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[NTVDM]
- Enable experimental sound support (only PC speaker for the moment, aka. uses beep.sys). - Introduce a #define WORKING_TIMER which aim is to disable the currently problematic approximate performance counter value calculation done in order not to call QueryPerformanceCounter each time. The problem is that we then compute a number of clock ticks for the PIT, which becomes negative, and therefore everything starts to hang. Disabling this code and calling each time QueryPerformanceCounter, fixes everything; we gain in precision but we loose in performance... A definitive fix must be found, [TheFlash] !! This fixes sound (and hangs) in Advanced NetWars, Dangerous Dave, ElitePlus and Rescue Rover (the games that I've tested so far). svn path=/branches/ntvdm/; revision=61875
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4 changed files with 30 additions and 6 deletions
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@ -134,6 +134,7 @@ static BYTE WINAPI Port61hRead(ULONG Port)
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static VOID WINAPI Port61hWrite(ULONG Port, BYTE Data)
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{
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// BOOLEAN SpeakerChange = FALSE;
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BYTE OldPort61hState = Port61hState;
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/* Only the four lowest bytes can be written */
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@ -141,7 +142,8 @@ static VOID WINAPI Port61hWrite(ULONG Port, BYTE Data)
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if ((OldPort61hState ^ Port61hState) & 0x01)
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{
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DPRINT1("PIT 2 Gate %s\n", Port61hState & 0x01 ? "on" : "off");
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DPRINT("PIT 2 Gate %s\n", Port61hState & 0x01 ? "on" : "off");
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// SpeakerChange = TRUE;
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}
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PitSetGate(2, !!(Port61hState & 0x01));
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@ -149,8 +151,11 @@ static VOID WINAPI Port61hWrite(ULONG Port, BYTE Data)
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if ((OldPort61hState ^ Port61hState) & 0x02)
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{
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/* There were some change for the speaker... */
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DPRINT1("Speaker %s\n", Port61hState & 0x02 ? "on" : "off");
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DPRINT("Speaker %s\n", Port61hState & 0x02 ? "on" : "off");
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// SpeakerChange = TRUE;
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}
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// if (SpeakerChange) SpeakerChange();
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SpeakerChange();
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}
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static VOID WINAPI PitChan0Out(LPVOID Param, BOOLEAN State)
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@ -183,6 +188,8 @@ static VOID WINAPI PitChan1Out(LPVOID Param, BOOLEAN State)
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static VOID WINAPI PitChan2Out(LPVOID Param, BOOLEAN State)
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{
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// BYTE OldPort61hState = Port61hState;
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#if 0
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if (State)
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{
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@ -197,6 +204,9 @@ static VOID WINAPI PitChan2Out(LPVOID Param, BOOLEAN State)
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#else
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Port61hState = (Port61hState & 0xDF) | (State << 5);
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#endif
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DPRINT("Speaker PIT out\n");
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// if ((OldPort61hState ^ Port61hState) & 0x20)
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// SpeakerChange();
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}
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/* PUBLIC FUNCTIONS ***********************************************************/
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@ -31,7 +31,7 @@ static HANDLE hBeep = NULL;
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/* PUBLIC FUNCTIONS ***********************************************************/
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VOID SpeakerPool(VOID)
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VOID SpeakerChange(VOID)
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{
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BYTE Port61hState = IOReadB(CONTROL_SYSTEM_PORT61H);
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BOOLEAN IsConnectedToPITChannel2 = !!(Port61hState & 0x01);
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@ -17,7 +17,7 @@
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/* FUNCTIONS ******************************************************************/
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VOID SpeakerPool(VOID);
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VOID SpeakerChange(VOID);
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VOID SpeakerInitialize(VOID);
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VOID SpeakerCleanup(VOID);
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@ -26,7 +26,17 @@
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*/
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#define TESTING
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#define IPS_DISPLAY
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/*
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* Activate IPS_DISPLAY if you want to display the
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* number of instructions per second, as well as
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* the computed number of ticks for the PIT.
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*/
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// #define IPS_DISPLAY
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/*
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* Activate WORKING_TIMER when the PIT timing problem is fixed.
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*/
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// #define WORKING_TIMER
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/* PUBLIC VARIABLES ***********************************************************/
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@ -257,12 +267,15 @@ INT wmain(INT argc, WCHAR *argv[])
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/* Main loop */
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while (VdmRunning)
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{
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#ifdef WORKING_TIMER
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DWORD PitResolution = PitGetResolution();
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#endif
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DWORD RtcFrequency = RtcGetTicksPerSecond();
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/* Get the current number of ticks */
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CurrentTickCount = GetTickCount();
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#ifdef WORKING_TIMER
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if ((PitResolution <= 1000) && (RtcFrequency <= 1000))
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{
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/* Calculate the approximate performance counter value instead */
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@ -271,6 +284,7 @@ INT wmain(INT argc, WCHAR *argv[])
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* (Frequency.QuadPart / 1000);
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}
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else
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#endif
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{
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/* Get the current performance counter value */
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QueryPerformanceCounter(&Counter);
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@ -331,7 +345,7 @@ INT wmain(INT argc, WCHAR *argv[])
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#ifdef IPS_DISPLAY
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if ((CurrentTickCount - LastCyclePrintout) >= 1000)
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{
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DPRINT1("NTVDM: %lu Instructions Per Second; TimerTicks = %lu\n", Cycles, TimerTicks);
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DPRINT1("NTVDM: %lu Instructions Per Second; TimerTicks = %I64d\n", Cycles, TimerTicks);
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LastCyclePrintout = CurrentTickCount;
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Cycles = 0;
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}
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