Usability fixes (part 2):
- Properly keep the mouse show state across screenbuffer switches.
- Use unicode strings for the disk menu items.
See r69428.

svn path=/trunk/; revision=69431
This commit is contained in:
Hermès Bélusca-Maïto 2015-10-03 15:06:24 +00:00
parent 9fef17180f
commit cf07fbe7ba
3 changed files with 66 additions and 60 deletions

View file

@ -961,12 +961,9 @@ static VOID VgaSetActiveScreenBuffer(HANDLE ScreenBuffer)
{
ASSERT(ScreenBuffer);
/* Set the active buffer */
/* Set the active buffer and reattach the VDM UI to it */
SetConsoleActiveScreenBuffer(ScreenBuffer);
/* Reinitialize the VDM menu */
DestroyVdmMenu();
CreateVdmMenu(ScreenBuffer);
ConsoleReattach(ScreenBuffer);
}
static BOOL VgaEnterGraphicsMode(PCOORD Resolution)

View file

@ -163,19 +163,20 @@ UpdateVdmMenuMouse(VOID)
UpdateVdmMenuDisks(VOID)
{
UINT_PTR ItemID;
UNICODE_STRING ValueString;
USHORT i;
CHAR szNoMedia[100];
CHAR szMenuString1[256], szMenuString2[256];
WCHAR szNoMedia[100];
WCHAR szMenuString1[256], szMenuString2[256];
/* Update the disks menu items */
LoadStringA(GetModuleHandle(NULL),
LoadStringW(GetModuleHandle(NULL),
IDS_NO_MEDIA,
szNoMedia,
ARRAYSIZE(szNoMedia));
LoadStringA(GetModuleHandle(NULL),
LoadStringW(GetModuleHandle(NULL),
IDS_VDM_MOUNT_FLOPPY,
szMenuString1,
ARRAYSIZE(szMenuString1));
@ -188,10 +189,15 @@ UpdateVdmMenuDisks(VOID)
GlobalSettings.FloppyDisks[i].Buffer &&
GlobalSettings.FloppyDisks[i].Buffer != '\0')
{
/* Convert the ANSI string to UNICODE */
RtlAnsiStringToUnicodeString(&ValueString, &GlobalSettings.FloppyDisks[i], TRUE);
/* Update item text */
_snprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, i, GlobalSettings.FloppyDisks[i].Buffer);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = ANSI_NULL;
ModifyMenuA(hConsoleMenu, ItemID, MF_BYCOMMAND | MF_STRING, ItemID, szMenuString2);
_snwprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, i, ValueString.Buffer);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = UNICODE_NULL;
ModifyMenuW(hConsoleMenu, ItemID, MF_BYCOMMAND | MF_STRING, ItemID, szMenuString2);
RtlFreeUnicodeString(&ValueString);
/* Enable the eject item */
EnableMenuItem(hConsoleMenu, ItemID + 1, MF_BYCOMMAND | MF_ENABLED);
@ -199,9 +205,9 @@ UpdateVdmMenuDisks(VOID)
else
{
/* Update item text */
_snprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, i, szNoMedia);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = ANSI_NULL;
ModifyMenuA(hConsoleMenu, ItemID, MF_BYCOMMAND | MF_STRING, ItemID, szMenuString2);
_snwprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, i, szNoMedia);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = UNICODE_NULL;
ModifyMenuW(hConsoleMenu, ItemID, MF_BYCOMMAND | MF_STRING, ItemID, szMenuString2);
/* Disable the eject item */
EnableMenuItem(hConsoleMenu, ItemID + 1, MF_BYCOMMAND | MF_GRAYED);
@ -209,47 +215,28 @@ UpdateVdmMenuDisks(VOID)
}
}
static VOID ShowHideMousePointer(HANDLE ConOutHandle, BOOLEAN ShowPtr)
{
if (ShowPtr)
{
/* Be sure the cursor will be shown */
while (ShowConsoleCursor(ConOutHandle, TRUE) < 0) ;
}
else
{
/* Be sure the cursor will be hidden */
while (ShowConsoleCursor(ConOutHandle, FALSE) >= 0) ;
}
}
static VOID
UpdateVdmMenu(VOID)
{
// This is a temporary HACK until I find the most elegant way
// to synchronize mouse cursor display with console screenbuffer switches.
ShowHideMousePointer(CurrentConsoleOutput, ShowPointer);
UpdateVdmMenuMouse();
UpdateVdmMenuDisks();
}
/*static*/ VOID
static VOID
CreateVdmMenu(HANDLE ConOutHandle)
{
HMENU hVdmSubMenu;
UINT_PTR ItemID = ID_VDM_DRIVES;
UINT_PTR ItemID;
UINT Pos;
USHORT i;
WCHAR szNoMedia[100];
WCHAR szMenuString1[256], szMenuString2[256];
hConsoleMenu = ConsoleMenuControl(ConOutHandle,
ID_SHOWHIDE_MOUSE,
ID_VDM_DRIVES + 4);
ID_VDM_DRIVES + (2 * ARRAYSIZE(GlobalSettings.FloppyDisks)));
if (hConsoleMenu == NULL) return;
CurrentConsoleOutput = ConOutHandle;
/* Get the position where we are going to insert our menu items */
VdmMenuPos = GetMenuItemCount(hConsoleMenu);
@ -273,30 +260,32 @@ CreateVdmMenu(HANDLE ConOutHandle)
szMenuString1,
ARRAYSIZE(szMenuString1));
/* Drive 0 -- Mount */
_snwprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, 0, szNoMedia);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = UNICODE_NULL;
InsertMenuW(hVdmSubMenu, Pos++, MF_STRING | MF_BYPOSITION, ItemID + 0, szMenuString2);
/* Drive 'x' -- Mount */
for (i = 0; i < ARRAYSIZE(GlobalSettings.FloppyDisks); ++i)
{
ItemID = ID_VDM_DRIVES + (2 * i);
/* Drive 1 -- Mount */
_snwprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, 1, szNoMedia);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = UNICODE_NULL;
InsertMenuW(hVdmSubMenu, Pos++, MF_STRING | MF_BYPOSITION, ItemID + 2, szMenuString2);
/* Add the item */
_snwprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, i, szNoMedia);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = UNICODE_NULL;
InsertMenuW(hVdmSubMenu, Pos++, MF_STRING | MF_BYPOSITION, ItemID, szMenuString2);
}
LoadStringW(GetModuleHandle(NULL),
IDS_VDM_EJECT_FLOPPY,
szMenuString1,
ARRAYSIZE(szMenuString1));
/* Drive 0 -- Eject */
_snwprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, 0);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = UNICODE_NULL;
InsertMenuW(hVdmSubMenu, Pos++, MF_STRING | MF_BYPOSITION, ItemID + 1, szMenuString2);
/* Drive 'x' -- Eject */
for (i = 0; i < ARRAYSIZE(GlobalSettings.FloppyDisks); ++i)
{
ItemID = ID_VDM_DRIVES + (2 * i);
/* Drive 1 -- Eject */
_snwprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, 1);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = UNICODE_NULL;
InsertMenuW(hVdmSubMenu, Pos++, MF_STRING | MF_BYPOSITION, ItemID + 3, szMenuString2);
/* Add the item */
_snwprintf(szMenuString2, ARRAYSIZE(szMenuString2), szMenuString1, i);
szMenuString2[ARRAYSIZE(szMenuString2) - 1] = UNICODE_NULL;
InsertMenuW(hVdmSubMenu, Pos++, MF_STRING | MF_BYPOSITION, ItemID + 1, szMenuString2);
}
/* Refresh the menu state */
UpdateVdmMenu();
@ -304,7 +293,7 @@ CreateVdmMenu(HANDLE ConOutHandle)
}
}
/*static*/ VOID
static VOID
DestroyVdmMenu(VOID)
{
UINT i = 0;
@ -317,8 +306,20 @@ DestroyVdmMenu(VOID)
} while (!(Items[i].uID == 0 && Items[i].SubMenu == NULL && Items[i].uCmdID == 0));
DrawMenuBar(hConsoleWnd);
}
CurrentConsoleOutput = INVALID_HANDLE_VALUE;
static VOID ShowHideMousePointer(HANDLE ConOutHandle, BOOLEAN ShowPtr)
{
if (ShowPtr)
{
/* Be sure the cursor will be shown */
while (ShowConsoleCursor(ConOutHandle, TRUE) < 0) ;
}
else
{
/* Be sure the cursor will be hidden */
while (ShowConsoleCursor(ConOutHandle, FALSE) >= 0) ;
}
}
static VOID EnableExtraHardware(HANDLE ConsoleInput)
@ -867,6 +868,17 @@ ConsoleDetach(VOID)
SetConsoleMode(ConsoleInput , OrgConsoleInputMode );
}
VOID
ConsoleReattach(HANDLE ConOutHandle)
{
DestroyVdmMenu();
CurrentConsoleOutput = ConOutHandle;
CreateVdmMenu(ConOutHandle);
/* Synchronize mouse cursor display with console screenbuffer switches */
ShowHideMousePointer(CurrentConsoleOutput, ShowPointer);
}
static BOOL
ConsoleInit(VOID)
{

View file

@ -99,15 +99,12 @@ VOID DisplayMessage(IN LPCWSTR Format, ...);
VOID PrintMessageAnsi(IN CHAR_PRINT CharPrint,
IN LPCSTR Format, ...);
/*static*/ VOID
CreateVdmMenu(HANDLE ConOutHandle);
/*static*/ VOID
DestroyVdmMenu(VOID);
/*static*/ VOID
UpdateVdmMenuDisks(VOID);
BOOL ConsoleAttach(VOID);
VOID ConsoleDetach(VOID);
VOID ConsoleReattach(HANDLE ConOutHandle);
VOID MenuEventHandler(PMENU_EVENT_RECORD MenuEvent);
VOID FocusEventHandler(PFOCUS_EVENT_RECORD FocusEvent);