAPI *p_glIndexMask)(GLuint); - void (WINE_GLAPI *p_glIndexPointer)(GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glIndexd)(GLdouble); - void (WINE_GLAPI *p_glIndexdv)(const GLdouble*); - void (WINE_GLAPI *p_glIndexf)(GLfloat); - void (WINE_GLAPI *p_glIndexfv)(const GLfloat*); - void (WINE_GLAPI *p_glIndexi)(GLint); - void (WINE_GLAPI *p_glIndexiv)(const GLint*); - void (WINE_GLAPI *p_glIndexs)(GLshort); - void (WINE_GLAPI *p_glIndexsv)(const GLshort*); - void (WINE_GLAPI *p_glIndexub)(GLubyte); - void (WINE_GLAPI *p_glIndexubv)(const GLubyte*); + void (WINE_GLAPI *p_glGetFloatv)( GLenum pname, GLfloat *data ); + void (WINE_GLAPI *p_glGetIntegerv)( GLenum pname, GLint *data ); + void (WINE_GLAPI *p_glGetLightfv)( GLenum light, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetLightiv)( GLenum light, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMapdv)( GLenum target, GLenum query, GLdouble *v ); + void (WINE_GLAPI *p_glGetMapfv)( GLenum target, GLenum query, GLfloat *v ); + void (WINE_GLAPI *p_glGetMapiv)( GLenum target, GLenum query, GLint *v ); + void (WINE_GLAPI *p_glGetMaterialfv)( GLenum face, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMaterialiv)( GLenum face, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetPixelMapfv)( GLenum map, GLfloat *values ); + void (WINE_GLAPI *p_glGetPixelMapuiv)( GLenum map, GLuint *values ); + void (WINE_GLAPI *p_glGetPixelMapusv)( GLenum map, GLushort *values ); + void (WINE_GLAPI *p_glGetPointerv)( GLenum pname, void **params ); + void (WINE_GLAPI *p_glGetPolygonStipple)( GLubyte *mask ); + const GLubyte * (WINE_GLAPI *p_glGetString)( GLenum name ); + void (WINE_GLAPI *p_glGetTexEnvfv)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetTexEnviv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTexGendv)( GLenum coord, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetTexGenfv)( GLenum coord, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetTexGeniv)( GLenum coord, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTexImage)( GLenum target, GLint level, GLenum format, GLenum type, void *pixels ); + void (WINE_GLAPI *p_glGetTexLevelParameterfv)( GLenum target, GLint level, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetTexLevelParameteriv)( GLenum target, GLint level, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTexParameterfv)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetTexParameteriv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glHint)( GLenum target, GLenum mode ); + void (WINE_GLAPI *p_glIndexMask)( GLuint mask ); + void (WINE_GLAPI *p_glIndexPointer)( GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glIndexd)( GLdouble c ); + void (WINE_GLAPI *p_glIndexdv)( const GLdouble *c ); + void (WINE_GLAPI *p_glIndexf)( GLfloat c ); + void (WINE_GLAPI *p_glIndexfv)( const GLfloat *c ); + void (WINE_GLAPI *p_glIndexi)( GLint c ); + void (WINE_GLAPI *p_glIndexiv)( const GLint *c ); + void (WINE_GLAPI *p_glIndexs)( GLshort c ); + void (WINE_GLAPI *p_glIndexsv)( const GLshort *c ); + void (WINE_GLAPI *p_glIndexub)( GLubyte c ); + void (WINE_GLAPI *p_glIndexubv)( const GLubyte *c ); void (WINE_GLAPI *p_glInitNames)(void); - void (WINE_GLAPI *p_glInterleavedArrays)(GLenum,GLsizei,const void*); - GLboolean (WINE_GLAPI *p_glIsEnabled)(GLenum); - GLboolean (WINE_GLAPI *p_glIsList)(GLuint); - GLboolean (WINE_GLAPI *p_glIsTexture)(GLuint); - void (WINE_GLAPI *p_glLightModelf)(GLenum,GLfloat); - void (WINE_GLAPI *p_glLightModelfv)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glLightModeli)(GLenum,GLint); - void (WINE_GLAPI *p_glLightModeliv)(GLenum,const GLint*); - void (WINE_GLAPI *p_glLightf)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glLightfv)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glLighti)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glLightiv)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glLineStipple)(GLint,GLushort); - void (WINE_GLAPI *p_glLineWidth)(GLfloat); - void (WINE_GLAPI *p_glListBase)(GLuint); + void (WINE_GLAPI *p_glInterleavedArrays)( GLenum format, GLsizei stride, const void *pointer ); + GLboolean (WINE_GLAPI *p_glIsEnabled)( GLenum cap ); + GLboolean (WINE_GLAPI *p_glIsList)( GLuint list ); + GLboolean (WINE_GLAPI *p_glIsTexture)( GLuint texture ); + void (WINE_GLAPI *p_glLightModelf)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glLightModelfv)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glLightModeli)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glLightModeliv)( GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glLightf)( GLenum light, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glLightfv)( GLenum light, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glLighti)( GLenum light, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glLightiv)( GLenum light, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glLineStipple)( GLint factor, GLushort pattern ); + void (WINE_GLAPI *p_glLineWidth)( GLfloat width ); + void (WINE_GLAPI *p_glListBase)( GLuint base ); void (WINE_GLAPI *p_glLoadIdentity)(void); - void (WINE_GLAPI *p_glLoadMatrixd)(const GLdouble*); - void (WINE_GLAPI *p_glLoadMatrixf)(const GLfloat*); - void (WINE_GLAPI *p_glLoadName)(GLuint); - void (WINE_GLAPI *p_glLogicOp)(GLenum); - void (WINE_GLAPI *p_glMap1d)(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*); - void (WINE_GLAPI *p_glMap1f)(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*); - void (WINE_GLAPI *p_glMap2d)(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*); - void (WINE_GLAPI *p_glMap2f)(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*); - void (WINE_GLAPI *p_glMapGrid1d)(GLint,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMapGrid1f)(GLint,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMapGrid2d)(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMapGrid2f)(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMaterialf)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glMaterialfv)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMateriali)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glMaterialiv)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glMatrixMode)(GLenum); - void (WINE_GLAPI *p_glMultMatrixd)(const GLdouble*); - void (WINE_GLAPI *p_glMultMatrixf)(const GLfloat*); - void (WINE_GLAPI *p_glNewList)(GLuint,GLenum); - void (WINE_GLAPI *p_glNormal3b)(GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glNormal3bv)(const GLbyte*); - void (WINE_GLAPI *p_glNormal3d)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glNormal3dv)(const GLdouble*); - void (WINE_GLAPI *p_glNormal3f)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glNormal3fv)(const GLfloat*); - void (WINE_GLAPI *p_glNormal3i)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glNormal3iv)(const GLint*); - void (WINE_GLAPI *p_glNormal3s)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glNormal3sv)(const GLshort*); - void (WINE_GLAPI *p_glNormalPointer)(GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glPassThrough)(GLfloat); - void (WINE_GLAPI *p_glPixelMapfv)(GLenum,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glPixelMapuiv)(GLenum,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glPixelMapusv)(GLenum,GLsizei,const GLushort*); - void (WINE_GLAPI *p_glPixelStoref)(GLenum,GLfloat); - void (WINE_GLAPI *p_glPixelStorei)(GLenum,GLint); - void (WINE_GLAPI *p_glPixelTransferf)(GLenum,GLfloat); - void (WINE_GLAPI *p_glPixelTransferi)(GLenum,GLint); - void (WINE_GLAPI *p_glPixelZoom)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glPointSize)(GLfloat); - void (WINE_GLAPI *p_glPolygonMode)(GLenum,GLenum); - void (WINE_GLAPI *p_glPolygonOffset)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glPolygonStipple)(const GLubyte*); + void (WINE_GLAPI *p_glLoadMatrixd)( const GLdouble *m ); + void (WINE_GLAPI *p_glLoadMatrixf)( const GLfloat *m ); + void (WINE_GLAPI *p_glLoadName)( GLuint name ); + void (WINE_GLAPI *p_glLogicOp)( GLenum opcode ); + void (WINE_GLAPI *p_glMap1d)( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); + void (WINE_GLAPI *p_glMap1f)( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); + void (WINE_GLAPI *p_glMap2d)( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); + void (WINE_GLAPI *p_glMap2f)( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); + void (WINE_GLAPI *p_glMapGrid1d)( GLint un, GLdouble u1, GLdouble u2 ); + void (WINE_GLAPI *p_glMapGrid1f)( GLint un, GLfloat u1, GLfloat u2 ); + void (WINE_GLAPI *p_glMapGrid2d)( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); + void (WINE_GLAPI *p_glMapGrid2f)( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); + void (WINE_GLAPI *p_glMaterialf)( GLenum face, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glMaterialfv)( GLenum face, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glMateriali)( GLenum face, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glMaterialiv)( GLenum face, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glMatrixMode)( GLenum mode ); + void (WINE_GLAPI *p_glMultMatrixd)( const GLdouble *m ); + void (WINE_GLAPI *p_glMultMatrixf)( const GLfloat *m ); + void (WINE_GLAPI *p_glNewList)( GLuint list, GLenum mode ); + void (WINE_GLAPI *p_glNormal3b)( GLbyte nx, GLbyte ny, GLbyte nz ); + void (WINE_GLAPI *p_glNormal3bv)( const GLbyte *v ); + void (WINE_GLAPI *p_glNormal3d)( GLdouble nx, GLdouble ny, GLdouble nz ); + void (WINE_GLAPI *p_glNormal3dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glNormal3f)( GLfloat nx, GLfloat ny, GLfloat nz ); + void (WINE_GLAPI *p_glNormal3fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glNormal3i)( GLint nx, GLint ny, GLint nz ); + void (WINE_GLAPI *p_glNormal3iv)( const GLint *v ); + void (WINE_GLAPI *p_glNormal3s)( GLshort nx, GLshort ny, GLshort nz ); + void (WINE_GLAPI *p_glNormal3sv)( const GLshort *v ); + void (WINE_GLAPI *p_glNormalPointer)( GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glOrtho)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); + void (WINE_GLAPI *p_glPassThrough)( GLfloat token ); + void (WINE_GLAPI *p_glPixelMapfv)( GLenum map, GLsizei mapsize, const GLfloat *values ); + void (WINE_GLAPI *p_glPixelMapuiv)( GLenum map, GLsizei mapsize, const GLuint *values ); + void (WINE_GLAPI *p_glPixelMapusv)( GLenum map, GLsizei mapsize, const GLushort *values ); + void (WINE_GLAPI *p_glPixelStoref)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPixelStorei)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glPixelTransferf)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPixelTransferi)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glPixelZoom)( GLfloat xfactor, GLfloat yfactor ); + void (WINE_GLAPI *p_glPointSize)( GLfloat size ); + void (WINE_GLAPI *p_glPolygonMode)( GLenum face, GLenum mode ); + void (WINE_GLAPI *p_glPolygonOffset)( GLfloat factor, GLfloat units ); + void (WINE_GLAPI *p_glPolygonStipple)( const GLubyte *mask ); void (WINE_GLAPI *p_glPopAttrib)(void); void (WINE_GLAPI *p_glPopClientAttrib)(void); void (WINE_GLAPI *p_glPopMatrix)(void); void (WINE_GLAPI *p_glPopName)(void); - void (WINE_GLAPI *p_glPrioritizeTextures)(GLsizei,const GLuint*,const GLfloat*); - void (WINE_GLAPI *p_glPushAttrib)(GLbitfield); - void (WINE_GLAPI *p_glPushClientAttrib)(GLbitfield); + void (WINE_GLAPI *p_glPrioritizeTextures)( GLsizei n, const GLuint *textures, const GLfloat *priorities ); + void (WINE_GLAPI *p_glPushAttrib)( GLbitfield mask ); + void (WINE_GLAPI *p_glPushClientAttrib)( GLbitfield mask ); void (WINE_GLAPI *p_glPushMatrix)(void); - void (WINE_GLAPI *p_glPushName)(GLuint); - void (WINE_GLAPI *p_glRasterPos2d)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glRasterPos2dv)(const GLdouble*); - void (WINE_GLAPI *p_glRasterPos2f)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glRasterPos2fv)(const GLfloat*); - void (WINE_GLAPI *p_glRasterPos2i)(GLint,GLint); - void (WINE_GLAPI *p_glRasterPos2iv)(const GLint*); - void (WINE_GLAPI *p_glRasterPos2s)(GLshort,GLshort); - void (WINE_GLAPI *p_glRasterPos2sv)(const GLshort*); - void (WINE_GLAPI *p_glRasterPos3d)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glRasterPos3dv)(const GLdouble*); - void (WINE_GLAPI *p_glRasterPos3f)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glRasterPos3fv)(const GLfloat*); - void (WINE_GLAPI *p_glRasterPos3i)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glRasterPos3iv)(const GLint*); - void (WINE_GLAPI *p_glRasterPos3s)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glRasterPos3sv)(const GLshort*); - void (WINE_GLAPI *p_glRasterPos4d)(GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glRasterPos4dv)(const GLdouble*); - void (WINE_GLAPI *p_glRasterPos4f)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glRasterPos4fv)(const GLfloat*); - void (WINE_GLAPI *p_glRasterPos4i)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glRasterPos4iv)(const GLint*); - void (WINE_GLAPI *p_glRasterPos4s)(GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glRasterPos4sv)(const GLshort*); - void (WINE_GLAPI *p_glReadBuffer)(GLenum); - void (WINE_GLAPI *p_glReadPixels)(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glRectd)(GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glRectdv)(const GLdouble*,const GLdouble*); - void (WINE_GLAPI *p_glRectf)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glRectfv)(const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glRecti)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glRectiv)(const GLint*,const GLint*); - void (WINE_GLAPI *p_glRects)(GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glRectsv)(const GLshort*,const GLshort*); - GLint (WINE_GLAPI *p_glRenderMode)(GLenum); - void (WINE_GLAPI *p_glRotated)(GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glScaled)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glScalef)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glScissor)(GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glSelectBuffer)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glShadeModel)(GLenum); - void (WINE_GLAPI *p_glStencilFunc)(GLenum,GLint,GLuint); - void (WINE_GLAPI *p_glStencilMask)(GLuint); - void (WINE_GLAPI *p_glStencilOp)(GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glTexCoord1d)(GLdouble); - void (WINE_GLAPI *p_glTexCoord1dv)(const GLdouble*); - void (WINE_GLAPI *p_glTexCoord1f)(GLfloat); - void (WINE_GLAPI *p_glTexCoord1fv)(const GLfloat*); - void (WINE_GLAPI *p_glTexCoord1i)(GLint); - void (WINE_GLAPI *p_glTexCoord1iv)(const GLint*); - void (WINE_GLAPI *p_glTexCoord1s)(GLshort); - void (WINE_GLAPI *p_glTexCoord1sv)(const GLshort*); - void (WINE_GLAPI *p_glTexCoord2d)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glTexCoord2dv)(const GLdouble*); - void (WINE_GLAPI *p_glTexCoord2f)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord2fv)(const GLfloat*); - void (WINE_GLAPI *p_glTexCoord2i)(GLint,GLint); - void (WINE_GLAPI *p_glTexCoord2iv)(const GLint*); - void (WINE_GLAPI *p_glTexCoord2s)(GLshort,GLshort); - void (WINE_GLAPI *p_glTexCoord2sv)(const GLshort*); - void (WINE_GLAPI *p_glTexCoord3d)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glTexCoord3dv)(const GLdouble*); - void (WINE_GLAPI *p_glTexCoord3f)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord3fv)(const GLfloat*); - void (WINE_GLAPI *p_glTexCoord3i)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glTexCoord3iv)(const GLint*); - void (WINE_GLAPI *p_glTexCoord3s)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glTexCoord3sv)(const GLshort*); - void (WINE_GLAPI *p_glTexCoord4d)(GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glTexCoord4dv)(const GLdouble*); - void (WINE_GLAPI *p_glTexCoord4f)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord4fv)(const GLfloat*); - void (WINE_GLAPI *p_glTexCoord4i)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glTexCoord4iv)(const GLint*); - void (WINE_GLAPI *p_glTexCoord4s)(GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glTexCoord4sv)(const GLshort*); - void (WINE_GLAPI *p_glTexCoordPointer)(GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glTexEnvf)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glTexEnvfv)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glTexEnvi)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glTexEnviv)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glTexGend)(GLenum,GLenum,GLdouble); - void (WINE_GLAPI *p_glTexGendv)(GLenum,GLenum,const GLdouble*); - void (WINE_GLAPI *p_glTexGenf)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glTexGenfv)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glTexGeni)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glTexGeniv)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glTexImage1D)(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexImage2D)(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexParameterf)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glTexParameterfv)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glTexParameteri)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glTexParameteriv)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glTexSubImage1D)(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTranslated)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glTranslatef)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glVertex2d)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertex2dv)(const GLdouble*); - void (WINE_GLAPI *p_glVertex2f)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glVertex2fv)(const GLfloat*); - void (WINE_GLAPI *p_glVertex2i)(GLint,GLint); - void (WINE_GLAPI *p_glVertex2iv)(const GLint*); - void (WINE_GLAPI *p_glVertex2s)(GLshort,GLshort); - void (WINE_GLAPI *p_glVertex2sv)(const GLshort*); - void (WINE_GLAPI *p_glVertex3d)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertex3dv)(const GLdouble*); - void (WINE_GLAPI *p_glVertex3f)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glVertex3fv)(const GLfloat*); - void (WINE_GLAPI *p_glVertex3i)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glVertex3iv)(const GLint*); - void (WINE_GLAPI *p_glVertex3s)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glVertex3sv)(const GLshort*); - void (WINE_GLAPI *p_glVertex4d)(GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertex4dv)(const GLdouble*); - void (WINE_GLAPI *p_glVertex4f)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glVertex4fv)(const GLfloat*); - void (WINE_GLAPI *p_glVertex4i)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glVertex4iv)(const GLint*); - void (WINE_GLAPI *p_glVertex4s)(GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glVertex4sv)(const GLshort*); - void (WINE_GLAPI *p_glVertexPointer)(GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glViewport)(GLint,GLint,GLsizei,GLsizei); + void (WINE_GLAPI *p_glPushName)( GLuint name ); + void (WINE_GLAPI *p_glRasterPos2d)( GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glRasterPos2dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glRasterPos2f)( GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glRasterPos2fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glRasterPos2i)( GLint x, GLint y ); + void (WINE_GLAPI *p_glRasterPos2iv)( const GLint *v ); + void (WINE_GLAPI *p_glRasterPos2s)( GLshort x, GLshort y ); + void (WINE_GLAPI *p_glRasterPos2sv)( const GLshort *v ); + void (WINE_GLAPI *p_glRasterPos3d)( GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glRasterPos3dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glRasterPos3f)( GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glRasterPos3fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glRasterPos3i)( GLint x, GLint y, GLint z ); + void (WINE_GLAPI *p_glRasterPos3iv)( const GLint *v ); + void (WINE_GLAPI *p_glRasterPos3s)( GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glRasterPos3sv)( const GLshort *v ); + void (WINE_GLAPI *p_glRasterPos4d)( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glRasterPos4dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glRasterPos4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glRasterPos4fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glRasterPos4i)( GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glRasterPos4iv)( const GLint *v ); + void (WINE_GLAPI *p_glRasterPos4s)( GLshort x, GLshort y, GLshort z, GLshort w ); + void (WINE_GLAPI *p_glRasterPos4sv)( const GLshort *v ); + void (WINE_GLAPI *p_glReadBuffer)( GLenum src ); + void (WINE_GLAPI *p_glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels ); + void (WINE_GLAPI *p_glRectd)( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); + void (WINE_GLAPI *p_glRectdv)( const GLdouble *v1, const GLdouble *v2 ); + void (WINE_GLAPI *p_glRectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); + void (WINE_GLAPI *p_glRectfv)( const GLfloat *v1, const GLfloat *v2 ); + void (WINE_GLAPI *p_glRecti)( GLint x1, GLint y1, GLint x2, GLint y2 ); + void (WINE_GLAPI *p_glRectiv)( const GLint *v1, const GLint *v2 ); + void (WINE_GLAPI *p_glRects)( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + void (WINE_GLAPI *p_glRectsv)( const GLshort *v1, const GLshort *v2 ); + GLint (WINE_GLAPI *p_glRenderMode)( GLenum mode ); + void (WINE_GLAPI *p_glRotated)( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glRotatef)( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glScaled)( GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glScalef)( GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glScissor)( GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glSelectBuffer)( GLsizei size, GLuint *buffer ); + void (WINE_GLAPI *p_glShadeModel)( GLenum mode ); + void (WINE_GLAPI *p_glStencilFunc)( GLenum func, GLint ref, GLuint mask ); + void (WINE_GLAPI *p_glStencilMask)( GLuint mask ); + void (WINE_GLAPI *p_glStencilOp)( GLenum fail, GLenum zfail, GLenum zpass ); + void (WINE_GLAPI *p_glTexCoord1d)( GLdouble s ); + void (WINE_GLAPI *p_glTexCoord1dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glTexCoord1f)( GLfloat s ); + void (WINE_GLAPI *p_glTexCoord1fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord1i)( GLint s ); + void (WINE_GLAPI *p_glTexCoord1iv)( const GLint *v ); + void (WINE_GLAPI *p_glTexCoord1s)( GLshort s ); + void (WINE_GLAPI *p_glTexCoord1sv)( const GLshort *v ); + void (WINE_GLAPI *p_glTexCoord2d)( GLdouble s, GLdouble t ); + void (WINE_GLAPI *p_glTexCoord2dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glTexCoord2f)( GLfloat s, GLfloat t ); + void (WINE_GLAPI *p_glTexCoord2fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord2i)( GLint s, GLint t ); + void (WINE_GLAPI *p_glTexCoord2iv)( const GLint *v ); + void (WINE_GLAPI *p_glTexCoord2s)( GLshort s, GLshort t ); + void (WINE_GLAPI *p_glTexCoord2sv)( const GLshort *v ); + void (WINE_GLAPI *p_glTexCoord3d)( GLdouble s, GLdouble t, GLdouble r ); + void (WINE_GLAPI *p_glTexCoord3dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glTexCoord3f)( GLfloat s, GLfloat t, GLfloat r ); + void (WINE_GLAPI *p_glTexCoord3fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord3i)( GLint s, GLint t, GLint r ); + void (WINE_GLAPI *p_glTexCoord3iv)( const GLint *v ); + void (WINE_GLAPI *p_glTexCoord3s)( GLshort s, GLshort t, GLshort r ); + void (WINE_GLAPI *p_glTexCoord3sv)( const GLshort *v ); + void (WINE_GLAPI *p_glTexCoord4d)( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + void (WINE_GLAPI *p_glTexCoord4dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glTexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + void (WINE_GLAPI *p_glTexCoord4fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord4i)( GLint s, GLint t, GLint r, GLint q ); + void (WINE_GLAPI *p_glTexCoord4iv)( const GLint *v ); + void (WINE_GLAPI *p_glTexCoord4s)( GLshort s, GLshort t, GLshort r, GLshort q ); + void (WINE_GLAPI *p_glTexCoord4sv)( const GLshort *v ); + void (WINE_GLAPI *p_glTexCoordPointer)( GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glTexEnvf)( GLenum target, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glTexEnvfv)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glTexEnvi)( GLenum target, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glTexEnviv)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glTexGend)( GLenum coord, GLenum pname, GLdouble param ); + void (WINE_GLAPI *p_glTexGendv)( GLenum coord, GLenum pname, const GLdouble *params ); + void (WINE_GLAPI *p_glTexGenf)( GLenum coord, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glTexGenfv)( GLenum coord, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glTexGeni)( GLenum coord, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glTexGeniv)( GLenum coord, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glTexImage1D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexParameterf)( GLenum target, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glTexParameterfv)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glTexParameteri)( GLenum target, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glTexParameteriv)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glTexSubImage1D)( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTranslated)( GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glTranslatef)( GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glVertex2d)( GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glVertex2dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glVertex2f)( GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glVertex2fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glVertex2i)( GLint x, GLint y ); + void (WINE_GLAPI *p_glVertex2iv)( const GLint *v ); + void (WINE_GLAPI *p_glVertex2s)( GLshort x, GLshort y ); + void (WINE_GLAPI *p_glVertex2sv)( const GLshort *v ); + void (WINE_GLAPI *p_glVertex3d)( GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glVertex3dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glVertex3f)( GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glVertex3fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glVertex3i)( GLint x, GLint y, GLint z ); + void (WINE_GLAPI *p_glVertex3iv)( const GLint *v ); + void (WINE_GLAPI *p_glVertex3s)( GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glVertex3sv)( const GLshort *v ); + void (WINE_GLAPI *p_glVertex4d)( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glVertex4dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glVertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glVertex4fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glVertex4i)( GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glVertex4iv)( const GLint *v ); + void (WINE_GLAPI *p_glVertex4s)( GLshort x, GLshort y, GLshort z, GLshort w ); + void (WINE_GLAPI *p_glVertex4sv)( const GLshort *v ); + void (WINE_GLAPI *p_glVertexPointer)( GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glViewport)( GLint x, GLint y, GLsizei width, GLsizei height ); } gl; struct { - void (WINE_GLAPI *p_glAccumxOES)(GLenum,GLfixed); - void (WINE_GLAPI *p_glActiveProgramEXT)(GLuint); - void (WINE_GLAPI *p_glActiveShaderProgram)(GLuint,GLuint); - void (WINE_GLAPI *p_glActiveStencilFaceEXT)(GLenum); - void (WINE_GLAPI *p_glActiveTexture)(GLenum); - void (WINE_GLAPI *p_glActiveTextureARB)(GLenum); - void (WINE_GLAPI *p_glActiveVaryingNV)(GLuint,const GLchar*); - void (WINE_GLAPI *p_glAlphaFragmentOp1ATI)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glAlphaFragmentOp2ATI)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glAlphaFragmentOp3ATI)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glAlphaFuncxOES)(GLenum,GLfixed); + void (WINE_GLAPI *p_glAccumxOES)( GLenum op, GLfixed value ); + GLboolean (WINE_GLAPI *p_glAcquireKeyedMutexWin32EXT)( GLuint memory, GLuint64 key, GLuint timeout ); + void (WINE_GLAPI *p_glActiveProgramEXT)( GLuint program ); + void (WINE_GLAPI *p_glActiveShaderProgram)( GLuint pipeline, GLuint program ); + void (WINE_GLAPI *p_glActiveStencilFaceEXT)( GLenum face ); + void (WINE_GLAPI *p_glActiveTexture)( GLenum texture ); + void (WINE_GLAPI *p_glActiveTextureARB)( GLenum texture ); + void (WINE_GLAPI *p_glActiveVaryingNV)( GLuint program, const GLchar *name ); + void (WINE_GLAPI *p_glAlphaFragmentOp1ATI)( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ); + void (WINE_GLAPI *p_glAlphaFragmentOp2ATI)( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ); + void (WINE_GLAPI *p_glAlphaFragmentOp3ATI)( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ); + void (WINE_GLAPI *p_glAlphaFuncxOES)( GLenum func, GLfixed ref ); + void (WINE_GLAPI *p_glAlphaToCoverageDitherControlNV)( GLenum mode ); void (WINE_GLAPI *p_glApplyFramebufferAttachmentCMAAINTEL)(void); - void (WINE_GLAPI *p_glApplyTextureEXT)(GLenum); - GLboolean (WINE_GLAPI *p_glAreProgramsResidentNV)(GLsizei,const GLuint*,GLboolean*); - GLboolean (WINE_GLAPI *p_glAreTexturesResidentEXT)(GLsizei,const GLuint*,GLboolean*); - void (WINE_GLAPI *p_glArrayElementEXT)(GLint); - void (WINE_GLAPI *p_glArrayObjectATI)(GLenum,GLint,GLenum,GLsizei,GLuint,GLuint); - void (WINE_GLAPI *p_glAsyncMarkerSGIX)(GLuint); - void (WINE_GLAPI *p_glAttachObjectARB)(GLhandleARB,GLhandleARB); - void (WINE_GLAPI *p_glAttachShader)(GLuint,GLuint); - void (WINE_GLAPI *p_glBeginConditionalRender)(GLuint,GLenum); - void (WINE_GLAPI *p_glBeginConditionalRenderNV)(GLuint,GLenum); - void (WINE_GLAPI *p_glBeginConditionalRenderNVX)(GLuint); + void (WINE_GLAPI *p_glApplyTextureEXT)( GLenum mode ); + GLboolean (WINE_GLAPI *p_glAreProgramsResidentNV)( GLsizei n, const GLuint *programs, GLboolean *residences ); + GLboolean (WINE_GLAPI *p_glAreTexturesResidentEXT)( GLsizei n, const GLuint *textures, GLboolean *residences ); + void (WINE_GLAPI *p_glArrayElementEXT)( GLint i ); + void (WINE_GLAPI *p_glArrayObjectATI)( GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ); + void (WINE_GLAPI *p_glAsyncMarkerSGIX)( GLuint marker ); + void (WINE_GLAPI *p_glAttachObjectARB)( GLhandleARB containerObj, GLhandleARB obj ); + void (WINE_GLAPI *p_glAttachShader)( GLuint program, GLuint shader ); + void (WINE_GLAPI *p_glBeginConditionalRender)( GLuint id, GLenum mode ); + void (WINE_GLAPI *p_glBeginConditionalRenderNV)( GLuint id, GLenum mode ); + void (WINE_GLAPI *p_glBeginConditionalRenderNVX)( GLuint id ); void (WINE_GLAPI *p_glBeginFragmentShaderATI)(void); - void (WINE_GLAPI *p_glBeginOcclusionQueryNV)(GLuint); - void (WINE_GLAPI *p_glBeginPerfMonitorAMD)(GLuint); - void (WINE_GLAPI *p_glBeginPerfQueryINTEL)(GLuint); - void (WINE_GLAPI *p_glBeginQuery)(GLenum,GLuint); - void (WINE_GLAPI *p_glBeginQueryARB)(GLenum,GLuint); - void (WINE_GLAPI *p_glBeginQueryIndexed)(GLenum,GLuint,GLuint); - void (WINE_GLAPI *p_glBeginTransformFeedback)(GLenum); - void (WINE_GLAPI *p_glBeginTransformFeedbackEXT)(GLenum); - void (WINE_GLAPI *p_glBeginTransformFeedbackNV)(GLenum); + void (WINE_GLAPI *p_glBeginOcclusionQueryNV)( GLuint id ); + void (WINE_GLAPI *p_glBeginPerfMonitorAMD)( GLuint monitor ); + void (WINE_GLAPI *p_glBeginPerfQueryINTEL)( GLuint queryHandle ); + void (WINE_GLAPI *p_glBeginQuery)( GLenum target, GLuint id ); + void (WINE_GLAPI *p_glBeginQueryARB)( GLenum target, GLuint id ); + void (WINE_GLAPI *p_glBeginQueryIndexed)( GLenum target, GLuint index, GLuint id ); + void (WINE_GLAPI *p_glBeginTransformFeedback)( GLenum primitiveMode ); + void (WINE_GLAPI *p_glBeginTransformFeedbackEXT)( GLenum primitiveMode ); + void (WINE_GLAPI *p_glBeginTransformFeedbackNV)( GLenum primitiveMode ); void (WINE_GLAPI *p_glBeginVertexShaderEXT)(void); - void (WINE_GLAPI *p_glBeginVideoCaptureNV)(GLuint); - void (WINE_GLAPI *p_glBindAttribLocation)(GLuint,GLuint,const GLchar*); - void (WINE_GLAPI *p_glBindAttribLocationARB)(GLhandleARB,GLuint,const GLcharARB*); - void (WINE_GLAPI *p_glBindBuffer)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindBufferARB)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindBufferBase)(GLenum,GLuint,GLuint); - void (WINE_GLAPI *p_glBindBufferBaseEXT)(GLenum,GLuint,GLuint); - void (WINE_GLAPI *p_glBindBufferBaseNV)(GLenum,GLuint,GLuint); - void (WINE_GLAPI *p_glBindBufferOffsetEXT)(GLenum,GLuint,GLuint,GLintptr); - void (WINE_GLAPI *p_glBindBufferOffsetNV)(GLenum,GLuint,GLuint,GLintptr); - void (WINE_GLAPI *p_glBindBufferRange)(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glBindBufferRangeEXT)(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glBindBufferRangeNV)(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glBindBuffersBase)(GLenum,GLuint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glBindBuffersRange)(GLenum,GLuint,GLsizei,const GLuint*,const GLintptr*,const GLsizeiptr*); - void (WINE_GLAPI *p_glBindFragDataLocation)(GLuint,GLuint,const GLchar*); - void (WINE_GLAPI *p_glBindFragDataLocationEXT)(GLuint,GLuint,const GLchar*); - void (WINE_GLAPI *p_glBindFragDataLocationIndexed)(GLuint,GLuint,GLuint,const GLchar*); - void (WINE_GLAPI *p_glBindFragmentShaderATI)(GLuint); - void (WINE_GLAPI *p_glBindFramebuffer)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindFramebufferEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindImageTexture)(GLuint,GLuint,GLint,GLboolean,GLint,GLenum,GLenum); - void (WINE_GLAPI *p_glBindImageTextureEXT)(GLuint,GLuint,GLint,GLboolean,GLint,GLenum,GLint); - void (WINE_GLAPI *p_glBindImageTextures)(GLuint,GLsizei,const GLuint*); - GLuint (WINE_GLAPI *p_glBindLightParameterEXT)(GLenum,GLenum); - GLuint (WINE_GLAPI *p_glBindMaterialParameterEXT)(GLenum,GLenum); - void (WINE_GLAPI *p_glBindMultiTextureEXT)(GLenum,GLenum,GLuint); - GLuint (WINE_GLAPI *p_glBindParameterEXT)(GLenum); - void (WINE_GLAPI *p_glBindProgramARB)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindProgramNV)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindProgramPipeline)(GLuint); - void (WINE_GLAPI *p_glBindRenderbuffer)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindRenderbufferEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindSampler)(GLuint,GLuint); - void (WINE_GLAPI *p_glBindSamplers)(GLuint,GLsizei,const GLuint*); - GLuint (WINE_GLAPI *p_glBindTexGenParameterEXT)(GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glBindTextureEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindTextureUnit)(GLuint,GLuint); - GLuint (WINE_GLAPI *p_glBindTextureUnitParameterEXT)(GLenum,GLenum); - void (WINE_GLAPI *p_glBindTextures)(GLuint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glBindTransformFeedback)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindTransformFeedbackNV)(GLenum,GLuint); - void (WINE_GLAPI *p_glBindVertexArray)(GLuint); - void (WINE_GLAPI *p_glBindVertexArrayAPPLE)(GLuint); - void (WINE_GLAPI *p_glBindVertexBuffer)(GLuint,GLuint,GLintptr,GLsizei); - void (WINE_GLAPI *p_glBindVertexBuffers)(GLuint,GLsizei,const GLuint*,const GLintptr*,const GLsizei*); - void (WINE_GLAPI *p_glBindVertexShaderEXT)(GLuint); - void (WINE_GLAPI *p_glBindVideoCaptureStreamBufferNV)(GLuint,GLuint,GLenum,GLintptrARB); - void (WINE_GLAPI *p_glBindVideoCaptureStreamTextureNV)(GLuint,GLuint,GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glBinormal3bEXT)(GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glBinormal3bvEXT)(const GLbyte*); - void (WINE_GLAPI *p_glBinormal3dEXT)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glBinormal3dvEXT)(const GLdouble*); - void (WINE_GLAPI *p_glBinormal3fEXT)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glBinormal3fvEXT)(const GLfloat*); - void (WINE_GLAPI *p_glBinormal3iEXT)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glBinormal3ivEXT)(const GLint*); - void (WINE_GLAPI *p_glBinormal3sEXT)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glBinormal3svEXT)(const GLshort*); - void (WINE_GLAPI *p_glBinormalPointerEXT)(GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glBitmapxOES)(GLsizei,GLsizei,GLfixed,GLfixed,GLfixed,GLfixed,const GLubyte*); + void (WINE_GLAPI *p_glBeginVideoCaptureNV)( GLuint video_capture_slot ); + void (WINE_GLAPI *p_glBindAttribLocation)( GLuint program, GLuint index, const GLchar *name ); + void (WINE_GLAPI *p_glBindAttribLocationARB)( GLhandleARB programObj, GLuint index, const GLcharARB *name ); + void (WINE_GLAPI *p_glBindBuffer)( GLenum target, GLuint buffer ); + void (WINE_GLAPI *p_glBindBufferARB)( GLenum target, GLuint buffer ); + void (WINE_GLAPI *p_glBindBufferBase)( GLenum target, GLuint index, GLuint buffer ); + void (WINE_GLAPI *p_glBindBufferBaseEXT)( GLenum target, GLuint index, GLuint buffer ); + void (WINE_GLAPI *p_glBindBufferBaseNV)( GLenum target, GLuint index, GLuint buffer ); + void (WINE_GLAPI *p_glBindBufferOffsetEXT)( GLenum target, GLuint index, GLuint buffer, GLintptr offset ); + void (WINE_GLAPI *p_glBindBufferOffsetNV)( GLenum target, GLuint index, GLuint buffer, GLintptr offset ); + void (WINE_GLAPI *p_glBindBufferRange)( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ); + void (WINE_GLAPI *p_glBindBufferRangeEXT)( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ); + void (WINE_GLAPI *p_glBindBufferRangeNV)( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ); + void (WINE_GLAPI *p_glBindBuffersBase)( GLenum target, GLuint first, GLsizei count, const GLuint *buffers ); + void (WINE_GLAPI *p_glBindBuffersRange)( GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes ); + void (WINE_GLAPI *p_glBindFragDataLocation)( GLuint program, GLuint color, const GLchar *name ); + void (WINE_GLAPI *p_glBindFragDataLocationEXT)( GLuint program, GLuint color, const GLchar *name ); + void (WINE_GLAPI *p_glBindFragDataLocationIndexed)( GLuint program, GLuint colorNumber, GLuint index, const GLchar *name ); + void (WINE_GLAPI *p_glBindFragmentShaderATI)( GLuint id ); + void (WINE_GLAPI *p_glBindFramebuffer)( GLenum target, GLuint framebuffer ); + void (WINE_GLAPI *p_glBindFramebufferEXT)( GLenum target, GLuint framebuffer ); + void (WINE_GLAPI *p_glBindImageTexture)( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ); + void (WINE_GLAPI *p_glBindImageTextureEXT)( GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format ); + void (WINE_GLAPI *p_glBindImageTextures)( GLuint first, GLsizei count, const GLuint *textures ); + GLuint (WINE_GLAPI *p_glBindLightParameterEXT)( GLenum light, GLenum value ); + GLuint (WINE_GLAPI *p_glBindMaterialParameterEXT)( GLenum face, GLenum value ); + void (WINE_GLAPI *p_glBindMultiTextureEXT)( GLenum texunit, GLenum target, GLuint texture ); + GLuint (WINE_GLAPI *p_glBindParameterEXT)( GLenum value ); + void (WINE_GLAPI *p_glBindProgramARB)( GLenum target, GLuint program ); + void (WINE_GLAPI *p_glBindProgramNV)( GLenum target, GLuint id ); + void (WINE_GLAPI *p_glBindProgramPipeline)( GLuint pipeline ); + void (WINE_GLAPI *p_glBindRenderbuffer)( GLenum target, GLuint renderbuffer ); + void (WINE_GLAPI *p_glBindRenderbufferEXT)( GLenum target, GLuint renderbuffer ); + void (WINE_GLAPI *p_glBindSampler)( GLuint unit, GLuint sampler ); + void (WINE_GLAPI *p_glBindSamplers)( GLuint first, GLsizei count, const GLuint *samplers ); + GLuint (WINE_GLAPI *p_glBindTexGenParameterEXT)( GLenum unit, GLenum coord, GLenum value ); + void (WINE_GLAPI *p_glBindTextureEXT)( GLenum target, GLuint texture ); + void (WINE_GLAPI *p_glBindTextureUnit)( GLuint unit, GLuint texture ); + GLuint (WINE_GLAPI *p_glBindTextureUnitParameterEXT)( GLenum unit, GLenum value ); + void (WINE_GLAPI *p_glBindTextures)( GLuint first, GLsizei count, const GLuint *textures ); + void (WINE_GLAPI *p_glBindTransformFeedback)( GLenum target, GLuint id ); + void (WINE_GLAPI *p_glBindTransformFeedbackNV)( GLenum target, GLuint id ); + void (WINE_GLAPI *p_glBindVertexArray)( GLuint array ); + void (WINE_GLAPI *p_glBindVertexArrayAPPLE)( GLuint array ); + void (WINE_GLAPI *p_glBindVertexBuffer)( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ); + void (WINE_GLAPI *p_glBindVertexBuffers)( GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides ); + void (WINE_GLAPI *p_glBindVertexShaderEXT)( GLuint id ); + void (WINE_GLAPI *p_glBindVideoCaptureStreamBufferNV)( GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset ); + void (WINE_GLAPI *p_glBindVideoCaptureStreamTextureNV)( GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture ); + void (WINE_GLAPI *p_glBinormal3bEXT)( GLbyte bx, GLbyte by, GLbyte bz ); + void (WINE_GLAPI *p_glBinormal3bvEXT)( const GLbyte *v ); + void (WINE_GLAPI *p_glBinormal3dEXT)( GLdouble bx, GLdouble by, GLdouble bz ); + void (WINE_GLAPI *p_glBinormal3dvEXT)( const GLdouble *v ); + void (WINE_GLAPI *p_glBinormal3fEXT)( GLfloat bx, GLfloat by, GLfloat bz ); + void (WINE_GLAPI *p_glBinormal3fvEXT)( const GLfloat *v ); + void (WINE_GLAPI *p_glBinormal3iEXT)( GLint bx, GLint by, GLint bz ); + void (WINE_GLAPI *p_glBinormal3ivEXT)( const GLint *v ); + void (WINE_GLAPI *p_glBinormal3sEXT)( GLshort bx, GLshort by, GLshort bz ); + void (WINE_GLAPI *p_glBinormal3svEXT)( const GLshort *v ); + void (WINE_GLAPI *p_glBinormalPointerEXT)( GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glBitmapxOES)( GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap ); void (WINE_GLAPI *p_glBlendBarrierKHR)(void); void (WINE_GLAPI *p_glBlendBarrierNV)(void); - void (WINE_GLAPI *p_glBlendColor)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glBlendColorEXT)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glBlendColorxOES)(GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glBlendEquation)(GLenum); - void (WINE_GLAPI *p_glBlendEquationEXT)(GLenum); - void (WINE_GLAPI *p_glBlendEquationIndexedAMD)(GLuint,GLenum); - void (WINE_GLAPI *p_glBlendEquationSeparate)(GLenum,GLenum); - void (WINE_GLAPI *p_glBlendEquationSeparateEXT)(GLenum,GLenum); - void (WINE_GLAPI *p_glBlendEquationSeparateIndexedAMD)(GLuint,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendEquationSeparatei)(GLuint,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendEquationSeparateiARB)(GLuint,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendEquationi)(GLuint,GLenum); - void (WINE_GLAPI *p_glBlendEquationiARB)(GLuint,GLenum); - void (WINE_GLAPI *p_glBlendFuncIndexedAMD)(GLuint,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendFuncSeparate)(GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendFuncSeparateEXT)(GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendFuncSeparateINGR)(GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendFuncSeparateIndexedAMD)(GLuint,GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendFuncSeparatei)(GLuint,GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendFuncSeparateiARB)(GLuint,GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendFunci)(GLuint,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendFunciARB)(GLuint,GLenum,GLenum); - void (WINE_GLAPI *p_glBlendParameteriNV)(GLenum,GLint); - void (WINE_GLAPI *p_glBlitFramebuffer)(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum); - void (WINE_GLAPI *p_glBlitFramebufferEXT)(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum); - void (WINE_GLAPI *p_glBlitNamedFramebuffer)(GLuint,GLuint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum); - void (WINE_GLAPI *p_glBufferAddressRangeNV)(GLenum,GLuint,GLuint64EXT,GLsizeiptr); - void (WINE_GLAPI *p_glBufferData)(GLenum,GLsizeiptr,const void*,GLenum); - void (WINE_GLAPI *p_glBufferDataARB)(GLenum,GLsizeiptrARB,const void*,GLenum); - void (WINE_GLAPI *p_glBufferPageCommitmentARB)(GLenum,GLintptr,GLsizeiptr,GLboolean); - void (WINE_GLAPI *p_glBufferParameteriAPPLE)(GLenum,GLenum,GLint); + void (WINE_GLAPI *p_glBlendColor)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + void (WINE_GLAPI *p_glBlendColorEXT)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + void (WINE_GLAPI *p_glBlendColorxOES)( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ); + void (WINE_GLAPI *p_glBlendEquation)( GLenum mode ); + void (WINE_GLAPI *p_glBlendEquationEXT)( GLenum mode ); + void (WINE_GLAPI *p_glBlendEquationIndexedAMD)( GLuint buf, GLenum mode ); + void (WINE_GLAPI *p_glBlendEquationSeparate)( GLenum modeRGB, GLenum modeAlpha ); + void (WINE_GLAPI *p_glBlendEquationSeparateEXT)( GLenum modeRGB, GLenum modeAlpha ); + void (WINE_GLAPI *p_glBlendEquationSeparateIndexedAMD)( GLuint buf, GLenum modeRGB, GLenum modeAlpha ); + void (WINE_GLAPI *p_glBlendEquationSeparatei)( GLuint buf, GLenum modeRGB, GLenum modeAlpha ); + void (WINE_GLAPI *p_glBlendEquationSeparateiARB)( GLuint buf, GLenum modeRGB, GLenum modeAlpha ); + void (WINE_GLAPI *p_glBlendEquationi)( GLuint buf, GLenum mode ); + void (WINE_GLAPI *p_glBlendEquationiARB)( GLuint buf, GLenum mode ); + void (WINE_GLAPI *p_glBlendFuncIndexedAMD)( GLuint buf, GLenum src, GLenum dst ); + void (WINE_GLAPI *p_glBlendFuncSeparate)( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ); + void (WINE_GLAPI *p_glBlendFuncSeparateEXT)( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ); + void (WINE_GLAPI *p_glBlendFuncSeparateINGR)( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ); + void (WINE_GLAPI *p_glBlendFuncSeparateIndexedAMD)( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ); + void (WINE_GLAPI *p_glBlendFuncSeparatei)( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ); + void (WINE_GLAPI *p_glBlendFuncSeparateiARB)( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ); + void (WINE_GLAPI *p_glBlendFunci)( GLuint buf, GLenum src, GLenum dst ); + void (WINE_GLAPI *p_glBlendFunciARB)( GLuint buf, GLenum src, GLenum dst ); + void (WINE_GLAPI *p_glBlendParameteriNV)( GLenum pname, GLint value ); + void (WINE_GLAPI *p_glBlitFramebuffer)( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ); + void (WINE_GLAPI *p_glBlitFramebufferEXT)( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ); + void (WINE_GLAPI *p_glBlitNamedFramebuffer)( GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ); + void (WINE_GLAPI *p_glBufferAddressRangeNV)( GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length ); + void (WINE_GLAPI *p_glBufferData)( GLenum target, GLsizeiptr size, const void *data, GLenum usage ); + void (WINE_GLAPI *p_glBufferDataARB)( GLenum target, GLsizeiptrARB size, const void *data, GLenum usage ); + void (WINE_GLAPI *p_glBufferPageCommitmentARB)( GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit ); + void (WINE_GLAPI *p_glBufferParameteriAPPLE)( GLenum target, GLenum pname, GLint param ); GLuint (WINE_GLAPI *p_glBufferRegionEnabled)(void); - void (WINE_GLAPI *p_glBufferStorage)(GLenum,GLsizeiptr,const void*,GLbitfield); - void (WINE_GLAPI *p_glBufferSubData)(GLenum,GLintptr,GLsizeiptr,const void*); - void (WINE_GLAPI *p_glBufferSubDataARB)(GLenum,GLintptrARB,GLsizeiptrARB,const void*); - void (WINE_GLAPI *p_glCallCommandListNV)(GLuint); - GLenum (WINE_GLAPI *p_glCheckFramebufferStatus)(GLenum); - GLenum (WINE_GLAPI *p_glCheckFramebufferStatusEXT)(GLenum); - GLenum (WINE_GLAPI *p_glCheckNamedFramebufferStatus)(GLuint,GLenum); - GLenum (WINE_GLAPI *p_glCheckNamedFramebufferStatusEXT)(GLuint,GLenum); - void (WINE_GLAPI *p_glClampColor)(GLenum,GLenum); - void (WINE_GLAPI *p_glClampColorARB)(GLenum,GLenum); - void (WINE_GLAPI *p_glClearAccumxOES)(GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glClearBufferData)(GLenum,GLenum,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glClearBufferSubData)(GLenum,GLenum,GLintptr,GLsizeiptr,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glClearBufferfi)(GLenum,GLint,GLfloat,GLint); - void (WINE_GLAPI *p_glClearBufferfv)(GLenum,GLint,const GLfloat*); - void (WINE_GLAPI *p_glClearBufferiv)(GLenum,GLint,const GLint*); - void (WINE_GLAPI *p_glClearBufferuiv)(GLenum,GLint,const GLuint*); - void (WINE_GLAPI *p_glClearColorIiEXT)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glClearColorIuiEXT)(GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glClearColorxOES)(GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glClearDepthdNV)(GLdouble); - void (WINE_GLAPI *p_glClearDepthf)(GLfloat); - void (WINE_GLAPI *p_glClearDepthfOES)(GLclampf); - void (WINE_GLAPI *p_glClearDepthxOES)(GLfixed); - void (WINE_GLAPI *p_glClearNamedBufferData)(GLuint,GLenum,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glClearNamedBufferDataEXT)(GLuint,GLenum,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glClearNamedBufferSubData)(GLuint,GLenum,GLintptr,GLsizeiptr,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glClearNamedBufferSubDataEXT)(GLuint,GLenum,GLsizeiptr,GLsizeiptr,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glClearNamedFramebufferfi)(GLuint,GLenum,GLint,GLfloat,GLint); - void (WINE_GLAPI *p_glClearNamedFramebufferfv)(GLuint,GLenum,GLint,const GLfloat*); - void (WINE_GLAPI *p_glClearNamedFramebufferiv)(GLuint,GLenum,GLint,const GLint*); - void (WINE_GLAPI *p_glClearNamedFramebufferuiv)(GLuint,GLenum,GLint,const GLuint*); - void (WINE_GLAPI *p_glClearTexImage)(GLuint,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glClearTexSubImage)(GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glClientActiveTexture)(GLenum); - void (WINE_GLAPI *p_glClientActiveTextureARB)(GLenum); - void (WINE_GLAPI *p_glClientActiveVertexStreamATI)(GLenum); - void (WINE_GLAPI *p_glClientAttribDefaultEXT)(GLbitfield); - GLenum (WINE_GLAPI *p_glClientWaitSync)(GLsync,GLbitfield,GLuint64); - void (WINE_GLAPI *p_glClipControl)(GLenum,GLenum); - void (WINE_GLAPI *p_glClipPlanefOES)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glClipPlanexOES)(GLenum,const GLfixed*); - void (WINE_GLAPI *p_glColor3fVertex3fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glColor3fVertex3fvSUN)(const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glColor3hNV)(GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glColor3hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glColor3xOES)(GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glColor3xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glColor4fNormal3fVertex3fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glColor4fNormal3fVertex3fvSUN)(const GLfloat*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glColor4hNV)(GLhalfNV,GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glColor4hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glColor4ubVertex2fSUN)(GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat); - void (WINE_GLAPI *p_glColor4ubVertex2fvSUN)(const GLubyte*,const GLfloat*); - void (WINE_GLAPI *p_glColor4ubVertex3fSUN)(GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glColor4ubVertex3fvSUN)(const GLubyte*,const GLfloat*); - void (WINE_GLAPI *p_glColor4xOES)(GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glColor4xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glColorFormatNV)(GLint,GLenum,GLsizei); - void (WINE_GLAPI *p_glColorFragmentOp1ATI)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glColorFragmentOp2ATI)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glColorFragmentOp3ATI)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glColorMaskIndexedEXT)(GLuint,GLboolean,GLboolean,GLboolean,GLboolean); - void (WINE_GLAPI *p_glColorMaski)(GLuint,GLboolean,GLboolean,GLboolean,GLboolean); - void (WINE_GLAPI *p_glColorP3ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glColorP3uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glColorP4ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glColorP4uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glColorPointerEXT)(GLint,GLenum,GLsizei,GLsizei,const void*); - void (WINE_GLAPI *p_glColorPointerListIBM)(GLint,GLenum,GLint,const void**,GLint); - void (WINE_GLAPI *p_glColorPointervINTEL)(GLint,GLenum,const void**); - void (WINE_GLAPI *p_glColorSubTable)(GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glColorSubTableEXT)(GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glColorTable)(GLenum,GLenum,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glColorTableEXT)(GLenum,GLenum,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glColorTableParameterfv)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glColorTableParameterfvSGI)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glColorTableParameteriv)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glColorTableParameterivSGI)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glColorTableSGI)(GLenum,GLenum,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glCombinerInputNV)(GLenum,GLenum,GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glCombinerOutputNV)(GLenum,GLenum,GLenum,GLenum,GLenum,GLenum,GLenum,GLboolean,GLboolean,GLboolean); - void (WINE_GLAPI *p_glCombinerParameterfNV)(GLenum,GLfloat); - void (WINE_GLAPI *p_glCombinerParameterfvNV)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glCombinerParameteriNV)(GLenum,GLint); - void (WINE_GLAPI *p_glCombinerParameterivNV)(GLenum,const GLint*); - void (WINE_GLAPI *p_glCombinerStageParameterfvNV)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glCommandListSegmentsNV)(GLuint,GLuint); - void (WINE_GLAPI *p_glCompileCommandListNV)(GLuint); - void (WINE_GLAPI *p_glCompileShader)(GLuint); - void (WINE_GLAPI *p_glCompileShaderARB)(GLhandleARB); - void (WINE_GLAPI *p_glCompileShaderIncludeARB)(GLuint,GLsizei,const GLchar*const*,const GLint*); - void (WINE_GLAPI *p_glCompressedMultiTexImage1DEXT)(GLenum,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedMultiTexImage2DEXT)(GLenum,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedMultiTexImage3DEXT)(GLenum,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedMultiTexSubImage1DEXT)(GLenum,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedMultiTexSubImage2DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedMultiTexSubImage3DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexImage1D)(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexImage1DARB)(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexImage2DARB)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexImage3D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexImage3DARB)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexSubImage1D)(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexSubImage1DARB)(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexSubImage2DARB)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTexSubImage3DARB)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureImage1DEXT)(GLuint,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureImage2DEXT)(GLuint,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureImage3DEXT)(GLuint,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureSubImage1D)(GLuint,GLint,GLint,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureSubImage1DEXT)(GLuint,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureSubImage2D)(GLuint,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureSubImage2DEXT)(GLuint,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureSubImage3D)(GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glCompressedTextureSubImage3DEXT)(GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glConservativeRasterParameterfNV)(GLenum,GLfloat); - void (WINE_GLAPI *p_glConvolutionFilter1D)(GLenum,GLenum,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glConvolutionFilter1DEXT)(GLenum,GLenum,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glConvolutionFilter2D)(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glConvolutionFilter2DEXT)(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glConvolutionParameterf)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glConvolutionParameterfEXT)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glConvolutionParameterfv)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glConvolutionParameterfvEXT)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glConvolutionParameteri)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glConvolutionParameteriEXT)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glConvolutionParameteriv)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glConvolutionParameterivEXT)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glConvolutionParameterxOES)(GLenum,GLenum,GLfixed); - void (WINE_GLAPI *p_glConvolutionParameterxvOES)(GLenum,GLenum,const GLfixed*); - void (WINE_GLAPI *p_glCopyBufferSubData)(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glCopyColorSubTable)(GLenum,GLsizei,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyColorSubTableEXT)(GLenum,GLsizei,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyColorTable)(GLenum,GLenum,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyColorTableSGI)(GLenum,GLenum,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyConvolutionFilter1D)(GLenum,GLenum,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyConvolutionFilter1DEXT)(GLenum,GLenum,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyConvolutionFilter2D)(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyConvolutionFilter2DEXT)(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyImageSubData)(GLuint,GLenum,GLint,GLint,GLint,GLint,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyImageSubDataNV)(GLuint,GLenum,GLint,GLint,GLint,GLint,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyMultiTexImage1DEXT)(GLenum,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint); - void (WINE_GLAPI *p_glCopyMultiTexImage2DEXT)(GLenum,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint); - void (WINE_GLAPI *p_glCopyMultiTexSubImage1DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyMultiTexSubImage2DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyMultiTexSubImage3DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyNamedBufferSubData)(GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glCopyPathNV)(GLuint,GLuint); - void (WINE_GLAPI *p_glCopyTexImage1DEXT)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint); - void (WINE_GLAPI *p_glCopyTexImage2DEXT)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint); - void (WINE_GLAPI *p_glCopyTexSubImage1DEXT)(GLenum,GLint,GLint,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyTexSubImage2DEXT)(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyTexSubImage3DEXT)(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyTextureImage1DEXT)(GLuint,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint); - void (WINE_GLAPI *p_glCopyTextureImage2DEXT)(GLuint,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint); - void (WINE_GLAPI *p_glCopyTextureSubImage1D)(GLuint,GLint,GLint,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyTextureSubImage1DEXT)(GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glCopyTextureSubImage2D)(GLuint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyTextureSubImage2DEXT)(GLuint,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyTextureSubImage3D)(GLuint,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCopyTextureSubImage3DEXT)(GLuint,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glCoverFillPathInstancedNV)(GLsizei,GLenum,const void*,GLuint,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glCoverFillPathNV)(GLuint,GLenum); - void (WINE_GLAPI *p_glCoverStrokePathInstancedNV)(GLsizei,GLenum,const void*,GLuint,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glCoverStrokePathNV)(GLuint,GLenum); - void (WINE_GLAPI *p_glCoverageModulationNV)(GLenum); - void (WINE_GLAPI *p_glCoverageModulationTableNV)(GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glCreateBuffers)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glCreateCommandListsNV)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glCreateFramebuffers)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glCreatePerfQueryINTEL)(GLuint,GLuint*); + void (WINE_GLAPI *p_glBufferStorage)( GLenum target, GLsizeiptr size, const void *data, GLbitfield flags ); + void (WINE_GLAPI *p_glBufferStorageExternalEXT)( GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags ); + void (WINE_GLAPI *p_glBufferStorageMemEXT)( GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glBufferSubData)( GLenum target, GLintptr offset, GLsizeiptr size, const void *data ); + void (WINE_GLAPI *p_glBufferSubDataARB)( GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data ); + void (WINE_GLAPI *p_glCallCommandListNV)( GLuint list ); + GLenum (WINE_GLAPI *p_glCheckFramebufferStatus)( GLenum target ); + GLenum (WINE_GLAPI *p_glCheckFramebufferStatusEXT)( GLenum target ); + GLenum (WINE_GLAPI *p_glCheckNamedFramebufferStatus)( GLuint framebuffer, GLenum target ); + GLenum (WINE_GLAPI *p_glCheckNamedFramebufferStatusEXT)( GLuint framebuffer, GLenum target ); + void (WINE_GLAPI *p_glClampColor)( GLenum target, GLenum clamp ); + void (WINE_GLAPI *p_glClampColorARB)( GLenum target, GLenum clamp ); + void (WINE_GLAPI *p_glClearAccumxOES)( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ); + void (WINE_GLAPI *p_glClearBufferData)( GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glClearBufferSubData)( GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glClearBufferfi)( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ); + void (WINE_GLAPI *p_glClearBufferfv)( GLenum buffer, GLint drawbuffer, const GLfloat *value ); + void (WINE_GLAPI *p_glClearBufferiv)( GLenum buffer, GLint drawbuffer, const GLint *value ); + void (WINE_GLAPI *p_glClearBufferuiv)( GLenum buffer, GLint drawbuffer, const GLuint *value ); + void (WINE_GLAPI *p_glClearColorIiEXT)( GLint red, GLint green, GLint blue, GLint alpha ); + void (WINE_GLAPI *p_glClearColorIuiEXT)( GLuint red, GLuint green, GLuint blue, GLuint alpha ); + void (WINE_GLAPI *p_glClearColorxOES)( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ); + void (WINE_GLAPI *p_glClearDepthdNV)( GLdouble depth ); + void (WINE_GLAPI *p_glClearDepthf)( GLfloat d ); + void (WINE_GLAPI *p_glClearDepthfOES)( GLclampf depth ); + void (WINE_GLAPI *p_glClearDepthxOES)( GLfixed depth ); + void (WINE_GLAPI *p_glClearNamedBufferData)( GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glClearNamedBufferDataEXT)( GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glClearNamedBufferSubData)( GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glClearNamedBufferSubDataEXT)( GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glClearNamedFramebufferfi)( GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ); + void (WINE_GLAPI *p_glClearNamedFramebufferfv)( GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value ); + void (WINE_GLAPI *p_glClearNamedFramebufferiv)( GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value ); + void (WINE_GLAPI *p_glClearNamedFramebufferuiv)( GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value ); + void (WINE_GLAPI *p_glClearTexImage)( GLuint texture, GLint level, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glClearTexSubImage)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glClientActiveTexture)( GLenum texture ); + void (WINE_GLAPI *p_glClientActiveTextureARB)( GLenum texture ); + void (WINE_GLAPI *p_glClientActiveVertexStreamATI)( GLenum stream ); + void (WINE_GLAPI *p_glClientAttribDefaultEXT)( GLbitfield mask ); + GLenum (WINE_GLAPI *p_glClientWaitSync)( GLsync sync, GLbitfield flags, GLuint64 timeout ); + void (WINE_GLAPI *p_glClipControl)( GLenum origin, GLenum depth ); + void (WINE_GLAPI *p_glClipPlanefOES)( GLenum plane, const GLfloat *equation ); + void (WINE_GLAPI *p_glClipPlanexOES)( GLenum plane, const GLfixed *equation ); + void (WINE_GLAPI *p_glColor3fVertex3fSUN)( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glColor3fVertex3fvSUN)( const GLfloat *c, const GLfloat *v ); + void (WINE_GLAPI *p_glColor3hNV)( GLhalfNV red, GLhalfNV green, GLhalfNV blue ); + void (WINE_GLAPI *p_glColor3hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glColor3xOES)( GLfixed red, GLfixed green, GLfixed blue ); + void (WINE_GLAPI *p_glColor3xvOES)( const GLfixed *components ); + void (WINE_GLAPI *p_glColor4fNormal3fVertex3fSUN)( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glColor4fNormal3fVertex3fvSUN)( const GLfloat *c, const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glColor4hNV)( GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha ); + void (WINE_GLAPI *p_glColor4hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glColor4ubVertex2fSUN)( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glColor4ubVertex2fvSUN)( const GLubyte *c, const GLfloat *v ); + void (WINE_GLAPI *p_glColor4ubVertex3fSUN)( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glColor4ubVertex3fvSUN)( const GLubyte *c, const GLfloat *v ); + void (WINE_GLAPI *p_glColor4xOES)( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ); + void (WINE_GLAPI *p_glColor4xvOES)( const GLfixed *components ); + void (WINE_GLAPI *p_glColorFormatNV)( GLint size, GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glColorFragmentOp1ATI)( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ); + void (WINE_GLAPI *p_glColorFragmentOp2ATI)( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ); + void (WINE_GLAPI *p_glColorFragmentOp3ATI)( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ); + void (WINE_GLAPI *p_glColorMaskIndexedEXT)( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ); + void (WINE_GLAPI *p_glColorMaski)( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ); + void (WINE_GLAPI *p_glColorP3ui)( GLenum type, GLuint color ); + void (WINE_GLAPI *p_glColorP3uiv)( GLenum type, const GLuint *color ); + void (WINE_GLAPI *p_glColorP4ui)( GLenum type, GLuint color ); + void (WINE_GLAPI *p_glColorP4uiv)( GLenum type, const GLuint *color ); + void (WINE_GLAPI *p_glColorPointerEXT)( GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer ); + void (WINE_GLAPI *p_glColorPointerListIBM)( GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride ); + void (WINE_GLAPI *p_glColorPointervINTEL)( GLint size, GLenum type, const void **pointer ); + void (WINE_GLAPI *p_glColorSubTable)( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glColorSubTableEXT)( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data ); + void (WINE_GLAPI *p_glColorTable)( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table ); + void (WINE_GLAPI *p_glColorTableEXT)( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table ); + void (WINE_GLAPI *p_glColorTableParameterfv)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glColorTableParameterfvSGI)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glColorTableParameteriv)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glColorTableParameterivSGI)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glColorTableSGI)( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table ); + void (WINE_GLAPI *p_glCombinerInputNV)( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ); + void (WINE_GLAPI *p_glCombinerOutputNV)( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ); + void (WINE_GLAPI *p_glCombinerParameterfNV)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glCombinerParameterfvNV)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glCombinerParameteriNV)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glCombinerParameterivNV)( GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glCombinerStageParameterfvNV)( GLenum stage, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glCommandListSegmentsNV)( GLuint list, GLuint segments ); + void (WINE_GLAPI *p_glCompileCommandListNV)( GLuint list ); + void (WINE_GLAPI *p_glCompileShader)( GLuint shader ); + void (WINE_GLAPI *p_glCompileShaderARB)( GLhandleARB shaderObj ); + void (WINE_GLAPI *p_glCompileShaderIncludeARB)( GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length ); + void (WINE_GLAPI *p_glCompressedMultiTexImage1DEXT)( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedMultiTexImage2DEXT)( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedMultiTexImage3DEXT)( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedMultiTexSubImage1DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedMultiTexSubImage2DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedMultiTexSubImage3DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedTexImage1D)( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexImage1DARB)( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexImage2D)( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexImage2DARB)( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexImage3D)( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexImage3DARB)( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexSubImage1D)( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexSubImage1DARB)( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexSubImage2DARB)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTexSubImage3DARB)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTextureImage1DEXT)( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedTextureImage2DEXT)( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedTextureImage3DEXT)( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedTextureSubImage1D)( GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTextureSubImage1DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedTextureSubImage2D)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTextureSubImage2DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glCompressedTextureSubImage3D)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data ); + void (WINE_GLAPI *p_glCompressedTextureSubImage3DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits ); + void (WINE_GLAPI *p_glConservativeRasterParameterfNV)( GLenum pname, GLfloat value ); + void (WINE_GLAPI *p_glConservativeRasterParameteriNV)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glConvolutionFilter1D)( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image ); + void (WINE_GLAPI *p_glConvolutionFilter1DEXT)( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image ); + void (WINE_GLAPI *p_glConvolutionFilter2D)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image ); + void (WINE_GLAPI *p_glConvolutionFilter2DEXT)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image ); + void (WINE_GLAPI *p_glConvolutionParameterf)( GLenum target, GLenum pname, GLfloat params ); + void (WINE_GLAPI *p_glConvolutionParameterfEXT)( GLenum target, GLenum pname, GLfloat params ); + void (WINE_GLAPI *p_glConvolutionParameterfv)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glConvolutionParameterfvEXT)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glConvolutionParameteri)( GLenum target, GLenum pname, GLint params ); + void (WINE_GLAPI *p_glConvolutionParameteriEXT)( GLenum target, GLenum pname, GLint params ); + void (WINE_GLAPI *p_glConvolutionParameteriv)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glConvolutionParameterivEXT)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glConvolutionParameterxOES)( GLenum target, GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glConvolutionParameterxvOES)( GLenum target, GLenum pname, const GLfixed *params ); + void (WINE_GLAPI *p_glCopyBufferSubData)( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ); + void (WINE_GLAPI *p_glCopyColorSubTable)( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyColorSubTableEXT)( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyColorTable)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyColorTableSGI)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyConvolutionFilter1D)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyConvolutionFilter1DEXT)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyConvolutionFilter2D)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyConvolutionFilter2DEXT)( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyImageSubData)( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ); + void (WINE_GLAPI *p_glCopyImageSubDataNV)( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth ); + void (WINE_GLAPI *p_glCopyMultiTexImage1DEXT)( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); + void (WINE_GLAPI *p_glCopyMultiTexImage2DEXT)( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); + void (WINE_GLAPI *p_glCopyMultiTexSubImage1DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyMultiTexSubImage2DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyMultiTexSubImage3DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyNamedBufferSubData)( GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ); + void (WINE_GLAPI *p_glCopyPathNV)( GLuint resultPath, GLuint srcPath ); + void (WINE_GLAPI *p_glCopyTexImage1DEXT)( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); + void (WINE_GLAPI *p_glCopyTexImage2DEXT)( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); + void (WINE_GLAPI *p_glCopyTexSubImage1DEXT)( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyTexSubImage2DEXT)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyTexSubImage3DEXT)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyTextureImage1DEXT)( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); + void (WINE_GLAPI *p_glCopyTextureImage2DEXT)( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); + void (WINE_GLAPI *p_glCopyTextureSubImage1D)( GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyTextureSubImage1DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); + void (WINE_GLAPI *p_glCopyTextureSubImage2D)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyTextureSubImage2DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyTextureSubImage3D)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCopyTextureSubImage3DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glCoverFillPathInstancedNV)( GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues ); + void (WINE_GLAPI *p_glCoverFillPathNV)( GLuint path, GLenum coverMode ); + void (WINE_GLAPI *p_glCoverStrokePathInstancedNV)( GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues ); + void (WINE_GLAPI *p_glCoverStrokePathNV)( GLuint path, GLenum coverMode ); + void (WINE_GLAPI *p_glCoverageModulationNV)( GLenum components ); + void (WINE_GLAPI *p_glCoverageModulationTableNV)( GLsizei n, const GLfloat *v ); + void (WINE_GLAPI *p_glCreateBuffers)( GLsizei n, GLuint *buffers ); + void (WINE_GLAPI *p_glCreateCommandListsNV)( GLsizei n, GLuint *lists ); + void (WINE_GLAPI *p_glCreateFramebuffers)( GLsizei n, GLuint *framebuffers ); + void (WINE_GLAPI *p_glCreateMemoryObjectsEXT)( GLsizei n, GLuint *memoryObjects ); + void (WINE_GLAPI *p_glCreatePerfQueryINTEL)( GLuint queryId, GLuint *queryHandle ); GLuint (WINE_GLAPI *p_glCreateProgram)(void); GLhandleARB (WINE_GLAPI *p_glCreateProgramObjectARB)(void); - void (WINE_GLAPI *p_glCreateProgramPipelines)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glCreateQueries)(GLenum,GLsizei,GLuint*); - void (WINE_GLAPI *p_glCreateRenderbuffers)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glCreateSamplers)(GLsizei,GLuint*); - GLuint (WINE_GLAPI *p_glCreateShader)(GLenum); - GLhandleARB (WINE_GLAPI *p_glCreateShaderObjectARB)(GLenum); - GLuint (WINE_GLAPI *p_glCreateShaderProgramEXT)(GLenum,const GLchar*); - GLuint (WINE_GLAPI *p_glCreateShaderProgramv)(GLenum,GLsizei,const GLchar*const*); - void (WINE_GLAPI *p_glCreateStatesNV)(GLsizei,GLuint*); - GLsync (WINE_GLAPI *p_glCreateSyncFromCLeventARB)(void*,void*,GLbitfield); - void (WINE_GLAPI *p_glCreateTextures)(GLenum,GLsizei,GLuint*); - void (WINE_GLAPI *p_glCreateTransformFeedbacks)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glCreateVertexArrays)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glCullParameterdvEXT)(GLenum,GLdouble*); - void (WINE_GLAPI *p_glCullParameterfvEXT)(GLenum,GLfloat*); - void (WINE_GLAPI *p_glCurrentPaletteMatrixARB)(GLint); - void (WINE_GLAPI *p_glDebugMessageCallback)(void *,const void*); - void (WINE_GLAPI *p_glDebugMessageCallbackAMD)(void *,void*); - void (WINE_GLAPI *p_glDebugMessageCallbackARB)(void *,const void*); - void (WINE_GLAPI *p_glDebugMessageControl)(GLenum,GLenum,GLenum,GLsizei,const GLuint*,GLboolean); - void (WINE_GLAPI *p_glDebugMessageControlARB)(GLenum,GLenum,GLenum,GLsizei,const GLuint*,GLboolean); - void (WINE_GLAPI *p_glDebugMessageEnableAMD)(GLenum,GLenum,GLsizei,const GLuint*,GLboolean); - void (WINE_GLAPI *p_glDebugMessageInsert)(GLenum,GLenum,GLuint,GLenum,GLsizei,const GLchar*); - void (WINE_GLAPI *p_glDebugMessageInsertAMD)(GLenum,GLenum,GLuint,GLsizei,const GLchar*); - void (WINE_GLAPI *p_glDebugMessageInsertARB)(GLenum,GLenum,GLuint,GLenum,GLsizei,const GLchar*); - void (WINE_GLAPI *p_glDeformSGIX)(GLbitfield); - void (WINE_GLAPI *p_glDeformationMap3dSGIX)(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*); - void (WINE_GLAPI *p_glDeformationMap3fSGIX)(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*); - void (WINE_GLAPI *p_glDeleteAsyncMarkersSGIX)(GLuint,GLsizei); - void (WINE_GLAPI *p_glDeleteBufferRegion)(GLenum); - void (WINE_GLAPI *p_glDeleteBuffers)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteBuffersARB)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteCommandListsNV)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteFencesAPPLE)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteFencesNV)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteFragmentShaderATI)(GLuint); - void (WINE_GLAPI *p_glDeleteFramebuffers)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteFramebuffersEXT)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteNamedStringARB)(GLint,const GLchar*); - void (WINE_GLAPI *p_glDeleteNamesAMD)(GLenum,GLuint,const GLuint*); - void (WINE_GLAPI *p_glDeleteObjectARB)(GLhandleARB); - void (WINE_GLAPI *p_glDeleteObjectBufferATI)(GLuint); - void (WINE_GLAPI *p_glDeleteOcclusionQueriesNV)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeletePathsNV)(GLuint,GLsizei); - void (WINE_GLAPI *p_glDeletePerfMonitorsAMD)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glDeletePerfQueryINTEL)(GLuint); - void (WINE_GLAPI *p_glDeleteProgram)(GLuint); - void (WINE_GLAPI *p_glDeleteProgramPipelines)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteProgramsARB)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteProgramsNV)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteQueries)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteQueriesARB)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteRenderbuffers)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteRenderbuffersEXT)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteSamplers)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteShader)(GLuint); - void (WINE_GLAPI *p_glDeleteStatesNV)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteSync)(GLsync); - void (WINE_GLAPI *p_glDeleteTexturesEXT)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteTransformFeedbacks)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteTransformFeedbacksNV)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteVertexArrays)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteVertexArraysAPPLE)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glDeleteVertexShaderEXT)(GLuint); - void (WINE_GLAPI *p_glDepthBoundsEXT)(GLclampd,GLclampd); - void (WINE_GLAPI *p_glDepthBoundsdNV)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glDepthRangeArrayv)(GLuint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glDepthRangeIndexed)(GLuint,GLdouble,GLdouble); - void (WINE_GLAPI *p_glDepthRangedNV)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glDepthRangef)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glDepthRangefOES)(GLclampf,GLclampf); - void (WINE_GLAPI *p_glDepthRangexOES)(GLfixed,GLfixed); - void (WINE_GLAPI *p_glDetachObjectARB)(GLhandleARB,GLhandleARB); - void (WINE_GLAPI *p_glDetachShader)(GLuint,GLuint); - void (WINE_GLAPI *p_glDetailTexFuncSGIS)(GLenum,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glDisableClientStateIndexedEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glDisableClientStateiEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glDisableIndexedEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glDisableVariantClientStateEXT)(GLuint); - void (WINE_GLAPI *p_glDisableVertexArrayAttrib)(GLuint,GLuint); - void (WINE_GLAPI *p_glDisableVertexArrayAttribEXT)(GLuint,GLuint); - void (WINE_GLAPI *p_glDisableVertexArrayEXT)(GLuint,GLenum); - void (WINE_GLAPI *p_glDisableVertexAttribAPPLE)(GLuint,GLenum); - void (WINE_GLAPI *p_glDisableVertexAttribArray)(GLuint); - void (WINE_GLAPI *p_glDisableVertexAttribArrayARB)(GLuint); - void (WINE_GLAPI *p_glDisablei)(GLenum,GLuint); - void (WINE_GLAPI *p_glDispatchCompute)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glDispatchComputeGroupSizeARB)(GLuint,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glDispatchComputeIndirect)(GLintptr); - void (WINE_GLAPI *p_glDrawArraysEXT)(GLenum,GLint,GLsizei); - void (WINE_GLAPI *p_glDrawArraysIndirect)(GLenum,const void*); - void (WINE_GLAPI *p_glDrawArraysInstanced)(GLenum,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glDrawArraysInstancedARB)(GLenum,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glDrawArraysInstancedBaseInstance)(GLenum,GLint,GLsizei,GLsizei,GLuint); - void (WINE_GLAPI *p_glDrawArraysInstancedEXT)(GLenum,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glDrawBufferRegion)(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLint); - void (WINE_GLAPI *p_glDrawBuffers)(GLsizei,const GLenum*); - void (WINE_GLAPI *p_glDrawBuffersARB)(GLsizei,const GLenum*); - void (WINE_GLAPI *p_glDrawBuffersATI)(GLsizei,const GLenum*); - void (WINE_GLAPI *p_glDrawCommandsAddressNV)(GLenum,const GLuint64*,const GLsizei*,GLuint); - void (WINE_GLAPI *p_glDrawCommandsNV)(GLenum,GLuint,const GLintptr*,const GLsizei*,GLuint); - void (WINE_GLAPI *p_glDrawCommandsStatesAddressNV)(const GLuint64*,const GLsizei*,const GLuint*,const GLuint*,GLuint); - void (WINE_GLAPI *p_glDrawCommandsStatesNV)(GLuint,const GLintptr*,const GLsizei*,const GLuint*,const GLuint*,GLuint); - void (WINE_GLAPI *p_glDrawElementArrayAPPLE)(GLenum,GLint,GLsizei); - void (WINE_GLAPI *p_glDrawElementArrayATI)(GLenum,GLsizei); - void (WINE_GLAPI *p_glDrawElementsBaseVertex)(GLenum,GLsizei,GLenum,const void*,GLint); - void (WINE_GLAPI *p_glDrawElementsIndirect)(GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glDrawElementsInstanced)(GLenum,GLsizei,GLenum,const void*,GLsizei); - void (WINE_GLAPI *p_glDrawElementsInstancedARB)(GLenum,GLsizei,GLenum,const void*,GLsizei); - void (WINE_GLAPI *p_glDrawElementsInstancedBaseInstance)(GLenum,GLsizei,GLenum,const void*,GLsizei,GLuint); - void (WINE_GLAPI *p_glDrawElementsInstancedBaseVertex)(GLenum,GLsizei,GLenum,const void*,GLsizei,GLint); - void (WINE_GLAPI *p_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum,GLsizei,GLenum,const void*,GLsizei,GLint,GLuint); - void (WINE_GLAPI *p_glDrawElementsInstancedEXT)(GLenum,GLsizei,GLenum,const void*,GLsizei); - void (WINE_GLAPI *p_glDrawMeshArraysSUN)(GLenum,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glDrawRangeElementArrayAPPLE)(GLenum,GLuint,GLuint,GLint,GLsizei); - void (WINE_GLAPI *p_glDrawRangeElementArrayATI)(GLenum,GLuint,GLuint,GLsizei); - void (WINE_GLAPI *p_glDrawRangeElements)(GLenum,GLuint,GLuint,GLsizei,GLenum,const void*); - void (WINE_GLAPI *p_glDrawRangeElementsBaseVertex)(GLenum,GLuint,GLuint,GLsizei,GLenum,const void*,GLint); - void (WINE_GLAPI *p_glDrawRangeElementsEXT)(GLenum,GLuint,GLuint,GLsizei,GLenum,const void*); - void (WINE_GLAPI *p_glDrawTextureNV)(GLuint,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glDrawTransformFeedback)(GLenum,GLuint); - void (WINE_GLAPI *p_glDrawTransformFeedbackInstanced)(GLenum,GLuint,GLsizei); - void (WINE_GLAPI *p_glDrawTransformFeedbackNV)(GLenum,GLuint); - void (WINE_GLAPI *p_glDrawTransformFeedbackStream)(GLenum,GLuint,GLuint); - void (WINE_GLAPI *p_glDrawTransformFeedbackStreamInstanced)(GLenum,GLuint,GLuint,GLsizei); - void (WINE_GLAPI *p_glEdgeFlagFormatNV)(GLsizei); - void (WINE_GLAPI *p_glEdgeFlagPointerEXT)(GLsizei,GLsizei,const GLboolean*); - void (WINE_GLAPI *p_glEdgeFlagPointerListIBM)(GLint,const GLboolean**,GLint); - void (WINE_GLAPI *p_glElementPointerAPPLE)(GLenum,const void*); - void (WINE_GLAPI *p_glElementPointerATI)(GLenum,const void*); - void (WINE_GLAPI *p_glEnableClientStateIndexedEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glEnableClientStateiEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glEnableIndexedEXT)(GLenum,GLuint); - void (WINE_GLAPI *p_glEnableVariantClientStateEXT)(GLuint); - void (WINE_GLAPI *p_glEnableVertexArrayAttrib)(GLuint,GLuint); - void (WINE_GLAPI *p_glEnableVertexArrayAttribEXT)(GLuint,GLuint); - void (WINE_GLAPI *p_glEnableVertexArrayEXT)(GLuint,GLenum); - void (WINE_GLAPI *p_glEnableVertexAttribAPPLE)(GLuint,GLenum); - void (WINE_GLAPI *p_glEnableVertexAttribArray)(GLuint); - void (WINE_GLAPI *p_glEnableVertexAttribArrayARB)(GLuint); - void (WINE_GLAPI *p_glEnablei)(GLenum,GLuint); + void (WINE_GLAPI *p_glCreateProgramPipelines)( GLsizei n, GLuint *pipelines ); + void (WINE_GLAPI *p_glCreateQueries)( GLenum target, GLsizei n, GLuint *ids ); + void (WINE_GLAPI *p_glCreateRenderbuffers)( GLsizei n, GLuint *renderbuffers ); + void (WINE_GLAPI *p_glCreateSamplers)( GLsizei n, GLuint *samplers ); + GLuint (WINE_GLAPI *p_glCreateShader)( GLenum type ); + GLhandleARB (WINE_GLAPI *p_glCreateShaderObjectARB)( GLenum shaderType ); + GLuint (WINE_GLAPI *p_glCreateShaderProgramEXT)( GLenum type, const GLchar *string ); + GLuint (WINE_GLAPI *p_glCreateShaderProgramv)( GLenum type, GLsizei count, const GLchar *const*strings ); + void (WINE_GLAPI *p_glCreateStatesNV)( GLsizei n, GLuint *states ); + GLsync (WINE_GLAPI *p_glCreateSyncFromCLeventARB)( struct _cl_context *context, struct _cl_event *event, GLbitfield flags ); + void (WINE_GLAPI *p_glCreateTextures)( GLenum target, GLsizei n, GLuint *textures ); + void (WINE_GLAPI *p_glCreateTransformFeedbacks)( GLsizei n, GLuint *ids ); + void (WINE_GLAPI *p_glCreateVertexArrays)( GLsizei n, GLuint *arrays ); + void (WINE_GLAPI *p_glCullParameterdvEXT)( GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glCullParameterfvEXT)( GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glCurrentPaletteMatrixARB)( GLint index ); + void (WINE_GLAPI *p_glDebugMessageCallback)( GLDEBUGPROC callback, const void *userParam ); + void (WINE_GLAPI *p_glDebugMessageCallbackAMD)( GLDEBUGPROCAMD callback, void *userParam ); + void (WINE_GLAPI *p_glDebugMessageCallbackARB)( GLDEBUGPROCARB callback, const void *userParam ); + void (WINE_GLAPI *p_glDebugMessageControl)( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ); + void (WINE_GLAPI *p_glDebugMessageControlARB)( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ); + void (WINE_GLAPI *p_glDebugMessageEnableAMD)( GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ); + void (WINE_GLAPI *p_glDebugMessageInsert)( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ); + void (WINE_GLAPI *p_glDebugMessageInsertAMD)( GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf ); + void (WINE_GLAPI *p_glDebugMessageInsertARB)( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ); + void (WINE_GLAPI *p_glDeformSGIX)( GLbitfield mask ); + void (WINE_GLAPI *p_glDeformationMap3dSGIX)( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points ); + void (WINE_GLAPI *p_glDeformationMap3fSGIX)( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points ); + void (WINE_GLAPI *p_glDeleteAsyncMarkersSGIX)( GLuint marker, GLsizei range ); + void (WINE_GLAPI *p_glDeleteBufferRegion)( GLenum region ); + void (WINE_GLAPI *p_glDeleteBuffers)( GLsizei n, const GLuint *buffers ); + void (WINE_GLAPI *p_glDeleteBuffersARB)( GLsizei n, const GLuint *buffers ); + void (WINE_GLAPI *p_glDeleteCommandListsNV)( GLsizei n, const GLuint *lists ); + void (WINE_GLAPI *p_glDeleteFencesAPPLE)( GLsizei n, const GLuint *fences ); + void (WINE_GLAPI *p_glDeleteFencesNV)( GLsizei n, const GLuint *fences ); + void (WINE_GLAPI *p_glDeleteFragmentShaderATI)( GLuint id ); + void (WINE_GLAPI *p_glDeleteFramebuffers)( GLsizei n, const GLuint *framebuffers ); + void (WINE_GLAPI *p_glDeleteFramebuffersEXT)( GLsizei n, const GLuint *framebuffers ); + void (WINE_GLAPI *p_glDeleteMemoryObjectsEXT)( GLsizei n, const GLuint *memoryObjects ); + void (WINE_GLAPI *p_glDeleteNamedStringARB)( GLint namelen, const GLchar *name ); + void (WINE_GLAPI *p_glDeleteNamesAMD)( GLenum identifier, GLuint num, const GLuint *names ); + void (WINE_GLAPI *p_glDeleteObjectARB)( GLhandleARB obj ); + void (WINE_GLAPI *p_glDeleteObjectBufferATI)( GLuint buffer ); + void (WINE_GLAPI *p_glDeleteOcclusionQueriesNV)( GLsizei n, const GLuint *ids ); + void (WINE_GLAPI *p_glDeletePathsNV)( GLuint path, GLsizei range ); + void (WINE_GLAPI *p_glDeletePerfMonitorsAMD)( GLsizei n, GLuint *monitors ); + void (WINE_GLAPI *p_glDeletePerfQueryINTEL)( GLuint queryHandle ); + void (WINE_GLAPI *p_glDeleteProgram)( GLuint program ); + void (WINE_GLAPI *p_glDeleteProgramPipelines)( GLsizei n, const GLuint *pipelines ); + void (WINE_GLAPI *p_glDeleteProgramsARB)( GLsizei n, const GLuint *programs ); + void (WINE_GLAPI *p_glDeleteProgramsNV)( GLsizei n, const GLuint *programs ); + void (WINE_GLAPI *p_glDeleteQueries)( GLsizei n, const GLuint *ids ); + void (WINE_GLAPI *p_glDeleteQueriesARB)( GLsizei n, const GLuint *ids ); + void (WINE_GLAPI *p_glDeleteQueryResourceTagNV)( GLsizei n, const GLint *tagIds ); + void (WINE_GLAPI *p_glDeleteRenderbuffers)( GLsizei n, const GLuint *renderbuffers ); + void (WINE_GLAPI *p_glDeleteRenderbuffersEXT)( GLsizei n, const GLuint *renderbuffers ); + void (WINE_GLAPI *p_glDeleteSamplers)( GLsizei count, const GLuint *samplers ); + void (WINE_GLAPI *p_glDeleteSemaphoresEXT)( GLsizei n, const GLuint *semaphores ); + void (WINE_GLAPI *p_glDeleteShader)( GLuint shader ); + void (WINE_GLAPI *p_glDeleteStatesNV)( GLsizei n, const GLuint *states ); + void (WINE_GLAPI *p_glDeleteSync)( GLsync sync ); + void (WINE_GLAPI *p_glDeleteTexturesEXT)( GLsizei n, const GLuint *textures ); + void (WINE_GLAPI *p_glDeleteTransformFeedbacks)( GLsizei n, const GLuint *ids ); + void (WINE_GLAPI *p_glDeleteTransformFeedbacksNV)( GLsizei n, const GLuint *ids ); + void (WINE_GLAPI *p_glDeleteVertexArrays)( GLsizei n, const GLuint *arrays ); + void (WINE_GLAPI *p_glDeleteVertexArraysAPPLE)( GLsizei n, const GLuint *arrays ); + void (WINE_GLAPI *p_glDeleteVertexShaderEXT)( GLuint id ); + void (WINE_GLAPI *p_glDepthBoundsEXT)( GLclampd zmin, GLclampd zmax ); + void (WINE_GLAPI *p_glDepthBoundsdNV)( GLdouble zmin, GLdouble zmax ); + void (WINE_GLAPI *p_glDepthRangeArrayv)( GLuint first, GLsizei count, const GLdouble *v ); + void (WINE_GLAPI *p_glDepthRangeIndexed)( GLuint index, GLdouble n, GLdouble f ); + void (WINE_GLAPI *p_glDepthRangedNV)( GLdouble zNear, GLdouble zFar ); + void (WINE_GLAPI *p_glDepthRangef)( GLfloat n, GLfloat f ); + void (WINE_GLAPI *p_glDepthRangefOES)( GLclampf n, GLclampf f ); + void (WINE_GLAPI *p_glDepthRangexOES)( GLfixed n, GLfixed f ); + void (WINE_GLAPI *p_glDetachObjectARB)( GLhandleARB containerObj, GLhandleARB attachedObj ); + void (WINE_GLAPI *p_glDetachShader)( GLuint program, GLuint shader ); + void (WINE_GLAPI *p_glDetailTexFuncSGIS)( GLenum target, GLsizei n, const GLfloat *points ); + void (WINE_GLAPI *p_glDisableClientStateIndexedEXT)( GLenum array, GLuint index ); + void (WINE_GLAPI *p_glDisableClientStateiEXT)( GLenum array, GLuint index ); + void (WINE_GLAPI *p_glDisableIndexedEXT)( GLenum target, GLuint index ); + void (WINE_GLAPI *p_glDisableVariantClientStateEXT)( GLuint id ); + void (WINE_GLAPI *p_glDisableVertexArrayAttrib)( GLuint vaobj, GLuint index ); + void (WINE_GLAPI *p_glDisableVertexArrayAttribEXT)( GLuint vaobj, GLuint index ); + void (WINE_GLAPI *p_glDisableVertexArrayEXT)( GLuint vaobj, GLenum array ); + void (WINE_GLAPI *p_glDisableVertexAttribAPPLE)( GLuint index, GLenum pname ); + void (WINE_GLAPI *p_glDisableVertexAttribArray)( GLuint index ); + void (WINE_GLAPI *p_glDisableVertexAttribArrayARB)( GLuint index ); + void (WINE_GLAPI *p_glDisablei)( GLenum target, GLuint index ); + void (WINE_GLAPI *p_glDispatchCompute)( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z ); + void (WINE_GLAPI *p_glDispatchComputeGroupSizeARB)( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z ); + void (WINE_GLAPI *p_glDispatchComputeIndirect)( GLintptr indirect ); + void (WINE_GLAPI *p_glDrawArraysEXT)( GLenum mode, GLint first, GLsizei count ); + void (WINE_GLAPI *p_glDrawArraysIndirect)( GLenum mode, const void *indirect ); + void (WINE_GLAPI *p_glDrawArraysInstanced)( GLenum mode, GLint first, GLsizei count, GLsizei instancecount ); + void (WINE_GLAPI *p_glDrawArraysInstancedARB)( GLenum mode, GLint first, GLsizei count, GLsizei primcount ); + void (WINE_GLAPI *p_glDrawArraysInstancedBaseInstance)( GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance ); + void (WINE_GLAPI *p_glDrawArraysInstancedEXT)( GLenum mode, GLint start, GLsizei count, GLsizei primcount ); + void (WINE_GLAPI *p_glDrawBufferRegion)( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest ); + void (WINE_GLAPI *p_glDrawBuffers)( GLsizei n, const GLenum *bufs ); + void (WINE_GLAPI *p_glDrawBuffersARB)( GLsizei n, const GLenum *bufs ); + void (WINE_GLAPI *p_glDrawBuffersATI)( GLsizei n, const GLenum *bufs ); + void (WINE_GLAPI *p_glDrawCommandsAddressNV)( GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count ); + void (WINE_GLAPI *p_glDrawCommandsNV)( GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count ); + void (WINE_GLAPI *p_glDrawCommandsStatesAddressNV)( const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count ); + void (WINE_GLAPI *p_glDrawCommandsStatesNV)( GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count ); + void (WINE_GLAPI *p_glDrawElementArrayAPPLE)( GLenum mode, GLint first, GLsizei count ); + void (WINE_GLAPI *p_glDrawElementArrayATI)( GLenum mode, GLsizei count ); + void (WINE_GLAPI *p_glDrawElementsBaseVertex)( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex ); + void (WINE_GLAPI *p_glDrawElementsIndirect)( GLenum mode, GLenum type, const void *indirect ); + void (WINE_GLAPI *p_glDrawElementsInstanced)( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount ); + void (WINE_GLAPI *p_glDrawElementsInstancedARB)( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount ); + void (WINE_GLAPI *p_glDrawElementsInstancedBaseInstance)( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance ); + void (WINE_GLAPI *p_glDrawElementsInstancedBaseVertex)( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex ); + void (WINE_GLAPI *p_glDrawElementsInstancedBaseVertexBaseInstance)( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance ); + void (WINE_GLAPI *p_glDrawElementsInstancedEXT)( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount ); + void (WINE_GLAPI *p_glDrawMeshArraysSUN)( GLenum mode, GLint first, GLsizei count, GLsizei width ); + void (WINE_GLAPI *p_glDrawRangeElementArrayAPPLE)( GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count ); + void (WINE_GLAPI *p_glDrawRangeElementArrayATI)( GLenum mode, GLuint start, GLuint end, GLsizei count ); + void (WINE_GLAPI *p_glDrawRangeElements)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices ); + void (WINE_GLAPI *p_glDrawRangeElementsBaseVertex)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex ); + void (WINE_GLAPI *p_glDrawRangeElementsEXT)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices ); + void (WINE_GLAPI *p_glDrawTextureNV)( GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1 ); + void (WINE_GLAPI *p_glDrawTransformFeedback)( GLenum mode, GLuint id ); + void (WINE_GLAPI *p_glDrawTransformFeedbackInstanced)( GLenum mode, GLuint id, GLsizei instancecount ); + void (WINE_GLAPI *p_glDrawTransformFeedbackNV)( GLenum mode, GLuint id ); + void (WINE_GLAPI *p_glDrawTransformFeedbackStream)( GLenum mode, GLuint id, GLuint stream ); + void (WINE_GLAPI *p_glDrawTransformFeedbackStreamInstanced)( GLenum mode, GLuint id, GLuint stream, GLsizei instancecount ); + void (WINE_GLAPI *p_glDrawVkImageNV)( GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1 ); + void (WINE_GLAPI *p_glEdgeFlagFormatNV)( GLsizei stride ); + void (WINE_GLAPI *p_glEdgeFlagPointerEXT)( GLsizei stride, GLsizei count, const GLboolean *pointer ); + void (WINE_GLAPI *p_glEdgeFlagPointerListIBM)( GLint stride, const GLboolean **pointer, GLint ptrstride ); + void (WINE_GLAPI *p_glElementPointerAPPLE)( GLenum type, const void *pointer ); + void (WINE_GLAPI *p_glElementPointerATI)( GLenum type, const void *pointer ); + void (WINE_GLAPI *p_glEnableClientStateIndexedEXT)( GLenum array, GLuint index ); + void (WINE_GLAPI *p_glEnableClientStateiEXT)( GLenum array, GLuint index ); + void (WINE_GLAPI *p_glEnableIndexedEXT)( GLenum target, GLuint index ); + void (WINE_GLAPI *p_glEnableVariantClientStateEXT)( GLuint id ); + void (WINE_GLAPI *p_glEnableVertexArrayAttrib)( GLuint vaobj, GLuint index ); + void (WINE_GLAPI *p_glEnableVertexArrayAttribEXT)( GLuint vaobj, GLuint index ); + void (WINE_GLAPI *p_glEnableVertexArrayEXT)( GLuint vaobj, GLenum array ); + void (WINE_GLAPI *p_glEnableVertexAttribAPPLE)( GLuint index, GLenum pname ); + void (WINE_GLAPI *p_glEnableVertexAttribArray)( GLuint index ); + void (WINE_GLAPI *p_glEnableVertexAttribArrayARB)( GLuint index ); + void (WINE_GLAPI *p_glEnablei)( GLenum target, GLuint index ); void (WINE_GLAPI *p_glEndConditionalRender)(void); void (WINE_GLAPI *p_glEndConditionalRenderNV)(void); void (WINE_GLAPI *p_glEndConditionalRenderNVX)(void); void (WINE_GLAPI *p_glEndFragmentShaderATI)(void); void (WINE_GLAPI *p_glEndOcclusionQueryNV)(void); - void (WINE_GLAPI *p_glEndPerfMonitorAMD)(GLuint); - void (WINE_GLAPI *p_glEndPerfQueryINTEL)(GLuint); - void (WINE_GLAPI *p_glEndQuery)(GLenum); - void (WINE_GLAPI *p_glEndQueryARB)(GLenum); - void (WINE_GLAPI *p_glEndQueryIndexed)(GLenum,GLuint); + void (WINE_GLAPI *p_glEndPerfMonitorAMD)( GLuint monitor ); + void (WINE_GLAPI *p_glEndPerfQueryINTEL)( GLuint queryHandle ); + void (WINE_GLAPI *p_glEndQuery)( GLenum target ); + void (WINE_GLAPI *p_glEndQueryARB)( GLenum target ); + void (WINE_GLAPI *p_glEndQueryIndexed)( GLenum target, GLuint index ); void (WINE_GLAPI *p_glEndTransformFeedback)(void); void (WINE_GLAPI *p_glEndTransformFeedbackEXT)(void); void (WINE_GLAPI *p_glEndTransformFeedbackNV)(void); void (WINE_GLAPI *p_glEndVertexShaderEXT)(void); - void (WINE_GLAPI *p_glEndVideoCaptureNV)(GLuint); - void (WINE_GLAPI *p_glEvalCoord1xOES)(GLfixed); - void (WINE_GLAPI *p_glEvalCoord1xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glEvalCoord2xOES)(GLfixed,GLfixed); - void (WINE_GLAPI *p_glEvalCoord2xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glEvalMapsNV)(GLenum,GLenum); + void (WINE_GLAPI *p_glEndVideoCaptureNV)( GLuint video_capture_slot ); + void (WINE_GLAPI *p_glEvalCoord1xOES)( GLfixed u ); + void (WINE_GLAPI *p_glEvalCoord1xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glEvalCoord2xOES)( GLfixed u, GLfixed v ); + void (WINE_GLAPI *p_glEvalCoord2xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glEvalMapsNV)( GLenum target, GLenum mode ); void (WINE_GLAPI *p_glEvaluateDepthValuesARB)(void); - void (WINE_GLAPI *p_glExecuteProgramNV)(GLenum,GLuint,const GLfloat*); - void (WINE_GLAPI *p_glExtractComponentEXT)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glFeedbackBufferxOES)(GLsizei,GLenum,const GLfixed*); - GLsync (WINE_GLAPI *p_glFenceSync)(GLenum,GLbitfield); - void (WINE_GLAPI *p_glFinalCombinerInputNV)(GLenum,GLenum,GLenum,GLenum); - GLint (WINE_GLAPI *p_glFinishAsyncSGIX)(GLuint*); - void (WINE_GLAPI *p_glFinishFenceAPPLE)(GLuint); - void (WINE_GLAPI *p_glFinishFenceNV)(GLuint); - void (WINE_GLAPI *p_glFinishObjectAPPLE)(GLenum,GLint); + void (WINE_GLAPI *p_glExecuteProgramNV)( GLenum target, GLuint id, const GLfloat *params ); + void (WINE_GLAPI *p_glExtractComponentEXT)( GLuint res, GLuint src, GLuint num ); + void (WINE_GLAPI *p_glFeedbackBufferxOES)( GLsizei n, GLenum type, const GLfixed *buffer ); + GLsync (WINE_GLAPI *p_glFenceSync)( GLenum condition, GLbitfield flags ); + void (WINE_GLAPI *p_glFinalCombinerInputNV)( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ); + GLint (WINE_GLAPI *p_glFinishAsyncSGIX)( GLuint *markerp ); + void (WINE_GLAPI *p_glFinishFenceAPPLE)( GLuint fence ); + void (WINE_GLAPI *p_glFinishFenceNV)( GLuint fence ); + void (WINE_GLAPI *p_glFinishObjectAPPLE)( GLenum object, GLint name ); void (WINE_GLAPI *p_glFinishTextureSUNX)(void); - void (WINE_GLAPI *p_glFlushMappedBufferRange)(GLenum,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glFlushMappedBufferRangeAPPLE)(GLenum,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glFlushMappedNamedBufferRange)(GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glFlushMappedNamedBufferRangeEXT)(GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glFlushPixelDataRangeNV)(GLenum); + void (WINE_GLAPI *p_glFlushMappedBufferRange)( GLenum target, GLintptr offset, GLsizeiptr length ); + void (WINE_GLAPI *p_glFlushMappedBufferRangeAPPLE)( GLenum target, GLintptr offset, GLsizeiptr size ); + void (WINE_GLAPI *p_glFlushMappedNamedBufferRange)( GLuint buffer, GLintptr offset, GLsizeiptr length ); + void (WINE_GLAPI *p_glFlushMappedNamedBufferRangeEXT)( GLuint buffer, GLintptr offset, GLsizeiptr length ); + void (WINE_GLAPI *p_glFlushPixelDataRangeNV)( GLenum target ); void (WINE_GLAPI *p_glFlushRasterSGIX)(void); - void (WINE_GLAPI *p_glFlushStaticDataIBM)(GLenum); - void (WINE_GLAPI *p_glFlushVertexArrayRangeAPPLE)(GLsizei,void*); + void (WINE_GLAPI *p_glFlushStaticDataIBM)( GLenum target ); + void (WINE_GLAPI *p_glFlushVertexArrayRangeAPPLE)( GLsizei length, void *pointer ); void (WINE_GLAPI *p_glFlushVertexArrayRangeNV)(void); - void (WINE_GLAPI *p_glFogCoordFormatNV)(GLenum,GLsizei); - void (WINE_GLAPI *p_glFogCoordPointer)(GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glFogCoordPointerEXT)(GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glFogCoordPointerListIBM)(GLenum,GLint,const void**,GLint); - void (WINE_GLAPI *p_glFogCoordd)(GLdouble); - void (WINE_GLAPI *p_glFogCoorddEXT)(GLdouble); - void (WINE_GLAPI *p_glFogCoorddv)(const GLdouble*); - void (WINE_GLAPI *p_glFogCoorddvEXT)(const GLdouble*); - void (WINE_GLAPI *p_glFogCoordf)(GLfloat); - void (WINE_GLAPI *p_glFogCoordfEXT)(GLfloat); - void (WINE_GLAPI *p_glFogCoordfv)(const GLfloat*); - void (WINE_GLAPI *p_glFogCoordfvEXT)(const GLfloat*); - void (WINE_GLAPI *p_glFogCoordhNV)(GLhalfNV); - void (WINE_GLAPI *p_glFogCoordhvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glFogFuncSGIS)(GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glFogxOES)(GLenum,GLfixed); - void (WINE_GLAPI *p_glFogxvOES)(GLenum,const GLfixed*); - void (WINE_GLAPI *p_glFragmentColorMaterialSGIX)(GLenum,GLenum); - void (WINE_GLAPI *p_glFragmentCoverageColorNV)(GLuint); - void (WINE_GLAPI *p_glFragmentLightModelfSGIX)(GLenum,GLfloat); - void (WINE_GLAPI *p_glFragmentLightModelfvSGIX)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glFragmentLightModeliSGIX)(GLenum,GLint); - void (WINE_GLAPI *p_glFragmentLightModelivSGIX)(GLenum,const GLint*); - void (WINE_GLAPI *p_glFragmentLightfSGIX)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glFragmentLightfvSGIX)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glFragmentLightiSGIX)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glFragmentLightivSGIX)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glFragmentMaterialfSGIX)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glFragmentMaterialfvSGIX)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glFragmentMaterialiSGIX)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glFragmentMaterialivSGIX)(GLenum,GLenum,const GLint*); + void (WINE_GLAPI *p_glFogCoordFormatNV)( GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glFogCoordPointer)( GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glFogCoordPointerEXT)( GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glFogCoordPointerListIBM)( GLenum type, GLint stride, const void **pointer, GLint ptrstride ); + void (WINE_GLAPI *p_glFogCoordd)( GLdouble coord ); + void (WINE_GLAPI *p_glFogCoorddEXT)( GLdouble coord ); + void (WINE_GLAPI *p_glFogCoorddv)( const GLdouble *coord ); + void (WINE_GLAPI *p_glFogCoorddvEXT)( const GLdouble *coord ); + void (WINE_GLAPI *p_glFogCoordf)( GLfloat coord ); + void (WINE_GLAPI *p_glFogCoordfEXT)( GLfloat coord ); + void (WINE_GLAPI *p_glFogCoordfv)( const GLfloat *coord ); + void (WINE_GLAPI *p_glFogCoordfvEXT)( const GLfloat *coord ); + void (WINE_GLAPI *p_glFogCoordhNV)( GLhalfNV fog ); + void (WINE_GLAPI *p_glFogCoordhvNV)( const GLhalfNV *fog ); + void (WINE_GLAPI *p_glFogFuncSGIS)( GLsizei n, const GLfloat *points ); + void (WINE_GLAPI *p_glFogxOES)( GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glFogxvOES)( GLenum pname, const GLfixed *param ); + void (WINE_GLAPI *p_glFragmentColorMaterialSGIX)( GLenum face, GLenum mode ); + void (WINE_GLAPI *p_glFragmentCoverageColorNV)( GLuint color ); + void (WINE_GLAPI *p_glFragmentLightModelfSGIX)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glFragmentLightModelfvSGIX)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glFragmentLightModeliSGIX)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glFragmentLightModelivSGIX)( GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glFragmentLightfSGIX)( GLenum light, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glFragmentLightfvSGIX)( GLenum light, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glFragmentLightiSGIX)( GLenum light, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glFragmentLightivSGIX)( GLenum light, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glFragmentMaterialfSGIX)( GLenum face, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glFragmentMaterialfvSGIX)( GLenum face, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glFragmentMaterialiSGIX)( GLenum face, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glFragmentMaterialivSGIX)( GLenum face, GLenum pname, const GLint *params ); void (WINE_GLAPI *p_glFrameTerminatorGREMEDY)(void); - void (WINE_GLAPI *p_glFrameZoomSGIX)(GLint); - void (WINE_GLAPI *p_glFramebufferDrawBufferEXT)(GLuint,GLenum); - void (WINE_GLAPI *p_glFramebufferDrawBuffersEXT)(GLuint,GLsizei,const GLenum*); - void (WINE_GLAPI *p_glFramebufferParameteri)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glFramebufferReadBufferEXT)(GLuint,GLenum); - void (WINE_GLAPI *p_glFramebufferRenderbuffer)(GLenum,GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glFramebufferRenderbufferEXT)(GLenum,GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glFramebufferSampleLocationsfvARB)(GLenum,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glFramebufferSampleLocationsfvNV)(GLenum,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glFramebufferTexture)(GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glFramebufferTexture1D)(GLenum,GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glFramebufferTexture1DEXT)(GLenum,GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glFramebufferTexture2D)(GLenum,GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glFramebufferTexture2DEXT)(GLenum,GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glFramebufferTexture3D)(GLenum,GLenum,GLenum,GLuint,GLint,GLint); - void (WINE_GLAPI *p_glFramebufferTexture3DEXT)(GLenum,GLenum,GLenum,GLuint,GLint,GLint); - void (WINE_GLAPI *p_glFramebufferTextureARB)(GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glFramebufferTextureEXT)(GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glFramebufferTextureFaceARB)(GLenum,GLenum,GLuint,GLint,GLenum); - void (WINE_GLAPI *p_glFramebufferTextureFaceEXT)(GLenum,GLenum,GLuint,GLint,GLenum); - void (WINE_GLAPI *p_glFramebufferTextureLayer)(GLenum,GLenum,GLuint,GLint,GLint); - void (WINE_GLAPI *p_glFramebufferTextureLayerARB)(GLenum,GLenum,GLuint,GLint,GLint); - void (WINE_GLAPI *p_glFramebufferTextureLayerEXT)(GLenum,GLenum,GLuint,GLint,GLint); - void (WINE_GLAPI *p_glFramebufferTextureMultiviewOVR)(GLenum,GLenum,GLuint,GLint,GLint,GLsizei); - void (WINE_GLAPI *p_glFreeObjectBufferATI)(GLuint); - void (WINE_GLAPI *p_glFrustumfOES)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glFrustumxOES)(GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed); - GLuint (WINE_GLAPI *p_glGenAsyncMarkersSGIX)(GLsizei); - void (WINE_GLAPI *p_glGenBuffers)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenBuffersARB)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenFencesAPPLE)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenFencesNV)(GLsizei,GLuint*); - GLuint (WINE_GLAPI *p_glGenFragmentShadersATI)(GLuint); - void (WINE_GLAPI *p_glGenFramebuffers)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenFramebuffersEXT)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenNamesAMD)(GLenum,GLuint,GLuint*); - void (WINE_GLAPI *p_glGenOcclusionQueriesNV)(GLsizei,GLuint*); - GLuint (WINE_GLAPI *p_glGenPathsNV)(GLsizei); - void (WINE_GLAPI *p_glGenPerfMonitorsAMD)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenProgramPipelines)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenProgramsARB)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenProgramsNV)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenQueries)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenQueriesARB)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenRenderbuffers)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenRenderbuffersEXT)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenSamplers)(GLsizei,GLuint*); - GLuint (WINE_GLAPI *p_glGenSymbolsEXT)(GLenum,GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glGenTexturesEXT)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenTransformFeedbacks)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenTransformFeedbacksNV)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenVertexArrays)(GLsizei,GLuint*); - void (WINE_GLAPI *p_glGenVertexArraysAPPLE)(GLsizei,GLuint*); - GLuint (WINE_GLAPI *p_glGenVertexShadersEXT)(GLuint); - void (WINE_GLAPI *p_glGenerateMipmap)(GLenum); - void (WINE_GLAPI *p_glGenerateMipmapEXT)(GLenum); - void (WINE_GLAPI *p_glGenerateMultiTexMipmapEXT)(GLenum,GLenum); - void (WINE_GLAPI *p_glGenerateTextureMipmap)(GLuint); - void (WINE_GLAPI *p_glGenerateTextureMipmapEXT)(GLuint,GLenum); - void (WINE_GLAPI *p_glGetActiveAtomicCounterBufferiv)(GLuint,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetActiveAttrib)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*); - void (WINE_GLAPI *p_glGetActiveAttribARB)(GLhandleARB,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLcharARB*); - void (WINE_GLAPI *p_glGetActiveSubroutineName)(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetActiveSubroutineUniformName)(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetActiveSubroutineUniformiv)(GLuint,GLenum,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*); - void (WINE_GLAPI *p_glGetActiveUniformARB)(GLhandleARB,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLcharARB*); - void (WINE_GLAPI *p_glGetActiveUniformBlockName)(GLuint,GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetActiveUniformBlockiv)(GLuint,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetActiveUniformName)(GLuint,GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetActiveUniformsiv)(GLuint,GLsizei,const GLuint*,GLenum,GLint*); - void (WINE_GLAPI *p_glGetActiveVaryingNV)(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*); - void (WINE_GLAPI *p_glGetArrayObjectfvATI)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetArrayObjectivATI)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetAttachedObjectsARB)(GLhandleARB,GLsizei,GLsizei*,GLhandleARB*); - void (WINE_GLAPI *p_glGetAttachedShaders)(GLuint,GLsizei,GLsizei*,GLuint*); - GLint (WINE_GLAPI *p_glGetAttribLocation)(GLuint,const GLchar*); - GLint (WINE_GLAPI *p_glGetAttribLocationARB)(GLhandleARB,const GLcharARB*); - void (WINE_GLAPI *p_glGetBooleanIndexedvEXT)(GLenum,GLuint,GLboolean*); - void (WINE_GLAPI *p_glGetBooleani_v)(GLenum,GLuint,GLboolean*); - void (WINE_GLAPI *p_glGetBufferParameteri64v)(GLenum,GLenum,GLint64*); - void (WINE_GLAPI *p_glGetBufferParameteriv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetBufferParameterivARB)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetBufferParameterui64vNV)(GLenum,GLenum,GLuint64EXT*); - void (WINE_GLAPI *p_glGetBufferPointerv)(GLenum,GLenum,void**); - void (WINE_GLAPI *p_glGetBufferPointervARB)(GLenum,GLenum,void**); - void (WINE_GLAPI *p_glGetBufferSubData)(GLenum,GLintptr,GLsizeiptr,void*); - void (WINE_GLAPI *p_glGetBufferSubDataARB)(GLenum,GLintptrARB,GLsizeiptrARB,void*); - void (WINE_GLAPI *p_glGetClipPlanefOES)(GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetClipPlanexOES)(GLenum,GLfixed*); - void (WINE_GLAPI *p_glGetColorTable)(GLenum,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetColorTableEXT)(GLenum,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetColorTableParameterfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetColorTableParameterfvEXT)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetColorTableParameterfvSGI)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetColorTableParameteriv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetColorTableParameterivEXT)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetColorTableParameterivSGI)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetColorTableSGI)(GLenum,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetCombinerInputParameterfvNV)(GLenum,GLenum,GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetCombinerInputParameterivNV)(GLenum,GLenum,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetCombinerOutputParameterfvNV)(GLenum,GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetCombinerOutputParameterivNV)(GLenum,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetCombinerStageParameterfvNV)(GLenum,GLenum,GLfloat*); - GLuint (WINE_GLAPI *p_glGetCommandHeaderNV)(GLenum,GLuint); - void (WINE_GLAPI *p_glGetCompressedMultiTexImageEXT)(GLenum,GLenum,GLint,void*); - void (WINE_GLAPI *p_glGetCompressedTexImage)(GLenum,GLint,void*); - void (WINE_GLAPI *p_glGetCompressedTexImageARB)(GLenum,GLint,void*); - void (WINE_GLAPI *p_glGetCompressedTextureImage)(GLuint,GLint,GLsizei,void*); - void (WINE_GLAPI *p_glGetCompressedTextureImageEXT)(GLuint,GLenum,GLint,void*); - void (WINE_GLAPI *p_glGetCompressedTextureSubImage)(GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLsizei,void*); - void (WINE_GLAPI *p_glGetConvolutionFilter)(GLenum,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetConvolutionFilterEXT)(GLenum,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetConvolutionParameterfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetConvolutionParameterfvEXT)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetConvolutionParameteriv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetConvolutionParameterivEXT)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetConvolutionParameterxvOES)(GLenum,GLenum,GLfixed*); - void (WINE_GLAPI *p_glGetCoverageModulationTableNV)(GLsizei,GLfloat*); - GLuint (WINE_GLAPI *p_glGetDebugMessageLog)(GLuint,GLsizei,GLenum*,GLenum*,GLuint*,GLenum*,GLsizei*,GLchar*); - GLuint (WINE_GLAPI *p_glGetDebugMessageLogAMD)(GLuint,GLsizei,GLenum*,GLuint*,GLuint*,GLsizei*,GLchar*); - GLuint (WINE_GLAPI *p_glGetDebugMessageLogARB)(GLuint,GLsizei,GLenum*,GLenum*,GLuint*,GLenum*,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetDetailTexFuncSGIS)(GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetDoubleIndexedvEXT)(GLenum,GLuint,GLdouble*); - void (WINE_GLAPI *p_glGetDoublei_v)(GLenum,GLuint,GLdouble*); - void (WINE_GLAPI *p_glGetDoublei_vEXT)(GLenum,GLuint,GLdouble*); - void (WINE_GLAPI *p_glGetFenceivNV)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetFinalCombinerInputParameterfvNV)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetFinalCombinerInputParameterivNV)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetFirstPerfQueryIdINTEL)(GLuint*); - void (WINE_GLAPI *p_glGetFixedvOES)(GLenum,GLfixed*); - void (WINE_GLAPI *p_glGetFloatIndexedvEXT)(GLenum,GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetFloati_v)(GLenum,GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetFloati_vEXT)(GLenum,GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetFogFuncSGIS)(GLfloat*); - GLint (WINE_GLAPI *p_glGetFragDataIndex)(GLuint,const GLchar*); - GLint (WINE_GLAPI *p_glGetFragDataLocation)(GLuint,const GLchar*); - GLint (WINE_GLAPI *p_glGetFragDataLocationEXT)(GLuint,const GLchar*); - void (WINE_GLAPI *p_glGetFragmentLightfvSGIX)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetFragmentLightivSGIX)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetFragmentMaterialfvSGIX)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetFragmentMaterialivSGIX)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetFramebufferAttachmentParameteriv)(GLenum,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetFramebufferAttachmentParameterivEXT)(GLenum,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetFramebufferParameteriv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetFramebufferParameterivEXT)(GLuint,GLenum,GLint*); + void (WINE_GLAPI *p_glFrameZoomSGIX)( GLint factor ); + void (WINE_GLAPI *p_glFramebufferDrawBufferEXT)( GLuint framebuffer, GLenum mode ); + void (WINE_GLAPI *p_glFramebufferDrawBuffersEXT)( GLuint framebuffer, GLsizei n, const GLenum *bufs ); + void (WINE_GLAPI *p_glFramebufferParameteri)( GLenum target, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glFramebufferReadBufferEXT)( GLuint framebuffer, GLenum mode ); + void (WINE_GLAPI *p_glFramebufferRenderbuffer)( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ); + void (WINE_GLAPI *p_glFramebufferRenderbufferEXT)( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ); + void (WINE_GLAPI *p_glFramebufferSampleLocationsfvARB)( GLenum target, GLuint start, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glFramebufferSampleLocationsfvNV)( GLenum target, GLuint start, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glFramebufferSamplePositionsfvAMD)( GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values ); + void (WINE_GLAPI *p_glFramebufferTexture)( GLenum target, GLenum attachment, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glFramebufferTexture1D)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glFramebufferTexture1DEXT)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glFramebufferTexture2D)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glFramebufferTexture2DEXT)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glFramebufferTexture3D)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ); + void (WINE_GLAPI *p_glFramebufferTexture3DEXT)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ); + void (WINE_GLAPI *p_glFramebufferTextureARB)( GLenum target, GLenum attachment, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glFramebufferTextureEXT)( GLenum target, GLenum attachment, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glFramebufferTextureFaceARB)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ); + void (WINE_GLAPI *p_glFramebufferTextureFaceEXT)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ); + void (WINE_GLAPI *p_glFramebufferTextureLayer)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ); + void (WINE_GLAPI *p_glFramebufferTextureLayerARB)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ); + void (WINE_GLAPI *p_glFramebufferTextureLayerEXT)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ); + void (WINE_GLAPI *p_glFramebufferTextureMultiviewOVR)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews ); + void (WINE_GLAPI *p_glFreeObjectBufferATI)( GLuint buffer ); + void (WINE_GLAPI *p_glFrustumfOES)( GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f ); + void (WINE_GLAPI *p_glFrustumxOES)( GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f ); + GLuint (WINE_GLAPI *p_glGenAsyncMarkersSGIX)( GLsizei range ); + void (WINE_GLAPI *p_glGenBuffers)( GLsizei n, GLuint *buffers ); + void (WINE_GLAPI *p_glGenBuffersARB)( GLsizei n, GLuint *buffers ); + void (WINE_GLAPI *p_glGenFencesAPPLE)( GLsizei n, GLuint *fences ); + void (WINE_GLAPI *p_glGenFencesNV)( GLsizei n, GLuint *fences ); + GLuint (WINE_GLAPI *p_glGenFragmentShadersATI)( GLuint range ); + void (WINE_GLAPI *p_glGenFramebuffers)( GLsizei n, GLuint *framebuffers ); + void (WINE_GLAPI *p_glGenFramebuffersEXT)( GLsizei n, GLuint *framebuffers ); + void (WINE_GLAPI *p_glGenNamesAMD)( GLenum identifier, GLuint num, GLuint *names ); + void (WINE_GLAPI *p_glGenOcclusionQueriesNV)( GLsizei n, GLuint *ids ); + GLuint (WINE_GLAPI *p_glGenPathsNV)( GLsizei range ); + void (WINE_GLAPI *p_glGenPerfMonitorsAMD)( GLsizei n, GLuint *monitors ); + void (WINE_GLAPI *p_glGenProgramPipelines)( GLsizei n, GLuint *pipelines ); + void (WINE_GLAPI *p_glGenProgramsARB)( GLsizei n, GLuint *programs ); + void (WINE_GLAPI *p_glGenProgramsNV)( GLsizei n, GLuint *programs ); + void (WINE_GLAPI *p_glGenQueries)( GLsizei n, GLuint *ids ); + void (WINE_GLAPI *p_glGenQueriesARB)( GLsizei n, GLuint *ids ); + void (WINE_GLAPI *p_glGenQueryResourceTagNV)( GLsizei n, GLint *tagIds ); + void (WINE_GLAPI *p_glGenRenderbuffers)( GLsizei n, GLuint *renderbuffers ); + void (WINE_GLAPI *p_glGenRenderbuffersEXT)( GLsizei n, GLuint *renderbuffers ); + void (WINE_GLAPI *p_glGenSamplers)( GLsizei count, GLuint *samplers ); + void (WINE_GLAPI *p_glGenSemaphoresEXT)( GLsizei n, GLuint *semaphores ); + GLuint (WINE_GLAPI *p_glGenSymbolsEXT)( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ); + void (WINE_GLAPI *p_glGenTexturesEXT)( GLsizei n, GLuint *textures ); + void (WINE_GLAPI *p_glGenTransformFeedbacks)( GLsizei n, GLuint *ids ); + void (WINE_GLAPI *p_glGenTransformFeedbacksNV)( GLsizei n, GLuint *ids ); + void (WINE_GLAPI *p_glGenVertexArrays)( GLsizei n, GLuint *arrays ); + void (WINE_GLAPI *p_glGenVertexArraysAPPLE)( GLsizei n, GLuint *arrays ); + GLuint (WINE_GLAPI *p_glGenVertexShadersEXT)( GLuint range ); + void (WINE_GLAPI *p_glGenerateMipmap)( GLenum target ); + void (WINE_GLAPI *p_glGenerateMipmapEXT)( GLenum target ); + void (WINE_GLAPI *p_glGenerateMultiTexMipmapEXT)( GLenum texunit, GLenum target ); + void (WINE_GLAPI *p_glGenerateTextureMipmap)( GLuint texture ); + void (WINE_GLAPI *p_glGenerateTextureMipmapEXT)( GLuint texture, GLenum target ); + void (WINE_GLAPI *p_glGetActiveAtomicCounterBufferiv)( GLuint program, GLuint bufferIndex, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetActiveAttrib)( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ); + void (WINE_GLAPI *p_glGetActiveAttribARB)( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name ); + void (WINE_GLAPI *p_glGetActiveSubroutineName)( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name ); + void (WINE_GLAPI *p_glGetActiveSubroutineUniformName)( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name ); + void (WINE_GLAPI *p_glGetActiveSubroutineUniformiv)( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values ); + void (WINE_GLAPI *p_glGetActiveUniform)( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ); + void (WINE_GLAPI *p_glGetActiveUniformARB)( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name ); + void (WINE_GLAPI *p_glGetActiveUniformBlockName)( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ); + void (WINE_GLAPI *p_glGetActiveUniformBlockiv)( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetActiveUniformName)( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName ); + void (WINE_GLAPI *p_glGetActiveUniformsiv)( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetActiveVaryingNV)( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ); + void (WINE_GLAPI *p_glGetArrayObjectfvATI)( GLenum array, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetArrayObjectivATI)( GLenum array, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetAttachedObjectsARB)( GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj ); + void (WINE_GLAPI *p_glGetAttachedShaders)( GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders ); + GLint (WINE_GLAPI *p_glGetAttribLocation)( GLuint program, const GLchar *name ); + GLint (WINE_GLAPI *p_glGetAttribLocationARB)( GLhandleARB programObj, const GLcharARB *name ); + void (WINE_GLAPI *p_glGetBooleanIndexedvEXT)( GLenum target, GLuint index, GLboolean *data ); + void (WINE_GLAPI *p_glGetBooleani_v)( GLenum target, GLuint index, GLboolean *data ); + void (WINE_GLAPI *p_glGetBufferParameteri64v)( GLenum target, GLenum pname, GLint64 *params ); + void (WINE_GLAPI *p_glGetBufferParameteriv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetBufferParameterivARB)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetBufferParameterui64vNV)( GLenum target, GLenum pname, GLuint64EXT *params ); + void (WINE_GLAPI *p_glGetBufferPointerv)( GLenum target, GLenum pname, void **params ); + void (WINE_GLAPI *p_glGetBufferPointervARB)( GLenum target, GLenum pname, void **params ); + void (WINE_GLAPI *p_glGetBufferSubData)( GLenum target, GLintptr offset, GLsizeiptr size, void *data ); + void (WINE_GLAPI *p_glGetBufferSubDataARB)( GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data ); + void (WINE_GLAPI *p_glGetClipPlanefOES)( GLenum plane, GLfloat *equation ); + void (WINE_GLAPI *p_glGetClipPlanexOES)( GLenum plane, GLfixed *equation ); + void (WINE_GLAPI *p_glGetColorTable)( GLenum target, GLenum format, GLenum type, void *table ); + void (WINE_GLAPI *p_glGetColorTableEXT)( GLenum target, GLenum format, GLenum type, void *data ); + void (WINE_GLAPI *p_glGetColorTableParameterfv)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetColorTableParameterfvEXT)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetColorTableParameterfvSGI)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetColorTableParameteriv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetColorTableParameterivEXT)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetColorTableParameterivSGI)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetColorTableSGI)( GLenum target, GLenum format, GLenum type, void *table ); + void (WINE_GLAPI *p_glGetCombinerInputParameterfvNV)( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetCombinerInputParameterivNV)( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetCombinerOutputParameterfvNV)( GLenum stage, GLenum portion, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetCombinerOutputParameterivNV)( GLenum stage, GLenum portion, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetCombinerStageParameterfvNV)( GLenum stage, GLenum pname, GLfloat *params ); + GLuint (WINE_GLAPI *p_glGetCommandHeaderNV)( GLenum tokenID, GLuint size ); + void (WINE_GLAPI *p_glGetCompressedMultiTexImageEXT)( GLenum texunit, GLenum target, GLint lod, void *img ); + void (WINE_GLAPI *p_glGetCompressedTexImage)( GLenum target, GLint level, void *img ); + void (WINE_GLAPI *p_glGetCompressedTexImageARB)( GLenum target, GLint level, void *img ); + void (WINE_GLAPI *p_glGetCompressedTextureImage)( GLuint texture, GLint level, GLsizei bufSize, void *pixels ); + void (WINE_GLAPI *p_glGetCompressedTextureImageEXT)( GLuint texture, GLenum target, GLint lod, void *img ); + void (WINE_GLAPI *p_glGetCompressedTextureSubImage)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels ); + void (WINE_GLAPI *p_glGetConvolutionFilter)( GLenum target, GLenum format, GLenum type, void *image ); + void (WINE_GLAPI *p_glGetConvolutionFilterEXT)( GLenum target, GLenum format, GLenum type, void *image ); + void (WINE_GLAPI *p_glGetConvolutionParameterfv)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetConvolutionParameterfvEXT)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetConvolutionParameteriv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetConvolutionParameterivEXT)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetConvolutionParameterxvOES)( GLenum target, GLenum pname, GLfixed *params ); + void (WINE_GLAPI *p_glGetCoverageModulationTableNV)( GLsizei bufsize, GLfloat *v ); + GLuint (WINE_GLAPI *p_glGetDebugMessageLog)( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ); + GLuint (WINE_GLAPI *p_glGetDebugMessageLogAMD)( GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message ); + GLuint (WINE_GLAPI *p_glGetDebugMessageLogARB)( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ); + void (WINE_GLAPI *p_glGetDetailTexFuncSGIS)( GLenum target, GLfloat *points ); + void (WINE_GLAPI *p_glGetDoubleIndexedvEXT)( GLenum target, GLuint index, GLdouble *data ); + void (WINE_GLAPI *p_glGetDoublei_v)( GLenum target, GLuint index, GLdouble *data ); + void (WINE_GLAPI *p_glGetDoublei_vEXT)( GLenum pname, GLuint index, GLdouble *params ); + void (WINE_GLAPI *p_glGetFenceivNV)( GLuint fence, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetFinalCombinerInputParameterfvNV)( GLenum variable, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetFinalCombinerInputParameterivNV)( GLenum variable, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetFirstPerfQueryIdINTEL)( GLuint *queryId ); + void (WINE_GLAPI *p_glGetFixedvOES)( GLenum pname, GLfixed *params ); + void (WINE_GLAPI *p_glGetFloatIndexedvEXT)( GLenum target, GLuint index, GLfloat *data ); + void (WINE_GLAPI *p_glGetFloati_v)( GLenum target, GLuint index, GLfloat *data ); + void (WINE_GLAPI *p_glGetFloati_vEXT)( GLenum pname, GLuint index, GLfloat *params ); + void (WINE_GLAPI *p_glGetFogFuncSGIS)( GLfloat *points ); + GLint (WINE_GLAPI *p_glGetFragDataIndex)( GLuint program, const GLchar *name ); + GLint (WINE_GLAPI *p_glGetFragDataLocation)( GLuint program, const GLchar *name ); + GLint (WINE_GLAPI *p_glGetFragDataLocationEXT)( GLuint program, const GLchar *name ); + void (WINE_GLAPI *p_glGetFragmentLightfvSGIX)( GLenum light, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetFragmentLightivSGIX)( GLenum light, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetFragmentMaterialfvSGIX)( GLenum face, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetFragmentMaterialivSGIX)( GLenum face, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetFramebufferAttachmentParameteriv)( GLenum target, GLenum attachment, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetFramebufferAttachmentParameterivEXT)( GLenum target, GLenum attachment, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetFramebufferParameterfvAMD)( GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values ); + void (WINE_GLAPI *p_glGetFramebufferParameteriv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetFramebufferParameterivEXT)( GLuint framebuffer, GLenum pname, GLint *params ); GLenum (WINE_GLAPI *p_glGetGraphicsResetStatus)(void); GLenum (WINE_GLAPI *p_glGetGraphicsResetStatusARB)(void); - GLhandleARB (WINE_GLAPI *p_glGetHandleARB)(GLenum); - void (WINE_GLAPI *p_glGetHistogram)(GLenum,GLboolean,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetHistogramEXT)(GLenum,GLboolean,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetHistogramParameterfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetHistogramParameterfvEXT)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetHistogramParameteriv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetHistogramParameterivEXT)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetHistogramParameterxvOES)(GLenum,GLenum,GLfixed*); - GLuint64 (WINE_GLAPI *p_glGetImageHandleARB)(GLuint,GLint,GLboolean,GLint,GLenum); - GLuint64 (WINE_GLAPI *p_glGetImageHandleNV)(GLuint,GLint,GLboolean,GLint,GLenum); - void (WINE_GLAPI *p_glGetImageTransformParameterfvHP)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetImageTransformParameterivHP)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetInfoLogARB)(GLhandleARB,GLsizei,GLsizei*,GLcharARB*); + GLhandleARB (WINE_GLAPI *p_glGetHandleARB)( GLenum pname ); + void (WINE_GLAPI *p_glGetHistogram)( GLenum target, GLboolean reset, GLenum format, GLenum type, void *values ); + void (WINE_GLAPI *p_glGetHistogramEXT)( GLenum target, GLboolean reset, GLenum format, GLenum type, void *values ); + void (WINE_GLAPI *p_glGetHistogramParameterfv)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetHistogramParameterfvEXT)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetHistogramParameteriv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetHistogramParameterivEXT)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetHistogramParameterxvOES)( GLenum target, GLenum pname, GLfixed *params ); + GLuint64 (WINE_GLAPI *p_glGetImageHandleARB)( GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format ); + GLuint64 (WINE_GLAPI *p_glGetImageHandleNV)( GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format ); + void (WINE_GLAPI *p_glGetImageTransformParameterfvHP)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetImageTransformParameterivHP)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetInfoLogARB)( GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog ); GLint (WINE_GLAPI *p_glGetInstrumentsSGIX)(void); - void (WINE_GLAPI *p_glGetInteger64i_v)(GLenum,GLuint,GLint64*); - void (WINE_GLAPI *p_glGetInteger64v)(GLenum,GLint64*); - void (WINE_GLAPI *p_glGetIntegerIndexedvEXT)(GLenum,GLuint,GLint*); - void (WINE_GLAPI *p_glGetIntegeri_v)(GLenum,GLuint,GLint*); - void (WINE_GLAPI *p_glGetIntegerui64i_vNV)(GLenum,GLuint,GLuint64EXT*); - void (WINE_GLAPI *p_glGetIntegerui64vNV)(GLenum,GLuint64EXT*); - void (WINE_GLAPI *p_glGetInternalformatSampleivNV)(GLenum,GLenum,GLsizei,GLenum,GLsizei,GLint*); - void (WINE_GLAPI *p_glGetInternalformati64v)(GLenum,GLenum,GLenum,GLsizei,GLint64*); - void (WINE_GLAPI *p_glGetInternalformativ)(GLenum,GLenum,GLenum,GLsizei,GLint*); - void (WINE_GLAPI *p_glGetInvariantBooleanvEXT)(GLuint,GLenum,GLboolean*); - void (WINE_GLAPI *p_glGetInvariantFloatvEXT)(GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetInvariantIntegervEXT)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetLightxOES)(GLenum,GLenum,GLfixed*); - void (WINE_GLAPI *p_glGetListParameterfvSGIX)(GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetListParameterivSGIX)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetLocalConstantBooleanvEXT)(GLuint,GLenum,GLboolean*); - void (WINE_GLAPI *p_glGetLocalConstantFloatvEXT)(GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetLocalConstantIntegervEXT)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMapAttribParameterfvNV)(GLenum,GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMapAttribParameterivNV)(GLenum,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMapControlPointsNV)(GLenum,GLuint,GLenum,GLsizei,GLsizei,GLboolean,void*); - void (WINE_GLAPI *p_glGetMapParameterfvNV)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMapParameterivNV)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMapxvOES)(GLenum,GLenum,GLfixed*); - void (WINE_GLAPI *p_glGetMaterialxOES)(GLenum,GLenum,GLfixed); - void (WINE_GLAPI *p_glGetMinmax)(GLenum,GLboolean,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetMinmaxEXT)(GLenum,GLboolean,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetMinmaxParameterfv)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMinmaxParameterfvEXT)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMinmaxParameteriv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMinmaxParameterivEXT)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMultiTexEnvfvEXT)(GLenum,GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMultiTexEnvivEXT)(GLenum,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMultiTexGendvEXT)(GLenum,GLenum,GLenum,GLdouble*); - void (WINE_GLAPI *p_glGetMultiTexGenfvEXT)(GLenum,GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMultiTexGenivEXT)(GLenum,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMultiTexImageEXT)(GLenum,GLenum,GLint,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetMultiTexLevelParameterfvEXT)(GLenum,GLenum,GLint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMultiTexLevelParameterivEXT)(GLenum,GLenum,GLint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMultiTexParameterIivEXT)(GLenum,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMultiTexParameterIuivEXT)(GLenum,GLenum,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetMultiTexParameterfvEXT)(GLenum,GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetMultiTexParameterivEXT)(GLenum,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetMultisamplefv)(GLenum,GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetMultisamplefvNV)(GLenum,GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetNamedBufferParameteri64v)(GLuint,GLenum,GLint64*); - void (WINE_GLAPI *p_glGetNamedBufferParameteriv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedBufferParameterivEXT)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedBufferParameterui64vNV)(GLuint,GLenum,GLuint64EXT*); - void (WINE_GLAPI *p_glGetNamedBufferPointerv)(GLuint,GLenum,void**); - void (WINE_GLAPI *p_glGetNamedBufferPointervEXT)(GLuint,GLenum,void**); - void (WINE_GLAPI *p_glGetNamedBufferSubData)(GLuint,GLintptr,GLsizeiptr,void*); - void (WINE_GLAPI *p_glGetNamedBufferSubDataEXT)(GLuint,GLintptr,GLsizeiptr,void*); - void (WINE_GLAPI *p_glGetNamedFramebufferAttachmentParameteriv)(GLuint,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedFramebufferParameteriv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedFramebufferParameterivEXT)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedProgramLocalParameterIivEXT)(GLuint,GLenum,GLuint,GLint*); - void (WINE_GLAPI *p_glGetNamedProgramLocalParameterIuivEXT)(GLuint,GLenum,GLuint,GLuint*); - void (WINE_GLAPI *p_glGetNamedProgramLocalParameterdvEXT)(GLuint,GLenum,GLuint,GLdouble*); - void (WINE_GLAPI *p_glGetNamedProgramLocalParameterfvEXT)(GLuint,GLenum,GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetNamedProgramStringEXT)(GLuint,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetNamedProgramivEXT)(GLuint,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedRenderbufferParameteriv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedRenderbufferParameterivEXT)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNamedStringARB)(GLint,const GLchar*,GLsizei,GLint*,GLchar*); - void (WINE_GLAPI *p_glGetNamedStringivARB)(GLint,const GLchar*,GLenum,GLint*); - void (WINE_GLAPI *p_glGetNextPerfQueryIdINTEL)(GLuint,GLuint*); - void (WINE_GLAPI *p_glGetObjectBufferfvATI)(GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetObjectBufferivATI)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetObjectLabel)(GLenum,GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetObjectLabelEXT)(GLenum,GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetObjectParameterfvARB)(GLhandleARB,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetObjectParameterivAPPLE)(GLenum,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetObjectParameterivARB)(GLhandleARB,GLenum,GLint*); - void (WINE_GLAPI *p_glGetObjectPtrLabel)(const void*,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetOcclusionQueryivNV)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetOcclusionQueryuivNV)(GLuint,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetPathColorGenfvNV)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetPathColorGenivNV)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetPathCommandsNV)(GLuint,GLubyte*); - void (WINE_GLAPI *p_glGetPathCoordsNV)(GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetPathDashArrayNV)(GLuint,GLfloat*); - GLfloat (WINE_GLAPI *p_glGetPathLengthNV)(GLuint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glGetPathMetricRangeNV)(GLbitfield,GLuint,GLsizei,GLsizei,GLfloat*); - void (WINE_GLAPI *p_glGetPathMetricsNV)(GLbitfield,GLsizei,GLenum,const void*,GLuint,GLsizei,GLfloat*); - void (WINE_GLAPI *p_glGetPathParameterfvNV)(GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetPathParameterivNV)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetPathSpacingNV)(GLenum,GLsizei,GLenum,const void*,GLuint,GLfloat,GLfloat,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetPathTexGenfvNV)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetPathTexGenivNV)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetPerfCounterInfoINTEL)(GLuint,GLuint,GLuint,GLchar*,GLuint,GLchar*,GLuint*,GLuint*,GLuint*,GLuint*,GLuint64*); - void (WINE_GLAPI *p_glGetPerfMonitorCounterDataAMD)(GLuint,GLenum,GLsizei,GLuint*,GLint*); - void (WINE_GLAPI *p_glGetPerfMonitorCounterInfoAMD)(GLuint,GLuint,GLenum,void*); - void (WINE_GLAPI *p_glGetPerfMonitorCounterStringAMD)(GLuint,GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetPerfMonitorCountersAMD)(GLuint,GLint*,GLint*,GLsizei,GLuint*); - void (WINE_GLAPI *p_glGetPerfMonitorGroupStringAMD)(GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetPerfMonitorGroupsAMD)(GLint*,GLsizei,GLuint*); - void (WINE_GLAPI *p_glGetPerfQueryDataINTEL)(GLuint,GLuint,GLsizei,GLvoid*,GLuint*); - void (WINE_GLAPI *p_glGetPerfQueryIdByNameINTEL)(GLchar*,GLuint*); - void (WINE_GLAPI *p_glGetPerfQueryInfoINTEL)(GLuint,GLuint,GLchar*,GLuint*,GLuint*,GLuint*,GLuint*); - void (WINE_GLAPI *p_glGetPixelMapxv)(GLenum,GLint,GLfixed*); - void (WINE_GLAPI *p_glGetPixelTexGenParameterfvSGIS)(GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetPixelTexGenParameterivSGIS)(GLenum,GLint*); - void (WINE_GLAPI *p_glGetPixelTransformParameterfvEXT)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetPixelTransformParameterivEXT)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetPointerIndexedvEXT)(GLenum,GLuint,void**); - void (WINE_GLAPI *p_glGetPointeri_vEXT)(GLenum,GLuint,void**); - void (WINE_GLAPI *p_glGetPointervEXT)(GLenum,void**); - void (WINE_GLAPI *p_glGetProgramBinary)(GLuint,GLsizei,GLsizei*,GLenum*,void*); - void (WINE_GLAPI *p_glGetProgramEnvParameterIivNV)(GLenum,GLuint,GLint*); - void (WINE_GLAPI *p_glGetProgramEnvParameterIuivNV)(GLenum,GLuint,GLuint*); - void (WINE_GLAPI *p_glGetProgramEnvParameterdvARB)(GLenum,GLuint,GLdouble*); - void (WINE_GLAPI *p_glGetProgramEnvParameterfvARB)(GLenum,GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetProgramInfoLog)(GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetProgramInterfaceiv)(GLuint,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetProgramLocalParameterIivNV)(GLenum,GLuint,GLint*); - void (WINE_GLAPI *p_glGetProgramLocalParameterIuivNV)(GLenum,GLuint,GLuint*); - void (WINE_GLAPI *p_glGetProgramLocalParameterdvARB)(GLenum,GLuint,GLdouble*); - void (WINE_GLAPI *p_glGetProgramLocalParameterfvARB)(GLenum,GLuint,GLfloat*); - void (WINE_GLAPI *p_glGetProgramNamedParameterdvNV)(GLuint,GLsizei,const GLubyte*,GLdouble*); - void (WINE_GLAPI *p_glGetProgramNamedParameterfvNV)(GLuint,GLsizei,const GLubyte*,GLfloat*); - void (WINE_GLAPI *p_glGetProgramParameterdvNV)(GLenum,GLuint,GLenum,GLdouble*); - void (WINE_GLAPI *p_glGetProgramParameterfvNV)(GLenum,GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetProgramPipelineInfoLog)(GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetProgramPipelineiv)(GLuint,GLenum,GLint*); - GLuint (WINE_GLAPI *p_glGetProgramResourceIndex)(GLuint,GLenum,const GLchar*); - GLint (WINE_GLAPI *p_glGetProgramResourceLocation)(GLuint,GLenum,const GLchar*); - GLint (WINE_GLAPI *p_glGetProgramResourceLocationIndex)(GLuint,GLenum,const GLchar*); - void (WINE_GLAPI *p_glGetProgramResourceName)(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetProgramResourcefvNV)(GLuint,GLenum,GLuint,GLsizei,const GLenum*,GLsizei,GLsizei*,GLfloat*); - void (WINE_GLAPI *p_glGetProgramResourceiv)(GLuint,GLenum,GLuint,GLsizei,const GLenum*,GLsizei,GLsizei*,GLint*); - void (WINE_GLAPI *p_glGetProgramStageiv)(GLuint,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetProgramStringARB)(GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetProgramStringNV)(GLuint,GLenum,GLubyte*); - void (WINE_GLAPI *p_glGetProgramSubroutineParameteruivNV)(GLenum,GLuint,GLuint*); - void (WINE_GLAPI *p_glGetProgramiv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetProgramivARB)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetProgramivNV)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetQueryBufferObjecti64v)(GLuint,GLuint,GLenum,GLintptr); - void (WINE_GLAPI *p_glGetQueryBufferObjectiv)(GLuint,GLuint,GLenum,GLintptr); - void (WINE_GLAPI *p_glGetQueryBufferObjectui64v)(GLuint,GLuint,GLenum,GLintptr); - void (WINE_GLAPI *p_glGetQueryBufferObjectuiv)(GLuint,GLuint,GLenum,GLintptr); - void (WINE_GLAPI *p_glGetQueryIndexediv)(GLenum,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetQueryObjecti64v)(GLuint,GLenum,GLint64*); - void (WINE_GLAPI *p_glGetQueryObjecti64vEXT)(GLuint,GLenum,GLint64*); - void (WINE_GLAPI *p_glGetQueryObjectiv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetQueryObjectivARB)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetQueryObjectui64v)(GLuint,GLenum,GLuint64*); - void (WINE_GLAPI *p_glGetQueryObjectui64vEXT)(GLuint,GLenum,GLuint64*); - void (WINE_GLAPI *p_glGetQueryObjectuiv)(GLuint,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetQueryObjectuivARB)(GLuint,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetQueryiv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetQueryivARB)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetRenderbufferParameteriv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetRenderbufferParameterivEXT)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetSamplerParameterIiv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetSamplerParameterIuiv)(GLuint,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetSamplerParameterfv)(GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetSamplerParameteriv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetSeparableFilter)(GLenum,GLenum,GLenum,void*,void*,void*); - void (WINE_GLAPI *p_glGetSeparableFilterEXT)(GLenum,GLenum,GLenum,void*,void*,void*); - void (WINE_GLAPI *p_glGetShaderInfoLog)(GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetShaderPrecisionFormat)(GLenum,GLenum,GLint*,GLint*); - void (WINE_GLAPI *p_glGetShaderSource)(GLuint,GLsizei,GLsizei*,GLchar*); - void (WINE_GLAPI *p_glGetShaderSourceARB)(GLhandleARB,GLsizei,GLsizei*,GLcharARB*); - void (WINE_GLAPI *p_glGetShaderiv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetSharpenTexFuncSGIS)(GLenum,GLfloat*); - GLushort (WINE_GLAPI *p_glGetStageIndexNV)(GLenum); - const GLubyte* (WINE_GLAPI *p_glGetStringi)(GLenum,GLuint); - GLuint (WINE_GLAPI *p_glGetSubroutineIndex)(GLuint,GLenum,const GLchar*); - GLint (WINE_GLAPI *p_glGetSubroutineUniformLocation)(GLuint,GLenum,const GLchar*); - void (WINE_GLAPI *p_glGetSynciv)(GLsync,GLenum,GLsizei,GLsizei*,GLint*); - void (WINE_GLAPI *p_glGetTexBumpParameterfvATI)(GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTexBumpParameterivATI)(GLenum,GLint*); - void (WINE_GLAPI *p_glGetTexEnvxvOES)(GLenum,GLenum,GLfixed*); - void (WINE_GLAPI *p_glGetTexFilterFuncSGIS)(GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTexGenxvOES)(GLenum,GLenum,GLfixed*); - void (WINE_GLAPI *p_glGetTexLevelParameterxvOES)(GLenum,GLint,GLenum,GLfixed*); - void (WINE_GLAPI *p_glGetTexParameterIiv)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTexParameterIivEXT)(GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTexParameterIuiv)(GLenum,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetTexParameterIuivEXT)(GLenum,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetTexParameterPointervAPPLE)(GLenum,GLenum,void**); - void (WINE_GLAPI *p_glGetTexParameterxvOES)(GLenum,GLenum,GLfixed*); - GLuint64 (WINE_GLAPI *p_glGetTextureHandleARB)(GLuint); - GLuint64 (WINE_GLAPI *p_glGetTextureHandleNV)(GLuint); - void (WINE_GLAPI *p_glGetTextureImage)(GLuint,GLint,GLenum,GLenum,GLsizei,void*); - void (WINE_GLAPI *p_glGetTextureImageEXT)(GLuint,GLenum,GLint,GLenum,GLenum,void*); - void (WINE_GLAPI *p_glGetTextureLevelParameterfv)(GLuint,GLint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTextureLevelParameterfvEXT)(GLuint,GLenum,GLint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTextureLevelParameteriv)(GLuint,GLint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTextureLevelParameterivEXT)(GLuint,GLenum,GLint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTextureParameterIiv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTextureParameterIivEXT)(GLuint,GLenum,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTextureParameterIuiv)(GLuint,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetTextureParameterIuivEXT)(GLuint,GLenum,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetTextureParameterfv)(GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTextureParameterfvEXT)(GLuint,GLenum,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetTextureParameteriv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTextureParameterivEXT)(GLuint,GLenum,GLenum,GLint*); - GLuint64 (WINE_GLAPI *p_glGetTextureSamplerHandleARB)(GLuint,GLuint); - GLuint64 (WINE_GLAPI *p_glGetTextureSamplerHandleNV)(GLuint,GLuint); - void (WINE_GLAPI *p_glGetTextureSubImage)(GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,GLsizei,void*); - void (WINE_GLAPI *p_glGetTrackMatrixivNV)(GLenum,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetTransformFeedbackVarying)(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*); - void (WINE_GLAPI *p_glGetTransformFeedbackVaryingEXT)(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*); - void (WINE_GLAPI *p_glGetTransformFeedbackVaryingNV)(GLuint,GLuint,GLint*); - void (WINE_GLAPI *p_glGetTransformFeedbacki64_v)(GLuint,GLenum,GLuint,GLint64*); - void (WINE_GLAPI *p_glGetTransformFeedbacki_v)(GLuint,GLenum,GLuint,GLint*); - void (WINE_GLAPI *p_glGetTransformFeedbackiv)(GLuint,GLenum,GLint*); - GLuint (WINE_GLAPI *p_glGetUniformBlockIndex)(GLuint,const GLchar*); - GLint (WINE_GLAPI *p_glGetUniformBufferSizeEXT)(GLuint,GLint); - void (WINE_GLAPI *p_glGetUniformIndices)(GLuint,GLsizei,const GLchar*const*,GLuint*); - GLint (WINE_GLAPI *p_glGetUniformLocation)(GLuint,const GLchar*); - GLint (WINE_GLAPI *p_glGetUniformLocationARB)(GLhandleARB,const GLcharARB*); - GLintptr (WINE_GLAPI *p_glGetUniformOffsetEXT)(GLuint,GLint); - void (WINE_GLAPI *p_glGetUniformSubroutineuiv)(GLenum,GLint,GLuint*); - void (WINE_GLAPI *p_glGetUniformdv)(GLuint,GLint,GLdouble*); - void (WINE_GLAPI *p_glGetUniformfv)(GLuint,GLint,GLfloat*); - void (WINE_GLAPI *p_glGetUniformfvARB)(GLhandleARB,GLint,GLfloat*); - void (WINE_GLAPI *p_glGetUniformi64vARB)(GLuint,GLint,GLint64*); - void (WINE_GLAPI *p_glGetUniformi64vNV)(GLuint,GLint,GLint64EXT*); - void (WINE_GLAPI 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*p_glGetVertexArrayIndexediv)(GLuint,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVertexArrayIntegeri_vEXT)(GLuint,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVertexArrayIntegervEXT)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVertexArrayPointeri_vEXT)(GLuint,GLuint,GLenum,void**); - void (WINE_GLAPI *p_glGetVertexArrayPointervEXT)(GLuint,GLenum,void**); - void (WINE_GLAPI *p_glGetVertexArrayiv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVertexAttribArrayObjectfvATI)(GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetVertexAttribArrayObjectivATI)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVertexAttribIiv)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVertexAttribIivEXT)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVertexAttribIuiv)(GLuint,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetVertexAttribIuivEXT)(GLuint,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetVertexAttribLdv)(GLuint,GLenum,GLdouble*); - void (WINE_GLAPI 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void (WINE_GLAPI *p_glGetVertexAttribivARB)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVertexAttribivNV)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVideoCaptureStreamdvNV)(GLuint,GLuint,GLenum,GLdouble*); - void (WINE_GLAPI *p_glGetVideoCaptureStreamfvNV)(GLuint,GLuint,GLenum,GLfloat*); - void (WINE_GLAPI *p_glGetVideoCaptureStreamivNV)(GLuint,GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVideoCaptureivNV)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVideoi64vNV)(GLuint,GLenum,GLint64EXT*); - void (WINE_GLAPI *p_glGetVideoivNV)(GLuint,GLenum,GLint*); - void (WINE_GLAPI *p_glGetVideoui64vNV)(GLuint,GLenum,GLuint64EXT*); - void (WINE_GLAPI *p_glGetVideouivNV)(GLuint,GLenum,GLuint*); - void (WINE_GLAPI *p_glGetnColorTable)(GLenum,GLenum,GLenum,GLsizei,void*); - void (WINE_GLAPI *p_glGetnColorTableARB)(GLenum,GLenum,GLenum,GLsizei,void*); - void (WINE_GLAPI *p_glGetnCompressedTexImage)(GLenum,GLint,GLsizei,void*); - void (WINE_GLAPI 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GLboolean (WINE_GLAPI *p_glIsNamedStringARB)(GLint,const GLchar*); - GLboolean (WINE_GLAPI *p_glIsObjectBufferATI)(GLuint); - GLboolean (WINE_GLAPI *p_glIsOcclusionQueryNV)(GLuint); - GLboolean (WINE_GLAPI *p_glIsPathNV)(GLuint); - GLboolean (WINE_GLAPI *p_glIsPointInFillPathNV)(GLuint,GLuint,GLfloat,GLfloat); - GLboolean (WINE_GLAPI *p_glIsPointInStrokePathNV)(GLuint,GLfloat,GLfloat); - GLboolean (WINE_GLAPI *p_glIsProgram)(GLuint); - GLboolean (WINE_GLAPI *p_glIsProgramARB)(GLuint); - GLboolean (WINE_GLAPI *p_glIsProgramNV)(GLuint); - GLboolean (WINE_GLAPI *p_glIsProgramPipeline)(GLuint); - GLboolean (WINE_GLAPI *p_glIsQuery)(GLuint); - GLboolean (WINE_GLAPI *p_glIsQueryARB)(GLuint); - GLboolean (WINE_GLAPI *p_glIsRenderbuffer)(GLuint); - GLboolean (WINE_GLAPI *p_glIsRenderbufferEXT)(GLuint); - GLboolean (WINE_GLAPI *p_glIsSampler)(GLuint); - GLboolean (WINE_GLAPI *p_glIsShader)(GLuint); - GLboolean (WINE_GLAPI *p_glIsStateNV)(GLuint); - GLboolean (WINE_GLAPI *p_glIsSync)(GLsync); - GLboolean (WINE_GLAPI *p_glIsTextureEXT)(GLuint); - GLboolean (WINE_GLAPI *p_glIsTextureHandleResidentARB)(GLuint64); - GLboolean (WINE_GLAPI *p_glIsTextureHandleResidentNV)(GLuint64); - GLboolean (WINE_GLAPI *p_glIsTransformFeedback)(GLuint); - GLboolean (WINE_GLAPI *p_glIsTransformFeedbackNV)(GLuint); - GLboolean (WINE_GLAPI *p_glIsVariantEnabledEXT)(GLuint,GLenum); - GLboolean (WINE_GLAPI *p_glIsVertexArray)(GLuint); - GLboolean (WINE_GLAPI *p_glIsVertexArrayAPPLE)(GLuint); - GLboolean (WINE_GLAPI *p_glIsVertexAttribEnabledAPPLE)(GLuint,GLenum); - void (WINE_GLAPI *p_glLabelObjectEXT)(GLenum,GLuint,GLsizei,const GLchar*); - void (WINE_GLAPI *p_glLightEnviSGIX)(GLenum,GLint); - void (WINE_GLAPI *p_glLightModelxOES)(GLenum,GLfixed); - void (WINE_GLAPI *p_glLightModelxvOES)(GLenum,const GLfixed*); - void (WINE_GLAPI *p_glLightxOES)(GLenum,GLenum,GLfixed); - void (WINE_GLAPI *p_glLightxvOES)(GLenum,GLenum,const GLfixed*); - void (WINE_GLAPI *p_glLineWidthxOES)(GLfixed); - void (WINE_GLAPI *p_glLinkProgram)(GLuint); - void (WINE_GLAPI *p_glLinkProgramARB)(GLhandleARB); - void (WINE_GLAPI *p_glListDrawCommandsStatesClientNV)(GLuint,GLuint,const void**,const GLsizei*,const GLuint*,const GLuint*,GLuint); - void (WINE_GLAPI *p_glListParameterfSGIX)(GLuint,GLenum,GLfloat); - void (WINE_GLAPI *p_glListParameterfvSGIX)(GLuint,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glListParameteriSGIX)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glListParameterivSGIX)(GLuint,GLenum,const GLint*); - void (WINE_GLAPI *p_glLoadIdentityDeformationMapSGIX)(GLbitfield); - void (WINE_GLAPI *p_glLoadMatrixxOES)(const GLfixed*); - void (WINE_GLAPI *p_glLoadProgramNV)(GLenum,GLuint,GLsizei,const GLubyte*); - void (WINE_GLAPI *p_glLoadTransposeMatrixd)(const GLdouble*); - void (WINE_GLAPI *p_glLoadTransposeMatrixdARB)(const GLdouble*); - void (WINE_GLAPI *p_glLoadTransposeMatrixf)(const GLfloat*); - void (WINE_GLAPI *p_glLoadTransposeMatrixfARB)(const GLfloat*); - void (WINE_GLAPI *p_glLoadTransposeMatrixxOES)(const GLfixed*); - void (WINE_GLAPI *p_glLockArraysEXT)(GLint,GLsizei); - void (WINE_GLAPI *p_glMTexCoord2fSGIS)(GLenum,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMTexCoord2fvSGIS)(GLenum,GLfloat *); - void (WINE_GLAPI *p_glMakeBufferNonResidentNV)(GLenum); - void (WINE_GLAPI *p_glMakeBufferResidentNV)(GLenum,GLenum); - void (WINE_GLAPI *p_glMakeImageHandleNonResidentARB)(GLuint64); - void (WINE_GLAPI *p_glMakeImageHandleNonResidentNV)(GLuint64); - void (WINE_GLAPI *p_glMakeImageHandleResidentARB)(GLuint64,GLenum); - void (WINE_GLAPI *p_glMakeImageHandleResidentNV)(GLuint64,GLenum); - void (WINE_GLAPI *p_glMakeNamedBufferNonResidentNV)(GLuint); - void (WINE_GLAPI *p_glMakeNamedBufferResidentNV)(GLuint,GLenum); - void (WINE_GLAPI *p_glMakeTextureHandleNonResidentARB)(GLuint64); - void (WINE_GLAPI *p_glMakeTextureHandleNonResidentNV)(GLuint64); - void (WINE_GLAPI *p_glMakeTextureHandleResidentARB)(GLuint64); - void (WINE_GLAPI *p_glMakeTextureHandleResidentNV)(GLuint64); - void (WINE_GLAPI *p_glMap1xOES)(GLenum,GLfixed,GLfixed,GLint,GLint,GLfixed); - void (WINE_GLAPI *p_glMap2xOES)(GLenum,GLfixed,GLfixed,GLint,GLint,GLfixed,GLfixed,GLint,GLint,GLfixed); - void* (WINE_GLAPI *p_glMapBuffer)(GLenum,GLenum); - void* (WINE_GLAPI *p_glMapBufferARB)(GLenum,GLenum); - void* (WINE_GLAPI *p_glMapBufferRange)(GLenum,GLintptr,GLsizeiptr,GLbitfield); - void (WINE_GLAPI *p_glMapControlPointsNV)(GLenum,GLuint,GLenum,GLsizei,GLsizei,GLint,GLint,GLboolean,const void*); - void (WINE_GLAPI *p_glMapGrid1xOES)(GLint,GLfixed,GLfixed); - void (WINE_GLAPI *p_glMapGrid2xOES)(GLint,GLfixed,GLfixed,GLfixed,GLfixed); - void* (WINE_GLAPI *p_glMapNamedBuffer)(GLuint,GLenum); - void* (WINE_GLAPI *p_glMapNamedBufferEXT)(GLuint,GLenum); - void* (WINE_GLAPI *p_glMapNamedBufferRange)(GLuint,GLintptr,GLsizeiptr,GLbitfield); - void* (WINE_GLAPI *p_glMapNamedBufferRangeEXT)(GLuint,GLintptr,GLsizeiptr,GLbitfield); - void* (WINE_GLAPI 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(WINE_GLAPI *p_glMatrixIndexPointerARB)(GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glMatrixIndexubvARB)(GLint,const GLubyte*); - void (WINE_GLAPI *p_glMatrixIndexuivARB)(GLint,const GLuint*); - void (WINE_GLAPI *p_glMatrixIndexusvARB)(GLint,const GLushort*); - void (WINE_GLAPI *p_glMatrixLoad3x2fNV)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixLoad3x3fNV)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixLoadIdentityEXT)(GLenum); - void (WINE_GLAPI *p_glMatrixLoadTranspose3x3fNV)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixLoadTransposedEXT)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMatrixLoadTransposefEXT)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixLoaddEXT)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMatrixLoadfEXT)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixMult3x2fNV)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixMult3x3fNV)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixMultTranspose3x3fNV)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixMultTransposedEXT)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMatrixMultTransposefEXT)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixMultdEXT)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMatrixMultfEXT)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMatrixOrthoEXT)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMatrixPopEXT)(GLenum); - void (WINE_GLAPI *p_glMatrixPushEXT)(GLenum); - void (WINE_GLAPI *p_glMatrixRotatedEXT)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMatrixRotatefEXT)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMatrixScaledEXT)(GLenum,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMatrixScalefEXT)(GLenum,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMatrixTranslatedEXT)(GLenum,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMatrixTranslatefEXT)(GLenum,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMaxShaderCompilerThreadsARB)(GLuint); - void (WINE_GLAPI *p_glMemoryBarrier)(GLbitfield); - void (WINE_GLAPI *p_glMemoryBarrierByRegion)(GLbitfield); - void (WINE_GLAPI *p_glMemoryBarrierEXT)(GLbitfield); - void (WINE_GLAPI *p_glMinSampleShading)(GLfloat); - void (WINE_GLAPI *p_glMinSampleShadingARB)(GLfloat); - void (WINE_GLAPI *p_glMinmax)(GLenum,GLenum,GLboolean); - void (WINE_GLAPI *p_glMinmaxEXT)(GLenum,GLenum,GLboolean); - void (WINE_GLAPI *p_glMultMatrixxOES)(const GLfixed*); - void (WINE_GLAPI *p_glMultTransposeMatrixd)(const GLdouble*); - void (WINE_GLAPI *p_glMultTransposeMatrixdARB)(const GLdouble*); - void (WINE_GLAPI *p_glMultTransposeMatrixf)(const GLfloat*); - void (WINE_GLAPI *p_glMultTransposeMatrixfARB)(const GLfloat*); - void (WINE_GLAPI *p_glMultTransposeMatrixxOES)(const GLfixed*); - void (WINE_GLAPI *p_glMultiDrawArrays)(GLenum,const GLint*,const GLsizei*,GLsizei); - void (WINE_GLAPI *p_glMultiDrawArraysEXT)(GLenum,const GLint*,const GLsizei*,GLsizei); - void (WINE_GLAPI *p_glMultiDrawArraysIndirect)(GLenum,const void*,GLsizei,GLsizei); - void (WINE_GLAPI *p_glMultiDrawArraysIndirectAMD)(GLenum,const void*,GLsizei,GLsizei); - void (WINE_GLAPI *p_glMultiDrawArraysIndirectBindlessCountNV)(GLenum,const void*,GLsizei,GLsizei,GLsizei,GLint); - void (WINE_GLAPI *p_glMultiDrawArraysIndirectBindlessNV)(GLenum,const void*,GLsizei,GLsizei,GLint); - void (WINE_GLAPI *p_glMultiDrawArraysIndirectCountARB)(GLenum,GLintptr,GLintptr,GLsizei,GLsizei); - void (WINE_GLAPI *p_glMultiDrawElementArrayAPPLE)(GLenum,const GLint*,const GLsizei*,GLsizei); - void (WINE_GLAPI *p_glMultiDrawElements)(GLenum,const GLsizei*,GLenum,const void*const*,GLsizei); - void (WINE_GLAPI *p_glMultiDrawElementsBaseVertex)(GLenum,const GLsizei*,GLenum,const void*const*,GLsizei,const GLint*); - void (WINE_GLAPI *p_glMultiDrawElementsEXT)(GLenum,const GLsizei*,GLenum,const void*const*,GLsizei); - void (WINE_GLAPI *p_glMultiDrawElementsIndirect)(GLenum,GLenum,const void*,GLsizei,GLsizei); - void (WINE_GLAPI *p_glMultiDrawElementsIndirectAMD)(GLenum,GLenum,const void*,GLsizei,GLsizei); - void (WINE_GLAPI *p_glMultiDrawElementsIndirectBindlessCountNV)(GLenum,GLenum,const void*,GLsizei,GLsizei,GLsizei,GLint); - void (WINE_GLAPI *p_glMultiDrawElementsIndirectBindlessNV)(GLenum,GLenum,const void*,GLsizei,GLsizei,GLint); - void (WINE_GLAPI *p_glMultiDrawElementsIndirectCountARB)(GLenum,GLenum,GLintptr,GLintptr,GLsizei,GLsizei); - void (WINE_GLAPI *p_glMultiDrawRangeElementArrayAPPLE)(GLenum,GLuint,GLuint,const GLint*,const GLsizei*,GLsizei); - void (WINE_GLAPI *p_glMultiModeDrawArraysIBM)(const GLenum*,const GLint*,const GLsizei*,GLsizei,GLint); - void (WINE_GLAPI *p_glMultiModeDrawElementsIBM)(const GLenum*,const GLsizei*,GLenum,const void*const*,GLsizei,GLint); - void (WINE_GLAPI *p_glMultiTexBufferEXT)(GLenum,GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glMultiTexCoord1bOES)(GLenum,GLbyte); - void (WINE_GLAPI *p_glMultiTexCoord1bvOES)(GLenum,const GLbyte*); - void (WINE_GLAPI *p_glMultiTexCoord1d)(GLenum,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord1dARB)(GLenum,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord1dSGIS)(GLenum,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord1dv)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexCoord1dvARB)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexCoord1dvSGIS)(GLenum,GLdouble *); - void (WINE_GLAPI *p_glMultiTexCoord1f)(GLenum,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord1fARB)(GLenum,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord1fSGIS)(GLenum,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord1fv)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexCoord1fvARB)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexCoord1fvSGIS)(GLenum,const GLfloat *); - void (WINE_GLAPI *p_glMultiTexCoord1hNV)(GLenum,GLhalfNV); - void (WINE_GLAPI *p_glMultiTexCoord1hvNV)(GLenum,const GLhalfNV*); - void (WINE_GLAPI *p_glMultiTexCoord1i)(GLenum,GLint); - void (WINE_GLAPI *p_glMultiTexCoord1iARB)(GLenum,GLint); - void (WINE_GLAPI *p_glMultiTexCoord1iSGIS)(GLenum,GLint); - void (WINE_GLAPI *p_glMultiTexCoord1iv)(GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexCoord1ivARB)(GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexCoord1ivSGIS)(GLenum,GLint *); - void (WINE_GLAPI *p_glMultiTexCoord1s)(GLenum,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord1sARB)(GLenum,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord1sSGIS)(GLenum,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord1sv)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glMultiTexCoord1svARB)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glMultiTexCoord1svSGIS)(GLenum,GLshort *); - void (WINE_GLAPI *p_glMultiTexCoord1xOES)(GLenum,GLfixed); - void (WINE_GLAPI *p_glMultiTexCoord1xvOES)(GLenum,const GLfixed*); - void (WINE_GLAPI *p_glMultiTexCoord2bOES)(GLenum,GLbyte,GLbyte); - void (WINE_GLAPI *p_glMultiTexCoord2bvOES)(GLenum,const GLbyte*); - void (WINE_GLAPI *p_glMultiTexCoord2d)(GLenum,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord2dARB)(GLenum,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord2dSGIS)(GLenum,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord2dv)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexCoord2dvARB)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexCoord2dvSGIS)(GLenum,GLdouble *); - void (WINE_GLAPI *p_glMultiTexCoord2f)(GLenum,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord2fARB)(GLenum,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord2fSGIS)(GLenum,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord2fv)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexCoord2fvARB)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexCoord2fvSGIS)(GLenum,GLfloat *); - void (WINE_GLAPI *p_glMultiTexCoord2hNV)(GLenum,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glMultiTexCoord2hvNV)(GLenum,const GLhalfNV*); - void (WINE_GLAPI *p_glMultiTexCoord2i)(GLenum,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord2iARB)(GLenum,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord2iSGIS)(GLenum,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord2iv)(GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexCoord2ivARB)(GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexCoord2ivSGIS)(GLenum,GLint *); - void (WINE_GLAPI *p_glMultiTexCoord2s)(GLenum,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord2sARB)(GLenum,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord2sSGIS)(GLenum,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord2sv)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glMultiTexCoord2svARB)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glMultiTexCoord2svSGIS)(GLenum,GLshort *); - void (WINE_GLAPI *p_glMultiTexCoord2xOES)(GLenum,GLfixed,GLfixed); - void (WINE_GLAPI *p_glMultiTexCoord2xvOES)(GLenum,const GLfixed*); - void (WINE_GLAPI *p_glMultiTexCoord3bOES)(GLenum,GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glMultiTexCoord3bvOES)(GLenum,const GLbyte*); - void (WINE_GLAPI *p_glMultiTexCoord3d)(GLenum,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord3dARB)(GLenum,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord3dSGIS)(GLenum,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord3dv)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexCoord3dvARB)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexCoord3dvSGIS)(GLenum,GLdouble *); - void (WINE_GLAPI *p_glMultiTexCoord3f)(GLenum,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord3fARB)(GLenum,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord3fSGIS)(GLenum,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord3fv)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexCoord3fvARB)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexCoord3fvSGIS)(GLenum,GLfloat *); - void (WINE_GLAPI *p_glMultiTexCoord3hNV)(GLenum,GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glMultiTexCoord3hvNV)(GLenum,const GLhalfNV*); - void (WINE_GLAPI *p_glMultiTexCoord3i)(GLenum,GLint,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord3iARB)(GLenum,GLint,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord3iSGIS)(GLenum,GLint,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord3iv)(GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexCoord3ivARB)(GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexCoord3ivSGIS)(GLenum,GLint *); - void (WINE_GLAPI *p_glMultiTexCoord3s)(GLenum,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord3sARB)(GLenum,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord3sSGIS)(GLenum,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord3sv)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glMultiTexCoord3svARB)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glMultiTexCoord3svSGIS)(GLenum,GLshort *); - void (WINE_GLAPI *p_glMultiTexCoord3xOES)(GLenum,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glMultiTexCoord3xvOES)(GLenum,const GLfixed*); - void (WINE_GLAPI *p_glMultiTexCoord4bOES)(GLenum,GLbyte,GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glMultiTexCoord4bvOES)(GLenum,const GLbyte*); - void (WINE_GLAPI *p_glMultiTexCoord4d)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord4dARB)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord4dSGIS)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glMultiTexCoord4dv)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexCoord4dvARB)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexCoord4dvSGIS)(GLenum,GLdouble *); - void (WINE_GLAPI *p_glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord4fARB)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord4fSGIS)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glMultiTexCoord4fv)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexCoord4fvARB)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexCoord4fvSGIS)(GLenum,GLfloat *); - void (WINE_GLAPI *p_glMultiTexCoord4hNV)(GLenum,GLhalfNV,GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glMultiTexCoord4hvNV)(GLenum,const GLhalfNV*); - void (WINE_GLAPI *p_glMultiTexCoord4i)(GLenum,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord4iARB)(GLenum,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord4iSGIS)(GLenum,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glMultiTexCoord4iv)(GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexCoord4ivARB)(GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexCoord4ivSGIS)(GLenum,GLint *); - void (WINE_GLAPI *p_glMultiTexCoord4s)(GLenum,GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord4sARB)(GLenum,GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord4sSGIS)(GLenum,GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glMultiTexCoord4sv)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glMultiTexCoord4svARB)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glMultiTexCoord4svSGIS)(GLenum,GLshort *); - void (WINE_GLAPI *p_glMultiTexCoord4xOES)(GLenum,GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glMultiTexCoord4xvOES)(GLenum,const GLfixed*); - void (WINE_GLAPI *p_glMultiTexCoordP1ui)(GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glMultiTexCoordP1uiv)(GLenum,GLenum,const GLuint*); - void (WINE_GLAPI *p_glMultiTexCoordP2ui)(GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glMultiTexCoordP2uiv)(GLenum,GLenum,const GLuint*); - void (WINE_GLAPI *p_glMultiTexCoordP3ui)(GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glMultiTexCoordP3uiv)(GLenum,GLenum,const GLuint*); - void (WINE_GLAPI *p_glMultiTexCoordP4ui)(GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glMultiTexCoordP4uiv)(GLenum,GLenum,const GLuint*); - void (WINE_GLAPI *p_glMultiTexCoordPointerEXT)(GLenum,GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glMultiTexCoordPointerSGIS)(GLenum,GLint,GLenum,GLsizei,GLvoid *); - void (WINE_GLAPI *p_glMultiTexEnvfEXT)(GLenum,GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glMultiTexEnvfvEXT)(GLenum,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexEnviEXT)(GLenum,GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glMultiTexEnvivEXT)(GLenum,GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexGendEXT)(GLenum,GLenum,GLenum,GLdouble); - void (WINE_GLAPI *p_glMultiTexGendvEXT)(GLenum,GLenum,GLenum,const GLdouble*); - void (WINE_GLAPI *p_glMultiTexGenfEXT)(GLenum,GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glMultiTexGenfvEXT)(GLenum,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexGeniEXT)(GLenum,GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glMultiTexGenivEXT)(GLenum,GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexImage1DEXT)(GLenum,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glMultiTexImage2DEXT)(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glMultiTexImage3DEXT)(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glMultiTexParameterIivEXT)(GLenum,GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexParameterIuivEXT)(GLenum,GLenum,GLenum,const GLuint*); - void (WINE_GLAPI *p_glMultiTexParameterfEXT)(GLenum,GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glMultiTexParameterfvEXT)(GLenum,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glMultiTexParameteriEXT)(GLenum,GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glMultiTexParameterivEXT)(GLenum,GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glMultiTexRenderbufferEXT)(GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glMultiTexSubImage1DEXT)(GLenum,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glMultiTexSubImage2DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glMultiTexSubImage3DEXT)(GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glNamedBufferData)(GLuint,GLsizeiptr,const void*,GLenum); - void (WINE_GLAPI *p_glNamedBufferDataEXT)(GLuint,GLsizeiptr,const void*,GLenum); - void (WINE_GLAPI *p_glNamedBufferPageCommitmentARB)(GLuint,GLintptr,GLsizeiptr,GLboolean); - void (WINE_GLAPI *p_glNamedBufferPageCommitmentEXT)(GLuint,GLintptr,GLsizeiptr,GLboolean); - void (WINE_GLAPI *p_glNamedBufferStorage)(GLuint,GLsizeiptr,const void*,GLbitfield); - void (WINE_GLAPI *p_glNamedBufferStorageEXT)(GLuint,GLsizeiptr,const void*,GLbitfield); - void (WINE_GLAPI *p_glNamedBufferSubData)(GLuint,GLintptr,GLsizeiptr,const void*); - void (WINE_GLAPI *p_glNamedBufferSubDataEXT)(GLuint,GLintptr,GLsizeiptr,const void*); - void (WINE_GLAPI *p_glNamedCopyBufferSubDataEXT)(GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glNamedFramebufferDrawBuffer)(GLuint,GLenum); - void (WINE_GLAPI *p_glNamedFramebufferDrawBuffers)(GLuint,GLsizei,const GLenum*); - void (WINE_GLAPI *p_glNamedFramebufferParameteri)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glNamedFramebufferParameteriEXT)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glNamedFramebufferReadBuffer)(GLuint,GLenum); - void (WINE_GLAPI *p_glNamedFramebufferRenderbuffer)(GLuint,GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glNamedFramebufferRenderbufferEXT)(GLuint,GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glNamedFramebufferSampleLocationsfvARB)(GLuint,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glNamedFramebufferSampleLocationsfvNV)(GLuint,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glNamedFramebufferTexture)(GLuint,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glNamedFramebufferTexture1DEXT)(GLuint,GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glNamedFramebufferTexture2DEXT)(GLuint,GLenum,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glNamedFramebufferTexture3DEXT)(GLuint,GLenum,GLenum,GLuint,GLint,GLint); - void (WINE_GLAPI *p_glNamedFramebufferTextureEXT)(GLuint,GLenum,GLuint,GLint); - void (WINE_GLAPI *p_glNamedFramebufferTextureFaceEXT)(GLuint,GLenum,GLuint,GLint,GLenum); - void (WINE_GLAPI *p_glNamedFramebufferTextureLayer)(GLuint,GLenum,GLuint,GLint,GLint); - void (WINE_GLAPI *p_glNamedFramebufferTextureLayerEXT)(GLuint,GLenum,GLuint,GLint,GLint); - void (WINE_GLAPI *p_glNamedProgramLocalParameter4dEXT)(GLuint,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glNamedProgramLocalParameter4dvEXT)(GLuint,GLenum,GLuint,const GLdouble*); - void (WINE_GLAPI *p_glNamedProgramLocalParameter4fEXT)(GLuint,GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glNamedProgramLocalParameter4fvEXT)(GLuint,GLenum,GLuint,const GLfloat*); - void (WINE_GLAPI *p_glNamedProgramLocalParameterI4iEXT)(GLuint,GLenum,GLuint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glNamedProgramLocalParameterI4ivEXT)(GLuint,GLenum,GLuint,const GLint*); - void (WINE_GLAPI *p_glNamedProgramLocalParameterI4uiEXT)(GLuint,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glNamedProgramLocalParameterI4uivEXT)(GLuint,GLenum,GLuint,const GLuint*); - void (WINE_GLAPI *p_glNamedProgramLocalParameters4fvEXT)(GLuint,GLenum,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glNamedProgramLocalParametersI4ivEXT)(GLuint,GLenum,GLuint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glNamedProgramLocalParametersI4uivEXT)(GLuint,GLenum,GLuint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glNamedProgramStringEXT)(GLuint,GLenum,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glNamedRenderbufferStorage)(GLuint,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glNamedRenderbufferStorageEXT)(GLuint,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glNamedRenderbufferStorageMultisample)(GLuint,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint,GLsizei,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glNamedRenderbufferStorageMultisampleEXT)(GLuint,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glNamedStringARB)(GLenum,GLint,const GLchar*,GLint,const GLchar*); - GLuint (WINE_GLAPI *p_glNewBufferRegion)(GLenum); - GLuint (WINE_GLAPI *p_glNewObjectBufferATI)(GLsizei,const void*,GLenum); - void (WINE_GLAPI *p_glNormal3fVertex3fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glNormal3fVertex3fvSUN)(const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glNormal3hNV)(GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glNormal3hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glNormal3xOES)(GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glNormal3xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glNormalFormatNV)(GLenum,GLsizei); - void (WINE_GLAPI *p_glNormalP3ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glNormalP3uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glNormalPointerEXT)(GLenum,GLsizei,GLsizei,const void*); - void (WINE_GLAPI *p_glNormalPointerListIBM)(GLenum,GLint,const void**,GLint); - void (WINE_GLAPI *p_glNormalPointervINTEL)(GLenum,const void**); - void (WINE_GLAPI *p_glNormalStream3bATI)(GLenum,GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glNormalStream3bvATI)(GLenum,const GLbyte*); - void (WINE_GLAPI *p_glNormalStream3dATI)(GLenum,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glNormalStream3dvATI)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glNormalStream3fATI)(GLenum,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glNormalStream3fvATI)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glNormalStream3iATI)(GLenum,GLint,GLint,GLint); - void (WINE_GLAPI *p_glNormalStream3ivATI)(GLenum,const GLint*); - void (WINE_GLAPI *p_glNormalStream3sATI)(GLenum,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glNormalStream3svATI)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glObjectLabel)(GLenum,GLuint,GLsizei,const GLchar*); - void (WINE_GLAPI *p_glObjectPtrLabel)(const void*,GLsizei,const GLchar*); - GLenum (WINE_GLAPI *p_glObjectPurgeableAPPLE)(GLenum,GLuint,GLenum); - GLenum (WINE_GLAPI *p_glObjectUnpurgeableAPPLE)(GLenum,GLuint,GLenum); - void (WINE_GLAPI *p_glOrthofOES)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glOrthoxOES)(GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glPNTrianglesfATI)(GLenum,GLfloat); - void (WINE_GLAPI *p_glPNTrianglesiATI)(GLenum,GLint); - void (WINE_GLAPI *p_glPassTexCoordATI)(GLuint,GLuint,GLenum); - void (WINE_GLAPI *p_glPassThroughxOES)(GLfixed); - void (WINE_GLAPI *p_glPatchParameterfv)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPatchParameteri)(GLenum,GLint); - void (WINE_GLAPI *p_glPathColorGenNV)(GLenum,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPathCommandsNV)(GLuint,GLsizei,const GLubyte*,GLsizei,GLenum,const void*); - void (WINE_GLAPI *p_glPathCoordsNV)(GLuint,GLsizei,GLenum,const void*); - void (WINE_GLAPI *p_glPathCoverDepthFuncNV)(GLenum); - void (WINE_GLAPI *p_glPathDashArrayNV)(GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glPathFogGenNV)(GLenum); - GLenum (WINE_GLAPI *p_glPathGlyphIndexArrayNV)(GLuint,GLenum,const void*,GLbitfield,GLuint,GLsizei,GLuint,GLfloat); - GLenum (WINE_GLAPI *p_glPathGlyphIndexRangeNV)(GLenum,const void*,GLbitfield,GLuint,GLfloat,GLuint[2]); - void (WINE_GLAPI *p_glPathGlyphRangeNV)(GLuint,GLenum,const void*,GLbitfield,GLuint,GLsizei,GLenum,GLuint,GLfloat); - void (WINE_GLAPI *p_glPathGlyphsNV)(GLuint,GLenum,const void*,GLbitfield,GLsizei,GLenum,const void*,GLenum,GLuint,GLfloat); - GLenum (WINE_GLAPI *p_glPathMemoryGlyphIndexArrayNV)(GLuint,GLenum,GLsizeiptr,const void*,GLsizei,GLuint,GLsizei,GLuint,GLfloat); - void (WINE_GLAPI *p_glPathParameterfNV)(GLuint,GLenum,GLfloat); - void (WINE_GLAPI *p_glPathParameterfvNV)(GLuint,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPathParameteriNV)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glPathParameterivNV)(GLuint,GLenum,const GLint*); - void (WINE_GLAPI *p_glPathStencilDepthOffsetNV)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glPathStencilFuncNV)(GLenum,GLint,GLuint); - void (WINE_GLAPI *p_glPathStringNV)(GLuint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glPathSubCommandsNV)(GLuint,GLsizei,GLsizei,GLsizei,const GLubyte*,GLsizei,GLenum,const void*); - void (WINE_GLAPI *p_glPathSubCoordsNV)(GLuint,GLsizei,GLsizei,GLenum,const void*); - void (WINE_GLAPI *p_glPathTexGenNV)(GLenum,GLenum,GLint,const GLfloat*); + void (WINE_GLAPI *p_glGetInteger64i_v)( GLenum target, GLuint index, GLint64 *data ); + void (WINE_GLAPI *p_glGetInteger64v)( GLenum pname, GLint64 *data ); + void (WINE_GLAPI *p_glGetIntegerIndexedvEXT)( GLenum target, GLuint index, GLint *data ); + void (WINE_GLAPI *p_glGetIntegeri_v)( GLenum target, GLuint index, GLint *data ); + void (WINE_GLAPI *p_glGetIntegerui64i_vNV)( GLenum value, GLuint index, GLuint64EXT *result ); + void (WINE_GLAPI *p_glGetIntegerui64vNV)( GLenum value, GLuint64EXT *result ); + void (WINE_GLAPI *p_glGetInternalformatSampleivNV)( GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params ); + void (WINE_GLAPI *p_glGetInternalformati64v)( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params ); + void (WINE_GLAPI *p_glGetInternalformativ)( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ); + void (WINE_GLAPI *p_glGetInvariantBooleanvEXT)( GLuint id, GLenum value, GLboolean *data ); + void (WINE_GLAPI *p_glGetInvariantFloatvEXT)( GLuint id, GLenum value, GLfloat *data ); + void (WINE_GLAPI *p_glGetInvariantIntegervEXT)( GLuint id, GLenum value, GLint *data ); + void (WINE_GLAPI *p_glGetLightxOES)( GLenum light, GLenum pname, GLfixed *params ); + void (WINE_GLAPI *p_glGetListParameterfvSGIX)( GLuint list, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetListParameterivSGIX)( GLuint list, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetLocalConstantBooleanvEXT)( GLuint id, GLenum value, GLboolean *data ); + void (WINE_GLAPI *p_glGetLocalConstantFloatvEXT)( GLuint id, GLenum value, GLfloat *data ); + void (WINE_GLAPI *p_glGetLocalConstantIntegervEXT)( GLuint id, GLenum value, GLint *data ); + void (WINE_GLAPI *p_glGetMapAttribParameterfvNV)( GLenum target, GLuint index, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMapAttribParameterivNV)( GLenum target, GLuint index, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMapControlPointsNV)( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points ); + void (WINE_GLAPI *p_glGetMapParameterfvNV)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMapParameterivNV)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMapxvOES)( GLenum target, GLenum query, GLfixed *v ); + void (WINE_GLAPI *p_glGetMaterialxOES)( GLenum face, GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glGetMemoryObjectParameterivEXT)( GLuint memoryObject, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMinmax)( GLenum target, GLboolean reset, GLenum format, GLenum type, void *values ); + void (WINE_GLAPI *p_glGetMinmaxEXT)( GLenum target, GLboolean reset, GLenum format, GLenum type, void *values ); + void (WINE_GLAPI *p_glGetMinmaxParameterfv)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMinmaxParameterfvEXT)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMinmaxParameteriv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMinmaxParameterivEXT)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMultiTexEnvfvEXT)( GLenum texunit, GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMultiTexEnvivEXT)( GLenum texunit, GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMultiTexGendvEXT)( GLenum texunit, GLenum coord, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetMultiTexGenfvEXT)( GLenum texunit, GLenum coord, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMultiTexGenivEXT)( GLenum texunit, GLenum coord, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMultiTexImageEXT)( GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels ); + void (WINE_GLAPI *p_glGetMultiTexLevelParameterfvEXT)( GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMultiTexLevelParameterivEXT)( GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMultiTexParameterIivEXT)( GLenum texunit, GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMultiTexParameterIuivEXT)( GLenum texunit, GLenum target, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetMultiTexParameterfvEXT)( GLenum texunit, GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetMultiTexParameterivEXT)( GLenum texunit, GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetMultisamplefv)( GLenum pname, GLuint index, GLfloat *val ); + void (WINE_GLAPI *p_glGetMultisamplefvNV)( GLenum pname, GLuint index, GLfloat *val ); + void (WINE_GLAPI *p_glGetNamedBufferParameteri64v)( GLuint buffer, GLenum pname, GLint64 *params ); + void (WINE_GLAPI *p_glGetNamedBufferParameteriv)( GLuint buffer, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNamedBufferParameterivEXT)( GLuint buffer, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNamedBufferParameterui64vNV)( GLuint buffer, GLenum pname, GLuint64EXT *params ); + void (WINE_GLAPI *p_glGetNamedBufferPointerv)( GLuint buffer, GLenum pname, void **params ); + void (WINE_GLAPI *p_glGetNamedBufferPointervEXT)( GLuint buffer, GLenum pname, void **params ); + void (WINE_GLAPI *p_glGetNamedBufferSubData)( GLuint buffer, GLintptr offset, GLsizeiptr size, void *data ); + void (WINE_GLAPI *p_glGetNamedBufferSubDataEXT)( GLuint buffer, GLintptr offset, GLsizeiptr size, void *data ); + void (WINE_GLAPI *p_glGetNamedFramebufferAttachmentParameteriv)( GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNamedFramebufferAttachmentParameterivEXT)( GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNamedFramebufferParameterfvAMD)( GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values ); + void (WINE_GLAPI *p_glGetNamedFramebufferParameteriv)( GLuint framebuffer, GLenum pname, GLint *param ); + void (WINE_GLAPI *p_glGetNamedFramebufferParameterivEXT)( GLuint framebuffer, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNamedProgramLocalParameterIivEXT)( GLuint program, GLenum target, GLuint index, GLint *params ); + void (WINE_GLAPI *p_glGetNamedProgramLocalParameterIuivEXT)( GLuint program, GLenum target, GLuint index, GLuint *params ); + void (WINE_GLAPI *p_glGetNamedProgramLocalParameterdvEXT)( GLuint program, GLenum target, GLuint index, GLdouble *params ); + void (WINE_GLAPI *p_glGetNamedProgramLocalParameterfvEXT)( GLuint program, GLenum target, GLuint index, GLfloat *params ); + void (WINE_GLAPI *p_glGetNamedProgramStringEXT)( GLuint program, GLenum target, GLenum pname, void *string ); + void (WINE_GLAPI *p_glGetNamedProgramivEXT)( GLuint program, GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNamedRenderbufferParameteriv)( GLuint renderbuffer, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNamedRenderbufferParameterivEXT)( GLuint renderbuffer, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNamedStringARB)( GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string ); + void (WINE_GLAPI *p_glGetNamedStringivARB)( GLint namelen, const GLchar *name, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetNextPerfQueryIdINTEL)( GLuint queryId, GLuint *nextQueryId ); + void (WINE_GLAPI *p_glGetObjectBufferfvATI)( GLuint buffer, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetObjectBufferivATI)( GLuint buffer, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetObjectLabel)( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ); + void (WINE_GLAPI *p_glGetObjectLabelEXT)( GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label ); + void (WINE_GLAPI *p_glGetObjectParameterfvARB)( GLhandleARB obj, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetObjectParameterivAPPLE)( GLenum objectType, GLuint name, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetObjectParameterivARB)( GLhandleARB obj, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetObjectPtrLabel)( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label ); + void (WINE_GLAPI *p_glGetOcclusionQueryivNV)( GLuint id, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetOcclusionQueryuivNV)( GLuint id, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetPathColorGenfvNV)( GLenum color, GLenum pname, GLfloat *value ); + void (WINE_GLAPI *p_glGetPathColorGenivNV)( GLenum color, GLenum pname, GLint *value ); + void (WINE_GLAPI *p_glGetPathCommandsNV)( GLuint path, GLubyte *commands ); + void (WINE_GLAPI *p_glGetPathCoordsNV)( GLuint path, GLfloat *coords ); + void (WINE_GLAPI *p_glGetPathDashArrayNV)( GLuint path, GLfloat *dashArray ); + GLfloat (WINE_GLAPI *p_glGetPathLengthNV)( GLuint path, GLsizei startSegment, GLsizei numSegments ); + void (WINE_GLAPI *p_glGetPathMetricRangeNV)( GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics ); + void (WINE_GLAPI *p_glGetPathMetricsNV)( GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics ); + void (WINE_GLAPI *p_glGetPathParameterfvNV)( GLuint path, GLenum pname, GLfloat *value ); + void (WINE_GLAPI *p_glGetPathParameterivNV)( GLuint path, GLenum pname, GLint *value ); + void (WINE_GLAPI *p_glGetPathSpacingNV)( GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing ); + void (WINE_GLAPI *p_glGetPathTexGenfvNV)( GLenum texCoordSet, GLenum pname, GLfloat *value ); + void (WINE_GLAPI *p_glGetPathTexGenivNV)( GLenum texCoordSet, GLenum pname, GLint *value ); + void (WINE_GLAPI *p_glGetPerfCounterInfoINTEL)( GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue ); + void (WINE_GLAPI *p_glGetPerfMonitorCounterDataAMD)( GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten ); + void (WINE_GLAPI *p_glGetPerfMonitorCounterInfoAMD)( GLuint group, GLuint counter, GLenum pname, void *data ); + void (WINE_GLAPI *p_glGetPerfMonitorCounterStringAMD)( GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString ); + void (WINE_GLAPI *p_glGetPerfMonitorCountersAMD)( GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters ); + void (WINE_GLAPI *p_glGetPerfMonitorGroupStringAMD)( GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString ); + void (WINE_GLAPI *p_glGetPerfMonitorGroupsAMD)( GLint *numGroups, GLsizei groupsSize, GLuint *groups ); + void (WINE_GLAPI *p_glGetPerfQueryDataINTEL)( GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten ); + void (WINE_GLAPI *p_glGetPerfQueryIdByNameINTEL)( GLchar *queryName, GLuint *queryId ); + void (WINE_GLAPI *p_glGetPerfQueryInfoINTEL)( GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask ); + void (WINE_GLAPI *p_glGetPixelMapxv)( GLenum map, GLint size, GLfixed *values ); + void (WINE_GLAPI *p_glGetPixelTexGenParameterfvSGIS)( GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetPixelTexGenParameterivSGIS)( GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetPixelTransformParameterfvEXT)( GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetPixelTransformParameterivEXT)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetPointerIndexedvEXT)( GLenum target, GLuint index, void **data ); + void (WINE_GLAPI *p_glGetPointeri_vEXT)( GLenum pname, GLuint index, void **params ); + void (WINE_GLAPI *p_glGetPointervEXT)( GLenum pname, void **params ); + void (WINE_GLAPI *p_glGetProgramBinary)( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary ); + void (WINE_GLAPI *p_glGetProgramEnvParameterIivNV)( GLenum target, GLuint index, GLint *params ); + void (WINE_GLAPI *p_glGetProgramEnvParameterIuivNV)( GLenum target, GLuint index, GLuint *params ); + void (WINE_GLAPI *p_glGetProgramEnvParameterdvARB)( GLenum target, GLuint index, GLdouble *params ); + void (WINE_GLAPI *p_glGetProgramEnvParameterfvARB)( GLenum target, GLuint index, GLfloat *params ); + void (WINE_GLAPI *p_glGetProgramInfoLog)( GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog ); + void (WINE_GLAPI *p_glGetProgramInterfaceiv)( GLuint program, GLenum programInterface, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetProgramLocalParameterIivNV)( GLenum target, GLuint index, GLint *params ); + void (WINE_GLAPI *p_glGetProgramLocalParameterIuivNV)( GLenum target, GLuint index, GLuint *params ); + void (WINE_GLAPI *p_glGetProgramLocalParameterdvARB)( GLenum target, GLuint index, GLdouble *params ); + void (WINE_GLAPI *p_glGetProgramLocalParameterfvARB)( GLenum target, GLuint index, GLfloat *params ); + void (WINE_GLAPI *p_glGetProgramNamedParameterdvNV)( GLuint id, GLsizei len, const GLubyte *name, GLdouble *params ); + void (WINE_GLAPI *p_glGetProgramNamedParameterfvNV)( GLuint id, GLsizei len, const GLubyte *name, GLfloat *params ); + void (WINE_GLAPI *p_glGetProgramParameterdvNV)( GLenum target, GLuint index, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetProgramParameterfvNV)( GLenum target, GLuint index, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetProgramPipelineInfoLog)( GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog ); + void (WINE_GLAPI *p_glGetProgramPipelineiv)( GLuint pipeline, GLenum pname, GLint *params ); + GLuint (WINE_GLAPI *p_glGetProgramResourceIndex)( GLuint program, GLenum programInterface, const GLchar *name ); + GLint (WINE_GLAPI *p_glGetProgramResourceLocation)( GLuint program, GLenum programInterface, const GLchar *name ); + GLint (WINE_GLAPI *p_glGetProgramResourceLocationIndex)( GLuint program, GLenum programInterface, const GLchar *name ); + void (WINE_GLAPI *p_glGetProgramResourceName)( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name ); + void (WINE_GLAPI *p_glGetProgramResourcefvNV)( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params ); + void (WINE_GLAPI *p_glGetProgramResourceiv)( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params ); + void (WINE_GLAPI *p_glGetProgramStageiv)( GLuint program, GLenum shadertype, GLenum pname, GLint *values ); + void (WINE_GLAPI *p_glGetProgramStringARB)( GLenum target, GLenum pname, void *string ); + void (WINE_GLAPI *p_glGetProgramStringNV)( GLuint id, GLenum pname, GLubyte *program ); + void (WINE_GLAPI *p_glGetProgramSubroutineParameteruivNV)( GLenum target, GLuint index, GLuint *param ); + void (WINE_GLAPI *p_glGetProgramiv)( GLuint program, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetProgramivARB)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetProgramivNV)( GLuint id, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetQueryBufferObjecti64v)( GLuint id, GLuint buffer, GLenum pname, GLintptr offset ); + void (WINE_GLAPI *p_glGetQueryBufferObjectiv)( GLuint id, GLuint buffer, GLenum pname, GLintptr offset ); + void (WINE_GLAPI *p_glGetQueryBufferObjectui64v)( GLuint id, GLuint buffer, GLenum pname, GLintptr offset ); + void (WINE_GLAPI *p_glGetQueryBufferObjectuiv)( GLuint id, GLuint buffer, GLenum pname, GLintptr offset ); + void (WINE_GLAPI *p_glGetQueryIndexediv)( GLenum target, GLuint index, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetQueryObjecti64v)( GLuint id, GLenum pname, GLint64 *params ); + void (WINE_GLAPI *p_glGetQueryObjecti64vEXT)( GLuint id, GLenum pname, GLint64 *params ); + void (WINE_GLAPI *p_glGetQueryObjectiv)( GLuint id, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetQueryObjectivARB)( GLuint id, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetQueryObjectui64v)( GLuint id, GLenum pname, GLuint64 *params ); + void (WINE_GLAPI *p_glGetQueryObjectui64vEXT)( GLuint id, GLenum pname, GLuint64 *params ); + void (WINE_GLAPI *p_glGetQueryObjectuiv)( GLuint id, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetQueryObjectuivARB)( GLuint id, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetQueryiv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetQueryivARB)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetRenderbufferParameteriv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetRenderbufferParameterivEXT)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetSamplerParameterIiv)( GLuint sampler, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetSamplerParameterIuiv)( GLuint sampler, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetSamplerParameterfv)( GLuint sampler, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetSamplerParameteriv)( GLuint sampler, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetSemaphoreParameterui64vEXT)( GLuint semaphore, GLenum pname, GLuint64 *params ); + void (WINE_GLAPI *p_glGetSeparableFilter)( GLenum target, GLenum format, GLenum type, void *row, void *column, void *span ); + void (WINE_GLAPI *p_glGetSeparableFilterEXT)( GLenum target, GLenum format, GLenum type, void *row, void *column, void *span ); + void (WINE_GLAPI *p_glGetShaderInfoLog)( GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog ); + void (WINE_GLAPI *p_glGetShaderPrecisionFormat)( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ); + void (WINE_GLAPI *p_glGetShaderSource)( GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source ); + void (WINE_GLAPI *p_glGetShaderSourceARB)( GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source ); + void (WINE_GLAPI *p_glGetShaderiv)( GLuint shader, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetSharpenTexFuncSGIS)( GLenum target, GLfloat *points ); + GLushort (WINE_GLAPI *p_glGetStageIndexNV)( GLenum shadertype ); + const GLubyte * (WINE_GLAPI *p_glGetStringi)( GLenum name, GLuint index ); + GLuint (WINE_GLAPI *p_glGetSubroutineIndex)( GLuint program, GLenum shadertype, const GLchar *name ); + GLint (WINE_GLAPI *p_glGetSubroutineUniformLocation)( GLuint program, GLenum shadertype, const GLchar *name ); + void (WINE_GLAPI *p_glGetSynciv)( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ); + void (WINE_GLAPI *p_glGetTexBumpParameterfvATI)( GLenum pname, GLfloat *param ); + void (WINE_GLAPI *p_glGetTexBumpParameterivATI)( GLenum pname, GLint *param ); + void (WINE_GLAPI *p_glGetTexEnvxvOES)( GLenum target, GLenum pname, GLfixed *params ); + void (WINE_GLAPI *p_glGetTexFilterFuncSGIS)( GLenum target, GLenum filter, GLfloat *weights ); + void (WINE_GLAPI *p_glGetTexGenxvOES)( GLenum coord, GLenum pname, GLfixed *params ); + void (WINE_GLAPI *p_glGetTexLevelParameterxvOES)( GLenum target, GLint level, GLenum pname, GLfixed *params ); + void (WINE_GLAPI *p_glGetTexParameterIiv)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTexParameterIivEXT)( GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTexParameterIuiv)( GLenum target, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetTexParameterIuivEXT)( GLenum target, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetTexParameterPointervAPPLE)( GLenum target, GLenum pname, void **params ); + void (WINE_GLAPI *p_glGetTexParameterxvOES)( GLenum target, GLenum pname, GLfixed *params ); + GLuint64 (WINE_GLAPI *p_glGetTextureHandleARB)( GLuint texture ); + GLuint64 (WINE_GLAPI *p_glGetTextureHandleNV)( GLuint texture ); + void (WINE_GLAPI *p_glGetTextureImage)( GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels ); + void (WINE_GLAPI *p_glGetTextureImageEXT)( GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels ); + void (WINE_GLAPI *p_glGetTextureLevelParameterfv)( GLuint texture, GLint level, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetTextureLevelParameterfvEXT)( GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetTextureLevelParameteriv)( GLuint texture, GLint level, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTextureLevelParameterivEXT)( GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTextureParameterIiv)( GLuint texture, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTextureParameterIivEXT)( GLuint texture, GLenum target, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTextureParameterIuiv)( GLuint texture, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetTextureParameterIuivEXT)( GLuint texture, GLenum target, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetTextureParameterfv)( GLuint texture, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetTextureParameterfvEXT)( GLuint texture, GLenum target, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetTextureParameteriv)( GLuint texture, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTextureParameterivEXT)( GLuint texture, GLenum target, GLenum pname, GLint *params ); + GLuint64 (WINE_GLAPI *p_glGetTextureSamplerHandleARB)( GLuint texture, GLuint sampler ); + GLuint64 (WINE_GLAPI *p_glGetTextureSamplerHandleNV)( GLuint texture, GLuint sampler ); + void (WINE_GLAPI *p_glGetTextureSubImage)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels ); + void (WINE_GLAPI *p_glGetTrackMatrixivNV)( GLenum target, GLuint address, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetTransformFeedbackVarying)( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ); + void (WINE_GLAPI *p_glGetTransformFeedbackVaryingEXT)( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ); + void (WINE_GLAPI *p_glGetTransformFeedbackVaryingNV)( GLuint program, GLuint index, GLint *location ); + void (WINE_GLAPI *p_glGetTransformFeedbacki64_v)( GLuint xfb, GLenum pname, GLuint index, GLint64 *param ); + void (WINE_GLAPI *p_glGetTransformFeedbacki_v)( GLuint xfb, GLenum pname, GLuint index, GLint *param ); + void (WINE_GLAPI *p_glGetTransformFeedbackiv)( GLuint xfb, GLenum pname, GLint *param ); + GLuint (WINE_GLAPI *p_glGetUniformBlockIndex)( GLuint program, const GLchar *uniformBlockName ); + GLint (WINE_GLAPI *p_glGetUniformBufferSizeEXT)( GLuint program, GLint location ); + void (WINE_GLAPI *p_glGetUniformIndices)( GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices ); + GLint (WINE_GLAPI *p_glGetUniformLocation)( GLuint program, const GLchar *name ); + GLint (WINE_GLAPI *p_glGetUniformLocationARB)( GLhandleARB programObj, const GLcharARB *name ); + GLintptr (WINE_GLAPI *p_glGetUniformOffsetEXT)( GLuint program, GLint location ); + void (WINE_GLAPI *p_glGetUniformSubroutineuiv)( GLenum shadertype, GLint location, GLuint *params ); + void (WINE_GLAPI *p_glGetUniformdv)( GLuint program, GLint location, GLdouble *params ); + void (WINE_GLAPI *p_glGetUniformfv)( GLuint program, GLint location, GLfloat *params ); + void (WINE_GLAPI *p_glGetUniformfvARB)( GLhandleARB programObj, GLint location, GLfloat *params ); + void (WINE_GLAPI *p_glGetUniformi64vARB)( GLuint program, GLint location, GLint64 *params ); + void (WINE_GLAPI *p_glGetUniformi64vNV)( GLuint program, GLint location, GLint64EXT *params ); + void (WINE_GLAPI *p_glGetUniformiv)( GLuint program, GLint location, GLint *params ); + void (WINE_GLAPI *p_glGetUniformivARB)( GLhandleARB programObj, GLint location, GLint *params ); + void (WINE_GLAPI *p_glGetUniformui64vARB)( GLuint program, GLint location, GLuint64 *params ); + void (WINE_GLAPI *p_glGetUniformui64vNV)( GLuint program, GLint location, GLuint64EXT *params ); + void (WINE_GLAPI *p_glGetUniformuiv)( GLuint program, GLint location, GLuint *params ); + void (WINE_GLAPI *p_glGetUniformuivEXT)( GLuint program, GLint location, GLuint *params ); + void (WINE_GLAPI *p_glGetUnsignedBytei_vEXT)( GLenum target, GLuint index, GLubyte *data ); + void (WINE_GLAPI *p_glGetUnsignedBytevEXT)( GLenum pname, GLubyte *data ); + void (WINE_GLAPI *p_glGetVariantArrayObjectfvATI)( GLuint id, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetVariantArrayObjectivATI)( GLuint id, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVariantBooleanvEXT)( GLuint id, GLenum value, GLboolean *data ); + void (WINE_GLAPI *p_glGetVariantFloatvEXT)( GLuint id, GLenum value, GLfloat *data ); + void (WINE_GLAPI *p_glGetVariantIntegervEXT)( GLuint id, GLenum value, GLint *data ); + void (WINE_GLAPI *p_glGetVariantPointervEXT)( GLuint id, GLenum value, void **data ); + GLint (WINE_GLAPI *p_glGetVaryingLocationNV)( GLuint program, const GLchar *name ); + void (WINE_GLAPI *p_glGetVertexArrayIndexed64iv)( GLuint vaobj, GLuint index, GLenum pname, GLint64 *param ); + void (WINE_GLAPI *p_glGetVertexArrayIndexediv)( GLuint vaobj, GLuint index, GLenum pname, GLint *param ); + void (WINE_GLAPI *p_glGetVertexArrayIntegeri_vEXT)( GLuint vaobj, GLuint index, GLenum pname, GLint *param ); + void (WINE_GLAPI *p_glGetVertexArrayIntegervEXT)( GLuint vaobj, GLenum pname, GLint *param ); + void (WINE_GLAPI *p_glGetVertexArrayPointeri_vEXT)( GLuint vaobj, GLuint index, GLenum pname, void **param ); + void (WINE_GLAPI *p_glGetVertexArrayPointervEXT)( GLuint vaobj, GLenum pname, void **param ); + void (WINE_GLAPI *p_glGetVertexArrayiv)( GLuint vaobj, GLenum pname, GLint *param ); + void (WINE_GLAPI *p_glGetVertexAttribArrayObjectfvATI)( GLuint index, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetVertexAttribArrayObjectivATI)( GLuint index, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVertexAttribIiv)( GLuint index, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVertexAttribIivEXT)( GLuint index, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVertexAttribIuiv)( GLuint index, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetVertexAttribIuivEXT)( GLuint index, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glGetVertexAttribLdv)( GLuint index, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetVertexAttribLdvEXT)( GLuint index, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetVertexAttribLi64vNV)( GLuint index, GLenum pname, GLint64EXT *params ); + void (WINE_GLAPI *p_glGetVertexAttribLui64vARB)( GLuint index, GLenum pname, GLuint64EXT *params ); + void (WINE_GLAPI *p_glGetVertexAttribLui64vNV)( GLuint index, GLenum pname, GLuint64EXT *params ); + void (WINE_GLAPI *p_glGetVertexAttribPointerv)( GLuint index, GLenum pname, void **pointer ); + void (WINE_GLAPI *p_glGetVertexAttribPointervARB)( GLuint index, GLenum pname, void **pointer ); + void (WINE_GLAPI *p_glGetVertexAttribPointervNV)( GLuint index, GLenum pname, void **pointer ); + void (WINE_GLAPI *p_glGetVertexAttribdv)( GLuint index, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetVertexAttribdvARB)( GLuint index, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetVertexAttribdvNV)( GLuint index, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetVertexAttribfv)( GLuint index, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetVertexAttribfvARB)( GLuint index, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetVertexAttribfvNV)( GLuint index, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetVertexAttribiv)( GLuint index, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVertexAttribivARB)( GLuint index, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVertexAttribivNV)( GLuint index, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVideoCaptureStreamdvNV)( GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params ); + void (WINE_GLAPI *p_glGetVideoCaptureStreamfvNV)( GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params ); + void (WINE_GLAPI *p_glGetVideoCaptureStreamivNV)( GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVideoCaptureivNV)( GLuint video_capture_slot, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVideoi64vNV)( GLuint video_slot, GLenum pname, GLint64EXT *params ); + void (WINE_GLAPI *p_glGetVideoivNV)( GLuint video_slot, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glGetVideoui64vNV)( GLuint video_slot, GLenum pname, GLuint64EXT *params ); + void (WINE_GLAPI *p_glGetVideouivNV)( GLuint video_slot, GLenum pname, GLuint *params ); + GLVULKANPROCNV (WINE_GLAPI *p_glGetVkProcAddrNV)( const GLchar *name ); + void (WINE_GLAPI *p_glGetnColorTable)( GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table ); + void (WINE_GLAPI *p_glGetnColorTableARB)( GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table ); + void (WINE_GLAPI *p_glGetnCompressedTexImage)( GLenum target, GLint lod, GLsizei bufSize, void *pixels ); + void (WINE_GLAPI *p_glGetnCompressedTexImageARB)( GLenum target, GLint lod, GLsizei bufSize, void *img ); + void (WINE_GLAPI *p_glGetnConvolutionFilter)( GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image ); + void (WINE_GLAPI *p_glGetnConvolutionFilterARB)( GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image ); + void (WINE_GLAPI *p_glGetnHistogram)( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values ); + void (WINE_GLAPI *p_glGetnHistogramARB)( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values ); + void (WINE_GLAPI *p_glGetnMapdv)( GLenum target, GLenum query, GLsizei bufSize, GLdouble *v ); + void (WINE_GLAPI *p_glGetnMapdvARB)( GLenum target, GLenum query, GLsizei bufSize, GLdouble *v ); + void (WINE_GLAPI *p_glGetnMapfv)( GLenum target, GLenum query, GLsizei bufSize, GLfloat *v ); + void (WINE_GLAPI *p_glGetnMapfvARB)( GLenum target, GLenum query, GLsizei bufSize, GLfloat *v ); + void (WINE_GLAPI *p_glGetnMapiv)( GLenum target, GLenum query, GLsizei bufSize, GLint *v ); + void (WINE_GLAPI *p_glGetnMapivARB)( GLenum target, GLenum query, GLsizei bufSize, GLint *v ); + void (WINE_GLAPI *p_glGetnMinmax)( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values ); + void (WINE_GLAPI *p_glGetnMinmaxARB)( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values ); + void (WINE_GLAPI *p_glGetnPixelMapfv)( GLenum map, GLsizei bufSize, GLfloat *values ); + void (WINE_GLAPI *p_glGetnPixelMapfvARB)( GLenum map, GLsizei bufSize, GLfloat *values ); + void (WINE_GLAPI *p_glGetnPixelMapuiv)( GLenum map, GLsizei bufSize, GLuint *values ); + void (WINE_GLAPI *p_glGetnPixelMapuivARB)( GLenum map, GLsizei bufSize, GLuint *values ); + void (WINE_GLAPI *p_glGetnPixelMapusv)( GLenum map, GLsizei bufSize, GLushort *values ); + void (WINE_GLAPI *p_glGetnPixelMapusvARB)( GLenum map, GLsizei bufSize, GLushort *values ); + void (WINE_GLAPI *p_glGetnPolygonStipple)( GLsizei bufSize, GLubyte *pattern ); + void (WINE_GLAPI *p_glGetnPolygonStippleARB)( GLsizei bufSize, GLubyte *pattern ); + void (WINE_GLAPI *p_glGetnSeparableFilter)( GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span ); + void (WINE_GLAPI *p_glGetnSeparableFilterARB)( GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span ); + void (WINE_GLAPI *p_glGetnTexImage)( GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels ); + void (WINE_GLAPI *p_glGetnTexImageARB)( GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img ); + void (WINE_GLAPI *p_glGetnUniformdv)( GLuint program, GLint location, GLsizei bufSize, GLdouble *params ); + void (WINE_GLAPI *p_glGetnUniformdvARB)( GLuint program, GLint location, GLsizei bufSize, GLdouble *params ); + void (WINE_GLAPI *p_glGetnUniformfv)( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ); + void (WINE_GLAPI *p_glGetnUniformfvARB)( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ); + void (WINE_GLAPI *p_glGetnUniformi64vARB)( GLuint program, GLint location, GLsizei bufSize, GLint64 *params ); + void (WINE_GLAPI *p_glGetnUniformiv)( GLuint program, GLint location, GLsizei bufSize, GLint *params ); + void (WINE_GLAPI *p_glGetnUniformivARB)( GLuint program, GLint location, GLsizei bufSize, GLint *params ); + void (WINE_GLAPI *p_glGetnUniformui64vARB)( GLuint program, GLint location, GLsizei bufSize, GLuint64 *params ); + void (WINE_GLAPI *p_glGetnUniformuiv)( GLuint program, GLint location, GLsizei bufSize, GLuint *params ); + void (WINE_GLAPI *p_glGetnUniformuivARB)( GLuint program, GLint location, GLsizei bufSize, GLuint *params ); + void (WINE_GLAPI *p_glGlobalAlphaFactorbSUN)( GLbyte factor ); + void (WINE_GLAPI *p_glGlobalAlphaFactordSUN)( GLdouble factor ); + void (WINE_GLAPI *p_glGlobalAlphaFactorfSUN)( GLfloat factor ); + void (WINE_GLAPI *p_glGlobalAlphaFactoriSUN)( GLint factor ); + void (WINE_GLAPI *p_glGlobalAlphaFactorsSUN)( GLshort factor ); + void (WINE_GLAPI *p_glGlobalAlphaFactorubSUN)( GLubyte factor ); + void (WINE_GLAPI *p_glGlobalAlphaFactoruiSUN)( GLuint factor ); + void (WINE_GLAPI *p_glGlobalAlphaFactorusSUN)( GLushort factor ); + void (WINE_GLAPI *p_glHintPGI)( GLenum target, GLint mode ); + void (WINE_GLAPI *p_glHistogram)( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); + void (WINE_GLAPI *p_glHistogramEXT)( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); + void (WINE_GLAPI *p_glIglooInterfaceSGIX)( GLenum pname, const void *params ); + void (WINE_GLAPI *p_glImageTransformParameterfHP)( GLenum target, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glImageTransformParameterfvHP)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glImageTransformParameteriHP)( GLenum target, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glImageTransformParameterivHP)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glImportMemoryFdEXT)( GLuint memory, GLuint64 size, GLenum handleType, GLint fd ); + void (WINE_GLAPI *p_glImportMemoryWin32HandleEXT)( GLuint memory, GLuint64 size, GLenum handleType, void *handle ); + void (WINE_GLAPI *p_glImportMemoryWin32NameEXT)( GLuint memory, GLuint64 size, GLenum handleType, const void *name ); + void (WINE_GLAPI *p_glImportSemaphoreFdEXT)( GLuint semaphore, GLenum handleType, GLint fd ); + void (WINE_GLAPI *p_glImportSemaphoreWin32HandleEXT)( GLuint semaphore, GLenum handleType, void *handle ); + void (WINE_GLAPI *p_glImportSemaphoreWin32NameEXT)( GLuint semaphore, GLenum handleType, const void *name ); + GLsync (WINE_GLAPI *p_glImportSyncEXT)( GLenum external_sync_type, GLintptr external_sync, GLbitfield flags ); + void (WINE_GLAPI *p_glIndexFormatNV)( GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glIndexFuncEXT)( GLenum func, GLclampf ref ); + void (WINE_GLAPI *p_glIndexMaterialEXT)( GLenum face, GLenum mode ); + void (WINE_GLAPI *p_glIndexPointerEXT)( GLenum type, GLsizei stride, GLsizei count, const void *pointer ); + void (WINE_GLAPI *p_glIndexPointerListIBM)( GLenum type, GLint stride, const void **pointer, GLint ptrstride ); + void (WINE_GLAPI *p_glIndexxOES)( GLfixed component ); + void (WINE_GLAPI *p_glIndexxvOES)( const GLfixed *component ); + void (WINE_GLAPI *p_glInsertComponentEXT)( GLuint res, GLuint src, GLuint num ); + void (WINE_GLAPI *p_glInsertEventMarkerEXT)( GLsizei length, const GLchar *marker ); + void (WINE_GLAPI *p_glInstrumentsBufferSGIX)( GLsizei size, GLint *buffer ); + void (WINE_GLAPI *p_glInterpolatePathsNV)( GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight ); + void (WINE_GLAPI *p_glInvalidateBufferData)( GLuint buffer ); + void (WINE_GLAPI *p_glInvalidateBufferSubData)( GLuint buffer, GLintptr offset, GLsizeiptr length ); + void (WINE_GLAPI *p_glInvalidateFramebuffer)( GLenum target, GLsizei numAttachments, const GLenum *attachments ); + void (WINE_GLAPI *p_glInvalidateNamedFramebufferData)( GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments ); + void (WINE_GLAPI *p_glInvalidateNamedFramebufferSubData)( GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glInvalidateSubFramebuffer)( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glInvalidateTexImage)( GLuint texture, GLint level ); + void (WINE_GLAPI *p_glInvalidateTexSubImage)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth ); + GLboolean (WINE_GLAPI *p_glIsAsyncMarkerSGIX)( GLuint marker ); + GLboolean (WINE_GLAPI *p_glIsBuffer)( GLuint buffer ); + GLboolean (WINE_GLAPI *p_glIsBufferARB)( GLuint buffer ); + GLboolean (WINE_GLAPI *p_glIsBufferResidentNV)( GLenum target ); + GLboolean (WINE_GLAPI *p_glIsCommandListNV)( GLuint list ); + GLboolean (WINE_GLAPI *p_glIsEnabledIndexedEXT)( GLenum target, GLuint index ); + GLboolean (WINE_GLAPI *p_glIsEnabledi)( GLenum target, GLuint index ); + GLboolean (WINE_GLAPI *p_glIsFenceAPPLE)( GLuint fence ); + GLboolean (WINE_GLAPI *p_glIsFenceNV)( GLuint fence ); + GLboolean (WINE_GLAPI *p_glIsFramebuffer)( GLuint framebuffer ); + GLboolean (WINE_GLAPI *p_glIsFramebufferEXT)( GLuint framebuffer ); + GLboolean (WINE_GLAPI *p_glIsImageHandleResidentARB)( GLuint64 handle ); + GLboolean (WINE_GLAPI *p_glIsImageHandleResidentNV)( GLuint64 handle ); + GLboolean (WINE_GLAPI *p_glIsMemoryObjectEXT)( GLuint memoryObject ); + GLboolean (WINE_GLAPI *p_glIsNameAMD)( GLenum identifier, GLuint name ); + GLboolean (WINE_GLAPI *p_glIsNamedBufferResidentNV)( GLuint buffer ); + GLboolean (WINE_GLAPI *p_glIsNamedStringARB)( GLint namelen, const GLchar *name ); + GLboolean (WINE_GLAPI *p_glIsObjectBufferATI)( GLuint buffer ); + GLboolean (WINE_GLAPI *p_glIsOcclusionQueryNV)( GLuint id ); + GLboolean (WINE_GLAPI *p_glIsPathNV)( GLuint path ); + GLboolean (WINE_GLAPI *p_glIsPointInFillPathNV)( GLuint path, GLuint mask, GLfloat x, GLfloat y ); + GLboolean (WINE_GLAPI *p_glIsPointInStrokePathNV)( GLuint path, GLfloat x, GLfloat y ); + GLboolean (WINE_GLAPI *p_glIsProgram)( GLuint program ); + GLboolean (WINE_GLAPI *p_glIsProgramARB)( GLuint program ); + GLboolean (WINE_GLAPI *p_glIsProgramNV)( GLuint id ); + GLboolean (WINE_GLAPI *p_glIsProgramPipeline)( GLuint pipeline ); + GLboolean (WINE_GLAPI *p_glIsQuery)( GLuint id ); + GLboolean (WINE_GLAPI *p_glIsQueryARB)( GLuint id ); + GLboolean (WINE_GLAPI *p_glIsRenderbuffer)( GLuint renderbuffer ); + GLboolean (WINE_GLAPI *p_glIsRenderbufferEXT)( GLuint renderbuffer ); + GLboolean (WINE_GLAPI *p_glIsSampler)( GLuint sampler ); + GLboolean (WINE_GLAPI *p_glIsSemaphoreEXT)( GLuint semaphore ); + GLboolean (WINE_GLAPI *p_glIsShader)( GLuint shader ); + GLboolean (WINE_GLAPI *p_glIsStateNV)( GLuint state ); + GLboolean (WINE_GLAPI *p_glIsSync)( GLsync sync ); + GLboolean (WINE_GLAPI *p_glIsTextureEXT)( GLuint texture ); + GLboolean (WINE_GLAPI *p_glIsTextureHandleResidentARB)( GLuint64 handle ); + GLboolean (WINE_GLAPI *p_glIsTextureHandleResidentNV)( GLuint64 handle ); + GLboolean (WINE_GLAPI *p_glIsTransformFeedback)( GLuint id ); + GLboolean (WINE_GLAPI *p_glIsTransformFeedbackNV)( GLuint id ); + GLboolean (WINE_GLAPI *p_glIsVariantEnabledEXT)( GLuint id, GLenum cap ); + GLboolean (WINE_GLAPI *p_glIsVertexArray)( GLuint array ); + GLboolean (WINE_GLAPI *p_glIsVertexArrayAPPLE)( GLuint array ); + GLboolean (WINE_GLAPI *p_glIsVertexAttribEnabledAPPLE)( GLuint index, GLenum pname ); + void (WINE_GLAPI *p_glLGPUCopyImageSubDataNVX)( GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth ); + void (WINE_GLAPI *p_glLGPUInterlockNVX)(void); + void (WINE_GLAPI *p_glLGPUNamedBufferSubDataNVX)( GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data ); + void (WINE_GLAPI *p_glLabelObjectEXT)( GLenum type, GLuint object, GLsizei length, const GLchar *label ); + void (WINE_GLAPI *p_glLightEnviSGIX)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glLightModelxOES)( GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glLightModelxvOES)( GLenum pname, const GLfixed *param ); + void (WINE_GLAPI *p_glLightxOES)( GLenum light, GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glLightxvOES)( GLenum light, GLenum pname, const GLfixed *params ); + void (WINE_GLAPI *p_glLineWidthxOES)( GLfixed width ); + void (WINE_GLAPI *p_glLinkProgram)( GLuint program ); + void (WINE_GLAPI *p_glLinkProgramARB)( GLhandleARB programObj ); + void (WINE_GLAPI *p_glListDrawCommandsStatesClientNV)( GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count ); + void (WINE_GLAPI *p_glListParameterfSGIX)( GLuint list, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glListParameterfvSGIX)( GLuint list, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glListParameteriSGIX)( GLuint list, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glListParameterivSGIX)( GLuint list, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glLoadIdentityDeformationMapSGIX)( GLbitfield mask ); + void (WINE_GLAPI *p_glLoadMatrixxOES)( const GLfixed *m ); + void (WINE_GLAPI *p_glLoadProgramNV)( GLenum target, GLuint id, GLsizei len, const GLubyte *program ); + void (WINE_GLAPI *p_glLoadTransposeMatrixd)( const GLdouble *m ); + void (WINE_GLAPI *p_glLoadTransposeMatrixdARB)( const GLdouble *m ); + void (WINE_GLAPI *p_glLoadTransposeMatrixf)( const GLfloat *m ); + void (WINE_GLAPI *p_glLoadTransposeMatrixfARB)( const GLfloat *m ); + void (WINE_GLAPI *p_glLoadTransposeMatrixxOES)( const GLfixed *m ); + void (WINE_GLAPI *p_glLockArraysEXT)( GLint first, GLsizei count ); + void (WINE_GLAPI *p_glMTexCoord2fSGIS)( GLenum target, GLfloat s, GLfloat t ); + void (WINE_GLAPI *p_glMTexCoord2fvSGIS)( GLenum target, GLfloat * v ); + void (WINE_GLAPI *p_glMakeBufferNonResidentNV)( GLenum target ); + void (WINE_GLAPI *p_glMakeBufferResidentNV)( GLenum target, GLenum access ); + void (WINE_GLAPI *p_glMakeImageHandleNonResidentARB)( GLuint64 handle ); + void (WINE_GLAPI *p_glMakeImageHandleNonResidentNV)( GLuint64 handle ); + void (WINE_GLAPI *p_glMakeImageHandleResidentARB)( GLuint64 handle, GLenum access ); + void (WINE_GLAPI *p_glMakeImageHandleResidentNV)( GLuint64 handle, GLenum access ); + void (WINE_GLAPI *p_glMakeNamedBufferNonResidentNV)( GLuint buffer ); + void (WINE_GLAPI *p_glMakeNamedBufferResidentNV)( GLuint buffer, GLenum access ); + void (WINE_GLAPI *p_glMakeTextureHandleNonResidentARB)( GLuint64 handle ); + void (WINE_GLAPI *p_glMakeTextureHandleNonResidentNV)( GLuint64 handle ); + void (WINE_GLAPI *p_glMakeTextureHandleResidentARB)( GLuint64 handle ); + void (WINE_GLAPI *p_glMakeTextureHandleResidentNV)( GLuint64 handle ); + void (WINE_GLAPI *p_glMap1xOES)( GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points ); + void (WINE_GLAPI *p_glMap2xOES)( GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points ); + void * (WINE_GLAPI *p_glMapBuffer)( GLenum target, GLenum access ); + void * (WINE_GLAPI *p_glMapBufferARB)( GLenum target, GLenum access ); + void * (WINE_GLAPI *p_glMapBufferRange)( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ); + void (WINE_GLAPI *p_glMapControlPointsNV)( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points ); + void (WINE_GLAPI *p_glMapGrid1xOES)( GLint n, GLfixed u1, GLfixed u2 ); + void (WINE_GLAPI *p_glMapGrid2xOES)( GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2 ); + void * (WINE_GLAPI *p_glMapNamedBuffer)( GLuint buffer, GLenum access ); + void * (WINE_GLAPI *p_glMapNamedBufferEXT)( GLuint buffer, GLenum access ); + void * (WINE_GLAPI *p_glMapNamedBufferRange)( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ); + void * (WINE_GLAPI *p_glMapNamedBufferRangeEXT)( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ); + void * (WINE_GLAPI *p_glMapObjectBufferATI)( GLuint buffer ); + void (WINE_GLAPI *p_glMapParameterfvNV)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glMapParameterivNV)( GLenum target, GLenum pname, const GLint *params ); + void * (WINE_GLAPI *p_glMapTexture2DINTEL)( GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout ); + void (WINE_GLAPI *p_glMapVertexAttrib1dAPPLE)( GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); + void (WINE_GLAPI *p_glMapVertexAttrib1fAPPLE)( GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); + void (WINE_GLAPI *p_glMapVertexAttrib2dAPPLE)( GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); + void (WINE_GLAPI *p_glMapVertexAttrib2fAPPLE)( GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); + void (WINE_GLAPI *p_glMaterialxOES)( GLenum face, GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glMaterialxvOES)( GLenum face, GLenum pname, const GLfixed *param ); + void (WINE_GLAPI *p_glMatrixFrustumEXT)( GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); + void (WINE_GLAPI *p_glMatrixIndexPointerARB)( GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glMatrixIndexubvARB)( GLint size, const GLubyte *indices ); + void (WINE_GLAPI *p_glMatrixIndexuivARB)( GLint size, const GLuint *indices ); + void (WINE_GLAPI *p_glMatrixIndexusvARB)( GLint size, const GLushort *indices ); + void (WINE_GLAPI *p_glMatrixLoad3x2fNV)( GLenum matrixMode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixLoad3x3fNV)( GLenum matrixMode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixLoadIdentityEXT)( GLenum mode ); + void (WINE_GLAPI *p_glMatrixLoadTranspose3x3fNV)( GLenum matrixMode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixLoadTransposedEXT)( GLenum mode, const GLdouble *m ); + void (WINE_GLAPI *p_glMatrixLoadTransposefEXT)( GLenum mode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixLoaddEXT)( GLenum mode, const GLdouble *m ); + void (WINE_GLAPI *p_glMatrixLoadfEXT)( GLenum mode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixMult3x2fNV)( GLenum matrixMode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixMult3x3fNV)( GLenum matrixMode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixMultTranspose3x3fNV)( GLenum matrixMode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixMultTransposedEXT)( GLenum mode, const GLdouble *m ); + void (WINE_GLAPI *p_glMatrixMultTransposefEXT)( GLenum mode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixMultdEXT)( GLenum mode, const GLdouble *m ); + void (WINE_GLAPI *p_glMatrixMultfEXT)( GLenum mode, const GLfloat *m ); + void (WINE_GLAPI *p_glMatrixOrthoEXT)( GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); + void (WINE_GLAPI *p_glMatrixPopEXT)( GLenum mode ); + void (WINE_GLAPI *p_glMatrixPushEXT)( GLenum mode ); + void (WINE_GLAPI *p_glMatrixRotatedEXT)( GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glMatrixRotatefEXT)( GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glMatrixScaledEXT)( GLenum mode, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glMatrixScalefEXT)( GLenum mode, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glMatrixTranslatedEXT)( GLenum mode, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glMatrixTranslatefEXT)( GLenum mode, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glMaxShaderCompilerThreadsARB)( GLuint count ); + void (WINE_GLAPI *p_glMaxShaderCompilerThreadsKHR)( GLuint count ); + void (WINE_GLAPI *p_glMemoryBarrier)( GLbitfield barriers ); + void (WINE_GLAPI *p_glMemoryBarrierByRegion)( GLbitfield barriers ); + void (WINE_GLAPI *p_glMemoryBarrierEXT)( GLbitfield barriers ); + void (WINE_GLAPI *p_glMemoryObjectParameterivEXT)( GLuint memoryObject, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glMinSampleShading)( GLfloat value ); + void (WINE_GLAPI *p_glMinSampleShadingARB)( GLfloat value ); + void (WINE_GLAPI *p_glMinmax)( GLenum target, GLenum internalformat, GLboolean sink ); + void (WINE_GLAPI *p_glMinmaxEXT)( GLenum target, GLenum internalformat, GLboolean sink ); + void (WINE_GLAPI *p_glMultMatrixxOES)( const GLfixed *m ); + void (WINE_GLAPI *p_glMultTransposeMatrixd)( const GLdouble *m ); + void (WINE_GLAPI *p_glMultTransposeMatrixdARB)( const GLdouble *m ); + void (WINE_GLAPI *p_glMultTransposeMatrixf)( const GLfloat *m ); + void (WINE_GLAPI *p_glMultTransposeMatrixfARB)( const GLfloat *m ); + void (WINE_GLAPI *p_glMultTransposeMatrixxOES)( const GLfixed *m ); + void (WINE_GLAPI *p_glMultiDrawArrays)( GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount ); + void (WINE_GLAPI *p_glMultiDrawArraysEXT)( GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount ); + void (WINE_GLAPI *p_glMultiDrawArraysIndirect)( GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride ); + void (WINE_GLAPI *p_glMultiDrawArraysIndirectAMD)( GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride ); + void (WINE_GLAPI *p_glMultiDrawArraysIndirectBindlessCountNV)( GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount ); + void (WINE_GLAPI *p_glMultiDrawArraysIndirectBindlessNV)( GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount ); + void (WINE_GLAPI *p_glMultiDrawArraysIndirectCount)( GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride ); + void (WINE_GLAPI *p_glMultiDrawArraysIndirectCountARB)( GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride ); + void (WINE_GLAPI *p_glMultiDrawElementArrayAPPLE)( GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount ); + void (WINE_GLAPI *p_glMultiDrawElements)( GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount ); + void (WINE_GLAPI *p_glMultiDrawElementsBaseVertex)( GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex ); + void (WINE_GLAPI *p_glMultiDrawElementsEXT)( GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount ); + void (WINE_GLAPI *p_glMultiDrawElementsIndirect)( GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride ); + void (WINE_GLAPI *p_glMultiDrawElementsIndirectAMD)( GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride ); + void (WINE_GLAPI *p_glMultiDrawElementsIndirectBindlessCountNV)( GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount ); + void (WINE_GLAPI *p_glMultiDrawElementsIndirectBindlessNV)( GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount ); + void (WINE_GLAPI *p_glMultiDrawElementsIndirectCount)( GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride ); + void (WINE_GLAPI *p_glMultiDrawElementsIndirectCountARB)( GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride ); + void (WINE_GLAPI *p_glMultiDrawRangeElementArrayAPPLE)( GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount ); + void (WINE_GLAPI *p_glMultiModeDrawArraysIBM)( const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride ); + void (WINE_GLAPI *p_glMultiModeDrawElementsIBM)( const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride ); + void (WINE_GLAPI *p_glMultiTexBufferEXT)( GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer ); + void (WINE_GLAPI *p_glMultiTexCoord1bOES)( GLenum texture, GLbyte s ); + void (WINE_GLAPI *p_glMultiTexCoord1bvOES)( GLenum texture, const GLbyte *coords ); + void (WINE_GLAPI *p_glMultiTexCoord1d)( GLenum target, GLdouble s ); + void (WINE_GLAPI *p_glMultiTexCoord1dARB)( GLenum target, GLdouble s ); + void (WINE_GLAPI *p_glMultiTexCoord1dSGIS)( GLenum target, GLdouble s ); + void (WINE_GLAPI *p_glMultiTexCoord1dv)( GLenum target, const GLdouble *v ); + void (WINE_GLAPI *p_glMultiTexCoord1dvARB)( GLenum target, const GLdouble *v ); + void (WINE_GLAPI *p_glMultiTexCoord1dvSGIS)( GLenum target, GLdouble * v ); + void (WINE_GLAPI *p_glMultiTexCoord1f)( GLenum target, GLfloat s ); + void (WINE_GLAPI *p_glMultiTexCoord1fARB)( GLenum target, GLfloat s ); + void (WINE_GLAPI *p_glMultiTexCoord1fSGIS)( GLenum target, GLfloat s ); + void (WINE_GLAPI *p_glMultiTexCoord1fv)( GLenum target, const GLfloat *v ); + void (WINE_GLAPI *p_glMultiTexCoord1fvARB)( GLenum target, const GLfloat *v ); + void (WINE_GLAPI *p_glMultiTexCoord1fvSGIS)( GLenum target, const GLfloat * v ); + void (WINE_GLAPI *p_glMultiTexCoord1hNV)( GLenum target, GLhalfNV s ); + void (WINE_GLAPI *p_glMultiTexCoord1hvNV)( GLenum target, const GLhalfNV *v ); + void (WINE_GLAPI *p_glMultiTexCoord1i)( GLenum target, GLint s ); + void (WINE_GLAPI *p_glMultiTexCoord1iARB)( GLenum target, GLint s ); + void (WINE_GLAPI *p_glMultiTexCoord1iSGIS)( GLenum target, GLint s ); + void (WINE_GLAPI *p_glMultiTexCoord1iv)( GLenum target, const GLint *v ); + void (WINE_GLAPI *p_glMultiTexCoord1ivARB)( GLenum target, const GLint *v ); + void (WINE_GLAPI *p_glMultiTexCoord1ivSGIS)( GLenum target, GLint * v ); + void (WINE_GLAPI *p_glMultiTexCoord1s)( GLenum target, GLshort s ); + void (WINE_GLAPI *p_glMultiTexCoord1sARB)( GLenum target, GLshort s ); + void (WINE_GLAPI *p_glMultiTexCoord1sSGIS)( GLenum target, GLshort s ); + void (WINE_GLAPI *p_glMultiTexCoord1sv)( GLenum target, const GLshort *v ); + void (WINE_GLAPI *p_glMultiTexCoord1svARB)( GLenum target, const GLshort *v ); + void (WINE_GLAPI *p_glMultiTexCoord1svSGIS)( GLenum target, GLshort * v ); + void (WINE_GLAPI *p_glMultiTexCoord1xOES)( GLenum texture, GLfixed s ); + void (WINE_GLAPI *p_glMultiTexCoord1xvOES)( GLenum texture, const GLfixed *coords ); + void (WINE_GLAPI *p_glMultiTexCoord2bOES)( GLenum texture, GLbyte s, GLbyte t ); + void (WINE_GLAPI *p_glMultiTexCoord2bvOES)( GLenum texture, const GLbyte *coords ); + void (WINE_GLAPI *p_glMultiTexCoord2d)( GLenum target, GLdouble s, GLdouble t ); + void (WINE_GLAPI *p_glMultiTexCoord2dARB)( GLenum target, GLdouble s, GLdouble t ); + void (WINE_GLAPI *p_glMultiTexCoord2dSGIS)( GLenum target, GLdouble s, GLdouble t ); + void (WINE_GLAPI *p_glMultiTexCoord2dv)( GLenum target, const GLdouble *v ); + void (WINE_GLAPI *p_glMultiTexCoord2dvARB)( GLenum target, const GLdouble *v ); + void (WINE_GLAPI *p_glMultiTexCoord2dvSGIS)( GLenum target, GLdouble * v ); + void (WINE_GLAPI *p_glMultiTexCoord2f)( GLenum target, GLfloat s, GLfloat t ); + void (WINE_GLAPI *p_glMultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t ); + void (WINE_GLAPI *p_glMultiTexCoord2fSGIS)( GLenum target, GLfloat s, GLfloat t ); + void (WINE_GLAPI *p_glMultiTexCoord2fv)( GLenum target, const GLfloat *v ); + void (WINE_GLAPI *p_glMultiTexCoord2fvARB)( GLenum target, const GLfloat *v ); + void (WINE_GLAPI *p_glMultiTexCoord2fvSGIS)( GLenum target, GLfloat * v ); + void (WINE_GLAPI *p_glMultiTexCoord2hNV)( GLenum target, GLhalfNV s, GLhalfNV t ); + void (WINE_GLAPI *p_glMultiTexCoord2hvNV)( GLenum target, const GLhalfNV *v ); + void (WINE_GLAPI *p_glMultiTexCoord2i)( GLenum target, GLint s, GLint t ); + void (WINE_GLAPI *p_glMultiTexCoord2iARB)( GLenum target, GLint s, GLint t ); + void (WINE_GLAPI *p_glMultiTexCoord2iSGIS)( GLenum target, GLint s, GLint t ); + void (WINE_GLAPI *p_glMultiTexCoord2iv)( GLenum target, const GLint *v ); + void (WINE_GLAPI *p_glMultiTexCoord2ivARB)( GLenum target, const GLint *v ); + void (WINE_GLAPI *p_glMultiTexCoord2ivSGIS)( GLenum target, GLint * v ); + void (WINE_GLAPI *p_glMultiTexCoord2s)( GLenum target, GLshort s, GLshort t ); + void (WINE_GLAPI *p_glMultiTexCoord2sARB)( GLenum target, GLshort s, GLshort t ); + void (WINE_GLAPI *p_glMultiTexCoord2sSGIS)( GLenum target, GLshort s, GLshort t ); + void (WINE_GLAPI *p_glMultiTexCoord2sv)( GLenum target, const GLshort *v ); + void (WINE_GLAPI *p_glMultiTexCoord2svARB)( GLenum target, const GLshort *v ); + void (WINE_GLAPI *p_glMultiTexCoord2svSGIS)( GLenum target, GLshort * v ); + void (WINE_GLAPI *p_glMultiTexCoord2xOES)( GLenum texture, GLfixed s, GLfixed t ); + void (WINE_GLAPI *p_glMultiTexCoord2xvOES)( GLenum texture, const GLfixed *coords ); + void (WINE_GLAPI *p_glMultiTexCoord3bOES)( GLenum texture, GLbyte s, GLbyte t, GLbyte r ); + void (WINE_GLAPI *p_glMultiTexCoord3bvOES)( GLenum texture, const GLbyte *coords ); + void (WINE_GLAPI *p_glMultiTexCoord3d)( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + void (WINE_GLAPI *p_glMultiTexCoord3dARB)( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + void (WINE_GLAPI *p_glMultiTexCoord3dSGIS)( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + void (WINE_GLAPI *p_glMultiTexCoord3dv)( GLenum target, const GLdouble *v ); + void (WINE_GLAPI *p_glMultiTexCoord3dvARB)( GLenum target, const GLdouble *v ); + void (WINE_GLAPI *p_glMultiTexCoord3dvSGIS)( GLenum target, GLdouble * v ); + void (WINE_GLAPI *p_glMultiTexCoord3f)( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + void (WINE_GLAPI *p_glMultiTexCoord3fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + void (WINE_GLAPI *p_glMultiTexCoord3fSGIS)( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + void (WINE_GLAPI *p_glMultiTexCoord3fv)( GLenum target, const GLfloat *v ); + void (WINE_GLAPI *p_glMultiTexCoord3fvARB)( GLenum target, const GLfloat *v ); + void (WINE_GLAPI *p_glMultiTexCoord3fvSGIS)( GLenum target, GLfloat * v ); + void (WINE_GLAPI *p_glMultiTexCoord3hNV)( GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r ); + void (WINE_GLAPI *p_glMultiTexCoord3hvNV)( GLenum target, const GLhalfNV *v ); + void (WINE_GLAPI *p_glMultiTexCoord3i)( GLenum target, GLint s, GLint t, GLint r ); + void (WINE_GLAPI *p_glMultiTexCoord3iARB)( GLenum target, GLint s, GLint t, GLint r ); + void (WINE_GLAPI *p_glMultiTexCoord3iSGIS)( GLenum target, GLint s, GLint t, GLint r ); + void (WINE_GLAPI *p_glMultiTexCoord3iv)( GLenum target, const GLint *v ); + void (WINE_GLAPI *p_glMultiTexCoord3ivARB)( GLenum target, const GLint *v ); + void (WINE_GLAPI *p_glMultiTexCoord3ivSGIS)( GLenum target, GLint * v ); + void (WINE_GLAPI *p_glMultiTexCoord3s)( GLenum target, GLshort s, GLshort t, GLshort r ); + void (WINE_GLAPI *p_glMultiTexCoord3sARB)( GLenum target, GLshort s, GLshort t, GLshort r ); + void (WINE_GLAPI *p_glMultiTexCoord3sSGIS)( GLenum target, GLshort s, GLshort t, GLshort r ); + void (WINE_GLAPI *p_glMultiTexCoord3sv)( GLenum target, const GLshort *v ); + void (WINE_GLAPI *p_glMultiTexCoord3svARB)( GLenum target, const GLshort *v ); + void (WINE_GLAPI *p_glMultiTexCoord3svSGIS)( GLenum target, GLshort * v ); + void (WINE_GLAPI *p_glMultiTexCoord3xOES)( GLenum texture, GLfixed s, GLfixed t, GLfixed r ); + void (WINE_GLAPI *p_glMultiTexCoord3xvOES)( GLenum texture, const GLfixed *coords ); + void (WINE_GLAPI *p_glMultiTexCoord4bOES)( GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q ); + void (WINE_GLAPI *p_glMultiTexCoord4bvOES)( GLenum texture, const GLbyte *coords ); + void (WINE_GLAPI *p_glMultiTexCoord4d)( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + void (WINE_GLAPI *p_glMultiTexCoord4dARB)( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + void (WINE_GLAPI *p_glMultiTexCoord4dSGIS)( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + void (WINE_GLAPI *p_glMultiTexCoord4dv)( GLenum target, const GLdouble *v ); + void (WINE_GLAPI *p_glMultiTexCoord4dvARB)( GLenum target, const GLdouble *v ); + void (WINE_GLAPI *p_glMultiTexCoord4dvSGIS)( GLenum target, GLdouble * v ); + void (WINE_GLAPI *p_glMultiTexCoord4f)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + void (WINE_GLAPI *p_glMultiTexCoord4fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + void (WINE_GLAPI *p_glMultiTexCoord4fSGIS)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + void (WINE_GLAPI *p_glMultiTexCoord4fv)( GLenum target, const GLfloat *v ); + void (WINE_GLAPI *p_glMultiTexCoord4fvARB)( GLenum target, const GLfloat *v ); + void (WINE_GLAPI *p_glMultiTexCoord4fvSGIS)( GLenum target, GLfloat * v ); + void (WINE_GLAPI *p_glMultiTexCoord4hNV)( GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q ); + void (WINE_GLAPI *p_glMultiTexCoord4hvNV)( GLenum target, const GLhalfNV *v ); + void (WINE_GLAPI *p_glMultiTexCoord4i)( GLenum target, GLint s, GLint t, GLint r, GLint q ); + void (WINE_GLAPI *p_glMultiTexCoord4iARB)( GLenum target, GLint s, GLint t, GLint r, GLint q ); + void (WINE_GLAPI *p_glMultiTexCoord4iSGIS)( GLenum target, GLint s, GLint t, GLint r, GLint q ); + void (WINE_GLAPI *p_glMultiTexCoord4iv)( GLenum target, const GLint *v ); + void (WINE_GLAPI *p_glMultiTexCoord4ivARB)( GLenum target, const GLint *v ); + void (WINE_GLAPI *p_glMultiTexCoord4ivSGIS)( GLenum target, GLint * v ); + void (WINE_GLAPI *p_glMultiTexCoord4s)( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + void (WINE_GLAPI *p_glMultiTexCoord4sARB)( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + void (WINE_GLAPI *p_glMultiTexCoord4sSGIS)( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + void (WINE_GLAPI *p_glMultiTexCoord4sv)( GLenum target, const GLshort *v ); + void (WINE_GLAPI *p_glMultiTexCoord4svARB)( GLenum target, const GLshort *v ); + void (WINE_GLAPI *p_glMultiTexCoord4svSGIS)( GLenum target, GLshort * v ); + void (WINE_GLAPI *p_glMultiTexCoord4xOES)( GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q ); + void (WINE_GLAPI *p_glMultiTexCoord4xvOES)( GLenum texture, const GLfixed *coords ); + void (WINE_GLAPI *p_glMultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glMultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glMultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glMultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glMultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glMultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glMultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glMultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glMultiTexCoordPointerEXT)( GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glMultiTexCoordPointerSGIS)( GLenum target, GLint size, GLenum type, GLsizei stride, GLvoid * pointer ); + void (WINE_GLAPI *p_glMultiTexEnvfEXT)( GLenum texunit, GLenum target, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glMultiTexEnvfvEXT)( GLenum texunit, GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glMultiTexEnviEXT)( GLenum texunit, GLenum target, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glMultiTexEnvivEXT)( GLenum texunit, GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glMultiTexGendEXT)( GLenum texunit, GLenum coord, GLenum pname, GLdouble param ); + void (WINE_GLAPI *p_glMultiTexGendvEXT)( GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params ); + void (WINE_GLAPI *p_glMultiTexGenfEXT)( GLenum texunit, GLenum coord, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glMultiTexGenfvEXT)( GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glMultiTexGeniEXT)( GLenum texunit, GLenum coord, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glMultiTexGenivEXT)( GLenum texunit, GLenum coord, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glMultiTexImage1DEXT)( GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glMultiTexImage2DEXT)( GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glMultiTexImage3DEXT)( GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glMultiTexParameterIivEXT)( GLenum texunit, GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glMultiTexParameterIuivEXT)( GLenum texunit, GLenum target, GLenum pname, const GLuint *params ); + void (WINE_GLAPI *p_glMultiTexParameterfEXT)( GLenum texunit, GLenum target, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glMultiTexParameterfvEXT)( GLenum texunit, GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glMultiTexParameteriEXT)( GLenum texunit, GLenum target, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glMultiTexParameterivEXT)( GLenum texunit, GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glMultiTexRenderbufferEXT)( GLenum texunit, GLenum target, GLuint renderbuffer ); + void (WINE_GLAPI *p_glMultiTexSubImage1DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glMultiTexSubImage2DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glMultiTexSubImage3DEXT)( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glMulticastBarrierNV)(void); + void (WINE_GLAPI *p_glMulticastBlitFramebufferNV)( GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ); + void (WINE_GLAPI *p_glMulticastBufferSubDataNV)( GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data ); + void (WINE_GLAPI *p_glMulticastCopyBufferSubDataNV)( GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ); + void (WINE_GLAPI *p_glMulticastCopyImageSubDataNV)( GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ); + void (WINE_GLAPI *p_glMulticastFramebufferSampleLocationsfvNV)( GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glMulticastGetQueryObjecti64vNV)( GLuint gpu, GLuint id, GLenum pname, GLint64 *params ); + void (WINE_GLAPI *p_glMulticastGetQueryObjectivNV)( GLuint gpu, GLuint id, GLenum pname, GLint *params ); + void (WINE_GLAPI *p_glMulticastGetQueryObjectui64vNV)( GLuint gpu, GLuint id, GLenum pname, GLuint64 *params ); + void (WINE_GLAPI *p_glMulticastGetQueryObjectuivNV)( GLuint gpu, GLuint id, GLenum pname, GLuint *params ); + void (WINE_GLAPI *p_glMulticastWaitSyncNV)( GLuint signalGpu, GLbitfield waitGpuMask ); + void (WINE_GLAPI *p_glNamedBufferData)( GLuint buffer, GLsizeiptr size, const void *data, GLenum usage ); + void (WINE_GLAPI *p_glNamedBufferDataEXT)( GLuint buffer, GLsizeiptr size, const void *data, GLenum usage ); + void (WINE_GLAPI *p_glNamedBufferPageCommitmentARB)( GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit ); + void (WINE_GLAPI *p_glNamedBufferPageCommitmentEXT)( GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit ); + void (WINE_GLAPI *p_glNamedBufferStorage)( GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags ); + void (WINE_GLAPI *p_glNamedBufferStorageEXT)( GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags ); + void (WINE_GLAPI *p_glNamedBufferStorageExternalEXT)( GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags ); + void (WINE_GLAPI *p_glNamedBufferStorageMemEXT)( GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glNamedBufferSubData)( GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data ); + void (WINE_GLAPI *p_glNamedBufferSubDataEXT)( GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data ); + void (WINE_GLAPI *p_glNamedCopyBufferSubDataEXT)( GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ); + void (WINE_GLAPI *p_glNamedFramebufferDrawBuffer)( GLuint framebuffer, GLenum buf ); + void (WINE_GLAPI *p_glNamedFramebufferDrawBuffers)( GLuint framebuffer, GLsizei n, const GLenum *bufs ); + void (WINE_GLAPI *p_glNamedFramebufferParameteri)( GLuint framebuffer, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glNamedFramebufferParameteriEXT)( GLuint framebuffer, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glNamedFramebufferReadBuffer)( GLuint framebuffer, GLenum src ); + void (WINE_GLAPI *p_glNamedFramebufferRenderbuffer)( GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ); + void (WINE_GLAPI *p_glNamedFramebufferRenderbufferEXT)( GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ); + void (WINE_GLAPI *p_glNamedFramebufferSampleLocationsfvARB)( GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glNamedFramebufferSampleLocationsfvNV)( GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glNamedFramebufferSamplePositionsfvAMD)( GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values ); + void (WINE_GLAPI *p_glNamedFramebufferTexture)( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glNamedFramebufferTexture1DEXT)( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glNamedFramebufferTexture2DEXT)( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glNamedFramebufferTexture3DEXT)( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ); + void (WINE_GLAPI *p_glNamedFramebufferTextureEXT)( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level ); + void (WINE_GLAPI *p_glNamedFramebufferTextureFaceEXT)( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face ); + void (WINE_GLAPI *p_glNamedFramebufferTextureLayer)( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer ); + void (WINE_GLAPI *p_glNamedFramebufferTextureLayerEXT)( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer ); + void (WINE_GLAPI *p_glNamedProgramLocalParameter4dEXT)( GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glNamedProgramLocalParameter4dvEXT)( GLuint program, GLenum target, GLuint index, const GLdouble *params ); + void (WINE_GLAPI *p_glNamedProgramLocalParameter4fEXT)( GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glNamedProgramLocalParameter4fvEXT)( GLuint program, GLenum target, GLuint index, const GLfloat *params ); + void (WINE_GLAPI *p_glNamedProgramLocalParameterI4iEXT)( GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glNamedProgramLocalParameterI4ivEXT)( GLuint program, GLenum target, GLuint index, const GLint *params ); + void (WINE_GLAPI *p_glNamedProgramLocalParameterI4uiEXT)( GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ); + void (WINE_GLAPI *p_glNamedProgramLocalParameterI4uivEXT)( GLuint program, GLenum target, GLuint index, const GLuint *params ); + void (WINE_GLAPI *p_glNamedProgramLocalParameters4fvEXT)( GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params ); + void (WINE_GLAPI *p_glNamedProgramLocalParametersI4ivEXT)( GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params ); + void (WINE_GLAPI *p_glNamedProgramLocalParametersI4uivEXT)( GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params ); + void (WINE_GLAPI *p_glNamedProgramStringEXT)( GLuint program, GLenum target, GLenum format, GLsizei len, const void *string ); + void (WINE_GLAPI *p_glNamedRenderbufferStorage)( GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glNamedRenderbufferStorageEXT)( GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glNamedRenderbufferStorageMultisample)( GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glNamedRenderbufferStorageMultisampleCoverageEXT)( GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glNamedRenderbufferStorageMultisampleEXT)( GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glNamedStringARB)( GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string ); + GLuint (WINE_GLAPI *p_glNewBufferRegion)( GLenum type ); + GLuint (WINE_GLAPI *p_glNewObjectBufferATI)( GLsizei size, const void *pointer, GLenum usage ); + void (WINE_GLAPI *p_glNormal3fVertex3fSUN)( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glNormal3fVertex3fvSUN)( const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glNormal3hNV)( GLhalfNV nx, GLhalfNV ny, GLhalfNV nz ); + void (WINE_GLAPI *p_glNormal3hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glNormal3xOES)( GLfixed nx, GLfixed ny, GLfixed nz ); + void (WINE_GLAPI *p_glNormal3xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glNormalFormatNV)( GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glNormalP3ui)( GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glNormalP3uiv)( GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glNormalPointerEXT)( GLenum type, GLsizei stride, GLsizei count, const void *pointer ); + void (WINE_GLAPI *p_glNormalPointerListIBM)( GLenum type, GLint stride, const void **pointer, GLint ptrstride ); + void (WINE_GLAPI *p_glNormalPointervINTEL)( GLenum type, const void **pointer ); + void (WINE_GLAPI *p_glNormalStream3bATI)( GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz ); + void (WINE_GLAPI *p_glNormalStream3bvATI)( GLenum stream, const GLbyte *coords ); + void (WINE_GLAPI *p_glNormalStream3dATI)( GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz ); + void (WINE_GLAPI *p_glNormalStream3dvATI)( GLenum stream, const GLdouble *coords ); + void (WINE_GLAPI *p_glNormalStream3fATI)( GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz ); + void (WINE_GLAPI *p_glNormalStream3fvATI)( GLenum stream, const GLfloat *coords ); + void (WINE_GLAPI *p_glNormalStream3iATI)( GLenum stream, GLint nx, GLint ny, GLint nz ); + void (WINE_GLAPI *p_glNormalStream3ivATI)( GLenum stream, const GLint *coords ); + void (WINE_GLAPI *p_glNormalStream3sATI)( GLenum stream, GLshort nx, GLshort ny, GLshort nz ); + void (WINE_GLAPI *p_glNormalStream3svATI)( GLenum stream, const GLshort *coords ); + void (WINE_GLAPI *p_glObjectLabel)( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ); + void (WINE_GLAPI *p_glObjectPtrLabel)( const void *ptr, GLsizei length, const GLchar *label ); + GLenum (WINE_GLAPI *p_glObjectPurgeableAPPLE)( GLenum objectType, GLuint name, GLenum option ); + GLenum (WINE_GLAPI *p_glObjectUnpurgeableAPPLE)( GLenum objectType, GLuint name, GLenum option ); + void (WINE_GLAPI *p_glOrthofOES)( GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f ); + void (WINE_GLAPI *p_glOrthoxOES)( GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f ); + void (WINE_GLAPI *p_glPNTrianglesfATI)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPNTrianglesiATI)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glPassTexCoordATI)( GLuint dst, GLuint coord, GLenum swizzle ); + void (WINE_GLAPI *p_glPassThroughxOES)( GLfixed token ); + void (WINE_GLAPI *p_glPatchParameterfv)( GLenum pname, const GLfloat *values ); + void (WINE_GLAPI *p_glPatchParameteri)( GLenum pname, GLint value ); + void (WINE_GLAPI *p_glPathColorGenNV)( GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs ); + void (WINE_GLAPI *p_glPathCommandsNV)( GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords ); + void (WINE_GLAPI *p_glPathCoordsNV)( GLuint path, GLsizei numCoords, GLenum coordType, const void *coords ); + void (WINE_GLAPI *p_glPathCoverDepthFuncNV)( GLenum func ); + void (WINE_GLAPI *p_glPathDashArrayNV)( GLuint path, GLsizei dashCount, const GLfloat *dashArray ); + void (WINE_GLAPI *p_glPathFogGenNV)( GLenum genMode ); + GLenum (WINE_GLAPI *p_glPathGlyphIndexArrayNV)( GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale ); + GLenum (WINE_GLAPI *p_glPathGlyphIndexRangeNV)( GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2] ); + void (WINE_GLAPI *p_glPathGlyphRangeNV)( GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale ); + void (WINE_GLAPI *p_glPathGlyphsNV)( GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale ); + GLenum (WINE_GLAPI *p_glPathMemoryGlyphIndexArrayNV)( GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale ); + void (WINE_GLAPI *p_glPathParameterfNV)( GLuint path, GLenum pname, GLfloat value ); + void (WINE_GLAPI *p_glPathParameterfvNV)( GLuint path, GLenum pname, const GLfloat *value ); + void (WINE_GLAPI *p_glPathParameteriNV)( GLuint path, GLenum pname, GLint value ); + void (WINE_GLAPI *p_glPathParameterivNV)( GLuint path, GLenum pname, const GLint *value ); + void (WINE_GLAPI *p_glPathStencilDepthOffsetNV)( GLfloat factor, GLfloat units ); + void (WINE_GLAPI *p_glPathStencilFuncNV)( GLenum func, GLint ref, GLuint mask ); + void (WINE_GLAPI *p_glPathStringNV)( GLuint path, GLenum format, GLsizei length, const void *pathString ); + void (WINE_GLAPI *p_glPathSubCommandsNV)( GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords ); + void (WINE_GLAPI *p_glPathSubCoordsNV)( GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords ); + void (WINE_GLAPI *p_glPathTexGenNV)( GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs ); void (WINE_GLAPI *p_glPauseTransformFeedback)(void); void (WINE_GLAPI *p_glPauseTransformFeedbackNV)(void); - void (WINE_GLAPI *p_glPixelDataRangeNV)(GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glPixelMapx)(GLenum,GLint,const GLfixed*); - void (WINE_GLAPI *p_glPixelStorex)(GLenum,GLfixed); - void (WINE_GLAPI *p_glPixelTexGenParameterfSGIS)(GLenum,GLfloat); - void (WINE_GLAPI *p_glPixelTexGenParameterfvSGIS)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPixelTexGenParameteriSGIS)(GLenum,GLint); - void (WINE_GLAPI *p_glPixelTexGenParameterivSGIS)(GLenum,const GLint*); - void (WINE_GLAPI *p_glPixelTexGenSGIX)(GLenum); - void (WINE_GLAPI *p_glPixelTransferxOES)(GLenum,GLfixed); - void (WINE_GLAPI *p_glPixelTransformParameterfEXT)(GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glPixelTransformParameterfvEXT)(GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPixelTransformParameteriEXT)(GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glPixelTransformParameterivEXT)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glPixelZoomxOES)(GLfixed,GLfixed); - GLboolean (WINE_GLAPI *p_glPointAlongPathNV)(GLuint,GLsizei,GLsizei,GLfloat,GLfloat*,GLfloat*,GLfloat*,GLfloat*); - void (WINE_GLAPI *p_glPointParameterf)(GLenum,GLfloat); - void (WINE_GLAPI *p_glPointParameterfARB)(GLenum,GLfloat); - void (WINE_GLAPI *p_glPointParameterfEXT)(GLenum,GLfloat); - void (WINE_GLAPI *p_glPointParameterfSGIS)(GLenum,GLfloat); - void (WINE_GLAPI *p_glPointParameterfv)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPointParameterfvARB)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPointParameterfvEXT)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPointParameterfvSGIS)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glPointParameteri)(GLenum,GLint); - void (WINE_GLAPI *p_glPointParameteriNV)(GLenum,GLint); - void (WINE_GLAPI *p_glPointParameteriv)(GLenum,const GLint*); - void (WINE_GLAPI *p_glPointParameterivNV)(GLenum,const GLint*); - void (WINE_GLAPI *p_glPointParameterxvOES)(GLenum,const GLfixed*); - void (WINE_GLAPI *p_glPointSizexOES)(GLfixed); - GLint (WINE_GLAPI *p_glPollAsyncSGIX)(GLuint*); - GLint (WINE_GLAPI *p_glPollInstrumentsSGIX)(GLint*); - void (WINE_GLAPI *p_glPolygonOffsetClampEXT)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glPolygonOffsetEXT)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glPolygonOffsetxOES)(GLfixed,GLfixed); + void (WINE_GLAPI *p_glPixelDataRangeNV)( GLenum target, GLsizei length, const void *pointer ); + void (WINE_GLAPI *p_glPixelMapx)( GLenum map, GLint size, const GLfixed *values ); + void (WINE_GLAPI *p_glPixelStorex)( GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glPixelTexGenParameterfSGIS)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPixelTexGenParameterfvSGIS)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glPixelTexGenParameteriSGIS)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glPixelTexGenParameterivSGIS)( GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glPixelTexGenSGIX)( GLenum mode ); + void (WINE_GLAPI *p_glPixelTransferxOES)( GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glPixelTransformParameterfEXT)( GLenum target, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPixelTransformParameterfvEXT)( GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glPixelTransformParameteriEXT)( GLenum target, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glPixelTransformParameterivEXT)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glPixelZoomxOES)( GLfixed xfactor, GLfixed yfactor ); + GLboolean (WINE_GLAPI *p_glPointAlongPathNV)( GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY ); + void (WINE_GLAPI *p_glPointParameterf)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPointParameterfARB)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPointParameterfEXT)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPointParameterfSGIS)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glPointParameterfv)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glPointParameterfvARB)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glPointParameterfvEXT)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glPointParameterfvSGIS)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glPointParameteri)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glPointParameteriNV)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glPointParameteriv)( GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glPointParameterivNV)( GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glPointParameterxvOES)( GLenum pname, const GLfixed *params ); + void (WINE_GLAPI *p_glPointSizexOES)( GLfixed size ); + GLint (WINE_GLAPI *p_glPollAsyncSGIX)( GLuint *markerp ); + GLint (WINE_GLAPI *p_glPollInstrumentsSGIX)( GLint *marker_p ); + void (WINE_GLAPI *p_glPolygonOffsetClamp)( GLfloat factor, GLfloat units, GLfloat clamp ); + void (WINE_GLAPI *p_glPolygonOffsetClampEXT)( GLfloat factor, GLfloat units, GLfloat clamp ); + void (WINE_GLAPI *p_glPolygonOffsetEXT)( GLfloat factor, GLfloat bias ); + void (WINE_GLAPI *p_glPolygonOffsetxOES)( GLfixed factor, GLfixed units ); void (WINE_GLAPI *p_glPopDebugGroup)(void); void (WINE_GLAPI *p_glPopGroupMarkerEXT)(void); - void (WINE_GLAPI *p_glPresentFrameDualFillNV)(GLuint,GLuint64EXT,GLuint,GLuint,GLenum,GLenum,GLuint,GLenum,GLuint,GLenum,GLuint,GLenum,GLuint); - void (WINE_GLAPI *p_glPresentFrameKeyedNV)(GLuint,GLuint64EXT,GLuint,GLuint,GLenum,GLenum,GLuint,GLuint,GLenum,GLuint,GLuint); - void (WINE_GLAPI *p_glPrimitiveBoundingBoxARB)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glPrimitiveRestartIndex)(GLuint); - void (WINE_GLAPI *p_glPrimitiveRestartIndexNV)(GLuint); + void (WINE_GLAPI *p_glPresentFrameDualFillNV)( GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3 ); + void (WINE_GLAPI *p_glPresentFrameKeyedNV)( GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1 ); + void (WINE_GLAPI *p_glPrimitiveBoundingBoxARB)( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW ); + void (WINE_GLAPI *p_glPrimitiveRestartIndex)( GLuint index ); + void (WINE_GLAPI *p_glPrimitiveRestartIndexNV)( GLuint index ); void (WINE_GLAPI *p_glPrimitiveRestartNV)(void); - void (WINE_GLAPI *p_glPrioritizeTexturesEXT)(GLsizei,const GLuint*,const GLclampf*); - void (WINE_GLAPI *p_glPrioritizeTexturesxOES)(GLsizei,const GLuint*,const GLfixed*); - void (WINE_GLAPI *p_glProgramBinary)(GLuint,GLenum,const void*,GLsizei); - void (WINE_GLAPI *p_glProgramBufferParametersIivNV)(GLenum,GLuint,GLuint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramBufferParametersIuivNV)(GLenum,GLuint,GLuint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramBufferParametersfvNV)(GLenum,GLuint,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramEnvParameter4dARB)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramEnvParameter4dvARB)(GLenum,GLuint,const GLdouble*); - void (WINE_GLAPI *p_glProgramEnvParameter4fARB)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramEnvParameter4fvARB)(GLenum,GLuint,const GLfloat*); - void (WINE_GLAPI *p_glProgramEnvParameterI4iNV)(GLenum,GLuint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glProgramEnvParameterI4ivNV)(GLenum,GLuint,const GLint*); - void (WINE_GLAPI *p_glProgramEnvParameterI4uiNV)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glProgramEnvParameterI4uivNV)(GLenum,GLuint,const GLuint*); - void (WINE_GLAPI *p_glProgramEnvParameters4fvEXT)(GLenum,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramEnvParametersI4ivNV)(GLenum,GLuint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramEnvParametersI4uivNV)(GLenum,GLuint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramLocalParameter4dARB)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramLocalParameter4dvARB)(GLenum,GLuint,const GLdouble*); - void (WINE_GLAPI *p_glProgramLocalParameter4fARB)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramLocalParameter4fvARB)(GLenum,GLuint,const GLfloat*); - void (WINE_GLAPI *p_glProgramLocalParameterI4iNV)(GLenum,GLuint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glProgramLocalParameterI4ivNV)(GLenum,GLuint,const GLint*); - void (WINE_GLAPI *p_glProgramLocalParameterI4uiNV)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glProgramLocalParameterI4uivNV)(GLenum,GLuint,const GLuint*); - void (WINE_GLAPI *p_glProgramLocalParameters4fvEXT)(GLenum,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramLocalParametersI4ivNV)(GLenum,GLuint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramLocalParametersI4uivNV)(GLenum,GLuint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramNamedParameter4dNV)(GLuint,GLsizei,const GLubyte*,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramNamedParameter4dvNV)(GLuint,GLsizei,const GLubyte*,const GLdouble*); - void (WINE_GLAPI *p_glProgramNamedParameter4fNV)(GLuint,GLsizei,const GLubyte*,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramNamedParameter4fvNV)(GLuint,GLsizei,const GLubyte*,const GLfloat*); - void (WINE_GLAPI *p_glProgramParameter4dNV)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramParameter4dvNV)(GLenum,GLuint,const GLdouble*); - void (WINE_GLAPI *p_glProgramParameter4fNV)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramParameter4fvNV)(GLenum,GLuint,const GLfloat*); - void (WINE_GLAPI *p_glProgramParameteri)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glProgramParameteriARB)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glProgramParameteriEXT)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glProgramParameters4dvNV)(GLenum,GLuint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramParameters4fvNV)(GLenum,GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramPathFragmentInputGenNV)(GLuint,GLint,GLenum,GLint,const GLfloat*); - void (WINE_GLAPI *p_glProgramStringARB)(GLenum,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glProgramSubroutineParametersuivNV)(GLenum,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniform1d)(GLuint,GLint,GLdouble); - void (WINE_GLAPI *p_glProgramUniform1dEXT)(GLuint,GLint,GLdouble); - void (WINE_GLAPI *p_glProgramUniform1dv)(GLuint,GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniform1dvEXT)(GLuint,GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniform1f)(GLuint,GLint,GLfloat); - void (WINE_GLAPI *p_glProgramUniform1fEXT)(GLuint,GLint,GLfloat); - void (WINE_GLAPI *p_glProgramUniform1fv)(GLuint,GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniform1fvEXT)(GLuint,GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniform1i)(GLuint,GLint,GLint); - void (WINE_GLAPI *p_glProgramUniform1i64ARB)(GLuint,GLint,GLint64); - void (WINE_GLAPI *p_glProgramUniform1i64NV)(GLuint,GLint,GLint64EXT); - void (WINE_GLAPI *p_glProgramUniform1i64vARB)(GLuint,GLint,GLsizei,const GLint64*); - void (WINE_GLAPI *p_glProgramUniform1i64vNV)(GLuint,GLint,GLsizei,const GLint64EXT*); - void (WINE_GLAPI *p_glProgramUniform1iEXT)(GLuint,GLint,GLint); - void (WINE_GLAPI *p_glProgramUniform1iv)(GLuint,GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramUniform1ivEXT)(GLuint,GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramUniform1ui)(GLuint,GLint,GLuint); - void (WINE_GLAPI *p_glProgramUniform1ui64ARB)(GLuint,GLint,GLuint64); - void (WINE_GLAPI *p_glProgramUniform1ui64NV)(GLuint,GLint,GLuint64EXT); - void (WINE_GLAPI *p_glProgramUniform1ui64vARB)(GLuint,GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glProgramUniform1ui64vNV)(GLuint,GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glProgramUniform1uiEXT)(GLuint,GLint,GLuint); - void (WINE_GLAPI *p_glProgramUniform1uiv)(GLuint,GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniform1uivEXT)(GLuint,GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniform2d)(GLuint,GLint,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramUniform2dEXT)(GLuint,GLint,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramUniform2dv)(GLuint,GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniform2dvEXT)(GLuint,GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniform2f)(GLuint,GLint,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramUniform2fEXT)(GLuint,GLint,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramUniform2fv)(GLuint,GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniform2fvEXT)(GLuint,GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniform2i)(GLuint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glProgramUniform2i64ARB)(GLuint,GLint,GLint64,GLint64); - void (WINE_GLAPI *p_glProgramUniform2i64NV)(GLuint,GLint,GLint64EXT,GLint64EXT); - void (WINE_GLAPI *p_glProgramUniform2i64vARB)(GLuint,GLint,GLsizei,const GLint64*); - void (WINE_GLAPI *p_glProgramUniform2i64vNV)(GLuint,GLint,GLsizei,const GLint64EXT*); - void (WINE_GLAPI *p_glProgramUniform2iEXT)(GLuint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glProgramUniform2iv)(GLuint,GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramUniform2ivEXT)(GLuint,GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramUniform2ui)(GLuint,GLint,GLuint,GLuint); - void (WINE_GLAPI *p_glProgramUniform2ui64ARB)(GLuint,GLint,GLuint64,GLuint64); - void (WINE_GLAPI *p_glProgramUniform2ui64NV)(GLuint,GLint,GLuint64EXT,GLuint64EXT); - void (WINE_GLAPI *p_glProgramUniform2ui64vARB)(GLuint,GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glProgramUniform2ui64vNV)(GLuint,GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glProgramUniform2uiEXT)(GLuint,GLint,GLuint,GLuint); - void (WINE_GLAPI *p_glProgramUniform2uiv)(GLuint,GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniform2uivEXT)(GLuint,GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniform3d)(GLuint,GLint,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramUniform3dEXT)(GLuint,GLint,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramUniform3dv)(GLuint,GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniform3dvEXT)(GLuint,GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniform3f)(GLuint,GLint,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramUniform3fEXT)(GLuint,GLint,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramUniform3fv)(GLuint,GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniform3fvEXT)(GLuint,GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniform3i)(GLuint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glProgramUniform3i64ARB)(GLuint,GLint,GLint64,GLint64,GLint64); - void (WINE_GLAPI *p_glProgramUniform3i64NV)(GLuint,GLint,GLint64EXT,GLint64EXT,GLint64EXT); - void (WINE_GLAPI *p_glProgramUniform3i64vARB)(GLuint,GLint,GLsizei,const GLint64*); - void (WINE_GLAPI *p_glProgramUniform3i64vNV)(GLuint,GLint,GLsizei,const GLint64EXT*); - void (WINE_GLAPI *p_glProgramUniform3iEXT)(GLuint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glProgramUniform3iv)(GLuint,GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramUniform3ivEXT)(GLuint,GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramUniform3ui)(GLuint,GLint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glProgramUniform3ui64ARB)(GLuint,GLint,GLuint64,GLuint64,GLuint64); - void (WINE_GLAPI *p_glProgramUniform3ui64NV)(GLuint,GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT); - void (WINE_GLAPI *p_glProgramUniform3ui64vARB)(GLuint,GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glProgramUniform3ui64vNV)(GLuint,GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glProgramUniform3uiEXT)(GLuint,GLint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glProgramUniform3uiv)(GLuint,GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniform3uivEXT)(GLuint,GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniform4d)(GLuint,GLint,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramUniform4dEXT)(GLuint,GLint,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glProgramUniform4dv)(GLuint,GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniform4dvEXT)(GLuint,GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniform4f)(GLuint,GLint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramUniform4fEXT)(GLuint,GLint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glProgramUniform4fv)(GLuint,GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniform4fvEXT)(GLuint,GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniform4i)(GLuint,GLint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glProgramUniform4i64ARB)(GLuint,GLint,GLint64,GLint64,GLint64,GLint64); - void (WINE_GLAPI *p_glProgramUniform4i64NV)(GLuint,GLint,GLint64EXT,GLint64EXT,GLint64EXT,GLint64EXT); - void (WINE_GLAPI *p_glProgramUniform4i64vARB)(GLuint,GLint,GLsizei,const GLint64*); - void (WINE_GLAPI *p_glProgramUniform4i64vNV)(GLuint,GLint,GLsizei,const GLint64EXT*); - void (WINE_GLAPI *p_glProgramUniform4iEXT)(GLuint,GLint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glProgramUniform4iv)(GLuint,GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramUniform4ivEXT)(GLuint,GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glProgramUniform4ui)(GLuint,GLint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glProgramUniform4ui64ARB)(GLuint,GLint,GLuint64,GLuint64,GLuint64,GLuint64); - void (WINE_GLAPI *p_glProgramUniform4ui64NV)(GLuint,GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT,GLuint64EXT); - void (WINE_GLAPI *p_glProgramUniform4ui64vARB)(GLuint,GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glProgramUniform4ui64vNV)(GLuint,GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glProgramUniform4uiEXT)(GLuint,GLint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glProgramUniform4uiv)(GLuint,GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniform4uivEXT)(GLuint,GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glProgramUniformHandleui64ARB)(GLuint,GLint,GLuint64); - void (WINE_GLAPI *p_glProgramUniformHandleui64NV)(GLuint,GLint,GLuint64); - void (WINE_GLAPI *p_glProgramUniformHandleui64vARB)(GLuint,GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glProgramUniformHandleui64vNV)(GLuint,GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glProgramUniformMatrix2dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix2dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix2fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix2fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix2x3dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix2x3dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix2x3fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix2x3fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix2x4dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix2x4dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix2x4fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix2x4fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix3dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix3dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix3fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix3fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix3x2dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix3x2dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix3x2fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix3x2fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix3x4dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix3x4dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix3x4fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix3x4fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix4dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix4dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix4fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix4fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix4x2dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix4x2dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix4x2fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix4x2fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix4x3dv)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix4x3dvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glProgramUniformMatrix4x3fv)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformMatrix4x3fvEXT)(GLuint,GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glProgramUniformui64NV)(GLuint,GLint,GLuint64EXT); - void (WINE_GLAPI *p_glProgramUniformui64vNV)(GLuint,GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glProgramVertexLimitNV)(GLenum,GLint); - void (WINE_GLAPI *p_glProvokingVertex)(GLenum); - void (WINE_GLAPI *p_glProvokingVertexEXT)(GLenum); - void (WINE_GLAPI *p_glPushClientAttribDefaultEXT)(GLbitfield); - void (WINE_GLAPI *p_glPushDebugGroup)(GLenum,GLuint,GLsizei,const GLchar*); - void (WINE_GLAPI *p_glPushGroupMarkerEXT)(GLsizei,const GLchar*); - void (WINE_GLAPI *p_glQueryCounter)(GLuint,GLenum); - GLbitfield (WINE_GLAPI *p_glQueryMatrixxOES)(GLfixed*,GLint*); - void (WINE_GLAPI *p_glQueryObjectParameteruiAMD)(GLenum,GLuint,GLenum,GLuint); - void (WINE_GLAPI *p_glRasterPos2xOES)(GLfixed,GLfixed); - void (WINE_GLAPI *p_glRasterPos2xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glRasterPos3xOES)(GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glRasterPos3xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glRasterPos4xOES)(GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glRasterPos4xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glRasterSamplesEXT)(GLuint,GLboolean); - void (WINE_GLAPI *p_glReadBufferRegion)(GLenum,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glReadInstrumentsSGIX)(GLint); - void (WINE_GLAPI *p_glReadnPixels)(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLsizei,void*); - void (WINE_GLAPI *p_glReadnPixelsARB)(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLsizei,void*); - void (WINE_GLAPI *p_glRectxOES)(GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glRectxvOES)(const GLfixed*,const GLfixed*); - void (WINE_GLAPI *p_glReferencePlaneSGIX)(const GLdouble*); + void (WINE_GLAPI *p_glPrioritizeTexturesEXT)( GLsizei n, const GLuint *textures, const GLclampf *priorities ); + void (WINE_GLAPI *p_glPrioritizeTexturesxOES)( GLsizei n, const GLuint *textures, const GLfixed *priorities ); + void (WINE_GLAPI *p_glProgramBinary)( GLuint program, GLenum binaryFormat, const void *binary, GLsizei length ); + void (WINE_GLAPI *p_glProgramBufferParametersIivNV)( GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params ); + void (WINE_GLAPI *p_glProgramBufferParametersIuivNV)( GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params ); + void (WINE_GLAPI *p_glProgramBufferParametersfvNV)( GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params ); + void (WINE_GLAPI *p_glProgramEnvParameter4dARB)( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glProgramEnvParameter4dvARB)( GLenum target, GLuint index, const GLdouble *params ); + void (WINE_GLAPI *p_glProgramEnvParameter4fARB)( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glProgramEnvParameter4fvARB)( GLenum target, GLuint index, const GLfloat *params ); + void (WINE_GLAPI *p_glProgramEnvParameterI4iNV)( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glProgramEnvParameterI4ivNV)( GLenum target, GLuint index, const GLint *params ); + void (WINE_GLAPI *p_glProgramEnvParameterI4uiNV)( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ); + void (WINE_GLAPI *p_glProgramEnvParameterI4uivNV)( GLenum target, GLuint index, const GLuint *params ); + void (WINE_GLAPI *p_glProgramEnvParameters4fvEXT)( GLenum target, GLuint index, GLsizei count, const GLfloat *params ); + void (WINE_GLAPI *p_glProgramEnvParametersI4ivNV)( GLenum target, GLuint index, GLsizei count, const GLint *params ); + void (WINE_GLAPI *p_glProgramEnvParametersI4uivNV)( GLenum target, GLuint index, GLsizei count, const GLuint *params ); + void (WINE_GLAPI *p_glProgramLocalParameter4dARB)( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glProgramLocalParameter4dvARB)( GLenum target, GLuint index, const GLdouble *params ); + void (WINE_GLAPI *p_glProgramLocalParameter4fARB)( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glProgramLocalParameter4fvARB)( GLenum target, GLuint index, const GLfloat *params ); + void (WINE_GLAPI *p_glProgramLocalParameterI4iNV)( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glProgramLocalParameterI4ivNV)( GLenum target, GLuint index, const GLint *params ); + void (WINE_GLAPI *p_glProgramLocalParameterI4uiNV)( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ); + void (WINE_GLAPI *p_glProgramLocalParameterI4uivNV)( GLenum target, GLuint index, const GLuint *params ); + void (WINE_GLAPI *p_glProgramLocalParameters4fvEXT)( GLenum target, GLuint index, GLsizei count, const GLfloat *params ); + void (WINE_GLAPI *p_glProgramLocalParametersI4ivNV)( GLenum target, GLuint index, GLsizei count, const GLint *params ); + void (WINE_GLAPI *p_glProgramLocalParametersI4uivNV)( GLenum target, GLuint index, GLsizei count, const GLuint *params ); + void (WINE_GLAPI *p_glProgramNamedParameter4dNV)( GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glProgramNamedParameter4dvNV)( GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v ); + void (WINE_GLAPI *p_glProgramNamedParameter4fNV)( GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glProgramNamedParameter4fvNV)( GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v ); + void (WINE_GLAPI *p_glProgramParameter4dNV)( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glProgramParameter4dvNV)( GLenum target, GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glProgramParameter4fNV)( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glProgramParameter4fvNV)( GLenum target, GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glProgramParameteri)( GLuint program, GLenum pname, GLint value ); + void (WINE_GLAPI *p_glProgramParameteriARB)( GLuint program, GLenum pname, GLint value ); + void (WINE_GLAPI *p_glProgramParameteriEXT)( GLuint program, GLenum pname, GLint value ); + void (WINE_GLAPI *p_glProgramParameters4dvNV)( GLenum target, GLuint index, GLsizei count, const GLdouble *v ); + void (WINE_GLAPI *p_glProgramParameters4fvNV)( GLenum target, GLuint index, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glProgramPathFragmentInputGenNV)( GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs ); + void (WINE_GLAPI *p_glProgramStringARB)( GLenum target, GLenum format, GLsizei len, const void *string ); + void (WINE_GLAPI *p_glProgramSubroutineParametersuivNV)( GLenum target, GLsizei count, const GLuint *params ); + void (WINE_GLAPI *p_glProgramUniform1d)( GLuint program, GLint location, GLdouble v0 ); + void (WINE_GLAPI *p_glProgramUniform1dEXT)( GLuint program, GLint location, GLdouble x ); + void (WINE_GLAPI *p_glProgramUniform1dv)( GLuint program, GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniform1dvEXT)( GLuint program, GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniform1f)( GLuint program, GLint location, GLfloat v0 ); + void (WINE_GLAPI *p_glProgramUniform1fEXT)( GLuint program, GLint location, GLfloat v0 ); + void (WINE_GLAPI *p_glProgramUniform1fv)( GLuint program, GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniform1fvEXT)( GLuint program, GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniform1i)( GLuint program, GLint location, GLint v0 ); + void (WINE_GLAPI *p_glProgramUniform1i64ARB)( GLuint program, GLint location, GLint64 x ); + void (WINE_GLAPI *p_glProgramUniform1i64NV)( GLuint program, GLint location, GLint64EXT x ); + void (WINE_GLAPI *p_glProgramUniform1i64vARB)( GLuint program, GLint location, GLsizei count, const GLint64 *value ); + void (WINE_GLAPI *p_glProgramUniform1i64vNV)( GLuint program, GLint location, GLsizei count, const GLint64EXT *value ); + void (WINE_GLAPI *p_glProgramUniform1iEXT)( GLuint program, GLint location, GLint v0 ); + void (WINE_GLAPI *p_glProgramUniform1iv)( GLuint program, GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glProgramUniform1ivEXT)( GLuint program, GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glProgramUniform1ui)( GLuint program, GLint location, GLuint v0 ); + void (WINE_GLAPI *p_glProgramUniform1ui64ARB)( GLuint program, GLint location, GLuint64 x ); + void (WINE_GLAPI *p_glProgramUniform1ui64NV)( GLuint program, GLint location, GLuint64EXT x ); + void (WINE_GLAPI *p_glProgramUniform1ui64vARB)( GLuint program, GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glProgramUniform1ui64vNV)( GLuint program, GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glProgramUniform1uiEXT)( GLuint program, GLint location, GLuint v0 ); + void (WINE_GLAPI *p_glProgramUniform1uiv)( GLuint program, GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glProgramUniform1uivEXT)( GLuint program, GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glProgramUniform2d)( GLuint program, GLint location, GLdouble v0, GLdouble v1 ); + void (WINE_GLAPI *p_glProgramUniform2dEXT)( GLuint program, GLint location, GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glProgramUniform2dv)( GLuint program, GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniform2dvEXT)( GLuint program, GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniform2f)( GLuint program, GLint location, GLfloat v0, GLfloat v1 ); + void (WINE_GLAPI *p_glProgramUniform2fEXT)( GLuint program, GLint location, GLfloat v0, GLfloat v1 ); + void (WINE_GLAPI *p_glProgramUniform2fv)( GLuint program, GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniform2fvEXT)( GLuint program, GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniform2i)( GLuint program, GLint location, GLint v0, GLint v1 ); + void (WINE_GLAPI *p_glProgramUniform2i64ARB)( GLuint program, GLint location, GLint64 x, GLint64 y ); + void (WINE_GLAPI *p_glProgramUniform2i64NV)( GLuint program, GLint location, GLint64EXT x, GLint64EXT y ); + void (WINE_GLAPI *p_glProgramUniform2i64vARB)( GLuint program, GLint location, GLsizei count, const GLint64 *value ); + void (WINE_GLAPI *p_glProgramUniform2i64vNV)( GLuint program, GLint location, GLsizei count, const GLint64EXT *value ); + void (WINE_GLAPI *p_glProgramUniform2iEXT)( GLuint program, GLint location, GLint v0, GLint v1 ); + void (WINE_GLAPI *p_glProgramUniform2iv)( GLuint program, GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glProgramUniform2ivEXT)( GLuint program, GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glProgramUniform2ui)( GLuint program, GLint location, GLuint v0, GLuint v1 ); + void (WINE_GLAPI *p_glProgramUniform2ui64ARB)( GLuint program, GLint location, GLuint64 x, GLuint64 y ); + void (WINE_GLAPI *p_glProgramUniform2ui64NV)( GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y ); + void (WINE_GLAPI *p_glProgramUniform2ui64vARB)( GLuint program, GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glProgramUniform2ui64vNV)( GLuint program, GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glProgramUniform2uiEXT)( GLuint program, GLint location, GLuint v0, GLuint v1 ); + void (WINE_GLAPI *p_glProgramUniform2uiv)( GLuint program, GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glProgramUniform2uivEXT)( GLuint program, GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glProgramUniform3d)( GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2 ); + void (WINE_GLAPI *p_glProgramUniform3dEXT)( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glProgramUniform3dv)( GLuint program, GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniform3dvEXT)( GLuint program, GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniform3f)( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ); + void (WINE_GLAPI *p_glProgramUniform3fEXT)( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ); + void (WINE_GLAPI *p_glProgramUniform3fv)( GLuint program, GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniform3fvEXT)( GLuint program, GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniform3i)( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ); + void (WINE_GLAPI *p_glProgramUniform3i64ARB)( GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z ); + void (WINE_GLAPI *p_glProgramUniform3i64NV)( GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z ); + void (WINE_GLAPI *p_glProgramUniform3i64vARB)( GLuint program, GLint location, GLsizei count, const GLint64 *value ); + void (WINE_GLAPI *p_glProgramUniform3i64vNV)( GLuint program, GLint location, GLsizei count, const GLint64EXT *value ); + void (WINE_GLAPI *p_glProgramUniform3iEXT)( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ); + void (WINE_GLAPI *p_glProgramUniform3iv)( GLuint program, GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glProgramUniform3ivEXT)( GLuint program, GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glProgramUniform3ui)( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ); + void (WINE_GLAPI *p_glProgramUniform3ui64ARB)( GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z ); + void (WINE_GLAPI *p_glProgramUniform3ui64NV)( GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z ); + void (WINE_GLAPI *p_glProgramUniform3ui64vARB)( GLuint program, GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glProgramUniform3ui64vNV)( GLuint program, GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glProgramUniform3uiEXT)( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ); + void (WINE_GLAPI *p_glProgramUniform3uiv)( GLuint program, GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glProgramUniform3uivEXT)( GLuint program, GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glProgramUniform4d)( GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ); + void (WINE_GLAPI *p_glProgramUniform4dEXT)( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glProgramUniform4dv)( GLuint program, GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniform4dvEXT)( GLuint program, GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniform4f)( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ); + void (WINE_GLAPI *p_glProgramUniform4fEXT)( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ); + void (WINE_GLAPI *p_glProgramUniform4fv)( GLuint program, GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniform4fvEXT)( GLuint program, GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniform4i)( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ); + void (WINE_GLAPI *p_glProgramUniform4i64ARB)( GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w ); + void (WINE_GLAPI *p_glProgramUniform4i64NV)( GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w ); + void (WINE_GLAPI *p_glProgramUniform4i64vARB)( GLuint program, GLint location, GLsizei count, const GLint64 *value ); + void (WINE_GLAPI *p_glProgramUniform4i64vNV)( GLuint program, GLint location, GLsizei count, const GLint64EXT *value ); + void (WINE_GLAPI *p_glProgramUniform4iEXT)( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ); + void (WINE_GLAPI *p_glProgramUniform4iv)( GLuint program, GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glProgramUniform4ivEXT)( GLuint program, GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glProgramUniform4ui)( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ); + void (WINE_GLAPI *p_glProgramUniform4ui64ARB)( GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w ); + void (WINE_GLAPI *p_glProgramUniform4ui64NV)( GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w ); + void (WINE_GLAPI *p_glProgramUniform4ui64vARB)( GLuint program, GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glProgramUniform4ui64vNV)( GLuint program, GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glProgramUniform4uiEXT)( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ); + void (WINE_GLAPI *p_glProgramUniform4uiv)( GLuint program, GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glProgramUniform4uivEXT)( GLuint program, GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glProgramUniformHandleui64ARB)( GLuint program, GLint location, GLuint64 value ); + void (WINE_GLAPI *p_glProgramUniformHandleui64NV)( GLuint program, GLint location, GLuint64 value ); + void (WINE_GLAPI *p_glProgramUniformHandleui64vARB)( GLuint program, GLint location, GLsizei count, const GLuint64 *values ); + void (WINE_GLAPI *p_glProgramUniformHandleui64vNV)( GLuint program, GLint location, GLsizei count, const GLuint64 *values ); + void (WINE_GLAPI *p_glProgramUniformMatrix2dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2x3dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2x3dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2x3fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2x3fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2x4dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2x4dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2x4fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix2x4fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3x2dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3x2dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3x2fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3x2fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3x4dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3x4dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3x4fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix3x4fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4x2dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4x2dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4x2fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4x2fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4x3dv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4x3dvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4x3fv)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformMatrix4x3fvEXT)( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glProgramUniformui64NV)( GLuint program, GLint location, GLuint64EXT value ); + void (WINE_GLAPI *p_glProgramUniformui64vNV)( GLuint program, GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glProgramVertexLimitNV)( GLenum target, GLint limit ); + void (WINE_GLAPI *p_glProvokingVertex)( GLenum mode ); + void (WINE_GLAPI *p_glProvokingVertexEXT)( GLenum mode ); + void (WINE_GLAPI *p_glPushClientAttribDefaultEXT)( GLbitfield mask ); + void (WINE_GLAPI *p_glPushDebugGroup)( GLenum source, GLuint id, GLsizei length, const GLchar *message ); + void (WINE_GLAPI *p_glPushGroupMarkerEXT)( GLsizei length, const GLchar *marker ); + void (WINE_GLAPI *p_glQueryCounter)( GLuint id, GLenum target ); + GLbitfield (WINE_GLAPI *p_glQueryMatrixxOES)( GLfixed *mantissa, GLint *exponent ); + void (WINE_GLAPI *p_glQueryObjectParameteruiAMD)( GLenum target, GLuint id, GLenum pname, GLuint param ); + GLint (WINE_GLAPI *p_glQueryResourceNV)( GLenum queryType, GLint tagId, GLuint bufSize, GLint *buffer ); + void (WINE_GLAPI *p_glQueryResourceTagNV)( GLint tagId, const GLchar *tagString ); + void (WINE_GLAPI *p_glRasterPos2xOES)( GLfixed x, GLfixed y ); + void (WINE_GLAPI *p_glRasterPos2xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glRasterPos3xOES)( GLfixed x, GLfixed y, GLfixed z ); + void (WINE_GLAPI *p_glRasterPos3xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glRasterPos4xOES)( GLfixed x, GLfixed y, GLfixed z, GLfixed w ); + void (WINE_GLAPI *p_glRasterPos4xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glRasterSamplesEXT)( GLuint samples, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glReadBufferRegion)( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glReadInstrumentsSGIX)( GLint marker ); + void (WINE_GLAPI *p_glReadnPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data ); + void (WINE_GLAPI *p_glReadnPixelsARB)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data ); + void (WINE_GLAPI *p_glRectxOES)( GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2 ); + void (WINE_GLAPI *p_glRectxvOES)( const GLfixed *v1, const GLfixed *v2 ); + void (WINE_GLAPI *p_glReferencePlaneSGIX)( const GLdouble *equation ); + GLboolean (WINE_GLAPI *p_glReleaseKeyedMutexWin32EXT)( GLuint memory, GLuint64 key ); void (WINE_GLAPI *p_glReleaseShaderCompiler)(void); - void (WINE_GLAPI *p_glRenderbufferStorage)(GLenum,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glRenderbufferStorageEXT)(GLenum,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glRenderbufferStorageMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glRenderbufferStorageMultisampleCoverageNV)(GLenum,GLsizei,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glRenderbufferStorageMultisampleEXT)(GLenum,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glReplacementCodePointerSUN)(GLenum,GLsizei,const void**); - void (WINE_GLAPI *p_glReplacementCodeubSUN)(GLubyte); - void (WINE_GLAPI *p_glReplacementCodeubvSUN)(const GLubyte*); - void (WINE_GLAPI *p_glReplacementCodeuiColor3fVertex3fSUN)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glReplacementCodeuiColor3fVertex3fvSUN)(const GLuint*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint*,const GLfloat*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glReplacementCodeuiColor4ubVertex3fSUN)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint*,const GLubyte*,const GLfloat*); - void (WINE_GLAPI *p_glReplacementCodeuiNormal3fVertex3fSUN)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glReplacementCodeuiSUN)(GLuint); - void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint*,const GLfloat*,const GLfloat*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint*,const GLfloat*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glReplacementCodeuiVertex3fSUN)(GLuint,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glReplacementCodeuiVertex3fvSUN)(const GLuint*,const GLfloat*); - void (WINE_GLAPI *p_glReplacementCodeuivSUN)(const GLuint*); - void (WINE_GLAPI *p_glReplacementCodeusSUN)(GLushort); - void (WINE_GLAPI *p_glReplacementCodeusvSUN)(const GLushort*); - void (WINE_GLAPI *p_glRequestResidentProgramsNV)(GLsizei,const GLuint*); - void (WINE_GLAPI *p_glResetHistogram)(GLenum); - void (WINE_GLAPI *p_glResetHistogramEXT)(GLenum); - void (WINE_GLAPI *p_glResetMinmax)(GLenum); - void (WINE_GLAPI *p_glResetMinmaxEXT)(GLenum); + void (WINE_GLAPI *p_glRenderGpuMaskNV)( GLbitfield mask ); + void (WINE_GLAPI *p_glRenderbufferStorage)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glRenderbufferStorageEXT)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glRenderbufferStorageMultisample)( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glRenderbufferStorageMultisampleCoverageNV)( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glRenderbufferStorageMultisampleEXT)( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glReplacementCodePointerSUN)( GLenum type, GLsizei stride, const void **pointer ); + void (WINE_GLAPI *p_glReplacementCodeubSUN)( GLubyte code ); + void (WINE_GLAPI *p_glReplacementCodeubvSUN)( const GLubyte *code ); + void (WINE_GLAPI *p_glReplacementCodeuiColor3fVertex3fSUN)( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glReplacementCodeuiColor3fVertex3fvSUN)( const GLuint *rc, const GLfloat *c, const GLfloat *v ); + void (WINE_GLAPI *p_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glReplacementCodeuiColor4ubVertex3fSUN)( GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glReplacementCodeuiColor4ubVertex3fvSUN)( const GLuint *rc, const GLubyte *c, const GLfloat *v ); + void (WINE_GLAPI *p_glReplacementCodeuiNormal3fVertex3fSUN)( GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glReplacementCodeuiNormal3fVertex3fvSUN)( const GLuint *rc, const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glReplacementCodeuiSUN)( GLuint code ); + void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glReplacementCodeuiTexCoord2fVertex3fvSUN)( const GLuint *rc, const GLfloat *tc, const GLfloat *v ); + void (WINE_GLAPI *p_glReplacementCodeuiVertex3fSUN)( GLuint rc, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glReplacementCodeuiVertex3fvSUN)( const GLuint *rc, const GLfloat *v ); + void (WINE_GLAPI *p_glReplacementCodeuivSUN)( const GLuint *code ); + void (WINE_GLAPI *p_glReplacementCodeusSUN)( GLushort code ); + void (WINE_GLAPI *p_glReplacementCodeusvSUN)( const GLushort *code ); + void (WINE_GLAPI *p_glRequestResidentProgramsNV)( GLsizei n, const GLuint *programs ); + void (WINE_GLAPI *p_glResetHistogram)( GLenum target ); + void (WINE_GLAPI *p_glResetHistogramEXT)( GLenum target ); + void (WINE_GLAPI *p_glResetMinmax)( GLenum target ); + void (WINE_GLAPI *p_glResetMinmaxEXT)( GLenum target ); void (WINE_GLAPI *p_glResizeBuffersMESA)(void); void (WINE_GLAPI *p_glResolveDepthValuesNV)(void); void (WINE_GLAPI *p_glResumeTransformFeedback)(void); void (WINE_GLAPI *p_glResumeTransformFeedbackNV)(void); - void (WINE_GLAPI *p_glRotatexOES)(GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glSampleCoverage)(GLfloat,GLboolean); - void (WINE_GLAPI *p_glSampleCoverageARB)(GLfloat,GLboolean); - void (WINE_GLAPI *p_glSampleMapATI)(GLuint,GLuint,GLenum); - void (WINE_GLAPI *p_glSampleMaskEXT)(GLclampf,GLboolean); - void (WINE_GLAPI *p_glSampleMaskIndexedNV)(GLuint,GLbitfield); - void (WINE_GLAPI *p_glSampleMaskSGIS)(GLclampf,GLboolean); - void (WINE_GLAPI *p_glSampleMaski)(GLuint,GLbitfield); - void (WINE_GLAPI *p_glSamplePatternEXT)(GLenum); - void (WINE_GLAPI *p_glSamplePatternSGIS)(GLenum); - void (WINE_GLAPI *p_glSamplerParameterIiv)(GLuint,GLenum,const GLint*); - void (WINE_GLAPI *p_glSamplerParameterIuiv)(GLuint,GLenum,const GLuint*); - void (WINE_GLAPI *p_glSamplerParameterf)(GLuint,GLenum,GLfloat); - void (WINE_GLAPI *p_glSamplerParameterfv)(GLuint,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glSamplerParameteri)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glSamplerParameteriv)(GLuint,GLenum,const GLint*); - void (WINE_GLAPI *p_glScalexOES)(GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glScissorArrayv)(GLuint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glScissorIndexed)(GLuint,GLint,GLint,GLsizei,GLsizei); - void (WINE_GLAPI *p_glScissorIndexedv)(GLuint,const GLint*); - void (WINE_GLAPI *p_glSecondaryColor3b)(GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glSecondaryColor3bEXT)(GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glSecondaryColor3bv)(const GLbyte*); - void (WINE_GLAPI *p_glSecondaryColor3bvEXT)(const GLbyte*); - void (WINE_GLAPI *p_glSecondaryColor3d)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glSecondaryColor3dEXT)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glSecondaryColor3dv)(const GLdouble*); - void (WINE_GLAPI *p_glSecondaryColor3dvEXT)(const GLdouble*); - void (WINE_GLAPI *p_glSecondaryColor3f)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glSecondaryColor3fEXT)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glSecondaryColor3fv)(const GLfloat*); - void (WINE_GLAPI *p_glSecondaryColor3fvEXT)(const GLfloat*); - void (WINE_GLAPI *p_glSecondaryColor3hNV)(GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glSecondaryColor3hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glSecondaryColor3i)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glSecondaryColor3iEXT)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glSecondaryColor3iv)(const GLint*); - void (WINE_GLAPI *p_glSecondaryColor3ivEXT)(const GLint*); - void (WINE_GLAPI *p_glSecondaryColor3s)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glSecondaryColor3sEXT)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glSecondaryColor3sv)(const GLshort*); - void (WINE_GLAPI *p_glSecondaryColor3svEXT)(const GLshort*); - void (WINE_GLAPI *p_glSecondaryColor3ub)(GLubyte,GLubyte,GLubyte); - void (WINE_GLAPI *p_glSecondaryColor3ubEXT)(GLubyte,GLubyte,GLubyte); - void (WINE_GLAPI *p_glSecondaryColor3ubv)(const GLubyte*); - void (WINE_GLAPI *p_glSecondaryColor3ubvEXT)(const GLubyte*); - void (WINE_GLAPI *p_glSecondaryColor3ui)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glSecondaryColor3uiEXT)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glSecondaryColor3uiv)(const GLuint*); - void (WINE_GLAPI *p_glSecondaryColor3uivEXT)(const GLuint*); - void (WINE_GLAPI *p_glSecondaryColor3us)(GLushort,GLushort,GLushort); - void (WINE_GLAPI *p_glSecondaryColor3usEXT)(GLushort,GLushort,GLushort); - void (WINE_GLAPI *p_glSecondaryColor3usv)(const GLushort*); - void (WINE_GLAPI *p_glSecondaryColor3usvEXT)(const GLushort*); - void (WINE_GLAPI *p_glSecondaryColorFormatNV)(GLint,GLenum,GLsizei); - void (WINE_GLAPI *p_glSecondaryColorP3ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glSecondaryColorP3uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glSecondaryColorPointer)(GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glSecondaryColorPointerEXT)(GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glSecondaryColorPointerListIBM)(GLint,GLenum,GLint,const void**,GLint); - void (WINE_GLAPI *p_glSelectPerfMonitorCountersAMD)(GLuint,GLboolean,GLuint,GLint,GLuint*); - void (WINE_GLAPI *p_glSelectTextureCoordSetSGIS)(GLenum); - void (WINE_GLAPI *p_glSelectTextureSGIS)(GLenum); - void (WINE_GLAPI *p_glSeparableFilter2D)(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*,const void*); - void (WINE_GLAPI *p_glSeparableFilter2DEXT)(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const void*,const void*); - void (WINE_GLAPI *p_glSetFenceAPPLE)(GLuint); - void (WINE_GLAPI *p_glSetFenceNV)(GLuint,GLenum); - void (WINE_GLAPI *p_glSetFragmentShaderConstantATI)(GLuint,const GLfloat*); - void (WINE_GLAPI *p_glSetInvariantEXT)(GLuint,GLenum,const void*); - void (WINE_GLAPI *p_glSetLocalConstantEXT)(GLuint,GLenum,const void*); - void (WINE_GLAPI *p_glSetMultisamplefvAMD)(GLenum,GLuint,const GLfloat*); - void (WINE_GLAPI *p_glShaderBinary)(GLsizei,const GLuint*,GLenum,const void*,GLsizei); - void (WINE_GLAPI *p_glShaderOp1EXT)(GLenum,GLuint,GLuint); - void (WINE_GLAPI *p_glShaderOp2EXT)(GLenum,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glShaderOp3EXT)(GLenum,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glShaderSource)(GLuint,GLsizei,const GLchar*const*,const GLint*); - void (WINE_GLAPI *p_glShaderSourceARB)(GLhandleARB,GLsizei,const GLcharARB**,const GLint*); - void (WINE_GLAPI *p_glShaderStorageBlockBinding)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glSharpenTexFuncSGIS)(GLenum,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glSpriteParameterfSGIX)(GLenum,GLfloat); - void (WINE_GLAPI *p_glSpriteParameterfvSGIX)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glSpriteParameteriSGIX)(GLenum,GLint); - void (WINE_GLAPI *p_glSpriteParameterivSGIX)(GLenum,const GLint*); + void (WINE_GLAPI *p_glRotatexOES)( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ); + void (WINE_GLAPI *p_glSampleCoverage)( GLfloat value, GLboolean invert ); + void (WINE_GLAPI *p_glSampleCoverageARB)( GLfloat value, GLboolean invert ); + void (WINE_GLAPI *p_glSampleMapATI)( GLuint dst, GLuint interp, GLenum swizzle ); + void (WINE_GLAPI *p_glSampleMaskEXT)( GLclampf value, GLboolean invert ); + void (WINE_GLAPI *p_glSampleMaskIndexedNV)( GLuint index, GLbitfield mask ); + void (WINE_GLAPI *p_glSampleMaskSGIS)( GLclampf value, GLboolean invert ); + void (WINE_GLAPI *p_glSampleMaski)( GLuint maskNumber, GLbitfield mask ); + void (WINE_GLAPI *p_glSamplePatternEXT)( GLenum pattern ); + void (WINE_GLAPI *p_glSamplePatternSGIS)( GLenum pattern ); + void (WINE_GLAPI *p_glSamplerParameterIiv)( GLuint sampler, GLenum pname, const GLint *param ); + void (WINE_GLAPI *p_glSamplerParameterIuiv)( GLuint sampler, GLenum pname, const GLuint *param ); + void (WINE_GLAPI *p_glSamplerParameterf)( GLuint sampler, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glSamplerParameterfv)( GLuint sampler, GLenum pname, const GLfloat *param ); + void (WINE_GLAPI *p_glSamplerParameteri)( GLuint sampler, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glSamplerParameteriv)( GLuint sampler, GLenum pname, const GLint *param ); + void (WINE_GLAPI *p_glScalexOES)( GLfixed x, GLfixed y, GLfixed z ); + void (WINE_GLAPI *p_glScissorArrayv)( GLuint first, GLsizei count, const GLint *v ); + void (WINE_GLAPI *p_glScissorIndexed)( GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glScissorIndexedv)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glSecondaryColor3b)( GLbyte red, GLbyte green, GLbyte blue ); + void (WINE_GLAPI *p_glSecondaryColor3bEXT)( GLbyte red, GLbyte green, GLbyte blue ); + void (WINE_GLAPI *p_glSecondaryColor3bv)( const GLbyte *v ); + void (WINE_GLAPI *p_glSecondaryColor3bvEXT)( const GLbyte *v ); + void (WINE_GLAPI *p_glSecondaryColor3d)( GLdouble red, GLdouble green, GLdouble blue ); + void (WINE_GLAPI *p_glSecondaryColor3dEXT)( GLdouble red, GLdouble green, GLdouble blue ); + void (WINE_GLAPI *p_glSecondaryColor3dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glSecondaryColor3dvEXT)( const GLdouble *v ); + void (WINE_GLAPI *p_glSecondaryColor3f)( GLfloat red, GLfloat green, GLfloat blue ); + void (WINE_GLAPI *p_glSecondaryColor3fEXT)( GLfloat red, GLfloat green, GLfloat blue ); + void (WINE_GLAPI *p_glSecondaryColor3fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glSecondaryColor3fvEXT)( const GLfloat *v ); + void (WINE_GLAPI *p_glSecondaryColor3hNV)( GLhalfNV red, GLhalfNV green, GLhalfNV blue ); + void (WINE_GLAPI *p_glSecondaryColor3hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glSecondaryColor3i)( GLint red, GLint green, GLint blue ); + void (WINE_GLAPI *p_glSecondaryColor3iEXT)( GLint red, GLint green, GLint blue ); + void (WINE_GLAPI *p_glSecondaryColor3iv)( const GLint *v ); + void (WINE_GLAPI *p_glSecondaryColor3ivEXT)( const GLint *v ); + void (WINE_GLAPI *p_glSecondaryColor3s)( GLshort red, GLshort green, GLshort blue ); + void (WINE_GLAPI *p_glSecondaryColor3sEXT)( GLshort red, GLshort green, GLshort blue ); + void (WINE_GLAPI *p_glSecondaryColor3sv)( const GLshort *v ); + void (WINE_GLAPI *p_glSecondaryColor3svEXT)( const GLshort *v ); + void (WINE_GLAPI *p_glSecondaryColor3ub)( GLubyte red, GLubyte green, GLubyte blue ); + void (WINE_GLAPI *p_glSecondaryColor3ubEXT)( GLubyte red, GLubyte green, GLubyte blue ); + void (WINE_GLAPI *p_glSecondaryColor3ubv)( const GLubyte *v ); + void (WINE_GLAPI *p_glSecondaryColor3ubvEXT)( const GLubyte *v ); + void (WINE_GLAPI *p_glSecondaryColor3ui)( GLuint red, GLuint green, GLuint blue ); + void (WINE_GLAPI *p_glSecondaryColor3uiEXT)( GLuint red, GLuint green, GLuint blue ); + void (WINE_GLAPI *p_glSecondaryColor3uiv)( const GLuint *v ); + void (WINE_GLAPI *p_glSecondaryColor3uivEXT)( const GLuint *v ); + void (WINE_GLAPI *p_glSecondaryColor3us)( GLushort red, GLushort green, GLushort blue ); + void (WINE_GLAPI *p_glSecondaryColor3usEXT)( GLushort red, GLushort green, GLushort blue ); + void (WINE_GLAPI *p_glSecondaryColor3usv)( const GLushort *v ); + void (WINE_GLAPI *p_glSecondaryColor3usvEXT)( const GLushort *v ); + void (WINE_GLAPI *p_glSecondaryColorFormatNV)( GLint size, GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glSecondaryColorP3ui)( GLenum type, GLuint color ); + void (WINE_GLAPI *p_glSecondaryColorP3uiv)( GLenum type, const GLuint *color ); + void (WINE_GLAPI *p_glSecondaryColorPointer)( GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glSecondaryColorPointerEXT)( GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glSecondaryColorPointerListIBM)( GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride ); + void (WINE_GLAPI *p_glSelectPerfMonitorCountersAMD)( GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList ); + void (WINE_GLAPI *p_glSelectTextureCoordSetSGIS)( GLenum target ); + void (WINE_GLAPI *p_glSelectTextureSGIS)( GLenum target ); + void (WINE_GLAPI *p_glSemaphoreParameterui64vEXT)( GLuint semaphore, GLenum pname, const GLuint64 *params ); + void (WINE_GLAPI *p_glSeparableFilter2D)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column ); + void (WINE_GLAPI *p_glSeparableFilter2DEXT)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column ); + void (WINE_GLAPI *p_glSetFenceAPPLE)( GLuint fence ); + void (WINE_GLAPI *p_glSetFenceNV)( GLuint fence, GLenum condition ); + void (WINE_GLAPI *p_glSetFragmentShaderConstantATI)( GLuint dst, const GLfloat *value ); + void (WINE_GLAPI *p_glSetInvariantEXT)( GLuint id, GLenum type, const void *addr ); + void (WINE_GLAPI *p_glSetLocalConstantEXT)( GLuint id, GLenum type, const void *addr ); + void (WINE_GLAPI *p_glSetMultisamplefvAMD)( GLenum pname, GLuint index, const GLfloat *val ); + void (WINE_GLAPI *p_glShaderBinary)( GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length ); + void (WINE_GLAPI *p_glShaderOp1EXT)( GLenum op, GLuint res, GLuint arg1 ); + void (WINE_GLAPI *p_glShaderOp2EXT)( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ); + void (WINE_GLAPI *p_glShaderOp3EXT)( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ); + void (WINE_GLAPI *p_glShaderSource)( GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length ); + void (WINE_GLAPI *p_glShaderSourceARB)( GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length ); + void (WINE_GLAPI *p_glShaderStorageBlockBinding)( GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding ); + void (WINE_GLAPI *p_glSharpenTexFuncSGIS)( GLenum target, GLsizei n, const GLfloat *points ); + void (WINE_GLAPI *p_glSignalSemaphoreEXT)( GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts ); + void (WINE_GLAPI *p_glSignalVkFenceNV)( GLuint64 vkFence ); + void (WINE_GLAPI *p_glSignalVkSemaphoreNV)( GLuint64 vkSemaphore ); + void (WINE_GLAPI *p_glSpecializeShader)( GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue ); + void (WINE_GLAPI *p_glSpecializeShaderARB)( GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue ); + void (WINE_GLAPI *p_glSpriteParameterfSGIX)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glSpriteParameterfvSGIX)( GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glSpriteParameteriSGIX)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glSpriteParameterivSGIX)( GLenum pname, const GLint *params ); void (WINE_GLAPI *p_glStartInstrumentsSGIX)(void); - void (WINE_GLAPI *p_glStateCaptureNV)(GLuint,GLenum); - void (WINE_GLAPI *p_glStencilClearTagEXT)(GLsizei,GLuint); - void (WINE_GLAPI *p_glStencilFillPathInstancedNV)(GLsizei,GLenum,const void*,GLuint,GLenum,GLuint,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glStencilFillPathNV)(GLuint,GLenum,GLuint); - void (WINE_GLAPI *p_glStencilFuncSeparate)(GLenum,GLenum,GLint,GLuint); - void (WINE_GLAPI *p_glStencilFuncSeparateATI)(GLenum,GLenum,GLint,GLuint); - void (WINE_GLAPI *p_glStencilMaskSeparate)(GLenum,GLuint); - void (WINE_GLAPI *p_glStencilOpSeparate)(GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glStencilOpSeparateATI)(GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glStencilOpValueAMD)(GLenum,GLuint); - void (WINE_GLAPI *p_glStencilStrokePathInstancedNV)(GLsizei,GLenum,const void*,GLuint,GLint,GLuint,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glStencilStrokePathNV)(GLuint,GLint,GLuint); - void (WINE_GLAPI *p_glStencilThenCoverFillPathInstancedNV)(GLsizei,GLenum,const void*,GLuint,GLenum,GLuint,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glStencilThenCoverFillPathNV)(GLuint,GLenum,GLuint,GLenum); - void (WINE_GLAPI *p_glStencilThenCoverStrokePathInstancedNV)(GLsizei,GLenum,const void*,GLuint,GLint,GLuint,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glStencilThenCoverStrokePathNV)(GLuint,GLint,GLuint,GLenum); - void (WINE_GLAPI *p_glStopInstrumentsSGIX)(GLint); - void (WINE_GLAPI *p_glStringMarkerGREMEDY)(GLsizei,const void*); - void (WINE_GLAPI *p_glSubpixelPrecisionBiasNV)(GLuint,GLuint); - void (WINE_GLAPI *p_glSwizzleEXT)(GLuint,GLuint,GLenum,GLenum,GLenum,GLenum); - void (WINE_GLAPI *p_glSyncTextureINTEL)(GLuint); + void (WINE_GLAPI *p_glStateCaptureNV)( GLuint state, GLenum mode ); + void (WINE_GLAPI *p_glStencilClearTagEXT)( GLsizei stencilTagBits, GLuint stencilClearTag ); + void (WINE_GLAPI *p_glStencilFillPathInstancedNV)( GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues ); + void (WINE_GLAPI *p_glStencilFillPathNV)( GLuint path, GLenum fillMode, GLuint mask ); + void (WINE_GLAPI *p_glStencilFuncSeparate)( GLenum face, GLenum func, GLint ref, GLuint mask ); + void (WINE_GLAPI *p_glStencilFuncSeparateATI)( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ); + void (WINE_GLAPI *p_glStencilMaskSeparate)( GLenum face, GLuint mask ); + void (WINE_GLAPI *p_glStencilOpSeparate)( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ); + void (WINE_GLAPI *p_glStencilOpSeparateATI)( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ); + void (WINE_GLAPI *p_glStencilOpValueAMD)( GLenum face, GLuint value ); + void (WINE_GLAPI *p_glStencilStrokePathInstancedNV)( GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues ); + void (WINE_GLAPI *p_glStencilStrokePathNV)( GLuint path, GLint reference, GLuint mask ); + void (WINE_GLAPI *p_glStencilThenCoverFillPathInstancedNV)( GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues ); + void (WINE_GLAPI *p_glStencilThenCoverFillPathNV)( GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode ); + void (WINE_GLAPI *p_glStencilThenCoverStrokePathInstancedNV)( GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues ); + void (WINE_GLAPI *p_glStencilThenCoverStrokePathNV)( GLuint path, GLint reference, GLuint mask, GLenum coverMode ); + void (WINE_GLAPI *p_glStopInstrumentsSGIX)( GLint marker ); + void (WINE_GLAPI *p_glStringMarkerGREMEDY)( GLsizei len, const void *string ); + void (WINE_GLAPI *p_glSubpixelPrecisionBiasNV)( GLuint xbits, GLuint ybits ); + void (WINE_GLAPI *p_glSwizzleEXT)( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ); + void (WINE_GLAPI *p_glSyncTextureINTEL)( GLuint texture ); void (WINE_GLAPI *p_glTagSampleBufferSGIX)(void); - void (WINE_GLAPI *p_glTangent3bEXT)(GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glTangent3bvEXT)(const GLbyte*); - void (WINE_GLAPI *p_glTangent3dEXT)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glTangent3dvEXT)(const GLdouble*); - void (WINE_GLAPI *p_glTangent3fEXT)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTangent3fvEXT)(const GLfloat*); - void (WINE_GLAPI *p_glTangent3iEXT)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glTangent3ivEXT)(const GLint*); - void (WINE_GLAPI *p_glTangent3sEXT)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glTangent3svEXT)(const GLshort*); - void (WINE_GLAPI *p_glTangentPointerEXT)(GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glTbufferMask3DFX)(GLuint); - void (WINE_GLAPI *p_glTessellationFactorAMD)(GLfloat); - void (WINE_GLAPI *p_glTessellationModeAMD)(GLenum); - GLboolean (WINE_GLAPI *p_glTestFenceAPPLE)(GLuint); - GLboolean (WINE_GLAPI *p_glTestFenceNV)(GLuint); - GLboolean (WINE_GLAPI *p_glTestObjectAPPLE)(GLenum,GLuint); - void (WINE_GLAPI *p_glTexBuffer)(GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glTexBufferARB)(GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glTexBufferEXT)(GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glTexBufferRange)(GLenum,GLenum,GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glTexBumpParameterfvATI)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glTexBumpParameterivATI)(GLenum,const GLint*); - void (WINE_GLAPI *p_glTexCoord1bOES)(GLbyte); - void (WINE_GLAPI *p_glTexCoord1bvOES)(const GLbyte*); - void (WINE_GLAPI *p_glTexCoord1hNV)(GLhalfNV); - void (WINE_GLAPI *p_glTexCoord1hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glTexCoord1xOES)(GLfixed); - void (WINE_GLAPI *p_glTexCoord1xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glTexCoord2bOES)(GLbyte,GLbyte); - void (WINE_GLAPI *p_glTexCoord2bvOES)(const GLbyte*); - void (WINE_GLAPI *p_glTexCoord2fColor3fVertex3fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat*,const GLfloat*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glTexCoord2fColor4ubVertex3fSUN)(GLfloat,GLfloat,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat*,const GLubyte*,const GLfloat*); - void (WINE_GLAPI *p_glTexCoord2fNormal3fVertex3fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glTexCoord2fVertex3fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord2fVertex3fvSUN)(const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glTexCoord2hNV)(GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glTexCoord2hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glTexCoord2xOES)(GLfixed,GLfixed); - void (WINE_GLAPI *p_glTexCoord2xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glTexCoord3bOES)(GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glTexCoord3bvOES)(const GLbyte*); - void (WINE_GLAPI *p_glTexCoord3hNV)(GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glTexCoord3hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glTexCoord3xOES)(GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glTexCoord3xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glTexCoord4bOES)(GLbyte,GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glTexCoord4bvOES)(const GLbyte*); - void (WINE_GLAPI *p_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat*,const GLfloat*,const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glTexCoord4fVertex4fSUN)(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glTexCoord4fVertex4fvSUN)(const GLfloat*,const GLfloat*); - void (WINE_GLAPI *p_glTexCoord4hNV)(GLhalfNV,GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glTexCoord4hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glTexCoord4xOES)(GLfixed,GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glTexCoord4xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glTexCoordFormatNV)(GLint,GLenum,GLsizei); - void (WINE_GLAPI *p_glTexCoordP1ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glTexCoordP1uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glTexCoordP2ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glTexCoordP2uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glTexCoordP3ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glTexCoordP3uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glTexCoordP4ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glTexCoordP4uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glTexCoordPointerEXT)(GLint,GLenum,GLsizei,GLsizei,const void*); - void (WINE_GLAPI *p_glTexCoordPointerListIBM)(GLint,GLenum,GLint,const void**,GLint); - void (WINE_GLAPI *p_glTexCoordPointervINTEL)(GLint,GLenum,const void**); - void (WINE_GLAPI *p_glTexEnvxOES)(GLenum,GLenum,GLfixed); - void (WINE_GLAPI *p_glTexEnvxvOES)(GLenum,GLenum,const GLfixed*); - void (WINE_GLAPI *p_glTexFilterFuncSGIS)(GLenum,GLenum,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glTexGenxOES)(GLenum,GLenum,GLfixed); - void (WINE_GLAPI *p_glTexGenxvOES)(GLenum,GLenum,const GLfixed*); - void (WINE_GLAPI *p_glTexImage2DMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTexImage2DMultisampleCoverageNV)(GLenum,GLsizei,GLsizei,GLint,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTexImage3D)(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexImage3DEXT)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexImage3DMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTexImage3DMultisampleCoverageNV)(GLenum,GLsizei,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTexImage4DSGIS)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexPageCommitmentARB)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTexParameterIiv)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glTexParameterIivEXT)(GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glTexParameterIuiv)(GLenum,GLenum,const GLuint*); - void (WINE_GLAPI *p_glTexParameterIuivEXT)(GLenum,GLenum,const GLuint*); - void (WINE_GLAPI *p_glTexParameterxOES)(GLenum,GLenum,GLfixed); - void (WINE_GLAPI *p_glTexParameterxvOES)(GLenum,GLenum,const GLfixed*); - void (WINE_GLAPI *p_glTexRenderbufferNV)(GLenum,GLuint); - void (WINE_GLAPI *p_glTexStorage1D)(GLenum,GLsizei,GLenum,GLsizei); - void (WINE_GLAPI *p_glTexStorage2D)(GLenum,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glTexStorage2DMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTexStorage3D)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei); - void (WINE_GLAPI *p_glTexStorage3DMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTexStorageSparseAMD)(GLenum,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLbitfield); - void (WINE_GLAPI *p_glTexSubImage1DEXT)(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexSubImage2DEXT)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexSubImage3DEXT)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTexSubImage4DSGIS)(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*); + void (WINE_GLAPI *p_glTangent3bEXT)( GLbyte tx, GLbyte ty, GLbyte tz ); + void (WINE_GLAPI *p_glTangent3bvEXT)( const GLbyte *v ); + void (WINE_GLAPI *p_glTangent3dEXT)( GLdouble tx, GLdouble ty, GLdouble tz ); + void (WINE_GLAPI *p_glTangent3dvEXT)( const GLdouble *v ); + void (WINE_GLAPI *p_glTangent3fEXT)( GLfloat tx, GLfloat ty, GLfloat tz ); + void (WINE_GLAPI *p_glTangent3fvEXT)( const GLfloat *v ); + void (WINE_GLAPI *p_glTangent3iEXT)( GLint tx, GLint ty, GLint tz ); + void (WINE_GLAPI *p_glTangent3ivEXT)( const GLint *v ); + void (WINE_GLAPI *p_glTangent3sEXT)( GLshort tx, GLshort ty, GLshort tz ); + void (WINE_GLAPI *p_glTangent3svEXT)( const GLshort *v ); + void (WINE_GLAPI *p_glTangentPointerEXT)( GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glTbufferMask3DFX)( GLuint mask ); + void (WINE_GLAPI *p_glTessellationFactorAMD)( GLfloat factor ); + void (WINE_GLAPI *p_glTessellationModeAMD)( GLenum mode ); + GLboolean (WINE_GLAPI *p_glTestFenceAPPLE)( GLuint fence ); + GLboolean (WINE_GLAPI *p_glTestFenceNV)( GLuint fence ); + GLboolean (WINE_GLAPI *p_glTestObjectAPPLE)( GLenum object, GLuint name ); + void (WINE_GLAPI *p_glTexBuffer)( GLenum target, GLenum internalformat, GLuint buffer ); + void (WINE_GLAPI *p_glTexBufferARB)( GLenum target, GLenum internalformat, GLuint buffer ); + void (WINE_GLAPI *p_glTexBufferEXT)( GLenum target, GLenum internalformat, GLuint buffer ); + void (WINE_GLAPI *p_glTexBufferRange)( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ); + void (WINE_GLAPI *p_glTexBumpParameterfvATI)( GLenum pname, const GLfloat *param ); + void (WINE_GLAPI *p_glTexBumpParameterivATI)( GLenum pname, const GLint *param ); + void (WINE_GLAPI *p_glTexCoord1bOES)( GLbyte s ); + void (WINE_GLAPI *p_glTexCoord1bvOES)( const GLbyte *coords ); + void (WINE_GLAPI *p_glTexCoord1hNV)( GLhalfNV s ); + void (WINE_GLAPI *p_glTexCoord1hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glTexCoord1xOES)( GLfixed s ); + void (WINE_GLAPI *p_glTexCoord1xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glTexCoord2bOES)( GLbyte s, GLbyte t ); + void (WINE_GLAPI *p_glTexCoord2bvOES)( const GLbyte *coords ); + void (WINE_GLAPI *p_glTexCoord2fColor3fVertex3fSUN)( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glTexCoord2fColor3fVertex3fvSUN)( const GLfloat *tc, const GLfloat *c, const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glTexCoord2fColor4fNormal3fVertex3fvSUN)( const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord2fColor4ubVertex3fSUN)( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glTexCoord2fColor4ubVertex3fvSUN)( const GLfloat *tc, const GLubyte *c, const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord2fNormal3fVertex3fSUN)( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glTexCoord2fNormal3fVertex3fvSUN)( const GLfloat *tc, const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord2fVertex3fSUN)( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glTexCoord2fVertex3fvSUN)( const GLfloat *tc, const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord2hNV)( GLhalfNV s, GLhalfNV t ); + void (WINE_GLAPI *p_glTexCoord2hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glTexCoord2xOES)( GLfixed s, GLfixed t ); + void (WINE_GLAPI *p_glTexCoord2xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glTexCoord3bOES)( GLbyte s, GLbyte t, GLbyte r ); + void (WINE_GLAPI *p_glTexCoord3bvOES)( const GLbyte *coords ); + void (WINE_GLAPI *p_glTexCoord3hNV)( GLhalfNV s, GLhalfNV t, GLhalfNV r ); + void (WINE_GLAPI *p_glTexCoord3hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glTexCoord3xOES)( GLfixed s, GLfixed t, GLfixed r ); + void (WINE_GLAPI *p_glTexCoord3xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glTexCoord4bOES)( GLbyte s, GLbyte t, GLbyte r, GLbyte q ); + void (WINE_GLAPI *p_glTexCoord4bvOES)( const GLbyte *coords ); + void (WINE_GLAPI *p_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glTexCoord4fColor4fNormal3fVertex4fvSUN)( const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord4fVertex4fSUN)( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glTexCoord4fVertex4fvSUN)( const GLfloat *tc, const GLfloat *v ); + void (WINE_GLAPI *p_glTexCoord4hNV)( GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q ); + void (WINE_GLAPI *p_glTexCoord4hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glTexCoord4xOES)( GLfixed s, GLfixed t, GLfixed r, GLfixed q ); + void (WINE_GLAPI *p_glTexCoord4xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glTexCoordFormatNV)( GLint size, GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glTexCoordP1ui)( GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glTexCoordP1uiv)( GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glTexCoordP2ui)( GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glTexCoordP2uiv)( GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glTexCoordP3ui)( GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glTexCoordP3uiv)( GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glTexCoordP4ui)( GLenum type, GLuint coords ); + void (WINE_GLAPI *p_glTexCoordP4uiv)( GLenum type, const GLuint *coords ); + void (WINE_GLAPI *p_glTexCoordPointerEXT)( GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer ); + void (WINE_GLAPI *p_glTexCoordPointerListIBM)( GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride ); + void (WINE_GLAPI *p_glTexCoordPointervINTEL)( GLint size, GLenum type, const void **pointer ); + void (WINE_GLAPI *p_glTexEnvxOES)( GLenum target, GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glTexEnvxvOES)( GLenum target, GLenum pname, const GLfixed *params ); + void (WINE_GLAPI *p_glTexFilterFuncSGIS)( GLenum target, GLenum filter, GLsizei n, const GLfloat *weights ); + void (WINE_GLAPI *p_glTexGenxOES)( GLenum coord, GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glTexGenxvOES)( GLenum coord, GLenum pname, const GLfixed *params ); + void (WINE_GLAPI *p_glTexImage2DMultisample)( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glTexImage2DMultisampleCoverageNV)( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ); + void (WINE_GLAPI *p_glTexImage3D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexImage3DEXT)( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexImage3DMultisample)( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glTexImage3DMultisampleCoverageNV)( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ); + void (WINE_GLAPI *p_glTexImage4DSGIS)( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexPageCommitmentARB)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit ); + void (WINE_GLAPI *p_glTexParameterIiv)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glTexParameterIivEXT)( GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glTexParameterIuiv)( GLenum target, GLenum pname, const GLuint *params ); + void (WINE_GLAPI *p_glTexParameterIuivEXT)( GLenum target, GLenum pname, const GLuint *params ); + void (WINE_GLAPI *p_glTexParameterxOES)( GLenum target, GLenum pname, GLfixed param ); + void (WINE_GLAPI *p_glTexParameterxvOES)( GLenum target, GLenum pname, const GLfixed *params ); + void (WINE_GLAPI *p_glTexRenderbufferNV)( GLenum target, GLuint renderbuffer ); + void (WINE_GLAPI *p_glTexStorage1D)( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width ); + void (WINE_GLAPI *p_glTexStorage2D)( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glTexStorage2DMultisample)( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glTexStorage3D)( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ); + void (WINE_GLAPI *p_glTexStorage3DMultisample)( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glTexStorageMem1DEXT)( GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTexStorageMem2DEXT)( GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTexStorageMem2DMultisampleEXT)( GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTexStorageMem3DEXT)( GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTexStorageMem3DMultisampleEXT)( GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTexStorageSparseAMD)( GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags ); + void (WINE_GLAPI *p_glTexSubImage1DEXT)( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexSubImage2DEXT)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexSubImage3DEXT)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTexSubImage4DSGIS)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels ); void (WINE_GLAPI *p_glTextureBarrier)(void); void (WINE_GLAPI *p_glTextureBarrierNV)(void); - void (WINE_GLAPI *p_glTextureBuffer)(GLuint,GLenum,GLuint); - void (WINE_GLAPI *p_glTextureBufferEXT)(GLuint,GLenum,GLenum,GLuint); - void (WINE_GLAPI *p_glTextureBufferRange)(GLuint,GLenum,GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glTextureBufferRangeEXT)(GLuint,GLenum,GLenum,GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glTextureColorMaskSGIS)(GLboolean,GLboolean,GLboolean,GLboolean); - void (WINE_GLAPI *p_glTextureImage1DEXT)(GLuint,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureImage2DEXT)(GLuint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureImage2DMultisampleCoverageNV)(GLuint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureImage2DMultisampleNV)(GLuint,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureImage3DEXT)(GLuint,GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureImage3DMultisampleCoverageNV)(GLuint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureImage3DMultisampleNV)(GLuint,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureLightEXT)(GLenum); - void (WINE_GLAPI *p_glTextureMaterialEXT)(GLenum,GLenum); - void (WINE_GLAPI *p_glTextureNormalEXT)(GLenum); - void (WINE_GLAPI *p_glTexturePageCommitmentEXT)(GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureParameterIiv)(GLuint,GLenum,const GLint*); - void (WINE_GLAPI *p_glTextureParameterIivEXT)(GLuint,GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glTextureParameterIuiv)(GLuint,GLenum,const GLuint*); - void (WINE_GLAPI *p_glTextureParameterIuivEXT)(GLuint,GLenum,GLenum,const GLuint*); - void (WINE_GLAPI *p_glTextureParameterf)(GLuint,GLenum,GLfloat); - void (WINE_GLAPI *p_glTextureParameterfEXT)(GLuint,GLenum,GLenum,GLfloat); - void (WINE_GLAPI *p_glTextureParameterfv)(GLuint,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glTextureParameterfvEXT)(GLuint,GLenum,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glTextureParameteri)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glTextureParameteriEXT)(GLuint,GLenum,GLenum,GLint); - void (WINE_GLAPI *p_glTextureParameteriv)(GLuint,GLenum,const GLint*); - void (WINE_GLAPI *p_glTextureParameterivEXT)(GLuint,GLenum,GLenum,const GLint*); - void (WINE_GLAPI *p_glTextureRangeAPPLE)(GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glTextureRenderbufferEXT)(GLuint,GLenum,GLuint); - void (WINE_GLAPI *p_glTextureStorage1D)(GLuint,GLsizei,GLenum,GLsizei); - void (WINE_GLAPI *p_glTextureStorage1DEXT)(GLuint,GLenum,GLsizei,GLenum,GLsizei); - void (WINE_GLAPI *p_glTextureStorage2D)(GLuint,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glTextureStorage2DEXT)(GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei); - void (WINE_GLAPI *p_glTextureStorage2DMultisample)(GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureStorage2DMultisampleEXT)(GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureStorage3D)(GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei); - void (WINE_GLAPI *p_glTextureStorage3DEXT)(GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei); - void (WINE_GLAPI *p_glTextureStorage3DMultisample)(GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureStorage3DMultisampleEXT)(GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean); - void (WINE_GLAPI *p_glTextureStorageSparseAMD)(GLuint,GLenum,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLbitfield); - void (WINE_GLAPI *p_glTextureSubImage1D)(GLuint,GLint,GLint,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureSubImage1DEXT)(GLuint,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureSubImage2D)(GLuint,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureSubImage2DEXT)(GLuint,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureSubImage3D)(GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureSubImage3DEXT)(GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void*); - void (WINE_GLAPI *p_glTextureView)(GLuint,GLenum,GLuint,GLenum,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glTrackMatrixNV)(GLenum,GLuint,GLenum,GLenum); - void (WINE_GLAPI *p_glTransformFeedbackAttribsNV)(GLsizei,const GLint*,GLenum); - void (WINE_GLAPI *p_glTransformFeedbackBufferBase)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glTransformFeedbackBufferRange)(GLuint,GLuint,GLuint,GLintptr,GLsizeiptr); - void (WINE_GLAPI *p_glTransformFeedbackStreamAttribsNV)(GLsizei,const GLint*,GLsizei,const GLint*,GLenum); - void (WINE_GLAPI *p_glTransformFeedbackVaryings)(GLuint,GLsizei,const GLchar*const*,GLenum); - void (WINE_GLAPI *p_glTransformFeedbackVaryingsEXT)(GLuint,GLsizei,const GLchar*const*,GLenum); - void (WINE_GLAPI *p_glTransformFeedbackVaryingsNV)(GLuint,GLsizei,const GLint*,GLenum); - void (WINE_GLAPI *p_glTransformPathNV)(GLuint,GLuint,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glTranslatexOES)(GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glUniform1d)(GLint,GLdouble); - void (WINE_GLAPI *p_glUniform1dv)(GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glUniform1f)(GLint,GLfloat); - void (WINE_GLAPI *p_glUniform1fARB)(GLint,GLfloat); - void (WINE_GLAPI *p_glUniform1fv)(GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glUniform1fvARB)(GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glUniform1i)(GLint,GLint); - void (WINE_GLAPI *p_glUniform1i64ARB)(GLint,GLint64); - void (WINE_GLAPI *p_glUniform1i64NV)(GLint,GLint64EXT); - void (WINE_GLAPI *p_glUniform1i64vARB)(GLint,GLsizei,const GLint64*); - void (WINE_GLAPI *p_glUniform1i64vNV)(GLint,GLsizei,const GLint64EXT*); - void (WINE_GLAPI *p_glUniform1iARB)(GLint,GLint); - void (WINE_GLAPI *p_glUniform1iv)(GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glUniform1ivARB)(GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glUniform1ui)(GLint,GLuint); - void (WINE_GLAPI *p_glUniform1ui64ARB)(GLint,GLuint64); - void (WINE_GLAPI *p_glUniform1ui64NV)(GLint,GLuint64EXT); - void (WINE_GLAPI *p_glUniform1ui64vARB)(GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glUniform1ui64vNV)(GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glUniform1uiEXT)(GLint,GLuint); - void (WINE_GLAPI *p_glUniform1uiv)(GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniform1uivEXT)(GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniform2d)(GLint,GLdouble,GLdouble); - void (WINE_GLAPI *p_glUniform2dv)(GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glUniform2f)(GLint,GLfloat,GLfloat); - void (WINE_GLAPI *p_glUniform2fARB)(GLint,GLfloat,GLfloat); - void (WINE_GLAPI *p_glUniform2fv)(GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glUniform2fvARB)(GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glUniform2i)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glUniform2i64ARB)(GLint,GLint64,GLint64); - void (WINE_GLAPI *p_glUniform2i64NV)(GLint,GLint64EXT,GLint64EXT); - void (WINE_GLAPI *p_glUniform2i64vARB)(GLint,GLsizei,const GLint64*); - void (WINE_GLAPI *p_glUniform2i64vNV)(GLint,GLsizei,const GLint64EXT*); - void (WINE_GLAPI *p_glUniform2iARB)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glUniform2iv)(GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glUniform2ivARB)(GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glUniform2ui)(GLint,GLuint,GLuint); - void (WINE_GLAPI *p_glUniform2ui64ARB)(GLint,GLuint64,GLuint64); - void (WINE_GLAPI *p_glUniform2ui64NV)(GLint,GLuint64EXT,GLuint64EXT); - void (WINE_GLAPI *p_glUniform2ui64vARB)(GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glUniform2ui64vNV)(GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glUniform2uiEXT)(GLint,GLuint,GLuint); - void (WINE_GLAPI *p_glUniform2uiv)(GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniform2uivEXT)(GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniform3d)(GLint,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glUniform3dv)(GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glUniform3f)(GLint,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glUniform3fARB)(GLint,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glUniform3fv)(GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glUniform3fvARB)(GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glUniform3i)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glUniform3i64ARB)(GLint,GLint64,GLint64,GLint64); - void (WINE_GLAPI *p_glUniform3i64NV)(GLint,GLint64EXT,GLint64EXT,GLint64EXT); - void (WINE_GLAPI *p_glUniform3i64vARB)(GLint,GLsizei,const GLint64*); - void (WINE_GLAPI *p_glUniform3i64vNV)(GLint,GLsizei,const GLint64EXT*); - void (WINE_GLAPI *p_glUniform3iARB)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glUniform3iv)(GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glUniform3ivARB)(GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glUniform3ui)(GLint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glUniform3ui64ARB)(GLint,GLuint64,GLuint64,GLuint64); - void (WINE_GLAPI *p_glUniform3ui64NV)(GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT); - void (WINE_GLAPI *p_glUniform3ui64vARB)(GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glUniform3ui64vNV)(GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glUniform3uiEXT)(GLint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glUniform3uiv)(GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniform3uivEXT)(GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniform4d)(GLint,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glUniform4dv)(GLint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glUniform4f)(GLint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glUniform4fARB)(GLint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glUniform4fv)(GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glUniform4fvARB)(GLint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glUniform4i)(GLint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glUniform4i64ARB)(GLint,GLint64,GLint64,GLint64,GLint64); - void (WINE_GLAPI *p_glUniform4i64NV)(GLint,GLint64EXT,GLint64EXT,GLint64EXT,GLint64EXT); - void (WINE_GLAPI *p_glUniform4i64vARB)(GLint,GLsizei,const GLint64*); - void (WINE_GLAPI *p_glUniform4i64vNV)(GLint,GLsizei,const GLint64EXT*); - void (WINE_GLAPI *p_glUniform4iARB)(GLint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glUniform4iv)(GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glUniform4ivARB)(GLint,GLsizei,const GLint*); - void (WINE_GLAPI *p_glUniform4ui)(GLint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glUniform4ui64ARB)(GLint,GLuint64,GLuint64,GLuint64,GLuint64); - void (WINE_GLAPI *p_glUniform4ui64NV)(GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT,GLuint64EXT); - void (WINE_GLAPI *p_glUniform4ui64vARB)(GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glUniform4ui64vNV)(GLint,GLsizei,const GLuint64EXT*); - void (WINE_GLAPI *p_glUniform4uiEXT)(GLint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glUniform4uiv)(GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniform4uivEXT)(GLint,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniformBlockBinding)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glUniformBufferEXT)(GLuint,GLint,GLuint); - void (WINE_GLAPI *p_glUniformHandleui64ARB)(GLint,GLuint64); - void (WINE_GLAPI *p_glUniformHandleui64NV)(GLint,GLuint64); - void (WINE_GLAPI *p_glUniformHandleui64vARB)(GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glUniformHandleui64vNV)(GLint,GLsizei,const GLuint64*); - void (WINE_GLAPI *p_glUniformMatrix2dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix2fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix2fvARB)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix2x3dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix2x3fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix2x4dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix2x4fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix3dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix3fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix3fvARB)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix3x2dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix3x2fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix3x4dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix3x4fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix4dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix4fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix4fvARB)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix4x2dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix4x2fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformMatrix4x3dv)(GLint,GLsizei,GLboolean,const GLdouble*); - void (WINE_GLAPI *p_glUniformMatrix4x3fv)(GLint,GLsizei,GLboolean,const GLfloat*); - void (WINE_GLAPI *p_glUniformSubroutinesuiv)(GLenum,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glUniformui64NV)(GLint,GLuint64EXT); - void (WINE_GLAPI *p_glUniformui64vNV)(GLint,GLsizei,const GLuint64EXT*); + void (WINE_GLAPI *p_glTextureBuffer)( GLuint texture, GLenum internalformat, GLuint buffer ); + void (WINE_GLAPI *p_glTextureBufferEXT)( GLuint texture, GLenum target, GLenum internalformat, GLuint buffer ); + void (WINE_GLAPI *p_glTextureBufferRange)( GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ); + void (WINE_GLAPI *p_glTextureBufferRangeEXT)( GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ); + void (WINE_GLAPI *p_glTextureColorMaskSGIS)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + void (WINE_GLAPI *p_glTextureImage1DEXT)( GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureImage2DEXT)( GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureImage2DMultisampleCoverageNV)( GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ); + void (WINE_GLAPI *p_glTextureImage2DMultisampleNV)( GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ); + void (WINE_GLAPI *p_glTextureImage3DEXT)( GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureImage3DMultisampleCoverageNV)( GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ); + void (WINE_GLAPI *p_glTextureImage3DMultisampleNV)( GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ); + void (WINE_GLAPI *p_glTextureLightEXT)( GLenum pname ); + void (WINE_GLAPI *p_glTextureMaterialEXT)( GLenum face, GLenum mode ); + void (WINE_GLAPI *p_glTextureNormalEXT)( GLenum mode ); + void (WINE_GLAPI *p_glTexturePageCommitmentEXT)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit ); + void (WINE_GLAPI *p_glTextureParameterIiv)( GLuint texture, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glTextureParameterIivEXT)( GLuint texture, GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glTextureParameterIuiv)( GLuint texture, GLenum pname, const GLuint *params ); + void (WINE_GLAPI *p_glTextureParameterIuivEXT)( GLuint texture, GLenum target, GLenum pname, const GLuint *params ); + void (WINE_GLAPI *p_glTextureParameterf)( GLuint texture, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glTextureParameterfEXT)( GLuint texture, GLenum target, GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glTextureParameterfv)( GLuint texture, GLenum pname, const GLfloat *param ); + void (WINE_GLAPI *p_glTextureParameterfvEXT)( GLuint texture, GLenum target, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glTextureParameteri)( GLuint texture, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glTextureParameteriEXT)( GLuint texture, GLenum target, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glTextureParameteriv)( GLuint texture, GLenum pname, const GLint *param ); + void (WINE_GLAPI *p_glTextureParameterivEXT)( GLuint texture, GLenum target, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glTextureRangeAPPLE)( GLenum target, GLsizei length, const void *pointer ); + void (WINE_GLAPI *p_glTextureRenderbufferEXT)( GLuint texture, GLenum target, GLuint renderbuffer ); + void (WINE_GLAPI *p_glTextureStorage1D)( GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width ); + void (WINE_GLAPI *p_glTextureStorage1DEXT)( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width ); + void (WINE_GLAPI *p_glTextureStorage2D)( GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glTextureStorage2DEXT)( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ); + void (WINE_GLAPI *p_glTextureStorage2DMultisample)( GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glTextureStorage2DMultisampleEXT)( GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glTextureStorage3D)( GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ); + void (WINE_GLAPI *p_glTextureStorage3DEXT)( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ); + void (WINE_GLAPI *p_glTextureStorage3DMultisample)( GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glTextureStorage3DMultisampleEXT)( GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ); + void (WINE_GLAPI *p_glTextureStorageMem1DEXT)( GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTextureStorageMem2DEXT)( GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTextureStorageMem2DMultisampleEXT)( GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTextureStorageMem3DEXT)( GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTextureStorageMem3DMultisampleEXT)( GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset ); + void (WINE_GLAPI *p_glTextureStorageSparseAMD)( GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags ); + void (WINE_GLAPI *p_glTextureSubImage1D)( GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureSubImage1DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureSubImage2D)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureSubImage2DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureSubImage3D)( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureSubImage3DEXT)( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels ); + void (WINE_GLAPI *p_glTextureView)( GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers ); + void (WINE_GLAPI *p_glTrackMatrixNV)( GLenum target, GLuint address, GLenum matrix, GLenum transform ); + void (WINE_GLAPI *p_glTransformFeedbackAttribsNV)( GLsizei count, const GLint *attribs, GLenum bufferMode ); + void (WINE_GLAPI *p_glTransformFeedbackBufferBase)( GLuint xfb, GLuint index, GLuint buffer ); + void (WINE_GLAPI *p_glTransformFeedbackBufferRange)( GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ); + void (WINE_GLAPI *p_glTransformFeedbackStreamAttribsNV)( GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode ); + void (WINE_GLAPI *p_glTransformFeedbackVaryings)( GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode ); + void (WINE_GLAPI *p_glTransformFeedbackVaryingsEXT)( GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode ); + void (WINE_GLAPI *p_glTransformFeedbackVaryingsNV)( GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode ); + void (WINE_GLAPI *p_glTransformPathNV)( GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues ); + void (WINE_GLAPI *p_glTranslatexOES)( GLfixed x, GLfixed y, GLfixed z ); + void (WINE_GLAPI *p_glUniform1d)( GLint location, GLdouble x ); + void (WINE_GLAPI *p_glUniform1dv)( GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glUniform1f)( GLint location, GLfloat v0 ); + void (WINE_GLAPI *p_glUniform1fARB)( GLint location, GLfloat v0 ); + void (WINE_GLAPI *p_glUniform1fv)( GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glUniform1fvARB)( GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glUniform1i)( GLint location, GLint v0 ); + void (WINE_GLAPI *p_glUniform1i64ARB)( GLint location, GLint64 x ); + void (WINE_GLAPI *p_glUniform1i64NV)( GLint location, GLint64EXT x ); + void (WINE_GLAPI *p_glUniform1i64vARB)( GLint location, GLsizei count, const GLint64 *value ); + void (WINE_GLAPI *p_glUniform1i64vNV)( GLint location, GLsizei count, const GLint64EXT *value ); + void (WINE_GLAPI *p_glUniform1iARB)( GLint location, GLint v0 ); + void (WINE_GLAPI *p_glUniform1iv)( GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glUniform1ivARB)( GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glUniform1ui)( GLint location, GLuint v0 ); + void (WINE_GLAPI *p_glUniform1ui64ARB)( GLint location, GLuint64 x ); + void (WINE_GLAPI *p_glUniform1ui64NV)( GLint location, GLuint64EXT x ); + void (WINE_GLAPI *p_glUniform1ui64vARB)( GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glUniform1ui64vNV)( GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glUniform1uiEXT)( GLint location, GLuint v0 ); + void (WINE_GLAPI *p_glUniform1uiv)( GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glUniform1uivEXT)( GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glUniform2d)( GLint location, GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glUniform2dv)( GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glUniform2f)( GLint location, GLfloat v0, GLfloat v1 ); + void (WINE_GLAPI *p_glUniform2fARB)( GLint location, GLfloat v0, GLfloat v1 ); + void (WINE_GLAPI *p_glUniform2fv)( GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glUniform2fvARB)( GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glUniform2i)( GLint location, GLint v0, GLint v1 ); + void (WINE_GLAPI *p_glUniform2i64ARB)( GLint location, GLint64 x, GLint64 y ); + void (WINE_GLAPI *p_glUniform2i64NV)( GLint location, GLint64EXT x, GLint64EXT y ); + void (WINE_GLAPI *p_glUniform2i64vARB)( GLint location, GLsizei count, const GLint64 *value ); + void (WINE_GLAPI *p_glUniform2i64vNV)( GLint location, GLsizei count, const GLint64EXT *value ); + void (WINE_GLAPI *p_glUniform2iARB)( GLint location, GLint v0, GLint v1 ); + void (WINE_GLAPI *p_glUniform2iv)( GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glUniform2ivARB)( GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glUniform2ui)( GLint location, GLuint v0, GLuint v1 ); + void (WINE_GLAPI *p_glUniform2ui64ARB)( GLint location, GLuint64 x, GLuint64 y ); + void (WINE_GLAPI *p_glUniform2ui64NV)( GLint location, GLuint64EXT x, GLuint64EXT y ); + void (WINE_GLAPI *p_glUniform2ui64vARB)( GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glUniform2ui64vNV)( GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glUniform2uiEXT)( GLint location, GLuint v0, GLuint v1 ); + void (WINE_GLAPI *p_glUniform2uiv)( GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glUniform2uivEXT)( GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glUniform3d)( GLint location, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glUniform3dv)( GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glUniform3f)( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ); + void (WINE_GLAPI *p_glUniform3fARB)( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ); + void (WINE_GLAPI *p_glUniform3fv)( GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glUniform3fvARB)( GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glUniform3i)( GLint location, GLint v0, GLint v1, GLint v2 ); + void (WINE_GLAPI *p_glUniform3i64ARB)( GLint location, GLint64 x, GLint64 y, GLint64 z ); + void (WINE_GLAPI *p_glUniform3i64NV)( GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z ); + void (WINE_GLAPI *p_glUniform3i64vARB)( GLint location, GLsizei count, const GLint64 *value ); + void (WINE_GLAPI *p_glUniform3i64vNV)( GLint location, GLsizei count, const GLint64EXT *value ); + void (WINE_GLAPI *p_glUniform3iARB)( GLint location, GLint v0, GLint v1, GLint v2 ); + void (WINE_GLAPI *p_glUniform3iv)( GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glUniform3ivARB)( GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glUniform3ui)( GLint location, GLuint v0, GLuint v1, GLuint v2 ); + void (WINE_GLAPI *p_glUniform3ui64ARB)( GLint location, GLuint64 x, GLuint64 y, GLuint64 z ); + void (WINE_GLAPI *p_glUniform3ui64NV)( GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z ); + void (WINE_GLAPI *p_glUniform3ui64vARB)( GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glUniform3ui64vNV)( GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glUniform3uiEXT)( GLint location, GLuint v0, GLuint v1, GLuint v2 ); + void (WINE_GLAPI *p_glUniform3uiv)( GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glUniform3uivEXT)( GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glUniform4d)( GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glUniform4dv)( GLint location, GLsizei count, const GLdouble *value ); + void (WINE_GLAPI *p_glUniform4f)( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ); + void (WINE_GLAPI *p_glUniform4fARB)( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ); + void (WINE_GLAPI *p_glUniform4fv)( GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glUniform4fvARB)( GLint location, GLsizei count, const GLfloat *value ); + void (WINE_GLAPI *p_glUniform4i)( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ); + void (WINE_GLAPI *p_glUniform4i64ARB)( GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w ); + void (WINE_GLAPI *p_glUniform4i64NV)( GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w ); + void (WINE_GLAPI *p_glUniform4i64vARB)( GLint location, GLsizei count, const GLint64 *value ); + void (WINE_GLAPI *p_glUniform4i64vNV)( GLint location, GLsizei count, const GLint64EXT *value ); + void (WINE_GLAPI *p_glUniform4iARB)( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ); + void (WINE_GLAPI *p_glUniform4iv)( GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glUniform4ivARB)( GLint location, GLsizei count, const GLint *value ); + void (WINE_GLAPI *p_glUniform4ui)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ); + void (WINE_GLAPI *p_glUniform4ui64ARB)( GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w ); + void (WINE_GLAPI *p_glUniform4ui64NV)( GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w ); + void (WINE_GLAPI *p_glUniform4ui64vARB)( GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glUniform4ui64vNV)( GLint location, GLsizei count, const GLuint64EXT *value ); + void (WINE_GLAPI *p_glUniform4uiEXT)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ); + void (WINE_GLAPI *p_glUniform4uiv)( GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glUniform4uivEXT)( GLint location, GLsizei count, const GLuint *value ); + void (WINE_GLAPI *p_glUniformBlockBinding)( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ); + void (WINE_GLAPI *p_glUniformBufferEXT)( GLuint program, GLint location, GLuint buffer ); + void (WINE_GLAPI *p_glUniformHandleui64ARB)( GLint location, GLuint64 value ); + void (WINE_GLAPI *p_glUniformHandleui64NV)( GLint location, GLuint64 value ); + void (WINE_GLAPI *p_glUniformHandleui64vARB)( GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glUniformHandleui64vNV)( GLint location, GLsizei count, const GLuint64 *value ); + void (WINE_GLAPI *p_glUniformMatrix2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix2fvARB)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix2x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix2x3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix2x4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix2x4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix3fvARB)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix3x2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix3x2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix3x4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix3x4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix4fvARB)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix4x2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix4x2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformMatrix4x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble *value ); + void (WINE_GLAPI *p_glUniformMatrix4x3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); + void (WINE_GLAPI *p_glUniformSubroutinesuiv)( GLenum shadertype, GLsizei count, const GLuint *indices ); + void (WINE_GLAPI *p_glUniformui64NV)( GLint location, GLuint64EXT value ); + void (WINE_GLAPI *p_glUniformui64vNV)( GLint location, GLsizei count, const GLuint64EXT *value ); void (WINE_GLAPI *p_glUnlockArraysEXT)(void); - GLboolean (WINE_GLAPI *p_glUnmapBuffer)(GLenum); - GLboolean (WINE_GLAPI *p_glUnmapBufferARB)(GLenum); - GLboolean (WINE_GLAPI *p_glUnmapNamedBuffer)(GLuint); - GLboolean (WINE_GLAPI *p_glUnmapNamedBufferEXT)(GLuint); - void (WINE_GLAPI *p_glUnmapObjectBufferATI)(GLuint); - void (WINE_GLAPI *p_glUnmapTexture2DINTEL)(GLuint,GLint); - void (WINE_GLAPI *p_glUpdateObjectBufferATI)(GLuint,GLuint,GLsizei,const void*,GLenum); - void (WINE_GLAPI *p_glUseProgram)(GLuint); - void (WINE_GLAPI *p_glUseProgramObjectARB)(GLhandleARB); - void (WINE_GLAPI *p_glUseProgramStages)(GLuint,GLbitfield,GLuint); - void (WINE_GLAPI *p_glUseShaderProgramEXT)(GLenum,GLuint); + GLboolean (WINE_GLAPI *p_glUnmapBuffer)( GLenum target ); + GLboolean (WINE_GLAPI *p_glUnmapBufferARB)( GLenum target ); + GLboolean (WINE_GLAPI *p_glUnmapNamedBuffer)( GLuint buffer ); + GLboolean (WINE_GLAPI *p_glUnmapNamedBufferEXT)( GLuint buffer ); + void (WINE_GLAPI *p_glUnmapObjectBufferATI)( GLuint buffer ); + void (WINE_GLAPI *p_glUnmapTexture2DINTEL)( GLuint texture, GLint level ); + void (WINE_GLAPI *p_glUpdateObjectBufferATI)( GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve ); + void (WINE_GLAPI *p_glUseProgram)( GLuint program ); + void (WINE_GLAPI *p_glUseProgramObjectARB)( GLhandleARB programObj ); + void (WINE_GLAPI *p_glUseProgramStages)( GLuint pipeline, GLbitfield stages, GLuint program ); + void (WINE_GLAPI *p_glUseShaderProgramEXT)( GLenum type, GLuint program ); void (WINE_GLAPI *p_glVDPAUFiniNV)(void); - void (WINE_GLAPI *p_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV,GLenum,GLsizei,GLsizei*,GLint*); - void (WINE_GLAPI *p_glVDPAUInitNV)(const void*,const void*); - GLboolean (WINE_GLAPI *p_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV); - void (WINE_GLAPI *p_glVDPAUMapSurfacesNV)(GLsizei,const GLvdpauSurfaceNV*); - GLvdpauSurfaceNV (WINE_GLAPI *p_glVDPAURegisterOutputSurfaceNV)(const void*,GLenum,GLsizei,const GLuint*); - GLvdpauSurfaceNV (WINE_GLAPI *p_glVDPAURegisterVideoSurfaceNV)(const void*,GLenum,GLsizei,const GLuint*); - void (WINE_GLAPI *p_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV,GLenum); - void (WINE_GLAPI *p_glVDPAUUnmapSurfacesNV)(GLsizei,const GLvdpauSurfaceNV*); - void (WINE_GLAPI *p_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); - void (WINE_GLAPI *p_glValidateProgram)(GLuint); - void (WINE_GLAPI *p_glValidateProgramARB)(GLhandleARB); - void (WINE_GLAPI *p_glValidateProgramPipeline)(GLuint); - void (WINE_GLAPI *p_glVariantArrayObjectATI)(GLuint,GLenum,GLsizei,GLuint,GLuint); - void (WINE_GLAPI *p_glVariantPointerEXT)(GLuint,GLenum,GLuint,const void*); - void (WINE_GLAPI *p_glVariantbvEXT)(GLuint,const GLbyte*); - void (WINE_GLAPI *p_glVariantdvEXT)(GLuint,const GLdouble*); - void (WINE_GLAPI *p_glVariantfvEXT)(GLuint,const GLfloat*); - void (WINE_GLAPI *p_glVariantivEXT)(GLuint,const GLint*); - void (WINE_GLAPI *p_glVariantsvEXT)(GLuint,const GLshort*); - void (WINE_GLAPI *p_glVariantubvEXT)(GLuint,const GLubyte*); - void (WINE_GLAPI *p_glVariantuivEXT)(GLuint,const GLuint*); - void (WINE_GLAPI *p_glVariantusvEXT)(GLuint,const GLushort*); - void (WINE_GLAPI *p_glVertex2bOES)(GLbyte,GLbyte); - void (WINE_GLAPI *p_glVertex2bvOES)(const GLbyte*); - void (WINE_GLAPI *p_glVertex2hNV)(GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glVertex2hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glVertex2xOES)(GLfixed); - void (WINE_GLAPI *p_glVertex2xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glVertex3bOES)(GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glVertex3bvOES)(const GLbyte*); - void (WINE_GLAPI *p_glVertex3hNV)(GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glVertex3hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glVertex3xOES)(GLfixed,GLfixed); - void (WINE_GLAPI *p_glVertex3xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glVertex4bOES)(GLbyte,GLbyte,GLbyte,GLbyte); - void (WINE_GLAPI *p_glVertex4bvOES)(const GLbyte*); - void (WINE_GLAPI *p_glVertex4hNV)(GLhalfNV,GLhalfNV,GLhalfNV,GLhalfNV); - void (WINE_GLAPI *p_glVertex4hvNV)(const GLhalfNV*); - void (WINE_GLAPI *p_glVertex4xOES)(GLfixed,GLfixed,GLfixed); - void (WINE_GLAPI *p_glVertex4xvOES)(const GLfixed*); - void (WINE_GLAPI *p_glVertexArrayAttribBinding)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glVertexArrayAttribFormat)(GLuint,GLuint,GLint,GLenum,GLboolean,GLuint); - void (WINE_GLAPI *p_glVertexArrayAttribIFormat)(GLuint,GLuint,GLint,GLenum,GLuint); - void (WINE_GLAPI *p_glVertexArrayAttribLFormat)(GLuint,GLuint,GLint,GLenum,GLuint); - void (WINE_GLAPI *p_glVertexArrayBindVertexBufferEXT)(GLuint,GLuint,GLuint,GLintptr,GLsizei); - void (WINE_GLAPI *p_glVertexArrayBindingDivisor)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glVertexArrayColorOffsetEXT)(GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayEdgeFlagOffsetEXT)(GLuint,GLuint,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayElementBuffer)(GLuint,GLuint); - void (WINE_GLAPI *p_glVertexArrayFogCoordOffsetEXT)(GLuint,GLuint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayIndexOffsetEXT)(GLuint,GLuint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayMultiTexCoordOffsetEXT)(GLuint,GLuint,GLenum,GLint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayNormalOffsetEXT)(GLuint,GLuint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayParameteriAPPLE)(GLenum,GLint); - void (WINE_GLAPI *p_glVertexArrayRangeAPPLE)(GLsizei,void*); - void (WINE_GLAPI *p_glVertexArrayRangeNV)(GLsizei,const void*); - void (WINE_GLAPI *p_glVertexArraySecondaryColorOffsetEXT)(GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayTexCoordOffsetEXT)(GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayVertexAttribBindingEXT)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glVertexArrayVertexAttribDivisorEXT)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glVertexArrayVertexAttribFormatEXT)(GLuint,GLuint,GLint,GLenum,GLboolean,GLuint); - void (WINE_GLAPI *p_glVertexArrayVertexAttribIFormatEXT)(GLuint,GLuint,GLint,GLenum,GLuint); - void (WINE_GLAPI *p_glVertexArrayVertexAttribIOffsetEXT)(GLuint,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayVertexAttribLFormatEXT)(GLuint,GLuint,GLint,GLenum,GLuint); - void (WINE_GLAPI *p_glVertexArrayVertexAttribLOffsetEXT)(GLuint,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayVertexAttribOffsetEXT)(GLuint,GLuint,GLuint,GLint,GLenum,GLboolean,GLsizei,GLintptr); - void (WINE_GLAPI *p_glVertexArrayVertexBindingDivisorEXT)(GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glVertexArrayVertexBuffer)(GLuint,GLuint,GLuint,GLintptr,GLsizei); - void (WINE_GLAPI 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*p_glVertexAttrib4svARB)(GLuint,const GLshort*); - void (WINE_GLAPI *p_glVertexAttrib4svNV)(GLuint,const GLshort*); - void (WINE_GLAPI *p_glVertexAttrib4ubNV)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte); - void (WINE_GLAPI *p_glVertexAttrib4ubv)(GLuint,const GLubyte*); - void (WINE_GLAPI *p_glVertexAttrib4ubvARB)(GLuint,const GLubyte*); - void (WINE_GLAPI *p_glVertexAttrib4ubvNV)(GLuint,const GLubyte*); - void (WINE_GLAPI *p_glVertexAttrib4uiv)(GLuint,const GLuint*); - void (WINE_GLAPI *p_glVertexAttrib4uivARB)(GLuint,const GLuint*); - void (WINE_GLAPI *p_glVertexAttrib4usv)(GLuint,const GLushort*); - void (WINE_GLAPI *p_glVertexAttrib4usvARB)(GLuint,const GLushort*); - void (WINE_GLAPI *p_glVertexAttribArrayObjectATI)(GLuint,GLint,GLenum,GLboolean,GLsizei,GLuint,GLuint); - void (WINE_GLAPI *p_glVertexAttribBinding)(GLuint,GLuint); - void (WINE_GLAPI *p_glVertexAttribDivisor)(GLuint,GLuint); - void (WINE_GLAPI *p_glVertexAttribDivisorARB)(GLuint,GLuint); - void (WINE_GLAPI 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*p_glVertexAttribI4iEXT)(GLuint,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glVertexAttribI4iv)(GLuint,const GLint*); - void (WINE_GLAPI *p_glVertexAttribI4ivEXT)(GLuint,const GLint*); - void (WINE_GLAPI *p_glVertexAttribI4sv)(GLuint,const GLshort*); - void (WINE_GLAPI *p_glVertexAttribI4svEXT)(GLuint,const GLshort*); - void (WINE_GLAPI *p_glVertexAttribI4ubv)(GLuint,const GLubyte*); - void (WINE_GLAPI *p_glVertexAttribI4ubvEXT)(GLuint,const GLubyte*); - void (WINE_GLAPI *p_glVertexAttribI4ui)(GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glVertexAttribI4uiEXT)(GLuint,GLuint,GLuint,GLuint,GLuint); - void (WINE_GLAPI *p_glVertexAttribI4uiv)(GLuint,const GLuint*); - void (WINE_GLAPI *p_glVertexAttribI4uivEXT)(GLuint,const GLuint*); - void (WINE_GLAPI *p_glVertexAttribI4usv)(GLuint,const GLushort*); - void (WINE_GLAPI *p_glVertexAttribI4usvEXT)(GLuint,const GLushort*); - void (WINE_GLAPI *p_glVertexAttribIFormat)(GLuint,GLint,GLenum,GLuint); - void (WINE_GLAPI *p_glVertexAttribIFormatNV)(GLuint,GLint,GLenum,GLsizei); - void (WINE_GLAPI *p_glVertexAttribIPointer)(GLuint,GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexAttribIPointerEXT)(GLuint,GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexAttribL1d)(GLuint,GLdouble); - void (WINE_GLAPI *p_glVertexAttribL1dEXT)(GLuint,GLdouble); - void (WINE_GLAPI *p_glVertexAttribL1dv)(GLuint,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribL1dvEXT)(GLuint,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribL1i64NV)(GLuint,GLint64EXT); - void (WINE_GLAPI *p_glVertexAttribL1i64vNV)(GLuint,const GLint64EXT*); - void (WINE_GLAPI *p_glVertexAttribL1ui64ARB)(GLuint,GLuint64EXT); - void (WINE_GLAPI *p_glVertexAttribL1ui64NV)(GLuint,GLuint64EXT); - void (WINE_GLAPI *p_glVertexAttribL1ui64vARB)(GLuint,const GLuint64EXT*); - void (WINE_GLAPI *p_glVertexAttribL1ui64vNV)(GLuint,const GLuint64EXT*); - void (WINE_GLAPI *p_glVertexAttribL2d)(GLuint,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertexAttribL2dEXT)(GLuint,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertexAttribL2dv)(GLuint,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribL2dvEXT)(GLuint,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribL2i64NV)(GLuint,GLint64EXT,GLint64EXT); - void (WINE_GLAPI *p_glVertexAttribL2i64vNV)(GLuint,const GLint64EXT*); - void (WINE_GLAPI *p_glVertexAttribL2ui64NV)(GLuint,GLuint64EXT,GLuint64EXT); - void (WINE_GLAPI *p_glVertexAttribL2ui64vNV)(GLuint,const GLuint64EXT*); - void (WINE_GLAPI *p_glVertexAttribL3d)(GLuint,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertexAttribL3dEXT)(GLuint,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertexAttribL3dv)(GLuint,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribL3dvEXT)(GLuint,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribL3i64NV)(GLuint,GLint64EXT,GLint64EXT,GLint64EXT); - void (WINE_GLAPI *p_glVertexAttribL3i64vNV)(GLuint,const GLint64EXT*); - void (WINE_GLAPI 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*p_glVertexAttribLPointer)(GLuint,GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexAttribLPointerEXT)(GLuint,GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexAttribP1ui)(GLuint,GLenum,GLboolean,GLuint); - void (WINE_GLAPI *p_glVertexAttribP1uiv)(GLuint,GLenum,GLboolean,const GLuint*); - void (WINE_GLAPI *p_glVertexAttribP2ui)(GLuint,GLenum,GLboolean,GLuint); - void (WINE_GLAPI *p_glVertexAttribP2uiv)(GLuint,GLenum,GLboolean,const GLuint*); - void (WINE_GLAPI *p_glVertexAttribP3ui)(GLuint,GLenum,GLboolean,GLuint); - void (WINE_GLAPI *p_glVertexAttribP3uiv)(GLuint,GLenum,GLboolean,const GLuint*); - void (WINE_GLAPI *p_glVertexAttribP4ui)(GLuint,GLenum,GLboolean,GLuint); - void (WINE_GLAPI *p_glVertexAttribP4uiv)(GLuint,GLenum,GLboolean,const GLuint*); - void (WINE_GLAPI *p_glVertexAttribParameteriAMD)(GLuint,GLenum,GLint); - void (WINE_GLAPI *p_glVertexAttribPointer)(GLuint,GLint,GLenum,GLboolean,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexAttribPointerARB)(GLuint,GLint,GLenum,GLboolean,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexAttribPointerNV)(GLuint,GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexAttribs1dvNV)(GLuint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribs1fvNV)(GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glVertexAttribs1hvNV)(GLuint,GLsizei,const GLhalfNV*); - void (WINE_GLAPI *p_glVertexAttribs1svNV)(GLuint,GLsizei,const GLshort*); - void (WINE_GLAPI *p_glVertexAttribs2dvNV)(GLuint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribs2fvNV)(GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glVertexAttribs2hvNV)(GLuint,GLsizei,const GLhalfNV*); - void (WINE_GLAPI *p_glVertexAttribs2svNV)(GLuint,GLsizei,const GLshort*); - void (WINE_GLAPI *p_glVertexAttribs3dvNV)(GLuint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribs3fvNV)(GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glVertexAttribs3hvNV)(GLuint,GLsizei,const GLhalfNV*); - void (WINE_GLAPI *p_glVertexAttribs3svNV)(GLuint,GLsizei,const GLshort*); - void (WINE_GLAPI *p_glVertexAttribs4dvNV)(GLuint,GLsizei,const GLdouble*); - void (WINE_GLAPI *p_glVertexAttribs4fvNV)(GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glVertexAttribs4hvNV)(GLuint,GLsizei,const GLhalfNV*); - void (WINE_GLAPI *p_glVertexAttribs4svNV)(GLuint,GLsizei,const GLshort*); - void (WINE_GLAPI *p_glVertexAttribs4ubvNV)(GLuint,GLsizei,const GLubyte*); - void (WINE_GLAPI *p_glVertexBindingDivisor)(GLuint,GLuint); - void (WINE_GLAPI *p_glVertexBlendARB)(GLint); - void (WINE_GLAPI *p_glVertexBlendEnvfATI)(GLenum,GLfloat); - void (WINE_GLAPI *p_glVertexBlendEnviATI)(GLenum,GLint); - void (WINE_GLAPI *p_glVertexFormatNV)(GLint,GLenum,GLsizei); - void (WINE_GLAPI *p_glVertexP2ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glVertexP2uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glVertexP3ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glVertexP3uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glVertexP4ui)(GLenum,GLuint); - void (WINE_GLAPI *p_glVertexP4uiv)(GLenum,const GLuint*); - void (WINE_GLAPI *p_glVertexPointerEXT)(GLint,GLenum,GLsizei,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexPointerListIBM)(GLint,GLenum,GLint,const void**,GLint); - void (WINE_GLAPI *p_glVertexPointervINTEL)(GLint,GLenum,const void**); - void (WINE_GLAPI *p_glVertexStream1dATI)(GLenum,GLdouble); - void (WINE_GLAPI *p_glVertexStream1dvATI)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glVertexStream1fATI)(GLenum,GLfloat); - void (WINE_GLAPI *p_glVertexStream1fvATI)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glVertexStream1iATI)(GLenum,GLint); - void (WINE_GLAPI *p_glVertexStream1ivATI)(GLenum,const GLint*); - void (WINE_GLAPI *p_glVertexStream1sATI)(GLenum,GLshort); - void (WINE_GLAPI *p_glVertexStream1svATI)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glVertexStream2dATI)(GLenum,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertexStream2dvATI)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glVertexStream2fATI)(GLenum,GLfloat,GLfloat); - void (WINE_GLAPI *p_glVertexStream2fvATI)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glVertexStream2iATI)(GLenum,GLint,GLint); - void (WINE_GLAPI *p_glVertexStream2ivATI)(GLenum,const GLint*); - void (WINE_GLAPI *p_glVertexStream2sATI)(GLenum,GLshort,GLshort); - void (WINE_GLAPI *p_glVertexStream2svATI)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glVertexStream3dATI)(GLenum,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertexStream3dvATI)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glVertexStream3fATI)(GLenum,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glVertexStream3fvATI)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glVertexStream3iATI)(GLenum,GLint,GLint,GLint); - void (WINE_GLAPI *p_glVertexStream3ivATI)(GLenum,const GLint*); - void (WINE_GLAPI *p_glVertexStream3sATI)(GLenum,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glVertexStream3svATI)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glVertexStream4dATI)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glVertexStream4dvATI)(GLenum,const GLdouble*); - void (WINE_GLAPI *p_glVertexStream4fATI)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glVertexStream4fvATI)(GLenum,const GLfloat*); - void (WINE_GLAPI *p_glVertexStream4iATI)(GLenum,GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glVertexStream4ivATI)(GLenum,const GLint*); - void (WINE_GLAPI *p_glVertexStream4sATI)(GLenum,GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glVertexStream4svATI)(GLenum,const GLshort*); - void (WINE_GLAPI *p_glVertexWeightPointerEXT)(GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glVertexWeightfEXT)(GLfloat); - void (WINE_GLAPI *p_glVertexWeightfvEXT)(const GLfloat*); - void (WINE_GLAPI *p_glVertexWeighthNV)(GLhalfNV); - void (WINE_GLAPI *p_glVertexWeighthvNV)(const GLhalfNV*); - GLenum (WINE_GLAPI *p_glVideoCaptureNV)(GLuint,GLuint*,GLuint64EXT*); - void (WINE_GLAPI *p_glVideoCaptureStreamParameterdvNV)(GLuint,GLuint,GLenum,const GLdouble*); - void (WINE_GLAPI *p_glVideoCaptureStreamParameterfvNV)(GLuint,GLuint,GLenum,const GLfloat*); - void (WINE_GLAPI *p_glVideoCaptureStreamParameterivNV)(GLuint,GLuint,GLenum,const GLint*); - void (WINE_GLAPI *p_glViewportArrayv)(GLuint,GLsizei,const GLfloat*); - void (WINE_GLAPI *p_glViewportIndexedf)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glViewportIndexedfv)(GLuint,const GLfloat*); - void (WINE_GLAPI *p_glWaitSync)(GLsync,GLbitfield,GLuint64); - void (WINE_GLAPI *p_glWeightPathsNV)(GLuint,GLsizei,const GLuint*,const GLfloat*); - void (WINE_GLAPI *p_glWeightPointerARB)(GLint,GLenum,GLsizei,const void*); - void (WINE_GLAPI *p_glWeightbvARB)(GLint,const GLbyte*); - void (WINE_GLAPI *p_glWeightdvARB)(GLint,const GLdouble*); - void (WINE_GLAPI *p_glWeightfvARB)(GLint,const GLfloat*); - void (WINE_GLAPI *p_glWeightivARB)(GLint,const GLint*); - void (WINE_GLAPI *p_glWeightsvARB)(GLint,const GLshort*); - void (WINE_GLAPI *p_glWeightubvARB)(GLint,const GLubyte*); - void (WINE_GLAPI *p_glWeightuivARB)(GLint,const GLuint*); - void (WINE_GLAPI *p_glWeightusvARB)(GLint,const GLushort*); - void (WINE_GLAPI *p_glWindowPos2d)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glWindowPos2dARB)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glWindowPos2dMESA)(GLdouble,GLdouble); - void (WINE_GLAPI *p_glWindowPos2dv)(const GLdouble*); - void (WINE_GLAPI *p_glWindowPos2dvARB)(const GLdouble*); - void (WINE_GLAPI *p_glWindowPos2dvMESA)(const GLdouble*); - void (WINE_GLAPI *p_glWindowPos2f)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glWindowPos2fARB)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glWindowPos2fMESA)(GLfloat,GLfloat); - void (WINE_GLAPI *p_glWindowPos2fv)(const GLfloat*); - void (WINE_GLAPI *p_glWindowPos2fvARB)(const GLfloat*); - void (WINE_GLAPI *p_glWindowPos2fvMESA)(const GLfloat*); - void (WINE_GLAPI *p_glWindowPos2i)(GLint,GLint); - void (WINE_GLAPI *p_glWindowPos2iARB)(GLint,GLint); - void (WINE_GLAPI *p_glWindowPos2iMESA)(GLint,GLint); - void (WINE_GLAPI *p_glWindowPos2iv)(const GLint*); - void (WINE_GLAPI *p_glWindowPos2ivARB)(const GLint*); - void (WINE_GLAPI *p_glWindowPos2ivMESA)(const GLint*); - void (WINE_GLAPI *p_glWindowPos2s)(GLshort,GLshort); - void (WINE_GLAPI *p_glWindowPos2sARB)(GLshort,GLshort); - void (WINE_GLAPI *p_glWindowPos2sMESA)(GLshort,GLshort); - void (WINE_GLAPI *p_glWindowPos2sv)(const GLshort*); - void (WINE_GLAPI *p_glWindowPos2svARB)(const GLshort*); - void (WINE_GLAPI *p_glWindowPos2svMESA)(const GLshort*); - void (WINE_GLAPI *p_glWindowPos3d)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glWindowPos3dARB)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glWindowPos3dMESA)(GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glWindowPos3dv)(const GLdouble*); - void (WINE_GLAPI *p_glWindowPos3dvARB)(const GLdouble*); - void (WINE_GLAPI *p_glWindowPos3dvMESA)(const GLdouble*); - void (WINE_GLAPI *p_glWindowPos3f)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glWindowPos3fARB)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glWindowPos3fMESA)(GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glWindowPos3fv)(const GLfloat*); - void (WINE_GLAPI *p_glWindowPos3fvARB)(const GLfloat*); - void (WINE_GLAPI *p_glWindowPos3fvMESA)(const GLfloat*); - void (WINE_GLAPI *p_glWindowPos3i)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glWindowPos3iARB)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glWindowPos3iMESA)(GLint,GLint,GLint); - void (WINE_GLAPI *p_glWindowPos3iv)(const GLint*); - void (WINE_GLAPI *p_glWindowPos3ivARB)(const GLint*); - void (WINE_GLAPI *p_glWindowPos3ivMESA)(const GLint*); - void (WINE_GLAPI *p_glWindowPos3s)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glWindowPos3sARB)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glWindowPos3sMESA)(GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glWindowPos3sv)(const GLshort*); - void (WINE_GLAPI *p_glWindowPos3svARB)(const GLshort*); - void (WINE_GLAPI *p_glWindowPos3svMESA)(const GLshort*); - void (WINE_GLAPI *p_glWindowPos4dMESA)(GLdouble,GLdouble,GLdouble,GLdouble); - void (WINE_GLAPI *p_glWindowPos4dvMESA)(const GLdouble*); - void (WINE_GLAPI *p_glWindowPos4fMESA)(GLfloat,GLfloat,GLfloat,GLfloat); - void (WINE_GLAPI *p_glWindowPos4fvMESA)(const GLfloat*); - void (WINE_GLAPI *p_glWindowPos4iMESA)(GLint,GLint,GLint,GLint); - void (WINE_GLAPI *p_glWindowPos4ivMESA)(const GLint*); - void (WINE_GLAPI *p_glWindowPos4sMESA)(GLshort,GLshort,GLshort,GLshort); - void (WINE_GLAPI *p_glWindowPos4svMESA)(const GLshort*); - void (WINE_GLAPI *p_glWriteMaskEXT)(GLuint,GLuint,GLenum,GLenum,GLenum,GLenum); - void* (WINE_GLAPI *p_wglAllocateMemoryNV)(GLsizei,GLfloat,GLfloat,GLfloat); - BOOL (WINE_GLAPI *p_wglBindTexImageARB)(struct wgl_pbuffer *,int); - BOOL (WINE_GLAPI *p_wglChoosePixelFormatARB)(HDC,const int*,const FLOAT*,UINT,int*,UINT*); - struct wgl_context * (WINE_GLAPI *p_wglCreateContextAttribsARB)(HDC,struct wgl_context *,const int*); - struct wgl_pbuffer * (WINE_GLAPI *p_wglCreatePbufferARB)(HDC,int,int,int,const int*); - BOOL (WINE_GLAPI *p_wglDestroyPbufferARB)(struct wgl_pbuffer *); - void (WINE_GLAPI *p_wglFreeMemoryNV)(void*); + void (WINE_GLAPI *p_glVDPAUGetSurfaceivNV)( GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ); + void (WINE_GLAPI *p_glVDPAUInitNV)( const void *vdpDevice, const void *getProcAddress ); + GLboolean (WINE_GLAPI *p_glVDPAUIsSurfaceNV)( GLvdpauSurfaceNV surface ); + void (WINE_GLAPI *p_glVDPAUMapSurfacesNV)( GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces ); + GLvdpauSurfaceNV (WINE_GLAPI *p_glVDPAURegisterOutputSurfaceNV)( const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames ); + GLvdpauSurfaceNV (WINE_GLAPI *p_glVDPAURegisterVideoSurfaceNV)( const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames ); + void (WINE_GLAPI *p_glVDPAUSurfaceAccessNV)( GLvdpauSurfaceNV surface, GLenum access ); + void (WINE_GLAPI *p_glVDPAUUnmapSurfacesNV)( GLsizei numSurface, const GLvdpauSurfaceNV *surfaces ); + void (WINE_GLAPI *p_glVDPAUUnregisterSurfaceNV)( GLvdpauSurfaceNV surface ); + void (WINE_GLAPI *p_glValidateProgram)( GLuint program ); + void (WINE_GLAPI *p_glValidateProgramARB)( GLhandleARB programObj ); + void (WINE_GLAPI *p_glValidateProgramPipeline)( GLuint pipeline ); + void (WINE_GLAPI *p_glVariantArrayObjectATI)( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ); + void (WINE_GLAPI *p_glVariantPointerEXT)( GLuint id, GLenum type, GLuint stride, const void *addr ); + void (WINE_GLAPI *p_glVariantbvEXT)( GLuint id, const GLbyte *addr ); + void (WINE_GLAPI *p_glVariantdvEXT)( GLuint id, const GLdouble *addr ); + void (WINE_GLAPI *p_glVariantfvEXT)( GLuint id, const GLfloat *addr ); + void (WINE_GLAPI *p_glVariantivEXT)( GLuint id, const GLint *addr ); + void (WINE_GLAPI *p_glVariantsvEXT)( GLuint id, const GLshort *addr ); + void (WINE_GLAPI *p_glVariantubvEXT)( GLuint id, const GLubyte *addr ); + void (WINE_GLAPI *p_glVariantuivEXT)( GLuint id, const GLuint *addr ); + void (WINE_GLAPI *p_glVariantusvEXT)( GLuint id, const GLushort *addr ); + void (WINE_GLAPI *p_glVertex2bOES)( GLbyte x, GLbyte y ); + void (WINE_GLAPI *p_glVertex2bvOES)( const GLbyte *coords ); + void (WINE_GLAPI *p_glVertex2hNV)( GLhalfNV x, GLhalfNV y ); + void (WINE_GLAPI *p_glVertex2hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertex2xOES)( GLfixed x ); + void (WINE_GLAPI *p_glVertex2xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glVertex3bOES)( GLbyte x, GLbyte y, GLbyte z ); + void (WINE_GLAPI *p_glVertex3bvOES)( const GLbyte *coords ); + void (WINE_GLAPI *p_glVertex3hNV)( GLhalfNV x, GLhalfNV y, GLhalfNV z ); + void (WINE_GLAPI *p_glVertex3hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertex3xOES)( GLfixed x, GLfixed y ); + void (WINE_GLAPI *p_glVertex3xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glVertex4bOES)( GLbyte x, GLbyte y, GLbyte z, GLbyte w ); + void (WINE_GLAPI *p_glVertex4bvOES)( const GLbyte *coords ); + void (WINE_GLAPI *p_glVertex4hNV)( GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w ); + void (WINE_GLAPI *p_glVertex4hvNV)( const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertex4xOES)( GLfixed x, GLfixed y, GLfixed z ); + void (WINE_GLAPI *p_glVertex4xvOES)( const GLfixed *coords ); + void (WINE_GLAPI *p_glVertexArrayAttribBinding)( GLuint vaobj, GLuint attribindex, GLuint bindingindex ); + void (WINE_GLAPI *p_glVertexArrayAttribFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexArrayAttribIFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexArrayAttribLFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexArrayBindVertexBufferEXT)( GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ); + void (WINE_GLAPI *p_glVertexArrayBindingDivisor)( GLuint vaobj, GLuint bindingindex, GLuint divisor ); + void (WINE_GLAPI *p_glVertexArrayColorOffsetEXT)( GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayEdgeFlagOffsetEXT)( GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayElementBuffer)( GLuint vaobj, GLuint buffer ); + void (WINE_GLAPI *p_glVertexArrayFogCoordOffsetEXT)( GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayIndexOffsetEXT)( GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayMultiTexCoordOffsetEXT)( GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayNormalOffsetEXT)( GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayParameteriAPPLE)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glVertexArrayRangeAPPLE)( GLsizei length, void *pointer ); + void (WINE_GLAPI *p_glVertexArrayRangeNV)( GLsizei length, const void *pointer ); + void (WINE_GLAPI *p_glVertexArraySecondaryColorOffsetEXT)( GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayTexCoordOffsetEXT)( GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayVertexAttribBindingEXT)( GLuint vaobj, GLuint attribindex, GLuint bindingindex ); + void (WINE_GLAPI *p_glVertexArrayVertexAttribDivisorEXT)( GLuint vaobj, GLuint index, GLuint divisor ); + void (WINE_GLAPI *p_glVertexArrayVertexAttribFormatEXT)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexArrayVertexAttribIFormatEXT)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexArrayVertexAttribIOffsetEXT)( GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayVertexAttribLFormatEXT)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexArrayVertexAttribLOffsetEXT)( GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayVertexAttribOffsetEXT)( GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexArrayVertexBindingDivisorEXT)( GLuint vaobj, GLuint bindingindex, GLuint divisor ); + void (WINE_GLAPI *p_glVertexArrayVertexBuffer)( GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ); + void (WINE_GLAPI *p_glVertexArrayVertexBuffers)( GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides ); + void (WINE_GLAPI *p_glVertexArrayVertexOffsetEXT)( GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset ); + void (WINE_GLAPI *p_glVertexAttrib1d)( GLuint index, GLdouble x ); + void (WINE_GLAPI *p_glVertexAttrib1dARB)( GLuint index, GLdouble x ); + void (WINE_GLAPI *p_glVertexAttrib1dNV)( GLuint index, GLdouble x ); + void (WINE_GLAPI *p_glVertexAttrib1dv)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib1dvARB)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib1dvNV)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib1f)( GLuint index, GLfloat x ); + void (WINE_GLAPI *p_glVertexAttrib1fARB)( GLuint index, GLfloat x ); + void (WINE_GLAPI *p_glVertexAttrib1fNV)( GLuint index, GLfloat x ); + void (WINE_GLAPI *p_glVertexAttrib1fv)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib1fvARB)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib1fvNV)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib1hNV)( GLuint index, GLhalfNV x ); + void (WINE_GLAPI *p_glVertexAttrib1hvNV)( GLuint index, const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertexAttrib1s)( GLuint index, GLshort x ); + void (WINE_GLAPI *p_glVertexAttrib1sARB)( GLuint index, GLshort x ); + void (WINE_GLAPI *p_glVertexAttrib1sNV)( GLuint index, GLshort x ); + void (WINE_GLAPI *p_glVertexAttrib1sv)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib1svARB)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib1svNV)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib2d)( GLuint index, GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glVertexAttrib2dARB)( GLuint index, GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glVertexAttrib2dNV)( GLuint index, GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glVertexAttrib2dv)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib2dvARB)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib2dvNV)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib2f)( GLuint index, GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glVertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glVertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glVertexAttrib2fv)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib2fvARB)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib2fvNV)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib2hNV)( GLuint index, GLhalfNV x, GLhalfNV y ); + void (WINE_GLAPI *p_glVertexAttrib2hvNV)( GLuint index, const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertexAttrib2s)( GLuint index, GLshort x, GLshort y ); + void (WINE_GLAPI *p_glVertexAttrib2sARB)( GLuint index, GLshort x, GLshort y ); + void (WINE_GLAPI *p_glVertexAttrib2sNV)( GLuint index, GLshort x, GLshort y ); + void (WINE_GLAPI *p_glVertexAttrib2sv)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib2svARB)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib2svNV)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glVertexAttrib3dARB)( GLuint index, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glVertexAttrib3dNV)( GLuint index, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glVertexAttrib3dv)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib3dvARB)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib3dvNV)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib3f)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glVertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glVertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glVertexAttrib3fv)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib3fvARB)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib3fvNV)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib3hNV)( GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z ); + void (WINE_GLAPI *p_glVertexAttrib3hvNV)( GLuint index, const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertexAttrib3s)( GLuint index, GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glVertexAttrib3sARB)( GLuint index, GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glVertexAttrib3sNV)( GLuint index, GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glVertexAttrib3sv)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib3svARB)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib3svNV)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib4Nbv)( GLuint index, const GLbyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4NbvARB)( GLuint index, const GLbyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4Niv)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttrib4NivARB)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttrib4Nsv)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib4NsvARB)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib4Nub)( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ); + void (WINE_GLAPI *p_glVertexAttrib4NubARB)( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ); + void (WINE_GLAPI *p_glVertexAttrib4Nubv)( GLuint index, const GLubyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4NubvARB)( GLuint index, const GLubyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4Nuiv)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttrib4NuivARB)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttrib4Nusv)( GLuint index, const GLushort *v ); + void (WINE_GLAPI *p_glVertexAttrib4NusvARB)( GLuint index, const GLushort *v ); + void (WINE_GLAPI *p_glVertexAttrib4bv)( GLuint index, const GLbyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4bvARB)( GLuint index, const GLbyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glVertexAttrib4dARB)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glVertexAttrib4dNV)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glVertexAttrib4dv)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib4dvARB)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib4dvNV)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttrib4f)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glVertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glVertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glVertexAttrib4fv)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib4fvARB)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib4fvNV)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttrib4hNV)( GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w ); + void (WINE_GLAPI *p_glVertexAttrib4hvNV)( GLuint index, const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertexAttrib4iv)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttrib4ivARB)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttrib4s)( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ); + void (WINE_GLAPI *p_glVertexAttrib4sARB)( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ); + void (WINE_GLAPI *p_glVertexAttrib4sNV)( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ); + void (WINE_GLAPI *p_glVertexAttrib4sv)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib4svARB)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib4svNV)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttrib4ubNV)( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ); + void (WINE_GLAPI *p_glVertexAttrib4ubv)( GLuint index, const GLubyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4ubvARB)( GLuint index, const GLubyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4ubvNV)( GLuint index, const GLubyte *v ); + void (WINE_GLAPI *p_glVertexAttrib4uiv)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttrib4uivARB)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttrib4usv)( GLuint index, const GLushort *v ); + void (WINE_GLAPI *p_glVertexAttrib4usvARB)( GLuint index, const GLushort *v ); + void (WINE_GLAPI *p_glVertexAttribArrayObjectATI)( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset ); + void (WINE_GLAPI *p_glVertexAttribBinding)( GLuint attribindex, GLuint bindingindex ); + void (WINE_GLAPI *p_glVertexAttribDivisor)( GLuint index, GLuint divisor ); + void (WINE_GLAPI *p_glVertexAttribDivisorARB)( GLuint index, GLuint divisor ); + void (WINE_GLAPI *p_glVertexAttribFormat)( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexAttribFormatNV)( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride ); + void (WINE_GLAPI *p_glVertexAttribI1i)( GLuint index, GLint x ); + void (WINE_GLAPI *p_glVertexAttribI1iEXT)( GLuint index, GLint x ); + void (WINE_GLAPI *p_glVertexAttribI1iv)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttribI1ivEXT)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttribI1ui)( GLuint index, GLuint x ); + void (WINE_GLAPI *p_glVertexAttribI1uiEXT)( GLuint index, GLuint x ); + void (WINE_GLAPI *p_glVertexAttribI1uiv)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttribI1uivEXT)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttribI2i)( GLuint index, GLint x, GLint y ); + void (WINE_GLAPI *p_glVertexAttribI2iEXT)( GLuint index, GLint x, GLint y ); + void (WINE_GLAPI *p_glVertexAttribI2iv)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttribI2ivEXT)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttribI2ui)( GLuint index, GLuint x, GLuint y ); + void (WINE_GLAPI *p_glVertexAttribI2uiEXT)( GLuint index, GLuint x, GLuint y ); + void (WINE_GLAPI *p_glVertexAttribI2uiv)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttribI2uivEXT)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z ); + void (WINE_GLAPI *p_glVertexAttribI3iEXT)( GLuint index, GLint x, GLint y, GLint z ); + void (WINE_GLAPI *p_glVertexAttribI3iv)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttribI3ivEXT)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z ); + void (WINE_GLAPI *p_glVertexAttribI3uiEXT)( GLuint index, GLuint x, GLuint y, GLuint z ); + void (WINE_GLAPI *p_glVertexAttribI3uiv)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttribI3uivEXT)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttribI4bv)( GLuint index, const GLbyte *v ); + void (WINE_GLAPI *p_glVertexAttribI4bvEXT)( GLuint index, const GLbyte *v ); + void (WINE_GLAPI *p_glVertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glVertexAttribI4iEXT)( GLuint index, GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glVertexAttribI4iv)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttribI4ivEXT)( GLuint index, const GLint *v ); + void (WINE_GLAPI *p_glVertexAttribI4sv)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttribI4svEXT)( GLuint index, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttribI4ubv)( GLuint index, const GLubyte *v ); + void (WINE_GLAPI *p_glVertexAttribI4ubvEXT)( GLuint index, const GLubyte *v ); + void (WINE_GLAPI *p_glVertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ); + void (WINE_GLAPI *p_glVertexAttribI4uiEXT)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ); + void (WINE_GLAPI *p_glVertexAttribI4uiv)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttribI4uivEXT)( GLuint index, const GLuint *v ); + void (WINE_GLAPI *p_glVertexAttribI4usv)( GLuint index, const GLushort *v ); + void (WINE_GLAPI *p_glVertexAttribI4usvEXT)( GLuint index, const GLushort *v ); + void (WINE_GLAPI *p_glVertexAttribIFormat)( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexAttribIFormatNV)( GLuint index, GLint size, GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glVertexAttribIPointer)( GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glVertexAttribIPointerEXT)( GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glVertexAttribL1d)( GLuint index, GLdouble x ); + void (WINE_GLAPI *p_glVertexAttribL1dEXT)( GLuint index, GLdouble x ); + void (WINE_GLAPI *p_glVertexAttribL1dv)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribL1dvEXT)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribL1i64NV)( GLuint index, GLint64EXT x ); + void (WINE_GLAPI *p_glVertexAttribL1i64vNV)( GLuint index, const GLint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x ); + void (WINE_GLAPI *p_glVertexAttribL1ui64NV)( GLuint index, GLuint64EXT x ); + void (WINE_GLAPI *p_glVertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribL1ui64vNV)( GLuint index, const GLuint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribL2d)( GLuint index, GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glVertexAttribL2dEXT)( GLuint index, GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glVertexAttribL2dv)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribL2dvEXT)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribL2i64NV)( GLuint index, GLint64EXT x, GLint64EXT y ); + void (WINE_GLAPI *p_glVertexAttribL2i64vNV)( GLuint index, const GLint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribL2ui64NV)( GLuint index, GLuint64EXT x, GLuint64EXT y ); + void (WINE_GLAPI *p_glVertexAttribL2ui64vNV)( GLuint index, const GLuint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glVertexAttribL3dEXT)( GLuint index, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glVertexAttribL3dv)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribL3dvEXT)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribL3i64NV)( GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z ); + void (WINE_GLAPI *p_glVertexAttribL3i64vNV)( GLuint index, const GLint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribL3ui64NV)( GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z ); + void (WINE_GLAPI *p_glVertexAttribL3ui64vNV)( GLuint index, const GLuint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glVertexAttribL4dEXT)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glVertexAttribL4dv)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribL4dvEXT)( GLuint index, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribL4i64NV)( GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w ); + void (WINE_GLAPI *p_glVertexAttribL4i64vNV)( GLuint index, const GLint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribL4ui64NV)( GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w ); + void (WINE_GLAPI *p_glVertexAttribL4ui64vNV)( GLuint index, const GLuint64EXT *v ); + void (WINE_GLAPI *p_glVertexAttribLFormat)( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ); + void (WINE_GLAPI *p_glVertexAttribLFormatNV)( GLuint index, GLint size, GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glVertexAttribLPointer)( GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glVertexAttribLPointerEXT)( GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glVertexAttribP1ui)( GLuint index, GLenum type, GLboolean normalized, GLuint value ); + void (WINE_GLAPI *p_glVertexAttribP1uiv)( GLuint index, GLenum type, GLboolean normalized, const GLuint *value ); + void (WINE_GLAPI *p_glVertexAttribP2ui)( GLuint index, GLenum type, GLboolean normalized, GLuint value ); + void (WINE_GLAPI *p_glVertexAttribP2uiv)( GLuint index, GLenum type, GLboolean normalized, const GLuint *value ); + void (WINE_GLAPI *p_glVertexAttribP3ui)( GLuint index, GLenum type, GLboolean normalized, GLuint value ); + void (WINE_GLAPI *p_glVertexAttribP3uiv)( GLuint index, GLenum type, GLboolean normalized, const GLuint *value ); + void (WINE_GLAPI *p_glVertexAttribP4ui)( GLuint index, GLenum type, GLboolean normalized, GLuint value ); + void (WINE_GLAPI *p_glVertexAttribP4uiv)( GLuint index, GLenum type, GLboolean normalized, const GLuint *value ); + void (WINE_GLAPI *p_glVertexAttribParameteriAMD)( GLuint index, GLenum pname, GLint param ); + void (WINE_GLAPI *p_glVertexAttribPointer)( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glVertexAttribPointerARB)( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glVertexAttribPointerNV)( GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glVertexAttribs1dvNV)( GLuint index, GLsizei count, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribs1fvNV)( GLuint index, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttribs1hvNV)( GLuint index, GLsizei n, const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertexAttribs1svNV)( GLuint index, GLsizei count, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttribs2dvNV)( GLuint index, GLsizei count, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribs2fvNV)( GLuint index, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttribs2hvNV)( GLuint index, GLsizei n, const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertexAttribs2svNV)( GLuint index, GLsizei count, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttribs3dvNV)( GLuint index, GLsizei count, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribs3fvNV)( GLuint index, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttribs3hvNV)( GLuint index, GLsizei n, const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertexAttribs3svNV)( GLuint index, GLsizei count, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttribs4dvNV)( GLuint index, GLsizei count, const GLdouble *v ); + void (WINE_GLAPI *p_glVertexAttribs4fvNV)( GLuint index, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glVertexAttribs4hvNV)( GLuint index, GLsizei n, const GLhalfNV *v ); + void (WINE_GLAPI *p_glVertexAttribs4svNV)( GLuint index, GLsizei count, const GLshort *v ); + void (WINE_GLAPI *p_glVertexAttribs4ubvNV)( GLuint index, GLsizei count, const GLubyte *v ); + void (WINE_GLAPI *p_glVertexBindingDivisor)( GLuint bindingindex, GLuint divisor ); + void (WINE_GLAPI *p_glVertexBlendARB)( GLint count ); + void (WINE_GLAPI *p_glVertexBlendEnvfATI)( GLenum pname, GLfloat param ); + void (WINE_GLAPI *p_glVertexBlendEnviATI)( GLenum pname, GLint param ); + void (WINE_GLAPI *p_glVertexFormatNV)( GLint size, GLenum type, GLsizei stride ); + void (WINE_GLAPI *p_glVertexP2ui)( GLenum type, GLuint value ); + void (WINE_GLAPI *p_glVertexP2uiv)( GLenum type, const GLuint *value ); + void (WINE_GLAPI *p_glVertexP3ui)( GLenum type, GLuint value ); + void (WINE_GLAPI *p_glVertexP3uiv)( GLenum type, const GLuint *value ); + void (WINE_GLAPI *p_glVertexP4ui)( GLenum type, GLuint value ); + void (WINE_GLAPI *p_glVertexP4uiv)( GLenum type, const GLuint *value ); + void (WINE_GLAPI *p_glVertexPointerEXT)( GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer ); + void (WINE_GLAPI *p_glVertexPointerListIBM)( GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride ); + void (WINE_GLAPI *p_glVertexPointervINTEL)( GLint size, GLenum type, const void **pointer ); + void (WINE_GLAPI *p_glVertexStream1dATI)( GLenum stream, GLdouble x ); + void (WINE_GLAPI *p_glVertexStream1dvATI)( GLenum stream, const GLdouble *coords ); + void (WINE_GLAPI *p_glVertexStream1fATI)( GLenum stream, GLfloat x ); + void (WINE_GLAPI *p_glVertexStream1fvATI)( GLenum stream, const GLfloat *coords ); + void (WINE_GLAPI *p_glVertexStream1iATI)( GLenum stream, GLint x ); + void (WINE_GLAPI *p_glVertexStream1ivATI)( GLenum stream, const GLint *coords ); + void (WINE_GLAPI *p_glVertexStream1sATI)( GLenum stream, GLshort x ); + void (WINE_GLAPI *p_glVertexStream1svATI)( GLenum stream, const GLshort *coords ); + void (WINE_GLAPI *p_glVertexStream2dATI)( GLenum stream, GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glVertexStream2dvATI)( GLenum stream, const GLdouble *coords ); + void (WINE_GLAPI *p_glVertexStream2fATI)( GLenum stream, GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glVertexStream2fvATI)( GLenum stream, const GLfloat *coords ); + void (WINE_GLAPI *p_glVertexStream2iATI)( GLenum stream, GLint x, GLint y ); + void (WINE_GLAPI *p_glVertexStream2ivATI)( GLenum stream, const GLint *coords ); + void (WINE_GLAPI *p_glVertexStream2sATI)( GLenum stream, GLshort x, GLshort y ); + void (WINE_GLAPI *p_glVertexStream2svATI)( GLenum stream, const GLshort *coords ); + void (WINE_GLAPI *p_glVertexStream3dATI)( GLenum stream, GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glVertexStream3dvATI)( GLenum stream, const GLdouble *coords ); + void (WINE_GLAPI *p_glVertexStream3fATI)( GLenum stream, GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glVertexStream3fvATI)( GLenum stream, const GLfloat *coords ); + void (WINE_GLAPI *p_glVertexStream3iATI)( GLenum stream, GLint x, GLint y, GLint z ); + void (WINE_GLAPI *p_glVertexStream3ivATI)( GLenum stream, const GLint *coords ); + void (WINE_GLAPI *p_glVertexStream3sATI)( GLenum stream, GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glVertexStream3svATI)( GLenum stream, const GLshort *coords ); + void (WINE_GLAPI *p_glVertexStream4dATI)( GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glVertexStream4dvATI)( GLenum stream, const GLdouble *coords ); + void (WINE_GLAPI *p_glVertexStream4fATI)( GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glVertexStream4fvATI)( GLenum stream, const GLfloat *coords ); + void (WINE_GLAPI *p_glVertexStream4iATI)( GLenum stream, GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glVertexStream4ivATI)( GLenum stream, const GLint *coords ); + void (WINE_GLAPI *p_glVertexStream4sATI)( GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w ); + void (WINE_GLAPI *p_glVertexStream4svATI)( GLenum stream, const GLshort *coords ); + void (WINE_GLAPI *p_glVertexWeightPointerEXT)( GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glVertexWeightfEXT)( GLfloat weight ); + void (WINE_GLAPI *p_glVertexWeightfvEXT)( const GLfloat *weight ); + void (WINE_GLAPI *p_glVertexWeighthNV)( GLhalfNV weight ); + void (WINE_GLAPI *p_glVertexWeighthvNV)( const GLhalfNV *weight ); + GLenum (WINE_GLAPI *p_glVideoCaptureNV)( GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time ); + void (WINE_GLAPI *p_glVideoCaptureStreamParameterdvNV)( GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params ); + void (WINE_GLAPI *p_glVideoCaptureStreamParameterfvNV)( GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params ); + void (WINE_GLAPI *p_glVideoCaptureStreamParameterivNV)( GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params ); + void (WINE_GLAPI *p_glViewportArrayv)( GLuint first, GLsizei count, const GLfloat *v ); + void (WINE_GLAPI *p_glViewportIndexedf)( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h ); + void (WINE_GLAPI *p_glViewportIndexedfv)( GLuint index, const GLfloat *v ); + void (WINE_GLAPI *p_glViewportPositionWScaleNV)( GLuint index, GLfloat xcoeff, GLfloat ycoeff ); + void (WINE_GLAPI *p_glViewportSwizzleNV)( GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew ); + void (WINE_GLAPI *p_glWaitSemaphoreEXT)( GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts ); + void (WINE_GLAPI *p_glWaitSync)( GLsync sync, GLbitfield flags, GLuint64 timeout ); + void (WINE_GLAPI *p_glWaitVkSemaphoreNV)( GLuint64 vkSemaphore ); + void (WINE_GLAPI *p_glWeightPathsNV)( GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights ); + void (WINE_GLAPI *p_glWeightPointerARB)( GLint size, GLenum type, GLsizei stride, const void *pointer ); + void (WINE_GLAPI *p_glWeightbvARB)( GLint size, const GLbyte *weights ); + void (WINE_GLAPI *p_glWeightdvARB)( GLint size, const GLdouble *weights ); + void (WINE_GLAPI *p_glWeightfvARB)( GLint size, const GLfloat *weights ); + void (WINE_GLAPI *p_glWeightivARB)( GLint size, const GLint *weights ); + void (WINE_GLAPI *p_glWeightsvARB)( GLint size, const GLshort *weights ); + void (WINE_GLAPI *p_glWeightubvARB)( GLint size, const GLubyte *weights ); + void (WINE_GLAPI *p_glWeightuivARB)( GLint size, const GLuint *weights ); + void (WINE_GLAPI *p_glWeightusvARB)( GLint size, const GLushort *weights ); + void (WINE_GLAPI *p_glWindowPos2d)( GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glWindowPos2dARB)( GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glWindowPos2dMESA)( GLdouble x, GLdouble y ); + void (WINE_GLAPI *p_glWindowPos2dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glWindowPos2dvARB)( const GLdouble *v ); + void (WINE_GLAPI *p_glWindowPos2dvMESA)( const GLdouble *v ); + void (WINE_GLAPI *p_glWindowPos2f)( GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glWindowPos2fARB)( GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glWindowPos2fMESA)( GLfloat x, GLfloat y ); + void (WINE_GLAPI *p_glWindowPos2fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glWindowPos2fvARB)( const GLfloat *v ); + void (WINE_GLAPI *p_glWindowPos2fvMESA)( const GLfloat *v ); + void (WINE_GLAPI *p_glWindowPos2i)( GLint x, GLint y ); + void (WINE_GLAPI *p_glWindowPos2iARB)( GLint x, GLint y ); + void (WINE_GLAPI *p_glWindowPos2iMESA)( GLint x, GLint y ); + void (WINE_GLAPI *p_glWindowPos2iv)( const GLint *v ); + void (WINE_GLAPI *p_glWindowPos2ivARB)( const GLint *v ); + void (WINE_GLAPI *p_glWindowPos2ivMESA)( const GLint *v ); + void (WINE_GLAPI *p_glWindowPos2s)( GLshort x, GLshort y ); + void (WINE_GLAPI *p_glWindowPos2sARB)( GLshort x, GLshort y ); + void (WINE_GLAPI *p_glWindowPos2sMESA)( GLshort x, GLshort y ); + void (WINE_GLAPI *p_glWindowPos2sv)( const GLshort *v ); + void (WINE_GLAPI *p_glWindowPos2svARB)( const GLshort *v ); + void (WINE_GLAPI *p_glWindowPos2svMESA)( const GLshort *v ); + void (WINE_GLAPI *p_glWindowPos3d)( GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glWindowPos3dARB)( GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glWindowPos3dMESA)( GLdouble x, GLdouble y, GLdouble z ); + void (WINE_GLAPI *p_glWindowPos3dv)( const GLdouble *v ); + void (WINE_GLAPI *p_glWindowPos3dvARB)( const GLdouble *v ); + void (WINE_GLAPI *p_glWindowPos3dvMESA)( const GLdouble *v ); + void (WINE_GLAPI *p_glWindowPos3f)( GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glWindowPos3fARB)( GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glWindowPos3fMESA)( GLfloat x, GLfloat y, GLfloat z ); + void (WINE_GLAPI *p_glWindowPos3fv)( const GLfloat *v ); + void (WINE_GLAPI *p_glWindowPos3fvARB)( const GLfloat *v ); + void (WINE_GLAPI *p_glWindowPos3fvMESA)( const GLfloat *v ); + void (WINE_GLAPI *p_glWindowPos3i)( GLint x, GLint y, GLint z ); + void (WINE_GLAPI *p_glWindowPos3iARB)( GLint x, GLint y, GLint z ); + void (WINE_GLAPI *p_glWindowPos3iMESA)( GLint x, GLint y, GLint z ); + void (WINE_GLAPI *p_glWindowPos3iv)( const GLint *v ); + void (WINE_GLAPI *p_glWindowPos3ivARB)( const GLint *v ); + void (WINE_GLAPI *p_glWindowPos3ivMESA)( const GLint *v ); + void (WINE_GLAPI *p_glWindowPos3s)( GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glWindowPos3sARB)( GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glWindowPos3sMESA)( GLshort x, GLshort y, GLshort z ); + void (WINE_GLAPI *p_glWindowPos3sv)( const GLshort *v ); + void (WINE_GLAPI *p_glWindowPos3svARB)( const GLshort *v ); + void (WINE_GLAPI *p_glWindowPos3svMESA)( const GLshort *v ); + void (WINE_GLAPI *p_glWindowPos4dMESA)( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); + void (WINE_GLAPI *p_glWindowPos4dvMESA)( const GLdouble *v ); + void (WINE_GLAPI *p_glWindowPos4fMESA)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (WINE_GLAPI *p_glWindowPos4fvMESA)( const GLfloat *v ); + void (WINE_GLAPI *p_glWindowPos4iMESA)( GLint x, GLint y, GLint z, GLint w ); + void (WINE_GLAPI *p_glWindowPos4ivMESA)( const GLint *v ); + void (WINE_GLAPI *p_glWindowPos4sMESA)( GLshort x, GLshort y, GLshort z, GLshort w ); + void (WINE_GLAPI *p_glWindowPos4svMESA)( const GLshort *v ); + void (WINE_GLAPI *p_glWindowRectanglesEXT)( GLenum mode, GLsizei count, const GLint *box ); + void (WINE_GLAPI *p_glWriteMaskEXT)( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ); + void * (WINE_GLAPI *p_wglAllocateMemoryNV)( GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority ); + BOOL (WINE_GLAPI *p_wglBindTexImageARB)( struct wgl_pbuffer * hPbuffer, int iBuffer ); + BOOL (WINE_GLAPI *p_wglChoosePixelFormatARB)( HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats ); + struct wgl_context * (WINE_GLAPI *p_wglCreateContextAttribsARB)( HDC hDC, struct wgl_context * hShareContext, const int *attribList ); + struct wgl_pbuffer * (WINE_GLAPI *p_wglCreatePbufferARB)( HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList ); + BOOL (WINE_GLAPI *p_wglDestroyPbufferARB)( struct wgl_pbuffer * hPbuffer ); + void (WINE_GLAPI *p_wglFreeMemoryNV)( void *pointer ); HDC (WINE_GLAPI *p_wglGetCurrentReadDCARB)(void); - const char* (WINE_GLAPI *p_wglGetExtensionsStringARB)(HDC); - const char* (WINE_GLAPI *p_wglGetExtensionsStringEXT)(void); - HDC (WINE_GLAPI *p_wglGetPbufferDCARB)(struct wgl_pbuffer *); - BOOL (WINE_GLAPI *p_wglGetPixelFormatAttribfvARB)(HDC,int,int,UINT,const int*,FLOAT*); - BOOL (WINE_GLAPI *p_wglGetPixelFormatAttribivARB)(HDC,int,int,UINT,const int*,int*); + const char * (WINE_GLAPI *p_wglGetExtensionsStringARB)( HDC hdc ); + const char * (WINE_GLAPI *p_wglGetExtensionsStringEXT)(void); + HDC (WINE_GLAPI *p_wglGetPbufferDCARB)( struct wgl_pbuffer * hPbuffer ); + BOOL (WINE_GLAPI *p_wglGetPixelFormatAttribfvARB)( HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues ); + BOOL (WINE_GLAPI *p_wglGetPixelFormatAttribivARB)( HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues ); int (WINE_GLAPI *p_wglGetSwapIntervalEXT)(void); - BOOL (WINE_GLAPI *p_wglMakeContextCurrentARB)(HDC,HDC,struct wgl_context *); - BOOL (WINE_GLAPI *p_wglQueryCurrentRendererIntegerWINE)(GLenum,GLuint *); - const GLchar * (WINE_GLAPI *p_wglQueryCurrentRendererStringWINE)(GLenum); - BOOL (WINE_GLAPI *p_wglQueryPbufferARB)(struct wgl_pbuffer *,int,int*); - BOOL (WINE_GLAPI *p_wglQueryRendererIntegerWINE)(HDC,GLint,GLenum,GLuint *); - const GLchar * (WINE_GLAPI *p_wglQueryRendererStringWINE)(HDC,GLint,GLenum); - int (WINE_GLAPI *p_wglReleasePbufferDCARB)(struct wgl_pbuffer *,HDC); - BOOL (WINE_GLAPI *p_wglReleaseTexImageARB)(struct wgl_pbuffer *,int); - BOOL (WINE_GLAPI *p_wglSetPbufferAttribARB)(struct wgl_pbuffer *,const int*); - BOOL (WINE_GLAPI *p_wglSetPixelFormatWINE)(HDC,int); - BOOL (WINE_GLAPI *p_wglSwapIntervalEXT)(int); + BOOL (WINE_GLAPI *p_wglMakeContextCurrentARB)( HDC hDrawDC, HDC hReadDC, struct wgl_context * hglrc ); + BOOL (WINE_GLAPI *p_wglQueryCurrentRendererIntegerWINE)( GLenum attribute, GLuint *value ); + const GLchar * (WINE_GLAPI *p_wglQueryCurrentRendererStringWINE)( GLenum attribute ); + BOOL (WINE_GLAPI *p_wglQueryPbufferARB)( struct wgl_pbuffer * hPbuffer, int iAttribute, int *piValue ); + BOOL (WINE_GLAPI *p_wglQueryRendererIntegerWINE)( HDC dc, GLint renderer, GLenum attribute, GLuint *value ); + const GLchar * (WINE_GLAPI *p_wglQueryRendererStringWINE)( HDC dc, GLint renderer, GLenum attribute ); + int (WINE_GLAPI *p_wglReleasePbufferDCARB)( struct wgl_pbuffer * hPbuffer, HDC hDC ); + BOOL (WINE_GLAPI *p_wglReleaseTexImageARB)( struct wgl_pbuffer * hPbuffer, int iBuffer ); + BOOL (WINE_GLAPI *p_wglSetPbufferAttribARB)( struct wgl_pbuffer * hPbuffer, const int *piAttribList ); + BOOL (WINE_GLAPI *p_wglSetPixelFormatWINE)( HDC hdc, int format ); + BOOL (WINE_GLAPI *p_wglSwapIntervalEXT)( int interval ); } ext; }; diff --git a/sdk/include/reactos/wine/wined3d.h b/sdk/include/reactos/wine/wined3d.h index 99f130b042d..4b50c51b5e6 100644 --- a/sdk/include/reactos/wine/wined3d.h +++ b/sdk/include/reactos/wine/wined3d.h @@ -381,21 +381,8 @@ enum wined3d_render_state WINED3D_RS_SRCBLENDALPHA = 207, WINED3D_RS_DESTBLENDALPHA = 208, WINED3D_RS_BLENDOPALPHA = 209, - WINED3D_RS_DEPTHCLIP = 210, - WINED3D_RS_COLORWRITEENABLE4 = 211, - WINED3D_RS_COLORWRITEENABLE5 = 212, - WINED3D_RS_COLORWRITEENABLE6 = 213, - WINED3D_RS_COLORWRITEENABLE7 = 214, }; -#define WINEHIGHEST_RENDER_STATE WINED3D_RS_COLORWRITEENABLE7 - -static inline enum wined3d_render_state WINED3D_RS_COLORWRITE(int index) -{ - if (index == 0) return WINED3D_RS_COLORWRITEENABLE; - if (index <= 3) return WINED3D_RS_COLORWRITEENABLE1 + index - 1; - if (index <= 7) return WINED3D_RS_COLORWRITEENABLE4 + index - 4; - return WINED3D_RS_COLORWRITEENABLE; -} +#define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA enum wined3d_blend { @@ -685,9 +672,8 @@ enum wined3d_resource_type { WINED3D_RTYPE_NONE = 0, WINED3D_RTYPE_BUFFER = 1, - WINED3D_RTYPE_TEXTURE_1D = 2, - WINED3D_RTYPE_TEXTURE_2D = 3, - WINED3D_RTYPE_TEXTURE_3D = 4, + WINED3D_RTYPE_TEXTURE_2D = 2, + WINED3D_RTYPE_TEXTURE_3D = 3, }; enum wined3d_pool @@ -942,7 +928,6 @@ enum wined3d_shader_byte_code_format #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 -#define WINED3DMAXUSERCLIPPLANES 32 #define WINED3DCLIPPLANE0 (1u << 0) #define WINED3DCLIPPLANE1 (1u << 1) #define WINED3DCLIPPLANE2 (1u << 2) @@ -1321,9 +1306,7 @@ enum wined3d_shader_byte_code_format #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000 -#define WINED3D_FORWARD_DEPTH_BIAS 0x00002000 -#define WINED3D_REQUEST_D3D10 0x00004000 -#define WINED3D_LIMIT_VIEWPORT 0x00008000 +#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000 #define WINED3D_RESZ_CODE 0x7fa05000 @@ -1359,6 +1342,7 @@ enum wined3d_shader_byte_code_format #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000 #define WINED3D_BLT_WAIT 0x01000000 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000 +#define WINED3D_BLT_RAW 0x20000000 #define WINED3D_BLT_SYNCHRONOUS 0x40000000 #define WINED3D_BLT_ALPHA_TEST 0x80000000 #define WINED3D_BLT_MASK 0x0901e800 @@ -1554,6 +1538,7 @@ enum wined3d_shader_byte_code_format #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008 +#define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff @@ -1813,13 +1798,6 @@ struct wined3d_map_desc void *data; }; -struct wined3d_map_info -{ - UINT row_pitch; - UINT slice_pitch; - UINT size; -}; - struct wined3d_sub_resource_data { const void *data; @@ -2583,14 +2561,10 @@ void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resour DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource); HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags); -HRESULT __cdecl wined3d_resource_map_info(struct wined3d_resource *resource, unsigned int sub_resource_idx, - struct wined3d_map_info *info, DWORD flags); void __cdecl wined3d_resource_preload(struct wined3d_resource *resource); void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent); DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority); HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx); -UINT __cdecl wined3d_resource_update_info(struct wined3d_resource *resource, unsigned int sub_resource_idx, - const struct wined3d_box *box, unsigned int row_pitch, unsigned int depth_pitch); HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc, struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops, @@ -2636,6 +2610,7 @@ HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_de struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view); ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view); +void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view); void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view); ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view); @@ -2688,7 +2663,6 @@ HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const stru void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture); struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource); ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture); -void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture); enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture); HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc); DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture); @@ -2780,18 +2754,4 @@ static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, u box->back = back; } -BOOL wined3d_dxt1_decode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, - enum wined3d_format_id format, unsigned int w, unsigned int h); -BOOL wined3d_dxt1_encode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, - enum wined3d_format_id format, unsigned int w, unsigned int h); -BOOL wined3d_dxt3_decode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, - enum wined3d_format_id format, unsigned int w, unsigned int h); -BOOL wined3d_dxt3_encode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, - enum wined3d_format_id format, unsigned int w, unsigned int h); -BOOL wined3d_dxt5_decode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, - enum wined3d_format_id format, unsigned int w, unsigned int h); -BOOL wined3d_dxt5_encode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, - enum wined3d_format_id format, unsigned int w, unsigned int h); -BOOL wined3d_dxtn_supported(void); - #endif /* __WINE_WINED3D_H */