- sync d3d8 with wine HEAD

svn path=/trunk/; revision=38915
This commit is contained in:
Kamil Hornicek 2009-01-18 21:09:47 +00:00
parent f1fd1b0ce1
commit d6aa26ee7f
7 changed files with 430 additions and 403 deletions

View file

@ -160,6 +160,7 @@ struct IDirect3D8Impl
* Predeclare the interface implementation structures
*/
extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
/*****************************************************************************
* IDirect3DDevice8 implementation structure
@ -170,13 +171,14 @@ typedef void * shader_handle;
struct FvfToDecl
{
DWORD fvf;
IWineD3DVertexDeclaration *decl;
struct IDirect3DVertexDeclaration8 *decl;
};
struct IDirect3DDevice8Impl
{
/* IUnknown fields */
const IDirect3DDevice8Vtbl *lpVtbl;
const IWineD3DDeviceParentVtbl *device_parent_vtbl;
LONG ref;
/* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
IWineD3DDevice *WineD3DDevice;
@ -200,6 +202,7 @@ struct IDirect3DDevice8Impl
/*****************************************************************************
* IDirect3DVolume8 implementation structure
*/
extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
struct IDirect3DVolume8Impl
{
/* IUnknown fields */
@ -531,11 +534,12 @@ typedef struct {
DWORD elements_size; /* Size of elements, in bytes */
IWineD3DVertexDeclaration *wined3d_vertex_declaration;
DWORD shader_handle;
} IDirect3DVertexDeclaration8Impl;
/*****************************************************************************
* IDirect3DVertexShader9 interface
* IDirect3DVertexShader8 interface
*/
#define INTERFACE IDirect3DVertexShader8
DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
@ -544,9 +548,6 @@ DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DVertexShader9 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
};
#undef INTERFACE
@ -554,16 +555,13 @@ DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
#define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DVertexShader8 methods ***/
#define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
/* ------------------------- */
/* IDirect3DVertexShader8Impl */
/* ------------------------- */
/*****************************************************************************
* IDirect3DPixelShader9 interface
* IDirect3DPixelShader8 interface
*/
#define INTERFACE IDirect3DPixelShader8
DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
@ -572,9 +570,6 @@ DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DPixelShader8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
};
#undef INTERFACE
@ -582,10 +577,6 @@ DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
#define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DPixelShader8 methods ***/
#define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
/*****************************************************************************
* Predeclare the interface implementation structures
@ -600,7 +591,6 @@ struct IDirect3DVertexShader8Impl {
const IDirect3DVertexShader8Vtbl *lpVtbl;
LONG ref;
DWORD handle;
IDirect3DVertexDeclaration8 *vertex_declaration;
IWineD3DVertexShader *wineD3DVertexShader;
};
@ -624,7 +614,6 @@ typedef struct IDirect3DPixelShader8Impl {
LONG ref;
DWORD handle;
/* The device, to be replaced by an IDirect3DDeviceImpl */
IWineD3DPixelShader *wineD3DPixelShader;
} IDirect3DPixelShader8Impl;
@ -638,34 +627,10 @@ UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elem
size_t parse_token(const DWORD* pToken);
/* Callbacks */
extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
HANDLE* pSharedHandle);
extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle);
extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
#endif /* __WINE_D3DX8_PRIVATE_H */

View file

@ -73,6 +73,13 @@ static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 ifac
return S_OK;
}
if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
{
IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
*ppobj = &This->device_parent_vtbl;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
@ -104,7 +111,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
This->inDestruction = TRUE;
for(i = 0; i < This->numConvertedDecls; i++) {
IWineD3DVertexDeclaration_Release(This->decls[i].decl);
IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
}
HeapFree(GetProcessHeap(), 0, This->decls);
@ -308,7 +315,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DD
localParameters.AutoRestoreDisplayMode = TRUE;
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface, SURFACE_OPENGL);
hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
&object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
LeaveCriticalSection(&d3d8_cs);
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
@ -462,7 +470,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
object->ref = 1;
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
Format, Pool, &object->wineD3DTexture, NULL, (IUnknown *)object);
LeaveCriticalSection(&d3d8_cs);
if (FAILED(hrc)) {
@ -501,9 +509,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8
object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
(IUnknown *)object, D3D8CB_CreateVolume);
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
Usage & WINED3DUSAGE_MASK, Format, Pool, &object->wineD3DVolumeTexture, NULL, (IUnknown *)object);
LeaveCriticalSection(&d3d8_cs);
if (hrc != D3D_OK) {
@ -543,8 +550,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 i
object->ref = 1;
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
D3D8CB_CreateSurface);
Format, Pool, &object->wineD3DCubeTexture, NULL, (IUnknown *)object);
LeaveCriticalSection(&d3d8_cs);
if (hr != D3D_OK){
@ -761,11 +767,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, ID
/* Copy rect by rect */
if (NULL != pSourceRects && NULL != pDestPoints) {
for (i = 0; i < cRects; ++i) {
IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
}
} else {
for (i = 0; i < cRects; ++i) {
IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
}
}
}
@ -1110,7 +1116,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
if (hr != D3D_OK) {
FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
WARN("IWineD3DDevice_EndStateBlock returned an error\n");
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -1263,100 +1269,70 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, D
return hr;
}
static const struct tss_lookup
{
BOOL sampler_state;
DWORD state;
}
tss_lookup[] =
{
{FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
{FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
{FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
{FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
{FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
{FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
{FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
{FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
{FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
{FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
{FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
{FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
{FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
{TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
{TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
{TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
{TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
{TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
{TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
{TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
{TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
{TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
{FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
{FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
{FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
{TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
{FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
{FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
{FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
};
static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
const struct tss_lookup *l = &tss_lookup[Type];
HRESULT hr;
TRACE("(%p) Relay\n" , This);
switch(Type) {
case D3DTSS_ADDRESSU:
Type = WINED3DSAMP_ADDRESSU;
break;
case D3DTSS_ADDRESSV:
Type = WINED3DSAMP_ADDRESSV;
break;
case D3DTSS_ADDRESSW:
Type = WINED3DSAMP_ADDRESSW;
break;
case D3DTSS_BORDERCOLOR:
Type = WINED3DSAMP_BORDERCOLOR;
break;
case D3DTSS_MAGFILTER:
Type = WINED3DSAMP_MAGFILTER;
break;
case D3DTSS_MAXANISOTROPY:
Type = WINED3DSAMP_MAXANISOTROPY;
break;
case D3DTSS_MAXMIPLEVEL:
Type = WINED3DSAMP_MAXMIPLEVEL;
break;
case D3DTSS_MINFILTER:
Type = WINED3DSAMP_MINFILTER;
break;
case D3DTSS_MIPFILTER:
Type = WINED3DSAMP_MIPFILTER;
break;
case D3DTSS_MIPMAPLODBIAS:
Type = WINED3DSAMP_MIPMAPLODBIAS;
break;
default:
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
const struct tss_lookup *l = &tss_lookup[Type];
HRESULT hr;
TRACE("(%p) Relay\n" , This);
switch(Type) {
case D3DTSS_ADDRESSU:
Type = WINED3DSAMP_ADDRESSU;
break;
case D3DTSS_ADDRESSV:
Type = WINED3DSAMP_ADDRESSV;
break;
case D3DTSS_ADDRESSW:
Type = WINED3DSAMP_ADDRESSW;
break;
case D3DTSS_BORDERCOLOR:
Type = WINED3DSAMP_BORDERCOLOR;
break;
case D3DTSS_MAGFILTER:
Type = WINED3DSAMP_MAGFILTER;
break;
case D3DTSS_MAXANISOTROPY:
Type = WINED3DSAMP_MAXANISOTROPY;
break;
case D3DTSS_MAXMIPLEVEL:
Type = WINED3DSAMP_MAXMIPLEVEL;
break;
case D3DTSS_MINFILTER:
Type = WINED3DSAMP_MINFILTER;
break;
case D3DTSS_MIPFILTER:
Type = WINED3DSAMP_MIPFILTER;
break;
case D3DTSS_MIPMAPLODBIAS:
Type = WINED3DSAMP_MIPMAPLODBIAS;
break;
default:
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -1537,6 +1513,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8
IDirect3DVertexShader8Impl *object;
IWineD3DVertexDeclaration *wined3d_vertex_declaration;
const DWORD *token = pDeclaration;
shader_handle *handle;
/* Test if the vertex declaration is valid */
while (D3DVSD_END() != *token) {
@ -1575,41 +1552,57 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8
*ppShader = 0;
return D3DERR_INVALIDCALL;
}
wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
/* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
if (FAILED(hrc)) {
/* free up object */
FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
handle = alloc_shader_handle(This);
if (!handle)
{
ERR("Failed to allocate shader handle\n");
LeaveCriticalSection(&d3d8_cs);
IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
HeapFree(GetProcessHeap(), 0, object);
*ppShader = 0;
} else {
/* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
shader_handle *handle = alloc_shader_handle(This);
if (!handle) {
ERR("Failed to allocate shader handle\n");
IDirect3DVertexShader8_Release((IUnknown *)object);
hrc = E_OUTOFMEMORY;
} else {
*handle = object;
object->handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
*ppShader = object->handle;
return E_OUTOFMEMORY;
}
else
{
DWORD shader_handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
*handle = object;
*ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
}
wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
if (pFunction)
{
/* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration,
pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
if (FAILED(hrc))
{
/* free up object */
FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
free_shader_handle(This, handle);
IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
HeapFree(GetProcessHeap(), 0, object);
*ppShader = 0;
}
else
{
load_local_constants(pDeclaration, object->wineD3DVertexShader);
TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
}
}
LeaveCriticalSection(&d3d8_cs);
return hrc;
}
static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
{
IDirect3DVertexDeclaration8Impl *d3d8_declaration;
HRESULT hr;
IWineD3DVertexDeclaration* pDecl = NULL;
int p, low, high; /* deliberately signed */
struct FvfToDecl *convertedDecls = This->decls;
@ -1622,7 +1615,7 @@ static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8
TRACE("%d ", p);
if(convertedDecls[p].fvf == fvf) {
TRACE("found %p\n", convertedDecls[p].decl);
return convertedDecls[p].decl;
return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
} else if(convertedDecls[p].fvf < fvf) {
low = p + 1;
} else {
@ -1631,11 +1624,27 @@ static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8
}
TRACE("not found. Creating and inserting at position %d.\n", low);
d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
if (!d3d8_declaration)
{
ERR("Memory allocation failed.\n");
return NULL;
}
d3d8_declaration->ref_count = 1;
d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
d3d8_declaration->elements = NULL;
d3d8_declaration->elements_size = 0;
d3d8_declaration->shader_handle = fvf;
hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
&pDecl,
(IUnknown *) This,
fvf);
if (FAILED(hr)) return NULL;
&d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
if (FAILED(hr))
{
ERR("Failed to create wined3d vertex declaration.\n");
HeapFree(GetProcessHeap(), 0, d3d8_declaration);
return NULL;
}
if(This->declArraySize == This->numConvertedDecls) {
int grow = This->declArraySize / 2;
@ -1643,7 +1652,7 @@ static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8
sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
if(!convertedDecls) {
/* This will destroy it */
IWineD3DVertexDeclaration_Release(pDecl);
IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
return NULL;
}
This->decls = convertedDecls;
@ -1651,12 +1660,12 @@ static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8
}
memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
convertedDecls[low].decl = pDecl;
convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
convertedDecls[low].fvf = fvf;
This->numConvertedDecls++;
TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
return pDecl;
TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
return d3d8_declaration;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
@ -1666,9 +1675,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d8_cs);
if (VS_HIGHESTFIXEDFXF >= pShader) {
TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
TRACE("Setting FVF, %#x\n", pShader);
IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
} else {
TRACE("Setting shader\n");
@ -1677,9 +1686,19 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
hrc = D3DERR_INVALIDCALL;
} else {
IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
if (shader)
{
hrc = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
if (SUCCEEDED(hrc))
hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
}
else
{
hrc = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, NULL);
if (SUCCEEDED(hrc)) hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
}
}
}
TRACE("(%p) : returning hr(%u)\n", This, hrc);
@ -1690,24 +1709,36 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IWineD3DVertexShader *pShader;
HRESULT hrc = D3D_OK;
IWineD3DVertexDeclaration *wined3d_declaration;
HRESULT hrc;
TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
if (D3D_OK == hrc) {
if(0 != pShader) {
IDirect3DVertexShader8Impl *d3d8_shader;
hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
IWineD3DVertexShader_Release(pShader);
*ppShader = d3d8_shader->handle;
} else {
hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
if (SUCCEEDED(hrc))
{
if (wined3d_declaration)
{
IDirect3DVertexDeclaration8 *d3d8_declaration;
hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
IWineD3DVertexDeclaration_Release(wined3d_declaration);
if (SUCCEEDED(hrc))
{
*ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
IDirect3DVertexDeclaration8_Release(d3d8_declaration);
}
}
else
{
*ppShader = 0;
hrc = D3D_OK;
}
} else {
WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
}
else
{
WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
This, hrc, This->WineD3DDevice);
}
TRACE("(%p) : returning %#x\n", This, *ppShader);
LeaveCriticalSection(&d3d8_cs);
@ -1750,7 +1781,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEV
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -1761,7 +1792,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEV
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -1819,7 +1850,16 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEV
}
shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
if (shader->wineD3DVertexShader)
{
hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
}
else
{
*pSizeOfData = 0;
hr = D3D_OK;
}
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -1995,7 +2035,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDE
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -2006,7 +2046,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVI
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -2206,34 +2246,6 @@ const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
IDirect3DDevice8Impl_DeletePatch
};
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
HANDLE *pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface8Impl *d3dSurface = NULL;
BOOL Lockable = TRUE;
if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
Lockable = FALSE;
TRACE("relay\n");
res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
d3dSurface->container = pSuperior;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
d3dSurface->forwardReference = pSuperior;
} else {
FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
}
return res;
}
ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
IDirect3DSurface8Impl* surfaceParent;
TRACE("(%p) call back\n", pSurface);
@ -2244,3 +2256,234 @@ ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
surfaceParent->forwardReference = NULL;
return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
}
/* IWineD3DDeviceParent IUnknown methods */
static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
{
return (struct IDirect3DDevice8Impl *)((char*)iface
- FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
}
HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
{
struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
}
ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
{
struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
}
ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
{
struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
}
/* IWineD3DDeviceParent methods */
static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
{
struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
IDirect3DSurface8Impl *d3d_surface;
BOOL lockable = TRUE;
HRESULT hr;
TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
"\tpool %#x, level %u, face %u, surface %p\n",
iface, superior, width, height, format, usage, pool, level, face, surface);
if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
format, lockable, FALSE /* Discard */, level, (IDirect3DSurface8 **)&d3d_surface,
D3DRTYPE_SURFACE, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
if (FAILED(hr))
{
ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
return hr;
}
*surface = d3d_surface->wineD3DSurface;
d3d_surface->container = superior;
IUnknown_Release(d3d_surface->parentDevice);
d3d_surface->parentDevice = NULL;
d3d_surface->forwardReference = superior;
return hr;
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
{
struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
IDirect3DSurface8Impl *d3d_surface;
HRESULT hr;
TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, lockable %u, surface %p\n",
iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height, format,
multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
if (FAILED(hr))
{
ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
return hr;
}
*surface = d3d_surface->wineD3DSurface;
d3d_surface->container = (IUnknown *)This;
d3d_surface->isImplicit = TRUE;
/* Implicit surfaces are created with an refcount of 0 */
IUnknown_Release((IUnknown *)d3d_surface);
return hr;
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
{
struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
IDirect3DSurface8Impl *d3d_surface;
HRESULT hr;
TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, discard %u, surface %p\n",
iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height, format,
multisample_type, (IDirect3DSurface8 **)&d3d_surface);
if (FAILED(hr))
{
ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
return hr;
}
*surface = d3d_surface->wineD3DSurface;
d3d_surface->container = (IUnknown *)This;
d3d_surface->isImplicit = TRUE;
/* Implicit surfaces are created with an refcount of 0 */
IUnknown_Release((IUnknown *)d3d_surface);
return hr;
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
{
struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
IDirect3DVolume8Impl *object;
HRESULT hr;
TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
iface, superior, width, height, depth, format, pool, usage, volume);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
FIXME("Allocation of memory failed\n");
*volume = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolume8_Vtbl;
object->ref = 1;
hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
format, pool, &object->wineD3DVolume, NULL, (IUnknown *)object);
if (FAILED(hr))
{
ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
HeapFree(GetProcessHeap(), 0, object);
*volume = NULL;
return hr;
}
*volume = object->wineD3DVolume;
object->container = superior;
object->forwardReference = superior;
TRACE("(%p) Created volume %p\n", iface, *volume);
return hr;
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
{
struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
IDirect3DSwapChain8Impl *d3d_swapchain;
D3DPRESENT_PARAMETERS local_parameters;
HRESULT hr;
TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
/* Copy the presentation parameters */
local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
local_parameters.BackBufferFormat = present_parameters->BackBufferFormat;
local_parameters.BackBufferCount = present_parameters->BackBufferCount;
local_parameters.MultiSampleType = present_parameters->MultiSampleType;
local_parameters.SwapEffect = present_parameters->SwapEffect;
local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
local_parameters.Windowed = present_parameters->Windowed;
local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
local_parameters.AutoDepthStencilFormat = present_parameters->AutoDepthStencilFormat;
local_parameters.Flags = present_parameters->Flags;
local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
&local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
if (FAILED(hr))
{
ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
*swapchain = NULL;
return hr;
}
*swapchain = d3d_swapchain->wineD3DSwapChain;
IUnknown_Release(d3d_swapchain->parentDevice);
d3d_swapchain->parentDevice = NULL;
/* Copy back the presentation parameters */
present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
present_parameters->BackBufferFormat = local_parameters.BackBufferFormat;
present_parameters->BackBufferCount = local_parameters.BackBufferCount;
present_parameters->MultiSampleType = local_parameters.MultiSampleType;
present_parameters->SwapEffect = local_parameters.SwapEffect;
present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
present_parameters->Windowed = local_parameters.Windowed;
present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
present_parameters->AutoDepthStencilFormat = local_parameters.AutoDepthStencilFormat;
present_parameters->Flags = local_parameters.Flags;
present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
return hr;
}
const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
{
/* IUnknown methods */
device_parent_QueryInterface,
device_parent_AddRef,
device_parent_Release,
/* IWineD3DDeviceParent methods */
device_parent_CreateSurface,
device_parent_CreateRenderTarget,
device_parent_CreateDepthStencilSurface,
device_parent_CreateVolume,
device_parent_CreateSwapChain,
};

View file

@ -260,31 +260,6 @@ static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT
return ret;
}
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface8Impl *d3dSurface = NULL;
TRACE("(%p) call back\n", device);
res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height,
(D3DFORMAT)Format, MultiSample, Lockable,
(IDirect3DSurface8 **)&d3dSurface);
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
d3dSurface->container = device;
d3dSurface->isImplicit = TRUE;
/* Implicit surfaces are created with an refcount of 0 */
IUnknown_Release((IUnknown *)d3dSurface);
} else {
*ppSurface = NULL;
}
return res;
}
ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
IDirect3DSurface8Impl* surfaceParent;
TRACE("(%p) call back\n", pSurface);
@ -295,58 +270,6 @@ ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
}
/* Callback for creating the implicit swapchain when the device is created */
static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
WINED3DPRESENT_PARAMETERS* pPresentationParameters,
IWineD3DSwapChain ** ppSwapChain){
HRESULT res = D3D_OK;
IDirect3DSwapChain8Impl *d3dSwapChain = NULL;
D3DPRESENT_PARAMETERS localParameters;
TRACE("(%p) call back\n", device);
/* Copy the presentation parameters */
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.FullScreen_PresentationInterval = pPresentationParameters->PresentationInterval;
res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
/* Copy back the presentation parameters */
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.FullScreen_PresentationInterval;
if (SUCCEEDED(res)) {
*ppSwapChain = d3dSwapChain->wineD3DSwapChain;
IUnknown_Release(d3dSwapChain->parentDevice);
d3dSwapChain->parentDevice = NULL;
} else {
*ppSwapChain = NULL;
}
return res;
}
ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
IUnknown* swapChainParent;
TRACE("(%p) call back\n", pSwapChain);
@ -356,27 +279,6 @@ ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
return IUnknown_Release(swapChainParent);
}
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface8Impl *d3dSurface = NULL;
TRACE("(%p) call back\n", device);
res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height,
(D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
d3dSurface->container = device;
d3dSurface->isImplicit = TRUE;
/* Implicit surfaces are created with an refcount of 0 */
IUnknown_Release((IUnknown *)d3dSurface);
}
return res;
}
ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
IDirect3DSurface8Impl* surfaceParent;
TRACE("(%p) call back\n", pSurface);
@ -412,6 +314,7 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
}
object->lpVtbl = &Direct3DDevice8_Vtbl;
object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
object->ref = 1;
object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle));
object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE;
@ -419,7 +322,8 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
/* Allocate an associated WineD3DDevice object */
EnterCriticalSection(&d3d8_cs);
hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
if (hr != D3D_OK) {
HeapFree(GetProcessHeap(), 0, object);
@ -450,7 +354,7 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
}
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
LeaveCriticalSection(&d3d8_cs);
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;

View file

@ -62,34 +62,10 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * if
return ref;
}
/* IDirect3DPixelShader8 Interface follow: */
static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, IDirect3DDevice8 **ppDevice) {
IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
IWineD3DDevice *myDevice = NULL;
TRACE("(%p) : Relay\n", This);
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DPixelShader8Impl_GetFunction(IDirect3DPixelShader8 *iface, VOID *pData, UINT *pSizeOfData) {
IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
}
const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
{
/* IUnknown */
IDirect3DPixelShader8Impl_QueryInterface,
IDirect3DPixelShader8Impl_AddRef,
IDirect3DPixelShader8Impl_Release,
/* IDirect3DPixelShader8 */
IDirect3DPixelShader8Impl_GetDevice,
IDirect3DPixelShader8Impl_GetFunction
};

View file

@ -206,7 +206,11 @@ static HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface)
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
LeaveCriticalSection(&d3d8_cs);
return hr;
switch(hr)
{
case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
default: return hr;
}
}
const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl =

View file

@ -57,45 +57,16 @@ static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *i
if (ref == 0) {
IDirect3DVertexDeclaration8_Release(This->vertex_declaration);
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
if (This->wineD3DVertexShader) IWineD3DVertexShader_Release(This->wineD3DVertexShader);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DVertexShader8 Interface follow: */
static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *iface, IDirect3DDevice8** ppDevice) {
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
IWineD3DDevice *myDevice = NULL;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
if (WINED3D_OK == hr && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
} else {
*ppDevice = NULL;
}
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return hr;
}
static HRESULT WINAPI IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8 *iface, VOID* pData, UINT* pSizeOfData) {
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
TRACE("(%p) : Relay\n", This);
return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
}
const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl =
{
/* IUnknown */
IDirect3DVertexShader8Impl_QueryInterface,
IDirect3DVertexShader8Impl_AddRef,
IDirect3DVertexShader8Impl_Release,
/* IDirect3DVertexShader8 */
IDirect3DVertexShader8Impl_GetDevice,
IDirect3DVertexShader8Impl_GetFunction
};

View file

@ -192,7 +192,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
return hr;
}
static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
{
/* IUnknown */
IDirect3DVolume8Impl_QueryInterface,
@ -209,42 +209,6 @@ static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
IDirect3DVolume8Impl_UnlockBox
};
/* Internal function called back during the CreateVolumeTexture */
HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle) {
IDirect3DVolume8Impl *object;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)pDevice;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume8Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppVolume = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolume8_Vtbl;
object->ref = 1;
hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppVolume = NULL;
} else {
*ppVolume = object->wineD3DVolume;
object->container = pSuperior;
object->forwardReference = pSuperior;
}
TRACE("(%p) Created volume %p\n", This, *ppVolume);
return hrc;
}
ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
IDirect3DVolume8Impl* volumeParent;