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[MAZESCR]
Made mazescr use screensaver.lib for multi screen support Add symbol to make things look more... mature in C:\ReactOS Fixes of my two problems (app does not really terminate and maze is not generated completely) and tidy up (-200 lines of code!) of my mess and the mess we had in there before by David Quintana. Thx man :-D svn path=/trunk/; revision=67781
This commit is contained in:
parent
a175511a5a
commit
d6510c4911
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@ -1,10 +1,8 @@
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add_executable(mazescr
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scrnsave.c
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maze.c
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scrnsave.rc)
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add_executable(mazescr maze.c maze.rc)
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set_module_type(mazescr win32gui)
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set_module_type(mazescr win32gui UNICODE)
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set_target_properties(mazescr PROPERTIES SUFFIX ".scr")
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target_link_libraries(mazescr scrnsave)
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add_importlibs(mazescr user32 gdi32 msvcrt kernel32)
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add_cd_file(TARGET mazescr DESTINATION reactos/system32 FOR all)
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@ -53,35 +53,30 @@
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#include <string.h>
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#include <time.h>
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#include <windows.h> /* required for all Windows applications */
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#include <scrnsave.h>
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#include "resource.h"
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#if !defined (APIENTRY) /* Windows NT defines APIENTRY, but 3.x doesn't */
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#define APIENTRY far pascal
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#endif
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#define APPNAME _T("Maze")
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#if !defined(WIN32) /* Windows 3.x uses a FARPROC for dialogs */
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#define DLGPROC FARPROC
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#endif
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static BOOL InitInstance(HWND hParent);
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LRESULT CALLBACK ScreenSaverProc(HWND hWnd, UINT message, WPARAM uParam, LPARAM lParam);
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static int choose_door();
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static long backup();
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static void draw_wall();
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static void draw_solid_square(int, int, int, HDC, HBRUSH);
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static void enter_square(int, HDC, HBRUSH);
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static BOOL InitInstance(HINSTANCE hInstance, HWND hParent);
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LRESULT CALLBACK MazeWndProc(HWND hWnd, UINT message, WPARAM uParam,
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LPARAM lParam);
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HINSTANCE hInst; /* current instance */
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HWND hWnd; /* Main window handle.*/
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extern HINSTANCE hMainInstance; /* current instance */
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HBRUSH hBrushDead;
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HBRUSH hBrushLiving;
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HPEN hPenWall;
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HDC hDC;
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static BOOL waiting;
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WCHAR szAppName[] = L"Maze"; /* The name of this application */
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WCHAR szTitle[] = L"Maze"; /* The title bar text */
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static int solve_delay, pre_solve_delay, post_solve_delay;
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#define MAX_MAZE_SIZE_X ((unsigned long) 250)
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#define MAX_MAZE_SIZE_Y ((unsigned long) 250)
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#define MAX_MAZE_SIZE_X ((unsigned long) 1000) // Dynamic detection?
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#define MAX_MAZE_SIZE_Y ((unsigned long) 1000) // Dynamic detection?
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#define MOVE_LIST_SIZE (MAX_MAZE_SIZE_X * MAX_MAZE_SIZE_Y)
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@ -112,10 +107,9 @@ static int solve_delay, pre_solve_delay, post_solve_delay;
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static unsigned short maze[MAX_MAZE_SIZE_X][MAX_MAZE_SIZE_Y];
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static struct {
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unsigned char x;
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unsigned char y;
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unsigned char dir;
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unsigned char dummy;
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unsigned int x;
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unsigned int y;
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unsigned int dir;
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} move_list[MOVE_LIST_SIZE], save_path[MOVE_LIST_SIZE], path[MOVE_LIST_SIZE];
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static int maze_size_x, maze_size_y;
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@ -123,47 +117,48 @@ static long sqnum, path_length;
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static int cur_sq_x, cur_sq_y;
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static int start_x, start_y, start_dir, end_x, end_y, end_dir;
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static int grid_width, grid_height;
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static int bw;
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static int state = 1, pathi = 0;
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static void
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set_maze_sizes (width, height)
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int width, height;
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static void set_maze_sizes(width, height)
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int width, height;
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{
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maze_size_x = width / grid_width;
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maze_size_y = height / grid_height;
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maze_size_x = (width -1)/ grid_width;
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maze_size_y = (height-1) / grid_height;
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if (maze_size_x > MAX_MAZE_SIZE_X)
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maze_size_x = MAX_MAZE_SIZE_X;
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if (maze_size_y > MAX_MAZE_SIZE_Y)
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maze_size_y = MAX_MAZE_SIZE_Y;
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}
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static void
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initialize_maze() /* draw the surrounding wall and start/end squares */
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static void initialize_maze() /* draw the surrounding wall and start/end squares */
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{
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register int i, j, wall;
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/* initialize all squares */
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for ( i=0; i<maze_size_x; i++) {
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for ( j=0; j<maze_size_y; j++) {
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for (i = 0; i < maze_size_x; i++) {
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for (j = 0; j < maze_size_y; j++) {
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maze[i][j] = 0;
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}
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}
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/* top wall */
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for ( i=0; i<maze_size_x; i++ ) {
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for (i = 0; i < maze_size_x; i++) {
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maze[i][0] |= WALL_TOP;
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}
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/* right wall */
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for ( j=0; j<maze_size_y; j++ ) {
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maze[maze_size_x-1][j] |= WALL_RIGHT;
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for (j = 0; j < maze_size_y; j++) {
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maze[maze_size_x - 1][j] |= WALL_RIGHT;
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}
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/* bottom wall */
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for ( i=0; i<maze_size_x; i++ ) {
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maze[i][maze_size_y-1] |= WALL_BOTTOM;
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for (i = 0; i < maze_size_x; i++) {
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maze[i][maze_size_y - 1] |= WALL_BOTTOM;
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}
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/* left wall */
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for ( j=0; j<maze_size_y; j++ ) {
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for (j = 0; j < maze_size_y; j++) {
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maze[0][j] |= WALL_LEFT;
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}
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@ -188,8 +183,8 @@ initialize_maze() /* draw the surrounding wall and start/end squares */
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break;
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}
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maze[i][j] |= START_SQUARE;
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maze[i][j] |= ( DOOR_IN_TOP >> wall );
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maze[i][j] &= ~( WALL_TOP >> wall );
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maze[i][j] |= (DOOR_IN_TOP >> wall);
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maze[i][j] &= ~(WALL_TOP >> wall);
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cur_sq_x = i;
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cur_sq_y = j;
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start_x = i;
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sqnum = 0;
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/* set end square */
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wall = (wall + 2)%4;
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wall = (wall + 2) % 4;
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switch (wall) {
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case 0:
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i = get_random(maze_size_x);
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break;
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}
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maze[i][j] |= END_SQUARE;
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maze[i][j] |= ( DOOR_OUT_TOP >> wall );
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maze[i][j] &= ~( WALL_TOP >> wall );
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maze[i][j] |= (DOOR_OUT_TOP >> wall);
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maze[i][j] &= ~(WALL_TOP >> wall);
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end_x = i;
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end_y = j;
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end_dir = wall;
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}
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static int choose_door ();
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static long backup ();
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static void draw_wall ();
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static void draw_solid_square(int, int, int, HDC, HBRUSH);
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static void enter_square(int, HDC, HBRUSH);
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static void
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create_maze() /* create a maze layout given the intiialized maze */
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static void create_maze(HWND hWnd) /* create a maze layout given the initialized maze */
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{
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register int i, newdoor = 0;
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HDC hDC;
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hDC = GetDC(hWnd);
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do {
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move_list[sqnum].x = cur_sq_x;
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move_list[sqnum].y = cur_sq_y;
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move_list[sqnum].dir = newdoor;
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while ( ( newdoor = choose_door(hDC) ) == -1 ) { /* pick a door */
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if ( backup() == -1 ) { /* no more doors ... backup */
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ReleaseDC(hWnd, hDC);
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while ((newdoor = choose_door(hDC)) == -1) { /* pick a door */
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if (backup() == -1) { /* no more doors ... backup */
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return; /* done ... return */
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}
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}
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/* mark the out door */
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maze[cur_sq_x][cur_sq_y] |= ( DOOR_OUT_TOP >> newdoor );
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maze[cur_sq_x][cur_sq_y] |= (DOOR_OUT_TOP >> newdoor);
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switch (newdoor) {
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case 0: cur_sq_y--;
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sqnum++;
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/* mark the in door */
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maze[cur_sq_x][cur_sq_y] |= ( DOOR_IN_TOP >> ((newdoor+2)%4) );
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maze[cur_sq_x][cur_sq_y] |= (DOOR_IN_TOP >> ((newdoor + 2) % 4));
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/* if end square set path length and save path */
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if ( maze[cur_sq_x][cur_sq_y] & END_SQUARE ) {
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if (maze[cur_sq_x][cur_sq_y] & END_SQUARE) {
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path_length = sqnum;
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for ( i=0; i<path_length; i++) {
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for (i = 0; i < path_length; i++) {
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save_path[i].x = move_list[i].x;
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save_path[i].y = move_list[i].y;
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save_path[i].dir = move_list[i].dir;
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}
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}
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} while (1);
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}
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static int
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choose_door(HDC hDC) /* pick a new path */
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static int choose_door(HDC hDC) /* pick a new path */
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{
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int candidates[3];
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register int num_candidates;
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num_candidates = 0;
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/* top wall */
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if ( maze[cur_sq_x][cur_sq_y] & DOOR_IN_TOP )
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if (maze[cur_sq_x][cur_sq_y] & DOOR_IN_TOP)
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goto rightwall;
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if ( maze[cur_sq_x][cur_sq_y] & DOOR_OUT_TOP )
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if (maze[cur_sq_x][cur_sq_y] & DOOR_OUT_TOP)
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goto rightwall;
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if ( maze[cur_sq_x][cur_sq_y] & WALL_TOP )
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if (maze[cur_sq_x][cur_sq_y] & WALL_TOP)
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goto rightwall;
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if ( maze[cur_sq_x][cur_sq_y - 1] & DOOR_IN_ANY ) {
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if (maze[cur_sq_x][cur_sq_y - 1] & DOOR_IN_ANY) {
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maze[cur_sq_x][cur_sq_y] |= WALL_TOP;
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maze[cur_sq_x][cur_sq_y - 1] |= WALL_BOTTOM;
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draw_wall(cur_sq_x, cur_sq_y, 0, hDC);
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@ -305,15 +286,15 @@ choose_door(HDC hDC) /* pick a new path */
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}
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candidates[num_candidates++] = 0;
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rightwall:
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rightwall:
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/* right wall */
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if ( maze[cur_sq_x][cur_sq_y] & DOOR_IN_RIGHT )
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if (maze[cur_sq_x][cur_sq_y] & DOOR_IN_RIGHT)
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goto bottomwall;
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if ( maze[cur_sq_x][cur_sq_y] & DOOR_OUT_RIGHT )
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if (maze[cur_sq_x][cur_sq_y] & DOOR_OUT_RIGHT)
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goto bottomwall;
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if ( maze[cur_sq_x][cur_sq_y] & WALL_RIGHT )
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if (maze[cur_sq_x][cur_sq_y] & WALL_RIGHT)
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goto bottomwall;
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if ( maze[cur_sq_x + 1][cur_sq_y] & DOOR_IN_ANY ) {
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if (maze[cur_sq_x + 1][cur_sq_y] & DOOR_IN_ANY) {
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maze[cur_sq_x][cur_sq_y] |= WALL_RIGHT;
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maze[cur_sq_x + 1][cur_sq_y] |= WALL_LEFT;
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draw_wall(cur_sq_x, cur_sq_y, 1, hDC);
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@ -321,15 +302,15 @@ choose_door(HDC hDC) /* pick a new path */
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}
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candidates[num_candidates++] = 1;
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bottomwall:
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bottomwall:
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/* bottom wall */
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if ( maze[cur_sq_x][cur_sq_y] & DOOR_IN_BOTTOM )
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if (maze[cur_sq_x][cur_sq_y] & DOOR_IN_BOTTOM)
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goto leftwall;
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if ( maze[cur_sq_x][cur_sq_y] & DOOR_OUT_BOTTOM )
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if (maze[cur_sq_x][cur_sq_y] & DOOR_OUT_BOTTOM)
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goto leftwall;
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if ( maze[cur_sq_x][cur_sq_y] & WALL_BOTTOM )
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if (maze[cur_sq_x][cur_sq_y] & WALL_BOTTOM)
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goto leftwall;
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if ( maze[cur_sq_x][cur_sq_y + 1] & DOOR_IN_ANY ) {
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if (maze[cur_sq_x][cur_sq_y + 1] & DOOR_IN_ANY) {
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maze[cur_sq_x][cur_sq_y] |= WALL_BOTTOM;
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maze[cur_sq_x][cur_sq_y + 1] |= WALL_TOP;
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draw_wall(cur_sq_x, cur_sq_y, 2, hDC);
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@ -337,15 +318,15 @@ choose_door(HDC hDC) /* pick a new path */
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}
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candidates[num_candidates++] = 2;
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leftwall:
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leftwall:
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/* left wall */
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if ( maze[cur_sq_x][cur_sq_y] & DOOR_IN_LEFT )
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if (maze[cur_sq_x][cur_sq_y] & DOOR_IN_LEFT)
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goto donewall;
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if ( maze[cur_sq_x][cur_sq_y] & DOOR_OUT_LEFT )
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if (maze[cur_sq_x][cur_sq_y] & DOOR_OUT_LEFT)
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goto donewall;
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if ( maze[cur_sq_x][cur_sq_y] & WALL_LEFT )
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if (maze[cur_sq_x][cur_sq_y] & WALL_LEFT)
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goto donewall;
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if ( maze[cur_sq_x - 1][cur_sq_y] & DOOR_IN_ANY ) {
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if (maze[cur_sq_x - 1][cur_sq_y] & DOOR_IN_ANY) {
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maze[cur_sq_x][cur_sq_y] |= WALL_LEFT;
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maze[cur_sq_x - 1][cur_sq_y] |= WALL_RIGHT;
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draw_wall(cur_sq_x, cur_sq_y, 3, hDC);
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@ -353,34 +334,29 @@ choose_door(HDC hDC) /* pick a new path */
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}
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candidates[num_candidates++] = 3;
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donewall:
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donewall:
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if (num_candidates == 0)
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return ( -1 );
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return -1;
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if (num_candidates == 1)
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return ( candidates[0] );
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return ( candidates[ get_random(num_candidates) ] );
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return candidates[0];
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return candidates[get_random(num_candidates)];
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}
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static long
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backup() /* back up a move */
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static long backup() /* back up a move */
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{
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sqnum--;
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if (0 <= sqnum) {
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cur_sq_x = move_list[sqnum].x;
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cur_sq_y = move_list[sqnum].y;
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}
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return ( sqnum );
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return sqnum;
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}
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int bw;
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static void
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draw_solid_square(i, j, dir, hDC, hBrush) /* draw a solid square in a square */
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register int i, j, dir;
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HDC hDC;
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HBRUSH hBrush;
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static void draw_solid_square(i, j, dir, hDC, hBrush) /* draw a solid square in a square */
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register int i, j, dir;
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HDC hDC;
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HBRUSH hBrush;
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{
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RECT rc;
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|
@ -413,118 +389,67 @@ draw_solid_square(i, j, dir, hDC, hBrush) /* draw a solid square in a s
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(void) FillRect(hDC, &rc, hBrush);
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}
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static void
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draw_maze_border(HWND hWnd, HDC hDC) /* draw the maze outline */
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static void draw_maze_border(HWND hWnd) /* draw the maze outline */
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{
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register int i, j;
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HBRUSH hBrush;
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SelectObject(hDC, hPenWall);
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for ( i=0; i<maze_size_x; i++) {
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if ( maze[i][0] & WALL_TOP ) {
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for (i = 0; i < maze_size_x; i++) {
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if (maze[i][0] & WALL_TOP) {
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MoveToEx(hDC, border_x + grid_width * i, border_y, NULL);
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(void) LineTo(hDC, border_x + grid_width * (i + 1) - 1, border_y);
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}
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if ((maze[i][maze_size_y - 1] & WALL_BOTTOM)) {
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MoveToEx(hDC, border_x + grid_width * i,
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border_y + grid_height * (maze_size_y) - 1, NULL);
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(void) LineTo(hDC, border_x + grid_width * (i+1) - 1,
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border_y + grid_height * (maze_size_y) - 1);
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MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * (maze_size_y) -1, NULL);
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(void) LineTo(hDC, border_x + grid_width * (i + 1) - 1, border_y + grid_height * (maze_size_y) -1);
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}
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}
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for ( j=0; j<maze_size_y; j++) {
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if ( maze[maze_size_x - 1][j] & WALL_RIGHT ) {
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MoveToEx(hDC, border_x + grid_width * maze_size_x - 1,
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border_y + grid_height * j, NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * maze_size_x - 1,
|
||||
border_y + grid_height * (j+1) - 1);
|
||||
for (j = 0; j < maze_size_y; j++) {
|
||||
if (maze[maze_size_x - 1][j] & WALL_RIGHT) {
|
||||
MoveToEx(hDC, border_x + grid_width * maze_size_x - 1, border_y + grid_height * j, NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * maze_size_x - 1, border_y + grid_height * (j + 1) - 1);
|
||||
}
|
||||
if ( maze[0][j] & WALL_LEFT ) {
|
||||
if (maze[0][j] & WALL_LEFT) {
|
||||
MoveToEx(hDC, border_x, border_y + grid_height * j, NULL);
|
||||
(void) LineTo(hDC, border_x, border_y + grid_height * (j+1) - 1);
|
||||
(void) LineTo(hDC, border_x, border_y + grid_height * (j + 1) - 1);
|
||||
}
|
||||
}
|
||||
|
||||
hBrush = GetStockObject(WHITE_BRUSH); // FIXME: do not hardcode
|
||||
draw_solid_square (start_x, start_y, start_dir, hDC, hBrush);
|
||||
draw_solid_square (end_x, end_y, end_dir, hDC, hBrush);
|
||||
draw_solid_square(start_x, start_y, start_dir, hDC, hBrush);
|
||||
draw_solid_square(end_x, end_y, end_dir, hDC, hBrush);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
draw_wall(i, j, dir, hDC) /* draw a single wall */
|
||||
int i, j, dir;
|
||||
HDC hDC;
|
||||
static void draw_wall(i, j, dir, hDC) /* draw a single wall */
|
||||
register int i, j, dir;
|
||||
HDC hDC;
|
||||
{
|
||||
SelectObject(hDC, hPenWall);
|
||||
|
||||
switch (dir) {
|
||||
case 0:
|
||||
MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * j, NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * (i+1),
|
||||
border_y + grid_height * j);
|
||||
(void) LineTo(hDC, border_x + grid_width * (i + 1), border_y + grid_height * j);
|
||||
break;
|
||||
case 1:
|
||||
MoveToEx(hDC, border_x + grid_width * (i+1), border_y + grid_height * j,
|
||||
NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * (i+1),
|
||||
border_y + grid_height * (j+1));
|
||||
MoveToEx(hDC, border_x + grid_width * (i + 1), border_y + grid_height * j, NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * (i + 1), border_y + grid_height * (j + 1));
|
||||
break;
|
||||
case 2:
|
||||
MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * (j+1),
|
||||
NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * (i+1),
|
||||
border_y + grid_height * (j+1));
|
||||
MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * (j + 1), NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * (i + 1), border_y + grid_height * (j + 1));
|
||||
break;
|
||||
case 3:
|
||||
MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * j,
|
||||
NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * i,
|
||||
border_y + grid_height * (j+1));
|
||||
MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * j, NULL);
|
||||
(void) LineTo(hDC, border_x + grid_width * i, border_y + grid_height * (j + 1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
begin_solve_maze() /* solve it with graphical feedback */
|
||||
static void begin_solve_maze(HWND hWnd) /* solve it with graphical feedback */
|
||||
{
|
||||
static long grayPattern[] = {
|
||||
0x55555555,
|
||||
0xaaaaaaaa,
|
||||
0x55555555,
|
||||
0xaaaaaaaa,
|
||||
0x55555555,
|
||||
0xaaaaaaaa,
|
||||
0x55555555,
|
||||
0xaaaaaaaa
|
||||
};
|
||||
static RGBQUAD argbq[] = {
|
||||
{ 0, 0, 255, 0 },
|
||||
{ 255, 255, 255, 0 }
|
||||
};
|
||||
BITMAPINFO *pbmi;
|
||||
|
||||
hDC = GetDC(hWnd);
|
||||
pbmi = malloc(sizeof(BITMAPINFOHEADER) + sizeof(argbq) + sizeof(grayPattern));
|
||||
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
pbmi->bmiHeader.biWidth = 8;
|
||||
pbmi->bmiHeader.biHeight = 8;
|
||||
pbmi->bmiHeader.biPlanes = 1;
|
||||
pbmi->bmiHeader.biBitCount = 1;
|
||||
pbmi->bmiHeader.biCompression = BI_RGB;
|
||||
(void) memcpy(pbmi->bmiColors, argbq, sizeof(argbq));
|
||||
(void) memcpy(pbmi->bmiColors + 2, grayPattern, sizeof(grayPattern));
|
||||
#if 0
|
||||
/* FIXME Pattern brushes not yet implemented in ReactOS */
|
||||
hBrushDead = CreateDIBPatternBrushPt(pbmi, DIB_RGB_COLORS);
|
||||
#else
|
||||
hBrushDead = CreateSolidBrush(RGB(255, 0, 0));
|
||||
#endif
|
||||
// hBrushDead = CreateHatchBrush(HS_DIAGCROSS, RGB(255, 0, 0));
|
||||
free(pbmi);
|
||||
hBrushLiving = CreateSolidBrush(RGB(0, 255, 0));
|
||||
|
||||
/* plug up the surrounding wall */
|
||||
maze[start_x][start_y] |= (WALL_TOP >> start_dir);
|
||||
maze[end_x][end_y] |= (WALL_TOP >> end_dir);
|
||||
|
@ -536,257 +461,65 @@ begin_solve_maze() /* solve it with graphical feedba
|
|||
path[pathi].dir = -1;
|
||||
}
|
||||
|
||||
static int
|
||||
solve_maze() /* solve it with graphical feedback */
|
||||
static int solve_maze(HWND hWnd) /* solve it with graphical feedback */
|
||||
{
|
||||
int ret;
|
||||
int action_done;
|
||||
|
||||
do {
|
||||
action_done = 1;
|
||||
if ( ++path[pathi].dir >= 4 ) {
|
||||
if (++path[pathi].dir >= 4) {
|
||||
pathi--;
|
||||
draw_solid_square( (int)(path[pathi].x), (int)(path[pathi].y),
|
||||
(int)(path[pathi].dir), hDC, hBrushDead);
|
||||
draw_solid_square((int) (path[pathi].x), (int) (path[pathi].y), (int) (path[pathi].dir), hDC, hBrushDead);
|
||||
ret = 0;
|
||||
}
|
||||
else if ( ! (maze[path[pathi].x][path[pathi].y] &
|
||||
(WALL_TOP >> path[pathi].dir)) &&
|
||||
( (pathi == 0) || ( (path[pathi].dir !=
|
||||
(int)(path[pathi-1].dir+2)%4) ) ) ) {
|
||||
else if (!(maze[path[pathi].x][path[pathi].y] & (WALL_TOP >> path[pathi].dir)) &&
|
||||
((pathi == 0) || ((path[pathi].dir != (int) (path[pathi - 1].dir + 2) % 4)))) {
|
||||
enter_square(pathi, hDC, hBrushLiving);
|
||||
pathi++;
|
||||
if ( maze[path[pathi].x][path[pathi].y] & START_SQUARE ) {
|
||||
DeleteObject(hBrushLiving);
|
||||
DeleteObject(hBrushDead);
|
||||
ReleaseDC(hWnd, hDC);
|
||||
if (maze[path[pathi].x][path[pathi].y] & START_SQUARE) {
|
||||
|
||||
ret = 1;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
ret = 0;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
action_done = 0;
|
||||
}
|
||||
} while (! action_done);
|
||||
|
||||
} while (!action_done);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
enter_square(int n, HDC hDC, HBRUSH hBrush) /* move into a neighboring square */
|
||||
static void enter_square(int n, HDC hDC, HBRUSH hBrush) /* move into a neighboring square */
|
||||
{
|
||||
draw_solid_square( (int)path[n].x, (int)path[n].y,
|
||||
(int)path[n].dir, hDC, hBrush);
|
||||
draw_solid_square((int) path[n].x, (int) path[n].y, (int) path[n].dir, hDC, hBrush);
|
||||
|
||||
path[n+1].dir = -1;
|
||||
path[n + 1].dir = -1;
|
||||
switch (path[n].dir) {
|
||||
case 0: path[n+1].x = path[n].x;
|
||||
path[n+1].y = path[n].y - 1;
|
||||
case 0: path[n + 1].x = path[n].x;
|
||||
path[n + 1].y = path[n].y - 1;
|
||||
break;
|
||||
case 1: path[n+1].x = path[n].x + 1;
|
||||
path[n+1].y = path[n].y;
|
||||
case 1: path[n + 1].x = path[n].x + 1;
|
||||
path[n + 1].y = path[n].y;
|
||||
break;
|
||||
case 2: path[n+1].x = path[n].x;
|
||||
path[n+1].y = path[n].y + 1;
|
||||
case 2: path[n + 1].x = path[n].x;
|
||||
path[n + 1].y = path[n].y + 1;
|
||||
break;
|
||||
case 3: path[n+1].x = path[n].x - 1;
|
||||
path[n+1].y = path[n].y;
|
||||
case 3: path[n + 1].x = path[n].x - 1;
|
||||
path[n + 1].y = path[n].y;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
start_timer(HWND hWnd, int iTimeout)
|
||||
static void start_timer(HWND hWnd, int iTimeout)
|
||||
{
|
||||
waiting = TRUE;
|
||||
SetTimer(hWnd, 1, iTimeout, NULL);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
||||
FUNCTION: WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
|
||||
|
||||
PURPOSE: calls initialization function, processes message loop
|
||||
|
||||
COMMENTS:
|
||||
|
||||
Windows recognizes this function by name as the initial entry point
|
||||
for the program. This function calls the application initialization
|
||||
routine, if no other instance of the program is running, and always
|
||||
calls the instance initialization routine. It then executes a message
|
||||
retrieval and dispatch loop that is the top-level control structure
|
||||
for the remainder of execution. The loop is terminated when a WM_QUIT
|
||||
message is received, at which time this function exits the application
|
||||
instance by returning the value passed by PostQuitMessage().
|
||||
|
||||
If this function must abort before entering the message loop, it
|
||||
returns the conventional value NULL.
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
int APIENTRY MazeMain(
|
||||
HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPSTR lpCmdLine,
|
||||
HWND hParent)
|
||||
static BOOL OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct)
|
||||
{
|
||||
MSG msg;
|
||||
HDC hDC;
|
||||
|
||||
/* Perform initializations that apply to a specific instance */
|
||||
|
||||
if (!InitInstance(hInstance, hParent)) {
|
||||
return (FALSE);
|
||||
}
|
||||
|
||||
waiting = FALSE;
|
||||
state = 1;
|
||||
|
||||
/* Acquire and dispatch messages until a WM_QUIT message is received. */
|
||||
|
||||
while (0 != state) {
|
||||
if (waiting) {
|
||||
(void) WaitMessage();
|
||||
}
|
||||
while (0 != state && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
||||
if (WM_QUIT == msg.message) {
|
||||
state = 0;
|
||||
} else {
|
||||
DispatchMessage(&msg); /* Dispatches message to window */
|
||||
}
|
||||
}
|
||||
switch (state) {
|
||||
case 1:
|
||||
initialize_maze();
|
||||
state = 2;
|
||||
break;
|
||||
case 2:
|
||||
hDC = GetDC(hWnd);
|
||||
SendMessage(hWnd, WM_ERASEBKGND, (WPARAM) hDC, (LPARAM) 0);
|
||||
draw_maze_border(hWnd, hDC);
|
||||
ReleaseDC(hWnd, hDC);
|
||||
state = 3;
|
||||
break;
|
||||
case 3:
|
||||
create_maze();
|
||||
state = 4;
|
||||
break;
|
||||
case 4:
|
||||
start_timer(hWnd, pre_solve_delay);
|
||||
state = 5;
|
||||
break;
|
||||
case 5:
|
||||
if (! waiting) {
|
||||
state = 6;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
begin_solve_maze();
|
||||
if (0 != solve_delay) {
|
||||
start_timer(hWnd, solve_delay);
|
||||
state = 7;
|
||||
} else {
|
||||
state = 8;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (! waiting) {
|
||||
state = 8;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (! solve_maze()) {
|
||||
if (0 != solve_delay) {
|
||||
start_timer(hWnd, solve_delay);
|
||||
state = 7;
|
||||
}
|
||||
} else {
|
||||
state = 9;
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
start_timer(hWnd, post_solve_delay);
|
||||
state = 10;
|
||||
break;
|
||||
case 10:
|
||||
if (! waiting) {
|
||||
state = 11;
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
state = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return (msg.wParam); /* Returns the value from PostQuitMessage */
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
|
||||
FUNCTION: InitInstance(HINSTANCE, int)
|
||||
|
||||
PURPOSE: Saves instance handle and creates main window
|
||||
|
||||
COMMENTS:
|
||||
|
||||
This function is called at initialization time for every instance of
|
||||
this application. This function performs initialization tasks that
|
||||
cannot be shared by multiple instances.
|
||||
|
||||
In this case, we save the instance handle in a static variable and
|
||||
create and display the main program window.
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
static BOOL InitInstance(
|
||||
HINSTANCE hInstance,
|
||||
HWND hParent)
|
||||
{
|
||||
RECT rect;
|
||||
|
||||
/* Save the instance handle in static variable, which will be used in
|
||||
many subsequence calls from this application to Windows. */
|
||||
|
||||
hInst = hInstance; /* Store instance handle in our global variable */
|
||||
|
||||
GetClientRect(hParent, &rect);
|
||||
#if 0
|
||||
/* Create a main window for this application instance. */
|
||||
hWnd = CreateWindow(
|
||||
szAppName, /* See RegisterClass() call. */
|
||||
szTitle, /* Text for window title bar. */
|
||||
WS_CHILD,/* Window style. */
|
||||
0, 0, rect.right/2, rect.bottom/2, /* Use default positioning */
|
||||
hParent, /* We use a Parent. */
|
||||
NULL, /* Use the window class menu. */
|
||||
hInstance, /* This instance owns this window. */
|
||||
NULL /* We don't use any data in our WM_CREATE */
|
||||
);
|
||||
#endif
|
||||
hWnd = hParent;
|
||||
// If window could not be created, return "failure"
|
||||
if (!hWnd) {
|
||||
return (FALSE);
|
||||
}
|
||||
|
||||
// Make the window visible; update its client area; and return "success"
|
||||
ShowWindow(hWnd, SW_SHOW); // Show the window
|
||||
SetCursor(NULL);
|
||||
UpdateWindow(hWnd); // Sends WM_PAINT message
|
||||
|
||||
hPenWall = CreatePen(PS_SOLID, 3, RGB(150,150,150));
|
||||
|
||||
return (TRUE); // We succeeded...
|
||||
|
||||
}
|
||||
|
||||
static BOOL
|
||||
OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct)
|
||||
{
|
||||
RECT rc;
|
||||
int size;
|
||||
|
||||
srand((unsigned) time(NULL));
|
||||
|
@ -794,12 +527,9 @@ OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct)
|
|||
#if 0
|
||||
/* FIXME GetPrivateProfileInt not yet implemented in ReactOS */
|
||||
size = GetPrivateProfileInt("maze", "gridsize", 0, "maze.ini");
|
||||
pre_solve_delay = GetPrivateProfileInt("maze", "predelay", 5000,
|
||||
"maze.ini");
|
||||
post_solve_delay = GetPrivateProfileInt("maze", "postdelay", 5000,
|
||||
"maze.ini");
|
||||
solve_delay = GetPrivateProfileInt("maze", "solvedelay", 10,
|
||||
"maze.ini");
|
||||
pre_solve_delay = GetPrivateProfileInt("maze", "predelay", 5000, "maze.ini");
|
||||
post_solve_delay = GetPrivateProfileInt("maze", "postdelay", 5000, "maze.ini");
|
||||
solve_delay = GetPrivateProfileInt("maze", "solvedelay", 10, "maze.ini");
|
||||
#else
|
||||
size = 10;
|
||||
pre_solve_delay = 5000;
|
||||
|
@ -811,58 +541,131 @@ OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct)
|
|||
size = 7 + (rand() % 30);
|
||||
}
|
||||
grid_width = grid_height = size;
|
||||
bw = (size > 6 ? 3 : (size-1)/2);
|
||||
bw = (size > 6 ? 3 : (size - 1) / 2);
|
||||
|
||||
GetClientRect(hWnd, &rc);
|
||||
set_maze_sizes(rc.right - rc.left, rc.bottom - rc.top);
|
||||
#if 0
|
||||
/* FIXME Pattern brushes not yet implemented in ReactOS */
|
||||
{
|
||||
static long grayPattern [] = {
|
||||
0x55555555,
|
||||
0xaaaaaaaa,
|
||||
0x55555555,
|
||||
0xaaaaaaaa,
|
||||
0x55555555,
|
||||
0xaaaaaaaa,
|
||||
0x55555555,
|
||||
0xaaaaaaaa
|
||||
};
|
||||
static RGBQUAD argbq [] = {
|
||||
{ 0, 0, 255, 0 },
|
||||
{ 255, 255, 255, 0 }
|
||||
};
|
||||
BITMAPINFO *pbmi;
|
||||
|
||||
pbmi = malloc(sizeof(BITMAPINFOHEADER) + sizeof(argbq) + sizeof(grayPattern));
|
||||
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
pbmi->bmiHeader.biWidth = 8;
|
||||
pbmi->bmiHeader.biHeight = 8;
|
||||
pbmi->bmiHeader.biPlanes = 1;
|
||||
pbmi->bmiHeader.biBitCount = 1;
|
||||
pbmi->bmiHeader.biCompression = BI_RGB;
|
||||
(void) memcpy(pbmi->bmiColors, argbq, sizeof(argbq));
|
||||
(void) memcpy(pbmi->bmiColors + 2, grayPattern, sizeof(grayPattern));
|
||||
hBrushDead = CreateDIBPatternBrushPt(pbmi, DIB_RGB_COLORS);
|
||||
// hBrushDead = CreateHatchBrush(HS_DIAGCROSS, RGB(255, 0, 0));
|
||||
free(pbmi);
|
||||
}
|
||||
#else
|
||||
hBrushDead = CreateSolidBrush(RGB(255, 0, 0));
|
||||
#endif
|
||||
hBrushLiving = CreateSolidBrush(RGB(0, 255, 0));
|
||||
hPenWall = CreatePen(PS_SOLID, 3, RGB(150, 150, 150));
|
||||
|
||||
hDC = GetDC(hWnd);
|
||||
|
||||
start_timer(hWnd, 1);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void OnTimer(HWND hwnd, UINT id)
|
||||
{
|
||||
waiting = FALSE;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
||||
FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
|
||||
|
||||
PURPOSE: Processes messages
|
||||
|
||||
MESSAGES:
|
||||
|
||||
WM_DESTROY - destroy window
|
||||
|
||||
COMMENTS:
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
LRESULT CALLBACK MazeWndProc(
|
||||
LRESULT CALLBACK ScreenSaverProc(
|
||||
HWND hWnd, // window handle
|
||||
UINT message, // type of message
|
||||
WPARAM wParam, // additional information
|
||||
LPARAM lParam) // additional information
|
||||
{
|
||||
PAINTSTRUCT ps;
|
||||
|
||||
switch (message) {
|
||||
switch (message)
|
||||
{
|
||||
case WM_CREATE:
|
||||
OnCreate(hWnd, (LPCREATESTRUCT) lParam);
|
||||
break;
|
||||
case WM_PAINT:
|
||||
BeginPaint(hWnd, &ps);
|
||||
state = 1;
|
||||
EndPaint(hWnd, &ps);
|
||||
case WM_TIMER:
|
||||
OnTimer(hWnd, wParam);
|
||||
case WM_SIZE:
|
||||
set_maze_sizes(LOWORD(lParam), HIWORD(lParam));
|
||||
break;
|
||||
case WM_TIMER:
|
||||
switch (state)
|
||||
{
|
||||
case 2:
|
||||
begin_solve_maze(hWnd);
|
||||
|
||||
state = 3;
|
||||
|
||||
start_timer(hWnd, solve_delay);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (!solve_maze(hWnd))
|
||||
{
|
||||
start_timer(hWnd, solve_delay);
|
||||
}
|
||||
else
|
||||
{
|
||||
state = 1;
|
||||
start_timer(hWnd, post_solve_delay);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
initialize_maze();
|
||||
|
||||
SendMessage(hWnd, WM_ERASEBKGND, (WPARAM) hDC, (LPARAM) 0);
|
||||
draw_maze_border(hWnd);
|
||||
|
||||
create_maze(hWnd);
|
||||
|
||||
state = 2;
|
||||
|
||||
start_timer(hWnd, pre_solve_delay);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY: // message: window being destroyed
|
||||
PostQuitMessage(0);
|
||||
DeleteObject(hBrushLiving);
|
||||
DeleteObject(hBrushDead);
|
||||
ReleaseDC(hWnd, hDC);
|
||||
break;
|
||||
|
||||
default: // Passes it on if unproccessed
|
||||
return (DefWindowProc(hWnd, message, wParam, lParam));
|
||||
return DefScreenSaverProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
return (0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOL WINAPI ScreenSaverConfigureDialog(HWND hWnd, UINT message, WPARAM wparam, LPARAM lparam)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL WINAPI RegisterDialogClasses(HANDLE hmodule)
|
||||
{
|
||||
TCHAR szTitle[256];
|
||||
TCHAR szText[256];
|
||||
|
||||
LoadString(hmodule, IDS_TITLE, szTitle, 256);
|
||||
|
||||
LoadString(hmodule, IDS_TEXT, szText, 256);
|
||||
|
||||
MessageBox(0, szText, szTitle, MB_OK | MB_ICONWARNING);
|
||||
return TRUE;
|
||||
}
|
||||
|
|
53
rosapps/applications/screensavers/mazescr/maze.rc
Normal file
53
rosapps/applications/screensavers/mazescr/maze.rc
Normal file
|
@ -0,0 +1,53 @@
|
|||
#include <windows.h>
|
||||
#include <scrnsave.h>
|
||||
#include "resource.h"
|
||||
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
|
||||
IDI_ICON ICON DISCARDABLE "res/icon_mazescr.ico"
|
||||
|
||||
#define REACTOS_VERSION_DLL
|
||||
#define REACTOS_STR_FILE_DESCRIPTION "Maze ScreenSaver\0"
|
||||
#define REACTOS_STR_INTERNAL_NAME "maze\0"
|
||||
#define REACTOS_STR_ORIGINAL_FILENAME "maze.scr\0"
|
||||
|
||||
#include <reactos/version.rc>
|
||||
|
||||
#include <reactos/manifest_exe.rc>
|
||||
|
||||
/* UTF-8 */
|
||||
#pragma code_page(65001)
|
||||
|
||||
#ifdef LANGUAGE_BG_BG
|
||||
#include "lang/bg-BG.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_DE_DE
|
||||
#include "lang/de-DE.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_EN_US
|
||||
#include "lang/en-US.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_ES_ES
|
||||
#include "lang/es-ES.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_FR_FR
|
||||
#include "lang/fr-FR.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_LT_LT
|
||||
#include "lang/lt-LT.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_NO_NO
|
||||
#include "lang/no-NO.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_PL_PL
|
||||
#include "lang/pl-PL.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_RO_RO
|
||||
#include "lang/ro-RO.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_SK_SK
|
||||
#include "lang/sk-SK.rc"
|
||||
#endif
|
||||
#ifdef LANGUAGE_UK_UA
|
||||
#include "lang/uk-UA.rc"
|
||||
#endif
|
BIN
rosapps/applications/screensavers/mazescr/res/icon_mazescr.ico
Normal file
BIN
rosapps/applications/screensavers/mazescr/res/icon_mazescr.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
|
@ -1,4 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#define IDS_DESCRIPTION 1
|
||||
#define IDS_TITLE 2
|
||||
#define IDS_TEXT 3
|
||||
#define IDI_ICON 101
|
||||
|
|
|
@ -1,234 +0,0 @@
|
|||
/*
|
||||
* Copyright 2003 J Brown
|
||||
* Copyright 2006 Eric Kohl
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
|
||||
*/
|
||||
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
#include "resource.h"
|
||||
|
||||
#define APPNAME _T("Scrnsave")
|
||||
|
||||
LRESULT CALLBACK MazeWndProc(
|
||||
HWND hWnd, // window handle
|
||||
UINT message, // type of message
|
||||
WPARAM wParam, // additional information
|
||||
LPARAM lParam); // additional information
|
||||
|
||||
int APIENTRY MazeMain(
|
||||
HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPSTR lpCmdLine,
|
||||
HWND hParent);
|
||||
|
||||
HINSTANCE hInstance;
|
||||
|
||||
BOOL fullscreen = FALSE;
|
||||
|
||||
|
||||
LRESULT WINAPI WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
static POINT ptLast;
|
||||
static POINT ptCursor;
|
||||
static BOOL fFirstTime = TRUE;
|
||||
|
||||
switch (msg)
|
||||
{
|
||||
case WM_DESTROY:
|
||||
if (fullscreen)
|
||||
ShowCursor(TRUE);
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
|
||||
// break out of screen-saver if any keyboard activity
|
||||
case WM_NOTIFY:
|
||||
case WM_SYSKEYDOWN:
|
||||
PostMessage(hwnd, WM_CLOSE, 0, 0);
|
||||
break;
|
||||
|
||||
// break out of screen-saver if any mouse activity
|
||||
case WM_LBUTTONDOWN:
|
||||
case WM_LBUTTONUP:
|
||||
case WM_RBUTTONDOWN:
|
||||
case WM_RBUTTONUP:
|
||||
case WM_MBUTTONDOWN:
|
||||
case WM_MBUTTONUP:
|
||||
case WM_MOUSEMOVE:
|
||||
// If we've got a parent then we must be a preview
|
||||
if(GetParent(hwnd) != 0)
|
||||
return 0;
|
||||
|
||||
if(fFirstTime)
|
||||
{
|
||||
GetCursorPos(&ptLast);
|
||||
fFirstTime = FALSE;
|
||||
}
|
||||
|
||||
GetCursorPos(&ptCursor);
|
||||
|
||||
// if the mouse has moved more than 3 pixels then exit
|
||||
if(abs(ptCursor.x - ptLast.x) >= 3 || abs(ptCursor.y - ptLast.y) >= 3)
|
||||
PostMessage(hwnd, WM_CLOSE, 0, 0);
|
||||
|
||||
ptLast = ptCursor;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return MazeWndProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
HWND InitSaver(HWND hwndParent)
|
||||
{
|
||||
WNDCLASS wc;
|
||||
HWND hwnd;
|
||||
ZeroMemory(&wc, sizeof(wc));
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = WndProc;
|
||||
wc.lpszClassName = APPNAME;
|
||||
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
|
||||
RegisterClass(&wc);
|
||||
|
||||
if (hwndParent != 0)
|
||||
{
|
||||
RECT rect;
|
||||
GetClientRect(hwndParent, &rect);
|
||||
hwnd = CreateWindow(APPNAME, APPNAME,
|
||||
WS_VISIBLE | WS_CHILD,
|
||||
0, 0,
|
||||
rect.right,
|
||||
rect.bottom,
|
||||
hwndParent, 0,
|
||||
hInstance, NULL);
|
||||
fullscreen = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
hwnd = CreateWindowEx(WS_EX_TOPMOST,
|
||||
APPNAME,
|
||||
APPNAME,
|
||||
WS_VISIBLE | WS_POPUP,
|
||||
0,
|
||||
0,
|
||||
GetSystemMetrics(SM_CXSCREEN),
|
||||
GetSystemMetrics(SM_CYSCREEN),
|
||||
HWND_DESKTOP,
|
||||
0,
|
||||
hInstance,
|
||||
NULL);
|
||||
|
||||
SetWindowPos(hwnd,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSIZE | SWP_SHOWWINDOW);
|
||||
|
||||
ShowCursor(FALSE);
|
||||
fullscreen = TRUE;
|
||||
}
|
||||
return hwnd;
|
||||
}
|
||||
|
||||
void ParseCommandLine(PSTR szCmdLine, int *chOption, HWND *hwndParent)
|
||||
{
|
||||
int ch = *szCmdLine++;
|
||||
|
||||
if(ch == '-' || ch == '/')
|
||||
ch = *szCmdLine++;
|
||||
|
||||
if(ch >= 'A' && ch <= 'Z')
|
||||
ch += 'a' - 'A';
|
||||
|
||||
*chOption = ch;
|
||||
ch = *szCmdLine++;
|
||||
|
||||
if(ch == ':')
|
||||
ch = *szCmdLine++;
|
||||
|
||||
while(ch == ' ' || ch == '\t')
|
||||
ch = *szCmdLine++;
|
||||
|
||||
if(isdigit(ch))
|
||||
{
|
||||
unsigned int i = atoi(szCmdLine - 1);
|
||||
*hwndParent = (HWND)i;
|
||||
}
|
||||
else
|
||||
*hwndParent = 0;
|
||||
}
|
||||
|
||||
void Configure(void)
|
||||
{
|
||||
TCHAR szTitle[256];
|
||||
TCHAR szText[256];
|
||||
|
||||
LoadString(hInstance,
|
||||
IDS_TITLE,
|
||||
szTitle,
|
||||
256);
|
||||
|
||||
LoadString(hInstance,
|
||||
IDS_TEXT,
|
||||
szText,
|
||||
256);
|
||||
|
||||
MessageBox(0,
|
||||
szText,
|
||||
szTitle,
|
||||
MB_OK | MB_ICONWARNING);
|
||||
}
|
||||
|
||||
int WINAPI WinMain (HINSTANCE hInst,
|
||||
HINSTANCE hPrev,
|
||||
LPSTR lpCmdLine,
|
||||
int iCmdShow)
|
||||
{
|
||||
HWND hwndParent;
|
||||
HWND hwndChild;
|
||||
UINT nPreviousState;
|
||||
int chOption;
|
||||
|
||||
hInstance = hInst;
|
||||
|
||||
ParseCommandLine(lpCmdLine, &chOption, &hwndParent);
|
||||
|
||||
SystemParametersInfo(SPI_SETSCREENSAVERRUNNING, TRUE, &nPreviousState, 0);
|
||||
|
||||
switch (chOption)
|
||||
{
|
||||
case 's':
|
||||
hwndChild = InitSaver(0);
|
||||
break;
|
||||
|
||||
case 'p':
|
||||
hwndChild = InitSaver(hwndParent);
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
default:
|
||||
Configure();
|
||||
return 0;
|
||||
}
|
||||
|
||||
MazeMain(hInst, hPrev, lpCmdLine, hwndChild);
|
||||
|
||||
SystemParametersInfo(SPI_SETSCREENSAVERRUNNING, FALSE, &nPreviousState, 0);
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
#include <windows.h>
|
||||
#include "resource.h"
|
||||
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
|
||||
#define REACTOS_VERSION_DLL
|
||||
#define REACTOS_STR_FILE_DESCRIPTION "Maze ScreenSaver\0"
|
||||
#define REACTOS_STR_INTERNAL_NAME "maze\0"
|
||||
#define REACTOS_STR_ORIGINAL_FILENAME "maze.scr\0"
|
||||
|
||||
#include <reactos/version.rc>
|
||||
|
||||
/* UTF-8 */
|
||||
#pragma code_page(65001)
|
||||
|
||||
#include "lang/bg-BG.rc"
|
||||
#include "lang/de-DE.rc"
|
||||
#include "lang/en-US.rc"
|
||||
#include "lang/es-ES.rc"
|
||||
#include "lang/fr-FR.rc"
|
||||
#include "lang/lt-LT.rc"
|
||||
#include "lang/no-NO.rc"
|
||||
#include "lang/pl-PL.rc"
|
||||
#include "lang/ro-RO.rc"
|
||||
#include "lang/sk-SK.rc"
|
||||
#include "lang/uk-UA.rc"
|
Loading…
Reference in a new issue