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[SHELL32]
- cope with alpha channel when shortcut-overlaying an icon. CORE-6099 #comment Fixed by rev 57574 #resolve svn path=/trunk/; revision=57574
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1 changed files with 159 additions and 66 deletions
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@ -83,26 +83,38 @@ static int SIC_LoadOverlayIcon(int icon_idx);
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* NOTES
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* Creates a new icon as a copy of the passed-in icon, overlayed with a
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* shortcut image.
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* FIXME: This should go to the ImageList implementation!
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*/
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static HICON SIC_OverlayShortcutImage(HICON SourceIcon, BOOL large)
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{ ICONINFO SourceIconInfo, ShortcutIconInfo, TargetIconInfo;
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HICON ShortcutIcon, TargetIcon;
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BITMAP SourceBitmapInfo, ShortcutBitmapInfo;
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HDC SourceDC = NULL,
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ShortcutDC = NULL,
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TargetDC = NULL,
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ScreenDC = NULL;
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HBITMAP OldSourceBitmap = NULL,
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OldShortcutBitmap = NULL,
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{
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ICONINFO ShortcutIconInfo, TargetIconInfo;
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HICON ShortcutIcon = NULL, TargetIcon;
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BITMAP TargetBitmapInfo, ShortcutBitmapInfo;
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HDC ShortcutDC = NULL,
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TargetDC = NULL;
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HBITMAP OldShortcutBitmap = NULL,
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OldTargetBitmap = NULL;
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static int s_imgListIdx = -1;
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ZeroMemory(&ShortcutIconInfo, sizeof(ShortcutIconInfo));
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ZeroMemory(&TargetIconInfo, sizeof(TargetIconInfo));
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/* Get information about the source icon and shortcut overlay */
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if (! GetIconInfo(SourceIcon, &SourceIconInfo)
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|| 0 == GetObjectW(SourceIconInfo.hbmColor, sizeof(BITMAP), &SourceBitmapInfo))
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/* Get information about the source icon and shortcut overlay.
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* We will write over the source bitmaps to get the final ones */
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if (! GetIconInfo(SourceIcon, &TargetIconInfo))
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return NULL;
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/* Is it possible with the ImageList implementation? */
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if(!TargetIconInfo.hbmColor)
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{
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return NULL;
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/* Maybe we'll support this at some point */
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FIXME("1bpp icon wants its overlay!\n");
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goto fail;
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}
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if(!GetObjectW(TargetIconInfo.hbmColor, sizeof(BITMAP), &TargetBitmapInfo))
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{
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goto fail;
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}
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/* search for the shortcut icon only once */
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@ -121,23 +133,25 @@ static HICON SIC_OverlayShortcutImage(HICON SourceIcon, BOOL large)
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} else
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ShortcutIcon = NULL;
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if (NULL == ShortcutIcon
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|| ! GetIconInfo(ShortcutIcon, &ShortcutIconInfo)
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|| 0 == GetObjectW(ShortcutIconInfo.hbmColor, sizeof(BITMAP), &ShortcutBitmapInfo))
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if (!ShortcutIcon || !GetIconInfo(ShortcutIcon, &ShortcutIconInfo))
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{
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return NULL;
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goto fail;
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}
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/* Is it possible with the ImageLists ? */
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if(!ShortcutIconInfo.hbmColor)
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{
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/* Maybe we'll support this at some point */
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FIXME("Should draw 1bpp overlay!\n");
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goto fail;
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}
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if(!GetObjectW(ShortcutIconInfo.hbmColor, sizeof(BITMAP), &ShortcutBitmapInfo))
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{
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goto fail;
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}
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TargetIconInfo = SourceIconInfo;
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TargetIconInfo.hbmMask = NULL;
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TargetIconInfo.hbmColor = NULL;
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/* Setup the source, shortcut and target masks */
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SourceDC = CreateCompatibleDC(NULL);
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if (NULL == SourceDC) goto fail;
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OldSourceBitmap = (HBITMAP)SelectObject(SourceDC, SourceIconInfo.hbmMask);
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if (NULL == OldSourceBitmap) goto fail;
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/* Setup the masks */
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ShortcutDC = CreateCompatibleDC(NULL);
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if (NULL == ShortcutDC) goto fail;
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OldShortcutBitmap = (HBITMAP)SelectObject(ShortcutDC, ShortcutIconInfo.hbmMask);
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@ -145,44 +159,120 @@ static HICON SIC_OverlayShortcutImage(HICON SourceIcon, BOOL large)
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TargetDC = CreateCompatibleDC(NULL);
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if (NULL == TargetDC) goto fail;
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TargetIconInfo.hbmMask = CreateCompatibleBitmap(TargetDC, SourceBitmapInfo.bmWidth,
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SourceBitmapInfo.bmHeight);
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if (NULL == TargetIconInfo.hbmMask) goto fail;
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ScreenDC = GetDC(NULL);
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if (NULL == ScreenDC) goto fail;
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TargetIconInfo.hbmColor = CreateCompatibleBitmap(ScreenDC, SourceBitmapInfo.bmWidth,
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SourceBitmapInfo.bmHeight);
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ReleaseDC(NULL, ScreenDC);
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if (NULL == TargetIconInfo.hbmColor) goto fail;
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OldTargetBitmap = (HBITMAP)SelectObject(TargetDC, TargetIconInfo.hbmMask);
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if (NULL == OldTargetBitmap) goto fail;
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/* Create the target mask by ANDing the source and shortcut masks */
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if (! BitBlt(TargetDC, 0, 0, SourceBitmapInfo.bmWidth, SourceBitmapInfo.bmHeight,
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SourceDC, 0, 0, SRCCOPY) ||
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! BitBlt(TargetDC, 0, SourceBitmapInfo.bmHeight - ShortcutBitmapInfo.bmHeight,
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ShortcutBitmapInfo.bmWidth, ShortcutBitmapInfo.bmHeight,
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ShortcutDC, 0, 0, SRCAND))
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/* Create the complete mask by ANDing the source and shortcut masks.
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* NOTE: in an ImageList, all icons have the same dimensions */
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if (!BitBlt(TargetDC, 0, 0, ShortcutBitmapInfo.bmWidth, ShortcutBitmapInfo.bmHeight,
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ShortcutDC, 0, 0, SRCAND))
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{
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goto fail;
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}
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/* Setup the source and target xor bitmap */
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if (NULL == SelectObject(SourceDC, SourceIconInfo.hbmColor) ||
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/*
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* We must remove or add the alpha component to the shortcut overlay:
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* If we don't, SRCCOPY will copy it to our resulting icon, resulting in a
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* partially transparent icons where it shouldn't be, and to an invisible icon
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* if the underlying icon don't have any alpha channel information. (16bpp only icon for instance).
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* But if the underlying icon has alpha channel information, then we must mark the overlay information
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* as opaque.
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* NOTE: This code sucks(tm) and should belong to the ImageList implementation.
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* NOTE2: there are better ways to do this.
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*/
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if(ShortcutBitmapInfo.bmBitsPixel == 32)
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{
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BOOL add_alpha;
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BYTE buffer[FIELD_OFFSET(BITMAPINFO, bmiColors[256])];
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BITMAPINFO* lpbmi = (BITMAPINFO*)buffer;
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PVOID bits;
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PULONG pixel;
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INT i, j;
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/* Find if the source bitmap has an alpha channel */
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if(TargetBitmapInfo.bmBitsPixel != 32) add_alpha = FALSE;
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else
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{
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ZeroMemory(buffer, sizeof(buffer));
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lpbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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lpbmi->bmiHeader.biWidth = TargetBitmapInfo.bmWidth;
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lpbmi->bmiHeader.biHeight = TargetBitmapInfo.bmHeight;
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lpbmi->bmiHeader.biPlanes = 1;
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lpbmi->bmiHeader.biBitCount = 32;
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bits = HeapAlloc(GetProcessHeap(), 0, TargetBitmapInfo.bmHeight * TargetBitmapInfo.bmWidthBytes);
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if(!bits) goto fail;
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if(!GetDIBits(TargetDC, TargetIconInfo.hbmColor, 0, TargetBitmapInfo.bmHeight, bits, lpbmi, DIB_RGB_COLORS))
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{
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ERR("GetBIBits failed!\n");
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HeapFree(GetProcessHeap(), 0, bits);
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goto fail;
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}
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i = j = 0;
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pixel = (PULONG)bits;
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for(i=0; i<TargetBitmapInfo.bmHeight; i++)
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{
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for(j=0; j<TargetBitmapInfo.bmWidth; j++)
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{
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add_alpha = (*pixel++ & 0xFF000000) != 0;
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if(add_alpha) break;
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}
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if(add_alpha) break;
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}
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HeapFree(GetProcessHeap(), 0, bits);
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}
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/* Allocate the bits */
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bits = HeapAlloc(GetProcessHeap(), 0, ShortcutBitmapInfo.bmHeight*ShortcutBitmapInfo.bmWidthBytes);
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if(!bits) goto fail;
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ZeroMemory(buffer, sizeof(buffer));
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lpbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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lpbmi->bmiHeader.biWidth = ShortcutBitmapInfo.bmWidth;
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lpbmi->bmiHeader.biHeight = ShortcutBitmapInfo.bmHeight;
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lpbmi->bmiHeader.biPlanes = 1;
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lpbmi->bmiHeader.biBitCount = 32;
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if(!GetDIBits(TargetDC, ShortcutIconInfo.hbmColor, 0, ShortcutBitmapInfo.bmHeight, bits, lpbmi, DIB_RGB_COLORS))
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{
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ERR("GetBIBits failed!\n");
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HeapFree(GetProcessHeap(), 0, bits);
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goto fail;
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}
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pixel = (PULONG)bits;
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/* Remove alpha channel component or make it totally opaque */
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for(i=0; i<ShortcutBitmapInfo.bmHeight; i++)
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{
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for(j=0; j<ShortcutBitmapInfo.bmWidth; j++)
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{
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if(add_alpha) *pixel++ |= 0xFF000000;
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else *pixel++ &= 0x00FFFFFF;
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}
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}
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/* GetDIBits return BI_BITFIELDS with masks set to 0, and SetDIBits fails when masks are 0. The irony... */
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lpbmi->bmiHeader.biCompression = BI_RGB;
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/* Set the bits again */
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if(!SetDIBits(TargetDC, ShortcutIconInfo.hbmColor, 0, ShortcutBitmapInfo.bmHeight, bits, lpbmi, DIB_RGB_COLORS))
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{
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ERR("SetBIBits failed!, %lu\n", GetLastError());
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HeapFree(GetProcessHeap(), 0, bits);
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goto fail;
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}
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HeapFree(GetProcessHeap(), 0, bits);
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}
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/* Now do the copy. We overwrite the original icon data */
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if (NULL == SelectObject(ShortcutDC, ShortcutIconInfo.hbmColor) ||
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NULL == SelectObject(TargetDC, TargetIconInfo.hbmColor))
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{
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goto fail;
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}
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/* Copy the source color bitmap to the target */
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if (! BitBlt(TargetDC, 0, 0, SourceBitmapInfo.bmWidth, SourceBitmapInfo.bmHeight,
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SourceDC, 0, 0, SRCCOPY)) goto fail;
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/* Copy the source xor bitmap to the target and clear out part of it by using
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the shortcut mask */
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if (NULL == SelectObject(ShortcutDC, ShortcutIconInfo.hbmColor)) goto fail;
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if (!MaskBlt(TargetDC, 0, SourceBitmapInfo.bmHeight - ShortcutBitmapInfo.bmHeight,
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ShortcutBitmapInfo.bmWidth, ShortcutBitmapInfo.bmHeight,
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goto fail;
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if (!MaskBlt(TargetDC, 0, 0, ShortcutBitmapInfo.bmWidth, ShortcutBitmapInfo.bmHeight,
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ShortcutDC, 0, 0, ShortcutIconInfo.hbmMask, 0, 0,
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MAKEROP4(0xAA0000, SRCCOPY)))
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{
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@ -192,11 +282,9 @@ static HICON SIC_OverlayShortcutImage(HICON SourceIcon, BOOL large)
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/* Clean up, we're not goto'ing to 'fail' after this so we can be lazy and not set
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handles to NULL */
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SelectObject(TargetDC, OldTargetBitmap);
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DeleteObject(TargetDC);
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DeleteDC(TargetDC);
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SelectObject(ShortcutDC, OldShortcutBitmap);
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DeleteObject(ShortcutDC);
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SelectObject(SourceDC, OldSourceBitmap);
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DeleteObject(SourceDC);
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DeleteDC(ShortcutDC);
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/* Create the icon using the bitmaps prepared earlier */
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TargetIcon = CreateIconIndirect(&TargetIconInfo);
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@ -204,19 +292,24 @@ static HICON SIC_OverlayShortcutImage(HICON SourceIcon, BOOL large)
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/* CreateIconIndirect copies the bitmaps, so we can release our bitmaps now */
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DeleteObject(TargetIconInfo.hbmColor);
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DeleteObject(TargetIconInfo.hbmMask);
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/* Delete what GetIconInfo gave us */
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DeleteObject(ShortcutIconInfo.hbmColor);
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DeleteObject(ShortcutIconInfo.hbmMask);
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DestroyIcon(ShortcutIcon);
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return TargetIcon;
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fail:
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/* Clean up scratch resources we created */
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if (NULL != OldTargetBitmap) SelectObject(TargetDC, OldTargetBitmap);
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if (NULL != TargetDC) DeleteDC(TargetDC);
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if (NULL != OldShortcutBitmap) SelectObject(ShortcutDC, OldShortcutBitmap);
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if (NULL != ShortcutDC) DeleteDC(ShortcutDC);
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if (NULL != TargetIconInfo.hbmColor) DeleteObject(TargetIconInfo.hbmColor);
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if (NULL != TargetIconInfo.hbmMask) DeleteObject(TargetIconInfo.hbmMask);
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if (NULL != TargetDC) DeleteObject(TargetDC);
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if (NULL != OldShortcutBitmap) SelectObject(ShortcutDC, OldShortcutBitmap);
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if (NULL != ShortcutDC) DeleteObject(ShortcutDC);
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if (NULL != OldSourceBitmap) SelectObject(SourceDC, OldSourceBitmap);
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if (NULL != SourceDC) DeleteObject(SourceDC);
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if (NULL != ShortcutIconInfo.hbmColor) DeleteObject(ShortcutIconInfo.hbmColor);
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if (NULL != ShortcutIconInfo.hbmMask) DeleteObject(ShortcutIconInfo.hbmColor);
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if (NULL != ShortcutIcon) DestroyIcon(ShortcutIcon);
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return NULL;
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}
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